.. |
Achievements
|
548007ea96
Base
|
4 年之前 |
AltAdvancement
|
463c6ce53a
InfoStruct accessible in LUA/mutli-thread
|
3 年之前 |
Bots
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
Chat
|
742f91c50f
Removed IRC system. It was no longer used.
|
2 年之前 |
Collections
|
cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
|
4 年之前 |
Commands
|
1e0b1d0875
protections around item not having a proper recipe book tied to it
|
2 年之前 |
Guilds
|
4442e6bc02
Fix #465 and Fix #463
|
2 年之前 |
HeroicOp
|
7775ea3e66
Fix HO starter wheel pre-stage bug not honoring the abilities fields
|
3 年之前 |
Housing
|
562e914f26
fix %I64u to %llu
|
2 年之前 |
Items
|
be1220d3f8
additional recipe bug fixes
|
2 年之前 |
RaceTypes
|
8a6753febb
In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page
|
2 年之前 |
Recipes
|
be1220d3f8
additional recipe bug fixes
|
2 年之前 |
Rules
|
91841a5be2
increased min Y offset since we can't account for underwater or lava
|
2 年之前 |
Tradeskills
|
54a61e0c39
Should fix issue 407, 408, 409
|
2 年之前 |
Traits
|
744ffb46d0
ghost map stability venture 3
|
3 年之前 |
Zone
|
54fe1942aa
Update Windows source/project to c++17.
|
2 年之前 |
Appearances.h
|
548007ea96
Base
|
4 年之前 |
CMakeLists.txt
|
d4b59319ce
Techwizz: Fix CMake to include boost libraries
|
3 年之前 |
ClientPacketFunctions.cpp
|
4442e6bc02
Fix #465 and Fix #463
|
2 年之前 |
ClientPacketFunctions.h
|
4442e6bc02
Fix #465 and Fix #463
|
2 年之前 |
Combat.cpp
|
4442e6bc02
Fix #465 and Fix #463
|
2 年之前 |
Combat.h
|
04498a2490
Player/Target Radius added to distance checks
|
4 年之前 |
Entity.cpp
|
81552ccbae
attempt to address #484
|
2 年之前 |
Entity.h
|
b478cdb300
SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC
|
2 年之前 |
Factions.cpp
|
009705f75c
Whoops not sure why that Player.H was there! Really!
|
2 年之前 |
Factions.h
|
24a1ccf3a2
EQ2Emu Base Updates
|
4 年之前 |
GroundSpawn.cpp
|
60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
|
2 年之前 |
GroundSpawn.h
|
60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
|
2 年之前 |
Languages.cpp
|
1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
|
2 年之前 |
Languages.h
|
548007ea96
Base
|
4 年之前 |
LoginServer.cpp
|
1922ca362c
Removed unused patch server code.
|
2 年之前 |
LoginServer.h
|
1922ca362c
Removed unused patch server code.
|
2 年之前 |
LuaFunctions.cpp
|
43e5311f61
lua function updates and fixes
|
2 年之前 |
LuaFunctions.h
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
LuaInterface.cpp
|
52435f03f2
Add IsCastOnAggroComplete to LuaInterface
|
2 年之前 |
LuaInterface.h
|
1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
|
2 年之前 |
MutexHelper.h
|
548007ea96
Base
|
4 年之前 |
MutexList.h
|
548007ea96
Base
|
4 年之前 |
MutexMap.h
|
548007ea96
Base
|
4 年之前 |
MutexVector.h
|
548007ea96
Base
|
4 年之前 |
NPC.cpp
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
NPC.h
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
NPC_AI.cpp
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
NPC_AI.h
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
Object.cpp
|
13b1837623
Fix #384 group encounter mob loot
|
2 年之前 |
Object.h
|
548007ea96
Base
|
4 年之前 |
Player.cpp
|
b7af3e307e
Removed base stat/resist increase on level. Removed stat/resist increase/decrease on mentor. Starting stats/resists now pull correctly from starting_details.
|
2 年之前 |
Player.h
|
4442e6bc02
Fix #465 and Fix #463
|
2 年之前 |
PlayerGroups.cpp
|
4442e6bc02
Fix #465 and Fix #463
|
2 年之前 |
PlayerGroups.h
|
966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
|
2 年之前 |
Quests.cpp
|
40b156387a
- Reward / Temp Reward now stack count by item id when putting in player inventory, not single item
|
2 年之前 |
Quests.h
|
40b156387a
- Reward / Temp Reward now stack count by item id when putting in player inventory, not single item
|
2 年之前 |
Sign.cpp
|
d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
|
2 年之前 |
Sign.h
|
d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
|
2 年之前 |
Skills.cpp
|
d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
|
2 年之前 |
Skills.h
|
bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
|
3 年之前 |
Spawn.cpp
|
575951bac5
Fix EnterRegion script to send the right region type
|
2 年之前 |
Spawn.h
|
fdb4f2b0ef
reduce noise for near region when gm regiondebug is on
|
2 年之前 |
SpawnLists.h
|
f52e5f59db
Further expanded spawn_location_placement stat overrides
|
2 年之前 |
SpellProcess.cpp
|
b214c9afec
Fix #477 - spells healing twice, targets listed twice in id
|
2 年之前 |
SpellProcess.h
|
972c9b575c
wrong put
|
2 年之前 |
Spells.cpp
|
27c6eaa0fc
- Fixed house crash when you place an item and pick it up while the same zone instance is running
|
2 年之前 |
Spells.h
|
27c6eaa0fc
- Fixed house crash when you place an item and pick it up while the same zone instance is running
|
2 年之前 |
Titles.cpp
|
96debb941c
Fixed titles, make sure to source in DB update!
|
3 年之前 |
Titles.h
|
96debb941c
Fixed titles, make sure to source in DB update!
|
3 年之前 |
Trade.cpp
|
5b0f52641c
Trade check for Player cast
|
2 年之前 |
Trade.h
|
682e023635
Complete Fix #418 item flags
|
2 年之前 |
Transmute.cpp
|
1e2d5f98cf
- Completed Fix #279
|
2 年之前 |
Transmute.h
|
b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
|
4 年之前 |
Variables.h
|
548007ea96
Base
|
4 年之前 |
VisualStates.h
|
66505ccea3
RegionScripts, lava/death region support
|
4 年之前 |
Widget.cpp
|
1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
|
3 年之前 |
Widget.h
|
567117054d
LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door'
|
3 年之前 |
World.cpp
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
World.h
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
WorldDatabase.cpp
|
40b156387a
- Reward / Temp Reward now stack count by item id when putting in player inventory, not single item
|
2 年之前 |
WorldDatabase.h
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
WorldTCPConnection.h
|
548007ea96
Base
|
4 年之前 |
classes.cpp
|
0cb26e084d
Fixed the camel case function for classes to upper case the first character AFTER setting to lower case
|
3 年之前 |
classes.h
|
548007ea96
Base
|
4 年之前 |
client.cpp
|
825c57010e
- Reward / Temp Reward now stack count by item id when putting in player inventory, not single item
|
2 年之前 |
client.h
|
40b156387a
- Reward / Temp Reward now stack count by item id when putting in player inventory, not single item
|
2 年之前 |
makefile
|
7956735566
c++17 compile required for makefile now
|
2 年之前 |
makefile.a64
|
b489814c9f
makefile.a64 set to c++17 compile flag
|
2 年之前 |
net.cpp
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
net.h
|
1922ca362c
Removed unused patch server code.
|
2 年之前 |
races.cpp
|
548007ea96
Base
|
4 年之前 |
races.h
|
548007ea96
Base
|
4 年之前 |
zoneserver.cpp
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |
zoneserver.h
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 年之前 |