LuaFunctions.cpp 306 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "LuaFunctions.h"
  17. #include "Spawn.h"
  18. #include "WorldDatabase.h"
  19. #include "LuaInterface.h"
  20. #include "../common/ConfigReader.h"
  21. #include "client.h"
  22. #include "World.h"
  23. #include "Commands/Commands.h"
  24. #include "races.h"
  25. #include "classes.h"
  26. #include "Variables.h"
  27. #include "SpellProcess.h"
  28. #include "../common/Log.h"
  29. #include <math.h>
  30. #include "HeroicOp/HeroicOp.h"
  31. #include "RaceTypes/RaceTypes.h"
  32. #include "ClientPacketFunctions.h"
  33. #include "Transmute.h"
  34. #include <boost/algorithm/string/predicate.hpp>
  35. extern WorldDatabase database;
  36. extern LuaInterface* lua_interface;
  37. extern ConfigReader configReader;
  38. extern MasterQuestList master_quest_list;
  39. extern MasterItemList master_item_list;
  40. extern MasterSpellList master_spell_list;
  41. extern World world;
  42. extern Commands commands;
  43. extern ZoneList zone_list;
  44. extern Races races;
  45. extern Classes classes;
  46. extern Variables variables;
  47. extern MasterSkillList master_skill_list;
  48. extern MasterHeroicOPList master_ho_list;
  49. extern MasterRaceTypeList race_types_list;
  50. extern MasterLanguagesList master_languages_list;
  51. int EQ2Emu_lua_PlayFlavor(lua_State* state) {
  52. if (!lua_interface)
  53. return 0;
  54. Spawn* spawn = lua_interface->GetSpawn(state);
  55. string mp3_string = lua_interface->GetStringValue(state, 2);
  56. string text_string = lua_interface->GetStringValue(state, 3);
  57. string emote_string = lua_interface->GetStringValue(state, 4);
  58. int32 key1 = lua_interface->GetInt32Value(state, 5);
  59. int32 key2 = lua_interface->GetInt32Value(state, 6);
  60. Spawn* player = lua_interface->GetSpawn(state, 7);
  61. int8 language = lua_interface->GetInt8Value(state, 8);
  62. if (spawn) {
  63. const char* mp3 = 0;
  64. const char* text = 0;
  65. const char* emote = 0;
  66. if (mp3_string.length() > 0)
  67. mp3 = mp3_string.c_str();
  68. if (text_string.length() > 0)
  69. text = text_string.c_str();
  70. if (emote_string.length() > 0)
  71. emote = emote_string.c_str();
  72. Client* client = 0;
  73. if (player && player->IsPlayer())
  74. client = spawn->GetZone()->GetClientBySpawn(player);
  75. if (client) {
  76. if (((Player*)player)->WasSentSpawn(spawn->GetID()) && !((Player*)player)->WasSpawnRemoved(spawn))
  77. spawn->GetZone()->PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  78. }
  79. else
  80. spawn->GetZone()->PlayFlavor(spawn, mp3, text, emote, key1, key2, language);
  81. }
  82. return 0;
  83. }
  84. int EQ2Emu_lua_PlaySound(lua_State* state) {
  85. if (!lua_interface)
  86. return 0;
  87. Spawn* spawn = lua_interface->GetSpawn(state);
  88. string sound_string = lua_interface->GetStringValue(state, 2);
  89. float x = lua_interface->GetFloatValue(state, 3);
  90. float y = lua_interface->GetFloatValue(state, 4);
  91. float z = lua_interface->GetFloatValue(state, 5);
  92. Spawn* player = lua_interface->GetSpawn(state, 6);
  93. if (spawn && sound_string.length() > 0) {
  94. Client* client = 0;
  95. if (player && player->IsPlayer())
  96. client = spawn->GetZone()->GetClientBySpawn(player);
  97. if (client)
  98. spawn->GetZone()->PlaySoundFile(client, sound_string.c_str(), x, y, z);
  99. else
  100. spawn->GetZone()->PlaySoundFile(0, sound_string.c_str(), x, y, z);
  101. }
  102. return 0;
  103. }
  104. int EQ2Emu_lua_SetRequiredQuest(lua_State* state) {
  105. if (!lua_interface)
  106. return 0;
  107. Spawn* spawn = lua_interface->GetSpawn(state);
  108. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  109. int16 quest_step = lua_interface->GetInt16Value(state, 3);
  110. bool private_spawn = (lua_interface->GetInt8Value(state, 4) == 1);
  111. bool continued_access = (lua_interface->GetInt8Value(state, 5) == 1);
  112. int16 flag_override = lua_interface->GetInt16Value(state, 6);
  113. if (!spawn) {
  114. lua_interface->LogError("%s: LUA SetRequiredQuest command error: spawn is not valid", lua_interface->GetScriptName(state));
  115. return 0;
  116. }
  117. if (quest_id > 0) {
  118. //Add this quest to the list of required quests for this spawn
  119. spawn->SetQuestsRequired(quest_id, quest_step);
  120. //If private spawn value set
  121. if (private_spawn) {
  122. //Set the spawn to be private when not granted access through this quest
  123. spawn->AddAllowAccessSpawn(spawn);
  124. spawn->SetPrivateQuestSpawn(true);
  125. }
  126. //This value allows access after a quest step, or the whole quest has been completed
  127. if (continued_access)
  128. spawn->SetQuestsRequiredContinuedAccess(true);
  129. //This value will override vis_flags in the vis packet
  130. if (flag_override > 0)
  131. spawn->SetQuestsRequiredOverride(flag_override);
  132. }
  133. return 0;
  134. }
  135. int EQ2Emu_lua_SpawnSetByDistance(lua_State* state) {
  136. if (!lua_interface)
  137. return 0;
  138. Spawn* spawn = lua_interface->GetSpawn(state);
  139. float max_distance = lua_interface->GetFloatValue(state, 2);
  140. string variable = lua_interface->GetStringValue(state, 3);
  141. string value = lua_interface->GetStringValue(state, 4);
  142. if (max_distance > 0 && spawn && value.length() > 0 && variable.length() > 0 && spawn->GetZone())
  143. spawn->GetZone()->SpawnSetByDistance(spawn, max_distance, variable, value);
  144. return 0;
  145. }
  146. int EQ2Emu_lua_PerformCameraShake(lua_State* state) {
  147. if (!lua_interface)
  148. return 0;
  149. Client* client = 0;
  150. Spawn* player = lua_interface->GetSpawn(state);
  151. if (!player) {
  152. lua_interface->LogError("LUA PerformCameraShake command error: spawn is not valid");
  153. return 0;
  154. }
  155. if (!player->IsPlayer()) {
  156. lua_interface->LogError("LUA PerformCameraShake command error: spawn is not a player");
  157. return 0;
  158. }
  159. if (player->GetZone())
  160. client = player->GetZone()->GetClientBySpawn(player);
  161. if (!client) {
  162. lua_interface->LogError("LUA PerformCameraShake command error: could not find client");
  163. return 0;
  164. }
  165. float intensity = lua_interface->GetFloatValue(state, 2);
  166. int8 direction = lua_interface->GetInt8Value(state, 3);
  167. PacketStruct* packet = configReader.getStruct("WS_PerformCameraShakeMsg", client->GetVersion());
  168. if (packet) {
  169. /* Client Intensity Logic (does not restrict service side, but expect .01 - 1.0 range)
  170. v1 = *(float *)(a1 + 4);
  171. if ( v1 > 0.0 )
  172. v2 = fminf(v1, 1.0);
  173. else
  174. v2 = 0.1;
  175. */
  176. packet->setDataByName("intensity", intensity);
  177. if ( client->GetVersion() > 546 )
  178. packet->setDataByName("direction", direction);
  179. client->QueuePacket(packet->serialize());
  180. safe_delete(packet);
  181. }
  182. return 0;
  183. }
  184. int EQ2Emu_lua_KillSpawn(lua_State* state) {
  185. if (!lua_interface)
  186. return 0;
  187. Spawn* dead = lua_interface->GetSpawn(state);
  188. Spawn* killer = lua_interface->GetSpawn(state, 2);
  189. bool send_packet = (lua_interface->GetInt8Value(state, 3) == 1);
  190. if (dead && dead->Alive() && dead->GetZone())
  191. dead->GetZone()->KillSpawn(false, dead, killer, send_packet);
  192. return 0;
  193. }
  194. int EQ2Emu_lua_KillSpawnByDistance(lua_State* state) {
  195. if (!lua_interface)
  196. return 0;
  197. Spawn* spawn = lua_interface->GetSpawn(state);
  198. float max_distance = lua_interface->GetFloatValue(state, 2);
  199. bool include_players = lua_interface->GetInt8Value(state, 3);
  200. bool send_packet = (lua_interface->GetInt8Value(state, 4) == 1);
  201. if (max_distance > 0 && spawn && spawn->GetZone())
  202. spawn->GetZone()->KillSpawnByDistance(spawn, max_distance, include_players, send_packet);
  203. return 0;
  204. }
  205. int EQ2Emu_lua_Despawn(lua_State* state) {
  206. if (!lua_interface)
  207. return 0;
  208. Spawn* spawn = lua_interface->GetSpawn(state);
  209. int32 delay = lua_interface->GetInt32Value(state, 2);
  210. if (spawn && spawn->GetZone())
  211. spawn->GetZone()->Despawn(spawn, delay);
  212. return 0;
  213. }
  214. int EQ2Emu_lua_SpawnSet(lua_State* state) {
  215. if (!lua_interface)
  216. return 0;
  217. Spawn* spawn = lua_interface->GetSpawn(state);
  218. string variable = lua_interface->GetStringValue(state, 2);
  219. string value = lua_interface->GetStringValue(state, 3);
  220. bool no_update = lua_interface->GetBooleanValue(state, 4); // send update is true by default in SetSpawnCommand, so allow user to specify 'true' to disable send update.
  221. bool temporary_flag = lua_interface->GetBooleanValue(state, 5); // default false as originally designed, allow user to set temporary_flag true to not update DB
  222. int32 type = commands.GetSpawnSetType(variable);
  223. if (type != 0xFFFFFFFF && value.length() > 0 && spawn)
  224. commands.SetSpawnCommand(0, spawn, type, value.c_str(), !no_update, temporary_flag);
  225. return 0;
  226. }
  227. int EQ2Emu_lua_GetSpawn(lua_State* state) {
  228. if (!lua_interface)
  229. return 0;
  230. Spawn* spawn = lua_interface->GetSpawn(state);
  231. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  232. if (spawn && spawn_id > 0) {
  233. Spawn* closest_spawn = spawn->GetZone()->GetClosestSpawn(spawn, spawn_id);
  234. if (closest_spawn) {
  235. lua_interface->SetSpawnValue(state, closest_spawn);
  236. return 1;
  237. }
  238. }
  239. return 0;
  240. }
  241. int EQ2Emu_lua_GetVariableValue(lua_State* state) {
  242. if (!lua_interface)
  243. return 0;
  244. string variable_name = lua_interface->GetStringValue(state);
  245. Variable* var = variables.FindVariable(variable_name);
  246. if (var) {
  247. lua_interface->SetStringValue(state, var->GetValue());
  248. return 1;
  249. }
  250. return 0;
  251. }
  252. int EQ2Emu_lua_GetCoinMessage(lua_State* state) {
  253. if (!lua_interface)
  254. return 0;
  255. int32 total_coins = lua_interface->GetInt32Value(state);
  256. if (total_coins == 0) {
  257. lua_interface->SetStringValue(state, "0 copper");
  258. return 1;
  259. }
  260. char tmp[64] = { 0 };
  261. string message = "";
  262. int32 val = 0;
  263. if (total_coins >= 1000000) {
  264. val = total_coins / 1000000;
  265. total_coins -= 1000000 * val;
  266. sprintf(tmp, " %u Platinum", val);
  267. message.append(tmp);
  268. memset(tmp, 0, 64);
  269. }
  270. if (total_coins >= 10000) {
  271. val = total_coins / 10000;
  272. total_coins -= 10000 * val;
  273. sprintf(tmp, " %u Gold", val);
  274. message.append(tmp);
  275. memset(tmp, 0, 64);
  276. }
  277. if (total_coins >= 100) {
  278. val = total_coins / 100;
  279. total_coins -= 100 * val;
  280. sprintf(tmp, " %u Silver", val);
  281. message.append(tmp);
  282. memset(tmp, 0, 64);
  283. }
  284. if (total_coins > 0) {
  285. sprintf(tmp, " %u Copper", (int32)total_coins);
  286. message.append(tmp);
  287. }
  288. lua_interface->SetStringValue(state, message.c_str());
  289. return 1;
  290. }
  291. int EQ2Emu_lua_GetSpawnByGroupID(lua_State* state) {
  292. ZoneServer* zone = lua_interface->GetZone(state);
  293. int32 group_id = lua_interface->GetInt32Value(state, 2);
  294. if (zone) {
  295. Spawn* spawn = zone->GetSpawnGroup(group_id);
  296. if (spawn) {
  297. lua_interface->SetSpawnValue(state, spawn);
  298. return 1;
  299. }
  300. }
  301. return 0;
  302. }
  303. int EQ2Emu_lua_GetSpawnByLocationID(lua_State* state) {
  304. ZoneServer* zone = lua_interface->GetZone(state);
  305. int32 location_id = lua_interface->GetInt32Value(state, 2);
  306. if (zone) {
  307. Spawn* spawn = zone->GetSpawnByLocationID(location_id);
  308. if (spawn) {
  309. lua_interface->SetSpawnValue(state, spawn);
  310. return 1;
  311. }
  312. }
  313. return 0;
  314. }
  315. int EQ2Emu_lua_GetSpawnID(lua_State* state) {
  316. Spawn* spawn = lua_interface->GetSpawn(state);
  317. if (spawn) {
  318. lua_interface->SetInt32Value(state, spawn->GetDatabaseID());
  319. return 1;
  320. }
  321. return 0;
  322. }
  323. int EQ2Emu_lua_GetSpawnGroupID(lua_State* state) {
  324. Spawn* spawn = lua_interface->GetSpawn(state);
  325. if (spawn) {
  326. lua_interface->SetInt32Value(state, spawn->GetSpawnGroupID());
  327. return 1;
  328. }
  329. return 0;
  330. }
  331. int EQ2Emu_lua_GetSpawnLocationID(lua_State* state) {
  332. Spawn* spawn = lua_interface->GetSpawn(state);
  333. if (spawn) {
  334. lua_interface->SetInt32Value(state, spawn->GetSpawnLocationID());
  335. return 1;
  336. }
  337. return 0;
  338. }
  339. int EQ2Emu_lua_GetSpawnLocationPlacementID(lua_State* state) {
  340. Spawn* spawn = lua_interface->GetSpawn(state);
  341. if (spawn) {
  342. lua_interface->SetInt32Value(state, spawn->GetSpawnLocationPlacementID());
  343. return 1;
  344. }
  345. return 0;
  346. }
  347. int EQ2Emu_lua_GetFactionAmount(lua_State* state) {
  348. Player* player = (Player*)lua_interface->GetSpawn(state);
  349. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  350. if (player && player->IsPlayer() && faction_id > 0) {
  351. lua_interface->SetInt32Value(state, player->GetFactions()->GetFactionValue(faction_id));
  352. return 1;
  353. }
  354. return 0;
  355. }
  356. int EQ2Emu_lua_SetFactionID(lua_State* state) {
  357. if (!lua_interface)
  358. return 0;
  359. Spawn* spawn = lua_interface->GetSpawn(state);
  360. int32 value = lua_interface->GetInt32Value(state, 2);
  361. if (spawn) {
  362. spawn->SetFactionID(value);
  363. }
  364. return 0;
  365. }
  366. int EQ2Emu_lua_GetFactionID(lua_State* state) {
  367. Spawn* spawn = lua_interface->GetSpawn(state);
  368. if (spawn) {
  369. lua_interface->SetInt32Value(state, spawn->GetFactionID());
  370. return 1;
  371. }
  372. return 0;
  373. }
  374. int EQ2Emu_lua_GetGender(lua_State* state) {
  375. Spawn* spawn = lua_interface->GetSpawn(state);
  376. if (spawn) {
  377. lua_interface->SetInt32Value(state, spawn->GetGender());
  378. return 1;
  379. }
  380. return 0;
  381. }
  382. int EQ2Emu_lua_GetTarget(lua_State* state) {
  383. Spawn* spawn = lua_interface->GetSpawn(state);
  384. if (spawn && spawn->IsEntity() && ((Entity*)spawn)->GetTarget()) {
  385. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetTarget());
  386. return 1;
  387. }
  388. return 0;
  389. }
  390. int EQ2Emu_lua_PlayVoice(lua_State* state) {
  391. if (!lua_interface)
  392. return 0;
  393. Spawn* spawn = lua_interface->GetSpawn(state);
  394. string mp3_string = lua_interface->GetStringValue(state, 2);
  395. int32 key1 = lua_interface->GetInt32Value(state, 3);
  396. int32 key2 = lua_interface->GetInt32Value(state, 4);
  397. Spawn* player = lua_interface->GetSpawn(state, 5);
  398. if (spawn && mp3_string.length() > 0) {
  399. Client* client = 0;
  400. if (player && player->IsPlayer())
  401. client = spawn->GetZone()->GetClientBySpawn(player);
  402. if (client) {
  403. if (((Player*)player)->WasSentSpawn(spawn->GetID()) && !((Player*)player)->WasSpawnRemoved(spawn))
  404. spawn->GetZone()->PlayVoice(client, spawn, mp3_string.c_str(), key1, key2);
  405. }
  406. else
  407. spawn->GetZone()->PlayVoice(spawn, mp3_string.c_str(), key1, key2);
  408. }
  409. return 0;
  410. }
  411. int EQ2Emu_lua_GetCurrentZoneSafeLocation(lua_State* state) {
  412. if (!lua_interface)
  413. return 0;
  414. Spawn* spawn = lua_interface->GetSpawn(state);
  415. if (spawn) {
  416. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeX());
  417. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeY());
  418. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeZ());
  419. return 3;
  420. }
  421. return 0;
  422. }
  423. int EQ2Emu_lua_AddLootItem(lua_State* state) {
  424. if (!lua_interface)
  425. return 0;
  426. Spawn* spawn = lua_interface->GetSpawn(state);
  427. if (spawn && spawn->IsEntity()) {
  428. int32 item_id = lua_interface->GetInt32Value(state, 2);
  429. int16 charges = lua_interface->GetInt16Value(state, 3);
  430. if (charges == 0)
  431. charges = 1;
  432. ((Entity*)spawn)->AddLootItem(item_id, charges);
  433. }
  434. return 0;
  435. }
  436. int EQ2Emu_lua_RemoveLootItem(lua_State* state) {
  437. if (!lua_interface)
  438. return 0;
  439. Spawn* spawn = lua_interface->GetSpawn(state);
  440. if (spawn && spawn->IsEntity()) {
  441. int32 item_id = lua_interface->GetInt32Value(state, 2);
  442. spawn->LootItem(item_id);
  443. }
  444. return 0;
  445. }
  446. int EQ2Emu_lua_AddLootCoin(lua_State* state) {
  447. if (!lua_interface)
  448. return 0;
  449. Spawn* spawn = lua_interface->GetSpawn(state);
  450. if (spawn && spawn->IsEntity()) {
  451. int32 val = lua_interface->GetInt32Value(state, 2);
  452. ((Entity*)spawn)->AddLootCoins(val);
  453. }
  454. return 0;
  455. }
  456. int EQ2Emu_lua_GiveLoot(lua_State* state) {
  457. if (!lua_interface)
  458. return 0;
  459. Spawn* entity = lua_interface->GetSpawn(state);
  460. Spawn* player = lua_interface->GetSpawn(state, 2);
  461. if (entity && player && player->IsPlayer()) {
  462. int32 coins = lua_interface->GetInt32Value(state, 3);
  463. vector<Item*>* items = 0;
  464. int i = 0;
  465. int32 item_id = 0;
  466. while ((item_id = lua_interface->GetInt32Value(state, 4 + i))) {
  467. if (items == 0)
  468. items = new vector<Item*>;
  469. if (master_item_list.GetItem(item_id))
  470. items->push_back(master_item_list.GetItem(item_id));
  471. i++;
  472. }
  473. Client* client = 0;
  474. client = entity->GetZone()->GetClientBySpawn(player);
  475. if (client) {
  476. ((Player*)player)->AddPendingLootItems(entity->GetID(), items);
  477. client->Loot(coins, ((Player*)player)->GetPendingLootItems(entity->GetID()), (Entity*)entity);
  478. }
  479. safe_delete(items);
  480. }
  481. return 0;
  482. }
  483. int EQ2Emu_lua_HasPendingLootItem(lua_State* state) {
  484. if (!lua_interface)
  485. return 0;
  486. Spawn* entity = lua_interface->GetSpawn(state);
  487. Spawn* player = lua_interface->GetSpawn(state, 2);
  488. int32 item_id = lua_interface->GetInt32Value(state, 3);
  489. if (entity && entity->IsEntity() && player && player->IsPlayer() && item_id > 0) {
  490. lua_interface->SetBooleanValue(state, ((Player*)player)->HasPendingLootItem(entity->GetID(), item_id));
  491. return 1;
  492. }
  493. return 0;
  494. }
  495. int EQ2Emu_lua_HasPendingLoot(lua_State* state) {
  496. if (!lua_interface)
  497. return 0;
  498. Spawn* entity = lua_interface->GetSpawn(state);
  499. Spawn* player = lua_interface->GetSpawn(state, 2);
  500. if (entity && entity->IsEntity() && player && player->IsPlayer()) {
  501. lua_interface->SetBooleanValue(state, ((Player*)player)->HasPendingLootItems(entity->GetID()));
  502. return 1;
  503. }
  504. return 0;
  505. }
  506. int EQ2Emu_lua_CreateConversation(lua_State* state) {
  507. if (!lua_interface)
  508. return 0;
  509. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  510. safe_delete(conversation);
  511. conversation = new vector<ConversationOption>();
  512. lua_interface->SetConversationValue(state, conversation);
  513. return 1;
  514. }
  515. int EQ2Emu_lua_AddConversationOption(lua_State* state) {
  516. if (!lua_interface)
  517. return 0;
  518. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  519. if (conversation) {
  520. ConversationOption conv_option;
  521. conv_option.option = lua_interface->GetStringValue(state, 2);
  522. conv_option.function = lua_interface->GetStringValue(state, 3);
  523. if (conv_option.option.length() > 0)
  524. conversation->push_back(conv_option);
  525. }
  526. return 0;
  527. }
  528. int EQ2Emu_lua_CloseConversation(lua_State* state) {
  529. if (!lua_interface)
  530. return 0;
  531. Spawn* npc = lua_interface->GetSpawn(state);
  532. Spawn* player = lua_interface->GetSpawn(state, 2);
  533. if (npc && player && player->IsPlayer() && player->GetZone()) {
  534. Client* client = player->GetZone()->GetClientBySpawn(player);
  535. if (client) {
  536. int32 conversation_id = client->GetConversationID(npc, 0);
  537. client->CloseDialog(conversation_id);
  538. }
  539. }
  540. return 0;
  541. }
  542. int EQ2Emu_lua_CloseItemConversation(lua_State* state) {
  543. if (!lua_interface)
  544. return 0;
  545. Item* item = lua_interface->GetItem(state);
  546. Spawn* player = lua_interface->GetSpawn(state, 2);
  547. if (item && player && player->IsPlayer() && player->GetZone()) {
  548. Client* client = player->GetZone()->GetClientBySpawn(player);
  549. if (client) {
  550. int32 conversation_id = client->GetConversationID(0, item);
  551. client->CloseDialog(conversation_id);
  552. }
  553. }
  554. return 0;
  555. }
  556. int EQ2Emu_lua_StartDialogConversation(lua_State* state) {
  557. if (!lua_interface)
  558. return 0;
  559. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  560. Spawn* spawn = 0;
  561. Item* item = 0;
  562. int8 type = lua_interface->GetInt8Value(state, 2);
  563. if (type == 1 || type == 3)
  564. spawn = lua_interface->GetSpawn(state, 3);
  565. else if (type == 2 || type == 4)
  566. item = lua_interface->GetItem(state, 3);
  567. Spawn* player = lua_interface->GetSpawn(state, 4);
  568. string text = lua_interface->GetStringValue(state, 5);
  569. string mp3 = lua_interface->GetStringValue(state, 6);
  570. int32 key1 = lua_interface->GetInt32Value(state, 7);
  571. int32 key2 = lua_interface->GetInt32Value(state, 8);
  572. if (conversation && text.length() > 0 && (spawn || item) && player && player->IsPlayer()) {
  573. Client* client = player->GetZone()->GetClientBySpawn(player);
  574. if (client) {
  575. if (spawn) {
  576. // Need to do this so the function works the same as it did before
  577. if (type == 1)
  578. type++;
  579. if (mp3.length() > 0)
  580. client->DisplayConversation((Entity*)spawn, type, conversation, const_cast<char*>(text.c_str()), mp3.c_str(), key1, key2);
  581. else
  582. client->DisplayConversation((Entity*)spawn, type, conversation, const_cast<char*>(text.c_str()));
  583. }
  584. else {
  585. if (mp3.length() > 0)
  586. client->DisplayConversation(item, conversation, const_cast<char*>(text.c_str()), type, mp3.c_str(), key1, key2);
  587. else
  588. client->DisplayConversation(item, conversation, const_cast<char*>(text.c_str()), type);
  589. }
  590. }
  591. }
  592. safe_delete(conversation);
  593. lua_interface->SetConversationValue(state, NULL);
  594. return 0;
  595. }
  596. /*int EQ2Emu_lua_StartItemConversation(lua_State* state){
  597. if(!lua_interface)
  598. return 0;
  599. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  600. Item* item = lua_interface->GetItem(state, 2);
  601. Spawn* player = lua_interface->GetSpawn(state, 3);
  602. string text = lua_interface->GetStringValue(state, 4);
  603. string mp3 = lua_interface->GetStringValue(state, 5);
  604. int32 key1 = lua_interface->GetInt32Value(state, 6);
  605. int32 key2 = lua_interface->GetInt32Value(state, 7);
  606. if(conversation && text.length() > 0 && item && player && player->IsPlayer()){
  607. Client* client = player->GetZone()->GetClientBySpawn(player);
  608. if(client){
  609. if(mp3.length() > 0)
  610. client->DisplayConversation(item, conversation, (char*)text.c_str(), mp3.c_str(), key1, key2);
  611. else
  612. client->DisplayConversation(item, conversation, (char*)text.c_str());
  613. }
  614. safe_delete(conversation);
  615. }
  616. return 0;
  617. }*/
  618. int EQ2Emu_lua_StartConversation(lua_State* state) {
  619. if (!lua_interface)
  620. return 0;
  621. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  622. Spawn* npc = lua_interface->GetSpawn(state, 2);
  623. Spawn* player = lua_interface->GetSpawn(state, 3);
  624. string text = lua_interface->GetStringValue(state, 4);
  625. string mp3 = lua_interface->GetStringValue(state, 5);
  626. int32 key1 = lua_interface->GetInt32Value(state, 6);
  627. int32 key2 = lua_interface->GetInt32Value(state, 7);
  628. if (conversation && conversation->size() > 0 && text.length() > 0 && npc && npc->IsEntity() && player && player->IsPlayer()) {
  629. Client* client = npc->GetZone()->GetClientBySpawn(player);
  630. if (mp3.length() > 0)
  631. client->DisplayConversation((Entity*)npc, 1, conversation, text.c_str(), mp3.c_str(), key1, key2);
  632. else
  633. client->DisplayConversation((Entity*)npc, 1, conversation, text.c_str());
  634. safe_delete(conversation);
  635. lua_interface->SetConversationValue(state, NULL);
  636. }
  637. else
  638. LogWrite(LUA__ERROR, 0, "LUA", "Spawn %s Error in StartConversation, potentially AddConversationOption not yet called or the StartConversation arguments are incorrect, text: %s, conversationSize: %i.", npc ? npc->GetName() : "UNKNOWN", text.size() ? text.c_str() : "", conversation ? conversation->size() : -1);
  639. return 0;
  640. }
  641. int EQ2Emu_lua_SetPlayerProximityFunction(lua_State* state) {
  642. if (!lua_interface)
  643. return 0;
  644. Spawn* spawn = lua_interface->GetSpawn(state);
  645. float distance = lua_interface->GetFloatValue(state, 2);
  646. string in_range_function = lua_interface->GetStringValue(state, 3);
  647. string leaving_range_function = lua_interface->GetStringValue(state, 4);
  648. if (spawn && !spawn->IsPlayer() && distance > 0 && in_range_function.length() > 0)
  649. spawn->GetZone()->AddPlayerProximity(spawn, distance, in_range_function, leaving_range_function);
  650. return 0;
  651. }
  652. int EQ2Emu_lua_SetLocationProximityFunction(lua_State* state) {
  653. ZoneServer* zone = lua_interface->GetZone(state);
  654. float x = lua_interface->GetFloatValue(state, 2);
  655. float y = lua_interface->GetFloatValue(state, 3);
  656. float z = lua_interface->GetFloatValue(state, 4);
  657. float max_variation = lua_interface->GetFloatValue(state, 5);
  658. string in_range_function = lua_interface->GetStringValue(state, 6);
  659. string leaving_range_function = lua_interface->GetStringValue(state, 7);
  660. if (zone && in_range_function.length() > 0)
  661. zone->AddLocationProximity(x, y, z, max_variation, in_range_function, leaving_range_function);
  662. return 0;
  663. }
  664. int EQ2Emu_lua_SetLootCoin(lua_State* state) {
  665. if (!lua_interface)
  666. return 0;
  667. Spawn* spawn = lua_interface->GetSpawn(state);
  668. if (spawn && spawn->IsEntity()) {
  669. int32 val = lua_interface->GetInt32Value(state, 2);
  670. ((Entity*)spawn)->SetLootCoins(val);
  671. }
  672. return 0;
  673. }
  674. int EQ2Emu_lua_GetLootCoin(lua_State* state) {
  675. if (!lua_interface)
  676. return 0;
  677. Spawn* spawn = lua_interface->GetSpawn(state);
  678. if (spawn && spawn->IsEntity()) {
  679. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetLootCoins());
  680. return 1;
  681. }
  682. return 0;
  683. }
  684. int EQ2Emu_lua_MovementLoopAdd(lua_State* state) {
  685. if (!lua_interface)
  686. return 0;
  687. Spawn* spawn = lua_interface->GetSpawn(state);
  688. float x = lua_interface->GetFloatValue(state, 2);
  689. float y = lua_interface->GetFloatValue(state, 3);
  690. float z = lua_interface->GetFloatValue(state, 4);
  691. float speed = lua_interface->GetFloatValue(state, 5);
  692. int32 delay = lua_interface->GetInt32Value(state, 6); //this should be given as seconds, as it is converted to ms later
  693. string function = lua_interface->GetStringValue(state, 7);
  694. if (spawn) {
  695. spawn->AddMovementLocation(x, y, z, speed, delay, function.c_str());
  696. spawn->GetZone()->AddMovementNPC(spawn);
  697. }
  698. lua_interface->ResetFunctionStack(state);
  699. return 0;
  700. }
  701. int EQ2Emu_lua_IsPlayer(lua_State* state) {
  702. if (!lua_interface)
  703. return 0;
  704. Spawn* spawn = lua_interface->GetSpawn(state);
  705. if (spawn) {
  706. lua_interface->SetBooleanValue(state, spawn->IsPlayer());
  707. return 1;
  708. }
  709. return 0;
  710. }
  711. int EQ2Emu_lua_FaceTarget(lua_State* state) {
  712. if (!lua_interface)
  713. return 0;
  714. Spawn* spawn = lua_interface->GetSpawn(state);
  715. Spawn* target = lua_interface->GetSpawn(state, 2);
  716. if (spawn && target) {
  717. if (spawn->IsEntity())
  718. // ((Entity*)spawn)->FaceTarget(target);
  719. static_cast<Entity*>(spawn)->FaceTarget(target);
  720. }
  721. lua_interface->ResetFunctionStack(state);
  722. return 0;
  723. }
  724. int EQ2Emu_lua_MoveToLocation(lua_State* state) {
  725. if (!lua_interface)
  726. return 0;
  727. Spawn* spawn = lua_interface->GetSpawn(state);
  728. float x = lua_interface->GetFloatValue(state, 2);
  729. float y = lua_interface->GetFloatValue(state, 3);
  730. float z = lua_interface->GetFloatValue(state, 4);
  731. float speed = lua_interface->GetFloatValue(state, 5);
  732. string lua_function = lua_interface->GetStringValue(state, 6);
  733. bool more_points = lua_interface->GetBooleanValue(state, 7);
  734. if (spawn) {
  735. if (speed == 0)
  736. speed = spawn->GetSpeed();
  737. spawn->AddRunningLocation(x, y, z, speed, 0.0f, true, !more_points, lua_function);
  738. }
  739. lua_interface->ResetFunctionStack(state);
  740. return 0;
  741. }
  742. int EQ2Emu_lua_Say(lua_State* state) {
  743. if (!lua_interface)
  744. return 0;
  745. Spawn* spawn = lua_interface->GetSpawn(state);
  746. string message = lua_interface->GetStringValue(state, 2);
  747. Spawn* player = lua_interface->GetSpawn(state, 3);
  748. int32 language = lua_interface->GetInt32Value(state, 4);
  749. if (spawn && message.length() > 0) {
  750. Client* client = 0;
  751. if (player && player->IsPlayer())
  752. client = spawn->GetZone()->GetClientBySpawn(player);
  753. if (client)
  754. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_SAY, message.c_str(), 30, 0, true, language);
  755. else
  756. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_SAY, message.c_str(), 30, 0, true, language);
  757. }
  758. lua_interface->ResetFunctionStack(state);
  759. return 0;
  760. }
  761. int EQ2Emu_lua_Shout(lua_State* state) {
  762. if (!lua_interface)
  763. return 0;
  764. Spawn* spawn = lua_interface->GetSpawn(state);
  765. string message = lua_interface->GetStringValue(state, 2);
  766. Spawn* player = lua_interface->GetSpawn(state, 3);
  767. if (spawn && message.length() > 0) {
  768. Client* client = 0;
  769. if (player && player->IsPlayer())
  770. client = spawn->GetZone()->GetClientBySpawn(player);
  771. if (client)
  772. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_SHOUT, message.c_str(), 30);
  773. else
  774. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_SHOUT, message.c_str(), 30);
  775. }
  776. lua_interface->ResetFunctionStack(state);
  777. return 0;
  778. }
  779. int EQ2Emu_lua_SayOOC(lua_State* state) {
  780. if (!lua_interface)
  781. return 0;
  782. Spawn* spawn = lua_interface->GetSpawn(state);
  783. string message = lua_interface->GetStringValue(state, 2);
  784. Spawn* player = lua_interface->GetSpawn(state, 3);
  785. if (spawn && message.length() > 0) {
  786. Client* client = 0;
  787. if (player && player->IsPlayer())
  788. client = spawn->GetZone()->GetClientBySpawn(player);
  789. if (client)
  790. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_OOC, message.c_str(), 30);
  791. else
  792. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_OOC, message.c_str(), 30);
  793. }
  794. lua_interface->ResetFunctionStack(state);
  795. return 0;
  796. }
  797. int EQ2Emu_lua_Emote(lua_State* state) {
  798. if (!lua_interface)
  799. return 0;
  800. Spawn* spawn = lua_interface->GetSpawn(state);
  801. string message = lua_interface->GetStringValue(state, 2);
  802. Spawn* spawn2 = lua_interface->GetSpawn(state, 3);
  803. Spawn* player = lua_interface->GetSpawn(state, 4);
  804. char* to = 0;
  805. if (spawn2)
  806. to = spawn2->GetName();
  807. if (spawn && message.length() > 0) {
  808. Client* client = 0;
  809. if (player && player->IsPlayer())
  810. client = spawn->GetZone()->GetClientBySpawn(player);
  811. if (client)
  812. spawn->GetZone()->HandleChatMessage(client, spawn, to, CHANNEL_EMOTE, message.c_str(), 30);
  813. else
  814. spawn->GetZone()->HandleChatMessage(spawn, to, CHANNEL_EMOTE, message.c_str(), 30);
  815. }
  816. lua_interface->ResetFunctionStack(state);
  817. return 0;
  818. }
  819. int EQ2Emu_lua_SpellHeal(lua_State* state) {
  820. if (!lua_interface)
  821. return 0;
  822. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  823. if (!luaspell)
  824. return 0;
  825. Spawn* caster = luaspell->caster;
  826. string heal_type = lua_interface->GetStringValue(state);//power, heal ect
  827. int32 min_heal = lua_interface->GetInt32Value(state, 2);
  828. int32 max_heal = lua_interface->GetInt32Value(state, 3);
  829. Spawn* target = lua_interface->GetSpawn(state, 4);
  830. int8 crit_mod = lua_interface->GetInt32Value(state, 5);
  831. bool no_calcs = lua_interface->GetInt32Value(state, 6) == 1;
  832. string custom_spell_name = lua_interface->GetStringValue(state, 7);//custom spell name
  833. lua_interface->ResetFunctionStack(state);
  834. if (caster && caster->IsEntity()) {
  835. bool success = false;
  836. luaspell->resisted = false;
  837. if (target) {
  838. float distance = caster->GetDistance(target, true);
  839. if (((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name))
  840. success = true;
  841. }
  842. if (luaspell->targets.size() > 0) {
  843. Spawn* target = 0;
  844. ZoneServer* zone = luaspell->caster->GetZone();
  845. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  846. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  847. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  848. float distance = caster->GetDistance(target, true);
  849. ((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name);
  850. }
  851. }
  852. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  853. success = true;
  854. }
  855. if (success) {
  856. if (caster->GetZone())
  857. caster->GetZone()->TriggerCharSheetTimer();
  858. }
  859. }
  860. return 0;
  861. }
  862. int EQ2Emu_lua_AddItem(lua_State* state) {
  863. if (!lua_interface)
  864. return 0;
  865. Spawn* spawn = lua_interface->GetSpawn(state);
  866. int32 item_id = lua_interface->GetInt32Value(state, 2);
  867. int16 quantity = lua_interface->GetInt32Value(state, 3);
  868. // default of 1 quantity to add
  869. if (quantity == 0)
  870. quantity = 1;
  871. if (spawn && spawn->IsPlayer()) {
  872. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  873. if (client && item_id > 0) {
  874. lua_interface->SetBooleanValue(state, client->AddItem(item_id, quantity));
  875. return 1;
  876. }
  877. }
  878. lua_interface->SetBooleanValue(state, false);
  879. return 1;
  880. }
  881. int EQ2Emu_lua_SummonItem(lua_State* state) {
  882. if (!lua_interface)
  883. return 0;
  884. Spawn* spawn = lua_interface->GetSpawn(state);
  885. int32 item_id = lua_interface->GetInt32Value(state, 2);
  886. bool send_messages = (lua_interface->GetInt8Value(state, 3) == 1);
  887. string location = lua_interface->GetStringValue(state, 4);
  888. if (spawn && spawn->IsPlayer()) {
  889. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  890. if (client && item_id > 0) {
  891. if (strncasecmp(location.c_str(), "bank", 4) == 0)
  892. lua_interface->SetBooleanValue(state, client->AddItemToBank(item_id, 1));
  893. else
  894. lua_interface->SetBooleanValue(state, client->AddItem(item_id, 1));
  895. if (send_messages) {
  896. Item* item = master_item_list.GetItem(item_id);
  897. if (item) {
  898. client->Message(CHANNEL_COLOR_YELLOW, "You receive \\aITEM %u 0:%s\\/a.", item->details.item_id, item->name.c_str());
  899. string popup_text = "You receive " + item->name;
  900. client->SendPopupMessage(10, popup_text.c_str(), "ui_harvested_normal", 3, 0xFF, 0xFF, 0xFF);
  901. }
  902. }
  903. return 1;
  904. }
  905. }
  906. lua_interface->SetBooleanValue(state, false);
  907. return 1;
  908. }
  909. int EQ2Emu_lua_RemoveItem(lua_State* state) {
  910. Spawn* spawn = lua_interface->GetSpawn(state);
  911. int32 item_id = lua_interface->GetInt32Value(state, 2);
  912. int16 quantity = lua_interface->GetInt16Value(state, 3);
  913. // default of 1 to remove
  914. if (quantity == 0)
  915. quantity = 1;
  916. Client* client;
  917. Item* item;
  918. if (spawn && spawn->IsPlayer() && item_id > 0) {
  919. if ((client = spawn->GetZone()->GetClientBySpawn(spawn))) {
  920. if ((item = client->GetPlayer()->item_list.GetItemFromID(item_id))) {
  921. if (client->RemoveItem(item, quantity)) {
  922. lua_interface->SetBooleanValue(state, true);
  923. return 1;
  924. }
  925. }
  926. }
  927. }
  928. lua_interface->SetBooleanValue(state, false);
  929. return 1;
  930. }
  931. int EQ2Emu_lua_HasItem(lua_State* state) {
  932. Spawn* player = lua_interface->GetSpawn(state);
  933. int32 item_id = lua_interface->GetInt32Value(state, 2);
  934. bool include_bank = lua_interface->GetInt8Value(state, 3);
  935. if (player && player->IsPlayer()) {
  936. bool hasItem = false;
  937. hasItem = ((Player*)player)->item_list.HasItem(item_id, include_bank);
  938. if (!hasItem)
  939. hasItem = ((Player*)player)->GetEquipmentList()->HasItem(item_id);
  940. lua_interface->SetBooleanValue(state, hasItem);
  941. return 1;
  942. }
  943. lua_interface->SetBooleanValue(state, false);
  944. return 1;
  945. }
  946. int EQ2Emu_lua_Spawn(lua_State* state) {
  947. if (!lua_interface)
  948. return 0;
  949. ZoneServer* zone = lua_interface->GetZone(state);
  950. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  951. bool restricted_npc = (lua_interface->GetInt8Value(state, 3) == 1);
  952. float x = lua_interface->GetFloatValue(state, 4);
  953. float y = lua_interface->GetFloatValue(state, 5);
  954. float z = lua_interface->GetFloatValue(state, 6);
  955. float heading = lua_interface->GetFloatValue(state, 7);
  956. if (zone && spawn_id > 0 && (x != 0 || y != 0 || z != 0)) {
  957. Spawn* spawn = zone->GetSpawn(spawn_id);
  958. if (!spawn)
  959. lua_interface->LogError("%s: LUA Spawn command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), spawn_id);
  960. else {
  961. spawn->SetX(x);
  962. spawn->SetZ(z);
  963. spawn->SetY(y,true,true);
  964. spawn->SetLocation(zone->GetClosestLocation(spawn));
  965. spawn->SetHeading(heading);
  966. if (restricted_npc)
  967. spawn->AddAllowAccessSpawn(spawn);
  968. const char* spawn_script = world.GetSpawnScript(spawn_id);
  969. bool scriptActive = false;
  970. if (spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0) {
  971. scriptActive = true;
  972. spawn->SetSpawnScript(string(spawn_script));
  973. }
  974. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  975. zone->AddSpawn(spawn);
  976. if (scriptActive) {
  977. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  978. }
  979. lua_interface->SetSpawnValue(state, spawn);
  980. return 1;
  981. }
  982. }
  983. else {
  984. string output = "Invalid paramaters to LUA Spawn command: \n";
  985. if (!zone)
  986. output = output.append("\t").append("Missing zone reference. \n");
  987. if (spawn_id == 0)
  988. output = output.append("\t").append("Missing spawn_id.");
  989. lua_interface->LogError("%s: Error in EQ2Emu_lua_Zone - %s", lua_interface->GetScriptName(state), output.c_str());
  990. }
  991. return 0;
  992. }
  993. int EQ2Emu_lua_GetZoneName(lua_State* state) {
  994. if (!lua_interface)
  995. return 0;
  996. ZoneServer* zone = lua_interface->GetZone(state);
  997. if (zone) {
  998. lua_interface->SetStringValue(state, zone->GetZoneName());
  999. return 1;
  1000. }
  1001. return 0;
  1002. }
  1003. int EQ2Emu_lua_GetZoneID(lua_State* state) {
  1004. if (!lua_interface)
  1005. return 0;
  1006. ZoneServer* zone = lua_interface->GetZone(state);
  1007. if (zone) {
  1008. lua_interface->SetInt32Value(state, zone->GetZoneID());
  1009. return 1;
  1010. }
  1011. return 0;
  1012. }
  1013. int EQ2Emu_lua_GetZone(lua_State* state) {
  1014. if (!lua_interface)
  1015. return 0;
  1016. int32 zone_id = lua_interface->GetInt32Value(state);
  1017. ZoneServer* zone = 0;
  1018. if (zone_id > 0)
  1019. zone = zone_list.Get(zone_id);
  1020. else {
  1021. string zone_name = lua_interface->GetStringValue(state);
  1022. if (zone_name.length() > 0) {
  1023. zone = zone_list.Get(zone_name.c_str());
  1024. }
  1025. else {
  1026. Spawn* spawn = lua_interface->GetSpawn(state);
  1027. if (spawn)
  1028. zone = spawn->GetZone();
  1029. }
  1030. }
  1031. if (zone) {
  1032. lua_interface->SetZoneValue(state, zone);
  1033. return 1;
  1034. }
  1035. return 0;
  1036. }
  1037. int EQ2Emu_lua_AddHate(lua_State* state) {
  1038. Spawn* entity = lua_interface->GetSpawn(state);
  1039. Spawn* npc = lua_interface->GetSpawn(state, 2);
  1040. sint32 amount = lua_interface->GetSInt32Value(state, 3);
  1041. bool send_packet = lua_interface->GetInt8Value(state, 4) == 1 ? true : false;
  1042. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1043. if (entity && entity->IsEntity() && amount != 0) {
  1044. if (luaspell) {
  1045. ZoneServer* zone = luaspell->caster->GetZone();
  1046. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1047. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1048. Spawn* spawn = zone->GetSpawnByID(luaspell->targets.at(i));
  1049. if (spawn && spawn->IsNPC() && spawn->Alive() && spawn->GetZone()) {
  1050. ((NPC*)spawn)->AddHate((Entity*)entity, amount);
  1051. if (send_packet)
  1052. entity->GetZone()->SendThreatPacket(entity, npc, amount, luaspell->spell->GetName());
  1053. }
  1054. }
  1055. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1056. }
  1057. else if (npc && npc->IsNPC() && npc->GetZone())
  1058. ((NPC*)npc)->AddHate((Entity*)entity, amount);
  1059. }
  1060. return 0;
  1061. }
  1062. int EQ2Emu_lua_Zone(lua_State* state) {
  1063. if (!lua_interface)
  1064. return 0;
  1065. ZoneServer* zone = lua_interface->GetZone(state);
  1066. Spawn* player = lua_interface->GetSpawn(state, 2);
  1067. Client* client = 0;
  1068. if (player && player->IsPlayer())
  1069. client = player->GetZone()->GetClientBySpawn(player);
  1070. float x = lua_interface->GetFloatValue(state, 3);
  1071. float y = lua_interface->GetFloatValue(state, 4);
  1072. float z = lua_interface->GetFloatValue(state, 5);
  1073. float heading = lua_interface->GetFloatValue(state, 6);
  1074. if (zone && client) {
  1075. LogWrite(LUA__DEBUG, 0, "LUA", "LUA Zone Request by Player: '%s' (%u)", player->GetName(), player->GetID());
  1076. LogWrite(LUA__DEBUG, 5, "LUA", "\tTo Zone: '%s' (%u)", zone->GetZoneName(), zone->GetZoneID());
  1077. if (!client->CheckZoneAccess(zone->GetZoneName()))
  1078. {
  1079. LogWrite(LUA__WARNING, 0, "LUA", "CheckZoneAccess() FAILED! LUA Zone Request Denied!");
  1080. return 0;
  1081. }
  1082. if (x != 0 || y != 0 || z != 0) {
  1083. LogWrite(LUA__DEBUG, 5, "LUA", "\tTo Coordinates: %2f, %2f, %2f, %2f", x, y, z, heading);
  1084. player->SetX(x);
  1085. player->SetY(y);
  1086. player->SetZ(z);
  1087. player->SetHeading(heading);
  1088. client->Zone(zone->GetZoneName(), false);
  1089. }
  1090. else
  1091. client->Zone(zone->GetZoneName());
  1092. }
  1093. else
  1094. lua_interface->LogError("%s: Error in EQ2Emu_lua_Zone: invalid zone or spawn input.", lua_interface->GetScriptName(state));
  1095. return 0;
  1096. }
  1097. int EQ2Emu_lua_AddSpawnAccess(lua_State* state) {
  1098. if (!lua_interface)
  1099. return 0;
  1100. Spawn* spawn = lua_interface->GetSpawn(state);
  1101. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  1102. if (spawn && spawn2)
  1103. spawn->AddAllowAccessSpawn(spawn2);
  1104. return 0;
  1105. }
  1106. int EQ2Emu_lua_CastSpell(lua_State* state) {
  1107. if (!lua_interface)
  1108. return 0;
  1109. Spawn* target = lua_interface->GetSpawn(state);
  1110. int32 spell_id = lua_interface->GetInt32Value(state, 2);
  1111. int8 spell_tier = lua_interface->GetInt8Value(state, 3);
  1112. Spawn* caster = lua_interface->GetSpawn(state, 4);
  1113. if (!target) {
  1114. lua_interface->LogError("%s: LUA CastSpell command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  1115. return 0;
  1116. }
  1117. if (!target->IsEntity()) {
  1118. lua_interface->LogError("%s: LUA CastSpell command error: target (%s) is not an entity", lua_interface->GetScriptName(state), target->GetName());
  1119. return 0;
  1120. }
  1121. if (spell_id <= 0) {
  1122. lua_interface->LogError("%s: LUA CastSpell command error: spell id is not valid", lua_interface->GetScriptName(state));
  1123. return 0;
  1124. }
  1125. if (caster && !caster->IsEntity()) {
  1126. lua_interface->LogError("%s: LUA CastSpell command error: caster (%s) is not an entity", lua_interface->GetScriptName(state), caster->GetName());
  1127. return 0;
  1128. }
  1129. if (spell_tier == 0)
  1130. spell_tier = 1;
  1131. if (!caster)
  1132. caster = target;
  1133. target->GetZone()->ProcessSpell(master_spell_list.GetSpell(spell_id, spell_tier), (Entity*)caster, (Entity*)target);
  1134. return 0;
  1135. }
  1136. int EQ2Emu_lua_SpellDamage(lua_State* state) {
  1137. if (!lua_interface)
  1138. return 0;
  1139. Spawn* target = lua_interface->GetSpawn(state);
  1140. int32 target_id = 0;
  1141. if (target)
  1142. target_id = target->GetID();
  1143. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1144. if (!luaspell)
  1145. return 0;
  1146. Spawn* caster = luaspell->caster;
  1147. sint32 type = lua_interface->GetSInt32Value(state, 2);
  1148. int32 min_damage = lua_interface->GetInt32Value(state, 3);
  1149. int32 max_damage = lua_interface->GetInt32Value(state, 4);
  1150. int8 crit_mod = lua_interface->GetInt32Value(state, 5);
  1151. bool no_calcs = lua_interface->GetInt32Value(state, 6) == 1;
  1152. //lua_interface->ResetFunctionStack(state);
  1153. int32 class_id = lua_interface->GetInt32Value(state, 7);
  1154. vector<int16> faction_req;
  1155. vector<int16> race_req;
  1156. int32 class_req = 0;
  1157. int32 i = 0;
  1158. int8 f = 0;
  1159. int8 r = 0;
  1160. while ((class_id = lua_interface->GetInt32Value(state, 7 + i))) {
  1161. if (class_id < 100) {
  1162. class_req += pow(2.0, double(class_id - 1));
  1163. }
  1164. else if (class_id > 100 && class_id < 1000) {
  1165. race_req.push_back(class_id);
  1166. r++;
  1167. }
  1168. else {
  1169. faction_req.push_back(class_id);
  1170. f++;
  1171. }
  1172. i++;
  1173. }
  1174. if (caster && caster->IsEntity()) {
  1175. bool race_match = false;
  1176. bool success = false;
  1177. luaspell->resisted = false;
  1178. if (luaspell->initial_target == target_id) {
  1179. int xxx = 0;
  1180. }
  1181. if (luaspell->targets.size() > 0) {
  1182. ZoneServer* zone = luaspell->caster->GetZone();
  1183. Spawn* target = 0;
  1184. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1185. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1186. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1187. if (race_req.size() > 0) {
  1188. for (int8 i = 0; i < race_req.size(); i++) {
  1189. int32 xxx = target->GetLuaRaceId();
  1190. if (target->GetLuaRaceId() == race_req[i]) {
  1191. race_match = true;
  1192. }
  1193. }
  1194. }
  1195. else
  1196. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1197. if (race_match == true) {
  1198. float distance = caster->GetDistance(target, true);
  1199. ((Entity*)caster)->SpellAttack(target, distance, luaspell, type, min_damage, max_damage, crit_mod, no_calcs);
  1200. }
  1201. }
  1202. }
  1203. success = true;
  1204. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1205. }
  1206. else if (target) {
  1207. //check class and race/faction here
  1208. if (race_req.size() > 0) {
  1209. for (int8 i = 0; i < race_req.size(); i++) {
  1210. if (target->GetLuaRaceId() == race_req[i]) {
  1211. race_match = true;
  1212. }
  1213. }
  1214. }
  1215. else
  1216. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1217. if (race_match == true) {
  1218. float distance = caster->GetDistance(target, true);
  1219. if (((Entity*)caster)->SpellAttack(target, distance, luaspell, type, min_damage, max_damage, crit_mod, no_calcs))
  1220. success = true;
  1221. }
  1222. }
  1223. if (success) {
  1224. Spell* spell = luaspell->spell;
  1225. if (caster->IsPlayer() && spell && spell->GetSpellData()->target_type == 1 && spell->GetSpellData()->spell_book_type == 1) { //offense combat art
  1226. ((Player*)caster)->InCombat(true);
  1227. if (caster->GetZone())
  1228. caster->GetZone()->TriggerCharSheetTimer();
  1229. }
  1230. }
  1231. }
  1232. return 0;
  1233. }
  1234. int EQ2Emu_lua_ModifyPower(lua_State* state) {
  1235. if (!lua_interface)
  1236. return 0;
  1237. Spawn* spawn = lua_interface->GetSpawn(state);
  1238. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1239. lua_interface->ResetFunctionStack(state);
  1240. if (spawn && value != 0) {
  1241. if (spawn->GetPower() + value > spawn->GetTotalPower())
  1242. spawn->SetPower(spawn->GetTotalPower());
  1243. else
  1244. spawn->SetPower(spawn->GetPower() + value);
  1245. }
  1246. return 0;
  1247. }
  1248. int EQ2Emu_lua_ModifyHP(lua_State* state) {
  1249. if (!lua_interface)
  1250. return 0;
  1251. Spawn* spawn = lua_interface->GetSpawn(state);
  1252. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1253. lua_interface->ResetFunctionStack(state);
  1254. if (spawn && value != 0) {
  1255. if (spawn->GetHP() + value > spawn->GetTotalHP())
  1256. spawn->SetHP(spawn->GetTotalHP());
  1257. else
  1258. spawn->SetHP(spawn->GetHP() + value);
  1259. }
  1260. return 0;
  1261. }
  1262. int EQ2Emu_lua_ModifyMaxPower(lua_State* state) {
  1263. if (!lua_interface)
  1264. return 0;
  1265. Spawn* spawn = lua_interface->GetSpawn(state);
  1266. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1267. lua_interface->ResetFunctionStack(state);
  1268. if (spawn && value != 0) {
  1269. spawn->SetPower(spawn->GetPower() + value);
  1270. if (value > spawn->GetTotalHPBase())
  1271. spawn->SetTotalPower(spawn->GetTotalPower() + value);
  1272. }
  1273. return 0;
  1274. }
  1275. int EQ2Emu_lua_ModifyMaxHP(lua_State* state) {
  1276. if (!lua_interface)
  1277. return 0;
  1278. Spawn* spawn = lua_interface->GetSpawn(state);
  1279. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1280. lua_interface->ResetFunctionStack(state);
  1281. if (spawn && value != 0) {
  1282. spawn->SetHP(spawn->GetHP() + value);
  1283. if (value > spawn->GetTotalHPBase())
  1284. spawn->SetTotalHP(spawn->GetTotalHP() + value);
  1285. }
  1286. return 0;
  1287. }
  1288. int EQ2Emu_lua_SetCurrentHP(lua_State* state) {
  1289. if (!lua_interface)
  1290. return 0;
  1291. Spawn* spawn = lua_interface->GetSpawn(state);
  1292. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1293. lua_interface->ResetFunctionStack(state);
  1294. if (spawn && value > 0) {
  1295. spawn->SetHP(value);
  1296. if (value > spawn->GetTotalHPBase())
  1297. spawn->SetTotalHP(value);
  1298. }
  1299. return 0;
  1300. }
  1301. int EQ2Emu_lua_SetMaxHP(lua_State* state) {
  1302. if (!lua_interface)
  1303. return 0;
  1304. Spawn* spawn = lua_interface->GetSpawn(state);
  1305. float value = lua_interface->GetFloatValue(state, 2);
  1306. lua_interface->ResetFunctionStack(state);
  1307. if (spawn && spawn->IsEntity() && value > 0)
  1308. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_HEALTH, value - spawn->GetTotalHP());
  1309. if (spawn->IsPlayer())
  1310. ((Player*)spawn)->SetCharSheetChanged(true);
  1311. return 0;
  1312. }
  1313. int EQ2Emu_lua_SetMaxHPBase(lua_State* state) {
  1314. if (!lua_interface)
  1315. return 0;
  1316. Spawn* spawn = lua_interface->GetSpawn(state);
  1317. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1318. lua_interface->ResetFunctionStack(state);
  1319. if (spawn && spawn->IsEntity() && value > 0)
  1320. ((Entity*)spawn)->SetTotalHPBase(value);
  1321. return 0;
  1322. }
  1323. int EQ2Emu_lua_SetCurrentPower(lua_State* state) {
  1324. if (!lua_interface)
  1325. return 0;
  1326. Spawn* spawn = lua_interface->GetSpawn(state);
  1327. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1328. lua_interface->ResetFunctionStack(state);
  1329. if (spawn && value > 0) {
  1330. spawn->SetPower(value);
  1331. if (value > spawn->GetTotalPowerBase())
  1332. spawn->SetTotalPower(value);
  1333. }
  1334. return 0;
  1335. }
  1336. int EQ2Emu_lua_SetMaxPower(lua_State* state) {
  1337. if (!lua_interface)
  1338. return 0;
  1339. Spawn* spawn = lua_interface->GetSpawn(state);
  1340. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1341. lua_interface->ResetFunctionStack(state);
  1342. if (spawn && spawn->IsEntity() && value > 0)
  1343. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_POWER, value - spawn->GetTotalPower());
  1344. return 0;
  1345. }
  1346. int EQ2Emu_lua_SetMaxPowerBase(lua_State* state) {
  1347. if (!lua_interface)
  1348. return 0;
  1349. Spawn* spawn = lua_interface->GetSpawn(state);
  1350. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1351. lua_interface->ResetFunctionStack(state);
  1352. if (spawn && spawn->IsEntity() && value > 0)
  1353. ((Entity*)spawn)->SetTotalPowerBase(value);
  1354. return 0;
  1355. }
  1356. int EQ2Emu_lua_SetPosition(lua_State* state) {
  1357. if (!lua_interface)
  1358. return 0;
  1359. Spawn* spawn = lua_interface->GetSpawn(state);
  1360. float x = lua_interface->GetFloatValue(state, 2);
  1361. float y = lua_interface->GetFloatValue(state, 3);
  1362. float z = lua_interface->GetFloatValue(state, 4);
  1363. float heading = lua_interface->GetFloatValue(state, 5);
  1364. lua_interface->ResetFunctionStack(state);
  1365. if (spawn) {
  1366. spawn->SetX(x);
  1367. spawn->SetY(y);
  1368. spawn->SetZ(z);
  1369. if (heading != 0)
  1370. spawn->SetHeading(heading);
  1371. spawn->SetSpawnOrigX(spawn->GetX());
  1372. spawn->SetSpawnOrigY(spawn->GetY());
  1373. spawn->SetSpawnOrigZ(spawn->GetZ());
  1374. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  1375. if (spawn->IsPlayer()) {
  1376. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1377. if (client) {
  1378. EQ2Packet* packet = client->GetPlayer()->Move(x, y, z, client->GetVersion(), (heading == 0 ? -1.0f : (heading + 180.0f)));
  1379. client->QueuePacket(packet);
  1380. }
  1381. }
  1382. }
  1383. return 0;
  1384. }
  1385. int EQ2Emu_lua_SetHeading(lua_State* state) {
  1386. if (!lua_interface)
  1387. return 0;
  1388. Spawn* spawn = lua_interface->GetSpawn(state);
  1389. float value = lua_interface->GetFloatValue(state, 2);
  1390. lua_interface->ResetFunctionStack(state);
  1391. if (spawn) {
  1392. spawn->SetHeading(value);
  1393. if (spawn->IsPlayer()) {
  1394. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1395. if (client) {
  1396. EQ2Packet* packet = client->GetPlayer()->Move(spawn->GetX(), spawn->GetY(), spawn->GetZ(), client->GetVersion(), value + 180.0f);
  1397. client->QueuePacket(packet);
  1398. }
  1399. }
  1400. }
  1401. return 0;
  1402. }
  1403. int EQ2Emu_lua_SetModelType(lua_State* state) {
  1404. if (!lua_interface)
  1405. return 0;
  1406. Spawn* spawn = lua_interface->GetSpawn(state);
  1407. int16 value = lua_interface->GetInt16Value(state, 2);
  1408. lua_interface->ResetFunctionStack(state);
  1409. if (spawn)
  1410. spawn->SetModelType(value);
  1411. return 0;
  1412. }
  1413. int EQ2Emu_lua_SetAdventureClass(lua_State* state) {
  1414. if (!lua_interface)
  1415. return 0;
  1416. Spawn* spawn = lua_interface->GetSpawn(state);
  1417. int8 value = lua_interface->GetInt8Value(state, 2);
  1418. lua_interface->ResetFunctionStack(state);
  1419. if (spawn) {
  1420. if (spawn->IsPlayer())
  1421. ((Player*)spawn)->SetPlayerAdventureClass(value);
  1422. else
  1423. spawn->SetAdventureClass(value);
  1424. }
  1425. return 0;
  1426. }
  1427. int EQ2Emu_lua_SetTradeskillClass(lua_State* state) {
  1428. if (!lua_interface)
  1429. return 0;
  1430. Spawn* spawn = lua_interface->GetSpawn(state);
  1431. int8 value = lua_interface->GetInt8Value(state, 2);
  1432. lua_interface->ResetFunctionStack(state);
  1433. if (spawn) {
  1434. spawn->SetTradeskillClass(value);
  1435. if (spawn->IsEntity()) {
  1436. ((Entity*)spawn)->GetInfoStruct()->tradeskill_class1 = classes.GetTSBaseClass(spawn->GetTradeskillClass());
  1437. ((Entity*)spawn)->GetInfoStruct()->tradeskill_class2 = classes.GetSecondaryTSBaseClass(spawn->GetTradeskillClass());
  1438. ((Entity*)spawn)->GetInfoStruct()->tradeskill_class3 = spawn->GetTradeskillClass();
  1439. }
  1440. if (spawn->IsPlayer())
  1441. ((Player*)spawn)->SetCharSheetChanged(true);
  1442. }
  1443. return 0;
  1444. }
  1445. int EQ2Emu_lua_SetMount(lua_State* state) {
  1446. if (!lua_interface)
  1447. return 0;
  1448. Spawn* spawn = lua_interface->GetSpawn(state);
  1449. int16 value = lua_interface->GetInt16Value(state, 2);
  1450. if (spawn && spawn->IsEntity()) {
  1451. ((Entity*)spawn)->SetMount(value);
  1452. EQ2_Color color;
  1453. color.red = 255;
  1454. color.green = 255;
  1455. color.blue = 255;
  1456. ((Entity*)spawn)->SetMountColor(&color);
  1457. ((Entity*)spawn)->SetMountSaddleColor(&color);
  1458. }
  1459. return 0;
  1460. }
  1461. int EQ2Emu_lua_SetMountColor(lua_State* state) {
  1462. if (!lua_interface)
  1463. return 0;
  1464. Spawn* spawn = lua_interface->GetSpawn(state);
  1465. EQ2_Color mount_color;
  1466. EQ2_Color saddle_color;
  1467. mount_color.red = lua_interface->GetInt8Value(state, 2);
  1468. mount_color.green = lua_interface->GetInt8Value(state, 3);
  1469. mount_color.blue = lua_interface->GetInt8Value(state, 4);
  1470. saddle_color.red = lua_interface->GetInt8Value(state, 5);
  1471. saddle_color.green = lua_interface->GetInt8Value(state, 6);
  1472. saddle_color.blue = lua_interface->GetInt8Value(state, 7);
  1473. if (spawn && spawn->IsEntity()) {
  1474. ((Entity*)spawn)->SetMountColor(&mount_color);
  1475. ((Entity*)spawn)->SetMountSaddleColor(&saddle_color);
  1476. }
  1477. return 0;
  1478. }
  1479. int EQ2Emu_lua_GetMount(lua_State* state) {
  1480. if (!lua_interface)
  1481. return 0;
  1482. Spawn* spawn = lua_interface->GetSpawn(state);
  1483. if (spawn && spawn->IsEntity()) {
  1484. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetMount());
  1485. return 1;
  1486. }
  1487. return 0;
  1488. }
  1489. int EQ2Emu_lua_GetRace(lua_State* state) {
  1490. if (!lua_interface)
  1491. return 0;
  1492. Spawn* spawn = lua_interface->GetSpawn(state);
  1493. if (spawn)
  1494. {
  1495. LogWrite(LUA__DEBUG, 0, "LUA", "%s - Race: %i", __FUNCTION__, spawn->GetRace());
  1496. lua_interface->SetInt32Value(state, spawn->GetRace());
  1497. return 1;
  1498. }
  1499. return 0;
  1500. }
  1501. int EQ2Emu_lua_GetRaceName(lua_State* state) {
  1502. if (!lua_interface)
  1503. return 0;
  1504. Spawn* spawn = lua_interface->GetSpawn(state);
  1505. if (spawn) {
  1506. lua_interface->SetStringValue(state, races.GetRaceName(spawn->GetRace()));
  1507. return 1;
  1508. }
  1509. return 0;
  1510. }
  1511. int EQ2Emu_lua_GetClass(lua_State* state) {
  1512. Spawn* spawn = lua_interface->GetSpawn(state);
  1513. if (spawn) {
  1514. lua_interface->SetInt32Value(state, spawn->GetAdventureClass());
  1515. return 1;
  1516. }
  1517. return 0;
  1518. }
  1519. int EQ2Emu_lua_GetClassName(lua_State* state) {
  1520. Spawn* spawn = lua_interface->GetSpawn(state);
  1521. if (spawn) {
  1522. lua_interface->SetStringValue(state, classes.GetClassName(spawn->GetAdventureClass()));
  1523. return 1;
  1524. }
  1525. return 0;
  1526. }
  1527. int EQ2Emu_lua_SetSpeed(lua_State* state) {
  1528. if (!lua_interface)
  1529. return 0;
  1530. Spawn* spawn = lua_interface->GetSpawn(state);
  1531. float value = lua_interface->GetFloatValue(state, 2);
  1532. lua_interface->ResetFunctionStack(state);
  1533. if (spawn) {
  1534. spawn->SetSpeed(value);
  1535. ((Entity*)spawn)->SetSpeed(value);
  1536. if (spawn->IsPlayer()) {
  1537. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1538. if (client) {
  1539. PacketStruct* packet = configReader.getStruct("WS_SetControlGhost", client->GetVersion());
  1540. if (packet) {
  1541. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1542. packet->setDataByName("speed", value);
  1543. packet->setDataByName("size", 0.51);
  1544. EQ2Packet* app = packet->serialize();
  1545. client->QueuePacket(app);
  1546. safe_delete(packet);
  1547. }
  1548. }
  1549. }
  1550. }
  1551. return 0;
  1552. }
  1553. int EQ2Emu_lua_AddSpellBonus(lua_State* state) {
  1554. if (!lua_interface)
  1555. return 0;
  1556. Spawn* spawn = lua_interface->GetSpawn(state);
  1557. const int16 type = lua_interface->GetInt16Value(state, 2);
  1558. const float value = lua_interface->GetFloatValue(state, 3);
  1559. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1560. int64 class_req = 0;
  1561. int32 class_id = 0;
  1562. vector<int16> faction_req;
  1563. vector<int16> race_req;
  1564. int32 i = 0;
  1565. int8 f = 0;
  1566. int8 r = 0;
  1567. while ((class_id = lua_interface->GetInt32Value(state, 4 + i))) {
  1568. if (class_id < 100) {
  1569. class_req += pow(2.0, double(class_id - 1));
  1570. }
  1571. else if (class_id > 100 && class_id < 1000) {
  1572. race_req.push_back(class_id);
  1573. r++;
  1574. }
  1575. else {
  1576. faction_req.push_back(class_id);
  1577. f++;
  1578. }
  1579. i++;
  1580. }
  1581. if (value != 0 && type >= 0) {
  1582. if (luaspell && luaspell->spell && luaspell->caster) {
  1583. ZoneServer* zone = luaspell->caster->GetZone();
  1584. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1585. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1586. Spawn* target = zone->GetSpawnByID(luaspell->targets[i]);
  1587. if (target) {
  1588. if (target->IsPlayer()) {
  1589. ((Player*)target)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  1590. LogWrite(LUA__DEBUG, 0, "LUA", "Applying Spell Bonus to Player '%s'. Is a Group Member.", ((Player*)target)->GetName());
  1591. if (((Player*)target)->GetGroupMemberInfo())
  1592. ((Player*)target)->UpdateGroupMemberInfo();
  1593. ((Player*)target)->SetCharSheetChanged(true);
  1594. }
  1595. else if (target->IsNPC())
  1596. ((NPC*)target)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  1597. else
  1598. lua_interface->LogError("%s: Error applying spell bonus on non entity.", lua_interface->GetScriptName(state));
  1599. }
  1600. }
  1601. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1602. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SPELLBONUS))
  1603. luaspell->effect_bitmask += EFFECT_FLAG_SPELLBONUS;
  1604. }
  1605. else if (spawn && spawn->IsEntity()) {
  1606. ((Entity*)spawn)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  1607. LogWrite(LUA__DEBUG, 0, "LUA", "Applying Spell Bonus to Entity '%s'. Is a Group Member.", ((Entity*)spawn)->GetName());
  1608. if (spawn->IsPlayer())
  1609. ((Player*)spawn)->SetCharSheetChanged(true);
  1610. }
  1611. else
  1612. lua_interface->LogError("%s: Unable to apply spell bonus in AddSpellBonus.", lua_interface->GetScriptName(state));
  1613. }
  1614. else
  1615. lua_interface->LogError("%s: Invalid parameters for AddSpellBonus.", lua_interface->GetScriptName(state));
  1616. return 0;
  1617. }
  1618. int EQ2Emu_lua_AddSpawnSpellBonus(lua_State* state) {
  1619. if (!lua_interface)
  1620. return 0;
  1621. Spawn* spawn = lua_interface->GetSpawn(state);
  1622. int16 type = lua_interface->GetInt16Value(state, 2);
  1623. sint32 value = lua_interface->GetSInt32Value(state, 3);
  1624. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1625. if (!spawn) {
  1626. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not valid", lua_interface->GetScriptName(state));
  1627. return 0;
  1628. }
  1629. if (!spawn->IsEntity()) {
  1630. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not an entity", lua_interface->GetScriptName(state));
  1631. return 0;
  1632. }
  1633. if (value == 0) {
  1634. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: value must be set", lua_interface->GetScriptName(state));
  1635. return 0;
  1636. }
  1637. if (!luaspell || !luaspell->spell) {
  1638. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  1639. return 0;
  1640. }
  1641. int32 class_req = 0;
  1642. vector<int16> faction_req;
  1643. vector<int16> race_req;
  1644. int32 class_id = 0;
  1645. int32 i = 0;
  1646. int8 f = 0;
  1647. int8 r = 0;
  1648. while ((class_id = lua_interface->GetInt32Value(state, 4 + i))) {
  1649. if (class_id < 100) {
  1650. class_req += pow(2.0, double(class_id - 1));
  1651. }
  1652. else if (class_id > 100 && class_id < 1000) {
  1653. race_req.push_back(class_id);
  1654. r++;
  1655. }
  1656. else {
  1657. faction_req.push_back(class_id);
  1658. f++;
  1659. }
  1660. i++;
  1661. }
  1662. ((Entity*)spawn)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  1663. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SPELLBONUS))
  1664. luaspell->effect_bitmask += EFFECT_FLAG_SPELLBONUS;
  1665. if (spawn->IsPlayer())
  1666. ((Player*)spawn)->SetCharSheetChanged(true);
  1667. return 0;
  1668. }
  1669. int EQ2Emu_lua_RemoveSpellBonus(lua_State* state) {
  1670. if (!lua_interface)
  1671. return 0;
  1672. Spawn* spawn = lua_interface->GetSpawn(state);
  1673. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1674. if (luaspell && luaspell->spell) {
  1675. ZoneServer* zone = luaspell->caster->GetZone();
  1676. Spawn* target = 0;
  1677. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1678. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1679. target = zone->GetSpawnByID(luaspell->targets[i]);
  1680. if (target && target->IsEntity()) {
  1681. ((Entity*)target)->RemoveSpellBonus(luaspell);
  1682. if (target->IsPlayer())
  1683. ((Player*)target)->SetCharSheetChanged(true);
  1684. }
  1685. }
  1686. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1687. }
  1688. else if (spawn && spawn->IsEntity()) {
  1689. ((Entity*)spawn)->RemoveSpellBonus(luaspell);
  1690. if (spawn->IsPlayer())
  1691. ((Player*)spawn)->SetCharSheetChanged(true);
  1692. }
  1693. return 0;
  1694. }
  1695. int EQ2Emu_lua_AddSkillBonus(lua_State* state) {
  1696. if (!lua_interface)
  1697. return 0;
  1698. Spawn* spawn = lua_interface->GetSpawn(state);
  1699. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  1700. float value = lua_interface->GetFloatValue(state, 3);
  1701. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1702. if (value != 0) {
  1703. int32 spell_id = 0;
  1704. if (luaspell && luaspell->spell && luaspell->caster) {
  1705. spell_id = luaspell->spell->GetSpellID();
  1706. ZoneServer* zone = luaspell->caster->GetZone();
  1707. Spawn* target = 0;
  1708. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1709. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1710. target = zone->GetSpawnByID(luaspell->targets[i]);
  1711. if (target && target->Alive()) {
  1712. if (target->IsPlayer()) {
  1713. ((Player*)target)->AddSkillBonus(spell_id, skill_id, value);
  1714. Client* client = target->GetZone()->GetClientBySpawn(target);
  1715. if (client) {
  1716. EQ2Packet* packet = ((Player*)target)->GetSkills()->GetSkillPacket(client->GetVersion());
  1717. if (packet)
  1718. client->QueuePacket(packet);
  1719. }
  1720. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SKILLBONUS))
  1721. luaspell->effect_bitmask += EFFECT_FLAG_SKILLBONUS;
  1722. }
  1723. else if (target->IsNPC()) {
  1724. ((NPC*)target)->AddSkillBonus(spell_id, skill_id, value);
  1725. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SKILLBONUS))
  1726. luaspell->effect_bitmask += EFFECT_FLAG_SKILLBONUS;
  1727. }
  1728. else
  1729. LogWrite(LUA__ERROR, 0, "LUA", "Error applying bonus buff on '%s'. Not a NPC or player.", target->GetName());
  1730. }
  1731. }
  1732. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1733. }
  1734. else if (spawn) {
  1735. if (spawn->IsPlayer()) {
  1736. ((Player*)spawn)->AddSkillBonus(spell_id, skill_id, value);
  1737. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1738. if (client) {
  1739. EQ2Packet* packet = ((Player*)spawn)->GetSkills()->GetSkillPacket(client->GetVersion());
  1740. if (packet)
  1741. client->QueuePacket(packet);
  1742. }
  1743. }
  1744. else if (spawn->IsNPC())
  1745. ((NPC*)spawn)->AddSkillBonus(spell_id, skill_id, value);
  1746. else
  1747. LogWrite(LUA__ERROR, 0, "LUA", "Error applying skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  1748. }
  1749. }
  1750. else
  1751. lua_interface->LogError("%s: Invalid parameters for AddSkillBonus.", lua_interface->GetScriptName(state));
  1752. return 0;
  1753. }
  1754. int EQ2Emu_lua_RemoveSkillBonus(lua_State* state) {
  1755. if (!lua_interface)
  1756. return 0;
  1757. Spawn* spawn = lua_interface->GetSpawn(state);
  1758. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1759. if (spawn && spawn->IsPlayer()) {
  1760. int32 spell_id = 0;
  1761. if (luaspell && luaspell->spell) {
  1762. spell_id = luaspell->spell->GetSpellID();
  1763. ZoneServer* zone = luaspell->caster->GetZone();
  1764. Spawn* target = 0;
  1765. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1766. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1767. target = zone->GetSpawnByID(luaspell->targets[i]);
  1768. if (target) {
  1769. if (target->IsPlayer()) {
  1770. ((Player*)target)->RemoveSkillBonus(spell_id);
  1771. Client* client = target->GetZone()->GetClientBySpawn(target);
  1772. if (client) {
  1773. EQ2Packet* packet = ((Player*)target)->GetSkills()->GetSkillPacket(client->GetVersion());
  1774. if (packet)
  1775. client->QueuePacket(packet);
  1776. }
  1777. }
  1778. else if (target->IsNPC())
  1779. ((NPC*)target)->RemoveSkillBonus(spell_id);
  1780. else
  1781. LogWrite(LUA__ERROR, 0, "LUA", "Error removing skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  1782. }
  1783. }
  1784. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1785. }
  1786. else if (spawn) {
  1787. if (spawn->IsPlayer()) {
  1788. ((Player*)spawn)->RemoveSkillBonus(spell_id);
  1789. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1790. if (client) {
  1791. EQ2Packet* packet = ((Player*)spawn)->GetSkills()->GetSkillPacket(client->GetVersion());
  1792. if (packet)
  1793. client->QueuePacket(packet);
  1794. }
  1795. }
  1796. else if (spawn->IsNPC())
  1797. ((NPC*)spawn)->RemoveSkillBonus(spell_id);
  1798. else
  1799. LogWrite(LUA__ERROR, 0, "LUA", "Error removing skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  1800. }
  1801. }
  1802. return 0;
  1803. }
  1804. int EQ2Emu_lua_AddControlEffect(lua_State* state) {
  1805. if (!lua_interface)
  1806. return 0;
  1807. Spawn* spawn = lua_interface->GetSpawn(state);
  1808. int8 type = lua_interface->GetInt32Value(state, 2);
  1809. bool only_add_spawn = lua_interface->GetInt8Value(state, 3) == 1;
  1810. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1811. if (!only_add_spawn && luaspell && luaspell->spell && luaspell->caster && type != 0) {
  1812. ZoneServer* zone = luaspell->caster->GetZone();
  1813. Spawn* target = 0;
  1814. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1815. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1816. target = zone->GetSpawnByID(luaspell->targets[i]);
  1817. if (target && target->IsEntity()) {
  1818. if (type == CONTROL_EFFECT_TYPE_MEZ) {
  1819. ((Entity*)target)->AddMezSpell(luaspell);
  1820. if (!(luaspell->effect_bitmask & EFFECT_FLAG_MEZ))
  1821. luaspell->effect_bitmask += EFFECT_FLAG_MEZ;
  1822. if (target->IsNPC())
  1823. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  1824. }
  1825. else if (type == CONTROL_EFFECT_TYPE_STIFLE) {
  1826. ((Entity*)target)->AddStifleSpell(luaspell);
  1827. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STIFLE))
  1828. luaspell->effect_bitmask += EFFECT_FLAG_STIFLE;
  1829. if (target->IsNPC())
  1830. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  1831. }
  1832. else if (type == CONTROL_EFFECT_TYPE_DAZE) {
  1833. ((Entity*)target)->AddDazeSpell(luaspell);
  1834. if (!(luaspell->effect_bitmask & EFFECT_FLAG_DAZE))
  1835. luaspell->effect_bitmask += EFFECT_FLAG_DAZE;
  1836. if (target->IsNPC())
  1837. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  1838. }
  1839. else if (type == CONTROL_EFFECT_TYPE_STUN) {
  1840. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STUN))
  1841. luaspell->effect_bitmask += EFFECT_FLAG_STUN;
  1842. ((Entity*)target)->AddStunSpell(luaspell);
  1843. if (target->IsNPC())
  1844. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  1845. }
  1846. else if (type == CONTROL_EFFECT_TYPE_ROOT) {
  1847. if (!(luaspell->effect_bitmask & EFFECT_FLAG_ROOT))
  1848. luaspell->effect_bitmask += EFFECT_FLAG_ROOT;
  1849. ((Entity*)target)->AddRootSpell(luaspell);
  1850. if (target->IsNPC())
  1851. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  1852. }
  1853. else if (type == CONTROL_EFFECT_TYPE_FEAR) {
  1854. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FEAR))
  1855. luaspell->effect_bitmask += EFFECT_FLAG_FEAR;
  1856. ((Entity*)target)->AddFearSpell(luaspell);
  1857. if (target->IsNPC())
  1858. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  1859. }
  1860. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER) {
  1861. ((Entity*)target)->AddWaterwalkSpell(luaspell);
  1862. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERWALK))
  1863. luaspell->effect_bitmask += EFFECT_FLAG_WATERWALK;
  1864. }
  1865. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER) {
  1866. ((Entity*)target)->AddWaterjumpSpell(luaspell);
  1867. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERJUMP))
  1868. luaspell->effect_bitmask += EFFECT_FLAG_WATERJUMP;
  1869. }
  1870. else if (type == CONTROL_EFFECT_TYPE_SNARE) {
  1871. ((Entity*)target)->AddSnareSpell(luaspell);
  1872. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SNARE))
  1873. luaspell->effect_bitmask += EFFECT_FLAG_SNARE;
  1874. if (target->IsNPC())
  1875. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  1876. }
  1877. else if (type == CONTROL_EFFECT_TYPE_FLIGHT) {
  1878. ((Entity*)target)->AddFlightSpell(luaspell);
  1879. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FLIGHT))
  1880. luaspell->effect_bitmask += EFFECT_FLAG_FLIGHT;
  1881. }
  1882. else if (type == CONTROL_EFFECT_TYPE_GLIDE) {
  1883. ((Entity*)target)->AddGlideSpell(luaspell);
  1884. if (!(luaspell->effect_bitmask & EFFECT_FLAG_GLIDE))
  1885. luaspell->effect_bitmask += EFFECT_FLAG_GLIDE;
  1886. }
  1887. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL) {
  1888. ((Entity*)target)->AddSafefallSpell(luaspell);
  1889. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SAFEFALL))
  1890. luaspell->effect_bitmask += EFFECT_FLAG_SAFEFALL;
  1891. }
  1892. else
  1893. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  1894. }
  1895. else
  1896. lua_interface->LogError("%s: Error applying control effect on non entity '%s'.", lua_interface->GetScriptName(state), target->GetName());
  1897. }
  1898. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1899. }
  1900. else if (only_add_spawn && spawn && spawn->IsEntity()) {
  1901. if (type == CONTROL_EFFECT_TYPE_MEZ) {
  1902. ((Entity*)spawn)->AddMezSpell(luaspell);
  1903. if (!(luaspell->effect_bitmask & EFFECT_FLAG_MEZ))
  1904. luaspell->effect_bitmask += EFFECT_FLAG_MEZ;
  1905. }
  1906. else if (type == CONTROL_EFFECT_TYPE_STIFLE) {
  1907. ((Entity*)spawn)->AddStifleSpell(luaspell);
  1908. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STIFLE))
  1909. luaspell->effect_bitmask += EFFECT_FLAG_STIFLE;
  1910. }
  1911. else if (type == CONTROL_EFFECT_TYPE_DAZE) {
  1912. ((Entity*)spawn)->AddDazeSpell(luaspell);
  1913. if (!(luaspell->effect_bitmask & EFFECT_FLAG_DAZE))
  1914. luaspell->effect_bitmask += EFFECT_FLAG_DAZE;
  1915. }
  1916. else if (type == CONTROL_EFFECT_TYPE_STUN) {
  1917. ((Entity*)spawn)->AddStunSpell(luaspell);
  1918. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STUN))
  1919. luaspell->effect_bitmask += EFFECT_FLAG_STUN;
  1920. }
  1921. else if (type == CONTROL_EFFECT_TYPE_ROOT) {
  1922. ((Entity*)spawn)->AddRootSpell(luaspell);
  1923. if (!(luaspell->effect_bitmask & EFFECT_FLAG_ROOT))
  1924. luaspell->effect_bitmask += EFFECT_FLAG_ROOT;
  1925. }
  1926. else if (type == CONTROL_EFFECT_TYPE_FEAR) {
  1927. ((Entity*)spawn)->AddFearSpell(luaspell);
  1928. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FEAR))
  1929. luaspell->effect_bitmask += EFFECT_FLAG_FEAR;
  1930. }
  1931. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER) {
  1932. ((Entity*)spawn)->AddWaterwalkSpell(luaspell);
  1933. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERWALK))
  1934. luaspell->effect_bitmask += EFFECT_FLAG_WATERWALK;
  1935. }
  1936. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER) {
  1937. ((Entity*)spawn)->AddWaterjumpSpell(luaspell);
  1938. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERJUMP))
  1939. luaspell->effect_bitmask += EFFECT_FLAG_WATERJUMP;
  1940. }
  1941. else if (type == CONTROL_EFFECT_TYPE_SNARE) {
  1942. ((Entity*)spawn)->AddSnareSpell(luaspell);
  1943. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SNARE))
  1944. luaspell->effect_bitmask += EFFECT_FLAG_SNARE;
  1945. }
  1946. else if (type == CONTROL_EFFECT_TYPE_FLIGHT) {
  1947. ((Entity*)spawn)->AddFlightSpell(luaspell);
  1948. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FLIGHT))
  1949. luaspell->effect_bitmask += EFFECT_FLAG_FLIGHT;
  1950. }
  1951. else if (type == CONTROL_EFFECT_TYPE_GLIDE) {
  1952. ((Entity*)spawn)->AddGlideSpell(luaspell);
  1953. if (!(luaspell->effect_bitmask & EFFECT_FLAG_GLIDE))
  1954. luaspell->effect_bitmask += EFFECT_FLAG_GLIDE;
  1955. }
  1956. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL) {
  1957. ((Entity*)spawn)->AddSafefallSpell(luaspell);
  1958. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SAFEFALL))
  1959. luaspell->effect_bitmask += EFFECT_FLAG_SAFEFALL;
  1960. }
  1961. else
  1962. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  1963. }
  1964. else
  1965. lua_interface->LogError("%s: Error applying control effect on non entity '%s'.", lua_interface->GetScriptName(state), spawn->GetName());
  1966. return 0;
  1967. }
  1968. int EQ2Emu_lua_RemoveControlEffect(lua_State* state) {
  1969. if (!lua_interface)
  1970. return 0;
  1971. Spawn* spawn = lua_interface->GetSpawn(state);
  1972. int8 type = lua_interface->GetInt8Value(state, 2);
  1973. bool only_remove_spawn = lua_interface->GetInt8Value(state, 3) == 1;
  1974. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1975. if (spawn && spawn->IsEntity()) {
  1976. if (!only_remove_spawn && luaspell && luaspell->spell) {
  1977. ZoneServer* zone = luaspell->caster->GetZone();
  1978. Spawn* target = 0;
  1979. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1980. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1981. target = zone->GetSpawnByID(luaspell->targets[i]);
  1982. if (target) {
  1983. if (type == CONTROL_EFFECT_TYPE_MEZ)
  1984. ((Entity*)target)->RemoveMezSpell(luaspell);
  1985. else if (type == CONTROL_EFFECT_TYPE_STIFLE)
  1986. ((Entity*)target)->RemoveStifleSpell(luaspell);
  1987. else if (type == CONTROL_EFFECT_TYPE_DAZE)
  1988. ((Entity*)target)->RemoveDazeSpell(luaspell);
  1989. else if (type == CONTROL_EFFECT_TYPE_STUN)
  1990. ((Entity*)target)->RemoveStunSpell(luaspell);
  1991. else if (type == CONTROL_EFFECT_TYPE_ROOT)
  1992. ((Entity*)target)->RemoveRootSpell(luaspell);
  1993. else if (type == CONTROL_EFFECT_TYPE_FEAR)
  1994. ((Entity*)target)->RemoveFearSpell(luaspell);
  1995. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER)
  1996. ((Entity*)target)->RemoveWaterwalkSpell(luaspell);
  1997. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER)
  1998. ((Entity*)target)->RemoveWaterjumpSpell(luaspell);
  1999. else if (type == CONTROL_EFFECT_TYPE_SNARE)
  2000. ((Entity*)target)->RemoveSnareSpell(luaspell);
  2001. else if (type == CONTROL_EFFECT_TYPE_FLIGHT)
  2002. ((Entity*)target)->RemoveFlightSpell(luaspell);
  2003. else if (type == CONTROL_EFFECT_TYPE_GLIDE)
  2004. ((Entity*)target)->RemoveGlideSpell(luaspell);
  2005. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL)
  2006. ((Entity*)target)->RemoveGlideSpell(luaspell);
  2007. else
  2008. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2009. }
  2010. }
  2011. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2012. }
  2013. else if (only_remove_spawn) {
  2014. if (type == CONTROL_EFFECT_TYPE_MEZ)
  2015. ((Entity*)spawn)->RemoveMezSpell(luaspell);
  2016. else if (type == CONTROL_EFFECT_TYPE_STIFLE)
  2017. ((Entity*)spawn)->RemoveStifleSpell(luaspell);
  2018. else if (type == CONTROL_EFFECT_TYPE_DAZE)
  2019. ((Entity*)spawn)->RemoveDazeSpell(luaspell);
  2020. else if (type == CONTROL_EFFECT_TYPE_STUN)
  2021. ((Entity*)spawn)->RemoveStunSpell(luaspell);
  2022. else if (type == CONTROL_EFFECT_TYPE_ROOT)
  2023. ((Entity*)spawn)->RemoveRootSpell(luaspell);
  2024. else if (type == CONTROL_EFFECT_TYPE_FEAR)
  2025. ((Entity*)spawn)->RemoveFearSpell(luaspell);
  2026. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER)
  2027. ((Entity*)spawn)->RemoveWaterwalkSpell(luaspell);
  2028. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER)
  2029. ((Entity*)spawn)->RemoveWaterjumpSpell(luaspell);
  2030. else if (type == CONTROL_EFFECT_TYPE_SNARE)
  2031. ((Entity*)spawn)->RemoveSnareSpell(luaspell);
  2032. else if (type == CONTROL_EFFECT_TYPE_FLIGHT)
  2033. ((Entity*)spawn)->RemoveFlightSpell(luaspell);
  2034. else if (type == CONTROL_EFFECT_TYPE_GLIDE)
  2035. ((Entity*)spawn)->RemoveGlideSpell(luaspell);
  2036. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL)
  2037. ((Entity*)spawn)->RemoveSafefallSpell(luaspell);
  2038. else
  2039. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2040. }
  2041. }
  2042. return 0;
  2043. }
  2044. int EQ2Emu_lua_SetIntBase(lua_State* state) {
  2045. if (!lua_interface)
  2046. return 0;
  2047. Spawn* spawn = lua_interface->GetSpawn(state);
  2048. int16 value = lua_interface->GetInt16Value(state, 2);
  2049. if (spawn && spawn->IsEntity()) {
  2050. ((Entity*)spawn)->GetInfoStruct()->intel_base = value;
  2051. if (spawn->IsPlayer())
  2052. ((Player*)spawn)->SetCharSheetChanged(true);
  2053. }
  2054. return 0;
  2055. }
  2056. int EQ2Emu_lua_SetAgiBase(lua_State* state) {
  2057. if (!lua_interface)
  2058. return 0;
  2059. Spawn* spawn = lua_interface->GetSpawn(state);
  2060. int16 value = lua_interface->GetInt16Value(state, 2);
  2061. if (spawn && spawn->IsEntity()) {
  2062. ((Entity*)spawn)->GetInfoStruct()->agi_base = value;
  2063. if (spawn->IsPlayer())
  2064. ((Player*)spawn)->SetCharSheetChanged(true);
  2065. }
  2066. return 0;
  2067. }
  2068. int EQ2Emu_lua_SetWisBase(lua_State* state) {
  2069. if (!lua_interface)
  2070. return 0;
  2071. Spawn* spawn = lua_interface->GetSpawn(state);
  2072. int16 value = lua_interface->GetInt16Value(state, 2);
  2073. if (spawn && spawn->IsEntity()) {
  2074. ((Entity*)spawn)->GetInfoStruct()->wis_base = value;
  2075. if (spawn->IsPlayer())
  2076. ((Player*)spawn)->SetCharSheetChanged(true);
  2077. }
  2078. return 0;
  2079. }
  2080. int EQ2Emu_lua_SetStaBase(lua_State* state) {
  2081. if (!lua_interface)
  2082. return 0;
  2083. Spawn* spawn = lua_interface->GetSpawn(state);
  2084. int16 value = lua_interface->GetInt16Value(state, 2);
  2085. if (spawn && spawn->IsEntity()) {
  2086. ((Entity*)spawn)->GetInfoStruct()->sta_base = value;
  2087. if (spawn->IsPlayer())
  2088. ((Player*)spawn)->SetCharSheetChanged(true);
  2089. }
  2090. return 0;
  2091. }
  2092. int EQ2Emu_lua_SetStrBase(lua_State* state) {
  2093. if (!lua_interface)
  2094. return 0;
  2095. Spawn* spawn = lua_interface->GetSpawn(state);
  2096. int16 value = lua_interface->GetInt16Value(state, 2);
  2097. if (spawn && spawn->IsEntity()) {
  2098. ((Entity*)spawn)->GetInfoStruct()->str_base = value;
  2099. if (spawn->IsPlayer())
  2100. ((Player*)spawn)->SetCharSheetChanged(true);
  2101. }
  2102. return 0;
  2103. }
  2104. int EQ2Emu_lua_SetInt(lua_State* state) {
  2105. if (!lua_interface)
  2106. return 0;
  2107. Spawn* spawn = lua_interface->GetSpawn(state);
  2108. sint32 value = lua_interface->GetSInt32Value(state, 2);
  2109. if (spawn && spawn->IsEntity()) {
  2110. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_INT, value);
  2111. if (spawn->IsPlayer())
  2112. ((Player*)spawn)->SetCharSheetChanged(true);
  2113. }
  2114. return 0;
  2115. }
  2116. int EQ2Emu_lua_SetWis(lua_State* state) {
  2117. if (!lua_interface)
  2118. return 0;
  2119. Spawn* spawn = lua_interface->GetSpawn(state);
  2120. float value = lua_interface->GetFloatValue(state, 2);
  2121. if (spawn && spawn->IsEntity()) {
  2122. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_WIS, value);
  2123. if (spawn->IsPlayer())
  2124. ((Player*)spawn)->SetCharSheetChanged(true);
  2125. }
  2126. return 0;
  2127. }
  2128. int EQ2Emu_lua_SetSta(lua_State* state) {
  2129. if (!lua_interface)
  2130. return 0;
  2131. Spawn* spawn = lua_interface->GetSpawn(state);
  2132. float value = lua_interface->GetFloatValue(state, 2);
  2133. if (spawn && spawn->IsEntity()) {
  2134. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STA, value);
  2135. if (spawn->IsPlayer())
  2136. ((Player*)spawn)->SetCharSheetChanged(true);
  2137. }
  2138. return 0;
  2139. }
  2140. int EQ2Emu_lua_SetStr(lua_State* state) {
  2141. if (!lua_interface)
  2142. return 0;
  2143. Spawn* spawn = lua_interface->GetSpawn(state);
  2144. float value = lua_interface->GetFloatValue(state, 2);
  2145. if (spawn && spawn->IsEntity()) {
  2146. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STR, value);
  2147. if (spawn->IsPlayer())
  2148. ((Player*)spawn)->SetCharSheetChanged(true);
  2149. }
  2150. return 0;
  2151. }
  2152. int EQ2Emu_lua_SetAgi(lua_State* state) {
  2153. if (!lua_interface)
  2154. return 0;
  2155. Spawn* spawn = lua_interface->GetSpawn(state);
  2156. float value = lua_interface->GetFloatValue(state, 2);
  2157. if (spawn && spawn->IsEntity()) {
  2158. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_AGI, value);
  2159. if (spawn->IsPlayer())
  2160. ((Player*)spawn)->SetCharSheetChanged(true);
  2161. }
  2162. return 0;
  2163. }
  2164. int EQ2Emu_lua_GetCurrentHP(lua_State* state) {
  2165. if (!lua_interface)
  2166. return 0;
  2167. Spawn* spawn = lua_interface->GetSpawn(state);
  2168. if (spawn) {
  2169. lua_interface->SetInt32Value(state, spawn->GetHP());
  2170. return 1;
  2171. }
  2172. return 0;
  2173. }
  2174. int EQ2Emu_lua_GetMaxHP(lua_State* state) {
  2175. if (!lua_interface)
  2176. return 0;
  2177. Spawn* spawn = lua_interface->GetSpawn(state);
  2178. if (spawn) {
  2179. lua_interface->SetInt32Value(state, spawn->GetTotalHP());
  2180. return 1;
  2181. }
  2182. return 0;
  2183. }
  2184. int EQ2Emu_lua_GetMaxHPBase(lua_State* state) {
  2185. if (!lua_interface)
  2186. return 0;
  2187. Spawn* spawn = lua_interface->GetSpawn(state);
  2188. if (spawn) {
  2189. lua_interface->SetInt32Value(state, spawn->GetTotalHPBase());
  2190. return 1;
  2191. }
  2192. return 0;
  2193. }
  2194. int EQ2Emu_lua_GetName(lua_State* state) {
  2195. if (!lua_interface)
  2196. return 0;
  2197. Spawn* spawn = lua_interface->GetSpawn(state);
  2198. if (spawn) {
  2199. lua_interface->SetStringValue(state, spawn->GetName());
  2200. return 1;
  2201. }
  2202. return 0;
  2203. }
  2204. int EQ2Emu_lua_GetLevel(lua_State* state) {
  2205. Spawn* spawn = lua_interface->GetSpawn(state);
  2206. if (spawn) {
  2207. lua_interface->SetInt32Value(state, spawn->GetLevel());
  2208. return 1;
  2209. }
  2210. return 0;
  2211. }
  2212. int EQ2Emu_lua_GetCurrentPower(lua_State* state) {
  2213. if (!lua_interface)
  2214. return 0;
  2215. Spawn* spawn = lua_interface->GetSpawn(state);
  2216. if (spawn) {
  2217. lua_interface->SetInt32Value(state, spawn->GetPower());
  2218. return 1;
  2219. }
  2220. return 0;
  2221. }
  2222. int EQ2Emu_lua_GetMaxPower(lua_State* state) {
  2223. if (!lua_interface)
  2224. return 0;
  2225. Spawn* spawn = lua_interface->GetSpawn(state);
  2226. if (spawn) {
  2227. lua_interface->SetInt32Value(state, spawn->GetTotalPower());
  2228. return 1;
  2229. }
  2230. return 0;
  2231. }
  2232. int EQ2Emu_lua_GetMaxPowerBase(lua_State* state) {
  2233. if (!lua_interface)
  2234. return 0;
  2235. Spawn* spawn = lua_interface->GetSpawn(state);
  2236. if (spawn) {
  2237. lua_interface->SetInt32Value(state, spawn->GetTotalPowerBase());
  2238. return 1;
  2239. }
  2240. return 0;
  2241. }
  2242. int EQ2Emu_lua_GetDistance(lua_State* state) {
  2243. if (!lua_interface)
  2244. return 0;
  2245. Spawn* spawn = lua_interface->GetSpawn(state);
  2246. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  2247. bool include_radius = lua_interface->GetInt8Value(state, 3) == 1;
  2248. if (spawn && spawn2) {
  2249. float distance = spawn->GetDistance(spawn2, false, include_radius);
  2250. lua_interface->SetFloatValue(state, distance);
  2251. return 1;
  2252. }
  2253. return 0;
  2254. }
  2255. int EQ2Emu_lua_GetX(lua_State* state) {
  2256. if (!lua_interface)
  2257. return 0;
  2258. Spawn* spawn = lua_interface->GetSpawn(state);
  2259. if (spawn) {
  2260. lua_interface->SetFloatValue(state, spawn->GetX());
  2261. return 1;
  2262. }
  2263. return 0;
  2264. }
  2265. int EQ2Emu_lua_GetY(lua_State* state) {
  2266. if (!lua_interface)
  2267. return 0;
  2268. Spawn* spawn = lua_interface->GetSpawn(state);
  2269. if (spawn) {
  2270. lua_interface->SetFloatValue(state, spawn->GetY());
  2271. return 1;
  2272. }
  2273. return 0;
  2274. }
  2275. int EQ2Emu_lua_GetZ(lua_State* state) {
  2276. if (!lua_interface)
  2277. return 0;
  2278. Spawn* spawn = lua_interface->GetSpawn(state);
  2279. if (spawn) {
  2280. lua_interface->SetFloatValue(state, spawn->GetZ());
  2281. return 1;
  2282. }
  2283. return 0;
  2284. }
  2285. int EQ2Emu_lua_GetHeading(lua_State* state) {
  2286. if (!lua_interface)
  2287. return 0;
  2288. Spawn* spawn = lua_interface->GetSpawn(state);
  2289. if (spawn) {
  2290. lua_interface->SetFloatValue(state, spawn->GetHeading());
  2291. return 1;
  2292. }
  2293. return 0;
  2294. }
  2295. int EQ2Emu_lua_GetModelType(lua_State* state) {
  2296. if (!lua_interface)
  2297. return 0;
  2298. Spawn* spawn = lua_interface->GetSpawn(state);
  2299. if (spawn) {
  2300. lua_interface->SetInt32Value(state, spawn->GetModelType());
  2301. return 1;
  2302. }
  2303. return 0;
  2304. }
  2305. int EQ2Emu_lua_GetSpeed(lua_State* state) {
  2306. if (!lua_interface)
  2307. return 0;
  2308. Spawn* spawn = lua_interface->GetSpawn(state);
  2309. if (spawn) {
  2310. lua_interface->SetFloatValue(state, spawn->GetSpeed());
  2311. return 1;
  2312. }
  2313. return 0;
  2314. }
  2315. int EQ2Emu_lua_HasMoved(lua_State* state) {
  2316. if (!lua_interface)
  2317. return 0;
  2318. Spawn* spawn = lua_interface->GetSpawn(state);
  2319. if (spawn && spawn->IsEntity()) {
  2320. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->HasMoved(false));
  2321. return 1;
  2322. }
  2323. return 0;
  2324. }
  2325. int EQ2Emu_lua_GetInt(lua_State* state) {
  2326. if (!lua_interface)
  2327. return 0;
  2328. Spawn* spawn = lua_interface->GetSpawn(state);
  2329. if (spawn && spawn->IsEntity()) {
  2330. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetInt());
  2331. return 1;
  2332. }
  2333. return 0;
  2334. }
  2335. int EQ2Emu_lua_GetWis(lua_State* state) {
  2336. if (!lua_interface)
  2337. return 0;
  2338. Spawn* spawn = lua_interface->GetSpawn(state);
  2339. if (spawn && spawn->IsEntity()) {
  2340. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetWis());
  2341. return 1;
  2342. }
  2343. return 0;
  2344. }
  2345. int EQ2Emu_lua_GetSta(lua_State* state) {
  2346. if (!lua_interface)
  2347. return 0;
  2348. Spawn* spawn = lua_interface->GetSpawn(state);
  2349. if (spawn && spawn->IsEntity()) {
  2350. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetSta());
  2351. return 1;
  2352. }
  2353. return 0;
  2354. }
  2355. int EQ2Emu_lua_GetStr(lua_State* state) {
  2356. if (!lua_interface)
  2357. return 0;
  2358. Spawn* spawn = lua_interface->GetSpawn(state);
  2359. if (spawn && spawn->IsEntity()) {
  2360. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStr());
  2361. return 1;
  2362. }
  2363. return 0;
  2364. }
  2365. int EQ2Emu_lua_GetAgi(lua_State* state) {
  2366. if (!lua_interface)
  2367. return 0;
  2368. Spawn* spawn = lua_interface->GetSpawn(state);
  2369. if (spawn && spawn->IsEntity()) {
  2370. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetAgi());
  2371. return 1;
  2372. }
  2373. return 0;
  2374. }
  2375. int EQ2Emu_lua_GetIntBase(lua_State* state) {
  2376. if (!lua_interface)
  2377. return 0;
  2378. Spawn* spawn = lua_interface->GetSpawn(state);
  2379. if (spawn && spawn->IsEntity()) {
  2380. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetIntBase());
  2381. return 1;
  2382. }
  2383. return 0;
  2384. }
  2385. int EQ2Emu_lua_GetWisBase(lua_State* state) {
  2386. if (!lua_interface)
  2387. return 0;
  2388. Spawn* spawn = lua_interface->GetSpawn(state);
  2389. if (spawn && spawn->IsEntity()) {
  2390. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetWisBase());
  2391. return 1;
  2392. }
  2393. return 0;
  2394. }
  2395. int EQ2Emu_lua_GetStaBase(lua_State* state) {
  2396. if (!lua_interface)
  2397. return 0;
  2398. Spawn* spawn = lua_interface->GetSpawn(state);
  2399. if (spawn && spawn->IsEntity()) {
  2400. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStaBase());
  2401. return 1;
  2402. }
  2403. return 0;
  2404. }
  2405. int EQ2Emu_lua_GetStrBase(lua_State* state) {
  2406. if (!lua_interface)
  2407. return 0;
  2408. Spawn* spawn = lua_interface->GetSpawn(state);
  2409. if (spawn && spawn->IsEntity()) {
  2410. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStrBase());
  2411. return 1;
  2412. }
  2413. return 0;
  2414. }
  2415. int EQ2Emu_lua_GetAgiBase(lua_State* state) {
  2416. if (!lua_interface)
  2417. return 0;
  2418. Spawn* spawn = lua_interface->GetSpawn(state);
  2419. if (spawn && spawn->IsEntity()) {
  2420. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetAgiBase());
  2421. return 1;
  2422. }
  2423. return 0;
  2424. }
  2425. int EQ2Emu_lua_SetStepComplete(lua_State* state) {
  2426. if (!lua_interface)
  2427. return 0;
  2428. Spawn* player = lua_interface->GetSpawn(state);
  2429. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2430. int32 step = lua_interface->GetInt32Value(state, 3);
  2431. if (player && player->IsPlayer() && quest_id > 0 && step > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  2432. Client* client = player->GetZone()->GetClientBySpawn(player);
  2433. if (client)
  2434. client->AddPendingQuestUpdate(quest_id, step);
  2435. }
  2436. return 0;
  2437. }
  2438. int EQ2Emu_lua_AddStepProgress(lua_State* state) {
  2439. Spawn* player = lua_interface->GetSpawn(state);
  2440. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2441. int32 step = lua_interface->GetInt32Value(state, 3);
  2442. int32 progress = lua_interface->GetInt32Value(state, 4);
  2443. if (player && player->IsPlayer() && quest_id > 0 && step > 0 && progress > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  2444. Client* client = player->GetZone()->GetClientBySpawn(player);
  2445. if (client)
  2446. client->AddPendingQuestUpdate(quest_id, step, progress);
  2447. }
  2448. return 0;
  2449. }
  2450. int EQ2Emu_lua_GetTaskGroupStep(lua_State* state) {
  2451. if (!lua_interface)
  2452. return 0;
  2453. Spawn* player = lua_interface->GetSpawn(state);
  2454. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2455. if (player && player->IsPlayer() && quest_id > 0) {
  2456. lua_interface->SetInt32Value(state, ((Player*)player)->GetTaskGroupStep(quest_id));
  2457. return 1;
  2458. }
  2459. return 0;
  2460. }
  2461. int EQ2Emu_lua_QuestStepIsComplete(lua_State* state) {
  2462. if (!lua_interface)
  2463. return 0;
  2464. Spawn* player = lua_interface->GetSpawn(state);
  2465. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2466. int32 step_id = lua_interface->GetInt32Value(state, 3);
  2467. if (player && player->IsPlayer() && quest_id > 0) {
  2468. lua_interface->SetBooleanValue(state, ((Player*)player)->GetQuestStepComplete(quest_id, step_id));
  2469. return 1;
  2470. }
  2471. return 0;
  2472. }
  2473. int EQ2Emu_lua_GetQuestStep(lua_State* state) {
  2474. if (!lua_interface)
  2475. return 0;
  2476. Spawn* player = lua_interface->GetSpawn(state);
  2477. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2478. if (player && player->IsPlayer() && quest_id > 0) {
  2479. lua_interface->SetInt32Value(state, ((Player*)player)->GetQuestStep(quest_id));
  2480. return 1;
  2481. }
  2482. return 0;
  2483. }
  2484. int EQ2Emu_lua_RegisterQuest(lua_State* state) {
  2485. if (!lua_interface)
  2486. return 0;
  2487. Quest* quest = lua_interface->GetQuest(state);
  2488. string name = lua_interface->GetStringValue(state, 2);
  2489. string type = lua_interface->GetStringValue(state, 3);
  2490. string zone = lua_interface->GetStringValue(state, 4);
  2491. int16 level = lua_interface->GetInt16Value(state, 5);
  2492. string description = lua_interface->GetStringValue(state, 6);
  2493. bool load = true;
  2494. if (!quest) {
  2495. lua_interface->LogError("%s: Quest not given in RegisterQuest!", lua_interface->GetScriptName(state));
  2496. load = false;
  2497. }
  2498. if (load && name.length() == 0) {
  2499. lua_interface->LogError("%s: Name not given in RegisterQuest!", lua_interface->GetScriptName(state));
  2500. load = false;
  2501. }
  2502. if (load && type.length() == 0) {
  2503. lua_interface->LogError("%s: Type not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  2504. load = false;
  2505. }
  2506. if (load && zone.length() == 0) {
  2507. lua_interface->LogError("%s: Zone not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  2508. load = false;
  2509. }
  2510. if (load && description.length() == 0) {
  2511. lua_interface->LogError("%s: Description not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  2512. load = false;
  2513. }
  2514. if (load && level == 0) {
  2515. lua_interface->LogError("%s: Level not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  2516. load = false;
  2517. }
  2518. if (load)
  2519. quest->RegisterQuest(name, type, zone, level, description);
  2520. return 0;
  2521. }
  2522. int EQ2Emu_lua_SetQuestPrereqLevel(lua_State* state) {
  2523. if (!lua_interface)
  2524. return 0;
  2525. Quest* quest = lua_interface->GetQuest(state);
  2526. if (quest) {
  2527. int8 level = lua_interface->GetInt16Value(state, 2);
  2528. quest->SetPrereqLevel(level);
  2529. }
  2530. return 0;
  2531. }
  2532. int EQ2Emu_lua_AddQuestPrereqQuest(lua_State* state) {
  2533. if (!lua_interface)
  2534. return 0;
  2535. Quest* quest = lua_interface->GetQuest(state);
  2536. if (quest) {
  2537. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2538. quest->AddPrereqQuest(quest_id);
  2539. }
  2540. return 0;
  2541. }
  2542. int EQ2Emu_lua_AddQuestPrereqItem(lua_State* state) {
  2543. if (!lua_interface)
  2544. return 0;
  2545. Quest* quest = lua_interface->GetQuest(state);
  2546. if (quest) {
  2547. int32 item_id = lua_interface->GetInt32Value(state, 2);
  2548. int8 quantity = lua_interface->GetInt32Value(state, 3);
  2549. if (quantity == 0)
  2550. quantity = 1;
  2551. Item* master_item = master_item_list.GetItem(item_id);
  2552. if (master_item) {
  2553. Item* item = new Item(master_item);
  2554. item->details.count = quantity;
  2555. quest->AddPrereqItem(item);
  2556. }
  2557. }
  2558. return 0;
  2559. }
  2560. int EQ2Emu_lua_HasQuest(lua_State* state) {
  2561. if (!lua_interface)
  2562. return 0;
  2563. Spawn* player = lua_interface->GetSpawn(state);
  2564. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2565. if (player && player->IsPlayer() && quest_id > 0) {
  2566. lua_interface->SetBooleanValue(state, (((Player*)player)->player_quests.count(quest_id) > 0));
  2567. return 1;
  2568. }
  2569. return 0;
  2570. }
  2571. int EQ2Emu_lua_QuestReturnNPC(lua_State* state) {
  2572. if (!lua_interface)
  2573. return 0;
  2574. Quest* quest = lua_interface->GetQuest(state);
  2575. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  2576. if (quest && spawn_id > 0)
  2577. quest->SetQuestReturnNPC(spawn_id);
  2578. return 0;
  2579. }
  2580. int EQ2Emu_lua_AddTimer(lua_State* state) {
  2581. if (!lua_interface)
  2582. return 0;
  2583. Spawn* spawn = lua_interface->GetSpawn(state);
  2584. if (!spawn) {
  2585. lua_interface->LogError("%s: LUA AddTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  2586. return 0;
  2587. }
  2588. int32 time = lua_interface->GetInt32Value(state, 2);
  2589. if (time <= 0) {
  2590. lua_interface->LogError("%s: LUA AddTimer command error: time is not set", lua_interface->GetScriptName(state));
  2591. return 0;
  2592. }
  2593. string function = lua_interface->GetStringValue(state, 3);
  2594. if (function.length() == 0) {
  2595. lua_interface->LogError("%s: LUA AddTimer command error: function is not set", lua_interface->GetScriptName(state));
  2596. return 0;
  2597. }
  2598. int32 max_count = lua_interface->GetInt32Value(state, 4);
  2599. Spawn* player = lua_interface->GetSpawn(state, 5);
  2600. SpawnScriptTimer* timer = new SpawnScriptTimer;
  2601. timer->timer = Timer::GetCurrentTime2() + time;
  2602. timer->function = function;
  2603. timer->spawn = spawn->GetID();
  2604. timer->player = player ? player->GetID() : 0;
  2605. if (max_count == 0)
  2606. max_count = 1;
  2607. timer->max_count = max_count;
  2608. timer->current_count = 0;
  2609. spawn->GetZone()->AddSpawnScriptTimer(timer);
  2610. return 0;
  2611. }
  2612. int EQ2Emu_lua_GetQuest(lua_State* state) {
  2613. if (!lua_interface)
  2614. return 0;
  2615. Spawn* player = lua_interface->GetSpawn(state);
  2616. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2617. if (player && player->IsPlayer() && quest_id > 0) {
  2618. lua_interface->SetQuestValue(state, ((Player*)player)->player_quests[quest_id]);
  2619. return 1;
  2620. }
  2621. return 0;
  2622. }
  2623. int EQ2Emu_lua_QuestIsComplete(lua_State* state) {
  2624. if (!lua_interface)
  2625. return 0;
  2626. Spawn* player = lua_interface->GetSpawn(state);
  2627. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2628. if (player && player->IsPlayer() && quest_id > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  2629. Quest* quest = ((Player*)player)->player_quests[quest_id];
  2630. if (quest)
  2631. lua_interface->SetBooleanValue(state, quest->GetCompleted());
  2632. return 1;
  2633. }
  2634. return 0;
  2635. }
  2636. int EQ2Emu_lua_HasCompletedQuest(lua_State* state) {
  2637. if (!lua_interface)
  2638. return 0;
  2639. Spawn* player = lua_interface->GetSpawn(state);
  2640. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2641. if (player && player->IsPlayer() && quest_id > 0) {
  2642. lua_interface->SetBooleanValue(state, (((Player*)player)->GetCompletedQuest(quest_id) != 0));
  2643. return 1;
  2644. }
  2645. return 0;
  2646. }
  2647. int EQ2Emu_lua_ProvidesQuest(lua_State* state) {
  2648. if (!lua_interface)
  2649. return 0;
  2650. Spawn* npc = lua_interface->GetSpawn(state);
  2651. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2652. if (npc && !npc->IsPlayer() && quest_id > 0)
  2653. npc->AddProvidedQuest(quest_id);
  2654. return 0;
  2655. }
  2656. int EQ2Emu_lua_OfferQuest(lua_State* state) {
  2657. if (!lua_interface)
  2658. return 0;
  2659. Spawn* npc = lua_interface->GetSpawn(state);
  2660. Spawn* player = lua_interface->GetSpawn(state, 2);
  2661. int32 quest_id = lua_interface->GetInt32Value(state, 3);
  2662. /* NPC is allowed to be null */
  2663. if (player && player->IsPlayer() && quest_id > 0) {
  2664. Quest* master_quest = master_quest_list.GetQuest(quest_id);
  2665. if (master_quest) {
  2666. Client* client = player->GetZone()->GetClientBySpawn(player);
  2667. Quest* quest = new Quest(master_quest);
  2668. if (client && quest) {
  2669. client->AddPendingQuest(quest);
  2670. if (npc)
  2671. quest->SetQuestGiver(npc->GetDatabaseID());
  2672. else
  2673. quest->SetQuestGiver(0);
  2674. }
  2675. }
  2676. }
  2677. return 0;
  2678. }
  2679. int EQ2Emu_lua_AddQuestPrereqClass(lua_State* state) {
  2680. if (!lua_interface)
  2681. return 0;
  2682. Quest* quest = lua_interface->GetQuest(state);
  2683. if (quest) {
  2684. int8 class_id = lua_interface->GetInt8Value(state, 2);
  2685. quest->AddPrereqClass(class_id);
  2686. }
  2687. return 0;
  2688. }
  2689. int EQ2Emu_lua_AddQuestPrereqRace(lua_State* state) {
  2690. if (!lua_interface)
  2691. return 0;
  2692. Quest* quest = lua_interface->GetQuest(state);
  2693. if (quest) {
  2694. int8 race = lua_interface->GetInt8Value(state, 2);
  2695. quest->AddPrereqRace(race);
  2696. }
  2697. return 0;
  2698. }
  2699. int EQ2Emu_lua_AddQuestPrereqModelType(lua_State* state) {
  2700. if (!lua_interface)
  2701. return 0;
  2702. Quest* quest = lua_interface->GetQuest(state);
  2703. if (quest) {
  2704. int16 model_type = lua_interface->GetInt16Value(state, 2);
  2705. quest->AddPrereqModelType(model_type);
  2706. }
  2707. return 0;
  2708. }
  2709. int EQ2Emu_lua_AddQuestPrereqTradeskillLevel(lua_State* state) {
  2710. if (!lua_interface)
  2711. return 0;
  2712. Quest* quest = lua_interface->GetQuest(state);
  2713. if (!quest) {
  2714. lua_interface->LogError("%s: LUA AddQuestPrereqTradeskillLevel command error: quest is not valid", lua_interface->GetScriptName(state));
  2715. return 0;
  2716. }
  2717. int8 level = lua_interface->GetInt8Value(state, 2);
  2718. quest->SetPrereqTSLevel(level);
  2719. return 0;
  2720. }
  2721. int EQ2Emu_lua_AddQuestPrereqTradeskillClass(lua_State* state) {
  2722. if (!lua_interface)
  2723. return 0;
  2724. Quest* quest = lua_interface->GetQuest(state);
  2725. if (!quest) {
  2726. lua_interface->LogError("%s: LUA AddQuestPrereqTradeskillClass command error: quest is not valid", lua_interface->GetScriptName(state));
  2727. return 0;
  2728. }
  2729. int8 class_id = lua_interface->GetInt8Value(state, 2);
  2730. quest->AddPrereqTradeskillClass(class_id);
  2731. return 0;
  2732. }
  2733. int EQ2Emu_lua_AddQuestPrereqFaction(lua_State* state) {
  2734. if (!lua_interface)
  2735. return 0;
  2736. Quest* quest = lua_interface->GetQuest(state);
  2737. if (quest) {
  2738. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  2739. sint32 min = lua_interface->GetSInt32Value(state, 3);
  2740. sint32 max = lua_interface->GetSInt32Value(state, 4);
  2741. quest->AddPrereqFaction(faction_id, min, max);
  2742. }
  2743. return 0;
  2744. }
  2745. int EQ2Emu_lua_AddQuestSelectableRewardItem(lua_State* state) {
  2746. if (!lua_interface)
  2747. return 0;
  2748. Quest* quest = lua_interface->GetQuest(state);
  2749. if (quest) {
  2750. int32 item_id = lua_interface->GetInt32Value(state, 2);
  2751. int8 quantity = lua_interface->GetInt8Value(state, 3);
  2752. if (quantity == 0)
  2753. quantity = 1;
  2754. Item* master_item = master_item_list.GetItem(item_id);
  2755. if (master_item) {
  2756. Item* item = new Item(master_item);
  2757. item->details.count = quantity;
  2758. quest->AddSelectableRewardItem(item);
  2759. }
  2760. }
  2761. return 0;
  2762. }
  2763. int EQ2Emu_lua_AddQuestRewardItem(lua_State* state) {
  2764. if (!lua_interface)
  2765. return 0;
  2766. Quest* quest = lua_interface->GetQuest(state);
  2767. if (quest) {
  2768. int32 item_id = lua_interface->GetInt32Value(state, 2);
  2769. int8 quantity = lua_interface->GetInt32Value(state, 3);
  2770. if (quantity == 0)
  2771. quantity = 1;
  2772. Item* master_item = master_item_list.GetItem(item_id);
  2773. if (master_item) {
  2774. Item* item = new Item(master_item);
  2775. item->details.count = quantity;
  2776. quest->AddRewardItem(item);
  2777. }
  2778. }
  2779. return 0;
  2780. }
  2781. int EQ2Emu_lua_AddQuestRewardCoin(lua_State* state) {
  2782. if (!lua_interface)
  2783. return 0;
  2784. Quest* quest = lua_interface->GetQuest(state);
  2785. if (quest) {
  2786. int32 copper = lua_interface->GetInt32Value(state, 2);
  2787. int32 silver = lua_interface->GetInt32Value(state, 3);
  2788. int32 gold = lua_interface->GetInt32Value(state, 4);
  2789. int32 plat = lua_interface->GetInt32Value(state, 5);
  2790. quest->AddRewardCoins(copper, silver, gold, plat);
  2791. }
  2792. return 0;
  2793. }
  2794. int EQ2Emu_lua_AddQuestRewardFaction(lua_State* state) {
  2795. if (!lua_interface)
  2796. return 0;
  2797. Quest* quest = lua_interface->GetQuest(state);
  2798. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  2799. sint32 amount = lua_interface->GetSInt32Value(state, 3);
  2800. if (quest && faction_id > 0 && amount != 0)
  2801. quest->AddRewardFaction(faction_id, amount);
  2802. return 0;
  2803. }
  2804. int EQ2Emu_lua_SetQuestRewardStatus(lua_State* state) {
  2805. if (!lua_interface)
  2806. return 0;
  2807. Quest* quest = lua_interface->GetQuest(state);
  2808. if (quest) {
  2809. int32 status = lua_interface->GetInt32Value(state, 2);
  2810. quest->SetRewardStatus(status);
  2811. }
  2812. return 0;
  2813. }
  2814. int EQ2Emu_lua_SetQuestRewardComment(lua_State* state) {
  2815. if (!lua_interface)
  2816. return 0;
  2817. Quest* quest = lua_interface->GetQuest(state);
  2818. if (quest) {
  2819. string comment = lua_interface->GetStringValue(state, 2);
  2820. quest->SetRewardComment(comment);
  2821. }
  2822. return 0;
  2823. }
  2824. int EQ2Emu_lua_SetQuestRewardExp(lua_State* state) {
  2825. if (!lua_interface)
  2826. return 0;
  2827. Quest* quest = lua_interface->GetQuest(state);
  2828. if (quest) {
  2829. int32 exp = lua_interface->GetInt32Value(state, 2);
  2830. quest->SetRewardXP(exp);
  2831. }
  2832. return 0;
  2833. }
  2834. int EQ2Emu_lua_AddQuestStep(lua_State* state) {
  2835. Quest* quest = lua_interface->GetQuest(state);
  2836. if (quest) {
  2837. int32 step = lua_interface->GetInt32Value(state, 2);
  2838. string description = lua_interface->GetStringValue(state, 3);
  2839. int32 quantity = lua_interface->GetInt32Value(state, 4);
  2840. float percentage = lua_interface->GetFloatValue(state, 5);
  2841. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  2842. int16 icon = lua_interface->GetInt16Value(state, 7);
  2843. int32 usableitemid = lua_interface->GetInt32Value(state, 8);
  2844. const char* taskgroup = 0;
  2845. if (str_taskgroup.length() > 0)
  2846. taskgroup = str_taskgroup.c_str();
  2847. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_NORMAL, description, 0, quantity, taskgroup, 0, 0, percentage, usableitemid);
  2848. if (quest_step && icon && quantity > 0)
  2849. quest_step->SetIcon(icon);
  2850. }
  2851. return 0;
  2852. }
  2853. int EQ2Emu_lua_AddQuestStepKill(lua_State* state) {
  2854. if (!lua_interface)
  2855. return 0;
  2856. Quest* quest = lua_interface->GetQuest(state);
  2857. if (quest) {
  2858. int32 step = lua_interface->GetInt32Value(state, 2);
  2859. string description = lua_interface->GetStringValue(state, 3);
  2860. int32 quantity = lua_interface->GetInt32Value(state, 4);
  2861. float percentage = lua_interface->GetFloatValue(state, 5);
  2862. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  2863. int16 icon = lua_interface->GetInt16Value(state, 7);
  2864. const char* taskgroup = 0;
  2865. if (str_taskgroup.length() > 0)
  2866. taskgroup = str_taskgroup.c_str();
  2867. int32 npc_id = 0;
  2868. vector<int32>* ids = 0;
  2869. Spawn* spawn = nullptr;
  2870. int i = 0;
  2871. while ((npc_id = lua_interface->GetInt32Value(state, 8 + i))) {
  2872. if (ids == 0)
  2873. ids = new vector<int32>;
  2874. ids->push_back(npc_id);
  2875. i++;
  2876. }
  2877. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_KILL, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  2878. if (quest_step && icon > 0 && quantity > 0)
  2879. quest_step->SetIcon(icon);
  2880. }
  2881. return 0;
  2882. }
  2883. int EQ2Emu_lua_AddQuestStepChat(lua_State* state) {
  2884. if (!lua_interface)
  2885. return 0;
  2886. Quest* quest = lua_interface->GetQuest(state);
  2887. if (quest) {
  2888. int32 step = lua_interface->GetInt32Value(state, 2);
  2889. string description = lua_interface->GetStringValue(state, 3);
  2890. int32 quantity = lua_interface->GetInt32Value(state, 4);
  2891. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  2892. int16 icon = lua_interface->GetInt16Value(state, 6);
  2893. const char* taskgroup = 0;
  2894. if (str_taskgroup.length() > 0)
  2895. taskgroup = str_taskgroup.c_str();
  2896. int32 npc_id = 0;
  2897. vector<int32>* ids = 0;
  2898. int i = 0;
  2899. while ((npc_id = lua_interface->GetInt32Value(state, 7 + i))) {
  2900. if (ids == 0)
  2901. ids = new vector<int32>;
  2902. ids->push_back(npc_id);
  2903. i++;
  2904. }
  2905. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_CHAT, description, ids, quantity, taskgroup);
  2906. if (quest_step && icon > 0)
  2907. quest_step->SetIcon(icon);
  2908. if (quest->GetPlayer()) {
  2909. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  2910. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  2911. }
  2912. }
  2913. return 0;
  2914. }
  2915. int EQ2Emu_lua_AddQuestStepObtainItem(lua_State* state) {
  2916. if (!lua_interface)
  2917. return 0;
  2918. Quest* quest = lua_interface->GetQuest(state);
  2919. if (quest) {
  2920. int32 step = lua_interface->GetInt32Value(state, 2);
  2921. string description = lua_interface->GetStringValue(state, 3);
  2922. int32 quantity = lua_interface->GetInt32Value(state, 4);
  2923. float percentage = lua_interface->GetFloatValue(state, 5);
  2924. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  2925. int16 icon = lua_interface->GetInt16Value(state, 7);
  2926. const char* taskgroup = 0;
  2927. if (str_taskgroup.length() > 0)
  2928. taskgroup = str_taskgroup.c_str();
  2929. int32 item_id = 0;
  2930. vector<int32>* ids = 0;
  2931. int i = 0;
  2932. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  2933. if (ids == 0)
  2934. ids = new vector<int32>;
  2935. ids->push_back(item_id);
  2936. i++;
  2937. }
  2938. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_OBTAIN_ITEM, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  2939. if (quest_step && icon > 0 && quantity > 0)
  2940. quest_step->SetIcon(icon);
  2941. }
  2942. return 0;
  2943. }
  2944. int EQ2Emu_lua_AddQuestStepLocation(lua_State* state) {
  2945. if (!lua_interface)
  2946. return 0;
  2947. Quest* quest = lua_interface->GetQuest(state);
  2948. if (quest) {
  2949. int32 step = lua_interface->GetInt32Value(state, 2);
  2950. string description = lua_interface->GetStringValue(state, 3);
  2951. float max_variation = lua_interface->GetFloatValue(state, 4);
  2952. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  2953. int16 icon = lua_interface->GetInt16Value(state, 6);
  2954. const char* taskgroup = 0;
  2955. if (str_taskgroup.length() > 0)
  2956. taskgroup = str_taskgroup.c_str();
  2957. vector<Location>* locations = 0;
  2958. int i = 7;
  2959. while (true) {
  2960. Location loc;
  2961. loc.x = lua_interface->GetFloatValue(state, i);
  2962. loc.y = lua_interface->GetFloatValue(state, i + 1);
  2963. loc.z = lua_interface->GetFloatValue(state, i + 2);
  2964. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  2965. break;
  2966. if (locations == 0)
  2967. locations = new vector<Location>;
  2968. locations->push_back(loc);
  2969. i += 3;
  2970. }
  2971. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  2972. if (quest_step && icon > 0)
  2973. quest_step->SetIcon(icon);
  2974. }
  2975. return 0;
  2976. }
  2977. int EQ2Emu_lua_AddQuestUsableItem(lua_State* state) {
  2978. if (!lua_interface)
  2979. return 0;
  2980. Quest* quest = lua_interface->GetQuest(state);
  2981. if (quest) {
  2982. int32 step = lua_interface->GetInt32Value(state, 2);
  2983. string description = lua_interface->GetStringValue(state, 3);
  2984. float max_variation = lua_interface->GetFloatValue(state, 4);
  2985. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  2986. int16 icon = lua_interface->GetInt16Value(state, 6);
  2987. const char* taskgroup = 0;
  2988. if (str_taskgroup.length() > 0)
  2989. taskgroup = str_taskgroup.c_str();
  2990. vector<Location>* locations = 0;
  2991. int i = 7;
  2992. while (true) {
  2993. Location loc;
  2994. loc.x = lua_interface->GetFloatValue(state, i);
  2995. loc.y = lua_interface->GetFloatValue(state, i + 1);
  2996. loc.z = lua_interface->GetFloatValue(state, i + 2);
  2997. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  2998. break;
  2999. if (locations == 0)
  3000. locations = new vector<Location>;
  3001. locations->push_back(loc);
  3002. i += 3;
  3003. }
  3004. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  3005. if (quest_step && icon > 0)
  3006. quest_step->SetIcon(icon);
  3007. }
  3008. return 0;
  3009. }
  3010. int EQ2Emu_lua_AddQuestStepSpell(lua_State* state) {
  3011. Quest* quest = lua_interface->GetQuest(state);
  3012. if (quest) {
  3013. int32 step = lua_interface->GetInt32Value(state, 2);
  3014. string description = lua_interface->GetStringValue(state, 3);
  3015. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3016. float percentage = lua_interface->GetFloatValue(state, 5);
  3017. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3018. int16 icon = lua_interface->GetInt16Value(state, 7);
  3019. const char* taskgroup = 0;
  3020. if (str_taskgroup.length() > 0)
  3021. taskgroup = str_taskgroup.c_str();
  3022. int32 spell_id = 0;
  3023. vector<int32>* ids = 0;
  3024. int i = 0;
  3025. while ((spell_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3026. if (ids == 0)
  3027. ids = new vector<int32>;
  3028. ids->push_back(spell_id);
  3029. i++;
  3030. }
  3031. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_SPELL, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3032. if (quest_step && icon > 0 && quantity > 0)
  3033. quest_step->SetIcon(icon);
  3034. }
  3035. return 0;
  3036. }
  3037. int EQ2Emu_lua_AddQuestStepCraft(lua_State* state) {
  3038. if (!lua_interface)
  3039. return 0;
  3040. Quest* quest = lua_interface->GetQuest(state);
  3041. if (quest) {
  3042. int32 step = lua_interface->GetInt32Value(state, 2);
  3043. string description = lua_interface->GetStringValue(state, 3);
  3044. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3045. float percentage = lua_interface->GetFloatValue(state, 5);
  3046. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3047. int16 icon = lua_interface->GetInt16Value(state, 7);
  3048. const char* taskgroup = 0;
  3049. if (str_taskgroup.length() > 0)
  3050. taskgroup = str_taskgroup.c_str();
  3051. int32 item_id = 0;
  3052. vector<int32>* ids = 0;
  3053. int i = 0;
  3054. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3055. if (ids == 0)
  3056. ids = new vector<int32>;
  3057. ids->push_back(item_id);
  3058. i++;
  3059. }
  3060. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_CRAFT, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3061. if (quest_step && icon > 0 && quantity > 0)
  3062. quest_step->SetIcon(icon);
  3063. }
  3064. return 0;
  3065. }
  3066. int EQ2Emu_lua_AddQuestStepHarvest(lua_State* state) {
  3067. if (!lua_interface)
  3068. return 0;
  3069. Quest* quest = lua_interface->GetQuest(state);
  3070. if (quest) {
  3071. int32 step = lua_interface->GetInt32Value(state, 2);
  3072. string description = lua_interface->GetStringValue(state, 3);
  3073. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3074. float percentage = lua_interface->GetFloatValue(state, 5);
  3075. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3076. int16 icon = lua_interface->GetInt16Value(state, 7);
  3077. const char* taskgroup = 0;
  3078. if (str_taskgroup.length() > 0)
  3079. taskgroup = str_taskgroup.c_str();
  3080. int32 item_id = 0;
  3081. vector<int32>* ids = 0;
  3082. int i = 0;
  3083. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3084. if (ids == 0)
  3085. ids = new vector<int32>;
  3086. ids->push_back(item_id);
  3087. i++;
  3088. }
  3089. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_HARVEST, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3090. if (quest_step && icon > 0 && quantity > 0)
  3091. quest_step->SetIcon(icon);
  3092. }
  3093. return 0;
  3094. }
  3095. int EQ2Emu_lua_SetQuestCompleteAction(lua_State* state) {
  3096. if (!lua_interface)
  3097. return 0;
  3098. Quest* quest = lua_interface->GetQuest(state);
  3099. if (quest) {
  3100. string action = lua_interface->GetStringValue(state, 2);
  3101. if (action.length() > 0)
  3102. quest->SetCompleteAction(action);
  3103. }
  3104. return 0;
  3105. }
  3106. int EQ2Emu_lua_AddQuestStepCompleteAction(lua_State* state) {
  3107. if (!lua_interface)
  3108. return 0;
  3109. Quest* quest = lua_interface->GetQuest(state);
  3110. if (quest) {
  3111. int32 step = lua_interface->GetInt32Value(state, 2);
  3112. string action = lua_interface->GetStringValue(state, 3);
  3113. if (step > 0 && action.length() > 0)
  3114. quest->AddCompleteAction(step, action);
  3115. }
  3116. return 0;
  3117. }
  3118. int EQ2Emu_lua_AddQuestStepProgressAction(lua_State* state) {
  3119. if (!lua_interface)
  3120. return 0;
  3121. Quest* quest = lua_interface->GetQuest(state);
  3122. if (quest) {
  3123. int32 step = lua_interface->GetInt32Value(state, 2);
  3124. string action = lua_interface->GetStringValue(state, 3);
  3125. if (step > 0 && action.length() > 0)
  3126. quest->AddProgressAction(step, action);
  3127. }
  3128. return 0;
  3129. }
  3130. int EQ2Emu_lua_UpdateQuestDescription(lua_State* state) {
  3131. if (!lua_interface)
  3132. return 0;
  3133. Quest* quest = lua_interface->GetQuest(state);
  3134. string description = lua_interface->GetStringValue(state, 2);
  3135. if (quest && description.length() > 0)
  3136. quest->SetDescription(description);
  3137. return 0;
  3138. }
  3139. int EQ2Emu_lua_SetCompletedDescription(lua_State* state) {
  3140. if (!lua_interface)
  3141. return 0;
  3142. Quest* quest = lua_interface->GetQuest(state);
  3143. string description = lua_interface->GetStringValue(state, 2);
  3144. if (quest && description.length() > 0)
  3145. quest->SetCompletedDescription(description);
  3146. return 0;
  3147. }
  3148. int EQ2Emu_lua_UpdateQuestTaskGroupDescription(lua_State* state) {
  3149. if (!lua_interface)
  3150. return 0;
  3151. Quest* quest = lua_interface->GetQuest(state);
  3152. int32 step = lua_interface->GetInt32Value(state, 2);
  3153. string description = lua_interface->GetStringValue(state, 3);
  3154. bool display_bullets = (lua_interface->GetInt8Value(state, 4) == 1);
  3155. if (quest && step > 0 && description.length() > 0) {
  3156. quest->SetTaskGroupDescription(step, description, display_bullets);
  3157. if (quest->GetPlayer()) {
  3158. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3159. if (client)
  3160. client->SendQuestUpdateStep(quest, step, false);
  3161. }
  3162. }
  3163. return 0;
  3164. }
  3165. int EQ2Emu_lua_UpdateQuestStepDescription(lua_State* state) {
  3166. if (!lua_interface)
  3167. return 0;
  3168. Quest* quest = lua_interface->GetQuest(state);
  3169. int32 step = lua_interface->GetInt32Value(state, 2);
  3170. string description = lua_interface->GetStringValue(state, 3);
  3171. if (quest && step > 0 && description.length() > 0) {
  3172. quest->SetStepDescription(step, description);
  3173. if (quest->GetPlayer()) {
  3174. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3175. if (client)
  3176. client->SendQuestUpdateStep(quest, step);
  3177. }
  3178. }
  3179. return 0;
  3180. }
  3181. int EQ2Emu_lua_UpdateQuestZone(lua_State* state) {
  3182. Quest* quest = lua_interface->GetQuest(state);
  3183. string zone = lua_interface->GetStringValue(state, 2);
  3184. if (quest && zone.length() > 0)
  3185. quest->SetZone(zone);
  3186. return 0;
  3187. }
  3188. int EQ2Emu_lua_GiveQuestReward(lua_State* state) {
  3189. if (!lua_interface)
  3190. return 0;
  3191. Quest* quest = lua_interface->GetQuest(state);
  3192. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  3193. if (quest && spawn) {
  3194. if (spawn->IsPlayer()) {
  3195. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3196. if (client)
  3197. client->AddPendingQuestReward(quest);
  3198. }
  3199. }
  3200. return 0;
  3201. }
  3202. int EQ2Emu_lua_Harvest(lua_State* state) {
  3203. if (!lua_interface)
  3204. return 0;
  3205. Spawn* player = lua_interface->GetSpawn(state);
  3206. Spawn* node = lua_interface->GetSpawn(state, 2);
  3207. if (player && node && player->IsPlayer() && node->IsGroundSpawn()) {
  3208. Client* client = player->GetZone()->GetClientBySpawn(player);
  3209. if (client) {
  3210. LogWrite(MISC__TODO, 1, "TODO", "Cancel harvest if skill insufficient; Func: %s, Line: %i", __FUNCTION__, __LINE__);
  3211. ((GroundSpawn*)node)->ProcessHarvest(client);
  3212. if (((GroundSpawn*)node)->GetNumberHarvests() == 0)
  3213. player->GetZone()->RemoveSpawn(true, node, true);
  3214. }
  3215. }
  3216. else if (player && player->IsPlayer()) {
  3217. Client* client = player->GetZone()->GetClientBySpawn(player);
  3218. if (client)
  3219. client->Message(CHANNEL_COLOR_RED, "Invalid target for this spell.");
  3220. }
  3221. return 0;
  3222. }
  3223. int EQ2Emu_lua_Bind(lua_State* state) {
  3224. if (!lua_interface)
  3225. return 0;
  3226. Spawn* spawn = lua_interface->GetSpawn(state);
  3227. int32 zone_id = lua_interface->GetInt32Value(state, 2);
  3228. float x = lua_interface->GetFloatValue(state, 3);
  3229. float y = lua_interface->GetFloatValue(state, 4);
  3230. float z = lua_interface->GetFloatValue(state, 5);
  3231. float h = lua_interface->GetFloatValue(state, 6);
  3232. if (!spawn) {
  3233. lua_interface->LogError("%s: LUA Bind command error: spawn is not valid", lua_interface->GetScriptName(state));
  3234. return 0;
  3235. }
  3236. if (!spawn->IsPlayer()) {
  3237. lua_interface->LogError("%s: LUA Bind command error: spawn is not a player", lua_interface->GetScriptName(state));
  3238. return 0;
  3239. }
  3240. if (zone_id == 0) {
  3241. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3242. if (!client) {
  3243. lua_interface->LogError("%s: LUA Bind command error: unable to get client from spawn", lua_interface->GetScriptName(state));
  3244. return 0;
  3245. }
  3246. if (!client->Bind())
  3247. client->SimpleMessage(CHANNEL_COLOR_RED, "Unable to set bind point.");
  3248. }
  3249. else {
  3250. Player* player = (Player*)spawn;
  3251. player->GetPlayerInfo()->SetBindZone(zone_id);
  3252. player->GetPlayerInfo()->SetBindX(x);
  3253. player->GetPlayerInfo()->SetBindY(y);
  3254. player->GetPlayerInfo()->SetBindZ(z);
  3255. player->GetPlayerInfo()->SetBindHeading(h);
  3256. }
  3257. return 0;
  3258. }
  3259. int EQ2Emu_lua_Gate(lua_State* state) {
  3260. if (!lua_interface)
  3261. return 0;
  3262. Spawn* spawn = lua_interface->GetSpawn(state);
  3263. if (spawn) {
  3264. if (spawn->IsPlayer()) {
  3265. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3266. if (client) {
  3267. if (!client->Gate())
  3268. client->SimpleMessage(CHANNEL_COLOR_RED, "Unable to gate.");
  3269. }
  3270. }
  3271. }
  3272. return 0;
  3273. }
  3274. int EQ2Emu_lua_IsBindAllowed(lua_State* state) {
  3275. if (!lua_interface)
  3276. return 0;
  3277. bool ret = false;
  3278. Spawn* spawn = lua_interface->GetSpawn(state);
  3279. if (spawn) {
  3280. if (spawn->IsPlayer()) {
  3281. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3282. if (client)
  3283. ret = client->BindAllowed();
  3284. }
  3285. }
  3286. lua_interface->SetBooleanValue(state, ret);
  3287. return 1;
  3288. }
  3289. int EQ2Emu_lua_IsGateAllowed(lua_State* state) {
  3290. if (!lua_interface)
  3291. return 0;
  3292. bool ret = false;
  3293. Spawn* spawn = lua_interface->GetSpawn(state);
  3294. if (spawn) {
  3295. if (spawn->IsPlayer()) {
  3296. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3297. if (client)
  3298. ret = client->GateAllowed();
  3299. }
  3300. }
  3301. lua_interface->SetBooleanValue(state, ret);
  3302. return 1;
  3303. }
  3304. int EQ2Emu_lua_IsAlive(lua_State* state) {
  3305. Spawn* spawn = lua_interface->GetSpawn(state);
  3306. if (spawn) {
  3307. lua_interface->SetBooleanValue(state, spawn->Alive());
  3308. return 1;
  3309. }
  3310. return 0;
  3311. }
  3312. int EQ2Emu_lua_IsInCombat(lua_State* state) {
  3313. if (!lua_interface)
  3314. return 0;
  3315. Spawn* spawn = lua_interface->GetSpawn(state);
  3316. if (spawn && spawn->IsEntity()) {
  3317. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->EngagedInCombat());
  3318. return 1;
  3319. }
  3320. return 0;
  3321. }
  3322. int EQ2Emu_lua_SendMessage(lua_State* state) {
  3323. Spawn* spawn = lua_interface->GetSpawn(state);
  3324. string message = lua_interface->GetStringValue(state, 2);
  3325. string color_str = lua_interface->GetStringValue(state, 3);
  3326. int8 color = CHANNEL_COLOR_WHITE;
  3327. if (spawn && spawn->IsPlayer() && message.length() > 0) {
  3328. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3329. if (client) {
  3330. if (color_str.length() > 0) {
  3331. // leave for backwards compat, but all future should just use the number
  3332. if (strncasecmp(color_str.c_str(), "red", 3) == 0)
  3333. color = CHANNEL_COLOR_RED;
  3334. else if (strncasecmp(color_str.c_str(), "yellow", 6) == 0)
  3335. color = CHANNEL_COLOR_YELLOW;
  3336. else
  3337. {
  3338. // use a number to specify the channel as per Commands/Commands.h defines
  3339. color = (int8)atoul(color_str.c_str());
  3340. }
  3341. }
  3342. client->SimpleMessage(color, message.c_str());
  3343. }
  3344. }
  3345. return 0;
  3346. }
  3347. int EQ2Emu_lua_SendPopUpMessage(lua_State* state) {
  3348. Spawn* spawn = lua_interface->GetSpawn(state);
  3349. string message = lua_interface->GetStringValue(state, 2);
  3350. int8 red = lua_interface->GetInt8Value(state, 3);
  3351. int8 green = lua_interface->GetInt8Value(state, 4);
  3352. int8 blue = lua_interface->GetInt8Value(state, 5);
  3353. if (!spawn) {
  3354. lua_interface->LogError("%s: LUA SendPopUpMessage command error: Spawn is not valid.", lua_interface->GetScriptName(state));
  3355. return 0;
  3356. }
  3357. int32 words = ::CountWordsInString(message.c_str());
  3358. if (words < 5)
  3359. words = 5;
  3360. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3361. if (client)
  3362. client->SendPopupMessage(10, message.c_str(), "ui_harvested_normal", words, red, green, blue);
  3363. return 0;
  3364. }
  3365. int EQ2Emu_lua_SetServerControlFlag(lua_State* state) {
  3366. Spawn* spawn = lua_interface->GetSpawn(state);
  3367. int8 param = lua_interface->GetInt8Value(state, 2);
  3368. int8 param_value = lua_interface->GetInt8Value(state, 3);
  3369. int8 value = lua_interface->GetInt8Value(state, 4);
  3370. if (spawn && spawn->IsPlayer() && (param >= 1 && param <= 5)) {
  3371. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3372. if (client) {
  3373. PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  3374. switch (param) {
  3375. case 1: {
  3376. packet->setDataByName("parameter1", param_value);
  3377. break;
  3378. }
  3379. case 2: {
  3380. packet->setDataByName("parameter2", param_value);
  3381. break;
  3382. }
  3383. case 3: {
  3384. packet->setDataByName("parameter3", param_value);
  3385. break;
  3386. }
  3387. case 4: {
  3388. packet->setDataByName("parameter4", param_value);
  3389. break;
  3390. }
  3391. case 5: {
  3392. packet->setDataByName("parameter5", param_value);
  3393. break;
  3394. }
  3395. }
  3396. packet->setDataByName("value", value);
  3397. client->QueuePacket(packet->serialize());
  3398. safe_delete(packet);
  3399. }
  3400. }
  3401. return 0;
  3402. }
  3403. int EQ2Emu_lua_ToggleTracking(lua_State* state) {
  3404. Spawn* spawn = lua_interface->GetSpawn(state);
  3405. if (spawn && spawn->IsPlayer()) {
  3406. if (((Player*)spawn)->GetIsTracking())
  3407. spawn->GetZone()->AddPlayerTracking((Player*)spawn);
  3408. else
  3409. spawn->GetZone()->RemovePlayerTracking((Player*)spawn, TRACKING_STOP);
  3410. }
  3411. return 0;
  3412. }
  3413. int EQ2Emu_lua_AddPrimaryEntityCommand(lua_State* state) {
  3414. Spawn* player = lua_interface->GetSpawn(state);
  3415. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  3416. string name = lua_interface->GetStringValue(state, 3);
  3417. float distance = lua_interface->GetFloatValue(state, 4);
  3418. string command = lua_interface->GetStringValue(state, 5);
  3419. string error_text = lua_interface->GetStringValue(state, 6);
  3420. int16 cast_time = lua_interface->GetInt16Value(state, 7);
  3421. int32 spell_visual = lua_interface->GetInt32Value(state, 8);
  3422. bool denyListDefault = (lua_interface->GetInt8Value(state, 9) == 1);
  3423. if (spawn) {
  3424. if (distance == 0)
  3425. distance = 10.0f;
  3426. if (command.length() == 0)
  3427. command = name;
  3428. if (command.length() < 1 && name.length() < 1)
  3429. {
  3430. // have to run this first to send a 'blank' default command, then remove all commands from the list
  3431. spawn->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance);
  3432. spawn->RemovePrimaryCommands();
  3433. }
  3434. else
  3435. {
  3436. spawn->AddPrimaryEntityCommand(name.c_str(), distance, command.c_str(), error_text.c_str(), cast_time, spell_visual, denyListDefault, (player && player->IsPlayer()) ? (Player*)player : NULL);
  3437. }
  3438. }
  3439. return 0;
  3440. }
  3441. int EQ2Emu_lua_AddSpellBookEntry(lua_State* state) {
  3442. if (!lua_interface)
  3443. return 0;
  3444. Spawn* player = lua_interface->GetSpawn(state);
  3445. int32 spellid = lua_interface->GetInt32Value(state, 2);
  3446. int16 tier = lua_interface->GetInt16Value(state, 3);
  3447. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  3448. if (player && spell && player->IsPlayer()) {
  3449. Client* client = player->GetZone()->GetClientBySpawn(player);
  3450. if (client) {
  3451. if (!client->GetPlayer()->HasSpell(spellid, tier - 1, true))
  3452. {
  3453. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  3454. client->GetPlayer()->AddSpellBookEntry(spellid, 1, client->GetPlayer()->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  3455. client->GetPlayer()->UnlockSpell(spell);
  3456. client->SendSpellUpdate(spell);
  3457. }
  3458. else
  3459. {
  3460. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  3461. int8 old_slot = client->GetPlayer()->GetSpellSlot(spell->GetSpellID());
  3462. client->GetPlayer()->RemoveSpellBookEntry(spell->GetSpellID());
  3463. client->GetPlayer()->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  3464. client->GetPlayer()->UnlockSpell(spell);
  3465. client->SendSpellUpdate(spell);
  3466. }
  3467. //if (client ) {
  3468. // ((Player*)player)->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), ((Player*)player)->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  3469. EQ2Packet* outapp = ((Player*)player)->GetSpellBookUpdatePacket(client->GetVersion());
  3470. if (outapp)
  3471. client->QueuePacket(outapp);
  3472. }
  3473. }
  3474. return 0;
  3475. }
  3476. int EQ2Emu_lua_HasFreeSlot(lua_State* state) {
  3477. if (!lua_interface)
  3478. return 0;
  3479. Spawn* player = lua_interface->GetSpawn(state);
  3480. if (player && player->IsPlayer()) {
  3481. lua_interface->SetBooleanValue(state, ((Player*)player)->item_list.HasFreeSlot());
  3482. return 1;
  3483. }
  3484. return 0;
  3485. }
  3486. int EQ2Emu_lua_Attack(lua_State* state) {
  3487. if (lua_interface) {
  3488. Spawn* npc = lua_interface->GetSpawn(state);
  3489. Spawn* player = lua_interface->GetSpawn(state, 2);
  3490. if (npc && player && npc->IsNPC() && player->IsPlayer())
  3491. ((NPC*)npc)->AddHate((Entity*)player, 100);
  3492. }
  3493. return 0;
  3494. }
  3495. int EQ2Emu_lua_ApplySpellVisual(lua_State* state) {
  3496. if (lua_interface) {
  3497. Spawn* target = lua_interface->GetSpawn(state);
  3498. int32 spell_visual = lua_interface->GetInt32Value(state, 2);
  3499. if (target && target->GetZone())
  3500. target->GetZone()->SendCastSpellPacket(spell_visual, target);
  3501. }
  3502. return 0;
  3503. }
  3504. int EQ2Emu_lua_HasCollectionsToHandIn(lua_State* state) {
  3505. Spawn* player;
  3506. if (lua_interface) {
  3507. player = lua_interface->GetSpawn(state);
  3508. if (player && player->IsPlayer()) {
  3509. lua_interface->SetBooleanValue(state, ((Player*)player)->GetCollectionList()->HasCollectionsToHandIn());
  3510. return 1;
  3511. }
  3512. }
  3513. return 0;
  3514. }
  3515. int EQ2Emu_lua_HandInCollections(lua_State* state) {
  3516. Spawn* player;
  3517. Client* client;
  3518. if (lua_interface) {
  3519. player = lua_interface->GetSpawn(state);
  3520. if (player && ((Player*)player)->IsPlayer() && ((Player*)player)->GetCollectionList()->HasCollectionsToHandIn())
  3521. if ((client = player->GetZone()->GetClientBySpawn(player)))
  3522. client->HandInCollections();
  3523. }
  3524. return 0;
  3525. }
  3526. int EQ2Emu_lua_UseWidget(lua_State* state) {
  3527. Spawn* widget;
  3528. if (lua_interface) {
  3529. widget = lua_interface->GetSpawn(state);
  3530. if (widget && widget->IsWidget())
  3531. ((Widget*)widget)->HandleUse(NULL, "");
  3532. }
  3533. return 0;
  3534. }
  3535. int EQ2Emu_lua_SetSpellList(lua_State* state) {
  3536. Spawn* spawn = 0;
  3537. int32 primary_list = 0;
  3538. int32 secondary_list = 0;
  3539. if (lua_interface) {
  3540. spawn = lua_interface->GetSpawn(state);
  3541. primary_list = lua_interface->GetInt32Value(state, 2);
  3542. secondary_list = lua_interface->GetInt32Value(state, 3);
  3543. if (!spawn->IsNPC()) {
  3544. lua_interface->LogError("%s: LUA SetSpellList command error: Spawn was not a valid NPC", lua_interface->GetScriptName(state));
  3545. return 0;
  3546. }
  3547. NPC* npc = (NPC*)spawn;
  3548. npc->SetPrimarySpellList(primary_list);
  3549. npc->SetSecondarySpellList(secondary_list);
  3550. npc->SetSpells(npc->GetZone()->GetNPCSpells(npc->GetPrimarySpellList(), npc->GetSecondarySpellList()));
  3551. }
  3552. return 0;
  3553. }
  3554. int EQ2Emu_lua_GetPet(lua_State* state) {
  3555. if (!lua_interface)
  3556. return 0;
  3557. Spawn* spawn = lua_interface->GetSpawn(state);
  3558. if (spawn) {
  3559. if (spawn->IsEntity() && ((Entity*)spawn)->GetPet()) {
  3560. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetPet());
  3561. return 1;
  3562. }
  3563. }
  3564. return 0;
  3565. }
  3566. int EQ2Emu_lua_GetCharmedPet(lua_State* state) {
  3567. if (!lua_interface)
  3568. return 0;
  3569. Spawn* spawn = lua_interface->GetSpawn(state);
  3570. if (spawn) {
  3571. if (spawn->IsEntity() && ((Entity*)spawn)->GetCharmedPet()) {
  3572. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetCharmedPet());
  3573. return 1;
  3574. }
  3575. }
  3576. return 0;
  3577. }
  3578. int EQ2Emu_lua_GetDeityPet(lua_State* state) {
  3579. if (!lua_interface)
  3580. return 0;
  3581. Spawn* spawn = lua_interface->GetSpawn(state);
  3582. if (spawn) {
  3583. if (spawn->IsEntity() && ((Entity*)spawn)->GetDeityPet()) {
  3584. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetDeityPet());
  3585. return 1;
  3586. }
  3587. }
  3588. return 0;
  3589. }
  3590. int EQ2Emu_lua_GetCosmeticPet(lua_State* state) {
  3591. if (!lua_interface)
  3592. return 0;
  3593. Spawn* spawn = lua_interface->GetSpawn(state);
  3594. if (spawn) {
  3595. if (spawn->IsEntity() && ((Entity*)spawn)->GetCosmeticPet()) {
  3596. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetCosmeticPet());
  3597. return 1;
  3598. }
  3599. }
  3600. return 0;
  3601. }
  3602. int EQ2Emu_lua_Charm(lua_State* state) {
  3603. if (!lua_interface)
  3604. return 0;
  3605. Spawn* owner = lua_interface->GetSpawn(state);
  3606. Spawn* pet = lua_interface->GetSpawn(state, 2);
  3607. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  3608. if (!luaspell) {
  3609. lua_interface->LogError("%s: LUA Charm command error: Spell is not valid, charm can only be used in spell scripts.", lua_interface->GetScriptName(state));
  3610. return 0;
  3611. }
  3612. if (owner && pet && owner->IsEntity() && pet->IsNPC()) {
  3613. ((Entity*)owner)->SetCharmedPet((Entity*)pet);
  3614. pet->SetPet(true);
  3615. ((NPC*)pet)->SetPetType(PET_TYPE_CHARMED);
  3616. ((NPC*)pet)->SetOwner((Entity*)owner);
  3617. // If owner is player and player does not have a summoned pet set the players charsheet
  3618. if (owner->IsPlayer() && !((Entity*)owner)->GetPet()) {
  3619. Player* player = (Player*)owner;
  3620. player->GetInfoStruct()->pet_id = player->GetIDWithPlayerSpawn(pet);
  3621. strcpy(player->GetInfoStruct()->pet_name, pet->GetName());
  3622. player->GetInfoStruct()->pet_movement = 2;
  3623. player->GetInfoStruct()->pet_behavior = 3;
  3624. player->GetInfoStruct()->pet_health_pct = 1.0f;
  3625. player->GetInfoStruct()->pet_power_pct = 1.0f;
  3626. // Make sure the values get sent to the client
  3627. player->SetCharSheetChanged(true);
  3628. }
  3629. // Clear the spawns script so the charmed mob doesn't try to do anything like random walks
  3630. pet->SetSpawnScript("");
  3631. // Set faction to the same as the owner
  3632. pet->SetFactionID(owner->GetFactionID());
  3633. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  3634. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  3635. // Clear hate list
  3636. ((NPC*)pet)->Brain()->ClearHate();
  3637. // Set the brain to a pet brain
  3638. ((NPC*)pet)->SetBrain(new CombatPetBrain((NPC*)pet));
  3639. }
  3640. return 0;
  3641. }
  3642. int EQ2Emu_lua_GetGroup(lua_State* state) {
  3643. if (!lua_interface)
  3644. return 0;
  3645. Spawn* spawn = lua_interface->GetSpawn(state);
  3646. if (!spawn) {
  3647. lua_interface->LogError("%s: LUA GetGroup command error: spawn is not valid", lua_interface->GetScriptName(state));
  3648. return 0;
  3649. }
  3650. vector<Spawn*> groupMembers;
  3651. if (!spawn->IsPlayer() && spawn->HasSpawnGroup()) {
  3652. groupMembers = *spawn->GetSpawnGroup();
  3653. }
  3654. else if (spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo()) {
  3655. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3656. deque<GroupMemberInfo*>::iterator itr;
  3657. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)spawn)->GetGroupMemberInfo()->group_id);
  3658. if (group)
  3659. {
  3660. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3661. deque<GroupMemberInfo*>* members = group->GetMembers();
  3662. GroupMemberInfo* info = 0;
  3663. for (itr = members->begin(); itr != members->end(); itr++) {
  3664. info = *itr;
  3665. if (info->client)
  3666. groupMembers.push_back(info->client->GetPlayer());
  3667. }
  3668. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3669. }
  3670. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3671. }
  3672. else
  3673. return 0;
  3674. lua_createtable(state, groupMembers.size(), 0);
  3675. int newTable = lua_gettop(state);
  3676. for (int32 i = 0; i < groupMembers.size(); i++) {
  3677. lua_interface->SetSpawnValue(state, groupMembers.at(i));
  3678. lua_rawseti(state, newTable, i + 1);
  3679. }
  3680. return 1;
  3681. }
  3682. int EQ2Emu_lua_CreateOptionWindow(lua_State* state) {
  3683. if (!lua_interface)
  3684. return 0;
  3685. vector<OptionWindowOption>* option_window = new vector<OptionWindowOption>();
  3686. lua_interface->SetOptionWindowValue(state, option_window);
  3687. return 1;
  3688. }
  3689. int EQ2Emu_lua_AddOptionWindowOption(lua_State* state) {
  3690. if (!lua_interface)
  3691. return 0;
  3692. vector<OptionWindowOption>* option_window = lua_interface->GetOptionWindow(state);
  3693. if (option_window) {
  3694. OptionWindowOption option_window_option;
  3695. option_window_option.optionName = lua_interface->GetStringValue(state, 2);
  3696. option_window_option.optionDescription = lua_interface->GetStringValue(state, 3);
  3697. option_window_option.optionIconSheet = lua_interface->GetInt32Value(state, 4);
  3698. option_window_option.optionIconID = lua_interface->GetInt16Value(state, 5);
  3699. option_window_option.optionCommand = lua_interface->GetStringValue(state, 6);
  3700. option_window_option.optionConfirmTitle = lua_interface->GetStringValue(state, 7);
  3701. if (option_window_option.optionName.length() > 0 && option_window_option.optionDescription.length() > 0)
  3702. option_window->push_back(option_window_option);
  3703. }
  3704. return 0;
  3705. }
  3706. int EQ2Emu_lua_SendOptionWindow(lua_State* state) {
  3707. if (!lua_interface)
  3708. return 0;
  3709. vector<OptionWindowOption>* option_window = lua_interface->GetOptionWindow(state);
  3710. Spawn* player = lua_interface->GetSpawn(state, 2);
  3711. string window_title = lua_interface->GetStringValue(state, 3);
  3712. string cancel_command = lua_interface->GetStringValue(state, 4);
  3713. Client* client = player->GetZone()->GetClientBySpawn(player);
  3714. if (option_window && window_title.length() > 0 && client) {
  3715. PacketStruct* packet = configReader.getStruct("WS_SelectTradeskill", client->GetVersion());
  3716. if (!packet)
  3717. return 0;
  3718. packet->setDataByName("title_text", window_title.c_str());
  3719. if (cancel_command.length() > 0)
  3720. packet->setDataByName("command_text_cancel", cancel_command.c_str());
  3721. packet->setArrayLengthByName("num_selections", option_window->size());
  3722. vector<OptionWindowOption>::iterator itr;
  3723. int8 i = 0;
  3724. for (itr = option_window->begin(); itr != option_window->end(); itr++) {
  3725. OptionWindowOption opt = *itr;
  3726. packet->setArrayDataByName("tradeskill_name", opt.optionName.c_str(), i);
  3727. packet->setArrayDataByName("tradeskill_description", opt.optionDescription.c_str(), i);
  3728. packet->setArrayDataByName("icon_sheet", opt.optionIconSheet, i);
  3729. packet->setArrayDataByName("icon_id", opt.optionIconID, i);
  3730. if (opt.optionCommand.length() > 0)
  3731. packet->setArrayDataByName("command_text", opt.optionCommand.c_str(), i);
  3732. if (opt.optionConfirmTitle.length() > 0)
  3733. packet->setArrayDataByName("confirm_window_title", opt.optionConfirmTitle.c_str(), i);
  3734. i++;
  3735. }
  3736. client->QueuePacket(packet->serialize());
  3737. safe_delete(option_window);
  3738. safe_delete(packet);
  3739. }
  3740. return 0;
  3741. }
  3742. int EQ2Emu_lua_GetTradeskillClass(lua_State* state) {
  3743. if (!lua_interface)
  3744. return 0;
  3745. Spawn* spawn = lua_interface->GetSpawn(state);
  3746. if (spawn) {
  3747. lua_interface->SetInt32Value(state, spawn->GetTradeskillClass());
  3748. return 1;
  3749. }
  3750. else
  3751. lua_interface->LogError("%s: LUA GetTradeskillClass command error: Spawn was not valid", lua_interface->GetScriptName(state));
  3752. return 0;
  3753. }
  3754. int EQ2Emu_lua_GetTradeskillLevel(lua_State* state) {
  3755. if (!lua_interface)
  3756. return 0;
  3757. Spawn* spawn = lua_interface->GetSpawn(state);
  3758. if (spawn) {
  3759. lua_interface->SetInt32Value(state, spawn->GetTSLevel());
  3760. return 1;
  3761. }
  3762. else
  3763. lua_interface->LogError("%s: LUA GetTradeskillLevel command error: Spawns was not valid", lua_interface->GetScriptName(state));
  3764. return 0;
  3765. }
  3766. int EQ2Emu_lua_GetTradeskillClassName(lua_State* state) {
  3767. if (!lua_interface)
  3768. return 0;
  3769. Spawn* spawn = lua_interface->GetSpawn(state);
  3770. if (spawn) {
  3771. int8 class_id = spawn->GetTradeskillClass();
  3772. // Need to add 42 for the offset in the array
  3773. class_id += 44;
  3774. lua_interface->SetStringValue(state, classes.GetClassNameCase(class_id).c_str());
  3775. return 1;
  3776. }
  3777. else
  3778. lua_interface->LogError("%s: LUA GetTradeskillClassName command error: Spawn was not valid", lua_interface->GetScriptName(state));
  3779. return 0;
  3780. }
  3781. int EQ2Emu_lua_SetTradeskillLevel(lua_State* state) {
  3782. if (!lua_interface)
  3783. return 0;
  3784. Spawn* spawn = lua_interface->GetSpawn(state);
  3785. int16 level = lua_interface->GetInt8Value(state, 2);
  3786. if (spawn) {
  3787. if (spawn->IsPlayer())
  3788. spawn->GetZone()->GetClientBySpawn(spawn)->ChangeTSLevel(spawn->GetTSLevel(), level);
  3789. else
  3790. spawn->SetTSLevel(level);
  3791. }
  3792. else
  3793. lua_interface->LogError("%s: LUA SetTradeskillLevel command error: Spawn was not valid", lua_interface->GetScriptName(state));
  3794. return 0;
  3795. }
  3796. int EQ2Emu_lua_SummonPet(lua_State* state) {
  3797. // Check to see if we have a valid lua_interface
  3798. if (!lua_interface)
  3799. return 0;
  3800. // Get the spawn that is getting the pet
  3801. Spawn* spawn = lua_interface->GetSpawn(state);
  3802. // Get the DB ID of the pet
  3803. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  3804. // The max level the pet can gain
  3805. int8 max_level = lua_interface->GetInt8Value(state, 3);
  3806. // Get the spell that this command was called from
  3807. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  3808. // Check to make sure the spawn pointer is valid
  3809. if (!spawn) {
  3810. lua_interface->LogError("%s: LUA SummonPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  3811. return 0;
  3812. }
  3813. // Check to make sure the spawn is an entity
  3814. if (!spawn->IsEntity()) {
  3815. lua_interface->LogError("%s: LUA SummonPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  3816. return 0;
  3817. }
  3818. // Check to make sure the spawn doesn't already have a pet of this type
  3819. if (((Entity*)spawn)->GetPet()) {
  3820. if (spawn->IsPlayer()) {
  3821. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3822. if (client)
  3823. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a pet.");
  3824. }
  3825. lua_interface->LogError("%s: LUA SummonPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  3826. return 0;
  3827. }
  3828. // Check to see if the DB ID for the pet is set
  3829. if (pet_id == 0) {
  3830. lua_interface->LogError("%s: LUA SummonPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  3831. return 0;
  3832. }
  3833. // Check to see if the pointer to the spell is valid
  3834. if (!luaspell) {
  3835. lua_interface->LogError("%s: LUA SummonPet command error: valid spell not found, SummonPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  3836. return 0;
  3837. }
  3838. // Get a pointer to a spawn with the given DB ID and check if the pointer is valid
  3839. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  3840. if (!pet) {
  3841. lua_interface->LogError("%s: LUA SummonPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  3842. return 0;
  3843. }
  3844. // Check to make sure the pet is an npc
  3845. if (!pet->IsNPC()) {
  3846. lua_interface->LogError("%s: LUA SummonPet command error: id (%u) did not point to a npc", lua_interface->GetScriptName(state), pet_id);
  3847. return 0;
  3848. }
  3849. // Spawn the pet at the same location as the owner
  3850. pet->SetX(spawn->GetX());
  3851. pet->SetY(spawn->GetY());
  3852. pet->SetZ(spawn->GetZ());
  3853. pet->SetLocation(spawn->GetLocation());
  3854. pet->SetHeading(spawn->GetHeading());
  3855. spawn->GetZone()->AddSpawn(pet);
  3856. /*
  3857. const char* spawn_script = world.GetSpawnScript(pet_id);
  3858. if(spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0){
  3859. spawn->SetSpawnScript(string(spawn_script));
  3860. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  3861. }*/
  3862. // Get a random pet name
  3863. string random_pet_name;
  3864. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  3865. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  3866. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  3867. // If player set various values for the char sheet (pet window)
  3868. if (spawn->IsPlayer()) {
  3869. Player* player = (Player*)spawn;
  3870. player->GetInfoStruct()->pet_id = player->GetIDWithPlayerSpawn(pet);
  3871. strcpy(player->GetInfoStruct()->pet_name, random_pet_name.c_str());
  3872. player->GetInfoStruct()->pet_movement = 2;
  3873. player->GetInfoStruct()->pet_behavior = 3;
  3874. player->GetInfoStruct()->pet_health_pct = 1.0f;
  3875. player->GetInfoStruct()->pet_power_pct = 1.0f;
  3876. // Make sure the values get sent to the client
  3877. player->SetCharSheetChanged(true);
  3878. }
  3879. // Set the pets name
  3880. pet->SetName(random_pet_name.c_str());
  3881. // Set the level of the pet to the owners level or max level(if set) if owners level is greater
  3882. if (max_level > 0)
  3883. pet->SetLevel(spawn->GetLevel() >= max_level ? max_level : spawn->GetLevel());
  3884. else
  3885. pet->SetLevel(spawn->GetLevel());
  3886. // Set the max level this pet can reach
  3887. ((NPC*)pet)->SetMaxPetLevel(max_level);
  3888. // Set the faction of the pet to the same faction as the owner
  3889. pet->SetFactionID(spawn->GetFactionID());
  3890. // Set the spawn as a pet
  3891. pet->SetPet(true);
  3892. // Give a pointer of the owner to the pet
  3893. ((NPC*)pet)->SetOwner((Entity*)spawn);
  3894. // Give a pointer of the pet to the owner
  3895. ((Entity*)spawn)->SetCombatPet((Entity*)pet);
  3896. // Set the pet type
  3897. ((NPC*)pet)->SetPetType(PET_TYPE_COMBAT);
  3898. // Set the spell id used to create this pet
  3899. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  3900. // Set the spell tier used to create this pet
  3901. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  3902. // Set the pets spawn type to 6
  3903. pet->SetSpawnType(6);
  3904. // Set the pets brain
  3905. ((NPC*)pet)->SetBrain(new CombatPetBrain((NPC*)pet));
  3906. // Check to see if the pet has a subtitle
  3907. if (strlen(pet->GetSubTitle()) > 0) {
  3908. // Add the players name to the front of the sub title
  3909. string pet_subtitle;
  3910. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  3911. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  3912. // Set the pets subtitle to the new one
  3913. pet->SetSubTitle(pet_subtitle.c_str());
  3914. }
  3915. // Add the "Pet Options" entity command to the pet
  3916. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  3917. // Set the pet as the return value for this function
  3918. lua_interface->SetSpawnValue(state, pet);
  3919. return 1;
  3920. }
  3921. int EQ2Emu_lua_SummonDeityPet(lua_State* state) {
  3922. if (!lua_interface)
  3923. return 0;
  3924. Spawn* spawn = lua_interface->GetSpawn(state);
  3925. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  3926. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  3927. if (!spawn) {
  3928. lua_interface->LogError("%s: LUA SummonDeityPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  3929. return 0;
  3930. }
  3931. if (!spawn->IsEntity()) {
  3932. lua_interface->LogError("%s: LUA SummonDeityPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  3933. return 0;
  3934. }
  3935. if (((Entity*)spawn)->GetDeityPet()) {
  3936. if (spawn->IsPlayer()) {
  3937. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3938. if (client)
  3939. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a deity pet.");
  3940. }
  3941. lua_interface->LogError("%s: LUA SummonDeityPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  3942. return 0;
  3943. }
  3944. if (pet_id == 0) {
  3945. lua_interface->LogError("%s: LUA SummonDeityPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  3946. return 0;
  3947. }
  3948. if (!luaspell) {
  3949. lua_interface->LogError("%s: LUA SummonDeityPet command error: valid spell not found, SummonDeityPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  3950. return 0;
  3951. }
  3952. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  3953. if (!pet) {
  3954. lua_interface->LogError("%s: LUA SummonDeityPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  3955. return 0;
  3956. }
  3957. if (!pet->IsNPC()) {
  3958. lua_interface->LogError("%s: LUA SummonDeityPet command error: spawn with id of %u is not a npc", lua_interface->GetScriptName(state), pet_id);
  3959. return 0;
  3960. }
  3961. pet->SetX(spawn->GetX());
  3962. pet->SetY(spawn->GetY());
  3963. pet->SetZ(spawn->GetZ());
  3964. pet->SetLocation(spawn->GetLocation());
  3965. pet->SetHeading(spawn->GetHeading());
  3966. spawn->GetZone()->AddSpawn(pet);
  3967. string random_pet_name;
  3968. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  3969. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  3970. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  3971. pet->SetName(random_pet_name.c_str());
  3972. pet->SetLevel(spawn->GetLevel());
  3973. pet->SetFactionID(spawn->GetFactionID());
  3974. pet->SetPet(true);
  3975. ((NPC*)pet)->SetPetType(PET_TYPE_DEITY);
  3976. ((NPC*)pet)->SetOwner((Entity*)spawn);
  3977. ((Entity*)spawn)->SetDeityPet((Entity*)pet);
  3978. pet->SetSpawnType(6);
  3979. ((NPC*)pet)->SetBrain(new NonCombatPetBrain((NPC*)pet));
  3980. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  3981. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  3982. if (strlen(pet->GetSubTitle()) > 0) {
  3983. string pet_subtitle;
  3984. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  3985. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  3986. pet->SetSubTitle(pet_subtitle.c_str());
  3987. }
  3988. // deity and cosmetic pets are not attackable
  3989. pet->SetAttackable(false);
  3990. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  3991. lua_interface->SetSpawnValue(state, pet);
  3992. return 1;
  3993. }
  3994. int EQ2Emu_lua_SummonCosmeticPet(lua_State* state) {
  3995. if (!lua_interface)
  3996. return 0;
  3997. Spawn* spawn = lua_interface->GetSpawn(state);
  3998. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  3999. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4000. if (!spawn) {
  4001. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4002. return 0;
  4003. }
  4004. if (!spawn->IsEntity()) {
  4005. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4006. return 0;
  4007. }
  4008. if (((Entity*)spawn)->GetCosmeticPet()) {
  4009. if (spawn->IsPlayer()) {
  4010. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4011. if (client)
  4012. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a cosmetic pet.");
  4013. }
  4014. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4015. return 0;
  4016. }
  4017. if (pet_id == 0) {
  4018. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4019. return 0;
  4020. }
  4021. if (!luaspell) {
  4022. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: valid spell not found, SummonCosmeticPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4023. return 0;
  4024. }
  4025. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4026. if (!pet) {
  4027. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4028. return 0;
  4029. }
  4030. if (!pet->IsNPC()) {
  4031. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: spawn with id of %u is not a npc", lua_interface->GetScriptName(state), pet_id);
  4032. return 0;
  4033. }
  4034. pet->SetX(spawn->GetX());
  4035. pet->SetY(spawn->GetY());
  4036. pet->SetZ(spawn->GetZ());
  4037. pet->SetLocation(spawn->GetLocation());
  4038. pet->SetHeading(spawn->GetHeading());
  4039. spawn->GetZone()->AddSpawn(pet);
  4040. string random_pet_name;
  4041. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4042. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4043. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4044. pet->SetName(random_pet_name.c_str());
  4045. pet->SetLevel(spawn->GetLevel());
  4046. pet->SetFactionID(spawn->GetFactionID());
  4047. pet->SetPet(true);
  4048. ((NPC*)pet)->SetPetType(PET_TYPE_COSMETIC);
  4049. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4050. ((Entity*)spawn)->SetCosmeticPet((Entity*)pet);
  4051. pet->SetSpawnType(6);
  4052. ((NPC*)pet)->SetBrain(new NonCombatPetBrain((NPC*)pet));
  4053. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4054. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4055. if (strlen(pet->GetSubTitle()) > 0) {
  4056. string pet_subtitle;
  4057. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4058. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4059. pet->SetSubTitle(pet_subtitle.c_str());
  4060. }
  4061. pet->SetAttackable(false);
  4062. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4063. lua_interface->SetSpawnValue(state, pet);
  4064. return 1;
  4065. }
  4066. int EQ2Emu_lua_DismissPet(lua_State* state) {
  4067. if (!lua_interface)
  4068. return 0;
  4069. Spawn* spawn = lua_interface->GetSpawn(state);
  4070. if (!spawn) {
  4071. lua_interface->LogError("%s: LUA DismissPet command error: spawn is not valid", lua_interface->GetScriptName(state));
  4072. return 0;
  4073. }
  4074. if (!spawn->IsPet()) {
  4075. lua_interface->LogError("%s: LUA DismissPet command error: spawn is not a pet", lua_interface->GetScriptName(state));
  4076. return 0;
  4077. }
  4078. if (!((NPC*)spawn)->IsDismissing())
  4079. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn);
  4080. return 0;
  4081. }
  4082. int EQ2Emu_lua_SetQuestFeatherColor(lua_State* state) {
  4083. if (!lua_interface)
  4084. return 0;
  4085. Quest* quest = lua_interface->GetQuest(state);
  4086. if (!quest) {
  4087. lua_interface->LogError("%s: LUA SetQuestFeatherColor command error: valid quest not found, SetQuestFeatherColor can only be called from a quest script", lua_interface->GetScriptName(state));
  4088. return 0;
  4089. }
  4090. int8 feather_color = lua_interface->GetInt8Value(state, 2);
  4091. if (feather_color > 0)
  4092. quest->SetFeatherColor(feather_color);
  4093. return 0;
  4094. }
  4095. int EQ2Emu_lua_RemoveSpawnAccess(lua_State* state) {
  4096. if (!lua_interface)
  4097. return 0;
  4098. Spawn* spawn = lua_interface->GetSpawn(state);
  4099. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  4100. if (!spawn) {
  4101. lua_interface->LogError("%s: LUA RemoveSpawnAccess command error: first spawn is not valid", lua_interface->GetScriptName(state));
  4102. return 0;
  4103. }
  4104. if (!spawn2) {
  4105. lua_interface->LogError("%s: LUA RemoveSpawnAccess command error: second spawn is not valid", lua_interface->GetScriptName(state));
  4106. return 0;
  4107. }
  4108. spawn->RemoveSpawnAccess(spawn2);
  4109. return 0;
  4110. }
  4111. int EQ2Emu_lua_SpawnByLocationID(lua_State* state) {
  4112. if (!lua_interface)
  4113. return 0;
  4114. ZoneServer* zone = lua_interface->GetZone(state);
  4115. int32 location_id = lua_interface->GetInt32Value(state, 2);
  4116. if (!zone) {
  4117. lua_interface->LogError("%s: LUA SpawnByLocationID command error: zone is not valid", lua_interface->GetScriptName(state));
  4118. return 0;
  4119. }
  4120. if (location_id == 0) {
  4121. lua_interface->LogError("%s: LUA SpawnByLocationID command error: location id can not be 0", lua_interface->GetScriptName(state));
  4122. return 0;
  4123. }
  4124. SpawnLocation* location = zone->GetSpawnLocation(location_id);
  4125. if (!location) {
  4126. lua_interface->LogError("%s: LUA SpawnByLocationID command error: no location found for the given ID (%u)", lua_interface->GetScriptName(state), location_id);
  4127. return 0;
  4128. }
  4129. Spawn* spawn = 0;
  4130. if (location->entities[0]) {
  4131. if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  4132. spawn = zone->AddNPCSpawn(location, location->entities[0]);
  4133. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  4134. spawn = zone->AddGroundSpawn(location, location->entities[0]);
  4135. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  4136. spawn = zone->AddObjectSpawn(location, location->entities[0]);
  4137. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  4138. spawn = zone->AddWidgetSpawn(location, location->entities[0]);
  4139. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  4140. spawn = zone->AddSignSpawn(location, location->entities[0]);
  4141. if (spawn) {
  4142. const char* script = 0;
  4143. for (int x = 0; x < 3; x++) {
  4144. switch (x) {
  4145. case 0:
  4146. script = world.GetSpawnEntryScript(location->entities[0]->spawn_entry_id);
  4147. break;
  4148. case 1:
  4149. script = world.GetSpawnLocationScript(location->entities[0]->spawn_location_id);
  4150. break;
  4151. case 2:
  4152. script = world.GetSpawnScript(location->entities[0]->spawn_id);
  4153. break;
  4154. }
  4155. if (script && lua_interface->GetSpawnScript(script) != 0) {
  4156. spawn->SetSpawnScript(string(script));
  4157. break;
  4158. }
  4159. }
  4160. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  4161. lua_interface->SetSpawnValue(state, spawn);
  4162. return 1;
  4163. }
  4164. else {
  4165. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  4166. safe_delete(spawn);
  4167. }
  4168. }
  4169. return 0;
  4170. }
  4171. int EQ2Emu_lua_CastEntityCommand(lua_State* state) {
  4172. if (!lua_interface)
  4173. return 0;
  4174. Spawn* caster = lua_interface->GetSpawn(state);
  4175. Spawn* target = lua_interface->GetSpawn(state, 2);
  4176. int32 id = lua_interface->GetInt32Value(state, 3);
  4177. string command = lua_interface->GetStringValue(state, 4);
  4178. if (!caster) {
  4179. lua_interface->LogError("%s: LUA CastEntityCommand command error: caster is not valid", lua_interface->GetScriptName(state));
  4180. return 0;
  4181. }
  4182. if (!target) {
  4183. lua_interface->LogError("%s: LUA CastEntityCommand command error: target is not valid", lua_interface->GetScriptName(state));
  4184. return 0;
  4185. }
  4186. if (!caster->IsPlayer()) {
  4187. lua_interface->LogError("%s: LUA CastEntityCommand command error: caster is not a player", lua_interface->GetScriptName(state));
  4188. return 0;
  4189. }
  4190. EntityCommand* entity_command = caster->GetZone()->GetEntityCommand(id, command);
  4191. if (!entity_command) {
  4192. lua_interface->LogError("%s: LUA CastEntityCommand command error: unable to get a valid EntityCommand with the given ID (%u) and name (%s)", lua_interface->GetScriptName(state), id, command.c_str());
  4193. return 0;
  4194. }
  4195. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  4196. if (!client) {
  4197. lua_interface->LogError("%s: LUA CastEntityCommand command error: unable to get a valid client for the given caster", lua_interface->GetScriptName(state));
  4198. return 0;
  4199. }
  4200. client->GetCurrentZone()->ProcessEntityCommand(entity_command, (Player*)caster, target);
  4201. return 0;
  4202. }
  4203. int EQ2Emu_lua_SetLuaBrain(lua_State* state) {
  4204. if (!lua_interface)
  4205. return 0;
  4206. Spawn* spawn = lua_interface->GetSpawn(state);
  4207. if (!spawn) {
  4208. lua_interface->LogError("%s: LUA SetLuaBrain command error: spawn is not valid", lua_interface->GetScriptName(state));
  4209. return 0;
  4210. }
  4211. if (!spawn->IsNPC()) {
  4212. lua_interface->LogError("%s: LUA SetLuaBrain command error: spawn is not a npc", lua_interface->GetScriptName(state));
  4213. return 0;
  4214. }
  4215. ((NPC*)spawn)->SetBrain(new LuaBrain((NPC*)spawn));
  4216. return 0;
  4217. }
  4218. int EQ2Emu_lua_SetBrainTick(lua_State* state) {
  4219. if (!lua_interface)
  4220. return 0;
  4221. Spawn* spawn = lua_interface->GetSpawn(state);
  4222. int16 tick = lua_interface->GetInt16Value(state, 2);
  4223. if (!spawn) {
  4224. lua_interface->LogError("%s: LUA SetBrainTick command error: spawn is not valid", lua_interface->GetScriptName(state));
  4225. return 0;
  4226. }
  4227. if (!spawn->IsNPC()) {
  4228. lua_interface->LogError("%s: LUA SetBrainTick command error: spawn is not a valid npc", lua_interface->GetScriptName(state));
  4229. return 0;
  4230. }
  4231. if (tick < 20) {
  4232. lua_interface->LogError("%s: LUA SetBrainTick command error: tick can not be set below 20 milliseconds", lua_interface->GetScriptName(state));
  4233. return 0;
  4234. }
  4235. ((NPC*)spawn)->Brain()->SetTick(tick);
  4236. return 0;
  4237. }
  4238. int EQ2Emu_lua_SetFollowTarget(lua_State* state) {
  4239. if (!lua_interface)
  4240. return 0;
  4241. Spawn* spawn = lua_interface->GetSpawn(state);
  4242. Spawn* target = lua_interface->GetSpawn(state, 2);
  4243. int32 follow_distance = lua_interface->GetInt32Value(state, 3);
  4244. if (!spawn) {
  4245. lua_interface->LogError("%s: LUA SetFollowTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  4246. return 0;
  4247. }
  4248. // Target can be null, setting follow target to 0 clears it and will cancel follow, so no need to check it
  4249. spawn->SetFollowTarget(target, follow_distance);
  4250. return 0;
  4251. }
  4252. int EQ2Emu_lua_GetFollowTarget(lua_State* state) {
  4253. if (!lua_interface)
  4254. return 0;
  4255. Spawn* spawn = lua_interface->GetSpawn(state);
  4256. if (!spawn) {
  4257. lua_interface->LogError("%s: LUA GetFollowTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  4258. return 0;
  4259. }
  4260. Spawn* target = spawn->GetFollowTarget();
  4261. if (target) {
  4262. lua_interface->SetSpawnValue(state, target);
  4263. return 1;
  4264. }
  4265. return 0;
  4266. }
  4267. int EQ2Emu_lua_ToggleFollow(lua_State* state) {
  4268. if (!lua_interface)
  4269. return 0;
  4270. Spawn* spawn = lua_interface->GetSpawn(state);
  4271. if (!spawn) {
  4272. lua_interface->LogError("%s: LUA ToggleFollow command error: spawn is not valid", lua_interface->GetScriptName(state));
  4273. return 0;
  4274. }
  4275. if (spawn->following)
  4276. spawn->following = false;
  4277. else
  4278. spawn->following = true;
  4279. return 0;
  4280. }
  4281. int EQ2Emu_lua_IsFollowing(lua_State* state) {
  4282. if (!lua_interface)
  4283. return 0;
  4284. Spawn* spawn = lua_interface->GetSpawn(state);
  4285. if (!spawn) {
  4286. lua_interface->LogError("%s: LUA IsFollowing command error: spawn is not valid", lua_interface->GetScriptName(state));
  4287. return 0;
  4288. }
  4289. lua_interface->SetBooleanValue(state, spawn->following);
  4290. return 1;
  4291. }
  4292. int EQ2Emu_lua_SetTempVariable(lua_State* state) {
  4293. // As this is unique among the rest of our lua functions as the 3rd param can be of multiple types
  4294. // I will attempt to explain how this function works for future refrence
  4295. // Fist lets make sure lua_interface is valid, if not return out
  4296. if (!lua_interface)
  4297. return 0;
  4298. // Next we grab the first 2 params same as we usually would
  4299. Spawn* spawn = lua_interface->GetSpawn(state);
  4300. string var = lua_interface->GetStringValue(state, 2);
  4301. // DataType will let us know the value type so we can handle it correctly, we set these ourself so the values I used are made up
  4302. // 1 = Spawn
  4303. // 2 = Zone
  4304. // 3 = Item
  4305. // 4 = Quest
  4306. // 5 = String
  4307. // 6 = nil (null)
  4308. int8 dataType = 0;
  4309. // Define pointers for each potential type
  4310. Spawn* spawnVal = 0;
  4311. ZoneServer* zone = 0;
  4312. Item* item = 0;
  4313. Quest* quest = 0;
  4314. string val;
  4315. // Finally we get to grabbing the third param, we will first check to see if it is light user data
  4316. // which is custom data types, in this case it can be Spawn, Zone, Item, or Quest. Conversation and
  4317. // options window are also light user data be we do not handle those.
  4318. // We check with lua_islightuserdata(lua_State*, index)
  4319. if (lua_islightuserdata(state, 3)) {
  4320. // It is light user data so we will grab the param with lua_touserdata(lua_State*, index)
  4321. // and convert it to LUAUserData*
  4322. LUAUserData* data = (LUAUserData*)lua_touserdata(state, 3);
  4323. // Check to make sure the data we got is valid, if not give an error
  4324. if (!data || !data->IsCorrectlyInitialized()) {
  4325. lua_interface->LogError("%s: LUA SetTempVariable command error while processing %s", lua_interface->GetScriptName(state), lua_tostring(state, -1));
  4326. }
  4327. // Check if data is a Spawn, if so set our Spawn pointer and the dataType variable
  4328. else if (data->IsSpawn()) {
  4329. spawnVal = data->spawn;
  4330. dataType = 1;
  4331. }
  4332. // Check if data is a Zone, if so set our Zone pointer and the dataType variable
  4333. else if (data->IsZone()) {
  4334. zone = data->zone;
  4335. dataType = 2;
  4336. }
  4337. // Check if data is a Item, if so set our Item pointer and the dataType variable
  4338. else if (data->IsItem()) {
  4339. item = data->item;
  4340. dataType = 3;
  4341. }
  4342. // Check if data is a Ques, if so set our Quest pointer and the dataType variable
  4343. else if (data->IsQuest()) {
  4344. quest = data->quest;
  4345. dataType = 4;
  4346. }
  4347. }
  4348. // Wasn't light user data, check if it is nil(null)
  4349. else if (lua_isnil(state, 3)) {
  4350. // It is nil (null) set the dataType variable, no need to set a pointer in this case
  4351. dataType = 6;
  4352. }
  4353. // Wasn't light user data or nil (null), must be a string
  4354. else {
  4355. // Set the string and dataType variable
  4356. val = lua_interface->GetStringValue(state, 3);
  4357. dataType = 5;
  4358. }
  4359. // We now have all the params, lets check to make sure they are valid
  4360. if (!spawn) {
  4361. lua_interface->LogError("%s: LUA SetTempVariable command error: spawn is not valid", lua_interface->GetScriptName(state));
  4362. return 0;
  4363. }
  4364. if (var.length() == 0) {
  4365. lua_interface->LogError("%s: LUA SetTempVariable command error: var must be set", lua_interface->GetScriptName(state));
  4366. return 0;
  4367. }
  4368. if (dataType == 0) {
  4369. lua_interface->LogError("%s: LUA SetTempVariable command error: unknown data type", lua_interface->GetScriptName(state));
  4370. return 0;
  4371. }
  4372. // All params are valid, lets set the spawns temp variable, this is where dataType variable comes in.
  4373. // AddTempVariable has overloads for all the types of data we support, we need to make sure the third
  4374. // param gets sent to the correct list so we check the value of dataType to know where it should go.
  4375. switch (dataType) {
  4376. case 1:
  4377. // 1 = Spawn
  4378. spawn->AddTempVariable(var, spawnVal);
  4379. break;
  4380. case 2:
  4381. // 2 = Zone
  4382. spawn->AddTempVariable(var, zone);
  4383. break;
  4384. case 3:
  4385. // 3 = Item
  4386. spawn->AddTempVariable(var, item);
  4387. break;
  4388. case 4:
  4389. // 4 = Quest
  4390. spawn->AddTempVariable(var, quest);
  4391. break;
  4392. case 5:
  4393. // 5 = String
  4394. spawn->AddTempVariable(var, val);
  4395. break;
  4396. case 6:
  4397. // 6 = nil (null) so the variable is no longer set, lets remove it from the spawn
  4398. spawn->DeleteTempVariable(var);
  4399. break;
  4400. }
  4401. // And we are done so return out
  4402. return 0;
  4403. }
  4404. int EQ2Emu_lua_GetTempVariable(lua_State* state) {
  4405. if (!lua_interface)
  4406. return 0;
  4407. Spawn* spawn = lua_interface->GetSpawn(state);
  4408. string var = lua_interface->GetStringValue(state, 2);
  4409. if (!spawn) {
  4410. lua_interface->LogError("%s: LUA GetTempVariable command error: spawn is not valid", lua_interface->GetScriptName(state));
  4411. return 0;
  4412. }
  4413. if (var.length() == 0) {
  4414. lua_interface->LogError("%s: LUA GetTempVariable command error: var must be set", lua_interface->GetScriptName(state));
  4415. return 0;
  4416. }
  4417. // This will tell us the type of data this variable contains, uses the same values as the previous function
  4418. int8 type = spawn->GetTempVariableType(var);
  4419. Spawn* spawn2 = 0;
  4420. ZoneServer* zone = 0;
  4421. Item* item = 0;
  4422. Quest* quest = 0;
  4423. // Set the lua function return value based on the type of data the variable contains
  4424. switch (type) {
  4425. case 1:
  4426. spawn2 = spawn->GetTempVariableSpawn(var);
  4427. if (!spawn2)
  4428. return 0;
  4429. lua_interface->SetSpawnValue(state, spawn2);
  4430. break;
  4431. case 2:
  4432. zone = spawn->GetTempVariableZone(var);
  4433. if (!zone)
  4434. return 0;
  4435. lua_interface->SetZoneValue(state, zone);
  4436. break;
  4437. case 3:
  4438. item = spawn->GetTempVariableItem(var);
  4439. if (!item)
  4440. return 0;
  4441. lua_interface->SetItemValue(state, item);
  4442. break;
  4443. case 4:
  4444. quest = spawn->GetTempVariableQuest(var);
  4445. if (!quest)
  4446. return 0;
  4447. lua_interface->SetQuestValue(state, quest);
  4448. break;
  4449. case 5:
  4450. lua_interface->SetStringValue(state, spawn->GetTempVariable(var).c_str());
  4451. break;
  4452. default:
  4453. // Not a valid type then the variable was not set so return out
  4454. return 0;
  4455. }
  4456. // Return value was set so return out
  4457. return 1;
  4458. }
  4459. int EQ2Emu_lua_GiveQuestItem(lua_State* state)
  4460. {
  4461. if (!lua_interface)
  4462. return 0;
  4463. Quest* quest = lua_interface->GetQuest(state);
  4464. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  4465. string description = lua_interface->GetStringValue(state, 3);
  4466. int32 item_id = lua_interface->GetInt32Value(state, 4);
  4467. if (!quest) {
  4468. lua_interface->LogError("%s: LUA GiveQuestItem command error: quest is not valid", lua_interface->GetScriptName(state));
  4469. lua_interface->SetBooleanValue(state, false);
  4470. return 1;
  4471. }
  4472. if (!spawn) {
  4473. lua_interface->LogError("%s: LUA GiveQuestItem command error: spawn is not valid", lua_interface->GetScriptName(state));
  4474. lua_interface->SetBooleanValue(state, false);
  4475. return 1;
  4476. }
  4477. if (!spawn->IsPlayer()) {
  4478. lua_interface->LogError("%s: LUA GiveQuestItem command error: spawn must be a player", lua_interface->GetScriptName(state));
  4479. lua_interface->SetBooleanValue(state, false);
  4480. return 1;
  4481. }
  4482. if (item_id == 0) {
  4483. lua_interface->LogError("%s: LUA GiveQuestItem command error: item_id is not valid", lua_interface->GetScriptName(state));
  4484. lua_interface->SetBooleanValue(state, false);
  4485. return 1;
  4486. }
  4487. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4488. if (!client) {
  4489. lua_interface->LogError("%s: LUA GiveQuestItem command error: unable to get a valid client from the given spawn", lua_interface->GetScriptName(state));
  4490. lua_interface->SetBooleanValue(state, false);
  4491. return 1;
  4492. }
  4493. Item* item = master_item_list.GetItem(item_id);
  4494. if (!item) {
  4495. lua_interface->LogError("%s: LUA GiveQuestItem command error: unable to get an item from the given id (%u)", lua_interface->GetScriptName(state), item_id);
  4496. lua_interface->SetBooleanValue(state, false);
  4497. return 1;
  4498. }
  4499. PacketStruct* packet = configReader.getStruct("WS_QuestComplete", client->GetVersion());
  4500. if (packet) {
  4501. packet->setDataByName("title", "Quest Reward!");
  4502. packet->setDataByName("name", quest->GetName());
  4503. packet->setDataByName("description", description.c_str());
  4504. packet->setDataByName("level", quest->GetLevel());
  4505. packet->setArrayLengthByName("num_rewards", 1);
  4506. packet->setArrayDataByName("reward_id", item->details.item_id);
  4507. if (client->GetVersion() < 860)
  4508. packet->setItemArrayDataByName("item", item, (Player*)spawn, 0, 0, -1);
  4509. else if (client->GetVersion() < 1193)
  4510. packet->setItemArrayDataByName("item", item, (Player*)spawn);
  4511. else
  4512. packet->setItemArrayDataByName("item", item, (Player*)spawn, 0, 0, 2);
  4513. client->QueuePacket(packet->serialize());
  4514. safe_delete(packet);
  4515. lua_interface->SetBooleanValue(state, client->AddItem(item_id, 1));
  4516. client->Message(CHANNEL_COLOR_YELLOW, "You receive \\aITEM %u 0:%s\\/a.", item->details.item_id, item->name.c_str());
  4517. return 1;
  4518. }
  4519. lua_interface->SetBooleanValue(state, false);
  4520. return 1;
  4521. }
  4522. int EQ2Emu_lua_SetQuestRepeatable(lua_State* state) {
  4523. if (!lua_interface)
  4524. return 0;
  4525. Quest* quest = lua_interface->GetQuest(state);
  4526. if (!quest) {
  4527. lua_interface->LogError("%s: LUA SetQuestRepeatable command error: quest is not valid", lua_interface->GetScriptName(state));
  4528. return 0;
  4529. }
  4530. quest->SetRepeatable(true);
  4531. return 0;
  4532. }
  4533. int EQ2Emu_lua_GetArchetypeName(lua_State* state) {
  4534. if (!lua_interface)
  4535. return 0;
  4536. Spawn* spawn = lua_interface->GetSpawn(state);
  4537. if (!spawn) {
  4538. lua_interface->LogError("%s: LUA GetArchetypeName command error: spawn is not valid", lua_interface->GetScriptName(state));
  4539. return 0;
  4540. }
  4541. int8 base_class = classes.GetBaseClass(spawn->GetAdventureClass());
  4542. string ret = classes.GetClassNameCase(base_class);
  4543. if (ret.length() > 0) {
  4544. lua_interface->SetStringValue(state, ret.c_str());
  4545. return 1;
  4546. }
  4547. return 0;
  4548. }
  4549. int EQ2Emu_lua_AddWard(lua_State* state) {
  4550. if (!lua_interface)
  4551. return 0;
  4552. int32 damage = lua_interface->GetInt32Value(state);
  4553. bool keepWard = (lua_interface->GetInt8Value(state, 2) == 1);
  4554. int8 wardType = lua_interface->GetInt8Value(state, 3);
  4555. int8 damageTypes = lua_interface->GetInt8Value(state, 4);
  4556. int32 damageAbsorptionPercent = lua_interface->GetInt32Value(state, 5);
  4557. int32 damageAbsorptionMaxHealthPercent = lua_interface->GetInt32Value(state, 6);
  4558. int32 redirectDamagePercent = lua_interface->GetInt32Value(state, 7);
  4559. int32 maxHitCount = lua_interface->GetInt32Value(state, 8);
  4560. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  4561. bool ward_was_added = false;
  4562. ZoneServer* zone = spell->caster->GetZone();
  4563. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  4564. for (int32 i = 0; i < spell->targets.size(); i++) {
  4565. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  4566. if (!target)
  4567. continue;
  4568. if (target->IsEntity()) {
  4569. // If the ward is already active remove it
  4570. if (((Entity*)target)->GetWard(spell->spell->GetSpellID()))
  4571. ((Entity*)target)->RemoveWard(spell->spell->GetSpellID());
  4572. // Create new ward info
  4573. WardInfo* ward = new WardInfo;
  4574. ward->Spell = spell;
  4575. ward->BaseDamage = damage;
  4576. ward->DamageLeft = damage;
  4577. ward->AbsorbAllDamage = (damage == 0) ? true : false;
  4578. ward->keepWard = keepWard;
  4579. ward->WardType = wardType;
  4580. if (damageAbsorptionPercent > 100)
  4581. damageAbsorptionPercent = 100;
  4582. ward->DamageAbsorptionPercentage = damageAbsorptionPercent;
  4583. if (damageAbsorptionMaxHealthPercent > 100)
  4584. damageAbsorptionMaxHealthPercent = 100;
  4585. ward->DamageAbsorptionMaxHealthPercent = damageAbsorptionMaxHealthPercent;
  4586. ward->RedirectDamagePercent = redirectDamagePercent;
  4587. ward->LastRedirectDamage = 0;
  4588. ward->LastAbsorbedDamage = 0;
  4589. ward->HitCount = 0;
  4590. spell->num_triggers = maxHitCount;
  4591. spell->had_triggers = true;
  4592. spell->cancel_after_all_triggers = false;
  4593. ward->MaxHitCount = maxHitCount;
  4594. if (wardType == WARD_TYPE_MAGICAL)
  4595. ward->DamageType = damageTypes;
  4596. // Add the ward to the entity
  4597. ((Entity*)target)->AddWard(spell->spell->GetSpellID(), ward);
  4598. ward_was_added = true;
  4599. }
  4600. }
  4601. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  4602. if (ward_was_added && spell->caster->IsPlayer()) {
  4603. spell->had_dmg_remaining = true;
  4604. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, damage, 1);
  4605. }
  4606. return 0;
  4607. }
  4608. int EQ2Emu_lua_AddToWard(lua_State* state) {
  4609. if (!lua_interface)
  4610. return 0;
  4611. int32 amount = lua_interface->GetInt32Value(state);
  4612. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  4613. WardInfo* ward = 0;
  4614. ZoneServer* zone = spell->caster->GetZone();
  4615. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  4616. if (zone->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  4617. Entity* target = (Entity*)zone->GetSpawnByID(spell->targets.at(0));
  4618. ward = target->GetWard(spell->spell->GetSpellID());
  4619. if (ward) {
  4620. ward->DamageLeft += amount;
  4621. if (ward->DamageLeft > ward->BaseDamage)
  4622. ward->DamageLeft = ward->BaseDamage;
  4623. for (int32 i = 0; i < spell->targets.size(); i++) {
  4624. if (Spawn* spawn = zone->GetSpawnByID(spell->targets.at(i)))
  4625. zone->SendHealPacket(ward->Spell->caster, spawn, HEAL_PACKET_TYPE_REGEN_ABSORB, amount, ward->Spell->spell->GetName());
  4626. }
  4627. }
  4628. }
  4629. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  4630. if (ward && spell->caster->IsPlayer())
  4631. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  4632. return 0;
  4633. }
  4634. int EQ2Emu_lua_GetWardAmountLeft(lua_State* state) {
  4635. if (!lua_interface)
  4636. return 0;
  4637. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  4638. if (!spell) {
  4639. lua_interface->LogError("%s: LUA GetWardAmountLeft command error: this command can only be used in a spell script", lua_interface->GetScriptName(state));
  4640. return 0;
  4641. }
  4642. if (spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  4643. Entity* target = (Entity*)spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0));
  4644. WardInfo* ward = target->GetWard(spell->spell->GetSpellID());
  4645. if (ward) {
  4646. lua_interface->SetInt32Value(state, ward->DamageLeft);
  4647. return 1;
  4648. }
  4649. }
  4650. return 0;
  4651. }
  4652. int EQ2Emu_lua_GetWardValue(lua_State* state) {
  4653. if (!lua_interface)
  4654. return 0;
  4655. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  4656. if (!spell) {
  4657. lua_interface->LogError("%s: LUA GetWardValue command error: this command can only be used in a spell script", lua_interface->GetScriptName(state));
  4658. return 0;
  4659. }
  4660. string type = lua_interface->GetStringValue(state, 2);
  4661. if (spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  4662. Entity* target = (Entity*)spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0));
  4663. WardInfo* ward = target->GetWard(spell->spell->GetSpellID());
  4664. if (ward) {
  4665. if (boost::iequals(type, "damageleft"))
  4666. lua_interface->SetInt32Value(state, ward->DamageLeft);
  4667. else if (boost::iequals(type, "basedamage"))
  4668. lua_interface->SetInt32Value(state, ward->BaseDamage);
  4669. else if (boost::iequals(type, "keepward"))
  4670. lua_interface->SetBooleanValue(state, ward->keepWard);
  4671. else if (boost::iequals(type, "wardtype"))
  4672. lua_interface->SetInt32Value(state, ward->WardType);
  4673. else if (boost::iequals(type, "dmgabsorptionpct"))
  4674. lua_interface->SetInt32Value(state, ward->DamageAbsorptionPercentage);
  4675. else if (boost::iequals(type, "dmgabsorptionmaxhealthpct"))
  4676. lua_interface->SetInt32Value(state, ward->DamageAbsorptionMaxHealthPercent);
  4677. else if (boost::iequals(type, "redirectdamagepercent"))
  4678. lua_interface->SetInt32Value(state, ward->RedirectDamagePercent);
  4679. else if (boost::iequals(type, "lastredirectdamage"))
  4680. lua_interface->SetInt32Value(state, ward->LastRedirectDamage);
  4681. else if (boost::iequals(type, "lastabsorbeddamage"))
  4682. lua_interface->SetInt32Value(state, ward->LastAbsorbedDamage);
  4683. else if (boost::iequals(type, "hitcount"))
  4684. lua_interface->SetInt32Value(state, ward->HitCount);
  4685. else if (boost::iequals(type, "maxhitcount"))
  4686. lua_interface->SetInt32Value(state, ward->MaxHitCount);
  4687. else
  4688. lua_interface->LogError("%s: LUA GetWardValue command argument type '%s' did not match any options", lua_interface->GetScriptName(state), type);
  4689. return 1;
  4690. }
  4691. }
  4692. return 0;
  4693. }
  4694. int EQ2Emu_lua_RemoveWard(lua_State* state) {
  4695. if (!lua_interface)
  4696. return 0;
  4697. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  4698. ZoneServer* zone = spell->caster->GetZone();
  4699. Spawn* target = 0;
  4700. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  4701. for (int32 i = 0; i < spell->targets.size(); i++) {
  4702. target = zone->GetSpawnByID(spell->targets.at(i));
  4703. if (target && target->IsEntity()) {
  4704. ((Entity*)target)->RemoveWard(spell->spell->GetSpellID());
  4705. }
  4706. }
  4707. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  4708. return 0;
  4709. }
  4710. int EQ2Emu_lua_Interrupt(lua_State* state)
  4711. {
  4712. if (!lua_interface)
  4713. return 0;
  4714. Spawn* caster = lua_interface->GetSpawn(state); // Second param in lua_interface->get functions defaults to 1
  4715. Spawn* target = lua_interface->GetSpawn(state, 2);
  4716. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  4717. if (!caster)
  4718. {
  4719. lua_interface->LogError("%s: LUA Interrupt command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  4720. return 0;
  4721. }
  4722. if (!target)
  4723. {
  4724. lua_interface->LogError("%s: LUA Interrupt command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  4725. return 0;
  4726. }
  4727. if (!spell) {
  4728. lua_interface->LogError("%s: LUA Interrupt command error: spell is not a valid spawn", lua_interface->GetScriptName(state));
  4729. return 0;
  4730. }
  4731. if (!target->IsEntity() && !spell)
  4732. {
  4733. lua_interface->LogError("%s: LUA Interrupt command error: Target is not an entity", lua_interface->GetScriptName(state));
  4734. return 0;
  4735. }
  4736. if (!target && spell) {
  4737. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  4738. for (int8 i = 0; i < spell->targets.size(); i++) {
  4739. target = caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  4740. if (!target || !target->IsEntity())
  4741. continue;
  4742. ((Entity*)target)->GetZone()->GetSpellProcess()->Interrupted((Entity*)target, caster, SPELL_ERROR_INTERRUPTED);
  4743. }
  4744. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  4745. }
  4746. else
  4747. caster->GetZone()->GetSpellProcess()->Interrupted((Entity*)target, caster, SPELL_ERROR_INTERRUPTED);
  4748. return 0;
  4749. }
  4750. int EQ2Emu_lua_Stealth(lua_State* state) {
  4751. if (!lua_interface)
  4752. return 0;
  4753. int8 type = lua_interface->GetInt8Value(state);
  4754. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  4755. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  4756. if (!spell) {
  4757. lua_interface->LogError("%s: LUA Stealth command error: must be used from spell script", lua_interface->GetScriptName(state));
  4758. return 0;
  4759. }
  4760. ZoneServer* zone = spell->caster->GetZone();
  4761. if (spawn) {
  4762. if (spawn->IsEntity()) {
  4763. if (type == 1) {
  4764. ((Entity*)spawn)->AddStealthSpell(spell);
  4765. if (!(spell->effect_bitmask & EFFECT_FLAG_STEALTH))
  4766. spell->effect_bitmask += EFFECT_FLAG_STEALTH;
  4767. }
  4768. else if (type == 2) {
  4769. ((Entity*)spawn)->AddInvisSpell(spell);
  4770. if (!(spell->effect_bitmask & EFFECT_FLAG_INVIS))
  4771. spell->effect_bitmask += EFFECT_FLAG_INVIS;
  4772. }
  4773. return 0;
  4774. }
  4775. else {
  4776. lua_interface->LogError("%s: LUA Stealth command error: target override is not Entity", lua_interface->GetScriptName(state));
  4777. return 0;
  4778. }
  4779. }
  4780. else {
  4781. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  4782. for (int32 i = 0; i < spell->targets.size(); i++) {
  4783. spawn = zone->GetSpawnByID(spell->targets.at(i));
  4784. if (!spawn || !spawn->IsEntity())
  4785. continue;
  4786. if (type == 1) {
  4787. ((Entity*)spawn)->AddStealthSpell(spell);
  4788. if (!(spell->effect_bitmask & EFFECT_FLAG_STEALTH))
  4789. spell->effect_bitmask += EFFECT_FLAG_STEALTH;
  4790. }
  4791. else if (type == 2) {
  4792. ((Entity*)spawn)->AddInvisSpell(spell);
  4793. if (!(spell->effect_bitmask & EFFECT_FLAG_INVIS))
  4794. spell->effect_bitmask += EFFECT_FLAG_INVIS;
  4795. }
  4796. else {
  4797. lua_interface->LogError("%s: LUA Stealth command error: invalid stealth type given", lua_interface->GetScriptName(state));
  4798. break;
  4799. }
  4800. }
  4801. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  4802. }
  4803. return 0;
  4804. }
  4805. int EQ2Emu_lua_IsStealthed(lua_State* state) {
  4806. if (!lua_interface)
  4807. return 0;
  4808. Spawn* spawn = lua_interface->GetSpawn(state);
  4809. if (!spawn) {
  4810. lua_interface->LogError("%s: LUA IsStealthed command error: spawn is not valid", lua_interface->GetScriptName(state));
  4811. return 0;
  4812. }
  4813. if (spawn->IsEntity()) {
  4814. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsStealthed());
  4815. return 1;
  4816. }
  4817. else
  4818. lua_interface->LogError("%s: LUA IsStealthed command error: spawn is not entity", lua_interface->GetScriptName(state));
  4819. return 0;
  4820. }
  4821. int EQ2Emu_lua_IsInvis(lua_State* state) {
  4822. if (!lua_interface)
  4823. return 0;
  4824. Spawn* spawn = lua_interface->GetSpawn(state);
  4825. if (!spawn) {
  4826. lua_interface->LogError("%s: LUA IsInvis command error: spawn is not valid", lua_interface->GetScriptName(state));
  4827. return 0;
  4828. }
  4829. if (spawn->IsEntity()) {
  4830. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsInvis());
  4831. return 1;
  4832. }
  4833. else
  4834. lua_interface->LogError("%s: LUA IsInvis command error: spawn is not entity", lua_interface->GetScriptName(state));
  4835. return 0;
  4836. }
  4837. int EQ2Emu_lua_HasItemEquipped(lua_State* state) {
  4838. if (!lua_interface)
  4839. return 0;
  4840. Spawn* player = lua_interface->GetSpawn(state);
  4841. int32 item_id = lua_interface->GetInt32Value(state, 2);
  4842. if (!player->IsPlayer()) {
  4843. lua_interface->LogError("%s: LUA HasItemEquipped command error: spawn is not player", lua_interface->GetScriptName(state));
  4844. return 0;
  4845. }
  4846. lua_interface->SetBooleanValue(state, ((Player*)player)->GetEquipmentList()->HasItem(item_id));
  4847. return 1;
  4848. }
  4849. int EQ2Emu_lua_GetEquippedItemBySlot(lua_State* state) {
  4850. if (!lua_interface)
  4851. return 0;
  4852. Spawn* player = lua_interface->GetSpawn(state);
  4853. int8 slot = lua_interface->GetInt8Value(state, 2);
  4854. if (!player) {
  4855. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: spawn is not valid", lua_interface->GetScriptName(state));
  4856. return 0;
  4857. }
  4858. if (!player->IsPlayer()) {
  4859. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: spawn is not player", lua_interface->GetScriptName(state));
  4860. return 0;
  4861. }
  4862. Item* item = ((Player*)player)->GetEquipmentList()->GetItem(slot);
  4863. if (!item) {
  4864. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: item was not found in slot", lua_interface->GetScriptName(state));
  4865. return 0;
  4866. }
  4867. lua_interface->SetItemValue(state, item);
  4868. return 1;
  4869. }
  4870. int EQ2Emu_lua_GetEquippedItemByID(lua_State* state) {
  4871. if (!lua_interface)
  4872. return 0;
  4873. Spawn* player = lua_interface->GetSpawn(state);
  4874. int32 id = lua_interface->GetInt32Value(state, 2);
  4875. if (!player) {
  4876. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  4877. return 0;
  4878. }
  4879. if (!player->IsPlayer()) {
  4880. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: spawn is not player", lua_interface->GetScriptName(state));
  4881. return 0;
  4882. }
  4883. Item* item = ((Player*)player)->GetEquipmentList()->GetItemFromItemID(id);
  4884. if (!item) {
  4885. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: equipped item with used id not found", lua_interface->GetScriptName(state));
  4886. return 0;
  4887. }
  4888. lua_interface->SetItemValue(state, item);
  4889. return 1;
  4890. }
  4891. int EQ2Emu_lua_GetItemByID(lua_State* state) {
  4892. if (!lua_interface)
  4893. return 0;
  4894. Spawn* player = lua_interface->GetSpawn(state);
  4895. int32 id = lua_interface->GetInt32Value(state, 2);
  4896. int8 count = lua_interface->GetInt8Value(state, 3);
  4897. bool include_bank = lua_interface->GetInt8Value(state, 4);
  4898. if (!player) {
  4899. lua_interface->LogError("%s: LUA GetItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  4900. return 0;
  4901. }
  4902. if (!player->IsPlayer()) {
  4903. lua_interface->LogError("%s: LUA GetItemByID command error: spawn is not player", lua_interface->GetScriptName(state));
  4904. return 0;
  4905. }
  4906. if (!count)
  4907. count = 1;
  4908. Item* item = ((Player*)player)->GetPlayerItemList()->GetItemFromID(id, count, include_bank);
  4909. if (!item) {
  4910. lua_interface->LogError("%s: LUA GetItemByID command error: item with used id not found", lua_interface->GetScriptName(state));
  4911. return 0;
  4912. }
  4913. lua_interface->SetItemValue(state, item);
  4914. return 1;
  4915. }
  4916. int EQ2Emu_lua_PlayAnimation(lua_State* state) {
  4917. if (!lua_interface)
  4918. return 0;
  4919. Spawn* spawn = lua_interface->GetSpawn(state);
  4920. int32 anim = lua_interface->GetInt32Value(state, 2);
  4921. Spawn* spawn2 = lua_interface->GetSpawn(state, 3);
  4922. int8 type = lua_interface->GetInt8Value(state, 4);
  4923. if (!spawn) {
  4924. lua_interface->LogError("%s: LUA PlayAnimation command error: spawn is not valid", lua_interface->GetScriptName(state));
  4925. return 0;
  4926. }
  4927. if (spawn2) {
  4928. if (spawn2->IsPlayer()) {
  4929. if (type != 1 && type != 2)
  4930. spawn->GetZone()->PlayAnimation(spawn, anim, spawn2);
  4931. else
  4932. spawn->GetZone()->PlayAnimation(spawn, anim, spawn2, type);
  4933. return 0;
  4934. }
  4935. else {
  4936. lua_interface->LogError("%s: LUA PlayAnimation command error: second spawn not a player", lua_interface->GetScriptName(state));
  4937. return 0;
  4938. }
  4939. }
  4940. else
  4941. spawn->GetZone()->PlayAnimation(spawn, anim);
  4942. return 0;
  4943. }
  4944. int EQ2Emu_lua_IsPet(lua_State* state) {
  4945. if (!lua_interface)
  4946. return 0;
  4947. Spawn* spawn = lua_interface->GetSpawn(state);
  4948. if (!spawn) {
  4949. lua_interface->LogError("%s: LUA IsPet command error: spawn is not valid", lua_interface->GetScriptName(state));
  4950. return 0;
  4951. }
  4952. lua_interface->SetBooleanValue(state, spawn->IsPet());
  4953. return 1;
  4954. }
  4955. int EQ2Emu_lua_GetOwner(lua_State* state) {
  4956. if (!lua_interface)
  4957. return 0;
  4958. Spawn* spawn = lua_interface->GetSpawn(state);
  4959. if (!spawn) {
  4960. lua_interface->LogError("%s: LUA GetOwner command error: spawn is not valid", lua_interface->GetScriptName(state));
  4961. return 0;
  4962. }
  4963. if (!spawn->IsNPC()) {
  4964. lua_interface->LogError("%s: LUA GetOwner command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  4965. return 0;
  4966. }
  4967. if (((NPC*)spawn)->GetOwner()) {
  4968. lua_interface->SetSpawnValue(state, ((NPC*)spawn)->GetOwner());
  4969. return 1;
  4970. }
  4971. return 0;
  4972. }
  4973. int EQ2Emu_lua_SetTarget(lua_State* state) {
  4974. if (!lua_interface)
  4975. return 0;
  4976. Spawn* spawn = lua_interface->GetSpawn(state);
  4977. Spawn* target = lua_interface->GetSpawn(state, 2);
  4978. if (!spawn) {
  4979. lua_interface->LogError("%s: LUA SetTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  4980. return 0;
  4981. }
  4982. if (!spawn) {
  4983. lua_interface->LogError("%s: LUA SetTarget command error: target is not valid", lua_interface->GetScriptName(state));
  4984. return 0;
  4985. }
  4986. spawn->SetTarget(target);
  4987. return 0;
  4988. }
  4989. int EQ2Emu_lua_SetInCombat(lua_State* state) {
  4990. if (!lua_interface)
  4991. return 0;
  4992. Spawn* spawn = lua_interface->GetSpawn(state);
  4993. bool val = lua_interface->GetBooleanValue(state, 2);
  4994. if (!spawn) {
  4995. lua_interface->LogError("%s: LUA SetInCombat command error: spawn is not valid", lua_interface->GetScriptName(state));
  4996. return 0;
  4997. }
  4998. if (!spawn->IsEntity()) {
  4999. lua_interface->LogError("%s: LUA SetInCombat command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5000. return 0;
  5001. }
  5002. ((Entity*)spawn)->InCombat(val);
  5003. if (val) {
  5004. spawn->ClearRunningLocations();
  5005. spawn->CalculateRunningLocation(true);
  5006. }
  5007. return 0;
  5008. }
  5009. int EQ2Emu_lua_CompareSpawns(lua_State* state) {
  5010. if (!lua_interface)
  5011. return 0;
  5012. Spawn* spawn1 = lua_interface->GetSpawn(state);
  5013. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  5014. if (!spawn1) {
  5015. lua_interface->LogError("%s: LUA CompareSpawns command error: first spawn is not valid", lua_interface->GetScriptName(state));
  5016. return 0;
  5017. }
  5018. if (!spawn2) {
  5019. lua_interface->LogError("%s: LUA CompareSpawns command error: second spawn is not valid", lua_interface->GetScriptName(state));
  5020. return 0;
  5021. }
  5022. lua_interface->SetBooleanValue(state, (spawn1 == spawn2));
  5023. return 1;
  5024. }
  5025. int EQ2Emu_lua_Runback(lua_State* state) {
  5026. if (!lua_interface)
  5027. return 0;
  5028. Spawn* spawn = lua_interface->GetSpawn(state);
  5029. if (!spawn) {
  5030. lua_interface->LogError("%s: LUA Runback command error: spawn is not valid", lua_interface->GetScriptName(state));
  5031. return 0;
  5032. }
  5033. if (!spawn->IsNPC()) {
  5034. lua_interface->LogError("%s: LUA Runback command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5035. return 0;
  5036. }
  5037. ((NPC*)spawn)->Runback();
  5038. return 0;
  5039. }
  5040. int EQ2Emu_lua_GetRunbackDistance(lua_State* state) {
  5041. if (!lua_interface)
  5042. return 0;
  5043. Spawn* spawn = lua_interface->GetSpawn(state);
  5044. if (!spawn) {
  5045. lua_interface->LogError("%s: LUA GetRunbackDistance command error: spawn is not valid", lua_interface->GetScriptName(state));
  5046. return 0;
  5047. }
  5048. if (!spawn->IsNPC()) {
  5049. lua_interface->LogError("%s: LUA GetRunbackDistance command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5050. return 0;
  5051. }
  5052. lua_interface->SetFloatValue(state, ((NPC*)spawn)->GetRunbackDistance());
  5053. return 1;
  5054. }
  5055. int EQ2Emu_lua_IsCasting(lua_State* state) {
  5056. if (!lua_interface)
  5057. return 0;
  5058. Spawn* spawn = lua_interface->GetSpawn(state);
  5059. if (!spawn) {
  5060. lua_interface->LogError("%s: LUA IsCasting command error: spawn is not valid", lua_interface->GetScriptName(state));
  5061. return 0;
  5062. }
  5063. if (!spawn->IsEntity()) {
  5064. lua_interface->LogError("%s: LUA IsCasting command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5065. return 0;
  5066. }
  5067. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsCasting());
  5068. return 1;
  5069. }
  5070. int EQ2Emu_lua_IsMezzed(lua_State* state) {
  5071. if (!lua_interface)
  5072. return 0;
  5073. Spawn* spawn = lua_interface->GetSpawn(state);
  5074. if (!spawn) {
  5075. lua_interface->LogError("%s: LUA IsMezzed command error: spawn is not valid", lua_interface->GetScriptName(state));
  5076. return 0;
  5077. }
  5078. if (!spawn->IsEntity()) {
  5079. lua_interface->LogError("%s: LUA IsMezzed command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5080. return 0;
  5081. }
  5082. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsMezzed());
  5083. return 1;
  5084. }
  5085. int EQ2Emu_lua_IsStunned(lua_State* state) {
  5086. if (!lua_interface)
  5087. return 0;
  5088. Spawn* spawn = lua_interface->GetSpawn(state);
  5089. if (!spawn) {
  5090. lua_interface->LogError("%s: LUA IsStunned command error: spawn is not valid", lua_interface->GetScriptName(state));
  5091. return 0;
  5092. }
  5093. if (!spawn->IsEntity()) {
  5094. lua_interface->LogError("%s: LUA IsStunned command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5095. return 0;
  5096. }
  5097. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsStunned());
  5098. return 1;
  5099. }
  5100. int EQ2Emu_lua_IsMezzedOrStunned(lua_State* state) {
  5101. if (!lua_interface)
  5102. return 0;
  5103. Spawn* spawn = lua_interface->GetSpawn(state);
  5104. if (!spawn) {
  5105. lua_interface->LogError("%s: LUA IsMezzedOrStunned command error: spawn is not valid", lua_interface->GetScriptName(state));
  5106. return 0;
  5107. }
  5108. if (!spawn->IsEntity()) {
  5109. lua_interface->LogError("%s: LUA IsMezzedOrStunned command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5110. return 0;
  5111. }
  5112. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsMezzedOrStunned());
  5113. return 1;
  5114. }
  5115. int EQ2Emu_lua_ProcessSpell(lua_State* state) {
  5116. if (!lua_interface)
  5117. return 0;
  5118. Spawn* spawn = lua_interface->GetSpawn(state);
  5119. Spawn* target = lua_interface->GetSpawn(state, 2);
  5120. float distance = lua_interface->GetFloatValue(state, 3);
  5121. if (!spawn) {
  5122. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not valid", lua_interface->GetScriptName(state));
  5123. return 0;
  5124. }
  5125. if (!target) {
  5126. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5127. return 0;
  5128. }
  5129. if (!spawn->IsNPC()) {
  5130. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5131. return 0;
  5132. }
  5133. if (!target->IsEntity()) {
  5134. lua_interface->LogError("%s: LUA ProcessSpell command error: target is not an entity", lua_interface->GetScriptName(state));
  5135. return 0;
  5136. }
  5137. lua_interface->SetBooleanValue(state, ((NPC*)spawn)->Brain()->ProcessSpell(((Entity*)target), distance));
  5138. return 1;
  5139. }
  5140. int EQ2Emu_lua_ProcessMelee(lua_State* state) {
  5141. if (!lua_interface)
  5142. return 0;
  5143. Spawn* spawn = lua_interface->GetSpawn(state);
  5144. Spawn* target = lua_interface->GetSpawn(state, 2);
  5145. float distance = lua_interface->GetFloatValue(state, 3);
  5146. if (!spawn) {
  5147. lua_interface->LogError("%s: LUA ProcessMelee command error: spawn is not valid", lua_interface->GetScriptName(state));
  5148. return 0;
  5149. }
  5150. if (!target) {
  5151. lua_interface->LogError("%s: LUA ProcessMelee command error: target is not valid", lua_interface->GetScriptName(state));
  5152. return 0;
  5153. }
  5154. if (!spawn->IsNPC()) {
  5155. lua_interface->LogError("%s: LUA ProcessMelee command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5156. return 0;
  5157. }
  5158. if (!target->IsEntity()) {
  5159. lua_interface->LogError("%s: LUA ProcessMelee command error: target is not an entity", lua_interface->GetScriptName(state));
  5160. return 0;
  5161. }
  5162. ((NPC*)spawn)->Brain()->ProcessMelee(((Entity*)target), distance);
  5163. return 0;
  5164. }
  5165. int EQ2Emu_lua_HasRecovered(lua_State* state) {
  5166. if (!lua_interface)
  5167. return 0;
  5168. Spawn* spawn = lua_interface->GetSpawn(state);
  5169. if (!spawn) {
  5170. lua_interface->LogError("%s: LUA HasRecovered command error: spawn is not valid", lua_interface->GetScriptName(state));
  5171. return 0;
  5172. }
  5173. if (!spawn->IsNPC()) {
  5174. lua_interface->LogError("%s: LUA HasRecovered command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5175. return 0;
  5176. }
  5177. lua_interface->SetBooleanValue(state, ((NPC*)spawn)->Brain()->HasRecovered());
  5178. return 1;
  5179. }
  5180. int EQ2Emu_lua_GetEncounterSize(lua_State* state) {
  5181. if (!lua_interface)
  5182. return 0;
  5183. Spawn* spawn = lua_interface->GetSpawn(state);
  5184. if (!spawn) {
  5185. lua_interface->LogError("%s: LUA GetEncounterSize command error: spawn is not valid", lua_interface->GetScriptName(state));
  5186. return 0;
  5187. }
  5188. if (!spawn->IsNPC()) {
  5189. lua_interface->LogError("%s: LUA GetEncounterSize command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5190. return 0;
  5191. }
  5192. lua_interface->SetInt32Value(state, ((NPC*)spawn)->Brain()->GetEncounterSize());
  5193. return 1;
  5194. }
  5195. int EQ2Emu_lua_GetMostHated(lua_State* state) {
  5196. if (!lua_interface)
  5197. return 0;
  5198. Spawn* spawn = lua_interface->GetSpawn(state);
  5199. if (!spawn) {
  5200. lua_interface->LogError("%s: LUA GetMostHated command error: spawn is not valid", lua_interface->GetScriptName(state));
  5201. return 0;
  5202. }
  5203. if (!spawn->IsNPC()) {
  5204. lua_interface->LogError("%s: LUA GetMostHated command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5205. return 0;
  5206. }
  5207. Entity* hated = ((NPC*)spawn)->Brain()->GetMostHated();
  5208. if (hated) {
  5209. lua_interface->SetSpawnValue(state, hated);
  5210. return 1;
  5211. }
  5212. return 0;
  5213. }
  5214. int EQ2Emu_lua_ClearHate(lua_State* state) {
  5215. if (!lua_interface)
  5216. return 0;
  5217. Spawn* spawn = lua_interface->GetSpawn(state);
  5218. Spawn* hated = lua_interface->GetSpawn(state, 2);
  5219. if (!spawn) {
  5220. lua_interface->LogError("%s: LUA ClearHate command error: spawn is not valid", lua_interface->GetScriptName(state));
  5221. return 0;
  5222. }
  5223. if (!spawn->IsNPC()) {
  5224. lua_interface->LogError("%s: LUA ClearHate command error: spawn is not NPC", lua_interface->GetScriptName(state));
  5225. return 0;
  5226. }
  5227. if (!hated) {
  5228. ((NPC*)spawn)->Brain()->ClearHate();
  5229. return 0;
  5230. }
  5231. else
  5232. {
  5233. if (!hated->IsEntity()) {
  5234. lua_interface->LogError("%s: LUA ClearHate command error: second param is not entity", lua_interface->GetScriptName(state));
  5235. return 0;
  5236. }
  5237. ((NPC*)spawn)->Brain()->ClearHate(((Entity*)hated));
  5238. return 0;
  5239. }
  5240. return 0;
  5241. }
  5242. int EQ2Emu_lua_ClearEncounter(lua_State* state) {
  5243. if (!lua_interface)
  5244. return 0;
  5245. Spawn* spawn = lua_interface->GetSpawn(state);
  5246. if (!spawn) {
  5247. lua_interface->LogError("%s: LUA ClearEncounter command error: spawn is not valid", lua_interface->GetScriptName(state));
  5248. return 0;
  5249. }
  5250. if (!spawn->IsNPC()) {
  5251. lua_interface->LogError("%s: LUA ClearEncounter command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5252. return 0;
  5253. }
  5254. ((NPC*)spawn)->Brain()->ClearEncounter();
  5255. return 0;
  5256. }
  5257. int EQ2Emu_lua_GetEncounter(lua_State* state) {
  5258. if (!lua_interface)
  5259. return 0;
  5260. Spawn* spawn = lua_interface->GetSpawn(state);
  5261. if (!spawn) {
  5262. lua_interface->LogError("%s: LUA GetEncounter command error: Spawn is not valid", lua_interface->GetScriptName(state));
  5263. return 0;
  5264. }
  5265. if (!spawn->IsNPC()) {
  5266. lua_interface->LogError("%s: LUA GetEncounter command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  5267. return 0;
  5268. }
  5269. // Temp list to store hate list
  5270. vector<int32>* encounterList = ((NPC*)spawn)->Brain()->GetEncounter();
  5271. if (encounterList->size() == 0) {
  5272. safe_delete(encounterList);
  5273. return 0;
  5274. }
  5275. lua_createtable(state, encounterList->size(), 0);
  5276. int newTable = lua_gettop(state);
  5277. for (int32 i = 0; i < encounterList->size(); i++) {
  5278. Spawn* temp = spawn->GetZone()->GetSpawnByID(encounterList->at(i));
  5279. if (temp)
  5280. lua_interface->SetSpawnValue(state, temp);
  5281. lua_rawseti(state, newTable, i + 1);
  5282. }
  5283. safe_delete(encounterList);
  5284. return 1;
  5285. }
  5286. int EQ2Emu_lua_GetHateList(lua_State* state) {
  5287. if (!lua_interface)
  5288. return 0;
  5289. Spawn* spawn = lua_interface->GetSpawn(state);
  5290. if (!spawn) {
  5291. lua_interface->LogError("%s: LUA GetHateList command error: spawn is not valid", lua_interface->GetScriptName(state));
  5292. return 0;
  5293. }
  5294. if (!spawn->IsNPC()) {
  5295. lua_interface->LogError("%s: LUA GetHateList command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  5296. return 0;
  5297. }
  5298. // Temp list to store hate list
  5299. vector<Entity*>* hateList = ((NPC*)spawn)->Brain()->GetHateList();
  5300. if (hateList->size() == 0) {
  5301. safe_delete(hateList);
  5302. return 0;
  5303. }
  5304. lua_createtable(state, hateList->size(), 0);
  5305. int newTable = lua_gettop(state);
  5306. for (int32 i = 0; i < hateList->size(); i++) {
  5307. lua_interface->SetSpawnValue(state, hateList->at(i));
  5308. lua_rawseti(state, newTable, i + 1);
  5309. }
  5310. safe_delete(hateList);
  5311. return 1;
  5312. }
  5313. int EQ2Emu_lua_HasGroup(lua_State* state) {
  5314. if (!lua_interface)
  5315. return 0;
  5316. Spawn* spawn = lua_interface->GetSpawn(state);
  5317. if (!spawn) {
  5318. lua_interface->LogError("%s: LUA HasGroup command error: spawn is not valid", lua_interface->GetScriptName(state));
  5319. return 0;
  5320. }
  5321. if (spawn->IsPlayer()) {
  5322. if (((Player*)spawn)->GetGroupMemberInfo() && world.GetGroupManager()->GetGroupSize(((Player*)spawn)->GetGroupMemberInfo()->group_id) > 1)
  5323. lua_interface->SetBooleanValue(state, true);
  5324. else
  5325. lua_interface->SetBooleanValue(state, false);
  5326. return 1;
  5327. }
  5328. else {
  5329. lua_interface->SetBooleanValue(state, spawn->HasSpawnGroup());
  5330. return 1;
  5331. }
  5332. }
  5333. int EQ2Emu_lua_SetCompleteFlag(lua_State* state) {
  5334. if (!lua_interface)
  5335. return 0;
  5336. Quest* quest = lua_interface->GetQuest(state);
  5337. if (!quest) {
  5338. lua_interface->LogError("%s: LUA SetCompleteFlag command error: quest is not valid", lua_interface->GetScriptName(state));
  5339. return 0;
  5340. }
  5341. quest->SetCompletedFlag(true);
  5342. return 0;
  5343. }
  5344. int EQ2Emu_lua_HasSpellEffect(lua_State* state) {
  5345. if (!lua_interface)
  5346. return 0;
  5347. Spawn* spawn = lua_interface->GetSpawn(state);
  5348. int32 spellID = lua_interface->GetInt32Value(state, 2);
  5349. int8 tier = lua_interface->GetInt8Value(state, 3);
  5350. if (!spawn) {
  5351. lua_interface->LogError("%s: LUA HasSpellEffect command error: spawn is not valid", lua_interface->GetScriptName(state));
  5352. return 0;
  5353. }
  5354. if (!spawn->IsEntity()) {
  5355. lua_interface->LogError("%s: LUA HasSpellEffect command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5356. return 0;
  5357. }
  5358. if (spellID == 0) {
  5359. lua_interface->LogError("%s: LUA HasSpellEffect command error: spell id is not valid", lua_interface->GetScriptName(state));
  5360. return 0;
  5361. }
  5362. SpellEffects* effect = ((Entity*)spawn)->GetSpellEffect(spellID);
  5363. if (effect) {
  5364. if (tier > 0) {
  5365. // If a tier was passed chec to see if it is the same as the effect
  5366. if (tier == effect->tier)
  5367. lua_interface->SetBooleanValue(state, true);
  5368. else
  5369. lua_interface->SetBooleanValue(state, false);
  5370. return 1;
  5371. }
  5372. else {
  5373. // Have an effect but no tier was passed so return true
  5374. lua_interface->SetBooleanValue(state, true);
  5375. }
  5376. return 1;
  5377. }
  5378. // no effect so return false
  5379. lua_interface->SetBooleanValue(state, false);
  5380. return 1;
  5381. }
  5382. int EQ2Emu_lua_AddSpawnIDAccess(lua_State* state) {
  5383. if (!lua_interface)
  5384. return 0;
  5385. Spawn* spawn = lua_interface->GetSpawn(state);
  5386. int32 id = lua_interface->GetInt32Value(state, 2);
  5387. ZoneServer* zone = lua_interface->GetZone(state, 3);
  5388. Spawn* spawn2 = 0;
  5389. vector<Spawn*> list;
  5390. if (!spawn) {
  5391. lua_interface->LogError("%s: LUA AddSpawnIDAccess command error: spawn is not valid", lua_interface->GetScriptName(state));
  5392. return 0;
  5393. }
  5394. //If zone not provided, use spawn's zone
  5395. if (!zone)
  5396. zone = spawn->GetZone();
  5397. list = zone->GetSpawnsByID(id);
  5398. if (list.size() == 0) {
  5399. lua_interface->LogError("%s: LUA AddSpawnIDAccess command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  5400. return 0;
  5401. }
  5402. vector<Spawn*>::iterator itr = list.begin();
  5403. for (int8 i = 0; i < list.size(); i++) {
  5404. spawn2 = itr[i];
  5405. if (spawn2)
  5406. spawn2->AddAllowAccessSpawn(spawn);
  5407. }
  5408. return 0;
  5409. }
  5410. int EQ2Emu_lua_RemoveSpawnIDAccess(lua_State* state) {
  5411. if (!lua_interface)
  5412. return 0;
  5413. Spawn* spawn = lua_interface->GetSpawn(state);
  5414. int32 id = lua_interface->GetInt32Value(state, 2);
  5415. ZoneServer* zone = lua_interface->GetZone(state, 3);
  5416. Spawn* spawn2 = 0;
  5417. if (!spawn) {
  5418. lua_interface->LogError("%s: LUA RemoveSpawnIDAccess command error: spawn is not valid", lua_interface->GetScriptName(state));
  5419. return 0;
  5420. }
  5421. //If zone not provided, use spawn's zone
  5422. if (!zone)
  5423. zone = spawn->GetZone();
  5424. vector<Spawn*> list = zone->GetSpawnsByID(id);
  5425. vector<Spawn*>::iterator itr = list.begin();
  5426. if (list.size() == 0) {
  5427. lua_interface->LogError("%s: LUA RemoveSpawnIDAccess command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  5428. return 0;
  5429. }
  5430. for (int8 i = 0; i < list.size(); i++) {
  5431. spawn2 = itr[i];
  5432. if (spawn2)
  5433. spawn2->RemoveSpawnAccess(spawn);
  5434. }
  5435. return 0;
  5436. }
  5437. int EQ2Emu_lua_SetQuestYellow(lua_State* state) {
  5438. if (!lua_interface)
  5439. return 0;
  5440. Quest* quest = lua_interface->GetQuest(state);
  5441. if (!quest) {
  5442. lua_interface->LogError("%s: LUA SetQuestYellow command error: quest is not valid", lua_interface->GetScriptName(state));
  5443. return 0;
  5444. }
  5445. quest->SetYellowName(true);
  5446. return 0;
  5447. }
  5448. int EQ2Emu_lua_CanReceiveQuest(lua_State* state) {
  5449. if (!lua_interface)
  5450. return 0;
  5451. Spawn* spawn = lua_interface->GetSpawn(state);
  5452. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  5453. if (!spawn) {
  5454. lua_interface->LogError("%s: LUA CanReceieveQuest command error: spawn is not valid", lua_interface->GetScriptName(state));
  5455. return 0;
  5456. }
  5457. if (!spawn->IsPlayer()) {
  5458. lua_interface->LogError("%s: LUA CanReceieveQuest command error: spawn is not player", lua_interface->GetScriptName(state));
  5459. return 0;
  5460. }
  5461. lua_interface->SetBooleanValue(state, ((Player*)spawn)->CanReceiveQuest(quest_id));
  5462. return 1;
  5463. }
  5464. int EQ2Emu_lua_SetSuccessTimer(lua_State* state) {
  5465. if (!lua_interface)
  5466. return 0;
  5467. Spawn* spawn = lua_interface->GetSpawn(state);
  5468. if (!spawn) {
  5469. lua_interface->LogError("%s: LUA SetSuccessTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  5470. return 0;
  5471. }
  5472. if (!spawn->IsPlayer()) {
  5473. lua_interface->LogError("%s: LUA SetSuccessTimer command error: spawn is not a player", lua_interface->GetScriptName(state));
  5474. return 0;
  5475. }
  5476. ZoneServer* zone = spawn->GetZone();
  5477. if (!zone) {
  5478. lua_interface->LogError("%s: LUA SetSuccessTimer command error: unable to get a valid zone for the given spawn", lua_interface->GetScriptName(state));
  5479. return 0;
  5480. }
  5481. Instance_Type iType = zone->GetInstanceType();
  5482. if (iType == SOLO_LOCKOUT_INSTANCE ||
  5483. iType == GROUP_LOCKOUT_INSTANCE ||
  5484. iType == RAID_LOCKOUT_INSTANCE ||
  5485. iType == SOLO_PERSIST_INSTANCE ||
  5486. iType == GROUP_PERSIST_INSTANCE ||
  5487. iType == RAID_PERSIST_INSTANCE) {
  5488. InstanceData* data = ((Player*)spawn)->GetCharacterInstances()->FindInstanceByZoneID(spawn->GetZone()->GetZoneID());
  5489. if (data) {
  5490. // Check to see if the timer has already been set, if it has return out.
  5491. if (Timer::GetUnixTimeStamp() <= data->last_success_timestamp + data->success_lockout_time)
  5492. return 0;
  5493. database.UpdateCharacterInstance(((Player*)spawn)->GetCharacterID(), string(spawn->GetZone()->GetZoneName()), spawn->GetZone()->GetInstanceID(), 1, Timer::GetUnixTimeStamp());
  5494. data->last_success_timestamp = Timer::GetUnixTimeStamp();
  5495. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  5496. if (client) {
  5497. string time_msg = "";
  5498. int32 time = data->success_lockout_time;
  5499. int16 hour;
  5500. int8 min;
  5501. int8 sec;
  5502. hour = time / 3600;
  5503. time = time % 3600;
  5504. min = time / 60;
  5505. time = time % 60;
  5506. sec = time;
  5507. if (hour > 0) {
  5508. char temp[10];
  5509. sprintf(temp, " %i", hour);
  5510. time_msg.append(temp);
  5511. time_msg.append(" hour");
  5512. time_msg.append((hour > 1) ? "s" : "");
  5513. }
  5514. if (min > 0) {
  5515. char temp[5];
  5516. sprintf(temp, " %i", min);
  5517. time_msg.append(temp);
  5518. time_msg.append(" minute");
  5519. time_msg.append((min > 1) ? "s" : "");
  5520. }
  5521. // Only add seconds if minutes and hours are 0
  5522. if (hour == 0 && min == 0 && sec > 0) {
  5523. char temp[5];
  5524. sprintf(temp, " %i", sec);
  5525. time_msg.append(temp);
  5526. time_msg.append(" second");
  5527. time_msg.append((sec > 1) ? "s" : "");
  5528. }
  5529. client->Message(CHANNEL_COLOR_YELLOW, "The success zone reuse timer for %s has been set. You can return in%s.", data->zone_name.c_str(), time_msg.c_str());
  5530. }
  5531. }
  5532. else
  5533. lua_interface->LogError("LUA SetSuccessTimer command error: unable to get instance data for instance %u for player %s", spawn->GetZone()->GetInstanceID(), spawn->GetName());
  5534. }
  5535. else
  5536. lua_interface->LogError("%s: LUA SetSuccessTimer command error: current zone for given spawn is not a lockout or persistent instance", lua_interface->GetScriptName(state));
  5537. return 0;
  5538. }
  5539. int EQ2Emu_lua_SetFailureTimer(lua_State* state) {
  5540. if (!lua_interface)
  5541. return 0;
  5542. Spawn* spawn = lua_interface->GetSpawn(state);
  5543. if (!spawn) {
  5544. lua_interface->LogError("%s: LUA SetFailureTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  5545. return 0;
  5546. }
  5547. if (!spawn->IsPlayer()) {
  5548. lua_interface->LogError("%s: LUA SetFailureTimer command error: spawn is not a player", lua_interface->GetScriptName(state));
  5549. return 0;
  5550. }
  5551. ZoneServer* zone = spawn->GetZone();
  5552. if (!zone) {
  5553. lua_interface->LogError("%s: LUA SetFailureTimer command error: unable to get a valid zone for the given spawn", lua_interface->GetScriptName(state));
  5554. return 0;
  5555. }
  5556. Instance_Type iType = zone->GetInstanceType();
  5557. if (iType == SOLO_LOCKOUT_INSTANCE ||
  5558. iType == GROUP_LOCKOUT_INSTANCE ||
  5559. iType == RAID_LOCKOUT_INSTANCE ||
  5560. iType == SOLO_PERSIST_INSTANCE ||
  5561. iType == GROUP_PERSIST_INSTANCE ||
  5562. iType == RAID_PERSIST_INSTANCE) {
  5563. InstanceData* data = ((Player*)spawn)->GetCharacterInstances()->FindInstanceByZoneID(spawn->GetZone()->GetZoneID());
  5564. if (data) {
  5565. // Check to see if the timer has already been set, if it has return out.
  5566. if (Timer::GetUnixTimeStamp() <= data->last_failure_timestamp + data->failure_lockout_time)
  5567. return 0;
  5568. database.UpdateCharacterInstance(((Player*)spawn)->GetCharacterID(), string(spawn->GetZone()->GetZoneName()), spawn->GetZone()->GetInstanceID(), 2, Timer::GetUnixTimeStamp());
  5569. data->last_failure_timestamp = Timer::GetUnixTimeStamp();
  5570. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  5571. if (client) {
  5572. string time_msg = "";
  5573. int32 time = data->failure_lockout_time;
  5574. int16 hour;
  5575. int8 min;
  5576. int8 sec;
  5577. hour = time / 3600;
  5578. time = time % 3600;
  5579. min = time / 60;
  5580. time = time % 60;
  5581. sec = time;
  5582. if (hour > 0) {
  5583. char temp[10];
  5584. sprintf(temp, " %i", hour);
  5585. time_msg.append(temp);
  5586. time_msg.append(" hour");
  5587. time_msg.append((hour > 1) ? "s" : "");
  5588. }
  5589. if (min > 0) {
  5590. char temp[5];
  5591. sprintf(temp, " %i", min);
  5592. time_msg.append(temp);
  5593. time_msg.append(" minute");
  5594. time_msg.append((min > 1) ? "s" : "");
  5595. }
  5596. // Only add seconds if minutes and hours are 0
  5597. if (hour == 0 && min == 0 && sec > 0) {
  5598. char temp[5];
  5599. sprintf(temp, " %i", sec);
  5600. time_msg.append(temp);
  5601. time_msg.append(" second");
  5602. time_msg.append((sec > 1) ? "s" : "");
  5603. }
  5604. client->Message(CHANNEL_COLOR_YELLOW, "The failure zone reuse timer for %s has been set. You can return in%s", data->zone_name.c_str(), time_msg.c_str());
  5605. }
  5606. }
  5607. else
  5608. lua_interface->LogError("LUA SetFailureTimer command error: unable to get instance data for instance %u for player %s", spawn->GetZone()->GetInstanceID(), spawn->GetName());
  5609. }
  5610. else
  5611. lua_interface->LogError("%s: LUA SetFailureTimer command error: current zone for given spawn is not a lockout or persistent instance", lua_interface->GetScriptName(state));
  5612. return 0;
  5613. }
  5614. int EQ2Emu_lua_IsGroundSpawn(lua_State* state) {
  5615. if (!lua_interface)
  5616. return 0;
  5617. Spawn* spawn = lua_interface->GetSpawn(state);
  5618. if (!spawn) {
  5619. lua_interface->LogError("%s: LUA IsGroundSpawn command error: not a valid spawn", lua_interface->GetScriptName(state));
  5620. return 0;
  5621. }
  5622. lua_interface->SetBooleanValue(state, spawn->IsGroundSpawn());
  5623. return 1;
  5624. }
  5625. int EQ2Emu_lua_CanHarvest(lua_State* state) {
  5626. if (!lua_interface)
  5627. return 0;
  5628. Spawn* player = lua_interface->GetSpawn(state);
  5629. Spawn* ground = lua_interface->GetSpawn(state, 2);
  5630. if (!player) {
  5631. lua_interface->LogError("%s: LUA CanHarvest command error: not a valid spawn", lua_interface->GetScriptName(state));
  5632. return 0;
  5633. }
  5634. if (!player->IsPlayer()) {
  5635. lua_interface->LogError("%s: LUA CanHarvest command error: spawn is not a player", lua_interface->GetScriptName(state));
  5636. return 0;
  5637. }
  5638. if (!ground) {
  5639. lua_interface->LogError("%s: LUA CanHarvest command error: not a valid spawn", lua_interface->GetScriptName(state));
  5640. return 0;
  5641. }
  5642. if (!ground->IsGroundSpawn()) {
  5643. lua_interface->LogError("%s: LUA CanHarvest command error: spawn is not a ground spawn", lua_interface->GetScriptName(state));
  5644. return 0;
  5645. }
  5646. vector<GroundSpawnEntry*>* groundspawn_entries = player->GetZone()->GetGroundSpawnEntries(((GroundSpawn*)ground)->GetGroundSpawnEntryID());
  5647. if (!groundspawn_entries) {
  5648. lua_interface->LogError("LUA CanHarvest command error: No groundspawn entries assigned to groundspawn id: %u", ((GroundSpawn*)ground)->GetGroundSpawnEntryID());
  5649. return 0;
  5650. }
  5651. Skill* skill = 0;
  5652. string collection_skill = string(((GroundSpawn*)ground)->GetCollectionSkill());
  5653. if (collection_skill == "Collecting")
  5654. skill = ((Player*)player)->GetSkillByName("Gathering");
  5655. else
  5656. skill = ((Player*)player)->GetSkillByName(collection_skill.c_str());
  5657. if (!skill) {
  5658. lua_interface->LogError("LUA CanHarvest command error: Player '%s' lacks the skill: '%s'", player->GetName(), collection_skill.c_str());
  5659. return 0;
  5660. }
  5661. vector<GroundSpawnEntry*>::iterator itr;
  5662. GroundSpawnEntry* entry = 0;
  5663. bool can_harvest = false;
  5664. sint32 min_skill = -1;
  5665. // first, iterate through groundspawn_entries, discard tables player cannot use
  5666. for (itr = groundspawn_entries->begin(); itr != groundspawn_entries->end(); itr++)
  5667. {
  5668. entry = *itr;
  5669. if (min_skill == -1 || entry->min_skill_level < min_skill)
  5670. min_skill = entry->min_skill_level;
  5671. // if player lacks skill, skip table
  5672. if (entry->min_skill_level > skill->current_val)
  5673. continue;
  5674. // if bonus, but player lacks level, skip table
  5675. if (entry->bonus_table && (player->GetLevel() < entry->min_adventure_level))
  5676. continue;
  5677. can_harvest = true;
  5678. break;
  5679. }
  5680. lua_interface->SetBooleanValue(state, can_harvest);
  5681. // If false, send the message to the client
  5682. if (!can_harvest) {
  5683. Client* client = player->GetZone()->GetClientBySpawn(player);
  5684. if (client) {
  5685. string msg = "You do not have enough skill to ";
  5686. if (collection_skill == "Gathering" || collection_skill == "Collecting")
  5687. msg.append("gather");
  5688. else if (collection_skill == "Mining")
  5689. msg.append("mine");
  5690. else if (collection_skill == "Trapping")
  5691. msg.append("trap");
  5692. else if (collection_skill == "Foresting")
  5693. msg.append("forest");
  5694. else if (collection_skill == "Fishing")
  5695. msg.append("catch");
  5696. msg.append(" the %s. It requires %i %s skill, and your skill is %i.");
  5697. client->Message(CHANNEL_HARVESTING_WARNINGS, msg.c_str(), ground->GetName(), min_skill, skill->name.data.c_str(), skill->current_val);
  5698. // You do not have enough skill to catch the band of fish. It requires 20 Fishing skill, and your skill is 12.
  5699. }
  5700. }
  5701. return 1;
  5702. }
  5703. int EQ2Emu_lua_HasRecipeBook(lua_State* state) {
  5704. if (!lua_interface)
  5705. return 0;
  5706. Spawn* player = lua_interface->GetSpawn(state);
  5707. int32 recipe_id = lua_interface->GetInt32Value(state, 2);
  5708. if (!player) {
  5709. lua_interface->LogError("%s: LUA HasRecipeBook command error, Spawn is not valid", lua_interface->GetScriptName(state));
  5710. return 0;
  5711. }
  5712. if (!player->IsPlayer()) {
  5713. lua_interface->LogError("%s: LUA HasRecipeBook command error, Spawn is not a player", lua_interface->GetScriptName(state));
  5714. return 0;
  5715. }
  5716. bool ret = ((Player*)player)->HasRecipeBook(recipe_id);
  5717. lua_interface->SetBooleanValue(state, ret);
  5718. return 1;
  5719. }
  5720. int EQ2Emu_lua_SummonDumbFirePet(lua_State* state) {
  5721. // Check to see if we have a valid lua_interface
  5722. if (!lua_interface)
  5723. return 0;
  5724. // Get the spawn that is getting the pet
  5725. Spawn* spawn = lua_interface->GetSpawn(state);
  5726. Spawn* target = lua_interface->GetSpawn(state, 2);
  5727. // Get the DB ID of the pet
  5728. int32 pet_id = lua_interface->GetInt32Value(state, 3);
  5729. float x = lua_interface->GetFloatValue(state, 4);
  5730. float y = lua_interface->GetFloatValue(state, 5);
  5731. float z = lua_interface->GetFloatValue(state, 6);
  5732. // Get the spell that this command was called from
  5733. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  5734. // Check to make sure the spawn pointer is valid
  5735. if (!spawn) {
  5736. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  5737. return 0;
  5738. }
  5739. // Check to make sure the spawn is an entity
  5740. if (!spawn->IsEntity()) {
  5741. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  5742. return 0;
  5743. }
  5744. if (!target) {
  5745. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: target is not valid", lua_interface->GetScriptName(state));
  5746. return 0;
  5747. }
  5748. if (!target->IsEntity()) {
  5749. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: target is not an entity", lua_interface->GetScriptName(state));
  5750. return 0;
  5751. }
  5752. // Check to see if the DB ID for the pet is set
  5753. if (pet_id == 0) {
  5754. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  5755. return 0;
  5756. }
  5757. // Check to see if the pointer to the spell is valid
  5758. if (!luaspell) {
  5759. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: valid spell not found, SummonPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  5760. return 0;
  5761. }
  5762. // Get a pointer to a spawn with the given DB ID and check if the pointer is valid
  5763. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  5764. if (!pet) {
  5765. lua_interface->LogError("LUA SummonDumbFirePet command error: Could not find spawn with id of %u.", pet_id);
  5766. return 0;
  5767. }
  5768. // Check to make sure the pet is an npc
  5769. if (!pet->IsNPC()) {
  5770. lua_interface->LogError("LUA SummonDumbFirePet command error: id (%u) did not point to a npc", pet_id);
  5771. return 0;
  5772. }
  5773. if (x == 0)
  5774. x = spawn->GetX();
  5775. if (y == 0)
  5776. y = spawn->GetY();
  5777. if (z == 0)
  5778. z = spawn->GetZ();
  5779. // Spawn the pet at the same location as the owner
  5780. pet->SetX(x);
  5781. pet->SetY(y);
  5782. pet->SetZ(z);
  5783. pet->SetLocation(spawn->GetLocation());
  5784. pet->SetHeading(spawn->GetHeading());
  5785. spawn->GetZone()->AddSpawn(pet);
  5786. /*
  5787. const char* spawn_script = world.GetSpawnScript(pet_id);
  5788. if(spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0){
  5789. spawn->SetSpawnScript(string(spawn_script));
  5790. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  5791. }*/
  5792. // Get a random pet name
  5793. string random_pet_name;
  5794. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  5795. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  5796. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  5797. // Set the pets name
  5798. pet->SetName(random_pet_name.c_str());
  5799. // Set the level of the pet to the owners level
  5800. pet->SetLevel(spawn->GetLevel());
  5801. // Set the faction of the pet to the same faction as the owner
  5802. pet->SetFactionID(spawn->GetFactionID());
  5803. // Set the spawn as a pet
  5804. pet->SetPet(true);
  5805. // Give a pointer of the owner to the pet
  5806. ((NPC*)pet)->SetOwner((Entity*)spawn);
  5807. // Set the pet type
  5808. ((NPC*)pet)->SetPetType(PET_TYPE_DUMBFIRE);
  5809. // Set the spell id used to create this pet
  5810. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  5811. // Set the spell tier used to create this pet
  5812. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  5813. // Set the pets spawn type to 6
  5814. pet->SetSpawnType(6);
  5815. // Set the pets brain
  5816. ((NPC*)pet)->SetBrain(new DumbFirePetBrain((NPC*)pet, (Entity*)target, luaspell->spell->GetSpellDuration() * 100));
  5817. // Check to see if the pet has a subtitle
  5818. if (strlen(pet->GetSubTitle()) > 0) {
  5819. // Add the players name to the front of the sub title
  5820. string pet_subtitle;
  5821. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  5822. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  5823. // Set the pets subtitle to the new one
  5824. pet->SetSubTitle(pet_subtitle.c_str());
  5825. }
  5826. // Set the pet as the return value for this function
  5827. lua_interface->SetSpawnValue(state, pet);
  5828. return 1;
  5829. }
  5830. int EQ2Emu_lua_SpawnMove(lua_State* state) {
  5831. if (!lua_interface)
  5832. return 0;
  5833. Spawn* spawn = lua_interface->GetSpawn(state);
  5834. Spawn* player = lua_interface->GetSpawn(state, 2);
  5835. float max_distance = lua_interface->GetFloatValue(state, 3);
  5836. string type = lua_interface->GetStringValue(state, 4);
  5837. if (!spawn || (spawn && spawn->IsPlayer())) {
  5838. lua_interface->LogError("%s: LUA SpawnMove command error: first param spawn is not valid or is player", lua_interface->GetScriptName(state));
  5839. return 0;
  5840. }
  5841. if (!player || (player && !player->IsPlayer())) {
  5842. lua_interface->LogError("%s: LUA SpawnMove command error: second param is not player", lua_interface->GetScriptName(state));
  5843. return 0;
  5844. }
  5845. Client* client = 0;
  5846. if (player->GetZone())
  5847. client = player->GetZone()->GetClientBySpawn(player);
  5848. if (!client) {
  5849. lua_interface->LogError("%s: LUA SpawnMove command error: could not find client", lua_interface->GetScriptName(state));
  5850. return 0;
  5851. }
  5852. //Set max_distance to default if not set or not proper value
  5853. if (max_distance <= 0)
  5854. max_distance = 500;
  5855. PacketStruct* packet = configReader.getStruct("WS_MoveObjectMode", client->GetVersion());
  5856. if (packet) {
  5857. float unknown2_3 = 0;
  5858. int8 placement_mode = 0;
  5859. if (type == "wall") {
  5860. placement_mode = 2;
  5861. unknown2_3 = 150;
  5862. }
  5863. else if (type == "ceiling")
  5864. placement_mode = 1;
  5865. packet->setDataByName("placement_mode", placement_mode);
  5866. packet->setDataByName("spawn_id", ((Player*)player)->GetIDWithPlayerSpawn(spawn));
  5867. packet->setDataByName("model_type", spawn->GetModelType());
  5868. packet->setDataByName("unknown", 1); //size
  5869. packet->setDataByName("unknown2", 1); //size 2
  5870. packet->setDataByName("unknown2", .5, 1); //size 3
  5871. packet->setDataByName("unknown2", 3, 2);
  5872. packet->setDataByName("unknown2", unknown2_3, 3);
  5873. packet->setDataByName("max_distance", max_distance);
  5874. packet->setDataByName("CoEunknown", 0xFFFFFFFF);
  5875. client->QueuePacket(packet->serialize());
  5876. safe_delete(packet);
  5877. }
  5878. return 0;
  5879. }
  5880. int EQ2Emu_lua_GetItemType(lua_State* state) {
  5881. if (!lua_interface)
  5882. return 0;
  5883. Item* item = lua_interface->GetItem(state);
  5884. if (!item) {
  5885. lua_interface->LogError("%s: LUA GetItemType command error: item pointer is not valid", lua_interface->GetScriptName(state));
  5886. return 0;
  5887. }
  5888. lua_interface->SetInt32Value(state, item->generic_info.item_type);
  5889. return 1;
  5890. }
  5891. int EQ2Emu_lua_AddTransportSpawn(lua_State* state) {
  5892. if (!lua_interface)
  5893. return 0;
  5894. Spawn* spawn = lua_interface->GetSpawn(state);
  5895. if (!spawn) {
  5896. lua_interface->LogError("%s: LUA AddTransportSpawn command error: spawn is not valid", lua_interface->GetScriptName(state));
  5897. return 0;
  5898. }
  5899. if (spawn->GetZone())
  5900. spawn->GetZone()->AddTransportSpawn(spawn);
  5901. return 0;
  5902. }
  5903. int EQ2Emu_lua_GetSkillValue(lua_State* state) {
  5904. if (!lua_interface)
  5905. return 0;
  5906. Skill* skill = lua_interface->GetSkill(state);
  5907. if (!skill) {
  5908. lua_interface->LogError("%s: LUA GetSkillValue command error: skill is not valid", lua_interface->GetScriptName(state));
  5909. return 0;
  5910. }
  5911. lua_interface->SetInt32Value(state, skill->current_val);
  5912. return 1;
  5913. }
  5914. int EQ2Emu_lua_GetSkillMaxValue(lua_State* state) {
  5915. if (!lua_interface)
  5916. return 0;
  5917. Skill* skill = lua_interface->GetSkill(state);
  5918. if (!skill) {
  5919. lua_interface->LogError("%s: LUA GetSkillMaxValue command error: skill is not valid", lua_interface->GetScriptName(state));
  5920. return 0;
  5921. }
  5922. lua_interface->SetInt32Value(state, skill->max_val);
  5923. return 1;
  5924. }
  5925. int EQ2Emu_lua_GetSkillName(lua_State* state) {
  5926. if (!lua_interface)
  5927. return 0;
  5928. Skill* skill = lua_interface->GetSkill(state);
  5929. if (!skill) {
  5930. lua_interface->LogError("%s: LUA GetSkillName command error: skill is not valid", lua_interface->GetScriptName(state));
  5931. return 0;
  5932. }
  5933. lua_interface->SetStringValue(state, skill->name.data.c_str());
  5934. return 1;
  5935. }
  5936. int EQ2Emu_lua_SetSkillMaxValue(lua_State* state) {
  5937. if (!lua_interface)
  5938. return 0;
  5939. Skill* skill = lua_interface->GetSkill(state);
  5940. int16 value = lua_interface->GetInt16Value(state, 2);
  5941. if (!skill) {
  5942. lua_interface->LogError("%s: LUA SetSkillMaxValue command error: skill is not valid", lua_interface->GetScriptName(state));
  5943. return 0;
  5944. }
  5945. skill->max_val = value;
  5946. if (skill->max_val < skill->current_val)
  5947. skill->current_val = skill->max_val;
  5948. return 0;
  5949. }
  5950. int EQ2Emu_lua_SetSkillValue(lua_State* state) {
  5951. if (!lua_interface)
  5952. return 0;
  5953. Skill* skill = lua_interface->GetSkill(state);
  5954. int16 value = lua_interface->GetInt16Value(state, 2);
  5955. if (!skill) {
  5956. lua_interface->LogError("%s: LUA SetSkillValue command error: skill is not valid", lua_interface->GetScriptName(state));
  5957. return 0;
  5958. }
  5959. if (value > skill->max_val)
  5960. skill->current_val = skill->max_val;
  5961. else
  5962. skill->current_val = value;
  5963. return 0;
  5964. }
  5965. int EQ2Emu_lua_GetSkill(lua_State* state) {
  5966. if (!lua_interface)
  5967. return 0;
  5968. Spawn* spawn = lua_interface->GetSpawn(state);
  5969. string name = lua_interface->GetStringValue(state, 2);
  5970. if (!spawn) {
  5971. lua_interface->LogError("%s: LUA GetSkill command error: spawn is not valid", lua_interface->GetScriptName(state));
  5972. return 0;
  5973. }
  5974. if (!spawn->IsEntity()) {
  5975. lua_interface->LogError("%s: LUA GetSkill command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  5976. return 0;
  5977. }
  5978. Skill* skill = ((Entity*)spawn)->GetSkillByName(name.c_str());
  5979. if (skill) {
  5980. lua_interface->SetSkillValue(state, skill);
  5981. return 1;
  5982. }
  5983. return 0;
  5984. }
  5985. int EQ2Emu_lua_AddProc(lua_State* state) {
  5986. if (!lua_interface)
  5987. return 0;
  5988. Spawn* spawn = lua_interface->GetSpawn(state);
  5989. int8 type = lua_interface->GetInt8Value(state, 2);
  5990. float chance = lua_interface->GetFloatValue(state, 3);
  5991. Item* item = lua_interface->GetItem(state, 4);
  5992. bool use_all_spelltargets = (lua_interface->GetInt8Value(state, 5) == 1);
  5993. LuaSpell* spell = 0;
  5994. if (!spawn && (!spell || !use_all_spelltargets)) {
  5995. lua_interface->LogError("%s: LUA AddProc command error: spawn is not valid", lua_interface->GetScriptName(state));
  5996. return 0;
  5997. }
  5998. if ((!spell || use_all_spelltargets) && spawn && !spawn->IsEntity()) {
  5999. lua_interface->LogError("%s: LUA AddProc command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  6000. return 0;
  6001. }
  6002. if (!item)
  6003. spell = lua_interface->GetCurrentSpell(state);
  6004. if (!item && !spell) {
  6005. lua_interface->LogError("%s: LUA AddProc command error: can only use with an item provided or inside a spell script", lua_interface->GetScriptName(state));
  6006. return 0;
  6007. }
  6008. if (spell && use_all_spelltargets) {
  6009. Spawn* target;
  6010. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6011. for (int8 i = 0; i < spell->targets.size(); i++) {
  6012. target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  6013. if (!target || !target->IsEntity())
  6014. continue;
  6015. ((Entity*)target)->AddProc(type, chance, item, spell);
  6016. }
  6017. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6018. }
  6019. else
  6020. ((Entity*)spawn)->AddProc(type, chance, item, spell);
  6021. return 0;
  6022. }
  6023. int EQ2Emu_lua_RemoveProc(lua_State* state) {
  6024. if (!lua_interface)
  6025. return 0;
  6026. Spawn* spawn = lua_interface->GetSpawn(state);
  6027. Item* item = lua_interface->GetItem(state, 2);
  6028. LuaSpell* spell = 0;
  6029. if (!spawn) {
  6030. lua_interface->LogError("%s: LUA RemoveProc command error: spawn is not valid", lua_interface->GetScriptName(state));
  6031. return 0;
  6032. }
  6033. if (!spawn->IsEntity()) {
  6034. lua_interface->LogError("%s: LUA RemoveProc command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  6035. return 0;
  6036. }
  6037. if (!item)
  6038. spell = lua_interface->GetCurrentSpell(state);
  6039. if (!item && !spell) {
  6040. lua_interface->LogError("%s: LUA RemoveProc command error: can only use with an item provided or inside a spell script", lua_interface->GetScriptName(state));
  6041. return 0;
  6042. }
  6043. if (spell) {
  6044. Spawn* target;
  6045. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6046. for (int8 i = 0; i < spell->targets.size(); i++) {
  6047. target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  6048. if (!target || !target->IsEntity())
  6049. continue;
  6050. ((Entity*)target)->RemoveProc(item, spell);
  6051. }
  6052. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6053. spell->caster->RemoveProc(item, spell);
  6054. }
  6055. else
  6056. ((Entity*)spawn)->RemoveProc(item, spell);
  6057. return 0;
  6058. }
  6059. int EQ2Emu_lua_Knockback(lua_State* state) {
  6060. if (!lua_interface)
  6061. return 0;
  6062. Spawn* target_spawn = lua_interface->GetSpawn(state);
  6063. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  6064. int32 duration = lua_interface->GetInt32Value(state, 3);
  6065. float vertical = lua_interface->GetFloatValue(state, 4);
  6066. float horizontal = lua_interface->GetFloatValue(state, 5);
  6067. bool use_heading = lua_interface->GetInt8Value(state, 6) == 1 ? true : false;
  6068. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6069. if (!target_spawn) {
  6070. lua_interface->LogError("%s: LUA Knockback command error: target_spawn is not valid", lua_interface->GetScriptName(state));
  6071. return 0;
  6072. }
  6073. if (!spawn) {
  6074. lua_interface->LogError("%s: LUA Knockback command error: spawn is not valid", lua_interface->GetScriptName(state));
  6075. return 0;
  6076. }
  6077. if (spawn->IsPlayer() && (vertical != 0 || horizontal != 0)) {
  6078. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  6079. PacketStruct* packet = configReader.getStruct("WS_PlayerKnockback", client->GetVersion());
  6080. if (packet) {
  6081. packet->setDataByName("target_x", target_spawn->GetX());
  6082. packet->setDataByName("target_y", target_spawn->GetY());
  6083. packet->setDataByName("target_z", target_spawn->GetZ());
  6084. packet->setDataByName("vertical_movement", vertical);
  6085. packet->setDataByName("horizontal_movement", horizontal);
  6086. if (use_heading)
  6087. packet->setDataByName("use_player_heading", 1);
  6088. client->QueuePacket(packet->serialize());
  6089. }
  6090. safe_delete(packet);
  6091. }
  6092. return 0;
  6093. }
  6094. int EQ2Emu_lua_IsEpic(lua_State* state) {
  6095. if (!lua_interface)
  6096. return 0;
  6097. Spawn* spawn = lua_interface->GetSpawn(state);
  6098. if (!spawn) {
  6099. lua_interface->LogError("%s: LUA IsEpic command error: spawn is not valid", lua_interface->GetScriptName(state));
  6100. return 0;
  6101. }
  6102. lua_interface->SetBooleanValue(state, (spawn->GetHeroic() >= 2));
  6103. return 1;
  6104. }
  6105. int EQ2Emu_lua_ProcDamage(lua_State* state) {
  6106. if (!lua_interface)
  6107. return 0;
  6108. Spawn* caster = lua_interface->GetSpawn(state);
  6109. Spawn* target = lua_interface->GetSpawn(state, 2);
  6110. string name = lua_interface->GetStringValue(state, 3);
  6111. int8 dmg_type = lua_interface->GetInt8Value(state, 4);
  6112. int32 low_damage = lua_interface->GetInt32Value(state, 5);
  6113. int32 high_damage = lua_interface->GetInt32Value(state, 6);
  6114. string success_msg = lua_interface->GetStringValue(state, 7);
  6115. string effect_msg = lua_interface->GetStringValue(state, 8);
  6116. if (!caster) {
  6117. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  6118. return 0;
  6119. }
  6120. if (!caster->IsEntity()) {
  6121. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not an entity", lua_interface->GetScriptName(state));
  6122. return 0;
  6123. }
  6124. if (!target) {
  6125. lua_interface->LogError("%s: LUA ProcDamage command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  6126. return 0;
  6127. }
  6128. if (!target->IsEntity()) {
  6129. lua_interface->LogError("%s: LUA ProcDamage command error: target is not an entity", lua_interface->GetScriptName(state));
  6130. return 0;
  6131. }
  6132. if (name.length() == 0) {
  6133. lua_interface->LogError("%s: LUA ProcDamage command error: name is empty", lua_interface->GetScriptName(state));
  6134. return 0;
  6135. }
  6136. ((Entity*)caster)->ProcAttack(target, dmg_type, low_damage, high_damage, name, success_msg, effect_msg);
  6137. return 0;
  6138. }
  6139. int EQ2Emu_lua_GetSkillIDByName(lua_State* state) {
  6140. if (!lua_interface)
  6141. return 0;
  6142. string name = lua_interface->GetStringValue(state);
  6143. if (name.length() == 0) {
  6144. lua_interface->LogError("%s: LUA GetSkillIDByName command error: name param was not set", lua_interface->GetScriptName(state));
  6145. return 0;
  6146. }
  6147. Skill* skill = master_skill_list.GetSkillByName(name.c_str());
  6148. if (!skill) {
  6149. lua_interface->LogError("LUA GetSkillIDByName command error: skill with name of %s not found", name.c_str());
  6150. return 0;
  6151. }
  6152. lua_interface->SetInt32Value(state, skill->skill_id);
  6153. return 1;
  6154. }
  6155. int EQ2Emu_lua_IsHeroic(lua_State* state) {
  6156. if (!lua_interface)
  6157. return 0;
  6158. Spawn* spawn = lua_interface->GetSpawn(state);
  6159. if (!spawn) {
  6160. lua_interface->LogError("%s: LUA IsHeroic command error: spawn is not valid", lua_interface->GetScriptName(state));
  6161. return 0;
  6162. }
  6163. lua_interface->SetBooleanValue(state, spawn->GetHeroic() == 1);
  6164. return 1;
  6165. }
  6166. int EQ2Emu_lua_LastSpellAttackHit(lua_State* state) {
  6167. if (!lua_interface)
  6168. return 0;
  6169. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  6170. if (!luaspell) {
  6171. lua_interface->LogError("%s: LUA LastSpellAttackHit command error: this must be called from a spellscript", lua_interface->GetScriptName(state));
  6172. return 0;
  6173. }
  6174. lua_interface->SetBooleanValue(state, luaspell->last_spellattack_hit);
  6175. return 1;
  6176. }
  6177. int EQ2Emu_lua_IsBehind(lua_State* state) {
  6178. if (!lua_interface)
  6179. return 0;
  6180. Spawn* spawn = lua_interface->GetSpawn(state);
  6181. Spawn* target = lua_interface->GetSpawn(state, 2);
  6182. if (!spawn) {
  6183. lua_interface->LogError("%s: LUA IsBehind command error: spawn is not valid", lua_interface->GetScriptName(state));
  6184. return 0;
  6185. }
  6186. if (!spawn->IsEntity()) {
  6187. lua_interface->LogError("%s: LUA IsBehind command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6188. return 0;
  6189. }
  6190. if (!target) {
  6191. lua_interface->LogError("%s: LUA IsBehind command error: target is not valid", lua_interface->GetScriptName(state));
  6192. return 0;
  6193. }
  6194. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->BehindTarget(target));
  6195. return 1;
  6196. }
  6197. int EQ2Emu_lua_IsFlanking(lua_State* state) {
  6198. if (!lua_interface)
  6199. return 0;
  6200. Spawn* spawn = lua_interface->GetSpawn(state);
  6201. Spawn* target = lua_interface->GetSpawn(state, 2);
  6202. if (!spawn) {
  6203. lua_interface->LogError("%s: LUA IsFlanking command error: spawn is not valid", lua_interface->GetScriptName(state));
  6204. return 0;
  6205. }
  6206. if (!spawn->IsEntity()) {
  6207. lua_interface->LogError("%s: LUA IsFlanking command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6208. return 0;
  6209. }
  6210. if (!target) {
  6211. lua_interface->LogError("%s: LUA IsFlanking command error: target is not valid", lua_interface->GetScriptName(state));
  6212. return 0;
  6213. }
  6214. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->FlankingTarget(target));
  6215. return 1;
  6216. }
  6217. int EQ2Emu_lua_GetItemCount(lua_State* state) {
  6218. if (!lua_interface)
  6219. return 0;
  6220. Item* item = lua_interface->GetItem(state);
  6221. if (!item) {
  6222. lua_interface->LogError("%s: LUA GetItemCount command error: item not valid", lua_interface->GetScriptName(state));
  6223. return 0;
  6224. }
  6225. lua_interface->SetInt32Value(state, item->details.count);
  6226. return 1;
  6227. }
  6228. int EQ2Emu_lua_SetItemCount(lua_State* state) {
  6229. if (!lua_interface)
  6230. return 0;
  6231. Item* item = lua_interface->GetItem(state);
  6232. Spawn* owner = lua_interface->GetSpawn(state, 2);
  6233. int16 new_count = lua_interface->GetInt32Value(state, 3);
  6234. if (!item) {
  6235. lua_interface->LogError("%s: LUA SetItemCount command error: item not valid", lua_interface->GetScriptName(state));
  6236. return 0;
  6237. }
  6238. if (!owner) {
  6239. lua_interface->LogError("%s: LUA SetItemCount command error: spawn not valid", lua_interface->GetScriptName(state));
  6240. return 0;
  6241. }
  6242. if (!owner->IsPlayer()) {
  6243. lua_interface->LogError("%s: LUA SetItemCount command error: spawn is not a player", lua_interface->GetScriptName(state));
  6244. return 0;
  6245. }
  6246. if (item->stack_count < new_count) {
  6247. lua_interface->LogError("%s: LUA SetItemCount command error: new item count cannot be more than max stack count", lua_interface->GetScriptName(state));
  6248. return 0;
  6249. }
  6250. if (new_count > 0) {
  6251. item->details.count = new_count;
  6252. item->save_needed = true;
  6253. }
  6254. else if (((Player*)owner)->GetEquipmentList()->GetItem(item->details.slot_id) == item)
  6255. ((Player*)owner)->GetEquipmentList()->RemoveItem(item->details.slot_id, true);
  6256. else if (((Player*)owner)->GetPlayerItemList()->GetItemFromUniqueID(item->details.unique_id) == item)
  6257. ((Player*)owner)->GetPlayerItemList()->RemoveItem(item, true);
  6258. else
  6259. {
  6260. lua_interface->LogError("%s: LUA SetItemCount command error: could not remove item from player", lua_interface->GetScriptName(state));
  6261. return 0;
  6262. }
  6263. Client* client = owner->GetZone()->GetClientBySpawn(owner);
  6264. if (!client)
  6265. return 0;
  6266. ((Player*)owner)->SendInventoryUpdate(client->GetVersion());
  6267. EQ2Packet* app = ((Player*)owner)->GetEquipmentList()->serialize(client->GetVersion());
  6268. if (app)
  6269. client->QueuePacket(app);
  6270. return 0;
  6271. }
  6272. int EQ2Emu_lua_AddSpellTimer(lua_State* state) {
  6273. if (!lua_interface)
  6274. return 0;
  6275. int32 time = lua_interface->GetInt32Value(state);
  6276. string function = lua_interface->GetStringValue(state, 2);
  6277. Spawn* caster = lua_interface->GetSpawn(state, 3);
  6278. Spawn* target = lua_interface->GetSpawn(state, 4);
  6279. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6280. if (time == 0) {
  6281. lua_interface->LogError("%s: LUA AddSpellTimer command error: time must be set", lua_interface->GetScriptName(state));
  6282. return 0;
  6283. }
  6284. if (function.length() == 0) {
  6285. lua_interface->LogError("%s: LUA AddSpellTimer command error: function name must be set", lua_interface->GetScriptName(state));
  6286. return 0;
  6287. }
  6288. if (!spell) {
  6289. lua_interface->LogError("%s: LUA AddSpellTimer command error: spell not found, AddSpellTimer must be used in a spell script", lua_interface->GetScriptName(state));
  6290. return 0;
  6291. }
  6292. SpellScriptTimer* timer = new SpellScriptTimer;
  6293. /* //Google tells me memsetting a string is bad, manually setting just in case - Foof
  6294. #ifdef WIN32
  6295. ZeroMemory(timer, sizeof(SpellScriptTimer));
  6296. #else
  6297. bzero(timer, sizeof(SpellScriptTimer));
  6298. #endif*/
  6299. timer->caster = 0;
  6300. timer->deleteWhenDone = false;
  6301. timer->target = 0;
  6302. timer->time = Timer::GetCurrentTime2() + time;
  6303. timer->customFunction = function;
  6304. timer->spell = spell;
  6305. if (caster)
  6306. timer->caster = caster->GetID();
  6307. if (target)
  6308. timer->target = target->GetID();
  6309. spell->caster->GetZone()->GetSpellProcess()->AddSpellScriptTimer(timer);
  6310. return 0;
  6311. }
  6312. int EQ2Emu_lua_Resurrect(lua_State* state) {
  6313. if (!lua_interface)
  6314. return 0;
  6315. float hp_perc = lua_interface->GetFloatValue(state);
  6316. float power_perc = lua_interface->GetFloatValue(state, 2);
  6317. bool send_window = lua_interface->GetInt32Value(state, 3) == 1;
  6318. Spawn* target = lua_interface->GetSpawn(state, 4);
  6319. string heal_name = lua_interface->GetStringValue(state, 5);
  6320. int8 crit_mod = lua_interface->GetInt32Value(state, 6);
  6321. bool no_calcs = lua_interface->GetInt32Value(state, 7) == 1;
  6322. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6323. if (!spell) {
  6324. lua_interface->LogError("%s: LUA command error: this function must be used in a spellscript", lua_interface->GetScriptName(state));
  6325. return 0;
  6326. }
  6327. Entity* caster = spell->caster;
  6328. if (!caster) {
  6329. lua_interface->LogError("%s: LUA command error: could not find caster", lua_interface->GetScriptName(state));
  6330. return 0;
  6331. }
  6332. Client* client = 0;
  6333. PendingResurrection* rez = 0;
  6334. ZoneServer* zone = spell->caster->GetZone();
  6335. if (!target) {
  6336. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6337. if (spell->targets.size() > 0) {
  6338. vector<int32> spell_targets = spell->targets;
  6339. for (int8 i = 0; i < spell_targets.size(); i++) {
  6340. target = zone->GetSpawnByID(spell_targets.at(i));
  6341. if (!target)
  6342. continue;
  6343. if (!target->IsPlayer())
  6344. continue;
  6345. client = target->GetZone()->GetClientBySpawn(target);
  6346. if (!client)
  6347. continue;
  6348. rez = client->GetCurrentRez();
  6349. if (rez->active)
  6350. continue;
  6351. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  6352. rez->active = true;
  6353. rez->caster = caster;
  6354. rez->expire_timer = new Timer;
  6355. int32 duration = spell->spell->GetSpellDuration();
  6356. rez->expire_timer->Start(duration * 100);
  6357. rez->hp_perc = hp_perc;
  6358. rez->mp_perc = power_perc;
  6359. rez->range = spell->spell->GetSpellData()->range;
  6360. rez->spell_name = spell->spell->GetName();
  6361. if (heal_name.length() > 0)
  6362. rez->heal_name = heal_name;
  6363. else
  6364. rez->heal_name = rez->spell_name;
  6365. rez->no_calcs = no_calcs;
  6366. rez->crit_mod = crit_mod;
  6367. rez->spell_visual = spell->spell->GetSpellData()->spell_visual;
  6368. if (send_window)
  6369. client->SendResurrectionWindow();
  6370. else {
  6371. target->GetZone()->ResurrectSpawn(target, client);
  6372. rez->should_delete = true;
  6373. }
  6374. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  6375. }
  6376. }
  6377. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6378. }
  6379. else {
  6380. client = target->GetZone()->GetClientBySpawn(target);
  6381. if (!client)
  6382. return 0;
  6383. rez = client->GetCurrentRez();
  6384. if (rez->active)
  6385. return 0;
  6386. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  6387. rez->active = true;
  6388. rez->caster = caster;
  6389. rez->expire_timer = new Timer;
  6390. int32 duration = spell->spell->GetSpellDuration();
  6391. rez->expire_timer->Start(duration * 100);
  6392. rez->hp_perc = hp_perc;
  6393. rez->mp_perc = power_perc;
  6394. rez->range = spell->spell->GetSpellData()->range;
  6395. rez->spell_name = spell->spell->GetName();
  6396. if (heal_name.length() > 0)
  6397. rez->heal_name = heal_name;
  6398. else
  6399. rez->heal_name = rez->spell_name;
  6400. rez->no_calcs = no_calcs;
  6401. rez->crit_mod = crit_mod;
  6402. rez->spell_visual = spell->spell->GetSpellData()->spell_visual;
  6403. if (send_window)
  6404. client->SendResurrectionWindow();
  6405. else {
  6406. target->GetZone()->ResurrectSpawn(target, client);
  6407. rez->should_delete = true;
  6408. }
  6409. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  6410. }
  6411. return 0;
  6412. }
  6413. int EQ2Emu_lua_SetVision(lua_State* state) {
  6414. if (!lua_interface)
  6415. return 0;
  6416. Spawn* spawn = lua_interface->GetSpawn(state);
  6417. int8 vision = lua_interface->GetInt8Value(state, 2);
  6418. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6419. if (!spawn) {
  6420. lua_interface->LogError("%s: LUA SetVision command error: spawn is not valid", lua_interface->GetScriptName(state));
  6421. return 0;
  6422. }
  6423. if (!spawn->IsEntity()) {
  6424. lua_interface->LogError("%s: LUA SetVision command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6425. return 0;
  6426. }
  6427. if (spell && spell->targets.size() > 0) {
  6428. ZoneServer* zone = spell->caster->GetZone();
  6429. for (int8 i = 0; i < spell->targets.size(); i++) {
  6430. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  6431. if (target->IsEntity()) {
  6432. ((Entity*)target)->GetInfoStruct()->vision = vision;
  6433. if (target->IsPlayer())
  6434. ((Player*)target)->SetCharSheetChanged(true);
  6435. }
  6436. }
  6437. }
  6438. else {
  6439. ((Entity*)spawn)->GetInfoStruct()->vision = vision;
  6440. if (spawn->IsPlayer())
  6441. ((Player*)spawn)->SetCharSheetChanged(true);
  6442. }
  6443. return 0;
  6444. }
  6445. int EQ2Emu_lua_BlurVision(lua_State* state) {
  6446. if (!lua_interface)
  6447. return 0;
  6448. Spawn* spawn = lua_interface->GetSpawn(state);
  6449. float intensity = lua_interface->GetFloatValue(state, 2);
  6450. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6451. if (!spawn) {
  6452. lua_interface->LogError("%s: LUA BlurVision command error: spawn is not valid", lua_interface->GetScriptName(state));
  6453. return 0;
  6454. }
  6455. if (!spawn->IsEntity()) {
  6456. lua_interface->LogError("%s: LUA BlurVision command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6457. return 0;
  6458. }
  6459. if (spell && spell->targets.size() > 0) {
  6460. ZoneServer* zone = spell->caster->GetZone();
  6461. for (int8 i = 0; i < spell->targets.size(); i++) {
  6462. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  6463. if (target && target->IsEntity()) {
  6464. ((Entity*)target)->GetInfoStruct()->drunk = intensity;
  6465. if (target->IsPlayer())
  6466. ((Player*)target)->SetCharSheetChanged(true);
  6467. }
  6468. }
  6469. }
  6470. else {
  6471. ((Entity*)spawn)->GetInfoStruct()->drunk = intensity;
  6472. if (spawn->IsPlayer())
  6473. ((Player*)spawn)->SetCharSheetChanged(true);
  6474. }
  6475. return 0;
  6476. }
  6477. int EQ2Emu_lua_BreatheUnderwater(lua_State* state) {
  6478. if (!lua_interface)
  6479. return 0;
  6480. Spawn* spawn = lua_interface->GetSpawn(state);
  6481. bool breatheUnderwater = lua_interface->GetBooleanValue(state, 2);
  6482. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6483. if (!spawn) {
  6484. lua_interface->LogError("%s: LUA BreathUnderwater command error: spawn is not valid", lua_interface->GetScriptName(state));
  6485. return 0;
  6486. }
  6487. if (!spawn->IsEntity()) {
  6488. lua_interface->LogError("%s: LUA BreathUnderwater command error: spawn is not en entity", lua_interface->GetScriptName(state));
  6489. return 0;
  6490. }
  6491. if (spell && spell->targets.size() > 0) {
  6492. ZoneServer* zone = spell->caster->GetZone();
  6493. for (int8 i = 0; i < spell->targets.size(); i++) {
  6494. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  6495. if (target->IsEntity()) {
  6496. ((Entity*)target)->GetInfoStruct()->breathe_underwater = breatheUnderwater;
  6497. if (target->IsPlayer())
  6498. ((Player*)target)->SetCharSheetChanged(true);
  6499. }
  6500. }
  6501. }
  6502. else {
  6503. ((Entity*)spawn)->GetInfoStruct()->breathe_underwater = breatheUnderwater;
  6504. if (spawn->IsPlayer())
  6505. ((Player*)spawn)->SetCharSheetChanged(true);
  6506. }
  6507. return 0;
  6508. }
  6509. int EQ2Emu_lua_GetItemSkillReq(lua_State* state) {
  6510. if (!lua_interface)
  6511. return 0;
  6512. Item* item = lua_interface->GetItem(state);
  6513. int8 type = lua_interface->GetInt32Value(state, 2);
  6514. if (!item) {
  6515. lua_interface->LogError("%s: LUA GetItemSkillReq command error: item not valid", lua_interface->GetScriptName(state));
  6516. return 0;
  6517. }
  6518. if (type == 1)
  6519. lua_interface->SetInt32Value(state, item->generic_info.skill_req1);
  6520. else if (type == 2)
  6521. lua_interface->SetInt32Value(state, item->generic_info.skill_req2);
  6522. return 1;
  6523. }
  6524. int EQ2Emu_lua_SetSpeedMultiplier(lua_State* state) {
  6525. if (!lua_interface)
  6526. return 0;
  6527. Spawn* target = lua_interface->GetSpawn(state);
  6528. float val = lua_interface->GetFloatValue(state, 2);
  6529. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6530. // Added from Gangrenous post
  6531. if (spell && spell->resisted)
  6532. return 0;
  6533. // if its a percentage of 100 its a slow, we want to go at a fraction of the speed
  6534. if (val > 1.0f)
  6535. val = 1.0f - (val / 100.0f);
  6536. if (spell && spell->spell && spell->targets.size() > 0) {
  6537. ZoneServer* zone = spell->caster->GetZone();
  6538. for (int32 i = 0; i != spell->targets.size(); i++) {
  6539. Spawn* spawn = zone->GetSpawnByID(spell->targets.at(i));
  6540. if (spawn && spawn->IsEntity()) {
  6541. ((Entity*)spawn)->SetSpeedMultiplier(val);
  6542. if (spawn->IsPlayer())
  6543. ((Player*)spawn)->SetCharSheetChanged(true);
  6544. }
  6545. }
  6546. }
  6547. else {
  6548. if (target && target->IsEntity()) {
  6549. ((Entity*)target)->SetSpeedMultiplier(val);
  6550. if (target->IsPlayer())
  6551. ((Player*)target)->SetCharSheetChanged(true);
  6552. }
  6553. }
  6554. return 0;
  6555. }
  6556. int EQ2Emu_lua_SetIllusion(lua_State* state) {
  6557. if (!lua_interface)
  6558. return 0;
  6559. Spawn* spawn = lua_interface->GetSpawn(state);
  6560. int16 model = lua_interface->GetInt16Value(state, 2);
  6561. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6562. if (spell && spell->spell && spell->targets.size() > 0) {
  6563. ZoneServer* zone = spell->caster->GetZone();
  6564. for (int32 i = 0; i < spell->targets.size(); i++) {
  6565. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  6566. if (target)
  6567. target->SetIllusionModel(model);
  6568. }
  6569. }
  6570. else {
  6571. if (!spawn) {
  6572. lua_interface->LogError("%s: LUA SetIllusion command error: spawn is not valid", lua_interface->GetScriptName(state));
  6573. return 0;
  6574. }
  6575. spawn->SetIllusionModel(model);
  6576. }
  6577. return 0;
  6578. }
  6579. int EQ2Emu_lua_ResetIllusion(lua_State* state) {
  6580. if (!lua_interface)
  6581. return 0;
  6582. Spawn* spawn = lua_interface->GetSpawn(state);
  6583. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6584. if (spell && spell->spell && spell->targets.size() > 0) {
  6585. ZoneServer* zone = spell->caster->GetZone();
  6586. for (int32 i = 0; i < spell->targets.size(); i++) {
  6587. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  6588. if (target)
  6589. target->SetIllusionModel(0);
  6590. }
  6591. }
  6592. else {
  6593. if (!spawn) {
  6594. lua_interface->LogError("%s: LUA ResetIllusion command error: spawn is not valid", lua_interface->GetScriptName(state));
  6595. return 0;
  6596. }
  6597. spawn->SetIllusionModel(0);
  6598. }
  6599. return 0;
  6600. }
  6601. int EQ2Emu_lua_AddThreatTransfer(lua_State* state) {
  6602. if (!lua_interface)
  6603. return 0;
  6604. Spawn* caster = lua_interface->GetSpawn(state);
  6605. Spawn* target = lua_interface->GetSpawn(state, 2);
  6606. float chance = lua_interface->GetFloatValue(state, 3);
  6607. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6608. if (!caster) {
  6609. lua_interface->LogError("%s: LUA AddThreatTransfer command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  6610. return 0;
  6611. }
  6612. if (!caster->IsEntity()) {
  6613. lua_interface->LogError("%s: LUA AddThreatTransfer command error: caster is not an entity", lua_interface->GetScriptName(state));
  6614. return 0;
  6615. }
  6616. if (!target) {
  6617. lua_interface->LogError("%s: LUA AddThreatTransfer command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  6618. return 0;
  6619. }
  6620. if (!target->IsEntity()) {
  6621. lua_interface->LogError("%s: LUA AddThreatTransfer command error: target is not an entity", lua_interface->GetScriptName(state));
  6622. return 0;
  6623. }
  6624. if (chance <= 0) {
  6625. lua_interface->LogError("%s: LUA AddThreatTransfer command error: chance must be greater then 0%", lua_interface->GetScriptName(state));
  6626. return 0;
  6627. }
  6628. if (!spell) {
  6629. lua_interface->LogError("%s: LUA AddThreatTransfer command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  6630. return 0;
  6631. }
  6632. if (((Entity*)caster)->GetThreatTransfer()) {
  6633. return 0;
  6634. }
  6635. ThreatTransfer* transfer = new ThreatTransfer;
  6636. transfer->Target = target->GetID();
  6637. transfer->Amount = chance;
  6638. transfer->Spell = spell;
  6639. ((Entity*)caster)->SetThreatTransfer(transfer);
  6640. return 0;
  6641. }
  6642. int EQ2Emu_lua_RemoveThreatTransfer(lua_State* state) {
  6643. if (!lua_interface)
  6644. return 0;
  6645. Spawn* spawn = lua_interface->GetSpawn(state);
  6646. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6647. if (!spawn) {
  6648. lua_interface->LogError("%s: LUA RemoveThreatTransfer command error: spawn is not valid", lua_interface->GetScriptName(state));
  6649. return 0;
  6650. }
  6651. if (!spell) {
  6652. lua_interface->LogError("%s: LUA RemoveThreatTransfer command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  6653. return 0;
  6654. }
  6655. if (((Entity*)spawn)->GetThreatTransfer() && ((Entity*)spawn)->GetThreatTransfer()->Spell == spell) {
  6656. ThreatTransfer* transfer = ((Entity*)spawn)->GetThreatTransfer();
  6657. ((Entity*)spawn)->SetThreatTransfer(0);
  6658. safe_delete(transfer);
  6659. }
  6660. return 0;
  6661. }
  6662. int EQ2Emu_lua_CureByType(lua_State* state) {
  6663. if (!lua_interface)
  6664. return 0;
  6665. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6666. if (!spell) {
  6667. lua_interface->LogError("%s: LUA CureByType command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  6668. return 0;
  6669. }
  6670. int8 cure_count = lua_interface->GetInt8Value(state);
  6671. int8 cure_type = lua_interface->GetInt8Value(state, 2);
  6672. string cure_name = lua_interface->GetStringValue(state, 3);
  6673. int8 cure_level = lua_interface->GetInt8Value(state, 4);
  6674. Spawn* target = lua_interface->GetSpawn(state, 5);
  6675. if (target) {
  6676. if (!target->IsEntity()) {
  6677. lua_interface->LogError("%s: LUA CureByType command error: spawn override must be entity if used", lua_interface->GetScriptName(state));
  6678. return 0;
  6679. }
  6680. if (((Entity*)target)->GetDetTypeCount(cure_type) > 0)
  6681. ((Entity*)target)->CureDetrimentByType(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  6682. }
  6683. else {
  6684. ZoneServer* zone = spell->caster->GetZone();
  6685. vector<int32> targets = spell->targets;
  6686. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6687. for (int8 i = 0; i < targets.size(); i++) {
  6688. target = zone->GetSpawnByID(targets.at(i));
  6689. if (!target || !target->IsEntity())
  6690. continue;
  6691. if (((Entity*)target)->GetDetTypeCount(cure_type) > 0)
  6692. ((Entity*)target)->CureDetrimentByType(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  6693. }
  6694. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6695. }
  6696. return 0;
  6697. }
  6698. int EQ2Emu_lua_CureByControlEffect(lua_State* state) {
  6699. if (!lua_interface)
  6700. return 0;
  6701. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6702. if (!spell) {
  6703. lua_interface->LogError("%s: LUA CureByControlEffect command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  6704. return 0;
  6705. }
  6706. int8 cure_count = lua_interface->GetInt8Value(state);
  6707. int8 cure_type = lua_interface->GetInt8Value(state, 2);
  6708. string cure_name = lua_interface->GetStringValue(state, 3);
  6709. int8 cure_level = lua_interface->GetInt8Value(state, 4);
  6710. Spawn* target = lua_interface->GetSpawn(state, 5);
  6711. if (target) {
  6712. if (!target->IsEntity()) {
  6713. lua_interface->LogError("%s: LUA CureByControlEffect command error: spawn override must be entity if used", lua_interface->GetScriptName(state));
  6714. return 0;
  6715. }
  6716. if (((Entity*)target)->GetDetCount() > 0)
  6717. ((Entity*)target)->CureDetrimentByControlEffect(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  6718. }
  6719. else {
  6720. ZoneServer* zone = spell->caster->GetZone();
  6721. vector<int32> targets = spell->targets;
  6722. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6723. for (int8 i = 0; i < targets.size(); i++) {
  6724. target = zone->GetSpawnByID(targets.at(i));
  6725. if (!target || !target->IsEntity())
  6726. continue;
  6727. if (((Entity*)target)->GetDetCount() > 0)
  6728. ((Entity*)target)->CureDetrimentByControlEffect(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  6729. }
  6730. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6731. }
  6732. return 0;
  6733. }
  6734. int EQ2Emu_lua_CancelSpell(lua_State* state) {
  6735. if (!lua_interface)
  6736. return 0;
  6737. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6738. if (!spell) {
  6739. lua_interface->LogError("%s: LUA CancelSpell command error: can only be use in a spell script", lua_interface->GetScriptName(state));
  6740. return 0;
  6741. }
  6742. if (!spell->caster) {
  6743. lua_interface->LogError("%s: LUA CancelSpell command error: unable to get the caster of the spell", lua_interface->GetScriptName(state));
  6744. return 0;
  6745. }
  6746. if (!spell->caster->GetZone()) {
  6747. lua_interface->LogError("%s: LUA CancelSpell command error: unable to get the zone of the caster", lua_interface->GetScriptName(state));
  6748. return 0;
  6749. }
  6750. spell->caster->GetZone()->GetSpellProcess()->AddSpellCancel(spell);
  6751. return 0;
  6752. }
  6753. int EQ2Emu_lua_RemoveStealth(lua_State* state) {
  6754. if (!lua_interface)
  6755. return 0;
  6756. Spawn* spawn = lua_interface->GetSpawn(state);
  6757. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6758. if (!spell) {
  6759. lua_interface->LogError("%s: LUA RemoveStealth command error: must be used from spell script", lua_interface->GetScriptName(state));
  6760. return 0;
  6761. }
  6762. if (spawn && spawn->IsEntity())
  6763. ((Entity*)spawn)->RemoveStealthSpell(spell);
  6764. else {
  6765. ZoneServer* zone = spell->caster->GetZone();
  6766. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6767. for (int32 i = 0; i < spell->targets.size(); i++) {
  6768. spawn = zone->GetSpawnByID(spell->targets.at(i));
  6769. if (!spawn || !spawn->IsEntity())
  6770. continue;
  6771. ((Entity*)spawn)->RemoveStealthSpell(spell);
  6772. }
  6773. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6774. }
  6775. return 0;
  6776. }
  6777. int EQ2Emu_lua_RemoveInvis(lua_State* state) {
  6778. if (!lua_interface)
  6779. return 0;
  6780. Spawn* spawn = lua_interface->GetSpawn(state);
  6781. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6782. if (!spell) {
  6783. lua_interface->LogError("%s: LUA RemoveInvis command error: must be used from spell script", lua_interface->GetScriptName(state));
  6784. return 0;
  6785. }
  6786. if (spawn && spawn->IsEntity())
  6787. ((Entity*)spawn)->RemoveInvisSpell(spell);
  6788. else {
  6789. ZoneServer* zone = spell->caster->GetZone();
  6790. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6791. for (int32 i = 0; i < spell->targets.size(); i++) {
  6792. spawn = zone->GetSpawnByID(spell->targets.at(i));
  6793. if (!spawn || !spawn->IsEntity())
  6794. continue;
  6795. ((Entity*)spawn)->RemoveInvisSpell(spell);
  6796. }
  6797. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6798. }
  6799. return 0;
  6800. }
  6801. int EQ2Emu_lua_StartHeroicOpportunity(lua_State* state) {
  6802. if (!lua_interface)
  6803. return 0;
  6804. Spawn* caster = lua_interface->GetSpawn(state);
  6805. int8 class_id = lua_interface->GetInt8Value(state, 2);
  6806. if (!caster) {
  6807. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: caster is not valid", lua_interface->GetScriptName(state));
  6808. return 0;
  6809. }
  6810. if (!caster->IsPlayer()) {
  6811. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: caster must be a player", lua_interface->GetScriptName(state));
  6812. return 0;
  6813. }
  6814. Spawn* target = caster->GetTarget();
  6815. if (!target) {
  6816. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: target is not valid", lua_interface->GetScriptName(state));
  6817. return 0;
  6818. }
  6819. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  6820. if (!client) {
  6821. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: unable to get a client for the given caster", lua_interface->GetScriptName(state));
  6822. return 0;
  6823. }
  6824. HeroicOP* ho = master_ho_list.GetHeroicOP(class_id);
  6825. if (ho) {
  6826. ho->SetTarget(target->GetID());
  6827. LogWrite(SPELL__ERROR, 0, "HO", "caster: %u", caster->GetID());
  6828. LogWrite(SPELL__ERROR, 0, "HO", "target: %u", target->GetID());
  6829. if (((Entity*)caster)->GetGroupMemberInfo()) {
  6830. if (caster->GetZone()->GetSpellProcess()->AddHO(client, ho)) {
  6831. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  6832. deque<GroupMemberInfo*>::iterator itr;
  6833. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Entity*)caster)->GetGroupMemberInfo()->group_id);
  6834. if (group)
  6835. {
  6836. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  6837. deque<GroupMemberInfo*>* members = group->GetMembers();
  6838. for (itr = members->begin(); itr != members->end(); itr++) {
  6839. if ((*itr)->client)
  6840. ClientPacketFunctions::SendHeroicOPUpdate((*itr)->client, ho);
  6841. }
  6842. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  6843. }
  6844. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  6845. }
  6846. else
  6847. safe_delete(ho);
  6848. }
  6849. else {
  6850. if (caster->GetZone()->GetSpellProcess()->AddHO(client, ho)) {
  6851. ClientPacketFunctions::SendHeroicOPUpdate(client, ho);
  6852. }
  6853. else
  6854. safe_delete(ho);
  6855. }
  6856. }
  6857. return 0;
  6858. }
  6859. int EQ2Emu_lua_SetSpellTriggerCount(lua_State* state) {
  6860. if (!lua_interface)
  6861. return 0;
  6862. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6863. if (!spell) {
  6864. lua_interface->LogError("%s: LUA SetSpellTriggerCount command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  6865. return 0;
  6866. }
  6867. int16 triggerCount = lua_interface->GetInt16Value(state);
  6868. bool cancel_after_triggers = (lua_interface->GetInt8Value(state, 2) == 1);
  6869. if (!triggerCount) {
  6870. lua_interface->LogError("%s: LUA SetSpellTriggerCount command error: used trigger value equals zero!", lua_interface->GetScriptName(state));
  6871. return 0;
  6872. }
  6873. spell->num_triggers = triggerCount;
  6874. spell->had_triggers = true;
  6875. spell->cancel_after_all_triggers = cancel_after_triggers;
  6876. return 0;
  6877. }
  6878. int EQ2Emu_lua_GetSpellTriggerCount(lua_State* state) {
  6879. if (!lua_interface)
  6880. return 0;
  6881. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6882. if (!spell) {
  6883. lua_interface->LogError("%s: LUA GetSpellTriggerCount command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  6884. return 0;
  6885. }
  6886. lua_interface->SetInt32Value(state, spell->num_triggers);
  6887. return 1;
  6888. }
  6889. int EQ2Emu_lua_RemoveTriggerFromSpell(lua_State* state) {
  6890. if (!lua_interface)
  6891. return 0;
  6892. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6893. if (!spell) {
  6894. lua_interface->LogError("%s: LUA RemoveTriggerFromSpell command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  6895. return 0;
  6896. }
  6897. int16 remove_count = lua_interface->GetInt16Value(state);
  6898. if (!remove_count)
  6899. remove_count = 1;
  6900. if (remove_count >= spell->num_triggers) {
  6901. spell->num_triggers = 0;
  6902. if (spell->cancel_after_all_triggers)
  6903. spell->caster->GetZone()->GetSpellProcess()->AddSpellCancel(spell);
  6904. }
  6905. else {
  6906. spell->num_triggers -= remove_count;
  6907. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  6908. }
  6909. return 0;
  6910. }
  6911. int EQ2Emu_lua_CopySpawnAppearance(lua_State* state) {
  6912. if (!lua_interface)
  6913. return 0;
  6914. Spawn* spawn = lua_interface->GetSpawn(state);
  6915. Spawn* copy_spawn = lua_interface->GetSpawn(state, 2);
  6916. if (!spawn) {
  6917. lua_interface->LogError("%s: LUA CopySpawnAppearance command error: the first spawn used was not valid!", lua_interface->GetScriptName(state));
  6918. return 0;
  6919. }
  6920. if (!copy_spawn) {
  6921. lua_interface->LogError("%s: LUA CopySpawnAppearance command error: the second spawn used was not valid!", lua_interface->GetScriptName(state));
  6922. return 0;
  6923. }
  6924. spawn->CopySpawnAppearance(copy_spawn);
  6925. return 0;
  6926. }
  6927. int EQ2Emu_lua_AddImmunitySpell(lua_State* state) {
  6928. if (!lua_interface)
  6929. return 0;
  6930. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  6931. int8 type = lua_interface->GetInt8Value(state);
  6932. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  6933. if (!spell) {
  6934. lua_interface->LogError("%s: LUA AddImmunitySpell command error: This must be used in a spellscript", lua_interface->GetScriptName(state));
  6935. return 0;
  6936. }
  6937. if (spawn) {
  6938. if (!spawn->IsEntity()) {
  6939. lua_interface->LogError("%s: LUA AddImmunitySpell command error: The spawn provided is not an entity", lua_interface->GetScriptName(state));
  6940. return 0;
  6941. }
  6942. Entity* entity = ((Entity*)spawn);
  6943. switch (type) {
  6944. case IMMUNITY_TYPE_AOE:
  6945. entity->AddAOEImmunity(spell);
  6946. if (!(spell->effect_bitmask & EFFECT_FLAG_AOE_IMMUNE))
  6947. spell->effect_bitmask += EFFECT_FLAG_AOE_IMMUNE;
  6948. break;
  6949. case IMMUNITY_TYPE_STUN:
  6950. entity->AddStunImmunity(spell);
  6951. if (!(spell->effect_bitmask & EFFECT_FLAG_STUN_IMMUNE))
  6952. spell->effect_bitmask += EFFECT_FLAG_STUN_IMMUNE;
  6953. break;
  6954. case IMMUNITY_TYPE_ROOT:
  6955. entity->AddRootImmunity(spell);
  6956. if (!(spell->effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE))
  6957. spell->effect_bitmask += EFFECT_FLAG_ROOT_IMMUNE;
  6958. break;
  6959. case IMMUNITY_TYPE_DAZE:
  6960. entity->AddDazeImmunity(spell);
  6961. if (!(spell->effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE))
  6962. spell->effect_bitmask += EFFECT_FLAG_DAZE_IMMUNE;
  6963. break;
  6964. case IMMUNITY_TYPE_FEAR:
  6965. entity->AddFearImmunity(spell);
  6966. if (!(spell->effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE))
  6967. spell->effect_bitmask += EFFECT_FLAG_FEAR_IMMUNE;
  6968. break;
  6969. case IMMUNITY_TYPE_MEZ:
  6970. entity->AddMezImmunity(spell);
  6971. if (!(spell->effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE))
  6972. spell->effect_bitmask += EFFECT_FLAG_MEZ_IMMUNE;
  6973. break;
  6974. case IMMUNITY_TYPE_STIFLE:
  6975. entity->AddStifleImmunity(spell);
  6976. if (!(spell->effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE))
  6977. spell->effect_bitmask += EFFECT_FLAG_STIFLE_IMMUNE;
  6978. break;
  6979. default:
  6980. lua_interface->LogError("%s: LUA AddImmunitySpell command error: invalid immunity type", lua_interface->GetScriptName(state));
  6981. }
  6982. }
  6983. else {
  6984. bool should_break = false;
  6985. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6986. for (int8 i = 0; i < spell->targets.size(); i++) {
  6987. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  6988. if (!spawn || !spawn->IsEntity())
  6989. continue;
  6990. Entity* entity = ((Entity*)spawn);
  6991. switch (type) {
  6992. case IMMUNITY_TYPE_AOE:
  6993. entity->AddAOEImmunity(spell);
  6994. if (!(spell->effect_bitmask & EFFECT_FLAG_AOE_IMMUNE))
  6995. spell->effect_bitmask += EFFECT_FLAG_AOE_IMMUNE;
  6996. break;
  6997. case IMMUNITY_TYPE_STUN:
  6998. entity->AddStunImmunity(spell);
  6999. if (!(spell->effect_bitmask & EFFECT_FLAG_STUN_IMMUNE))
  7000. spell->effect_bitmask += EFFECT_FLAG_STUN_IMMUNE;
  7001. break;
  7002. case IMMUNITY_TYPE_ROOT:
  7003. entity->AddRootImmunity(spell);
  7004. if (!(spell->effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE))
  7005. spell->effect_bitmask += EFFECT_FLAG_ROOT_IMMUNE;
  7006. break;
  7007. case IMMUNITY_TYPE_DAZE:
  7008. entity->AddDazeImmunity(spell);
  7009. if (!(spell->effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE))
  7010. spell->effect_bitmask += EFFECT_FLAG_DAZE_IMMUNE;
  7011. break;
  7012. case IMMUNITY_TYPE_FEAR:
  7013. entity->AddFearImmunity(spell);
  7014. if (!(spell->effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE))
  7015. spell->effect_bitmask += EFFECT_FLAG_FEAR_IMMUNE;
  7016. break;
  7017. case IMMUNITY_TYPE_MEZ:
  7018. entity->AddMezImmunity(spell);
  7019. if (!(spell->effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE))
  7020. spell->effect_bitmask += EFFECT_FLAG_MEZ_IMMUNE;
  7021. break;
  7022. case IMMUNITY_TYPE_STIFLE:
  7023. entity->AddStifleImmunity(spell);
  7024. if (!(spell->effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE))
  7025. spell->effect_bitmask += EFFECT_FLAG_STIFLE_IMMUNE;
  7026. break;
  7027. default:
  7028. lua_interface->LogError("%s: LUA AddImmunitySpell command error: invalid immunity type", lua_interface->GetScriptName(state));
  7029. should_break = true;
  7030. }
  7031. if (should_break)
  7032. break;
  7033. }
  7034. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7035. }
  7036. return 0;
  7037. }
  7038. int EQ2Emu_lua_RemoveImmunitySpell(lua_State* state) {
  7039. if (!lua_interface)
  7040. return 0;
  7041. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7042. int8 type = lua_interface->GetInt8Value(state);
  7043. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7044. if (!spell) {
  7045. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: This must be used in a spellscript", lua_interface->GetScriptName(state));
  7046. return 0;
  7047. }
  7048. if (spawn) {
  7049. if (!spawn->IsEntity()) {
  7050. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: The spawn provided is not an entity", lua_interface->GetScriptName(state));
  7051. return 0;
  7052. }
  7053. Entity* entity = ((Entity*)spawn);
  7054. switch (type) {
  7055. case IMMUNITY_TYPE_AOE:
  7056. entity->RemoveAOEImmunity(spell);
  7057. break;
  7058. case IMMUNITY_TYPE_STUN:
  7059. entity->RemoveStunImmunity(spell);
  7060. break;
  7061. case IMMUNITY_TYPE_ROOT:
  7062. entity->RemoveRootImmunity(spell);
  7063. break;
  7064. case IMMUNITY_TYPE_DAZE:
  7065. entity->RemoveDazeImmunity(spell);
  7066. break;
  7067. case IMMUNITY_TYPE_FEAR:
  7068. entity->RemoveFearImmunity(spell);
  7069. break;
  7070. case IMMUNITY_TYPE_MEZ:
  7071. entity->RemoveMezImmunity(spell);
  7072. break;
  7073. case IMMUNITY_TYPE_STIFLE:
  7074. entity->RemoveStifleImmunity(spell);
  7075. break;
  7076. default:
  7077. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: invalid immunity type", lua_interface->GetScriptName(state));
  7078. }
  7079. }
  7080. else {
  7081. bool should_break = false;
  7082. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7083. for (int8 i = 0; i < spell->targets.size(); i++) {
  7084. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7085. if (!spawn || !spawn->IsEntity())
  7086. continue;
  7087. Entity* entity = ((Entity*)spawn);
  7088. switch (type) {
  7089. case IMMUNITY_TYPE_AOE:
  7090. entity->RemoveAOEImmunity(spell);
  7091. break;
  7092. case IMMUNITY_TYPE_STUN:
  7093. entity->RemoveStunImmunity(spell);
  7094. break;
  7095. case IMMUNITY_TYPE_ROOT:
  7096. entity->RemoveRootImmunity(spell);
  7097. break;
  7098. case IMMUNITY_TYPE_DAZE:
  7099. entity->RemoveDazeImmunity(spell);
  7100. break;
  7101. case IMMUNITY_TYPE_FEAR:
  7102. entity->RemoveFearImmunity(spell);
  7103. break;
  7104. case IMMUNITY_TYPE_MEZ:
  7105. entity->RemoveMezImmunity(spell);
  7106. break;
  7107. case IMMUNITY_TYPE_STIFLE:
  7108. entity->RemoveStifleImmunity(spell);
  7109. break;
  7110. default:
  7111. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: invalid immunity type", lua_interface->GetScriptName(state));
  7112. should_break = true;
  7113. }
  7114. if (should_break)
  7115. break;
  7116. }
  7117. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7118. }
  7119. return 0;
  7120. }
  7121. int EQ2Emu_lua_SetSpellSnareValue(lua_State* state) {
  7122. if (!lua_interface)
  7123. return 0;
  7124. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7125. if (!spell) {
  7126. lua_interface->LogError("%s: LUA SetSpellSnareValue command error: This can only be used in a spell script!", lua_interface->GetScriptName(state));
  7127. return 0;
  7128. }
  7129. float snare = lua_interface->GetFloatValue(state);
  7130. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7131. // convert the val to the speed multipler value (100 - val)
  7132. float val = 100.0 - snare;
  7133. val /= 100.0;
  7134. if (spawn) {
  7135. if (!spawn->IsEntity()) {
  7136. lua_interface->LogError("%s: LUA SetSpellSnareValue command error: spawn must be an entity.", lua_interface->GetScriptName(state));
  7137. return 0;
  7138. }
  7139. ((Entity*)spawn)->SetSnareValue(spell, val);
  7140. }
  7141. else {
  7142. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7143. for (int8 i = 0; i < spell->targets.size(); i++) {
  7144. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7145. if (!spawn || !spawn->IsEntity())
  7146. continue;
  7147. ((Entity*)spawn)->SetSnareValue(spell, val);
  7148. }
  7149. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7150. }
  7151. return 0;
  7152. }
  7153. int EQ2Emu_lua_CheckRaceType(lua_State* state) {
  7154. if (!lua_interface)
  7155. return 0;
  7156. Spawn* spawn = lua_interface->GetSpawn(state);
  7157. int16 race_id = lua_interface->GetInt16Value(state, 2);
  7158. if (!spawn) {
  7159. lua_interface->LogError("%s: LUA CheckRaceType command error: spawn is not valid", lua_interface->GetScriptName(state));
  7160. return 0;
  7161. }
  7162. if (race_id == 0) {
  7163. lua_interface->LogError("%s: LUA CheckRaceType command error: race id must be set", lua_interface->GetScriptName(state));
  7164. return 0;
  7165. }
  7166. lua_interface->SetBooleanValue(state, (race_id == race_types_list.GetRaceType(spawn->GetModelType()) || race_id == race_types_list.GetRaceBaseType(spawn->GetModelType())));
  7167. return 1;
  7168. }
  7169. int EQ2Emu_lua_GetRaceType(lua_State* state) {
  7170. if (!lua_interface)
  7171. return 0;
  7172. Spawn* spawn = lua_interface->GetSpawn(state);
  7173. if (!spawn) {
  7174. lua_interface->LogError("%s: LUA GetRaceType command error: spawn is not valid", lua_interface->GetScriptName(state));
  7175. return 0;
  7176. }
  7177. lua_interface->SetInt32Value(state, race_types_list.GetRaceType(spawn->GetModelType()));
  7178. return 1;
  7179. }
  7180. int EQ2Emu_lua_GetRaceBaseType(lua_State* state) {
  7181. if (!lua_interface)
  7182. return 0;
  7183. Spawn* spawn = lua_interface->GetSpawn(state);
  7184. if (!spawn) {
  7185. lua_interface->LogError("%s: LUA GetRaceBaseType command error: spawn is not valid", lua_interface->GetScriptName(state));
  7186. return 0;
  7187. }
  7188. lua_interface->SetInt32Value(state, race_types_list.GetRaceBaseType(spawn->GetModelType()));
  7189. return 1;
  7190. }
  7191. int EQ2Emu_lua_GetSpellName(lua_State* state) {
  7192. if (!lua_interface)
  7193. return 0;
  7194. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7195. if (!spell) {
  7196. lua_interface->LogError("%s: LUA GetSpellName command error: this function must be used from a spell script!", lua_interface->GetScriptName(state));
  7197. return 0;
  7198. }
  7199. lua_interface->SetStringValue(state, spell->spell->GetName());
  7200. return 1;
  7201. }
  7202. int EQ2Emu_lua_GetQuestFlags(lua_State* state) {
  7203. if (!lua_interface)
  7204. return 0;
  7205. Quest* quest = lua_interface->GetQuest(state);
  7206. if (!quest) {
  7207. lua_interface->LogError("%s: LUA GetQuestFlags command error: quest is not valid.", lua_interface->GetScriptName(state));
  7208. return 0;
  7209. }
  7210. lua_interface->SetInt32Value(state, quest->GetQuestFlags());
  7211. return 1;
  7212. }
  7213. int EQ2Emu_lua_SetQuestFlags(lua_State* state) {
  7214. if (!lua_interface)
  7215. return 0;
  7216. Quest* quest = lua_interface->GetQuest(state);
  7217. int32 flags = lua_interface->GetInt32Value(state, 2);
  7218. if (!quest) {
  7219. lua_interface->LogError("%s: LUA SetQuestFlags command error: quest is not valid.", lua_interface->GetScriptName(state));
  7220. return 0;
  7221. }
  7222. quest->SetQuestFlags(flags);
  7223. return 0;
  7224. }
  7225. int EQ2Emu_lua_SetQuestTimer(lua_State* state) {
  7226. if (!lua_interface)
  7227. return 0;
  7228. Quest* quest = lua_interface->GetQuest(state);
  7229. Spawn* player = lua_interface->GetSpawn(state, 2);
  7230. int32 step = lua_interface->GetInt32Value(state, 3);
  7231. int32 duration = lua_interface->GetInt32Value(state, 4);
  7232. string action = lua_interface->GetStringValue(state, 5);
  7233. if (!quest) {
  7234. lua_interface->LogError("%s: LUA SetQuestTimer command error: quest is not valid.", lua_interface->GetScriptName(state));
  7235. return 0;
  7236. }
  7237. if (!player) {
  7238. lua_interface->LogError("%s: LUA SetQuestTimer command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  7239. return 0;
  7240. }
  7241. if (!player->IsPlayer()) {
  7242. lua_interface->LogError("%s: LUA SetQuestTimer command error: player is not a valid player.", lua_interface->GetScriptName(state));
  7243. return 0;
  7244. }
  7245. if (step == 0) {
  7246. lua_interface->LogError("%s: LUA SetQuestTimer command error: step must be set.", lua_interface->GetScriptName(state));
  7247. return 0;
  7248. }
  7249. if (duration == 0) {
  7250. lua_interface->LogError("%s: LUA SetQuestTimer command error: duration must be set.", lua_interface->GetScriptName(state));
  7251. return 0;
  7252. }
  7253. if (action.length() == 0) {
  7254. lua_interface->LogError("%s: LUA SetQuestTimer command error: failed action must be set.", lua_interface->GetScriptName(state));
  7255. return 0;
  7256. }
  7257. Client* client = player->GetZone()->GetClientBySpawn(player);
  7258. if (!client) {
  7259. lua_interface->LogError("%s: LUA SetQuestTimer command error: failed to get a valid client pointer for the given player", lua_interface->GetScriptName(state));
  7260. return 0;
  7261. }
  7262. quest->SetTimerStep(step);
  7263. quest->AddFailedAction(step, action);
  7264. quest->SetStepTimer(duration);
  7265. client->AddQuestTimer(quest->GetQuestID());
  7266. return 0;
  7267. }
  7268. int EQ2Emu_lua_SetQuestTimerComplete(lua_State* state) {
  7269. if (!lua_interface)
  7270. return 0;
  7271. Quest* quest = lua_interface->GetQuest(state);
  7272. Spawn* player = lua_interface->GetSpawn(state, 2);
  7273. if (!quest) {
  7274. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: quest is not valid.", lua_interface->GetScriptName(state));
  7275. return 0;
  7276. }
  7277. if (!player) {
  7278. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  7279. return 0;
  7280. }
  7281. if (!player->IsPlayer()) {
  7282. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: player is not a valid player.", lua_interface->GetScriptName(state));
  7283. return 0;
  7284. }
  7285. Client* client = player->GetZone()->GetClientBySpawn(player);
  7286. if (!client) {
  7287. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: failed to get a valid client pointer for the given player", lua_interface->GetScriptName(state));
  7288. return 0;
  7289. }
  7290. quest->SetTimerStep(0);
  7291. quest->SetStepTimer(0);
  7292. client->RemoveQuestTimer(quest->GetQuestID());
  7293. return 0;
  7294. }
  7295. int EQ2Emu_lua_RemoveQuestStep(lua_State* state) {
  7296. if (!lua_interface)
  7297. return 0;
  7298. Spawn* player = lua_interface->GetSpawn(state);
  7299. Quest* quest = lua_interface->GetQuest(state, 2);
  7300. int32 step = lua_interface->GetInt32Value(state, 3);
  7301. if (!player) {
  7302. lua_interface->LogError("%s: LUA RemoveQuestStep command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  7303. return 0;
  7304. }
  7305. if (!player->IsPlayer()) {
  7306. lua_interface->LogError("%s: LUA RemoveQuestStep command error: player is not a valid player.", lua_interface->GetScriptName(state));
  7307. return 0;
  7308. }
  7309. if (!quest) {
  7310. lua_interface->LogError("%s: LUA RemoveQuestStep command error: quest is not valid.", lua_interface->GetScriptName(state));
  7311. return 0;
  7312. }
  7313. if (step == 0) {
  7314. lua_interface->LogError("%s: LUA RemoveQuestStep command error: step must be set.", lua_interface->GetScriptName(state));
  7315. return 0;
  7316. }
  7317. Client* client = player->GetZone()->GetClientBySpawn(player);
  7318. if (!client) {
  7319. lua_interface->LogError("%s: LUA RemoveQuestStep command error: unable to get a valid client pointer from the given player.", lua_interface->GetScriptName(state));
  7320. return 0;
  7321. }
  7322. if (quest->RemoveQuestStep(step, client)) {
  7323. client->QueuePacket(quest->QuestJournalReply(client->GetVersion(), client->GetNameCRC(), (Player*)player, 0, 0, 0, true));
  7324. client->GetCurrentZone()->SendQuestUpdates(client);
  7325. }
  7326. else
  7327. lua_interface->LogError("LUA RemoveQuestStep command error: unable to remove the step (%u) from the quest (%s).", step, quest->GetName());
  7328. return 0;
  7329. }
  7330. int EQ2Emu_lua_ResetQuestStep(lua_State* state) {
  7331. if (!lua_interface)
  7332. return 0;
  7333. Quest* quest = lua_interface->GetQuest(state, 1);
  7334. int32 step = lua_interface->GetInt32Value(state, 2);
  7335. string desc = lua_interface->GetStringValue(state, 3);
  7336. string task_group = lua_interface->GetStringValue(state, 4);
  7337. if (!quest) {
  7338. lua_interface->LogError("%s: LUA ResetQuestStep command error: quest is not valid.", lua_interface->GetScriptName(state));
  7339. return 0;
  7340. }
  7341. if (step == 0) {
  7342. lua_interface->LogError("%s: LUA ResetQuestStep command error: step must be set.", lua_interface->GetScriptName(state));
  7343. return 0;
  7344. }
  7345. QuestStep* quest_step = quest->GetQuestStep(step);
  7346. if (!quest_step) {
  7347. lua_interface->LogError("%s: LUA ResetQuestStep command error: unable to get a valid quest step.", lua_interface->GetScriptName(state));
  7348. return 0;
  7349. }
  7350. quest_step->SetStepProgress(0);
  7351. quest_step->SetTaskGroup(task_group);
  7352. quest_step->SetDescription(desc);
  7353. return 0;
  7354. }
  7355. int EQ2Emu_lua_AddQuestStepFailureAction(lua_State* state) {
  7356. if (!lua_interface)
  7357. return 0;
  7358. Quest* quest = lua_interface->GetQuest(state);
  7359. int32 step = lua_interface->GetInt32Value(state, 2);
  7360. string action = lua_interface->GetStringValue(state, 3);
  7361. if (!quest) {
  7362. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: quest is not valid.", lua_interface->GetScriptName(state));
  7363. return 0;
  7364. }
  7365. if (step == 0) {
  7366. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: step must be set.", lua_interface->GetScriptName(state));
  7367. return 0;
  7368. }
  7369. if (action.length() == 0) {
  7370. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: action must be set.", lua_interface->GetScriptName(state));
  7371. return 0;
  7372. }
  7373. quest->AddFailedAction(step, action);
  7374. return 0;
  7375. }
  7376. int EQ2Emu_lua_SetStepFailed(lua_State* state) {
  7377. if (!lua_interface)
  7378. return 0;
  7379. Spawn* player = lua_interface->GetSpawn(state);
  7380. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  7381. int32 step = lua_interface->GetInt32Value(state, 3);
  7382. if (!player) {
  7383. lua_interface->LogError("%s: LUA SetStepFailed command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  7384. return 0;
  7385. }
  7386. if (!player->IsPlayer()) {
  7387. lua_interface->LogError("%s: LUA SetStepFailed command error: player is not a valid player.", lua_interface->GetScriptName(state));
  7388. return 0;
  7389. }
  7390. if (quest_id == 0) {
  7391. lua_interface->LogError("%s: LUA SetStepFailed command error: quest_id must be set.", lua_interface->GetScriptName(state));
  7392. return 0;
  7393. }
  7394. if (step == 0) {
  7395. lua_interface->LogError("%s: LUA SetStepFailed command error: step must be set.", lua_interface->GetScriptName(state));
  7396. return 0;
  7397. }
  7398. Quest* quest = ((Player*)player)->GetQuest(quest_id);
  7399. if (!quest) {
  7400. lua_interface->LogError("LUA SetStepFailed command error: unable to get a valid quest from the given id (%u).", quest_id);
  7401. return 0;
  7402. }
  7403. quest->StepFailed(step);
  7404. return 0;
  7405. }
  7406. int EQ2Emu_lua_GetQuestCompleteCount(lua_State* state) {
  7407. if (!lua_interface)
  7408. return 0;
  7409. Spawn* player = lua_interface->GetSpawn(state);
  7410. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  7411. if (!player) {
  7412. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: player is not a valid spawn", lua_interface->GetScriptName(state));
  7413. return 0;
  7414. }
  7415. if (!player->IsPlayer()) {
  7416. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: player is not a valid player", lua_interface->GetScriptName(state));
  7417. return 0;
  7418. }
  7419. if (quest_id == 0) {
  7420. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: quest id is not valid", lua_interface->GetScriptName(state));
  7421. return 0;
  7422. }
  7423. Quest* quest = ((Player*)player)->GetCompletedQuest(quest_id);
  7424. if (!quest) {
  7425. lua_interface->SetInt32Value(state, 0);
  7426. return 1;
  7427. }
  7428. lua_interface->SetInt32Value(state, quest->GetCompleteCount());
  7429. return 1;
  7430. }
  7431. int EQ2Emu_lua_SetServerVariable(lua_State* state) {
  7432. if (!lua_interface)
  7433. return 0;
  7434. string name = lua_interface->GetStringValue(state);
  7435. string value = lua_interface->GetStringValue(state, 2);
  7436. string comment = lua_interface->GetStringValue(state, 3);
  7437. if (name.length() == 0) {
  7438. lua_interface->LogError("%s: LUA SetServerVariable command error: name is not valid", lua_interface->GetScriptName(state));
  7439. return 0;
  7440. }
  7441. if (value.length() == 0) {
  7442. lua_interface->LogError("%s: LUA SetServerVariable command error: value is not valid", lua_interface->GetScriptName(state));
  7443. return 0;
  7444. }
  7445. string varname = string("lua_").append(name);
  7446. Variable* var = variables.FindVariable(varname);
  7447. if (var)
  7448. var->SetValue(value.c_str());
  7449. else {
  7450. var = new Variable(varname.c_str(), value.c_str(), comment.c_str());
  7451. variables.AddVariable(var);
  7452. }
  7453. database.SaveVariable(var->GetName(), var->GetValue(), var->GetComment());
  7454. return 0;
  7455. }
  7456. int EQ2Emu_lua_GetServerVariable(lua_State* state) {
  7457. if (!lua_interface)
  7458. return 0;
  7459. string name = lua_interface->GetStringValue(state);
  7460. if (name.length() == 0) {
  7461. lua_interface->LogError("%s: LUA GetServerVariable command error: name is not valid", lua_interface->GetScriptName(state));
  7462. return 0;
  7463. }
  7464. string varname = string("lua_").append(name);
  7465. Variable* var = variables.FindVariable(varname);
  7466. if (var)
  7467. lua_interface->SetStringValue(state, var->GetValue());
  7468. else
  7469. lua_interface->SetStringValue(state, "NULL");
  7470. return 1;
  7471. }
  7472. int EQ2Emu_lua_HasLanguage(lua_State* state) {
  7473. if (!lua_interface)
  7474. return 0;
  7475. Spawn* player = lua_interface->GetSpawn(state);
  7476. int32 language_id = lua_interface->GetInt32Value(state, 2);
  7477. if (!player) {
  7478. lua_interface->LogError("%s: LUA HasLanguage command error: player is not valid", lua_interface->GetScriptName(state));
  7479. return 0;
  7480. }
  7481. if (!player->IsPlayer()) {
  7482. lua_interface->LogError("%s: LUA HasLanguage command error: player is not a valid player", lua_interface->GetScriptName(state));
  7483. return 0;
  7484. }
  7485. lua_interface->SetBooleanValue(state, ((Player*)player)->HasLanguage(language_id));
  7486. return 1;
  7487. }
  7488. int EQ2Emu_lua_AddLanguage(lua_State* state) {
  7489. if (!lua_interface)
  7490. return 0;
  7491. Spawn* player = lua_interface->GetSpawn(state);
  7492. int32 language_id = lua_interface->GetInt32Value(state, 2);
  7493. if (!player) {
  7494. lua_interface->LogError("%s: LUA AddLanguage command error: player is not valid", lua_interface->GetScriptName(state));
  7495. return 0;
  7496. }
  7497. if (!player->IsPlayer()) {
  7498. lua_interface->LogError("%s: LUA AddLanguage command error: player is not a valid player", lua_interface->GetScriptName(state));
  7499. return 0;
  7500. }
  7501. Language* language = master_languages_list.GetLanguage(language_id);
  7502. if (language)
  7503. ((Player*)player)->AddLanguage(language->GetID(), language->GetName(), true);
  7504. return 0;
  7505. }
  7506. int EQ2Emu_lua_IsNight(lua_State* state) {
  7507. if (!lua_interface)
  7508. return 0;
  7509. ZoneServer* zone = lua_interface->GetZone(state);
  7510. if (!zone) {
  7511. lua_interface->LogError("%s: LUA IsNight command error: zone is not valid", lua_interface->GetScriptName(state));
  7512. return 0;
  7513. }
  7514. lua_interface->SetBooleanValue(state, zone->IsDusk());
  7515. return 1;
  7516. }
  7517. int EQ2Emu_lua_AddMultiFloorLift(lua_State* state) {
  7518. if (!lua_interface)
  7519. return 0;
  7520. Spawn* spawn = lua_interface->GetSpawn(state);
  7521. if (!spawn) {
  7522. lua_interface->LogError("%s: LUA AddMultiFloorLift command error: spawn is not valid", lua_interface->GetScriptName(state));
  7523. return 0;
  7524. }
  7525. if (!spawn->IsWidget()) {
  7526. lua_interface->LogError("%s: LUA AddMultiFloorLift command error: spawn is not a widget", lua_interface->GetScriptName(state));
  7527. return 0;
  7528. }
  7529. ((Widget*)spawn)->SetMultiFloorLift(true);
  7530. if (spawn->GetZone())
  7531. spawn->GetZone()->AddTransportSpawn(spawn);
  7532. return 0;
  7533. }
  7534. int EQ2Emu_lua_StartAutoMount(lua_State* state) {
  7535. if (!lua_interface)
  7536. return 0;
  7537. Spawn* player = lua_interface->GetSpawn(state);
  7538. int32 path = lua_interface->GetInt32Value(state, 2);
  7539. if (!player) {
  7540. lua_interface->LogError("%s: LUA StartAutoMount command error: spawn is not valid", lua_interface->GetScriptName(state));
  7541. return 0;
  7542. }
  7543. if (!player->IsPlayer()) {
  7544. lua_interface->LogError("%s: LUA StartAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  7545. return 0;
  7546. }
  7547. if (path == 0) {
  7548. lua_interface->LogError("%s: LUA StartAutoMount command error: path must be greater then zero", lua_interface->GetScriptName(state));
  7549. return 0;
  7550. }
  7551. Client* client = player->GetZone()->GetClientBySpawn(player);
  7552. if (!client) {
  7553. lua_interface->LogError("%s: LUA StartAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  7554. return 0;
  7555. }
  7556. client->SendFlightAutoMount(path);
  7557. return 0;
  7558. }
  7559. int EQ2Emu_lua_EndAutoMount(lua_State* state) {
  7560. if (!lua_interface)
  7561. return 0;
  7562. Spawn* player = lua_interface->GetSpawn(state);
  7563. if (!player) {
  7564. lua_interface->LogError("%s: LUA EndAutoMount command error: spawn is not valid", lua_interface->GetScriptName(state));
  7565. return 0;
  7566. }
  7567. if (!player->IsPlayer()) {
  7568. lua_interface->LogError("%s: LUA EndAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  7569. return 0;
  7570. }
  7571. Client* client = player->GetZone()->GetClientBySpawn(player);
  7572. if (!client) {
  7573. lua_interface->LogError("%s: LUA EndAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  7574. return 0;
  7575. }
  7576. client->EndAutoMount();
  7577. return 0;
  7578. }
  7579. int EQ2Emu_lua_IsOnAutoMount(lua_State* state) {
  7580. if (!lua_interface)
  7581. return 0;
  7582. Spawn* player = lua_interface->GetSpawn(state);
  7583. if (!player) {
  7584. lua_interface->LogError("%s: LUA IsOnAutoMount command error: spawn in not valid", lua_interface->GetScriptName(state));
  7585. return 0;
  7586. }
  7587. if (!player->IsPlayer()) {
  7588. lua_interface->LogError("%s: LUA IsOnAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  7589. return 0;
  7590. }
  7591. Client* client = player->GetZone()->GetClientBySpawn(player);
  7592. if (!client) {
  7593. lua_interface->LogError("%s: LUA IsOnAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  7594. return 0;
  7595. }
  7596. lua_interface->SetBooleanValue(state, client->GetOnAutoMount());
  7597. return 1;
  7598. }
  7599. int EQ2Emu_lua_SetPlayerHistory(lua_State* state) {
  7600. if (!lua_interface)
  7601. return 0;
  7602. Spawn* player = lua_interface->GetSpawn(state);
  7603. int32 event_id = lua_interface->GetInt32Value(state, 2);
  7604. int32 value = lua_interface->GetInt32Value(state, 3);
  7605. int32 value2 = lua_interface->GetInt32Value(state, 4);
  7606. if (!player) {
  7607. lua_interface->LogError("%s: LUA SetPlayerHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  7608. return 0;
  7609. }
  7610. if (!player->IsPlayer()) {
  7611. lua_interface->LogError("%s: LUA SetPlayerHistory command error: spawn is not a player", lua_interface->GetScriptName(state));
  7612. return 0;
  7613. }
  7614. ((Player*)player)->UpdateLUAHistory(event_id, value, value2);
  7615. return 0;
  7616. }
  7617. int EQ2Emu_lua_GetPlayerHistory(lua_State* state) {
  7618. if (!lua_interface)
  7619. return 0;
  7620. Spawn* player = lua_interface->GetSpawn(state);
  7621. int32 event_id = lua_interface->GetInt32Value(state, 2);
  7622. if (!player) {
  7623. lua_interface->LogError("%s: LUA GetPlayerHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  7624. return 0;
  7625. }
  7626. if (!player->IsPlayer()) {
  7627. lua_interface->LogError("%s: LUA GetPlayerHistory command error: spawn is not a player", lua_interface->GetScriptName(state));
  7628. return 0;
  7629. }
  7630. LUAHistory* hd = ((Player*)player)->GetLUAHistory(event_id);
  7631. if (!hd)
  7632. return 0;
  7633. lua_interface->SetInt32Value(state, hd->Value);
  7634. lua_interface->SetInt32Value(state, hd->Value2);
  7635. return 2;
  7636. }
  7637. int EQ2Emu_lua_SetGridID(lua_State* state) {
  7638. if (!lua_interface)
  7639. return 0;
  7640. Spawn* spawn = lua_interface->GetSpawn(state);
  7641. int32 grid = lua_interface->GetInt32Value(state, 2);
  7642. if (!spawn) {
  7643. lua_interface->LogError("%s: LUA SetGridID command error: spawn is not valid", lua_interface->GetScriptName(state));
  7644. return 0;
  7645. }
  7646. if (grid == 0) {
  7647. lua_interface->LogError("%s: LUA SetGridID command error: grid is not valid", lua_interface->GetScriptName(state));
  7648. return 0;
  7649. }
  7650. spawn->SetPos(&(spawn->appearance.pos.grid_id), grid);
  7651. return 0;
  7652. }
  7653. int EQ2Emu_lua_SetRequiredHistory(lua_State* state) {
  7654. if (!lua_interface)
  7655. return 0;
  7656. Spawn* spawn = lua_interface->GetSpawn(state);
  7657. int32 event_id = lua_interface->GetInt32Value(state, 2);
  7658. int32 value1 = lua_interface->GetInt32Value(state, 3);
  7659. int32 value2 = lua_interface->GetInt32Value(state, 4);
  7660. bool private_spawn = (lua_interface->GetInt8Value(state, 5) == 1);
  7661. int16 flag_override = lua_interface->GetInt16Value(state, 6);
  7662. if (!spawn) {
  7663. lua_interface->LogError("%s: LUA SetRequiredHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  7664. return 0;
  7665. }
  7666. //Add this quest to the list of required quests for this spawn
  7667. spawn->SetRequiredHistory(event_id, value1, value2);
  7668. //If private spawn value set
  7669. if (private_spawn) {
  7670. //Set the spawn to be private when not granted access via history
  7671. spawn->AddAllowAccessSpawn(spawn);
  7672. spawn->SetPrivateQuestSpawn(true);
  7673. }
  7674. //This value will override vis_flags in the vis packet
  7675. if (flag_override > 0)
  7676. spawn->SetQuestsRequiredOverride(flag_override);
  7677. return 0;
  7678. }
  7679. int EQ2Emu_lua_GetQuestStepProgress(lua_State* state) {
  7680. if (!lua_interface)
  7681. return 0;
  7682. Spawn* player = lua_interface->GetSpawn(state);
  7683. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  7684. int32 step_id = lua_interface->GetInt32Value(state, 3);
  7685. if (!player) {
  7686. lua_interface->LogError("%s: LUA GetQuestStepProgress command error: spawn is not valid", lua_interface->GetScriptName(state));
  7687. return 0;
  7688. }
  7689. if (!player->IsPlayer()) {
  7690. lua_interface->LogError("%s: LUA GetQuestStepProgress command error: spawn is not a player", lua_interface->GetScriptName(state));
  7691. return 0;
  7692. }
  7693. lua_interface->SetInt32Value(state, ((Player*)player)->GetStepProgress(quest_id, step_id));
  7694. return 1;
  7695. }
  7696. int EQ2Emu_lua_SetPlayerLevel(lua_State* state) {
  7697. if (!lua_interface)
  7698. return 0;
  7699. Spawn* player = lua_interface->GetSpawn(state);
  7700. int8 level = lua_interface->GetInt8Value(state, 2);
  7701. if (!player) {
  7702. lua_interface->LogError("%s: LUA SetPlayerLevel command error: spawn is not valid", lua_interface->GetScriptName(state));
  7703. return 0;
  7704. }
  7705. if (!player->IsPlayer()) {
  7706. lua_interface->LogError("%s: LUA SetPlayerLevel command error: spawn is not a player", lua_interface->GetScriptName(state));
  7707. return 0;
  7708. }
  7709. if (level == 0) {
  7710. lua_interface->LogError("%s: LUA SetPlayerLevel command error: new level can't be 0", lua_interface->GetScriptName(state));
  7711. return 0;
  7712. }
  7713. Client* client = player->GetZone()->GetClientBySpawn(player);
  7714. if (!client) {
  7715. lua_interface->LogError("%s: LUA SetPlayerLevel command error: unable to get a client from the given spawn", lua_interface->GetScriptName(state));
  7716. return 0;
  7717. }
  7718. client->ChangeLevel(client->GetPlayer()->GetLevel(), level);
  7719. client->GetPlayer()->SetXP(1);
  7720. client->GetPlayer()->SetNeededXP();
  7721. return 0;
  7722. }
  7723. int EQ2Emu_lua_AddCoin(lua_State* state) {
  7724. if (!lua_interface)
  7725. return 0;
  7726. Spawn* player = lua_interface->GetSpawn(state);
  7727. int32 amount = lua_interface->GetInt32Value(state, 2);
  7728. if (!player) {
  7729. lua_interface->LogError("%s: LUA AddCoin command error: spawn is not valid", lua_interface->GetScriptName(state));
  7730. return 0;
  7731. }
  7732. if (!player->IsPlayer()) {
  7733. lua_interface->LogError("%s: LUA AddCoin command error: spawn is not a player", lua_interface->GetScriptName(state));
  7734. return 0;
  7735. }
  7736. if (amount == 0) {
  7737. lua_interface->LogError("%s: LUA AddCoin command error: amount must be greater then 0", lua_interface->GetScriptName(state));
  7738. return 0;
  7739. }
  7740. ((Player*)player)->AddCoins(amount);
  7741. return 0;
  7742. }
  7743. int EQ2Emu_lua_RemoveCoin(lua_State* state) {
  7744. if (!lua_interface)
  7745. return 0;
  7746. Spawn* player = lua_interface->GetSpawn(state);
  7747. int32 amount = lua_interface->GetInt32Value(state, 2);
  7748. if (!player) {
  7749. lua_interface->LogError("%s: LUA RemoveCoin command error: spawn is not valid", lua_interface->GetScriptName(state));
  7750. return 0;
  7751. }
  7752. if (!player->IsPlayer()) {
  7753. lua_interface->LogError("%s: LUA RemoveCoin command error: spawn is not a player", lua_interface->GetScriptName(state));
  7754. return 0;
  7755. }
  7756. if (amount == 0) {
  7757. lua_interface->LogError("%s: LUA RemoveCoin command error: amount must be greater then 0", lua_interface->GetScriptName(state));
  7758. return 0;
  7759. }
  7760. lua_interface->SetBooleanValue(state, ((Player*)player)->RemoveCoins(amount));
  7761. return 1;
  7762. }
  7763. int EQ2Emu_lua_GetPlayersInZone(lua_State* state) {
  7764. if (!lua_interface)
  7765. return 0;
  7766. ZoneServer* zone = lua_interface->GetZone(state);
  7767. if (!zone) {
  7768. lua_interface->LogError("%s: LUA GetPlayersInZone command error: zone is not valid", lua_interface->GetScriptName(state));
  7769. return 0;
  7770. }
  7771. vector<Entity*> players = zone->GetPlayers();
  7772. if (players.size() == 0)
  7773. return 0;
  7774. lua_createtable(state, players.size(), 0);
  7775. int newTable = lua_gettop(state);
  7776. for (int32 i = 0; i < players.size(); i++) {
  7777. lua_interface->SetSpawnValue(state, players.at(i));
  7778. lua_rawseti(state, newTable, i + 1);
  7779. }
  7780. return 1;
  7781. }
  7782. int EQ2Emu_lua_SpawnGroupByID(lua_State* state) {
  7783. if (!lua_interface)
  7784. return 0;
  7785. ZoneServer* zone = lua_interface->GetZone(state, 1);
  7786. if (!zone) {
  7787. lua_interface->LogError("%s: LUA GetPlayersInZone command error: zone is not valid", lua_interface->GetScriptName(state));
  7788. return 0;
  7789. }
  7790. int32 group_id = lua_interface->GetInt32Value(state, 2);
  7791. //Map of <placement_id, location_id>
  7792. map<int32, int32>* locs = zone->GetSpawnLocationsByGroup(group_id);
  7793. map<int32, int32>::iterator itr;
  7794. vector<Spawn*> group;
  7795. for (itr = locs->begin(); itr != locs->end(); itr++) {
  7796. SpawnLocation* location = zone->GetSpawnLocation(itr->second);
  7797. if (!location) {
  7798. lua_interface->LogError("LUA SpawnByLocationID command error: no location found for the given ID (%u)", itr->second);
  7799. return 0;
  7800. }
  7801. Spawn* spawn = 0;
  7802. if (location->entities[0]) {
  7803. if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  7804. spawn = zone->AddNPCSpawn(location, location->entities[0]);
  7805. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  7806. spawn = zone->AddGroundSpawn(location, location->entities[0]);
  7807. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  7808. spawn = zone->AddObjectSpawn(location, location->entities[0]);
  7809. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  7810. spawn = zone->AddWidgetSpawn(location, location->entities[0]);
  7811. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  7812. spawn = zone->AddSignSpawn(location, location->entities[0]);
  7813. if (spawn) {
  7814. const char* script = 0;
  7815. for (int x = 0; x < 3; x++) {
  7816. switch (x) {
  7817. case 0:
  7818. script = world.GetSpawnEntryScript(location->entities[0]->spawn_entry_id);
  7819. break;
  7820. case 1:
  7821. script = world.GetSpawnLocationScript(location->entities[0]->spawn_location_id);
  7822. break;
  7823. case 2:
  7824. script = world.GetSpawnScript(location->entities[0]->spawn_id);
  7825. break;
  7826. }
  7827. if (script && lua_interface->GetSpawnScript(script) != 0) {
  7828. spawn->SetSpawnScript(string(script));
  7829. break;
  7830. }
  7831. }
  7832. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  7833. lua_interface->SetSpawnValue(state, spawn);
  7834. group.push_back(spawn);
  7835. }
  7836. else {
  7837. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  7838. safe_delete(spawn);
  7839. }
  7840. }
  7841. }
  7842. if (!group.empty()) {
  7843. lua_createtable(state, group.size(), 0);
  7844. int newTable = lua_gettop(state);
  7845. for (int32 i = 0; i < group.size(); i++) {
  7846. lua_interface->SetSpawnValue(state, group[i]);
  7847. lua_rawseti(state, newTable, i + 1);
  7848. }
  7849. }
  7850. else
  7851. lua_pushnil(state);
  7852. return 1;
  7853. }
  7854. int EQ2Emu_lua_SetSpawnAnimation(lua_State* state) {
  7855. if (!lua_interface)
  7856. return 0;
  7857. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  7858. int32 anim_id = lua_interface->GetInt32Value(state, 2);
  7859. int16 leeway = lua_interface->GetInt16Value(state, 3);
  7860. if (!spawn) {
  7861. lua_interface->LogError("%s: LUA SetSpawnAnimation command error: spawn is not valid", lua_interface->GetScriptName(state));
  7862. return 0;
  7863. }
  7864. if (anim_id == 0) {
  7865. lua_interface->LogError("%s: LUA SetSpawnAnimation command error: anim_id is not valid", lua_interface->GetScriptName(state));
  7866. return 0;
  7867. }
  7868. if (leeway == 0)
  7869. leeway = 5000;
  7870. spawn->SetSpawnAnim(anim_id);
  7871. spawn->SetSpawnAnimLeeway(leeway);
  7872. return 0;
  7873. }
  7874. int EQ2Emu_lua_GetClientVersion(lua_State* state) {
  7875. if (!lua_interface)
  7876. return 0;
  7877. Spawn* player = lua_interface->GetSpawn(state);
  7878. if (!player) {
  7879. return 0;
  7880. }
  7881. Client* client = player->GetZone()->GetClientBySpawn(player);
  7882. if (!client) {
  7883. return 0;
  7884. }
  7885. lua_interface->SetInt32Value(state, client->GetVersion());
  7886. return 1;
  7887. }
  7888. int EQ2Emu_lua_GetItemID(lua_State* state) {
  7889. if (!lua_interface)
  7890. return 0;
  7891. Item* item = lua_interface->GetItem(state);
  7892. if (!item) {
  7893. lua_interface->LogError("%s: LUA GetItemID command error: item is not valid", lua_interface->GetScriptName(state));
  7894. return 0;
  7895. }
  7896. lua_interface->SetInt32Value(state, item->details.item_id);
  7897. return 1;
  7898. }
  7899. int EQ2Emu_lua_IsEntity(lua_State* state) {
  7900. if (!lua_interface)
  7901. return 0;
  7902. Spawn* spawn = lua_interface->GetSpawn(state);
  7903. if (!spawn) {
  7904. lua_interface->LogError("%s: LUA IsEntity command error: spawn is not valid", lua_interface->GetScriptName(state));
  7905. return 0;
  7906. }
  7907. lua_interface->SetBooleanValue(state, spawn->IsEntity());
  7908. return 1;
  7909. }
  7910. int EQ2Emu_lua_GetOrigX(lua_State* state) {
  7911. if (!lua_interface)
  7912. return 0;
  7913. Spawn* spawn = lua_interface->GetSpawn(state);
  7914. if (!spawn) {
  7915. lua_interface->LogError("%s: LUA GetOrigX command error: spawn is not valid", lua_interface->GetScriptName(state));
  7916. return 0;
  7917. }
  7918. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigX());
  7919. return 1;
  7920. }
  7921. int EQ2Emu_lua_GetOrigY(lua_State* state) {
  7922. if (!lua_interface)
  7923. return 0;
  7924. Spawn* spawn = lua_interface->GetSpawn(state);
  7925. if (!spawn) {
  7926. lua_interface->LogError("%s: LUA GetOrigY command error: spawn is not valid", lua_interface->GetScriptName(state));
  7927. return 0;
  7928. }
  7929. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigY());
  7930. return 1;
  7931. }
  7932. int EQ2Emu_lua_GetOrigZ(lua_State* state) {
  7933. if (!lua_interface)
  7934. return 0;
  7935. Spawn* spawn = lua_interface->GetSpawn(state);
  7936. if (!spawn) {
  7937. lua_interface->LogError("%s: LUA GetOrigZ command error: spawn is not valid", lua_interface->GetScriptName(state));
  7938. return 0;
  7939. }
  7940. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigZ());
  7941. return 1;
  7942. }
  7943. int EQ2Emu_lua_GetPCTOfHP(lua_State* state) {
  7944. if (!lua_interface)
  7945. return 0;
  7946. Spawn* spawn = lua_interface->GetSpawn(state);
  7947. float pct = lua_interface->GetFloatValue(state, 2);
  7948. if (!spawn) {
  7949. lua_interface->LogError("%s: LUA GetPCTOfHP command error: spawn is not valid", lua_interface->GetScriptName(state));
  7950. return 0;
  7951. }
  7952. if (pct == 0) {
  7953. lua_interface->LogError("%s: LUA GetPCTOfHP command error: pct is not valid", lua_interface->GetScriptName(state));
  7954. return 0;
  7955. }
  7956. int32 amount = std::round(spawn->GetTotalHP() * (pct / 100));
  7957. lua_interface->SetInt32Value(state, amount);
  7958. return 1;
  7959. }
  7960. int EQ2Emu_lua_GetPCTOfPower(lua_State* state) {
  7961. if (!lua_interface)
  7962. return 0;
  7963. Spawn* spawn = lua_interface->GetSpawn(state);
  7964. float pct = lua_interface->GetFloatValue(state, 2);
  7965. if (!spawn) {
  7966. lua_interface->LogError("%s: LUA GetPCTOfPower command error: spawn is not valid", lua_interface->GetScriptName(state));
  7967. return 0;
  7968. }
  7969. if (pct == 0) {
  7970. lua_interface->LogError("%s: LUA GetPCTOfPower command error: pct is not valid", lua_interface->GetScriptName(state));
  7971. return 0;
  7972. }
  7973. int32 amount = std::round(spawn->GetTotalPower() * (pct / 100));
  7974. lua_interface->SetInt32Value(state, amount);
  7975. return 1;
  7976. }
  7977. int EQ2Emu_lua_GetBoundZoneID(lua_State* state) {
  7978. if (!lua_interface)
  7979. return 0;
  7980. Spawn* spawn = lua_interface->GetSpawn(state);
  7981. if (!spawn) {
  7982. lua_interface->LogError("%s: LUA GetBoundZoneID command error: spawn is not valid", lua_interface->GetScriptName(state));
  7983. return 0;
  7984. }
  7985. if (!spawn->IsPlayer()) {
  7986. lua_interface->LogError("%s: LUA GetBoundZoneID command error: spawn is not a player", lua_interface->GetScriptName(state));
  7987. return 0;
  7988. }
  7989. lua_interface->SetInt32Value(state, ((Player*)spawn)->GetPlayerInfo()->GetBindZoneID());
  7990. return 1;
  7991. }
  7992. int EQ2Emu_lua_Evac(lua_State* state) {
  7993. if (!lua_interface)
  7994. return 0;
  7995. Spawn* target = lua_interface->GetSpawn(state);
  7996. if (target) {
  7997. float x = target->GetZone()->GetSafeX();
  7998. float y = target->GetZone()->GetSafeY();
  7999. float z = target->GetZone()->GetSafeZ();
  8000. float h = target->GetZone()->GetSafeHeading();
  8001. target->SetX(x);
  8002. target->SetY(y);
  8003. target->SetZ(z);
  8004. target->SetHeading(h);
  8005. target->SetSpawnOrigX(target->GetX());
  8006. target->SetSpawnOrigY(target->GetY());
  8007. target->SetSpawnOrigZ(target->GetZ());
  8008. target->SetSpawnOrigHeading(target->GetHeading());
  8009. if (target->IsPlayer()) {
  8010. Client* client = target->GetZone()->GetClientBySpawn(target);
  8011. if (client) {
  8012. PacketStruct* packet = configReader.getStruct("WS_TeleportWithinZone", client->GetVersion());
  8013. if (packet)
  8014. {
  8015. packet->setDataByName("x", x);
  8016. packet->setDataByName("y", y);
  8017. packet->setDataByName("z", z);
  8018. client->QueuePacket(packet->serialize());
  8019. safe_delete(packet);
  8020. }
  8021. }
  8022. }
  8023. }
  8024. else {
  8025. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8026. ZoneServer* zone = spell->caster->GetZone();
  8027. float x = spell->caster->GetZone()->GetSafeX();
  8028. float y = spell->caster->GetZone()->GetSafeY();
  8029. float z = spell->caster->GetZone()->GetSafeZ();
  8030. float h = spell->caster->GetZone()->GetSafeHeading();
  8031. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  8032. for (int32 i = 0; i < spell->targets.size(); i++) {
  8033. Spawn* target2 = zone->GetSpawnByID(spell->targets.at(i));
  8034. if (!target2)
  8035. continue;
  8036. target2->SetX(x);
  8037. target2->SetY(y);
  8038. target2->SetZ(z);
  8039. target2->SetHeading(h);
  8040. target2->SetSpawnOrigX(target2->GetX());
  8041. target2->SetSpawnOrigY(target2->GetY());
  8042. target2->SetSpawnOrigZ(target2->GetZ());
  8043. target2->SetSpawnOrigHeading(target2->GetHeading());
  8044. if (target2->IsPlayer()) {
  8045. Client* client = target2->GetZone()->GetClientBySpawn(target2);
  8046. if (client) {
  8047. PacketStruct* packet = configReader.getStruct("WS_TeleportWithinZone", client->GetVersion());
  8048. if (packet)
  8049. {
  8050. packet->setDataByName("x", x);
  8051. packet->setDataByName("y", y);
  8052. packet->setDataByName("z", z);
  8053. client->QueuePacket(packet->serialize());
  8054. safe_delete(packet);
  8055. }
  8056. }
  8057. }
  8058. }
  8059. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  8060. }
  8061. return 0;
  8062. }
  8063. int EQ2Emu_lua_GetSpellTier(lua_State* state) {
  8064. if (!lua_interface)
  8065. return 0;
  8066. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  8067. if (!luaspell) {
  8068. lua_interface->LogError("%s: LUA GetSpellTier command error: must be used in a spell script", lua_interface->GetScriptName(state));
  8069. return 0;
  8070. }
  8071. int8 tier = luaspell->spell->GetSpellTier();
  8072. lua_interface->SetInt32Value(state, tier);
  8073. return 1;
  8074. }
  8075. int EQ2Emu_lua_GetSpellID(lua_State* state) {
  8076. if (!lua_interface)
  8077. return 0;
  8078. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  8079. if (!luaspell) {
  8080. lua_interface->LogError("%s: LUA GetSpellID command error: must be used in a spell script", lua_interface->GetScriptName(state));
  8081. return 0;
  8082. }
  8083. int32 spell_id = luaspell->spell->GetSpellID();
  8084. lua_interface->SetInt32Value(state, spell_id);
  8085. return 1;
  8086. }
  8087. int EQ2Emu_lua_StartTransmute(lua_State* state) {
  8088. if (!lua_interface)
  8089. return 0;
  8090. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8091. if (!spawn) {
  8092. lua_interface->LogError("%s: Lua StartTransmute command error: no spawn", lua_interface->GetScriptName(state));
  8093. return 0;
  8094. }
  8095. if (!spawn->IsPlayer()) {
  8096. lua_interface->LogError("%s: Lua StartTransmute command error: spawn is not a player", lua_interface->GetScriptName(state));
  8097. return 0;
  8098. }
  8099. ZoneServer* zone = spawn->GetZone();
  8100. if (!zone) {
  8101. return 0;
  8102. }
  8103. Client* client = zone->GetClientBySpawn(spawn);
  8104. if (!client) {
  8105. return 0;
  8106. }
  8107. Transmute::CreateItemRequest(client, static_cast<Player*>(spawn));
  8108. return 0;
  8109. }
  8110. int EQ2Emu_lua_CompleteTransmute(lua_State* state) {
  8111. if (!lua_interface)
  8112. return 0;
  8113. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8114. if (!spawn) {
  8115. lua_interface->LogError("%s: Lua CompleteTransmute command error: no spawn", lua_interface->GetScriptName(state));
  8116. return 0;
  8117. }
  8118. if (!spawn->IsPlayer()) {
  8119. lua_interface->LogError("%s: Lua CompleteTransmute command error: spawn is not a player", lua_interface->GetScriptName(state));
  8120. return 0;
  8121. }
  8122. ZoneServer* zone = spawn->GetZone();
  8123. if (!zone) {
  8124. return 0;
  8125. }
  8126. Client* client = zone->GetClientBySpawn(spawn);
  8127. if (!client) {
  8128. return 0;
  8129. }
  8130. Transmute::CompleteTransmutation(client, static_cast<Player*>(spawn));
  8131. return 0;
  8132. }
  8133. int EQ2Emu_lua_ProcHate(lua_State* state) {
  8134. if (!lua_interface)
  8135. return 0;
  8136. Spawn* caster = lua_interface->GetSpawn(state);
  8137. Spawn* target = lua_interface->GetSpawn(state, 2);
  8138. int32 threat_amt = lua_interface->GetInt32Value(state, 3);
  8139. string spell_name = lua_interface->GetStringValue(state, 4);
  8140. if (!caster) {
  8141. lua_interface->LogError("%s: LUA ProcHate command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  8142. return 0;
  8143. }
  8144. if (!caster->IsEntity()) {
  8145. lua_interface->LogError("%s: LUA ProcHate command error: caster is not an entity", lua_interface->GetScriptName(state));
  8146. return 0;
  8147. }
  8148. if (!target) {
  8149. lua_interface->LogError("%s: LUA ProcHate command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  8150. return 0;
  8151. }
  8152. if (!target->IsEntity()) {
  8153. lua_interface->LogError("%s: LUA ProcHate command error: target is not an entity", lua_interface->GetScriptName(state));
  8154. return 0;
  8155. }
  8156. static_cast<Entity*>(target)->AddHate(static_cast<Entity*>(caster), threat_amt);
  8157. caster->GetZone()->SendThreatPacket(static_cast<Entity*>(caster), target, threat_amt, spell_name.c_str());
  8158. return 0;
  8159. }
  8160. int EQ2Emu_lua_AddLootToObject(lua_State* state) {
  8161. if (!lua_interface)
  8162. return 0;
  8163. Spawn* object = lua_interface->GetSpawn(state);
  8164. Spawn* player = lua_interface->GetSpawn(state, 2);
  8165. if (object && player && player->IsPlayer()) {
  8166. int32 coins = lua_interface->GetInt32Value(state, 3);
  8167. vector<Item*>* items = 0;
  8168. int i = 0;
  8169. int32 item_id = 0;
  8170. while ((item_id = lua_interface->GetInt32Value(state, 4 + i))) {
  8171. if (items == 0)
  8172. items = new vector<Item*>;
  8173. if (master_item_list.GetItem(item_id))
  8174. items->push_back(master_item_list.GetItem(item_id));
  8175. i++;
  8176. }
  8177. Client* client = 0;
  8178. client = object->GetZone()->GetClientBySpawn(player);
  8179. if (client) {
  8180. ((Player*)player)->AddPendingLootItems(object->GetID(), items);
  8181. }
  8182. safe_delete(items);
  8183. }
  8184. return 0;
  8185. }
  8186. int EQ2Emu_lua_DisplayText(lua_State* state) {
  8187. if (!lua_interface)
  8188. return 0;
  8189. Spawn* player = lua_interface->GetSpawn(state);
  8190. int8 type = lua_interface->GetInt8Value(state, 2);
  8191. string text = lua_interface->GetStringValue(state, 3);
  8192. Client* client = 0;
  8193. if (player && player->IsPlayer())
  8194. client = player->GetZone()->GetClientBySpawn(player);
  8195. if (!client || text.length() == 0) {
  8196. lua_interface->LogError("%s: LUA DisplayText required parameters not given", lua_interface->GetScriptName(state));
  8197. return 0;
  8198. }
  8199. client->SimpleMessage(type, text.c_str());
  8200. return 0;
  8201. }
  8202. int EQ2Emu_lua_ShowLootWindow(lua_State* state) {
  8203. if (!lua_interface)
  8204. return 0;
  8205. Spawn* player = lua_interface->GetSpawn(state);
  8206. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  8207. Client* client = 0;
  8208. if (player && player->IsPlayer())
  8209. client = player->GetZone()->GetClientBySpawn(player);
  8210. if (!client || !spawn) {
  8211. lua_interface->LogError("%s: LUA ShowLootWindow required parameters not given", lua_interface->GetScriptName(state));
  8212. return 0;
  8213. }
  8214. vector<Item*>* items = ((Player*)player)->GetPendingLootItems(spawn->GetID());
  8215. if (!items) {
  8216. lua_interface->LogError("%s: LUA ShowLootWindow has no items", lua_interface->GetScriptName(state));
  8217. return 0;
  8218. }
  8219. client->Loot(0, items, spawn);
  8220. /*PacketStruct* packet2 = configReader.getStruct("WS_UpdateLoot", client->GetVersion());
  8221. if (packet2) {
  8222. packet2->setArrayLengthByName("loot_count", items->size());
  8223. for(int i=0;i< items->size();i++){
  8224. Item* item = (*items)[0];
  8225. packet2->setArrayDataByName("name", item->name.c_str(), i);
  8226. packet2->setArrayDataByName("item_id", item->details.item_id, i);
  8227. packet2->setArrayDataByName("count", item->details.count, i);
  8228. packet2->setArrayDataByName("icon", item->details.icon, i);
  8229. if(item->generic_info.skill_req1 > 0 && item->generic_info.skill_req1 < 0xFFFFFFFF)
  8230. packet2->setArrayDataByName("ability_id", item->generic_info.skill_req1, i);
  8231. else if (item->generic_info.skill_req2 > 0 && item->generic_info.skill_req2 < 0xFFFFFFFF)
  8232. packet2->setArrayDataByName("ability_id", item->generic_info.skill_req2, i);
  8233. else
  8234. packet2->setArrayDataByName("ability_id", 0xFFFFFFFF, i);
  8235. }
  8236. packet2->setDataByName("object_id", spawn->GetID());
  8237. packet2->setDataByName("unknown3", 1);
  8238. packet2->setDataByName("unknown4", 1);
  8239. packet2->setDataByName("unknown5", 60);
  8240. EQ2Packet* app = packet2->serialize();
  8241. DumpPacket(app);
  8242. client->QueuePacket(app);
  8243. safe_delete(packet2);
  8244. }*/
  8245. return 0;
  8246. }
  8247. int EQ2Emu_lua_GetRandomSpawnByID(lua_State* state) {
  8248. if (!lua_interface)
  8249. return 0;
  8250. Spawn* spawnref = lua_interface->GetSpawn(state);
  8251. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  8252. if (spawn_id > 0 && spawnref) {
  8253. vector<Spawn*> spawns = spawnref->GetZone()->GetSpawnsByID(spawn_id);
  8254. if (spawns.size() == 0) {
  8255. lua_interface->LogError("%s: LUA EQ2Emu_lua_GetRandomSpawnByID command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  8256. return 0;
  8257. }
  8258. Spawn* spawn = 0;
  8259. int16 index = MakeRandomInt(0, spawns.size());
  8260. if (index >= spawns.size() || index < 0)
  8261. index = 0;
  8262. spawn = spawns[index];
  8263. lua_interface->SetSpawnValue(state, spawn);
  8264. return 1;
  8265. }
  8266. else {
  8267. lua_interface->LogError("%s: LUA GetRandomSpawnByID required parameters not given", lua_interface->GetScriptName(state));
  8268. }
  8269. return 0;
  8270. }
  8271. int EQ2Emu_lua_AddPrimaryEntityCommandAllSpawns(lua_State* state) {
  8272. Spawn* player = lua_interface->GetSpawn(state);
  8273. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  8274. string name = lua_interface->GetStringValue(state, 3);
  8275. float distance = lua_interface->GetFloatValue(state, 4);
  8276. string command = lua_interface->GetStringValue(state, 5);
  8277. string error_text = lua_interface->GetStringValue(state, 6);
  8278. int16 cast_time = lua_interface->GetInt16Value(state, 7);
  8279. int32 spell_visual = lua_interface->GetInt32Value(state, 8);
  8280. if (spawn_id && player && player->IsPlayer() && name.length() > 0) {
  8281. if (distance == 0)
  8282. distance = 10.0f;
  8283. if (command.length() == 0)
  8284. command = name;
  8285. vector<Spawn*> spawns = player->GetZone()->GetSpawnsByID(spawn_id);
  8286. if (spawns.size() == 0) {
  8287. lua_interface->LogError("%s: LUA AddPrimaryEntityCommandAllSpawns command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  8288. return 0;
  8289. }
  8290. Spawn* spawn = 0;
  8291. for (vector<Spawn*>::iterator itr = spawns.begin(); itr != spawns.end(); itr++) {
  8292. spawn = *itr;
  8293. if (spawn) {
  8294. spawn->AddPrimaryEntityCommand(name.c_str(), distance, command.c_str(), error_text.c_str(), cast_time, spell_visual);
  8295. player->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance);
  8296. }
  8297. }
  8298. }
  8299. return 0;
  8300. }
  8301. int EQ2Emu_lua_InstructionWindow(lua_State* state) {
  8302. if (!lua_interface)
  8303. return 0;
  8304. Client* client = 0;
  8305. Spawn* player = lua_interface->GetSpawn(state);
  8306. float duration = lua_interface->GetFloatValue(state, 2);
  8307. string text = lua_interface->GetStringValue(state, 3);
  8308. string voice = lua_interface->GetStringValue(state, 4);
  8309. int32 voice_key1 = lua_interface->GetInt32Value(state, 5);
  8310. int32 voice_key2 = lua_interface->GetInt32Value(state, 6);
  8311. string signal = lua_interface->GetStringValue(state, 7);
  8312. string goal1 = lua_interface->GetStringValue(state, 8);
  8313. string task1 = lua_interface->GetStringValue(state, 9);
  8314. string goal2 = lua_interface->GetStringValue(state, 10);
  8315. string task2 = lua_interface->GetStringValue(state, 11);
  8316. string goal3 = lua_interface->GetStringValue(state, 12);
  8317. string task3 = lua_interface->GetStringValue(state, 13);
  8318. string goal4 = lua_interface->GetStringValue(state, 14);
  8319. string task4 = lua_interface->GetStringValue(state, 15);
  8320. if (!player) {
  8321. lua_interface->LogError("LUA InstructionWindow command error: spawn is not valid");
  8322. return 0;
  8323. }
  8324. if (!player->IsPlayer()) {
  8325. lua_interface->LogError("LUA InstructionWindow command error: spawn is not a player");
  8326. return 0;
  8327. }
  8328. if (player->GetZone())
  8329. client = player->GetZone()->GetClientBySpawn(player);
  8330. if (!client) {
  8331. lua_interface->LogError("LUA InstructionWindow command error: could not find client");
  8332. return 0;
  8333. }
  8334. if (text.length() == 0 || task1.length() == 0 || signal.length() == 0) {
  8335. lua_interface->LogError("LUA InstructionWindow required parameters not given");
  8336. return 0;
  8337. }
  8338. if (duration >= 0 && duration < 2)
  8339. duration = 2;
  8340. PacketStruct* packet = configReader.getStruct("WS_InstructionWindow", client->GetVersion());
  8341. if (packet) {
  8342. packet->setDataByName("open_seconds_max", duration);
  8343. packet->setDataByName("text", text.c_str());
  8344. packet->setDataByName("voice", voice.c_str());
  8345. int8 num_goals = 1;
  8346. if (task2.length() > 0)
  8347. num_goals++;
  8348. if (task3.length() > 0)
  8349. num_goals++;
  8350. if (task4.length() > 0)
  8351. num_goals++;
  8352. packet->setArrayLengthByName("num_goals", num_goals);
  8353. for (int8 i = 0; i < num_goals; i++) {
  8354. packet->setSubArrayLengthByName("num_tasks", 1, i);
  8355. }
  8356. if (goal1.length() > 0)
  8357. packet->setArrayDataByName("goal_text", goal1.c_str());
  8358. if (goal2.length() > 0)
  8359. packet->setArrayDataByName("goal_text", goal2.c_str(), 1);
  8360. if (goal3.length() > 0)
  8361. packet->setArrayDataByName("goal_text", goal3.c_str(), 2);
  8362. if (goal4.length() > 0)
  8363. packet->setArrayDataByName("goal_text", goal4.c_str(), 3);
  8364. packet->setSubArrayDataByName("task_text", task1.c_str());
  8365. if (task2.length() > 0)
  8366. packet->setSubArrayDataByName("task_text", task2.c_str(), 1);
  8367. if (task3.length() > 0)
  8368. packet->setSubArrayDataByName("task_text", task3.c_str(), 2);
  8369. if (task4.length() > 0)
  8370. packet->setSubArrayDataByName("task_text", task4.c_str(), 3);
  8371. packet->setDataByName("complete_sound", "click");
  8372. packet->setDataByName("signal", signal.c_str());
  8373. packet->setDataByName("voice_key1", voice_key1);
  8374. packet->setDataByName("voice_key2", voice_key2);
  8375. client->QueuePacket(packet->serialize());
  8376. safe_delete(packet);
  8377. }
  8378. return 0;
  8379. }
  8380. int EQ2Emu_lua_ShowWindow(lua_State* state) {
  8381. if (!lua_interface)
  8382. return 0;
  8383. Client* client = 0;
  8384. Spawn* player = lua_interface->GetSpawn(state);
  8385. string window = lua_interface->GetStringValue(state, 2);
  8386. int8 show = lua_interface->GetInt8Value(state, 3);
  8387. if (!player) {
  8388. lua_interface->LogError("LUA ShowWindow command error: spawn is not valid");
  8389. return 0;
  8390. }
  8391. if (!player->IsPlayer()) {
  8392. lua_interface->LogError("LUA ShowWindow command error: spawn is not a player");
  8393. return 0;
  8394. }
  8395. if (player->GetZone())
  8396. client = player->GetZone()->GetClientBySpawn(player);
  8397. if (!client) {
  8398. lua_interface->LogError("LUA ShowWindow command error: could not find client");
  8399. return 0;
  8400. }
  8401. if (window.length() == 0) {
  8402. lua_interface->LogError("LUA ShowWindow required parameters not given");
  8403. return 0;
  8404. }
  8405. PacketStruct* packet = configReader.getStruct("WS_ShowWindow", client->GetVersion());
  8406. if (packet) {
  8407. packet->setDataByName("window", window.c_str());
  8408. packet->setDataByName("show", show);
  8409. client->QueuePacket(packet->serialize());
  8410. safe_delete(packet);
  8411. }
  8412. return 0;
  8413. }
  8414. int EQ2Emu_lua_EnableGameEvent(lua_State* state) {
  8415. //See GameEvents.txt for options that can be used for this function
  8416. if (!lua_interface)
  8417. return 0;
  8418. Client* client = 0;
  8419. Spawn* player = lua_interface->GetSpawn(state);
  8420. string event_name = lua_interface->GetStringValue(state, 2);
  8421. int8 enabled = lua_interface->GetInt8Value(state, 3);
  8422. if (!player || !player->IsPlayer()) {
  8423. lua_interface->LogError("LUA EnableGameEvent error: player is not valid");
  8424. return 0;
  8425. }
  8426. if (player->GetZone())
  8427. client = player->GetZone()->GetClientBySpawn(player);
  8428. if (!client) {
  8429. lua_interface->LogError("LUA EnableGameEvent error: could not find client");
  8430. return 0;
  8431. }
  8432. PacketStruct* packet = configReader.getStruct("WS_EnableGameEvent", client->GetVersion());
  8433. if (packet) {
  8434. packet->setDataByName("event_name", event_name.c_str());
  8435. packet->setDataByName("enabled", enabled);
  8436. client->QueuePacket(packet->serialize());
  8437. safe_delete(packet);
  8438. }
  8439. return 0;
  8440. }
  8441. int EQ2Emu_lua_FlashWindow(lua_State* state) {
  8442. if (!lua_interface)
  8443. return 0;
  8444. Client* client = 0;
  8445. Spawn* player = lua_interface->GetSpawn(state);
  8446. string window = lua_interface->GetStringValue(state, 2);
  8447. float flash_seconds = lua_interface->GetFloatValue(state, 3);
  8448. if (!player) {
  8449. lua_interface->LogError("LUA FlashWindow command error: spawn is not valid");
  8450. return 0;
  8451. }
  8452. if (!player->IsPlayer()) {
  8453. lua_interface->LogError("LUA FlashWindow command error: spawn is not a player");
  8454. return 0;
  8455. }
  8456. if (player->GetZone())
  8457. client = player->GetZone()->GetClientBySpawn(player);
  8458. if (!client) {
  8459. lua_interface->LogError("LUA FlashWindow command error: could not find client");
  8460. return 0;
  8461. }
  8462. if (window.length() == 0) {
  8463. lua_interface->LogError("LUA FlashWindow required parameters not given");
  8464. return 0;
  8465. }
  8466. PacketStruct* packet = configReader.getStruct("WS_FlashWindow", client->GetVersion());
  8467. if (packet) {
  8468. packet->setDataByName("window", window.c_str());
  8469. packet->setDataByName("flash_seconds", flash_seconds);
  8470. client->QueuePacket(packet->serialize());
  8471. safe_delete(packet);
  8472. }
  8473. return 0;
  8474. }
  8475. int EQ2Emu_lua_CheckLOS(lua_State* state) {
  8476. if (!lua_interface)
  8477. return 0;
  8478. Spawn* spawn = lua_interface->GetSpawn(state);
  8479. Spawn* target = lua_interface->GetSpawn(state, 2);
  8480. if (spawn && target)
  8481. return spawn->CheckLoS(target);
  8482. return 0;
  8483. }
  8484. int EQ2Emu_lua_CheckLOSByCoordinates(lua_State* state) {
  8485. if (!lua_interface)
  8486. return 0;
  8487. Spawn* spawn = lua_interface->GetSpawn(state);
  8488. float x = lua_interface->GetFloatValue(state, 2);
  8489. float y = lua_interface->GetFloatValue(state, 3);
  8490. float z = lua_interface->GetFloatValue(state, 4);
  8491. if (spawn)
  8492. return spawn->CheckLoS(glm::vec3(spawn->GetX(), spawn->GetZ(), spawn->GetY() + 1.0f), glm::vec3(x, z, y+1.0f));
  8493. return 0;
  8494. }
  8495. int EQ2Emu_lua_SetZoneExpansionFlag(lua_State* state) {
  8496. if (!lua_interface)
  8497. return 0;
  8498. ZoneServer* zone = lua_interface->GetZone(state);
  8499. int32 xpackFlag = lua_interface->GetInt32Value(state, 2);
  8500. if (zone)
  8501. zone->SetExpansionFlag(xpackFlag);
  8502. return 0;
  8503. }
  8504. int EQ2Emu_lua_GetZoneExpansionFlag(lua_State* state) {
  8505. if (!lua_interface)
  8506. return 0;
  8507. ZoneServer* zone = lua_interface->GetZone(state);
  8508. if (zone) {
  8509. lua_interface->SetInt32Value(state, zone->GetExpansionFlag());
  8510. return 1;
  8511. }
  8512. return 0;
  8513. }
  8514. int EQ2Emu_lua_SetZoneHolidayFlag(lua_State* state) {
  8515. if (!lua_interface)
  8516. return 0;
  8517. ZoneServer* zone = lua_interface->GetZone(state);
  8518. int32 holidayFlag = lua_interface->GetInt32Value(state, 2);
  8519. if (zone)
  8520. zone->SetHolidayFlag(holidayFlag);
  8521. return 0;
  8522. }
  8523. int EQ2Emu_lua_GetZoneHolidayFlag(lua_State* state) {
  8524. if (!lua_interface)
  8525. return 0;
  8526. ZoneServer* zone = lua_interface->GetZone(state);
  8527. if (zone) {
  8528. lua_interface->SetInt32Value(state, zone->GetHolidayFlag());
  8529. return 1;
  8530. }
  8531. return 0;
  8532. }
  8533. int EQ2Emu_lua_AddSpawnProximity(lua_State* state) {
  8534. if (!lua_interface)
  8535. return 0;
  8536. Spawn* spawn = lua_interface->GetSpawn(state);
  8537. int32 spawn_value = lua_interface->GetInt32Value(state, 2);
  8538. int8 spawn_type = lua_interface->GetInt8Value(state, 3);
  8539. float distance = lua_interface->GetFloatValue(state, 4);
  8540. string in_range_function = lua_interface->GetStringValue(state, 5);
  8541. string leaving_range_function = lua_interface->GetStringValue(state, 6);
  8542. if (spawn && distance > 0 && in_range_function.length() > 0)
  8543. spawn->AddLUASpawnProximity(spawn_value, (Spawn::SpawnProximityType)spawn_type, distance, in_range_function, leaving_range_function);
  8544. return 0;
  8545. }
  8546. int EQ2Emu_lua_CanSeeInvis(lua_State* state) {
  8547. if (!lua_interface)
  8548. return 0;
  8549. Spawn* spawn = lua_interface->GetSpawn(state);
  8550. Spawn* target = lua_interface->GetSpawn(state, 2);
  8551. if (spawn && target)
  8552. {
  8553. if (spawn->IsPlayer() && target->IsEntity())
  8554. {
  8555. lua_interface->SetBooleanValue(state, ((Player*)spawn)->CanSeeInvis((Entity*)target));
  8556. return 1;
  8557. }
  8558. else if (spawn->IsEntity() && target->IsEntity())
  8559. {
  8560. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->CanSeeInvis((Entity*)target));
  8561. return 1;
  8562. }
  8563. }
  8564. return 0;
  8565. }
  8566. int EQ2Emu_lua_SetSeeInvis(lua_State* state) {
  8567. if (!lua_interface)
  8568. return 0;
  8569. Spawn* spawn = lua_interface->GetSpawn(state);
  8570. bool val = (lua_interface->GetInt8Value(state, 2) == 1);
  8571. if (spawn && spawn->IsEntity())
  8572. {
  8573. ((Entity*)spawn)->SetSeeInvisSpell(val);
  8574. if (spawn->IsPlayer())
  8575. {
  8576. Client* client = spawn->GetZone()->GetClientBySpawn((Player*)spawn);
  8577. if (client)
  8578. ((Player*)spawn)->GetZone()->SendAllSpawnsForSeeInvisChange(client);
  8579. }
  8580. }
  8581. return 0;
  8582. }
  8583. int EQ2Emu_lua_SetSeeHide(lua_State* state) {
  8584. if (!lua_interface)
  8585. return 0;
  8586. Spawn* spawn = lua_interface->GetSpawn(state);
  8587. bool val = (lua_interface->GetInt8Value(state, 2) == 1);
  8588. if (spawn && spawn->IsEntity())
  8589. {
  8590. ((Entity*)spawn)->SetSeeHideSpell(val);
  8591. if (spawn->IsPlayer())
  8592. {
  8593. Client* client = spawn->GetZone()->GetClientBySpawn((Player*)spawn);
  8594. if (client)
  8595. ((Player*)spawn)->GetZone()->SendAllSpawnsForVisChange(client);
  8596. }
  8597. }
  8598. return 0;
  8599. }
  8600. int EQ2Emu_lua_SetAccessToEntityCommand(lua_State* state)
  8601. {
  8602. if (!lua_interface)
  8603. return 0;
  8604. Spawn* player = lua_interface->GetSpawn(state);
  8605. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  8606. string command = lua_interface->GetStringValue(state, 3);
  8607. bool val = (lua_interface->GetInt8Value(state, 4) == 1);
  8608. if (spawn && player && player->IsPlayer())
  8609. {
  8610. EntityCommand* cmd = spawn->FindEntityCommand(string(command), true);
  8611. bool res = false;
  8612. if (cmd)
  8613. res = spawn->SetPermissionToEntityCommand(cmd, (Player*)player, val);
  8614. lua_interface->SetBooleanValue(state, res);
  8615. return 1;
  8616. }
  8617. return 0;
  8618. }
  8619. int EQ2Emu_lua_RemovePrimaryEntityCommand(lua_State* state)
  8620. {
  8621. if (!lua_interface)
  8622. return 0;
  8623. Spawn* spawn = lua_interface->GetSpawn(state);
  8624. string command = lua_interface->GetStringValue(state, 2);
  8625. if (spawn && command.length() > 0)
  8626. spawn->RemovePrimaryEntityCommand(command.c_str());
  8627. return 0;
  8628. }
  8629. int EQ2Emu_lua_SendUpdateDefaultCommand(lua_State* state) {
  8630. if (!lua_interface)
  8631. return 0;
  8632. Spawn* spawn = lua_interface->GetSpawn(state);
  8633. float distance = lua_interface->GetFloatValue(state, 2);
  8634. string command = lua_interface->GetStringValue(state, 3);
  8635. Spawn* player = lua_interface->GetSpawn(state, 4);
  8636. if (spawn) {
  8637. spawn->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance, player);
  8638. }
  8639. return 0;
  8640. }
  8641. int EQ2Emu_lua_SendTransporters(lua_State* state) {
  8642. if (!lua_interface)
  8643. return 0;
  8644. Spawn* spawn = lua_interface->GetSpawn(state);
  8645. Spawn* player = lua_interface->GetSpawn(state, 2);
  8646. int32 transport_id = lua_interface->GetInt32Value(state, 3);
  8647. if (spawn && player && transport_id && player->IsPlayer()) {
  8648. Client* client = 0;
  8649. if (player && player->IsPlayer())
  8650. client = player->GetZone()->GetClientBySpawn(player);
  8651. if (!client)
  8652. return 0;
  8653. vector<TransportDestination*> destinations;
  8654. player->GetZone()->GetTransporters(&destinations, client, transport_id);
  8655. if (destinations.size())
  8656. {
  8657. client->SetTemporaryTransportID(transport_id);
  8658. client->ProcessTeleport(spawn, &destinations, transport_id);
  8659. }
  8660. else
  8661. client->Message(CHANNEL_COLOR_RED, "There are no transporters available (ID: %u)", transport_id);
  8662. }
  8663. return 0;
  8664. }
  8665. int EQ2Emu_lua_SetTemporaryTransportID(lua_State* state) {
  8666. if (!lua_interface)
  8667. return 0;
  8668. Spawn* player = lua_interface->GetSpawn(state);
  8669. int32 transport_id = lua_interface->GetInt32Value(state, 2);
  8670. if (player && player->IsPlayer()) {
  8671. Client* client = 0;
  8672. if (player && player->IsPlayer())
  8673. client = player->GetZone()->GetClientBySpawn(player);
  8674. if (!client)
  8675. return 0;
  8676. client->SetTemporaryTransportID(transport_id);
  8677. }
  8678. return 0;
  8679. }
  8680. int EQ2Emu_lua_GetTemporaryTransportID(lua_State* state) {
  8681. if (!lua_interface)
  8682. return 0;
  8683. Spawn* player = lua_interface->GetSpawn(state);
  8684. if (player && player->IsPlayer()) {
  8685. Client* client = 0;
  8686. if (player && player->IsPlayer())
  8687. client = player->GetZone()->GetClientBySpawn(player);
  8688. if (!client)
  8689. return 0;
  8690. lua_interface->SetInt32Value(state, client->GetTemporaryTransportID());
  8691. return 1;
  8692. }
  8693. return 0;
  8694. }