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- --[[
- Script Name : SpawnScripts/ElddarGrove/MadrethalSummerspeak.lua
- Script Purpose : Madrethal Summerspeak
- Script Author : John Adams
- Script Date : 2008.09.28
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- choice = math.random(1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_13f00546.mp3", "Patience they say, is a virtue. It has taken a lot of patience to rebuild our lives so far from home.", "nod", 1108677104, 3869422611, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_fcb14e3e.mp3", "We must remain steadfast and vigilant against tyranny. This will allow nature to shape Norrath around us. ", "shakefist", 3130983522, 101511459, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_62f30b60.mp3", "The Elddar Grove is truly a marvel in these troubled times. ", "sigh", 303722838, 1259846495, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_1568024c.mp3", "I see that you have many adventures ahead of you. This era of darkness is coming to a close.", "ponder", 3567183056, 3400757896, Spawn)
- elseif choice == 5 then
- PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_75b61001.mp3", "Don't let the nice day fool you. My knee is acting up, a storm is brewing. I can smell it.", "stretch", 3641086231, 3980350899, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_a2427d62.mp3", "They say time and nature heal all wounds. Still, some wrongs can never be forgotten.", "sad", 2603397723, 1316741802, Spawn)
- else
- end
- end
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 648.84, -18.91, -234.92, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 646.07, -18.74, -257.91, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 606.34, -20.89, -257.81, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 642.56, -18.86, -258.37, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 650.43, -21.07, -288.05, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 652.37, -21.69, -293.22, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 651.99, -21.73, -305.33, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 647.05, -19.16, -323.38, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 647.29, -11.71, -388.38, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 658.21, -10.61, -396.95, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 680.99, -11.78, -392.94, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 697.53, -14.19, -410.92, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 701.38, -16.57, -426.35, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 709.3, -20.04, -448.29, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 712.45, -20.97, -456.77, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 744.98, -22.31, -472.95, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 768.56, -21.8, -495.14, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 780.53, -21.99, -508.32, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 803.66, -21.61, -551.4, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 780.53, -21.99, -508.32, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 768.56, -21.8, -495.14, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 744.98, -22.31, -472.95, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 712.45, -20.97, -456.77, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 709.3, -20.04, -448.29, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 701.38, -16.57, -426.35, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 697.53, -14.19, -410.92, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 680.99, -11.78, -392.94, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 658.21, -10.61, -396.95, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 647.29, -11.71, -388.38, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 647.05, -19.16, -323.38, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 651.99, -21.73, -305.33, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 652.37, -21.69, -293.22, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 650.43, -21.07, -288.05, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 642.56, -18.86, -258.37, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 606.34, -20.89, -257.81, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 646.07, -18.74, -257.91, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 648.84, -18.91, -234.92, 2, math.random(0,8))
- end
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