afallenbrigand430143.lua 5.6 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430143.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430143.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -134.02, 4.37, -87.53, 2, 0)
  20. MovementLoopAddLocation(NPC, -129.31, 4.35, -53, 2, 0)
  21. MovementLoopAddLocation(NPC, -123.34, 4.32, -41.62, 2, 0)
  22. MovementLoopAddLocation(NPC, -130.61, 4.35, -56.4, 2, 0)
  23. MovementLoopAddLocation(NPC, -134.25, 4.37, -85.84, 2, 0)
  24. MovementLoopAddLocation(NPC, -129.55, 4.36, -93.14, 2, 0)
  25. MovementLoopAddLocation(NPC, -115.89, 4.31, -98.55, 2, 0)
  26. MovementLoopAddLocation(NPC, -102.96, 4.46, -95.44, 2, 0)
  27. MovementLoopAddLocation(NPC, -89.65, 4.78, -83.8, 2, 0, "changegrid_Going_Down")
  28. MovementLoopAddLocation(NPC, -91.49, 6.01, -73.24, 2, 0)
  29. MovementLoopAddLocation(NPC, -94.33, 4.59, -64.72, 2, 0)
  30. MovementLoopAddLocation(NPC, -96.13, -0.75, -55.32, 2, 0)
  31. MovementLoopAddLocation(NPC, -95.98, -7.18, -43.74, 2, 0)
  32. MovementLoopAddLocation(NPC, -93.47, -9.04, -38.46, 2, 0)
  33. MovementLoopAddLocation(NPC, -88.13, -9.04, -34.94, 2, 0)
  34. MovementLoopAddLocation(NPC, -84.64, -8.93, -35.25, 2, 0)
  35. MovementLoopAddLocation(NPC, -84.07, -8.93, -52.05, 2, 0)
  36. MovementLoopAddLocation(NPC, -85.26, -8.93, -34.59, 2, 0)
  37. MovementLoopAddLocation(NPC, -88.56, -9.04, -34.88, 2, 0)
  38. MovementLoopAddLocation(NPC, -93.76, -9.04, -38.4, 2, 0)
  39. MovementLoopAddLocation(NPC, -96.03, -7.09, -44.15, 2, 0)
  40. MovementLoopAddLocation(NPC, -96.22, -0.45, -56.02, 2, 0)
  41. MovementLoopAddLocation(NPC, -91.18, 6.01, -74.59, 2, 0, "changegrid_Going_Up")
  42. MovementLoopAddLocation(NPC, -89.72, 4.78, -83.82, 2, 0)
  43. MovementLoopAddLocation(NPC, -103.74, 4.46, -95.75, 2, 0)
  44. MovementLoopAddLocation(NPC, -116.13, 4.31, -98.44, 2, 0)
  45. MovementLoopAddLocation(NPC, -129.86, 4.36, -92.86, 2, 0)
  46. MovementLoopAddLocation(NPC, -134.18, 4.37, -85.52, 2, 0)
  47. MovementLoopAddLocation(NPC, -130.26, 4.35, -55.23, 2, 0)
  48. MovementLoopAddLocation(NPC, -123.35, 4.32, -41.7, 2, 0)
  49. MovementLoopAddLocation(NPC, -129.65, 4.35, -53.83, 2, 0)
  50. --[[ MovementLoopAddLocation(NPC, -134.2, 4.37, -88.49, 2, 0)
  51. MovementLoopAddLocation(NPC, 55.36, 1.85, -235.47, 2, 0)
  52. MovementLoopAddLocation(NPC, 45.26, 1.7, -230.55, 2, 0)
  53. MovementLoopAddLocation(NPC, 35.32, 1.74, -230.62, 2, 0)
  54. MovementLoopAddLocation(NPC, 19.14, 1.8, -222.63, 2, 0)
  55. MovementLoopAddLocation(NPC, 6.52, 1.84, -211.63, 2, 0)
  56. MovementLoopAddLocation(NPC, -12.9, 2.46, -175.29, 2, 0)
  57. MovementLoopAddLocation(NPC, -48.62, 2.02, -158.23, 2, 0)
  58. --]]end
  59. --------------------------------------------------------------------------------------
  60. -- NPC Change Grid
  61. --------------------------------------------------------------------------------------
  62. function changegrid_Going_Up(NPC)
  63. SetGridID(NPC, 2656047938)
  64. end
  65. function changegrid_Going_Down(NPC)
  66. SetGridID(NPC, 819993724)
  67. end
  68. function aggro(NPC, Spawn)
  69. math.randomseed(os.time())
  70. local choice = math.random (1,6)
  71. if choice == 1 then
  72. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  73. elseif choice == 2 then
  74. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  75. elseif choice == 3 then
  76. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  77. elseif choice == 4 then
  78. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  79. elseif choice == 5 then
  80. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  81. elseif choice == 6 then
  82. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  83. end
  84. end
  85. function death(NPC, Spawn)
  86. math.randomseed(os.time())
  87. local choice = math.random(1,4)
  88. if choice == 1 then
  89. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  90. elseif choice == 2 then
  91. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  92. elseif choice == 3 then
  93. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  94. elseif choice == 4 then
  95. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  96. end
  97. end