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- --[[
- Script Name : SpawnScripts/QueensColony/alostscout1587675.lua
- Script Purpose : Waypoint Path for alostscout1587675.lua
- Script Author : Jabantiz (movement by Rylec)
- Script Date : 06-01-2020 10:07:47
- Script Notes : Locations collected from Live
- --]]
- local JoiningTheForwardRanks = 163
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 241.86, -6.9, 87.35, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 269.78, -6.02, 103.79, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 240.82, -6.95, 103.57, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 244.81, -6.57, 114.36, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 257.27, -6.83, 103.49, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 253.19, -6.83, 101.66, 2, 0)
- MovementLoopAddLocation(NPC, 233.5, -6.26, 82.13, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 253.93, -6.83, 110.93, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 270.93, -5.69, 106.52, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 256.6, -6.58, 82.51, 2, 0)
- MovementLoopAddLocation(NPC, 253.42, -6.08, 70.88, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 248.4, -6.8, 103.48, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 243.34, -7.22, 98.12, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 251.08, -6.1, 120.35, 2, math.random(14, 28))
- end
- function casted_on(NPC, Spawn, Message)
- local Cleric = GetSpawn(NPC, 2530111)
- if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then
- local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
- if newScout ~= nil then
- CopySpawnAppearance(newScout, NPC)
- SpawnSet(newScout, "visual_state", "0")
- SpawnSet(newScout, "attackable", "false")
- AddTimer(newScout, 5000, "Speak")
- end
- local mostHated = GetMostHated(NPC)
- if mostHated ~= nil and IsPlayer(mostHated) then
- if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then
- AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1)
- end
- end
- Despawn(NPC)
- end
- end
- function aggro(NPC, Spawn)
- local chance = math.random(1, 100)
- if chance <= 50 then
- local choice = math.random(1, 2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/froglok_base_1/ft/froglok/froglok_base_1_1_aggro_gm_12dbb8ad.mp3", "Caught thee red handed, did I?", "", 2731512393, 911400384)
- else
- PlayFlavor(NPC, "voiceover/english/froglok_base_1/ft/froglok/froglok_base_1_1_aggro_gm_ad1fc682.mp3", "Looks as if I'll get my workout today.", 1559839053, 2456776330)
- end
- end
- end
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