rifter_bleeder2.lua 2.7 KB

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  1. --[[
  2. Script Name : rifter_bleeder2.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 04:17:56 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -173.18, 1.17, -122.86, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -173.23, 1.17, -115.47, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -169.78, 1.17, -114.55, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -187.15, 1.17, -126.54, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -188.21, 1.17, -115.97, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -182.67, 1.17, -118.62, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -182.27, 1.17, -123.84, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -167.72, 1.47, -125.39, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -177.17, 1.17, -126.85, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -177.56, 1.17, -117.05, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -181.12, 1.16, -116.94, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -170.72, 1.15, -119.23, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -175.5, 1.17, -125.57, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -177.28, 1.17, -122.11, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -174.82, 1.17, -119.92, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -173.54, 1.17, -114.88, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -174.82, 1.17, -119.92, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -177.28, 1.17, -122.11, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -175.5, 1.17, -125.57, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -170.72, 1.15, -119.23, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -181.12, 1.16, -116.94, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -177.56, 1.17, -117.05, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -177.17, 1.17, -126.85, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -167.72, 1.47, -125.39, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -182.27, 1.17, -123.84, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -182.67, 1.17, -118.62, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -188.21, 1.17, -115.97, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -187.15, 1.17, -126.54, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -169.78, 1.17, -114.55, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -173.23, 1.17, -115.47, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -173.18, 1.17, -122.86, 2, math.random(0,10))
  49. end