crawler_hatchling7.lua 4.9 KB

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  1. --[[
  2. Script Name : crawler_hatchling7.lua
  3. Script Purpose : Waypoint Path for crawler_hatchling7.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 04:27:42 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -41.38, -0.64, -138.2, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -52.68, 0.04, -146.16, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -58.77, -0.07, -154.49, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -70.79, -0.07, -155.4, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -81.43, 0.1, -151.98, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -90.7, -0.09, -157.57, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -90.96, -0.08, -170.28, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -87.01, -0.07, -169.56, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -91.93, -0.08, -162.1, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -86.47, -0.06, -160.63, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -90.9, -0.08, -158.3, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -87.53, -0.09, -158.58, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -90.35, -0.09, -156.31, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -84.43, -0.09, -155.77, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -85.5, -0.03, -152.06, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -80.46, -0.04, -154.86, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -79.3, -0.06, -150, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -78.08, -0.09, -154.37, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -75.97, -0.04, -150.55, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -76.55, -0.08, -155.09, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -70.62, -0.06, -154.87, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -69.07, -0.07, -153.64, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -70.27, -0.08, -142.25, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -76.41, -0.08, -137.24, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -87.88, -0.08, -135.54, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -96, 0.44, -127.53, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -107.19, -0.13, -115.67, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -111.21, -0.09, -115.15, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -115.42, -0.07, -116.78, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -122.35, 0.55, -120.17, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -125.74, -0.14, -126.73, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -122.35, 0.55, -120.17, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -115.42, -0.07, -116.78, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -111.21, -0.09, -115.15, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -107.19, -0.13, -115.67, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -96, 0.44, -127.53, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -87.88, -0.08, -135.54, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -76.41, -0.08, -137.24, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -70.27, -0.08, -142.25, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -69.07, -0.07, -153.64, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -70.62, -0.06, -154.87, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -76.55, -0.08, -155.09, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -75.97, -0.04, -150.55, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -78.08, -0.09, -154.37, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -79.3, -0.06, -150, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -80.46, -0.04, -154.86, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -85.5, -0.03, -152.06, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -84.43, -0.09, -155.77, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -90.35, -0.09, -156.31, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -87.53, -0.09, -158.58, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -90.9, -0.08, -158.3, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -86.47, -0.06, -160.63, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -91.93, -0.08, -162.1, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -87.01, -0.07, -169.56, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -90.96, -0.08, -170.28, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -90.7, -0.09, -157.57, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -81.43, 0.1, -151.98, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -70.79, -0.07, -155.4, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -58.77, -0.07, -154.49, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -52.68, 0.04, -146.16, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -41.38, -0.64, -138.2, 2, math.random(0,10))
  79. end