crypt_substance2.lua 4.3 KB

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  1. --[[
  2. Script Name : crypt_substance2.lua
  3. Script Purpose : Waypoint Path for crypt_substance2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/10/2020 08:12:11 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 1.01, -0.06, -29.9, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, -4.84, -0.08, -27.33, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, -2.85, -0.1, -28.67, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, -4.88, -0.08, -34.73, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, -2.92, -0.08, -34.09, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, -8.01, -0.06, -30.75, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, -12.01, -0.08, -33.58, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, -8.18, -0.04, -37.15, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, -9.73, -0.02, -39.04, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, -12.63, 0.09, -42.14, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, -17.71, -0.02, -43.71, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, -15.33, 0.59, -45.31, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, -13.1, -0.07, -49.94, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, -11.23, 0.51, -52.83, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, -2.3, -0.1, -60.01, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 11.8, -0.09, -60.42, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 9.3, -0.08, -62.97, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 9.36, -0.04, -58.22, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 0.48, -0.06, -63.45, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 0.53, -0.07, -58.01, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 4.91, -0.08, -64.42, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -0.01, -0.05, -61.84, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -0.64, -0.1, -59.29, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -4.36, -0.04, -61.18, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -3.35, -0.08, -56.37, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -9.34, -0.08, -56.41, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -8.95, 0.53, -52.98, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -14.49, -0.07, -51.75, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -8.95, 0.53, -52.98, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -9.34, -0.08, -56.41, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -3.35, -0.08, -56.37, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -4.36, -0.04, -61.18, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -0.64, -0.1, -59.29, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -0.01, -0.05, -61.84, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 4.91, -0.08, -64.42, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 0.53, -0.07, -58.01, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 0.48, -0.06, -63.45, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 9.36, -0.04, -58.22, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 9.3, -0.08, -62.97, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 11.8, -0.09, -60.42, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -2.3, -0.1, -60.01, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -11.23, 0.51, -52.83, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -13.1, -0.07, -49.94, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -15.33, 0.59, -45.31, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -17.71, -0.02, -43.71, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -12.63, 0.09, -42.14, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -9.73, -0.02, -39.04, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -8.18, -0.04, -37.15, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -12.01, -0.08, -33.58, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -8.01, -0.06, -30.75, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -2.92, -0.08, -34.09, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -4.88, -0.08, -34.73, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -2.85, -0.1, -28.67, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -4.84, -0.08, -27.33, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, 1.01, -0.06, -29.9, 2, math.random(0,5))
  73. end