1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- --[[
- Script Name : SpawnScripts/QueensColony/GrakusStonemallet.lua
- Script Author : Zcoretri
- Script Date : 2015.07.30
- Script Purpose : Grakus Stonemallet dialog
- Modified Date : 2020.09.04
- Modified by : premierio015
- Notes : Added all dialogues, voiceovers, anims.
- --]]
- function spawn(NPC)
- hailed(NPC, Spawn)
- EmoteLoop(NPC)
- end
- function respawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- str = tostring(choice)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1062.mp3", "The Sapswill stout that we used to get from the goblins has all but disappeared. We need to fix this problem immediately.", "", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1062.mp3", "I hear there's a giant octopus out there in the bay.", "", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1062.mp3", "I hear there's a cave on the north of the island. i wonder if there is any good gems in there?", "", 0, 0, Spawn)
- end
- end
-
- function EmoteLoop (NPC)
- math.randomseed(os.time())
- choice = math.random(1,5)
- str = tostring(choice)
- if choice == 1 then
- PlayAnimation(NPC, 184)
- AddTimer(NPC, 7000, "EmoteLoop")
- elseif choice == 2 then
- PlayAnimation(NPC, 174)
- AddTimer(NPC, 7000, "EmoteLoop")
- elseif choice == 3 then
- PlayAnimation(NPC, 183)
- AddTimer(NPC, 7000, "EmoteLoop")
- elseif choice == 4 then
- PlayAnimation(NPC, 187)
- AddTimer(NPC, 7000, "EmoteLoop")
- else
- PlayAnimation(NPC, 186)
- AddTimer(NPC, 7000, "EmoteLoop")
- end
- end
|