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- Eq2VpkTool v1.2.3 Readme
- ------------------------
- Eq2VpkTool is a simple tool that lets you view and extract the contents of Everquest II VPK files.
- This first version provides only basic functionality, but future versions may provide more advanced features.
- - Installation
- Just unzip all files to the desired folder.
- This tool is written in C# 2.0, so you need the .NET Framework 2.0. You can download the framework from:
- http://www.microsoft.com/downloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en (for x86)
- http://www.microsoft.com/downloads/details.aspx?familyid=B44A0000-ACF8-4FA1-AFFB-40E78D788B00&displaylang=en (for x64)
- There are no other prerequisites except for a working Everquest II installation.
- - Usage
- You can't open VPK files directly in this version. Instead you must open a VPL file (usually AssetsLib.vpl).
- Note: If you don't see an AssetsLib.vpl file on your main EQ2 directory please run EQ2 once so the file is created.
- VPL files don't contain any file data, they only reference a set of VPK files. Once you point the tool to a
- valid VPL file it will start processing the referenced VPK files and listing their contents. You can start
- exploring the contents immediately. The list of contents will be updated in real-time.
- Processing the whole Everquest II asset library takes anywhere between five seconds and a few minutes, depending
- on the speed of the machine. Extracting all of it takes much longer.
- At any time, you can view any of the files by double-clicking on them. They will be extracted to your temporary
- folder and deleted when you close the application.
- You can extract a directory by right-clicking on it in the directory tree and selecting "Extract" or "Extract with
- path information" from the context menu. You can also use the main menu for this. Alternatively, you can select multiple
- files and folders to extract from the file list view.
- If you choose the "Extract with path information" option, the directory structure will be preserved when the files
- are extracted. If you just want to extract the selected files/directories to the destination folder with no extra
- folders created, use the "Extract" option.
- - Decrypting maps
- Starting from version 1.2 it is possible to decrypt some of them maps in the 'nrvobm' directory. When you right-click
- on any file in this directory you'll see a new option in the context menu: "Decrypt and extract". This option is only
- enabled for the maps for which the tool knows the decryption key.
- All the maps in the 'nrvobm' folder are encrypted using the same algorithm, but the key needed to decrypt them is sent
- from the server when the character enters the zone, and varies from map to map. The known decryption keys are stored
- in the configuration file.
- If you don't find an 'nrvobm' folder in your VPK files it probably means it was removed on a patch.
- - Notes
- * Don't try opening the "MediaSupLib.vpl" file, as it is not supported. This file is not a valid VPL file.
- - License
- This program is free software and is distributed under the GNU General Public License.
- Read License.txt for details.
- - Contact
- Please send any feedback to blaz@blazlabs.com.
- Website: http://eq2.blazlabs.com
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