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- /// Spart License (zlib/png)
- ///
- ///
- /// Copyright (c) 2003 Jonathan de Halleux
- ///
- /// This software is provided 'as-is', without any express or implied warranty.
- /// In no event will the authors be held liable for any damages arising from
- /// the use of this software.
- ///
- /// Permission is granted to anyone to use this software for any purpose,
- /// including commercial applications, and to alter it and redistribute it
- /// freely, subject to the following restrictions:
- ///
- /// 1. The origin of this software must not be misrepresented; you must not
- /// claim that you wrote the original software. If you use this software in a
- /// product, an acknowledgment in the product documentation would be
- /// appreciated but is not required.
- ///
- /// 2. Altered source versions must be plainly marked as such, and must not be
- /// misrepresented as being the original software.
- ///
- /// 3. This notice may not be removed or altered from any source distribution.
- ///
- /// Author: Jonathan de Halleuxusing System;
- using System;
- using System.Collections;
- using Spart.Actions.Actors;
- namespace Spart.Actions
- {
- /// <summary>
- /// Static helper class that creates actors
- /// </summary>
- public class Actor
- {
- /// <summary>
- /// Create an actor that append the parse result to a <see cref="IList"/>.
- /// </summary>
- /// <param name="list"></param>
- /// <returns></returns>
- public static ActionHandler Append(IList list)
- {
- AppendActor a = new AppendActor(list);
- return new ActionHandler( a.DoAction );
- }
- /// <summary>
- /// Create an actor that assign the parse result to an object
- /// </summary>
- /// <param name="o"></param>
- /// <returns></returns>
- public static ActionHandler Assign(Object o)
- {
- AssignActor a = new AssignActor(o);
- return new ActionHandler( a.DoAction );
- }
- /// <summary>
- /// Creates an actor that throws an exception
- /// </summary>
- /// <param name="ex"></param>
- /// <returns></returns>
- public static ActionHandler Throw(Exception ex)
- {
- ThrowActor a = new ThrowActor(ex);
- return new ActionHandler( a.DoAction );
- }
- }
- }
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