9
3

sword_for_aadalian.lua 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. --[[
  2. Script Name : Quests/CastleviewHamlet/sword_for_aadalian.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.01.25 09:01:30
  5. Script Purpose :
  6. Zone : CastleviewHamlet
  7. Quest Giver: Aadalian Farenair
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. require "SpawnScripts/Generic/DialogModule"
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I need to speak with Froptub.", 1, "I must see about Aadalian's sword at Froptub's smithy in Castleview.", 11, 2360018)
  14. AddQuestStepCompleteAction(Quest, 1, "Pickedup")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. FaceTarget(QuestGiver, Player)
  18. Dialog.New(QuestGiver, Player)
  19. Dialog.AddDialog("My design is not mere decoration, friend. The inscription chronicles the cohabitation of our two races. Would you be kind and see what's keeping the sword at Froptub's smithy?")
  20. Dialog.AddVoiceover("voiceover/english/aadalian_farenair/qey_village04/aadalianfarenair001.mp3",1068773246, 2639950014)
  21. PlayFlavor(QuestGiver, "", "", "no", 0,0 , Player)
  22. Dialog.AddOption("I suppose I can do that.")
  23. Dialog.Start()
  24. end
  25. function Declined(Quest, QuestGiver, Player)
  26. -- Add dialog here for when the quest is declined
  27. end
  28. function Deleted(Quest, QuestGiver, Player)
  29. -- Remove any quest specific items here when the quest is deleted
  30. end
  31. function Pickedup(Quest, QuestGiver, Player)
  32. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  33. UpdateQuestStepDescription(Quest, 1, "I've retrieved Aadalian's sword.")
  34. UpdateQuestTaskGroupDescription(Quest, 1, "I've retrieved Aadalian's sword from Froptub's smithy.")
  35. AddQuestStepChat(Quest, 2, "I need to return to Aadalian.", 1, "I need to deliver Aadalian's family sword to him.", 11, 2360019)
  36. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  37. end
  38. function QuestComplete(Quest, QuestGiver, Player)
  39. UpdateQuestStepDescription(Quest, 1, "I've returned Aadalian's sword.")
  40. UpdateQuestTaskGroupDescription(Quest, 1, "I've returned Aadalian's sword, but he doesn't seem too impressed with the craftsmanship.")
  41. UpdateQuestDescription(Quest, "I suppose Aadalian was pleased with the work Froptub did. The mark was not to my own liking, but under the circumstances, I believe it was decent work.")
  42. GiveQuestReward(Quest, Player)
  43. end
  44. function Reload(Quest, QuestGiver, Player, Step)
  45. if Step == 1 then
  46. Pickedup(Quest, QuestGiver, Player)
  47. elseif Step == 2 then
  48. QuestComplete(Quest, QuestGiver, Player)
  49. end
  50. end