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taking_it_out_on_the_raiders.lua 2.3 KB

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  1. --[[
  2. Script Name : taking_it_out_on_the_raiders.lua
  3. Script Purpose : Handles the quest, "Taking it Out on the Raiders"
  4. Script Author : torsten
  5. Script Date : 19.07.2022
  6. Script Notes :
  7. Zone : Longshadow Alley
  8. Quest Giver : Maliz T`Raan
  9. Preceded by : None
  10. Followed by : A Dramatic Performance
  11. --]]
  12. require "SpawnScripts/Generic/DialogModule"
  13. function Init(Quest)
  14. AddQuestStepKill(Quest, 1, "I must kill 10 Blackshield pirates.", 10, 100, "Kill 10 Blackshield pirates, they are in the Sunken City. I should be able to find them there.", 611, 1240000, 1240001, 1240002, 1240009, 1240010, 1240012)
  15. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  16. end
  17. function Step1Complete(Quest, QuestGiver, Player)
  18. UpdateQuestStepDescription(Quest, 1, "I have killed enough pirates.")
  19. UpdateQuestTaskGroupDescription(Quest, 1, "I have killed enough pirates in the Sunken City.")
  20. AddQuestStepChat(Quest, 2, "I should return to Maliz T`Raan.", 1, "I should return to Maliz T`Raan in Longshadow Alley.", 11, 1380030)
  21. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  22. end
  23. function QuestComplete(Quest, QuestGiver, Player)
  24. UpdateQuestDescription(Quest, "I have returned and Maliz has entrusted me with the next task.")
  25. GiveQuestReward(Quest, Player)
  26. end
  27. --
  28. function Accepted(Quest, QuestGiver, Player)
  29. FaceTarget(QuestGiver, Player)
  30. Dialog.New(QuestGiver, Player)
  31. Dialog.AddDialog("Why don't you go kill the Raiders? They don't deserve to breathe the same air as the Teir'Dal ... and killing one or two is not enough ... a real warrior would kill at least ten of them before calling it a day. And if you find their leader, kill that worthless traitor. Go now! May you return with a blood-soaked blade!")
  32. PlayFlavor(QuestGiver,"","","ponder",0,0,Player)
  33. Dialog.AddOption("If that is what it takes, gladly.")
  34. Dialog.Start()
  35. end
  36. function Declined(Quest, QuestGiver, Player)
  37. -- Add dialog here for when the quest is declined
  38. end
  39. function Deleted(Quest, QuestGiver, Player)
  40. -- Remove any quest specific items here when the quest is deleted
  41. end
  42. function Reload(Quest, QuestGiver, Player, Step)
  43. if Step == 1 then
  44. Step1Complete(Quest, QuestGiver, Player)
  45. elseif Step == 2 then
  46. QuestComplete(Quest, QuestGiver, Player)
  47. end
  48. end