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crypt_substance4.lua 4.9 KB

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  1. --[[
  2. Script Name : crypt_substance4.lua
  3. Script Purpose : Waypoint Path for crypt_substance4.lua
  4. Script Author : Devn00b
  5. Script Date : 05/10/2020 08:24:10 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, 1.68, -0.08, -60.17, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 12.77, -0.04, -60.47, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 12.3, -0.05, -62.72, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 12.13, -0.07, -58.03, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 19.78, -0.08, -63.08, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 17.79, -0.05, -66.02, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 22.94, -0.04, -66.49, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 19.49, 0.03, -66.84, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 15.04, -0.03, -58.55, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 1.69, -0.04, -62.81, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 10.14, -0.06, -59.21, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -0.31, -0.05, -58.32, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -6.86, -0.09, -57.86, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -9.6, 0.53, -53.94, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -10.77, -0.03, -50.87, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -16.53, -0.02, -49.2, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -14.18, 0.59, -45.54, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -16.62, -0.09, -40.38, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -13.76, -0.07, -39.39, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -10.47, -0.1, -36.55, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -2.67, -0.1, -29.83, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -0.51, 0.52, -27.6, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -0.12, -0.12, -21.59, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 0.17, -0.09, -12.12, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -2.94, -0.09, -11.6, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -7.39, -0.09, -10.01, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -9.57, -0.09, -6.02, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -0.05, -4.47, -0.43, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -9.57, -0.09, -6.02, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -7.39, -0.09, -10.01, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -2.94, -0.09, -11.6, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, 0.17, -0.09, -12.12, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -0.12, -0.12, -21.59, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -0.51, 0.52, -27.6, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -2.67, -0.1, -29.83, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -10.47, -0.1, -36.55, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -13.76, -0.07, -39.39, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -16.62, -0.09, -40.38, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -14.18, 0.59, -45.54, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -16.53, -0.02, -49.2, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -10.77, -0.03, -50.87, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -9.6, 0.53, -53.94, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -6.86, -0.09, -57.86, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -0.31, -0.05, -58.32, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, 10.14, -0.06, -59.21, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, 1.69, -0.04, -62.81, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, 15.04, -0.03, -58.55, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, 19.49, 0.03, -66.84, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, 22.94, -0.04, -66.49, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, 17.79, -0.05, -66.02, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, 19.78, -0.08, -63.08, 2, math.random(0,5))
  88. MovementLoopAddLocation(NPC, 12.13, -0.07, -58.03, 2, math.random(0,5))
  89. MovementLoopAddLocation(NPC, 12.3, -0.05, -62.72, 2, math.random(0,5))
  90. MovementLoopAddLocation(NPC, 12.77, -0.04, -60.47, 2, math.random(0,5))
  91. MovementLoopAddLocation(NPC, 1.68, -0.08, -60.17, 2, math.random(0,5))
  92. end