zoneserver.cpp 306 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. incoming_clients = 0;
  107. MIncomingClients.SetName("ZoneServer::MIncomingClients");
  108. depop_zone = false;
  109. repop_zone = false;
  110. respawns_allowed = true;
  111. instanceID = 0;
  112. strcpy(zone_name, name);
  113. zoneID = 0;
  114. rain = 0;
  115. cityzone = false;
  116. always_loaded = false;
  117. locked = false; // JA: implementing /zone lock|unlock commands
  118. pNumPlayers = 0;
  119. LoadingData = true;
  120. zoneShuttingDown = false;
  121. ++numzones;
  122. revive_points = 0;
  123. zone_motd = "";
  124. finished_depop = true;
  125. initial_spawn_threads_active = 0;
  126. minimumStatus = 0;
  127. minimumLevel = 0;
  128. maximumLevel = 0;
  129. minimumVersion = 0;
  130. weather_current_severity = 0;
  131. weather_signaled = false;
  132. xp_mod = 0;
  133. isDusk = false;
  134. dusk_hour = 0;
  135. dusk_minute = 0;
  136. dawn_hour = 0;
  137. dawn_minute = 0;
  138. reloading_spellprocess = false;
  139. expansion_flag = 0;
  140. holiday_flag = 0;
  141. can_bind = 1;
  142. can_gate = 1;
  143. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  144. pathing = nullptr;
  145. strcpy(zonesky_file,"");
  146. reloading = true;
  147. watchdogTimestamp = Timer::GetCurrentTime2();
  148. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  149. lifetime_client_count = 0;
  150. }
  151. typedef map <int32, bool> ChangedSpawnMapType;
  152. ZoneServer::~ZoneServer() {
  153. zoneShuttingDown = true; //ensure other threads shut down too
  154. //allow other threads to properly shut down
  155. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  156. int32 disp_count = 0;
  157. int32 next_disp_count = 100;
  158. while (spawnthread_active || initial_spawn_threads_active > 0){
  159. bool disp = false;
  160. if ( disp_count == 0 ) {
  161. disp = true;
  162. }
  163. else if(disp_count >= next_disp_count) {
  164. disp_count = 0;
  165. disp = true;
  166. }
  167. disp_count++;
  168. if (spawnthread_active && disp)
  169. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  170. if (initial_spawn_threads_active > 0 && disp)
  171. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  172. Sleep(10);
  173. }
  174. MChangedSpawns.lock();
  175. changed_spawns.clear();
  176. MChangedSpawns.unlock();
  177. transport_spawns.clear();
  178. safe_delete(tradeskillMgr);
  179. MMasterZoneLock->lock();
  180. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  181. DeleteData(true);
  182. RemoveLocationProximities();
  183. RemoveLocationGrids();
  184. DeleteSpawns(true);
  185. DeleteGlobalSpawns();
  186. DeleteFlightPaths();
  187. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  188. MMasterZoneLock->unlock();
  189. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  190. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  191. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  192. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  193. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  194. database.DeleteInstance(instanceID);
  195. }
  196. if (pathing != nullptr)
  197. delete pathing;
  198. if (movementMgr != nullptr)
  199. delete movementMgr;
  200. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  201. safe_delete(spellProcess);
  202. MGridMaps.lock();
  203. std::map<int32, GridMap*>::iterator grids;
  204. for(grids = grid_maps.begin(); grids != grid_maps.end(); grids++) {
  205. GridMap* gm = grids->second;
  206. safe_delete(gm);
  207. }
  208. grid_maps.clear();
  209. MGridMaps.unlock();
  210. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  211. --numzones;
  212. UpdateWindowTitle(0);
  213. zone_list.Remove(this);
  214. zone_list.RemoveClientZoneReference(this);
  215. safe_delete(MMasterZoneLock);
  216. }
  217. void ZoneServer::IncrementIncomingClients() {
  218. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  219. incoming_clients++;
  220. LogWrite(ZONE__INFO, 0, "Zone", "Increment incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u", zone_name, zoneID, instanceID, incoming_clients);
  221. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  222. }
  223. void ZoneServer::DecrementIncomingClients() {
  224. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  225. bool zeroed = false;
  226. if(incoming_clients)
  227. incoming_clients--;
  228. else
  229. zeroed = true;
  230. LogWrite(ZONE__INFO, 0, "Zone", "Decrement incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u (was client count previously zero: %u)", zone_name, zoneID, instanceID, incoming_clients, zeroed);
  231. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  232. }
  233. void ZoneServer::Init()
  234. {
  235. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  236. zone_list.Add(this);
  237. spellProcess = new SpellProcess();
  238. tradeskillMgr = new TradeskillMgr();
  239. /* Dynamic Timers */
  240. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  241. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  242. shutdownTimer.Disable();
  243. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  244. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  245. /* Weather stuff */
  246. InitWeather();
  247. /* Static Timers */
  248. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  249. spawn_check_add.Start(1000);
  250. spawn_check_remove.Start(30000);
  251. spawn_expire_timer.Start(10000);
  252. respawn_timer.Start(10000);
  253. // there was never a starter for these?
  254. widget_timer.Start(5000);
  255. tracking_timer.Start(5000);
  256. movement_timer.Start(100);
  257. location_prox_timer.Start(1000);
  258. location_grid_timer.Start(1000);
  259. charsheet_changes.Start(500);
  260. // Send game time packet every in game hour (180 sec)
  261. sync_game_time_timer.Start(180000);
  262. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  263. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  264. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  265. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  266. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  267. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  268. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  269. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  270. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  271. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  272. database.LoadZoneFlightPaths(this);
  273. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  274. UpdateWindowTitle(0);
  275. string zoneName(GetZoneFile());
  276. world.LoadRegionMaps(zoneName);
  277. world.LoadMaps(zoneName);
  278. pathing = IPathfinder::Load(zoneName);
  279. movementMgr = new MobMovementManager();
  280. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  281. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  282. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  283. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  284. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  285. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  286. MSpawnList.SetName("ZoneServer::spawn_list");
  287. MTransporters.SetName("ZoneServer::m_transportMaps");
  288. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  289. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  290. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  291. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  292. MTransportLocations.SetName("ZoneServer::transporter_locations");
  293. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  294. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  295. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  296. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  297. MClientList.SetName("ZoneServer::clients");
  298. MWidgetTimers.SetName("ZoneServer::widget_timers");
  299. #ifdef WIN32
  300. _beginthread(ZoneLoop, 0, this);
  301. _beginthread(SpawnLoop, 0, this);
  302. #else
  303. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  304. pthread_detach(ZoneThread);
  305. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  306. pthread_detach(SpawnThread);
  307. #endif
  308. }
  309. void ZoneServer::CancelThreads() {
  310. #ifdef WIN32
  311. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  312. #else
  313. pthread_cancel(ZoneThread);
  314. pthread_cancel(SpawnThread);
  315. #endif
  316. }
  317. void ZoneServer::InitWeather()
  318. {
  319. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  320. if( weather_enabled && isWeatherAllowed())
  321. {
  322. string tmp;
  323. // set up weather system when zone starts up
  324. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  325. switch(weather_type)
  326. {
  327. case 3: tmp = "Chaotic"; break;
  328. case 2: tmp = "Random"; break;
  329. case 1: tmp = "Dynamic"; break;
  330. default: tmp = "Normal"; break;
  331. }
  332. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  333. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  334. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  335. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  336. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  337. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  338. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  339. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  340. // Allow a random roll to determine if weather should start out severe or calm
  341. if( MakeRandomInt(1, 100) > 50)
  342. {
  343. weather_pattern = 1; // default weather to increase in severity initially
  344. weather_current_severity = weather_min_severity;
  345. }
  346. else
  347. {
  348. weather_pattern = 0; // default weather to decrease in severity initially
  349. weather_current_severity = weather_max_severity;
  350. }
  351. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  352. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  353. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  354. if( weather_type > 0 )
  355. {
  356. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  357. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  358. }
  359. else
  360. weather_dynamic_offset = 0;
  361. SetRain(weather_current_severity);
  362. weather_last_changed_time = Timer::GetUnixTimeStamp();
  363. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  364. }
  365. }
  366. void ZoneServer::DeleteSpellProcess(){
  367. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  368. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  369. MMasterZoneLock->lock();
  370. reloading_spellprocess = true;
  371. // Remove spells from NPC's
  372. Spawn* spawn = 0;
  373. map<int32, Spawn*>::iterator itr;
  374. MSpawnList.readlock(__FUNCTION__, __LINE__);
  375. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  376. spawn = itr->second;
  377. if(spawn && spawn->IsNPC())
  378. ((NPC*)spawn)->SetSpells(0);
  379. if(spawn->IsEntity())
  380. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  381. }
  382. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  383. MMasterZoneLock->unlock();
  384. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  385. DismissAllPets();
  386. spellProcess->RemoveAllSpells(true);
  387. safe_delete(spellProcess);
  388. }
  389. void ZoneServer::LoadSpellProcess(){
  390. spellProcess = new SpellProcess();
  391. reloading_spellprocess = false;
  392. // Reload NPC's spells
  393. Spawn* spawn = 0;
  394. map<int32, Spawn*>::iterator itr;
  395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  396. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  397. spawn = itr->second;
  398. if(spawn && spawn->IsNPC())
  399. ((NPC*)spawn)->SetSpells(world.GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  400. }
  401. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  402. }
  403. void ZoneServer::LockAllSpells(Player* player) {
  404. if (player && spellProcess) {
  405. Client* client = ((Player*)player)->GetClient();
  406. if (client)
  407. spellProcess->LockAllSpells(client);
  408. }
  409. }
  410. void ZoneServer::UnlockAllSpells(Player* player) {
  411. if (player && spellProcess) {
  412. Client* client = ((Player*)player)->GetClient();
  413. if (client)
  414. spellProcess->UnlockAllSpells(client);
  415. }
  416. }
  417. void ZoneServer::DeleteFactionLists() {
  418. map<int32, vector<int32> *>::iterator faction_itr;
  419. map<int32, vector<int32> *>::iterator spawn_itr;
  420. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  421. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  422. safe_delete(faction_itr->second);
  423. enemy_faction_list.clear();
  424. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  425. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  426. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  427. safe_delete(faction_itr->second);
  428. reverse_enemy_faction_list.clear();
  429. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  430. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  431. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  432. safe_delete(spawn_itr->second);
  433. npc_faction_list.clear();
  434. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  435. }
  436. void ZoneServer::DeleteData(bool boot_clients){
  437. Spawn* spawn = 0;
  438. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  439. // Clear spawn groups
  440. spawn_group_map.clear();
  441. // Loop through the spawn list and set the spawn for deletion
  442. map<int32, Spawn*>::iterator itr;
  443. MSpawnList.readlock(__FUNCTION__, __LINE__);
  444. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  445. spawn = itr->second;
  446. if(spawn){
  447. if(!boot_clients && (spawn->IsPlayer() || spawn->IsBot()))
  448. tmp_player_list.push_back(spawn);
  449. else if(spawn->IsPlayer()){
  450. Client* client = ((Player*)spawn)->GetClient();
  451. if(client)
  452. client->Disconnect();
  453. }
  454. else{
  455. RemoveSpawnSupportFunctions(spawn, boot_clients, boot_clients);
  456. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  457. AddPendingDelete(spawn);
  458. }
  459. }
  460. }
  461. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  462. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  463. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  464. MSpawnList.writelock(__FUNCTION__, __LINE__);
  465. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  466. spawn_list.clear();
  467. // Moved this up so we only read lock the list once in this list
  468. vector<Spawn*>::iterator spawn_iter2;
  469. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  470. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  471. }
  472. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  473. // Clear player proximities
  474. RemovePlayerProximity(0, true);
  475. spawn_range_map.clear(true);
  476. if(boot_clients) {
  477. // Refactor
  478. vector<Client*>::iterator itr;
  479. MClientList.writelock(__FUNCTION__, __LINE__);
  480. for (itr = clients.begin(); itr != clients.end(); itr++)
  481. safe_delete(*itr);
  482. clients.clear();
  483. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  484. }
  485. // Clear and delete spawn locations
  486. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  487. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  488. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  489. safe_delete(spawn_location_iter->second);
  490. spawn_location_list.clear();
  491. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  492. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  493. if(revive_points && boot_clients){
  494. vector<RevivePoint*>::iterator revive_iter;
  495. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  496. safe_delete(*revive_iter);
  497. }
  498. safe_delete(revive_points);
  499. }
  500. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  501. map<int32, set<int32>*>::iterator assoc_itr;
  502. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  503. safe_delete(assoc_itr->second);
  504. spawn_group_associations.clear();
  505. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  506. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  507. map<int32, map<int32, int32>*>::iterator loc_itr;
  508. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  509. safe_delete(loc_itr->second);
  510. spawn_group_locations.clear();
  511. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  512. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  513. map<int32, list<int32>*>::iterator group_itr;
  514. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  515. safe_delete(group_itr->second);
  516. spawn_location_groups.clear();
  517. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  518. // Clear lists that need more then just a Clear()
  519. DeleteFactionLists();
  520. DeleteSpawnScriptTimers(0, true);
  521. DeleteSpawnScriptTimers();
  522. ClearDeadSpawns();
  523. // Clear lists
  524. movement_spawns.clear();
  525. respawn_timers.clear();
  526. transport_spawns.clear();
  527. quick_database_id_lookup.clear();
  528. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  529. widget_timers.clear();
  530. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  531. map<int16, PacketStruct*>::iterator struct_itr;
  532. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  533. safe_delete(struct_itr->second);
  534. versioned_info_structs.clear();
  535. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  536. safe_delete(struct_itr->second);
  537. versioned_pos_structs.clear();
  538. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  539. safe_delete(struct_itr->second);
  540. versioned_vis_structs.clear();
  541. }
  542. void ZoneServer::RemoveLocationProximities() {
  543. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  544. while(itr.Next()){
  545. safe_delete(itr->value);
  546. }
  547. location_proximities.clear();
  548. }
  549. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  550. vector<RevivePoint*>::iterator revive_iter;
  551. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  552. if((*revive_iter)->id == id)
  553. return *revive_iter;
  554. }
  555. return 0;
  556. }
  557. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  558. {
  559. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  560. RevivePoint* closest_point = 0;
  561. // we should not check for revive points if this is null
  562. if ( revive_points != NULL )
  563. {
  564. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  565. float closest = 100000;
  566. float test_closest = 0;
  567. RevivePoint* test_point = 0;
  568. vector<RevivePoint*>::iterator revive_iter;
  569. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  570. {
  571. test_point = *revive_iter;
  572. if(test_point)
  573. {
  574. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  575. // should this be changed to list all revive points within max distance or just the closest
  576. if(test_closest < closest)
  577. {
  578. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  579. closest = test_closest;
  580. closest_point = test_point;
  581. }
  582. if(test_point->always_included ) {
  583. points->push_back(test_point);
  584. if(closest_point == test_point) {
  585. closest_point = nullptr;
  586. closest = 100000;
  587. }
  588. }
  589. }
  590. }
  591. if(closest_point) {
  592. points->push_back(closest_point);
  593. }
  594. }
  595. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  596. {
  597. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  598. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  599. points->push_back(closest_point);
  600. }
  601. else if(points->size() == 0)
  602. {
  603. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  604. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  605. closest_point = new RevivePoint;
  606. closest_point->heading = GetSafeHeading();
  607. closest_point->id = 0xFFFFFFFF;
  608. closest_point->location_name = "Zone Safe Point";
  609. closest_point->zone_id = GetZoneID();
  610. closest_point->x = GetSafeX();
  611. closest_point->y = GetSafeY();
  612. closest_point->z = GetSafeZ();
  613. closest_point->always_included = true;
  614. points->push_back(closest_point);
  615. }
  616. return points;
  617. }
  618. void ZoneServer::TriggerCharSheetTimer(){
  619. charsheet_changes.Trigger();
  620. }
  621. void ZoneServer::RegenUpdate(){
  622. if(damaged_spawns.size(true) == 0)
  623. return;
  624. Spawn* spawn = 0;
  625. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  626. while(spawn_iter.Next()){
  627. spawn = GetSpawnByID(spawn_iter->value);
  628. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  629. if(spawn->IsEntity())
  630. ((Entity*)spawn)->DoRegenUpdate();
  631. if(spawn->IsPlayer()){
  632. Client* client = ((Player*)spawn)->GetClient();
  633. if(client && client->IsReadyForUpdates())
  634. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  635. }
  636. }
  637. else
  638. RemoveDamagedSpawn(spawn);
  639. //Spawn no longer valid, remove it from the list
  640. if (!spawn)
  641. damaged_spawns.Remove(spawn_iter->value);
  642. }
  643. }
  644. void ZoneServer::ClearDeadSpawns(){
  645. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  646. dead_spawns.clear();
  647. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  648. }
  649. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  650. vector<Client*>::iterator client_itr;
  651. Client* client = 0;
  652. Spawn* spawn = 0;
  653. PacketStruct* packet = 0;
  654. int16 packet_version = 0;
  655. spawn_expire_timers.clear();
  656. MClientList.readlock(__FUNCTION__, __LINE__);
  657. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  658. client = *client_itr;
  659. if(!client)
  660. continue;
  661. client->GetPlayer()->SetTarget(0);
  662. if(repop)
  663. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  664. else{
  665. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  666. if(respawns_allowed)
  667. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  668. }
  669. if(!packet || packet_version != client->GetVersion()){
  670. safe_delete(packet);
  671. packet_version = client->GetVersion();
  672. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  673. }
  674. map<int32, Spawn*>::iterator itr;
  675. MSpawnList.readlock(__FUNCTION__, __LINE__);
  676. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  677. spawn = itr->second;
  678. if(spawn && !spawn->IsPlayer() && !spawn->IsBot()){
  679. bool dispatched = false;
  680. if(spawn->IsPet())
  681. {
  682. Entity* owner = ((Entity*)spawn)->GetOwner();
  683. if(owner)
  684. {
  685. owner->DismissPet((Entity*)spawn);
  686. dispatched = true;
  687. }
  688. }
  689. spawn->SetDeletedSpawn(true);
  690. if(!dispatched)
  691. SendRemoveSpawn(client, spawn, packet);
  692. }
  693. }
  694. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  695. }
  696. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  697. DeleteTransporters();
  698. safe_delete(packet);
  699. if(!repop && respawns_allowed){
  700. spawn_range_map.clear(true);
  701. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  702. ClearDeadSpawns();
  703. map<int32, Spawn*>::iterator itr;
  704. MSpawnList.writelock(__FUNCTION__, __LINE__);
  705. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  706. spawn = itr->second;
  707. if (spawn) {
  708. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  709. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  710. if(spawn->IsPlayer() || spawn->IsBot())
  711. tmp_player_list.Add(spawn);
  712. else {
  713. RemoveSpawnSupportFunctions(spawn, true);
  714. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  715. AddPendingDelete(spawn);
  716. }
  717. }
  718. }
  719. spawn_list.clear();
  720. //add back just the clients
  721. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  722. while(spawn_iter2.Next()) {
  723. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  724. }
  725. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  726. }
  727. else {
  728. spellProcess->MSpellProcess.lock();
  729. DeleteData(false);
  730. spellProcess->MSpellProcess.unlock();
  731. }
  732. if(repop)
  733. {
  734. // reload spirit shards for the current zone
  735. database.LoadSpiritShards(this);
  736. LoadingData = true;
  737. }
  738. }
  739. void ZoneServer::Depop(bool respawns, bool repop) {
  740. respawns_allowed = respawns;
  741. repop_zone = repop;
  742. finished_depop = false;
  743. depop_zone = true;
  744. }
  745. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  746. if(!spawn)
  747. return false;
  748. Spawn* close_spawn = 0;
  749. bool ret = true;
  750. map<int32, Spawn*>::iterator itr;
  751. MSpawnList.readlock(__FUNCTION__, __LINE__);
  752. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  753. close_spawn = itr->second;
  754. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  755. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  756. if(close_spawn->GetSpawnGroupID() == 0){
  757. spawn->AddSpawnToGroup(close_spawn);
  758. close_spawn->AddSpawnToGroup(spawn);
  759. }
  760. else
  761. ret = false;
  762. }
  763. }
  764. }
  765. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  766. return ret;
  767. }
  768. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  769. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  770. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  771. if(spawns){
  772. if(!packet)
  773. return;
  774. Spawn* spawn = 0;
  775. vector<Spawn*>::iterator itr;
  776. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  777. spawn = *itr;
  778. spawn->SetDeletedSpawn(true);
  779. SendRemoveSpawn(client, spawn, packet);
  780. }
  781. }
  782. safe_delete(spawns);
  783. if(in_spawn)
  784. in_spawn->SetDeletedSpawn(true);
  785. SendRemoveSpawn(client, in_spawn, packet);
  786. spawn_check_add.Trigger();
  787. safe_delete(packet);
  788. }
  789. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  790. {
  791. bool isEntity = victim->IsEntity();
  792. if(isEntity && !npc->AttackAllowed((Entity*)victim))
  793. return false;
  794. if (npc->HasSpawnGroup()) {
  795. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  796. for (int32 i = 0; i < groupVec->size(); i++) {
  797. Spawn* group_member = groupVec->at(i);
  798. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  799. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  800. if (isEntity)
  801. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  802. else
  803. ((NPC*)group_member)->InCombat(true);
  804. }
  805. }
  806. safe_delete(groupVec);
  807. }
  808. else
  809. {
  810. if (isEntity)
  811. {
  812. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  813. npc->AddHate((Entity*)victim, 50);
  814. }
  815. else
  816. npc->InCombat(true);
  817. }
  818. victim->CheckEncounterState((Entity*)npc, true);
  819. return true;
  820. }
  821. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  822. if(!npc || !victim)
  823. return true;
  824. if (client) {
  825. int8 arrow = 0;
  826. if (client->IsReadyForUpdates() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  827. if (!npc->EngagedInCombat()) {
  828. if(client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  829. AggroVictim(npc, victim, client);
  830. }
  831. else if(npc->IsScaredByStrongPlayers() &&
  832. !client->GetPlayer()->IsSpawnInRangeList(npc->GetID())) {
  833. SendSpawnChanges(npc, client, true, true);
  834. client->GetPlayer()->SetSpawnInRangeList(npc->GetID(), true);
  835. }
  836. }
  837. }
  838. }
  839. else{
  840. AggroVictim(npc, victim, client);
  841. }
  842. return true;
  843. }
  844. bool ZoneServer::CheckEnemyList(NPC* npc) {
  845. vector<int32> *factions;
  846. vector<int32>::iterator faction_itr;
  847. vector<int32> *spawns;
  848. vector<int32>::iterator spawn_itr;
  849. map<float, Spawn*> attack_spawns;
  850. map<float, Spawn*> reverse_attack_spawns;
  851. map<float, Spawn*>::iterator itr;
  852. int32 faction_id = npc->GetFactionID();
  853. float distance;
  854. if (faction_id == 0)
  855. return true;
  856. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  857. if (enemy_faction_list.count(faction_id) > 0) {
  858. factions = enemy_faction_list[faction_id];
  859. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  860. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  861. if (npc_faction_list.count(*faction_itr) > 0) {
  862. spawns = npc_faction_list[*faction_itr];
  863. spawn_itr = spawns->begin();
  864. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  865. Spawn* spawn = GetSpawnByID(*spawn_itr);
  866. if (spawn) {
  867. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  868. attack_spawns[distance] = spawn;
  869. }
  870. }
  871. }
  872. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  873. }
  874. }
  875. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  876. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  877. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  878. factions = reverse_enemy_faction_list[faction_id];
  879. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  880. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  881. if (npc_faction_list.count(*faction_itr) > 0) {
  882. spawns = npc_faction_list[*faction_itr];
  883. spawn_itr = spawns->begin();
  884. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  885. Spawn* spawn = GetSpawnByID(*spawn_itr);
  886. if (spawn) {
  887. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  888. reverse_attack_spawns[distance] = spawn;
  889. }
  890. }
  891. }
  892. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  893. }
  894. }
  895. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  896. if (attack_spawns.size() > 0) {
  897. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  898. CheckNPCAttacks(npc, itr->second);
  899. }
  900. if (reverse_attack_spawns.size() > 0) {
  901. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  902. CheckNPCAttacks((NPC*)itr->second, npc);
  903. }
  904. return attack_spawns.size() == 0;
  905. }
  906. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  907. {
  908. int32 faction_id = spawn->GetFactionID();
  909. vector<int32> *spawns;
  910. vector<int32>::iterator itr;
  911. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  912. if (npc_faction_list.count(faction_id) > 0) {
  913. spawns = npc_faction_list[faction_id];
  914. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  915. if (*itr == spawn->GetID()) {
  916. spawns->erase(itr);
  917. break;
  918. }
  919. }
  920. }
  921. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  922. }
  923. void ZoneServer::AddEnemyList(NPC* npc){
  924. int32 faction_id = npc->GetFactionID();
  925. vector<int32> *hostile_factions;
  926. vector<int32>::iterator itr;
  927. if(faction_id <= 9)
  928. return;
  929. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  930. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  931. return;
  932. }
  933. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  934. if (npc_faction_list.count(faction_id) == 0) {
  935. if(faction_id > 10) {
  936. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  937. itr = hostile_factions->begin();
  938. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  939. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  940. if (enemy_faction_list.count(faction_id) == 0)
  941. enemy_faction_list[faction_id] = new vector<int32>;
  942. enemy_faction_list[faction_id]->push_back(*itr);
  943. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  944. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  945. if(reverse_enemy_faction_list.count(*itr) == 0)
  946. reverse_enemy_faction_list[*itr] = new vector<int32>;
  947. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  948. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  949. }
  950. }
  951. }
  952. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  953. if(enemy_faction_list.count(1) == 0)
  954. enemy_faction_list[1] = new vector<int32>;
  955. enemy_faction_list[1]->push_back(faction_id);
  956. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  957. }
  958. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  959. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  960. if(npc_faction_list.count(faction_id) == 0)
  961. npc_faction_list[faction_id] = new vector<int32>;
  962. npc_faction_list[faction_id]->push_back(npc->GetID());
  963. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  964. }
  965. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  966. if(client && spawn && (initial_login || client->IsConnected())) {
  967. if(spawn != client->GetPlayer()) {
  968. if(spawn_range_map.count(client) == 0)
  969. spawn_range_map.Put(client, new MutexMap<int32, float >());
  970. float curDist = spawn->GetDistance(client->GetPlayer());
  971. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  972. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  973. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID())
  974. && (!otherSpawn || otherSpawn->GetDistance(spawn) > SEND_SPAWN_DISTANCE) && curDist > SEND_SPAWN_DISTANCE)
  975. {
  976. return;
  977. }
  978. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  979. if(!initial_login && client && spawn->IsNPC() && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(client->GetPlayer()))
  980. && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  981. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  982. }
  983. if(!initial_login)
  984. CheckPlayerProximity(spawn, client);
  985. }
  986. }
  987. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  988. vector<Client*>::iterator client_itr;
  989. Client* client = 0;
  990. MClientList.readlock(__FUNCTION__, __LINE__);
  991. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  992. client = *client_itr;
  993. if(client && client->IsReadyForSpawns())
  994. CheckSpawnRange(client, spawn);
  995. }
  996. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  997. }
  998. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  999. return player->SetSpawnMap(spawn);
  1000. }
  1001. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  1002. if (!client) {
  1003. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  1004. return;
  1005. }
  1006. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  1007. return;
  1008. Spawn* spawn = 0;
  1009. map<float, vector<Spawn*>* > closest_spawns;
  1010. if (spawn_range_map.count(client) > 0) {
  1011. if (initial_login || client->IsConnected()) {
  1012. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  1013. while (spawn_iter.Next()) {
  1014. spawn = GetSpawnByID(spawn_iter->first, true);
  1015. if (spawn && spawn->GetPrivateQuestSpawn()) {
  1016. if (!spawn->IsPrivateSpawn())
  1017. spawn->AddAllowAccessSpawn(spawn);
  1018. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  1019. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  1020. spawn->AddAllowAccessSpawn(client->GetPlayer());
  1021. }
  1022. else if (spawn->AllowedAccess(client->GetPlayer()))
  1023. spawn->RemoveSpawnAccess(client->GetPlayer());
  1024. }
  1025. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  1026. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  1027. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  1028. if (closest_spawns.count(spawn_iter->second) == 0)
  1029. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  1030. closest_spawns[spawn_iter->second]->push_back(spawn);
  1031. }
  1032. }
  1033. }
  1034. }
  1035. }
  1036. vector<Spawn*>::iterator spawn_iter2;
  1037. map<float, vector<Spawn*>* >::iterator itr;
  1038. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  1039. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  1040. spawn = *spawn_iter2;
  1041. if(!client->IsReloadingZone() || (client->IsReloadingZone() && spawn != client->GetPlayer()))
  1042. SendSpawn(spawn, client);
  1043. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  1044. client->TargetSpawn(spawn);
  1045. }
  1046. vector<Spawn*>* vect = itr->second;
  1047. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  1048. itr++;
  1049. closest_spawns.erase(tmpitr);
  1050. safe_delete(vect);
  1051. }
  1052. }
  1053. if (initial_login)
  1054. client->SetInitialSpawnsSent(true);
  1055. }
  1056. void ZoneServer::CheckSendSpawnToClient(){
  1057. vector<Client*>::iterator itr;
  1058. Client* client = 0;
  1059. MClientList.readlock(__FUNCTION__, __LINE__);
  1060. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1061. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1062. client = *itr;
  1063. if(client->IsReadyForSpawns())
  1064. CheckSendSpawnToClient(client);
  1065. }
  1066. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1067. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1068. }
  1069. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1070. vector<Client*>::iterator itr;
  1071. Client* client = 0;
  1072. PacketStruct* packet = 0;
  1073. int16 packet_version = 0;
  1074. MClientList.readlock(__FUNCTION__, __LINE__);
  1075. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1076. client = *itr;
  1077. if(client){
  1078. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  1079. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  1080. if(!packet || packet_version != client->GetVersion()){
  1081. safe_delete(packet);
  1082. packet_version = client->GetVersion();
  1083. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1084. }
  1085. if(spawn && spawn != client->GetPlayer() &&
  1086. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1087. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1088. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1089. (ghost_spawn_id == 0 || (ghost_spawn_id != spawn->GetID() && otherSpawn && otherSpawn->GetDistance(spawn) > REMOVE_SPAWN_DISTANCE)) &&
  1090. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1091. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1092. SendRemoveSpawn(client, spawn, packet);
  1093. spawn_range_map.Get(client)->erase(spawn->GetID());
  1094. }
  1095. }
  1096. }
  1097. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1098. safe_delete(packet);
  1099. }
  1100. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1101. bool ret = true;
  1102. if (spawn && spawn->IsEntity())
  1103. ((Entity*)spawn)->ProcessCombat();
  1104. if (spawn && !spawn->Alive() && !spawn->IsLootDispensed()) {
  1105. LootProcess(spawn);
  1106. }
  1107. return ret;
  1108. }
  1109. void ZoneServer::LootProcess(Spawn* spawn) {
  1110. if (spawn->GetLootMethod() == GroupLootMethod::METHOD_ROUND_ROBIN) {
  1111. spawn->LockLoot();
  1112. if (spawn->CheckLootTimer() || spawn->IsLootWindowComplete()) {
  1113. LogWrite(LOOT__INFO, 0, "Loot", "%s: Dispensing loot, loot window was completed? %s.", spawn->GetName(), spawn->IsLootWindowComplete() ? "YES" : "NO");
  1114. spawn->DisableLootTimer();
  1115. spawn->SetLootDispensed();
  1116. Spawn* looter = nullptr;
  1117. if (spawn->GetLootGroupID() < 1 && spawn->GetLootWindowList()->size() > 0) {
  1118. std::map<int32, bool>::iterator itr;
  1119. for (itr = spawn->GetLootWindowList()->begin(); itr != spawn->GetLootWindowList()->end(); itr++) {
  1120. Spawn* entry = GetSpawnByID(itr->first, true);
  1121. if (entry->IsPlayer()) {
  1122. looter = entry;
  1123. break;
  1124. }
  1125. }
  1126. int32 item_id = 0;
  1127. std::vector<int32> item_list;
  1128. spawn->GetLootItemsList(&item_list);
  1129. spawn->UnlockLoot();
  1130. std::vector<int32>::iterator item_itr;
  1131. for (item_itr = item_list.begin(); item_itr != item_list.end(); item_itr++) {
  1132. int32 item_id = *item_itr;
  1133. Item* tmpItem = master_item_list.GetItem(item_id);
  1134. bool skipItem = spawn->IsItemInLootTier(tmpItem);
  1135. if (skipItem)
  1136. continue;
  1137. if (looter) {
  1138. if (looter->IsPlayer()) {
  1139. Item* item = spawn->LootItem(item_id);
  1140. bool success = false;
  1141. success = ((Player*)looter)->GetClient()->HandleLootItem(spawn, item, ((Player*)looter));
  1142. if (!success)
  1143. spawn->AddLootItem(item);
  1144. }
  1145. else {
  1146. Item* item = spawn->LootItem(item_id);
  1147. safe_delete(item);
  1148. }
  1149. }
  1150. }
  1151. }
  1152. else if (spawn->GetLootGroupID() > 0) {
  1153. int32 item_id = 0;
  1154. std::vector<int32> item_list;
  1155. spawn->GetLootItemsList(&item_list);
  1156. spawn->UnlockLoot();
  1157. spawn->DistributeGroupLoot_RoundRobin(&item_list);
  1158. }
  1159. if (!spawn->HasLoot()) {
  1160. if (spawn->IsNPC())
  1161. RemoveDeadSpawn(spawn);
  1162. }
  1163. else {
  1164. spawn->LockLoot();
  1165. spawn->SetLootMethod(GroupLootMethod::METHOD_FFA, 0, 0);
  1166. spawn->SetLooterSpawnID(0);
  1167. spawn->UnlockLoot();
  1168. }
  1169. }
  1170. else {
  1171. spawn->UnlockLoot();
  1172. }
  1173. }
  1174. else if ((spawn->GetLootMethod() == GroupLootMethod::METHOD_LOTTO || spawn->GetLootMethod() == GroupLootMethod::METHOD_NEED_BEFORE_GREED) && spawn->IsLootTimerRunning()) {
  1175. spawn->LockLoot();
  1176. if (spawn->CheckLootTimer() || spawn->IsLootWindowComplete()) {
  1177. LogWrite(LOOT__INFO, 0, "Loot", "%s: Dispensing loot, loot window was completed? %s.", spawn->GetName(), spawn->IsLootWindowComplete() ? "YES" : "NO");
  1178. spawn->DisableLootTimer();
  1179. spawn->SetLootDispensed();
  1180. // identify any clients that still have the loot window open, close it out
  1181. CloseSpawnLootWindow(spawn);
  1182. // lotto items while we have loot items in the list
  1183. int32 item_id = 0;
  1184. std::vector<int32> item_list;
  1185. spawn->GetLootItemsList(&item_list);
  1186. spawn->UnlockLoot();
  1187. std::vector<int32>::iterator item_itr;
  1188. for (item_itr = item_list.begin(); item_itr != item_list.end(); item_itr++) {
  1189. int32 item_id = *item_itr;
  1190. Item* tmpItem = master_item_list.GetItem(item_id);
  1191. bool skipItem = spawn->IsItemInLootTier(tmpItem);
  1192. if (skipItem)
  1193. continue;
  1194. std::map<int32, int32> out_entries;
  1195. std::map<int32, int32>::iterator out_itr;
  1196. bool itemNeed = true;
  1197. switch (spawn->GetLootMethod()) {
  1198. case GroupLootMethod::METHOD_LOTTO: {
  1199. spawn->GetSpawnLottoEntries(item_id, &out_entries);
  1200. break;
  1201. }
  1202. case GroupLootMethod::METHOD_NEED_BEFORE_GREED: {
  1203. spawn->GetSpawnNeedGreedEntries(item_id, true, &out_entries);
  1204. if (out_entries.size() < 1) {
  1205. spawn->GetSpawnNeedGreedEntries(item_id, false, &out_entries);
  1206. itemNeed = false;
  1207. }
  1208. break;
  1209. }
  1210. }
  1211. if (out_entries.size() < 1) {
  1212. LogWrite(LOOT__INFO, 0, "Loot", "%s: No spawns matched for loot attempt of %s (%u), skip item.", spawn->GetName(), tmpItem ? tmpItem->name.c_str() : "Unknown", item_id);
  1213. continue;
  1214. }
  1215. Spawn* looter = nullptr;
  1216. int32 curWinValue = 0;
  1217. for (out_itr = out_entries.begin(); out_itr != out_entries.end(); out_itr++) {
  1218. Spawn* entry = GetSpawnByID(out_itr->first, true);
  1219. if ((out_itr->second > curWinValue) || looter == nullptr) {
  1220. curWinValue = out_itr->second;
  1221. looter = entry;
  1222. }
  1223. if (spawn->GetLootMethod() == GroupLootMethod::METHOD_LOTTO) {
  1224. world.GetGroupManager()->SendGroupMessage(spawn->GetLootGroupID(), CHANNEL_LOOT_ROLLS, "%s rolled %u on %s.", entry->GetName(), out_itr->second, tmpItem ? tmpItem->name.c_str() : "Unknown");
  1225. }
  1226. else {
  1227. world.GetGroupManager()->SendGroupMessage(spawn->GetLootGroupID(), CHANNEL_LOOT_ROLLS, "%s rolled %s (%u) on %s.", entry->GetName(), itemNeed ? "NEED" : "GREED", out_itr->second, tmpItem ? tmpItem->name.c_str() : "Unknown");
  1228. }
  1229. }
  1230. if (looter) {
  1231. if (looter->IsPlayer()) {
  1232. Item* item = spawn->LootItem(item_id);
  1233. bool success = false;
  1234. success = ((Player*)looter)->GetClient()->HandleLootItem(spawn, item, ((Player*)looter));
  1235. if (!success)
  1236. spawn->AddLootItem(item);
  1237. }
  1238. else {
  1239. Item* item = spawn->LootItem(item_id);
  1240. safe_delete(item);
  1241. }
  1242. }
  1243. }
  1244. if (!spawn->HasLoot()) {
  1245. if (spawn->IsNPC())
  1246. RemoveDeadSpawn(spawn);
  1247. }
  1248. else {
  1249. spawn->LockLoot();
  1250. spawn->SetLootMethod(GroupLootMethod::METHOD_FFA, 0, 0);
  1251. spawn->SetLooterSpawnID(0);
  1252. spawn->UnlockLoot();
  1253. }
  1254. }
  1255. else {
  1256. spawn->UnlockLoot();
  1257. }
  1258. }
  1259. }
  1260. void ZoneServer::CloseSpawnLootWindow(Spawn* spawn) {
  1261. if (spawn->GetLootWindowList()->size() > 0) {
  1262. std::map<int32, bool>::iterator itr;
  1263. for (itr = spawn->GetLootWindowList()->begin(); itr != spawn->GetLootWindowList()->end(); itr++) {
  1264. if (itr->second)
  1265. continue;
  1266. itr->second = true;
  1267. Spawn* looter = GetSpawnByID(itr->first, true);
  1268. if (looter && looter->IsPlayer() && ((Player*)looter)->GetClient()) {
  1269. LogWrite(LOOT__DEBUG, 0, "Loot", "%s: Close loot for player %s.", spawn->GetName(), looter->GetName());
  1270. ((Player*)looter)->GetClient()->CloseLoot(spawn->GetID());
  1271. }
  1272. }
  1273. }
  1274. }
  1275. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1276. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1277. spawn->SetDeletedSpawn(true);
  1278. if (spawn_delete_list.count(spawn) == 0)
  1279. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1280. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1281. }
  1282. void ZoneServer::DeleteSpawns(bool delete_all) {
  1283. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1284. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1285. if(spawn_delete_list.size() > 0){
  1286. map<Spawn*, int32>::iterator itr;
  1287. map<Spawn*, int32>::iterator erase_itr;
  1288. int32 current_time = Timer::GetCurrentTime2();
  1289. Spawn* spawn = 0;
  1290. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1291. if (delete_all || current_time >= itr->second){
  1292. // we haven't removed it from the spawn list yet..
  1293. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1294. continue;
  1295. spawn = itr->first;
  1296. if(movementMgr != nullptr) {
  1297. movementMgr->RemoveMob((Entity*)spawn);
  1298. }
  1299. // delete brain if it has one
  1300. if(spawn->IsNPC()) {
  1301. NPC* tmpNPC = (NPC*)spawn;
  1302. if(tmpNPC->Brain())
  1303. tmpNPC->SetBrain(nullptr);
  1304. }
  1305. erase_itr = itr++;
  1306. spawn_delete_list.erase(erase_itr);
  1307. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1308. lua_interface->SetLuaUserDataStale(spawn);
  1309. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1310. if(sitr != spawn_list.end()) {
  1311. spawn_list.erase(sitr);
  1312. }
  1313. if(spawn->IsCollector()) {
  1314. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::COLLECTOR].find(spawn->GetID());
  1315. if(subitr != subspawn_list[SUBSPAWN_TYPES::COLLECTOR].end()) {
  1316. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(subitr);
  1317. }
  1318. }
  1319. if(spawn->GetPickupItemID()) {
  1320. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(spawn->GetPickupItemID());
  1321. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end() && subitr->second == spawn) {
  1322. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(subitr);
  1323. }
  1324. housing_spawn_map.erase(spawn->GetID());
  1325. }
  1326. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1327. spellProcess->RemoveCaster(spawn);
  1328. safe_delete(spawn);
  1329. }
  1330. else
  1331. itr++;
  1332. }
  1333. }
  1334. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1335. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1336. }
  1337. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1338. if (spawn)
  1339. damaged_spawns.Add(spawn->GetID());
  1340. }
  1341. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1342. if (spawn)
  1343. damaged_spawns.Remove(spawn->GetID());
  1344. }
  1345. bool ZoneServer::Process()
  1346. {
  1347. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1348. SetWatchdogTime(Timer::GetCurrentTime2());
  1349. #ifndef NO_CATCH
  1350. try
  1351. {
  1352. #endif
  1353. while (zoneID == 0) { //this is loaded by world
  1354. SetWatchdogTime(Timer::GetCurrentTime2());
  1355. Sleep(10);
  1356. }
  1357. if (LoadingData) {
  1358. if (lua_interface) {
  1359. string tmpScript("ZoneScripts/");
  1360. tmpScript.append(GetZoneName());
  1361. tmpScript.append(".lua");
  1362. struct stat buffer;
  1363. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1364. if (fileExists)
  1365. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1366. }
  1367. if (reloading) {
  1368. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1369. database.LoadEntityCommands(this);
  1370. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1371. database.LoadSpiritShards(this);
  1372. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1373. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1374. database.LoadNPCs(this);
  1375. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1376. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1377. database.LoadObjects(this);
  1378. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1379. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1380. database.LoadSigns(this);
  1381. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1382. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1383. database.LoadWidgets(this);
  1384. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1385. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1386. database.LoadGroundSpawns(this);
  1387. database.LoadGroundSpawnEntries(this);
  1388. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1389. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1390. database.GetPetNames(this);
  1391. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1392. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1393. database.LoadLoot(this);
  1394. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1395. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1396. database.LoadTransporters(this);
  1397. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1398. reloading = false;
  1399. world.RemoveReloadingSubSystem("Spawns");
  1400. }
  1401. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1402. spawn_group_associations.clear();
  1403. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1404. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1405. spawn_group_locations.clear();
  1406. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1407. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1408. spawn_location_groups.clear();
  1409. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1410. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1411. spawn_group_chances.clear();
  1412. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1413. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1414. while (zonemap != nullptr && zonemap->IsMapLoading())
  1415. {
  1416. SetWatchdogTime(Timer::GetCurrentTime2());
  1417. // Client loop
  1418. ClientProcess(true);
  1419. Sleep(10);
  1420. }
  1421. DeleteTransporters();
  1422. ReloadTransporters();
  1423. database.LoadSpawns(this);
  1424. ProcessSpawnLocations();
  1425. if (!revive_points)
  1426. revive_points = new vector<RevivePoint*>;
  1427. else {
  1428. while (!revive_points->empty()) {
  1429. safe_delete(revive_points->back());
  1430. revive_points->pop_back();
  1431. }
  1432. }
  1433. database.LoadRevivePoints(revive_points, GetZoneID());
  1434. RemoveLocationGrids();
  1435. database.LoadLocationGrids(this);
  1436. MMasterZoneLock->unlock();
  1437. while(true) {
  1438. ProcessPendingSpawns();
  1439. Sleep(20);
  1440. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  1441. int32 count = pending_spawn_list_add.size();
  1442. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  1443. if(count < 1)
  1444. break;
  1445. }
  1446. startupDelayTimer.Start(60000); // this is hard coded for 60 seconds after the zone is loaded to allow a client to at least add itself to the list before we start zone shutdown timer
  1447. MMasterZoneLock->lock();
  1448. LoadingData = false;
  1449. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1450. if (lua_interface && zone_script) {
  1451. RemoveLocationProximities();
  1452. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1453. }
  1454. spawn_range.Trigger();
  1455. spawn_check_add.Trigger();
  1456. }
  1457. if (reloading_spellprocess){
  1458. MMasterZoneLock->unlock();
  1459. return !zoneShuttingDown;
  1460. }
  1461. if(shutdownTimer.Enabled() && shutdownTimer.Check() && connected_clients.size(true) == 0) {
  1462. //if(lifetime_client_count)
  1463. zoneShuttingDown = true;
  1464. /*else { // allow up to 120 seconds then timeout
  1465. LogWrite(ZONE__WARNING, 0, "Zone", "No clients have connected to zone '%s' and the shutdown timer has counted down -- will delay shutdown for 120 seconds.", GetZoneName());
  1466. shutdownTimer.Start(120000, true);
  1467. lifetime_client_count = 1;
  1468. }*/
  1469. MMasterZoneLock->unlock();
  1470. return false;
  1471. }
  1472. // client loop
  1473. if(charsheet_changes.Check())
  1474. SendCharSheetChanges();
  1475. // Client loop
  1476. ClientProcess(startupDelayTimer.Enabled());
  1477. if(startupDelayTimer.Check())
  1478. startupDelayTimer.Disable();
  1479. if(spellProcess)
  1480. spellProcess->Process();
  1481. if (tradeskillMgr)
  1482. tradeskillMgr->Process();
  1483. // Client loop
  1484. if(client_save.Check())
  1485. SaveClients();
  1486. // Possibility to do a client loop
  1487. if(weather_enabled && weatherTimer.Check())
  1488. ProcessWeather();
  1489. // client related loop, move to main thread?
  1490. if(!zoneShuttingDown)
  1491. ProcessDrowning();
  1492. // client than location_proximities loop, move to main thread
  1493. if (location_prox_timer.Check() && !zoneShuttingDown)
  1494. CheckLocationProximity();
  1495. // client than location_grid loop, move to main thread
  1496. if (location_grid_timer.Check() && !zoneShuttingDown)
  1497. CheckLocationGrids();
  1498. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1499. SendTimeUpdateToAllClients();
  1500. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1501. int hour = world.GetWorldTimeStruct()->hour;
  1502. int minute = world.GetWorldTimeStruct()->minute;
  1503. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1504. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1505. isDusk = true;
  1506. const char* zone_script = world.GetZoneScript(GetZoneID());
  1507. if (lua_interface && zone_script)
  1508. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1509. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1510. }
  1511. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1512. isDusk = false;
  1513. const char* zone_script = world.GetZoneScript(GetZoneID());
  1514. if (lua_interface && zone_script)
  1515. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1516. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1517. }
  1518. // damaged spawns loop, spawn related, move to spawn thread?
  1519. if(regenTimer.Check())
  1520. RegenUpdate();
  1521. // respawn_timers loop
  1522. if(respawn_timer.Check() && !zoneShuttingDown)
  1523. CheckRespawns();
  1524. // spawn_expire_timers loop
  1525. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1526. CheckSpawnExpireTimers();
  1527. // widget_timers loop
  1528. if(widget_timer.Check() && !zoneShuttingDown)
  1529. CheckWidgetTimers();
  1530. // spawn_script_timers loop
  1531. if(!zoneShuttingDown)
  1532. CheckSpawnScriptTimers();
  1533. // Check to see if a dead spawn needs to be removed
  1534. CheckDeadSpawnRemoval();
  1535. #ifndef NO_CATCH
  1536. }
  1537. catch(...)
  1538. {
  1539. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1540. zoneShuttingDown = true;
  1541. MMasterZoneLock->unlock();
  1542. return false;
  1543. }
  1544. #endif
  1545. MMasterZoneLock->unlock();
  1546. return (zoneShuttingDown == false);
  1547. }
  1548. bool ZoneServer::SpawnProcess(){
  1549. if(depop_zone) {
  1550. depop_zone = false;
  1551. ProcessDepop(respawns_allowed, repop_zone);
  1552. finished_depop = true;
  1553. }
  1554. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1555. // If the zone is loading data or shutting down don't do anything
  1556. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1557. // Set some bool's for timers
  1558. bool movement = movement_timer.Check();
  1559. bool spawnRange = spawn_range.Check();
  1560. bool checkRemove = spawn_check_remove.Check();
  1561. bool aggroCheck = aggro_timer.Check();
  1562. vector<int32> pending_spawn_list_remove;
  1563. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1564. ProcessSpawnRemovals();
  1565. map<int32, Spawn*>::iterator itr;
  1566. if (spawnRange || checkRemove)
  1567. {
  1568. // Loop through the spawn list
  1569. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1570. // Loop throught the list to set up spawns to be sent to clients
  1571. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1572. // if zone is shutting down kill the loop
  1573. if (zoneShuttingDown)
  1574. break;
  1575. Spawn* spawn = itr->second;
  1576. if (spawn) {
  1577. // Checks the range to all clients in the zone
  1578. if (spawnRange)
  1579. CheckSpawnRange(spawn);
  1580. // Checks to see if the spawn needs to be removed from a client
  1581. if (checkRemove)
  1582. CheckRemoveSpawnFromClient(spawn);
  1583. }
  1584. }
  1585. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1586. }
  1587. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1588. // client loop, move to main thread?
  1589. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1590. // might be an issue with other functions moved from the spawn thread to the main thread?
  1591. if(spawn_check_add.Check() && !zoneShuttingDown)
  1592. CheckSendSpawnToClient();
  1593. // send spawn changes, changed_spawns loop
  1594. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1595. SendSpawnChanges();
  1596. }
  1597. if (movement || aggroCheck)
  1598. {
  1599. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1600. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1601. // Break the loop if the zone is shutting down
  1602. if (zoneShuttingDown)
  1603. break;
  1604. Spawn* spawn = itr->second;
  1605. if (spawn) {
  1606. // Process spawn movement
  1607. if (movement) {
  1608. spawn->ProcessMovement(true);
  1609. // update last_movement_update for all spawns (used for time_step)
  1610. spawn->last_movement_update = Timer::GetCurrentTime2();
  1611. if (!aggroCheck)
  1612. CombatProcess(spawn);
  1613. }
  1614. // Makes NPC's KOS to other NPC's or players
  1615. if (aggroCheck)
  1616. {
  1617. ProcessAggroChecks(spawn);
  1618. CombatProcess(spawn);
  1619. }
  1620. }
  1621. else {
  1622. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1623. pending_spawn_list_remove.push_back(itr->first);
  1624. }
  1625. }
  1626. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1627. }
  1628. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1629. if (pending_spawn_list_remove.size() > 0) {
  1630. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1631. vector<int32>::iterator itr2;
  1632. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++) {
  1633. spawn_list.erase(*itr2);
  1634. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(*itr2);
  1635. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(*itr2);
  1636. if(hsmitr != housing_spawn_map.end()) {
  1637. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  1638. housing_spawn_map.erase(hsmitr);
  1639. }
  1640. }
  1641. pending_spawn_list_remove.clear();
  1642. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1643. }
  1644. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1645. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1646. ProcessSpawnRemovals();
  1647. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1648. if (pending_spawn_list_add.size() > 0) {
  1649. ProcessPendingSpawns();
  1650. }
  1651. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1652. if (movementMgr != nullptr)
  1653. movementMgr->Process();
  1654. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1655. if(queue_updates.Check())
  1656. ProcessQueuedStateCommands();
  1657. // Do other loops for spawns
  1658. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1659. //if (tracking_timer.Check())
  1660. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1661. // Delete unused spawns, do this last
  1662. if(!zoneShuttingDown)
  1663. DeleteSpawns(false);
  1664. // Nothing should come after this
  1665. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1666. }
  1667. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1668. return (zoneShuttingDown == false);
  1669. }
  1670. void ZoneServer::CheckDeadSpawnRemoval() {
  1671. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1672. if(dead_spawns.size() > 0){
  1673. vector<Spawn*> tmp_dead_list;
  1674. int32 current_time = Timer::GetCurrentTime2();
  1675. Spawn* spawn = 0;
  1676. map<int32, int32>::iterator itr = dead_spawns.begin();
  1677. map<int32, int32>::iterator itr_delete;
  1678. while (itr != dead_spawns.end()) {
  1679. spawn = GetSpawnByID(itr->first);
  1680. if (spawn) {
  1681. if(current_time >= itr->second)
  1682. tmp_dead_list.push_back(spawn);
  1683. itr++;
  1684. }
  1685. else {
  1686. itr_delete = itr++;
  1687. dead_spawns.erase(itr_delete);
  1688. }
  1689. }
  1690. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1691. spawn = tmp_dead_list[i];
  1692. if (!spawn->IsPlayer())
  1693. {
  1694. dead_spawns.erase(spawn->GetID());
  1695. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1696. RemoveSpawn(spawn, true, true, true, true, true);
  1697. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1698. }
  1699. }
  1700. }
  1701. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1702. }
  1703. void ZoneServer::CheckRespawns(){
  1704. vector<int32> tmp_respawn_list;
  1705. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1706. while(itr.Next()){
  1707. if(Timer::GetCurrentTime2() >= itr->second)
  1708. tmp_respawn_list.push_back(itr->first);
  1709. }
  1710. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1711. if ( IsInstanceZone() )
  1712. {
  1713. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1714. {
  1715. }
  1716. else
  1717. {
  1718. }
  1719. }
  1720. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1721. respawn_timers.erase(tmp_respawn_list[i]);
  1722. }
  1723. }
  1724. void ZoneServer::CheckSpawnExpireTimers() {
  1725. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1726. while (itr.Next()) {
  1727. Spawn* spawn = GetSpawnByID(itr->first);
  1728. if (spawn) {
  1729. if (Timer::GetCurrentTime2() >= itr.second) {
  1730. spawn_expire_timers.erase(itr.first);
  1731. Despawn(spawn, spawn->GetRespawnTime());
  1732. }
  1733. }
  1734. else
  1735. spawn_expire_timers.erase(itr->first);
  1736. }
  1737. }
  1738. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1739. if (spawn) {
  1740. int32 actual_expire_time = expire_time;
  1741. if (expire_offset > 0) {
  1742. int32 low = expire_time;
  1743. int32 high = expire_time + expire_offset;
  1744. if (expire_offset < expire_time)
  1745. low = expire_time - expire_offset;
  1746. int32 range = (high - low) + 1;
  1747. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1748. }
  1749. actual_expire_time *= 1000;
  1750. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1751. }
  1752. }
  1753. void ZoneServer::SaveClient(Client* client){
  1754. client->Save();
  1755. }
  1756. void ZoneServer::SaveClients(){
  1757. vector<Client*>::iterator itr;
  1758. Client* client = 0;
  1759. MClientList.readlock(__FUNCTION__, __LINE__);
  1760. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1761. client = *itr;
  1762. if(client->IsConnected() && client->IsReadyForUpdates()){
  1763. SaveClient(client);
  1764. }
  1765. }
  1766. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1767. }
  1768. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1769. if(!spawn)
  1770. return;
  1771. vector<Client*>::iterator itr;
  1772. spawn->SetTempVisualState(type);
  1773. Client* client = 0;
  1774. MClientList.readlock(__FUNCTION__, __LINE__);
  1775. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1776. client = *itr;
  1777. if(client && client->GetPlayer() != spawn)
  1778. AddChangedSpawn(spawn);
  1779. }
  1780. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1781. }
  1782. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1783. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1784. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1785. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1786. }
  1787. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1788. if(client && client->IsConnected() && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1789. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1790. if(outapp)
  1791. client->QueuePacket(outapp);
  1792. }
  1793. }
  1794. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1795. MClientList.readlock(__FUNCTION__, __LINE__);
  1796. MSpawnList.readlock();
  1797. if(spawn && spawn->changed){
  1798. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1799. vector<Client*>::iterator itr;
  1800. Client* client = 0;
  1801. // MClientList locked at a higher level
  1802. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1803. client = *itr;
  1804. SendSpawnChanges(spawn, client);
  1805. }
  1806. }
  1807. spawn->changed = false;
  1808. spawn->info_changed = false;
  1809. if(spawn->IsPlayer() == false)
  1810. spawn->position_changed = false;
  1811. spawn->vis_changed = false;
  1812. }
  1813. MSpawnList.releasereadlock();
  1814. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1815. }
  1816. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1817. if(!searcher || !name)
  1818. return 0;
  1819. Spawn* spawn = 0;
  1820. vector<Spawn*> find_spawn_list;
  1821. vector<Spawn*>::iterator fspawn_iter;
  1822. int8 name_size = strlen(name);
  1823. map<int32, Spawn*>::iterator itr;
  1824. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1825. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1826. spawn = itr->second;
  1827. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1828. find_spawn_list.push_back(spawn);
  1829. }
  1830. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1831. Spawn* closest = 0;
  1832. float distance = 0;
  1833. float test_distance = 0;
  1834. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1835. spawn = *fspawn_iter;
  1836. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1837. distance = test_distance;
  1838. closest = spawn;
  1839. }
  1840. }
  1841. return closest;
  1842. }
  1843. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1844. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->GetClient() && ((Player*)spawn)->GetClient()->IsReadyForUpdates() == false))
  1845. return;
  1846. MChangedSpawns.lock_shared();
  1847. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1848. if (it != changed_spawns.end()) {
  1849. it->second = true;
  1850. MChangedSpawns.unlock_shared();
  1851. }
  1852. else {
  1853. MChangedSpawns.unlock_shared();
  1854. MChangedSpawns.lock();
  1855. changed_spawns.insert(make_pair(spawn->GetID(),true));
  1856. MChangedSpawns.unlock();
  1857. }
  1858. }
  1859. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1860. if(!spawn)
  1861. return;
  1862. MChangedSpawns.lock();
  1863. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1864. if (it != changed_spawns.end()) {
  1865. it->second = false;
  1866. }
  1867. MChangedSpawns.unlock();
  1868. }
  1869. void ZoneServer::AddDrowningVictim(Player* player){
  1870. Client* client = ((Player*)player)->GetClient();
  1871. if(client && drowning_victims.count(client) == 0)
  1872. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1873. }
  1874. void ZoneServer::RemoveDrowningVictim(Player* player){
  1875. Client* client = ((Player*)player)->GetClient();
  1876. if(client)
  1877. drowning_victims.erase(client);
  1878. }
  1879. Client* ZoneServer::GetDrowningVictim(Player* player){
  1880. Client* client = ((Player*)player)->GetClient();
  1881. if(client && drowning_victims.count(client) > 0)
  1882. return(client);
  1883. return 0;
  1884. }
  1885. void ZoneServer::ProcessDrowning(){
  1886. vector<Client*> dead_list;
  1887. if(drowning_victims.size(true) > 0){
  1888. sint32 damage = 0;
  1889. int32 current_time = Timer::GetCurrentTime2();
  1890. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1891. while(itr.Next()){
  1892. if(current_time >= itr->second) {
  1893. Client* client = itr->first;
  1894. Player* player = client->GetPlayer();
  1895. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1896. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1897. player->TakeDamage(damage);
  1898. if(!player->Alive())
  1899. dead_list.push_back(client);
  1900. player->SetCharSheetChanged(true);
  1901. SendCharSheetChanges(client);
  1902. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1903. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1904. }
  1905. }
  1906. }
  1907. if(dead_list.size() > 0){
  1908. vector<Client*>::iterator itr;
  1909. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1910. RemoveDrowningVictim((*itr)->GetPlayer());
  1911. KillSpawn(false, (*itr)->GetPlayer(), nullptr, true, 0, 0, 10); // kill blow type 10 means death by WATER! (glug glug!)
  1912. }
  1913. }
  1914. }
  1915. void ZoneServer::SendSpawnChanges(){
  1916. std::shared_lock lock(MChangedSpawns);
  1917. if (changed_spawns.size() < 1)
  1918. return;
  1919. set<Spawn*> spawns_to_send;
  1920. Spawn* spawn = 0;
  1921. int count = 0;
  1922. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1923. for( ChangedSpawnMapType::iterator it = changed_spawns.begin(); it != changed_spawns.end(); ++it ) {
  1924. if(!it->second)
  1925. continue;
  1926. spawn = GetSpawnByID(it->first);
  1927. if(spawn){
  1928. spawns_to_send.insert(spawn);
  1929. count++;
  1930. }
  1931. }
  1932. vector<Client*>::iterator client_itr;
  1933. Client* client = 0;
  1934. MClientList.readlock(__FUNCTION__, __LINE__);
  1935. if(clients.size())
  1936. {
  1937. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1938. client = *client_itr;
  1939. if(client)
  1940. client->SendSpawnChanges(spawns_to_send);
  1941. }
  1942. }
  1943. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1944. for (const auto& spawn : spawns_to_send) {
  1945. spawn->changed = false;
  1946. spawn->position_changed = false;
  1947. spawn->vis_changed = false;
  1948. spawn->info_changed = false;
  1949. }
  1950. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1951. }
  1952. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1953. if(player){
  1954. player->position_changed = false;
  1955. Client* client = 0;
  1956. vector<Client*>::iterator client_itr;
  1957. MClientList.readlock(__FUNCTION__, __LINE__);
  1958. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1959. client = *client_itr;
  1960. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1961. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1962. if(outapp)
  1963. client->QueuePacket(outapp);
  1964. }
  1965. }
  1966. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1967. }
  1968. }
  1969. void ZoneServer::SendCharSheetChanges(){
  1970. vector<Client*>::iterator client_itr;
  1971. MClientList.readlock(__FUNCTION__, __LINE__);
  1972. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1973. SendCharSheetChanges(*client_itr);
  1974. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1975. }
  1976. void ZoneServer::SendCharSheetChanges(Client* client){
  1977. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1978. client->GetPlayer()->SetCharSheetChanged(false);
  1979. ClientPacketFunctions::SendCharacterSheet(client);
  1980. }
  1981. }
  1982. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1983. {
  1984. int32 group = 0;
  1985. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1986. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1987. if(groups_at_location){
  1988. list<int32>::iterator group_location_itr;
  1989. float chance = 0;
  1990. float total_chance = 0;
  1991. map<int32, float> tmp_chances;
  1992. set<int32>* associated_groups = 0;
  1993. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1994. if(tmp_chances.count(*group_location_itr) > 0)
  1995. continue;
  1996. associated_groups = GetAssociatedGroups(*group_location_itr);
  1997. if(associated_groups){
  1998. set<int32>::iterator group_itr;
  1999. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  2000. chance = GetSpawnGroupChance(*group_itr);
  2001. if(chance > 0){
  2002. total_chance += chance;
  2003. tmp_chances[*group_itr] = chance;
  2004. }
  2005. else
  2006. tmp_chances[*group_itr] = 0;
  2007. }
  2008. }
  2009. else{ //single group, no associations
  2010. chance = GetSpawnGroupChance(*group_location_itr);
  2011. total_chance += chance;
  2012. tmp_chances[*group_location_itr] = chance;
  2013. }
  2014. }
  2015. if(tmp_chances.size() > 1){
  2016. //set the default for any chances not set
  2017. map<int32, float>::iterator itr2;
  2018. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  2019. if(itr2->second == 0){
  2020. total_chance += 100/tmp_chances.size();
  2021. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  2022. }
  2023. }
  2024. }
  2025. if(tmp_chances.size() > 1){
  2026. float roll = (float)(rand()%((int32)total_chance));
  2027. map<int32, float>::iterator itr3;
  2028. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  2029. if(itr3->second >= roll){
  2030. group = itr3->first;
  2031. break;
  2032. }
  2033. else
  2034. roll -= itr3->second;
  2035. }
  2036. }
  2037. else if(tmp_chances.size() == 1)
  2038. group = tmp_chances.begin()->first;
  2039. }
  2040. if(group > 0){
  2041. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  2042. if(locations){
  2043. map<int32, int32>::iterator itr;
  2044. Spawn* spawn = 0;
  2045. Spawn* leader = 0;
  2046. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2047. for (itr = locations->begin(); itr != locations->end(); itr++) {
  2048. if(spawn_location_list.count(itr->second) > 0){
  2049. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  2050. if(!leader && spawn)
  2051. leader = spawn;
  2052. if(leader)
  2053. leader->AddSpawnToGroup(spawn);
  2054. if(spawn){
  2055. //if(spawn_group_map.count(group) == 0)
  2056. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  2057. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  2058. groupList->Add(spawn->GetID());
  2059. spawn->SetSpawnGroupID(group);
  2060. }
  2061. }
  2062. }
  2063. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2064. }
  2065. }
  2066. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2067. return group;
  2068. }
  2069. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  2070. {
  2071. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2072. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2073. if(spawn_location_list.count(location_id) > 0)
  2074. {
  2075. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  2076. {
  2077. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  2078. if(groups)
  2079. {
  2080. set<int32>* associated_groups = 0;
  2081. bool should_spawn = true;
  2082. list<int32>::iterator itr;
  2083. for (itr = groups->begin(); itr != groups->end(); itr++) {
  2084. associated_groups = GetAssociatedGroups(*itr);
  2085. if(associated_groups)
  2086. {
  2087. set<int32>::iterator assoc_itr;
  2088. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  2089. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  2090. should_spawn = false;
  2091. }
  2092. }
  2093. }
  2094. if(should_spawn)
  2095. CalculateSpawnGroup(spawn_location_list[location_id]);
  2096. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2097. // need to unlock the list before we exit the function
  2098. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2099. return;
  2100. }
  2101. }
  2102. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2103. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  2104. }
  2105. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2106. }
  2107. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  2108. {
  2109. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2110. if(!spawnlocation)
  2111. return 0;
  2112. Spawn* spawn = 0;
  2113. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  2114. for(int32 i=0;i<spawnlocation->entities.size();i++)
  2115. {
  2116. if(spawnlocation->entities[i]->spawn_percentage == 0)
  2117. continue;
  2118. if (spawnlocation->conditional > 0) {
  2119. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  2120. continue;
  2121. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  2122. continue;
  2123. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  2124. continue;
  2125. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  2126. continue;
  2127. }
  2128. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  2129. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  2130. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  2131. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  2132. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  2133. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  2134. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  2135. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  2136. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  2137. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  2138. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  2139. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  2140. database.GetHouseSpawnInstanceData(this, spawn);
  2141. if(spawn && spawn->IsOmittedByDBFlag())
  2142. {
  2143. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  2144. safe_delete(spawn);
  2145. spawn = 0;
  2146. continue;
  2147. }
  2148. else if (!spawn)
  2149. {
  2150. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  2151. continue;
  2152. }
  2153. if (spawn)
  2154. {
  2155. if(respawn)
  2156. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  2157. else
  2158. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  2159. }
  2160. break;
  2161. }
  2162. else
  2163. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2164. }
  2165. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2166. return spawn;
  2167. }
  2168. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  2169. {
  2170. if(!spawnlocation)
  2171. return 0;
  2172. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2173. Spawn* spawn = 0;
  2174. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  2175. for(int32 i=0;i<spawnlocation->entities.size();i++)
  2176. {
  2177. if(spawnlocation->entities[i]->spawn_percentage == 0)
  2178. continue;
  2179. int32 spawnTime = 0;
  2180. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  2181. {
  2182. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  2183. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2184. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  2185. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  2186. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2187. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  2188. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  2189. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2190. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  2191. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  2192. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2193. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  2194. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  2195. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2196. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  2197. if(spawn && spawn->IsOmittedByDBFlag())
  2198. {
  2199. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  2200. safe_delete(spawn);
  2201. spawn = 0;
  2202. continue;
  2203. }
  2204. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  2205. database.GetHouseSpawnInstanceData(this, spawn);
  2206. const char* script = 0;
  2207. for(int x=0;x<3;x++)
  2208. {
  2209. switch(x)
  2210. {
  2211. case 0:
  2212. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  2213. break;
  2214. case 1:
  2215. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  2216. break;
  2217. case 2:
  2218. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  2219. break;
  2220. }
  2221. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  2222. {
  2223. spawn->SetSpawnScript(string(script));
  2224. break;
  2225. }
  2226. }
  2227. if(spawn)
  2228. {
  2229. if (respawn)
  2230. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  2231. else
  2232. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  2233. if ( spawnTime > 1 )
  2234. {
  2235. spawn->SetRespawnTime(spawnTime);
  2236. }
  2237. }
  2238. break;
  2239. }
  2240. else
  2241. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2242. }
  2243. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2244. return spawn;
  2245. }
  2246. void ZoneServer::ProcessSpawnLocations()
  2247. {
  2248. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2249. map<int32,int32>* instNPCs = NULL;
  2250. map<int32,int32>* instGroundSpawns = NULL;
  2251. map<int32,int32>* instObjSpawns = NULL;
  2252. map<int32,int32>* instWidgetSpawns = NULL;
  2253. map<int32,int32>* instSignSpawns = NULL;
  2254. if ( this->IsInstanceZone() )
  2255. {
  2256. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  2257. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  2258. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  2259. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  2260. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  2261. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  2262. }
  2263. map<int32, bool> processed_spawn_locations;
  2264. map<int32, SpawnLocation*>::iterator itr;
  2265. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2266. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  2267. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  2268. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  2269. continue;
  2270. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  2271. {
  2272. int32 group_id = CalculateSpawnGroup(itr->second);
  2273. if(group_id)
  2274. {
  2275. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  2276. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  2277. if(associated_groups)
  2278. {
  2279. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2280. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2281. if(associated_locations)
  2282. {
  2283. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2284. for(int32 i=0;i<associated_locations->size();i++)
  2285. {
  2286. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2287. processed_spawn_locations[associated_locations->at(i)] = true;
  2288. }
  2289. safe_delete(associated_locations);
  2290. }
  2291. }
  2292. }
  2293. }
  2294. else
  2295. {
  2296. if ( this->IsInstanceZone() )
  2297. {
  2298. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2299. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2300. }
  2301. else
  2302. {
  2303. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2304. ProcessSpawnLocation(itr->second);
  2305. }
  2306. }
  2307. }
  2308. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2309. safe_delete(instNPCs);
  2310. safe_delete(instGroundSpawns);
  2311. safe_delete(instObjSpawns);
  2312. safe_delete(instWidgetSpawns);
  2313. safe_delete(instSignSpawns);
  2314. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2315. }
  2316. void ZoneServer::AddLoot(NPC* npc, Spawn* killer, GroupLootMethod loot_method, int8 item_rarity, int32 group_id){
  2317. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2318. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2319. if(killer)
  2320. {
  2321. npc->SetLootMethod(loot_method, item_rarity, group_id);
  2322. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2323. if(skip_loot_gray_mob_flag) {
  2324. Player* player = 0;
  2325. if(killer->IsPlayer())
  2326. player = (Player*)killer;
  2327. else if(killer->IsPet()) {
  2328. Spawn* owner = ((Entity*)killer)->GetOwner();
  2329. if(owner->IsPlayer())
  2330. player = (Player*)owner;
  2331. }
  2332. if(player) {
  2333. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2334. if(difficulty == ARROW_COLOR_GRAY) {
  2335. npc->ClearNonBodyLoot();
  2336. }
  2337. }
  2338. }
  2339. }
  2340. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2341. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2342. if(loot_tables.size() > 0){
  2343. vector<LootDrop*>* loot_drops = 0;
  2344. vector<LootDrop*>::iterator loot_drop_itr;
  2345. LootTable* table = 0;
  2346. vector<int32>::iterator loot_list_itr;
  2347. float chancecoin = 0;
  2348. float chancetable = 0;
  2349. float chancedrop = 0;
  2350. float chancetally = 0;
  2351. float droptally = 0;
  2352. // the following loop,loops through each table
  2353. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2354. table = GetLootTable(*loot_list_itr);
  2355. // if killer is assigned this is on-death, we already assigned coin
  2356. if(!killer && table && table->maxcoin > 0){
  2357. chancecoin = rand()%100;
  2358. if(table->coin_probability >= chancecoin){
  2359. if(table->maxcoin > table->mincoin)
  2360. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2361. }
  2362. }
  2363. int numberchances = 1;
  2364. //if (table->lootdrop_probability == 100){ }
  2365. //else
  2366. //chancetally += table->lootdrop_probability;
  2367. int maxchance = 0;
  2368. if (table) {
  2369. maxchance = table->maxlootitems;
  2370. for (numberchances; numberchances <= maxchance; numberchances++) {
  2371. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2372. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2373. float droppercenttotal = 0;
  2374. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2375. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2376. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2377. loot_drops = GetLootDrops(*loot_list_itr);
  2378. if (loot_drops && loot_drops->size() > 0) {
  2379. LootDrop* drop = 0;
  2380. int16 count = 0;
  2381. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2382. int16 IC = 0;
  2383. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2384. drop = *loot_drop_itr;
  2385. droppercenttotal += drop->probability;
  2386. }
  2387. int droplistsize = loot_drops->size();
  2388. float chancedroptally = 0;
  2389. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2390. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2391. drop = *loot_drop_itr;
  2392. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2393. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2394. continue;
  2395. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2396. continue;
  2397. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2398. {
  2399. Player* player = nullptr;
  2400. if(killer->IsPlayer())
  2401. {
  2402. player = (Player*)killer;
  2403. // player has already completed the quest
  2404. if(player->HasQuestBeenCompleted(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2405. {
  2406. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2407. continue;
  2408. }
  2409. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2410. {
  2411. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2412. continue;
  2413. }
  2414. }
  2415. else
  2416. {
  2417. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2418. continue;
  2419. }
  2420. }
  2421. if (npc->HasLootItemID(drop->item_id))
  2422. continue;
  2423. if (droppercenttotal >= 100)
  2424. droppercenttotal = 100;
  2425. chancedroptally += 100 / droppercenttotal * drop->probability;
  2426. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2427. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2428. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2429. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2430. count++;
  2431. npc->AddLootItem(drop->item_id, drop->item_charges);
  2432. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2433. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2434. //if(drop->equip_item)
  2435. }
  2436. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2437. break;
  2438. }
  2439. }
  2440. }
  2441. }
  2442. }
  2443. }
  2444. }
  2445. }
  2446. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2447. if(!spawn || !spawnlocation)
  2448. return;
  2449. int offset = 0;
  2450. if(spawnlocation->x_offset > 0){
  2451. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2452. offset = (int)((spawnlocation->x_offset*1000)+1);
  2453. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2454. }
  2455. else
  2456. spawn->SetX(spawnlocation->x);
  2457. if(spawnlocation->y_offset > 0){
  2458. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2459. offset = (int)((spawnlocation->y_offset*1000)+1);
  2460. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2461. }
  2462. else
  2463. spawn->SetY(spawnlocation->y, true, true);
  2464. if(spawnlocation->z_offset > 0){
  2465. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2466. offset = (int)((spawnlocation->z_offset*1000)+1);
  2467. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2468. }
  2469. else
  2470. spawn->SetZ(spawnlocation->z);
  2471. spawn->SetHeading(spawnlocation->heading);
  2472. spawn->SetPitch(spawnlocation->pitch);
  2473. spawn->SetRoll(spawnlocation->roll);
  2474. spawn->SetSpawnOrigX(spawn->GetX());
  2475. spawn->SetSpawnOrigY(spawn->GetY());
  2476. spawn->SetSpawnOrigZ(spawn->GetZ());
  2477. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2478. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2479. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2480. spawn->SetLocation(spawnlocation->grid_id);
  2481. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2482. }
  2483. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2484. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2485. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2486. if(npc && !npc->IsOmittedByDBFlag()){
  2487. InfoStruct* info = npc->GetInfoStruct();
  2488. DeterminePosition(spawnlocation, npc);
  2489. npc->SetDatabaseID(spawnentry->spawn_id);
  2490. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2491. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2492. npc->SetRespawnTime(spawnentry->respawn);
  2493. npc->SetExpireTime(spawnentry->expire_time);
  2494. //devn00b add overrides for some spawns
  2495. if(spawnentry->hp_override > 0){
  2496. npc->SetHP(spawnentry->hp_override);
  2497. }
  2498. if(spawnentry->lvl_override > 0){
  2499. npc->SetLevel(spawnentry->lvl_override);
  2500. }
  2501. if(spawnentry->mp_override > 0){
  2502. npc->SetPower(spawnentry->mp_override);
  2503. }
  2504. if(spawnentry->str_override > 0){
  2505. info->set_str_base(spawnentry->str_override);
  2506. info->set_str(spawnentry->str_override);
  2507. }
  2508. if(spawnentry->sta_override > 0){
  2509. info->set_sta_base(spawnentry->sta_override);
  2510. info->set_sta(spawnentry->sta_override);
  2511. }
  2512. if(spawnentry->wis_override > 0){
  2513. info->set_wis_base(spawnentry->wis_override);
  2514. info->set_wis(spawnentry->wis_override);
  2515. }
  2516. if(spawnentry->int_override > 0){
  2517. info->set_intel_base(spawnentry->int_override);
  2518. info->set_intel(spawnentry->int_override);
  2519. }
  2520. if(spawnentry->agi_override > 0){
  2521. info->set_agi_base(spawnentry->agi_override);
  2522. info->set_agi(spawnentry->agi_override);
  2523. }
  2524. if(spawnentry->heat_override > 0){
  2525. info->set_heat_base(spawnentry->heat_override);
  2526. info->set_heat(spawnentry->heat_override);
  2527. }
  2528. if(spawnentry->cold_override > 0){
  2529. info->set_cold_base(spawnentry->cold_override);
  2530. info->set_cold(spawnentry->cold_override);
  2531. }
  2532. if(spawnentry->magic_override > 0){
  2533. info->set_magic_base(spawnentry->magic_override);
  2534. info->set_magic(spawnentry->magic_override);
  2535. }
  2536. if(spawnentry->mental_override > 0){
  2537. info->set_mental_base(spawnentry->mental_override);
  2538. info->set_mental(spawnentry->mental_override);
  2539. }
  2540. if(spawnentry->divine_override > 0){
  2541. info->set_divine_base(spawnentry->divine_override);
  2542. info->set_divine(spawnentry->divine_override);
  2543. }
  2544. if(spawnentry->disease_override > 0){
  2545. info->set_disease_base(spawnentry->disease_override);
  2546. info->set_disease(spawnentry->disease_override);
  2547. }
  2548. if(spawnentry->poison_override > 0){
  2549. info->set_poison_base(spawnentry->poison_override);
  2550. info->set_poison(spawnentry->poison_override);
  2551. }
  2552. if(spawnentry->difficulty_override > 0){
  2553. npc->SetDifficulty(spawnentry->difficulty_override, 1);
  2554. }
  2555. if (spawnentry->expire_time > 0)
  2556. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2557. AddLoot(npc);
  2558. SetSpawnScript(spawnentry, npc);
  2559. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2560. AddSpawn(npc);
  2561. }
  2562. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2563. return npc;
  2564. }
  2565. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2566. vector<int32>* ret = 0;
  2567. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2568. if(groups){
  2569. int32 group_id = 0;
  2570. set<int32>::iterator group_itr;
  2571. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2572. if(!ret)
  2573. ret = new vector<int32>();
  2574. group_id = *group_itr;
  2575. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2576. if(spawn_group_locations.count(group_id) > 0){
  2577. map<int32, int32>::iterator itr;
  2578. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2579. ret->push_back(itr->first);
  2580. }
  2581. }
  2582. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2583. }
  2584. }
  2585. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2586. return ret;
  2587. }
  2588. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2589. set<int32>* ret = 0;
  2590. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2591. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2592. if(spawn_group_associations.count(group_id) > 0)
  2593. ret = spawn_group_associations[group_id];
  2594. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2595. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2596. return ret;
  2597. }
  2598. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2599. map<int32, int32>* ret = 0;
  2600. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2601. if(spawn_group_locations.count(group_id) > 0)
  2602. ret = spawn_group_locations[group_id];
  2603. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2604. return ret;
  2605. }
  2606. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2607. list<int32>* ret = 0;
  2608. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2609. if(spawn_location_groups.count(location_id) > 0)
  2610. ret = spawn_location_groups[location_id];
  2611. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2612. return ret;
  2613. }
  2614. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2615. float ret = -1;
  2616. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2617. if(spawn_group_chances.count(group_id) > 0)
  2618. ret = spawn_group_chances[group_id];
  2619. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2620. return ret;
  2621. }
  2622. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2623. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2624. spawn_group_chances[group_id] = percent;
  2625. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2626. }
  2627. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2628. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2629. //Check if we already have containers for these group ids, if not create them
  2630. if (spawn_group_associations.count(group_id1) == 0)
  2631. spawn_group_associations[group_id1] = new set<int32>;
  2632. if (spawn_group_associations.count(group_id2) == 0)
  2633. spawn_group_associations[group_id2] = new set<int32>;
  2634. //Associate groups 1 and 2 now
  2635. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2636. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2637. group_1->insert(group_id2);
  2638. group_2->insert(group_id1);
  2639. //Associate the remaining groups together
  2640. set<int32>::iterator itr;
  2641. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2642. group_2->insert(*itr);
  2643. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2644. if (assoc_itr != spawn_group_associations.end())
  2645. assoc_itr->second->insert(group_id2);
  2646. else {
  2647. set<int32>* new_set = new set<int32>;
  2648. spawn_group_associations[*itr] = new_set;
  2649. new_set->insert(group_id2);
  2650. }
  2651. }
  2652. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2653. group_1->insert(*itr);
  2654. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2655. if (assoc_itr != spawn_group_associations.end())
  2656. assoc_itr->second->insert(group_id1);
  2657. else {
  2658. set<int32>* new_set = new set<int32>;
  2659. spawn_group_associations[*itr] = new_set;
  2660. new_set->insert(group_id1);
  2661. }
  2662. }
  2663. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2664. }
  2665. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2666. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2667. if(spawn_group_locations.count(group_id) == 0)
  2668. spawn_group_locations[group_id] = new map<int32, int32>();
  2669. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2670. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2671. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2672. if(spawn_location_groups.count(location_id) == 0)
  2673. spawn_location_groups[location_id] = new list<int32>();
  2674. spawn_location_groups[location_id]->push_back(group_id);
  2675. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2676. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2677. if(spawn_group_associations.count(group_id) == 0)
  2678. spawn_group_associations[group_id] = new set<int32>();
  2679. spawn_group_associations[group_id]->insert(group_id);
  2680. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2681. }
  2682. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2683. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2684. if(!npc)
  2685. return false;
  2686. const char* script = npc->GetSpawnScript();
  2687. if ( script == nullptr || strlen(script) < 1 )
  2688. {
  2689. if (!npc->IsPet() && npc->GetZone() != nullptr)
  2690. {
  2691. string tmpScript;
  2692. tmpScript.append("SpawnScripts/");
  2693. tmpScript.append(npc->GetZone()->GetZoneName());
  2694. tmpScript.append("/");
  2695. int count = 0;
  2696. for (int s = 0; s < strlen(npc->GetName()); s++)
  2697. {
  2698. if (isalnum((unsigned char)npc->GetName()[s]))
  2699. {
  2700. tmpScript += npc->GetName()[s];
  2701. count++;
  2702. }
  2703. }
  2704. tmpScript.append(".lua");
  2705. if (count < 1)
  2706. {
  2707. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2708. }
  2709. else
  2710. {
  2711. struct stat buffer;
  2712. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2713. if (fileExists)
  2714. {
  2715. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2716. npc->SetSpawnScript(tmpScript);
  2717. script = npc->GetSpawnScript();
  2718. }
  2719. }
  2720. }
  2721. }
  2722. bool result = false;
  2723. if(lua_interface && script){
  2724. result = true; // default to true, if we don't match a switch case, return false in default case
  2725. switch(type){
  2726. case SPAWN_SCRIPT_SPAWN:{
  2727. lua_interface->RunSpawnScript(script, "spawn", npc);
  2728. break;
  2729. }
  2730. case SPAWN_SCRIPT_RESPAWN:{
  2731. lua_interface->RunSpawnScript(script, "respawn", npc);
  2732. break;
  2733. }
  2734. case SPAWN_SCRIPT_ATTACKED:{
  2735. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2736. break;
  2737. }
  2738. case SPAWN_SCRIPT_TARGETED:{
  2739. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2740. break;
  2741. }
  2742. case SPAWN_SCRIPT_HAILED:{
  2743. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2744. break;
  2745. }
  2746. case SPAWN_SCRIPT_HAILED_BUSY:{
  2747. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2748. break;
  2749. }
  2750. case SPAWN_SCRIPT_DEATH:{
  2751. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2752. break;
  2753. }
  2754. case SPAWN_SCRIPT_KILLED:{
  2755. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2756. break;
  2757. }
  2758. case SPAWN_SCRIPT_AGGRO:{
  2759. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2760. break;
  2761. }
  2762. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2763. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2764. break;
  2765. }
  2766. case SPAWN_SCRIPT_RANDOMCHAT:{
  2767. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2768. break;
  2769. }
  2770. case SPAWN_SCRIPT_CUSTOM:
  2771. case SPAWN_SCRIPT_TIMER:
  2772. case SPAWN_SCRIPT_CONVERSATION:{
  2773. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2774. break;
  2775. }
  2776. case SPAWN_SCRIPT_CASTED_ON: {
  2777. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2778. break;
  2779. }
  2780. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2781. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2782. break;
  2783. }
  2784. case SPAWN_SCRIPT_COMBAT_RESET: {
  2785. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2786. break;
  2787. }
  2788. case SPAWN_SCRIPT_GROUP_DEAD: {
  2789. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2790. break;
  2791. }
  2792. case SPAWN_SCRIPT_HEAR_SAY: {
  2793. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2794. break;
  2795. }
  2796. case SPAWN_SCRIPT_PRESPAWN: {
  2797. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2798. break;
  2799. }
  2800. case SPAWN_SCRIPT_USEDOOR: {
  2801. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2802. break;
  2803. }
  2804. case SPAWN_SCRIPT_BOARD: {
  2805. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2806. break;
  2807. }
  2808. case SPAWN_SCRIPT_DEBOARD: {
  2809. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2810. break;
  2811. }
  2812. default:
  2813. {
  2814. result = false;
  2815. break;
  2816. }
  2817. }
  2818. }
  2819. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2820. return result;
  2821. }
  2822. void ZoneServer::DeleteTransporters() {
  2823. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2824. transporter_locations.clear(); //world takes care of actually deleting the data
  2825. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2826. }
  2827. void ZoneServer::ReloadTransporters(){
  2828. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2829. if(locations){
  2830. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2831. while(itr.Next())
  2832. AddTransporter(itr->value);
  2833. }
  2834. }
  2835. void ZoneServer::CheckTransporters(Client* client) {
  2836. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2837. if(transporter_locations.size() > 0){
  2838. LocationTransportDestination* loc = 0;
  2839. list<LocationTransportDestination*>::iterator itr;
  2840. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2841. loc = *itr;
  2842. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2843. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2844. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2845. if(packet)
  2846. client->QueuePacket(packet);
  2847. }
  2848. else{
  2849. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2850. if(new_zone){
  2851. client->GetPlayer()->SetX(loc->destination_x);
  2852. client->GetPlayer()->SetY(loc->destination_y);
  2853. client->GetPlayer()->SetZ(loc->destination_z);
  2854. client->GetPlayer()->SetHeading(loc->destination_heading);
  2855. client->Zone(new_zone, false);
  2856. }
  2857. }
  2858. break;
  2859. }
  2860. }
  2861. }
  2862. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2863. }
  2864. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2865. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2866. transporter_locations.push_back(loc);
  2867. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2868. }
  2869. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2870. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2871. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2872. if(sign && !sign->IsOmittedByDBFlag()){
  2873. DeterminePosition(spawnlocation, sign);
  2874. sign->SetDatabaseID(spawnentry->spawn_id);
  2875. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2876. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2877. sign->SetRespawnTime(spawnentry->respawn);
  2878. sign->SetExpireTime(spawnentry->expire_time);
  2879. if (spawnentry->expire_time > 0)
  2880. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2881. SetSpawnScript(spawnentry, sign);
  2882. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2883. AddSpawn(sign);
  2884. }
  2885. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2886. return sign;
  2887. }
  2888. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2889. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2890. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2891. if(widget && !widget->IsOmittedByDBFlag()){
  2892. DeterminePosition(spawnlocation, widget);
  2893. widget->SetDatabaseID(spawnentry->spawn_id);
  2894. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2895. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2896. if(!widget->GetIncludeLocation()){
  2897. widget->SetX(widget->GetWidgetX());
  2898. if(widget->GetCloseY() != 0)
  2899. widget->SetY(widget->GetCloseY());
  2900. widget->SetZ(widget->GetWidgetZ());
  2901. }
  2902. widget->SetRespawnTime(spawnentry->respawn);
  2903. widget->SetExpireTime(spawnentry->expire_time);
  2904. widget->SetSpawnOrigHeading(widget->GetHeading());
  2905. if (spawnentry->expire_time > 0)
  2906. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2907. SetSpawnScript(spawnentry, widget);
  2908. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2909. AddSpawn(widget);
  2910. }
  2911. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2912. return widget;
  2913. }
  2914. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2915. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2916. Object* object = GetNewObject(spawnentry->spawn_id);
  2917. if(object && !object->IsOmittedByDBFlag()){
  2918. DeterminePosition(spawnlocation, object);
  2919. object->SetDatabaseID(spawnentry->spawn_id);
  2920. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2921. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2922. object->SetRespawnTime(spawnentry->respawn);
  2923. object->SetExpireTime(spawnentry->expire_time);
  2924. if (spawnentry->expire_time > 0)
  2925. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2926. SetSpawnScript(spawnentry, object);
  2927. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2928. AddSpawn(object);
  2929. }
  2930. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2931. return object;
  2932. }
  2933. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2934. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2935. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2936. if(spawn && !spawn->IsOmittedByDBFlag()){
  2937. DeterminePosition(spawnlocation, spawn);
  2938. spawn->SetDatabaseID(spawnentry->spawn_id);
  2939. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2940. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2941. spawn->SetRespawnTime(spawnentry->respawn);
  2942. spawn->SetExpireTime(spawnentry->expire_time);
  2943. if(spawn->GetRandomizeHeading()) {
  2944. float rand_heading = MakeRandomFloat(0.0f, 360.0f);
  2945. spawn->SetHeading(rand_heading);
  2946. }
  2947. else {
  2948. spawn->SetHeading(spawnlocation->heading);
  2949. }
  2950. if (spawnentry->expire_time > 0)
  2951. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2952. SetSpawnScript(spawnentry, spawn);
  2953. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2954. AddSpawn(spawn);
  2955. }
  2956. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2957. return spawn;
  2958. }
  2959. void ZoneServer::AddSpawn(Spawn* spawn) {
  2960. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2961. spawn->SetZone(this);
  2962. MIgnoredWidgets.lock_shared();
  2963. std::map<int32, bool>::iterator itr;
  2964. for(itr = ignored_widgets.begin(); itr != ignored_widgets.end(); itr++) {
  2965. spawn->AddIgnoredWidget(itr->first);
  2966. }
  2967. MIgnoredWidgets.unlock_shared();
  2968. spawn->position_changed = false;
  2969. spawn->info_changed = false;
  2970. spawn->vis_changed = false;
  2971. spawn->changed = false;
  2972. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2973. // main spawn thread will put into the spawn_list when ever it has a chance.
  2974. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2975. pending_spawn_list_add.push_back(spawn);
  2976. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2977. spawn_range.Trigger();
  2978. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2979. {
  2980. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2981. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2982. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2983. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2984. spawn->SetShowCommandIcon(1);
  2985. }
  2986. if(spawn->IsNPC())
  2987. AddEnemyList((NPC*)spawn);
  2988. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2989. spawn->SendGroupUpdate();
  2990. if (spawn->IsPlayer()) {
  2991. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2992. ((Player*)spawn)->SetCharSheetChanged(true);
  2993. }
  2994. if (movementMgr != nullptr && spawn->IsEntity()) {
  2995. movementMgr->AddMob((Entity*)spawn);
  2996. }
  2997. AddSpawnProximities(spawn);
  2998. AddSpawnToGrid(spawn, spawn->GetLocation());
  2999. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  3000. }
  3001. void ZoneServer::AddClient(Client* client){
  3002. MClientList.writelock(__FUNCTION__, __LINE__);
  3003. lifetime_client_count++;
  3004. DecrementIncomingClients();
  3005. clients.push_back(client);
  3006. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  3007. connected_clients.Add(client);
  3008. }
  3009. void ZoneServer::RemoveClient(Client* client)
  3010. {
  3011. Guild *guild;
  3012. bool dismissPets = false;
  3013. if(client)
  3014. {
  3015. if (client->GetPlayer())
  3016. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  3017. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  3018. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  3019. if (!client->IsZoning())
  3020. {
  3021. client->SaveSpells();
  3022. client->GetPlayer()->DeleteSpellEffects(true);
  3023. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  3024. guild->GuildMemberLogoff(client->GetPlayer());
  3025. chat.LeaveAllChannels(client);
  3026. }
  3027. if(!zoneShuttingDown && !client->IsZoning())
  3028. {
  3029. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3030. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  3031. int32 group_id = 0;
  3032. if (gmi) {
  3033. group_id = gmi->group_id;
  3034. }
  3035. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3036. if (group_id) {
  3037. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  3038. if (size > 1) {
  3039. bool send_left_message = size > 2;
  3040. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  3041. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  3042. if (send_left_message)
  3043. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  3044. }
  3045. }
  3046. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  3047. {
  3048. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  3049. }
  3050. else
  3051. {
  3052. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  3053. }
  3054. dismissPets = true;
  3055. //}
  3056. }
  3057. else
  3058. {
  3059. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  3060. }
  3061. map<int32, int32>::iterator itr;
  3062. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  3063. Spawn* spawn = GetSpawnByID(itr->second);
  3064. if (spawn)
  3065. ((Bot*)spawn)->Camp();
  3066. }
  3067. if(dismissPets) {
  3068. ((Entity*)client->GetPlayer())->DismissAllPets();
  3069. }
  3070. MClientList.writelock(__FUNCTION__, __LINE__);
  3071. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  3072. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  3073. if (itr2 != clients.end())
  3074. clients.erase(itr2);
  3075. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  3076. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  3077. database.ToggleCharacterOnline(client, 0);
  3078. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  3079. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  3080. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  3081. }
  3082. }
  3083. void ZoneServer::RemoveClientImmediately(Client* client) {
  3084. Guild *guild;
  3085. if(client)
  3086. {
  3087. if(client->GetPlayer()) {
  3088. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  3089. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  3090. }
  3091. if ((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0) {
  3092. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_CAMPING);
  3093. }
  3094. client->Disconnect();
  3095. }
  3096. MClientList.writelock(__FUNCTION__, __LINE__);
  3097. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  3098. if (itr != clients.end())
  3099. clients.erase(itr);
  3100. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  3101. //clients.Remove(client, true);
  3102. }
  3103. }
  3104. void ZoneServer::ClientProcess(bool ignore_shutdown_timer)
  3105. {
  3106. if(!ignore_shutdown_timer && connected_clients.size(true) == 0)
  3107. {
  3108. MIncomingClients.readlock(__FUNCTION__, __LINE__);
  3109. bool shutdownDelayCheck = shutdownDelayTimer.Check();
  3110. if((!AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
  3111. {
  3112. if(incoming_clients && !shutdownDelayTimer.Enabled()) {
  3113. LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
  3114. int32 timerDelay = rule_manager.GetGlobalRule(R_Zone, ShutdownDelayTimer)->GetInt32();
  3115. if(timerDelay < 10) {
  3116. LogWrite(ZONE__INFO, 0, "Zone", "Overriding %s shutdown delay timer as other clients are incoming, value %u too short, setting to 10...", GetZoneName(), timerDelay);
  3117. timerDelay = 10;
  3118. }
  3119. shutdownDelayTimer.Start(timerDelay, true);
  3120. }
  3121. else if(!incoming_clients || shutdownDelayCheck) {
  3122. if(!shutdownTimer.Enabled()) {
  3123. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timer for %s...", GetZoneName());
  3124. shutdownTimer.Start();
  3125. }
  3126. else {
  3127. LogWrite(ZONE__INFO, 0, "Zone", "zone shutdown timer for %s has %u remaining...", GetZoneName(), shutdownTimer.GetRemainingTime());
  3128. }
  3129. }
  3130. }
  3131. MIncomingClients.releasereadlock(__FUNCTION__, __LINE__);
  3132. return;
  3133. }
  3134. shutdownTimer.Disable();
  3135. shutdownDelayTimer.Disable();
  3136. Client* client = 0;
  3137. MutexList<Client*>::iterator iterator = connected_clients.begin();
  3138. while(iterator.Next())
  3139. {
  3140. client = iterator->value;
  3141. #ifndef NO_CATCH
  3142. try
  3143. {
  3144. #endif
  3145. if(zoneShuttingDown || !client->Process(true))
  3146. {
  3147. if(!zoneShuttingDown && !client->IsZoning())
  3148. {
  3149. // avoid spam of messages while we await linkdead to complete
  3150. if(!client->IsLinkdeadTimerEnabled()) {
  3151. bool camping = (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING);
  3152. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, camping ? "true" : "false");
  3153. if(!camping) {
  3154. client->setConnection(nullptr);
  3155. }
  3156. }
  3157. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  3158. client->StartLinkdeadTimer();
  3159. }
  3160. else if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  3161. {
  3162. //only set LD flag if we're disconnecting but not camping/quitting
  3163. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  3164. client->StartLinkdeadTimer();
  3165. }
  3166. else {
  3167. // camp timer completed, remove client
  3168. RemoveClient(client);
  3169. client->Disconnect();
  3170. }
  3171. }
  3172. else {
  3173. // force boot all players or clients zoning
  3174. RemoveClient(client);
  3175. client->Disconnect();
  3176. }
  3177. }
  3178. #ifndef NO_CATCH
  3179. }
  3180. catch(...)
  3181. {
  3182. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  3183. try{
  3184. bool isLinkdead = false;
  3185. if(!client->IsZoning())
  3186. {
  3187. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  3188. {
  3189. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  3190. client->StartLinkdeadTimer();
  3191. isLinkdead = true;
  3192. if(client->GetPlayer()->GetGroupMemberInfo())
  3193. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  3194. }
  3195. }
  3196. if(!isLinkdead) {
  3197. RemoveClient(client);
  3198. client->Disconnect();
  3199. }
  3200. }
  3201. catch(...){
  3202. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  3203. }
  3204. }
  3205. #endif
  3206. }
  3207. }
  3208. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  3209. Client* client = 0;
  3210. vector<Client*>::iterator client_itr;
  3211. MClientList.readlock(__FUNCTION__, __LINE__);
  3212. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3213. client = *client_itr;
  3214. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  3215. client->SimpleMessage(type, message);
  3216. }
  3217. }
  3218. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3219. }
  3220. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  3221. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  3222. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  3223. if (packet) {
  3224. if (from)
  3225. packet->setMediumStringByName("from", from->GetName());
  3226. if (client->GetPlayer() != from)
  3227. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  3228. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  3229. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  3230. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  3231. else
  3232. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  3233. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  3234. packet->setMediumStringByName("message", message);
  3235. packet->setDataByName("language", language);
  3236. bool hasLanguage = client->GetPlayer()->HasLanguage(language);
  3237. if (language > 0 && !hasLanguage)
  3238. packet->setDataByName("understood", 0);
  3239. else
  3240. packet->setDataByName("understood", 1);
  3241. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  3242. if (channel_name)
  3243. packet->setMediumStringByName("channel_name", channel_name);
  3244. EQ2Packet* outapp = packet->serialize();
  3245. //DumpPacket(outapp);
  3246. client->QueuePacket(outapp);
  3247. safe_delete(packet);
  3248. }
  3249. }
  3250. }
  3251. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  3252. vector<Client*>::iterator client_itr;
  3253. Client* client = 0;
  3254. MClientList.readlock(__FUNCTION__, __LINE__);
  3255. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3256. client = *client_itr;
  3257. if(client && client->IsConnected())
  3258. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  3259. }
  3260. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3261. }
  3262. void ZoneServer::HandleBroadcast(const char* message) {
  3263. vector<Client*>::iterator client_itr;
  3264. Client* client = 0;
  3265. MClientList.readlock(__FUNCTION__, __LINE__);
  3266. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3267. client = *client_itr;
  3268. if(client && client->IsConnected())
  3269. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3270. }
  3271. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3272. }
  3273. void ZoneServer::HandleAnnouncement(const char* message) {
  3274. vector<Client*>::iterator client_itr;
  3275. Client* client = 0;
  3276. int32 words = ::CountWordsInString(message);
  3277. if (words < 5)
  3278. words = 5;
  3279. MClientList.readlock(__FUNCTION__, __LINE__);
  3280. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3281. client = *client_itr;
  3282. if(client && client->IsConnected()) {
  3283. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3284. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  3285. }
  3286. }
  3287. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3288. }
  3289. void ZoneServer::SendTimeUpdate(Client* client){
  3290. if(client){
  3291. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  3292. if(packet){
  3293. client->QueuePacket(packet->serialize());
  3294. safe_delete(packet);
  3295. }
  3296. }
  3297. }
  3298. void ZoneServer::SendTimeUpdateToAllClients(){
  3299. Client* client = 0;
  3300. vector<Client*>::iterator client_itr;
  3301. MClientList.readlock(__FUNCTION__, __LINE__);
  3302. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3303. client = *client_itr;
  3304. if(client && client->IsConnected())
  3305. SendTimeUpdate(client);
  3306. }
  3307. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3308. }
  3309. void ZoneServer::UpdateVitality(float amount){
  3310. Client* client = 0;
  3311. vector<Client*>::iterator client_itr;
  3312. MClientList.readlock(__FUNCTION__, __LINE__);
  3313. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3314. client = *client_itr;
  3315. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  3316. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  3317. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  3318. else
  3319. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  3320. client->GetPlayer()->SetCharSheetChanged(true);
  3321. }
  3322. }
  3323. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3324. }
  3325. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  3326. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  3327. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  3328. safe_delete(outapp);
  3329. }
  3330. else {
  3331. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  3332. if(outapp)
  3333. client->QueuePacket(outapp, true);
  3334. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT_WAIT);
  3335. }
  3336. /*
  3337. vis flags:
  3338. 2 = show icon
  3339. 4 = targetable
  3340. 16 = show name
  3341. 32 = show level/border
  3342. activity_status:
  3343. 4 - linkdead
  3344. 8 - camping
  3345. 16 - LFG
  3346. 32 - LFW
  3347. 2048 - mentoring
  3348. 4096 - displays shield
  3349. 8192 - immunity gained
  3350. 16384 - immunity remaining
  3351. attackable_status
  3352. 1 - no_hp_bar
  3353. 4 - not attackable
  3354. npc_con
  3355. -4 = scowls
  3356. -3 = threatening
  3357. -2 = dubiously
  3358. -1 = apprehensively
  3359. 0 = indifferent
  3360. 1 = amiably
  3361. 2 = kindly
  3362. 3 = warmly
  3363. 4 = ally
  3364. quest_flag
  3365. 1 = new quest
  3366. 2 = update and new quest
  3367. 3 = update
  3368. */
  3369. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  3370. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  3371. }
  3372. Client* ZoneServer::GetClientByName(char* name) {
  3373. Client* ret = 0;
  3374. vector<Client*>::iterator itr;
  3375. MClientList.readlock(__FUNCTION__, __LINE__);
  3376. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3377. if ((*itr)->GetPlayer()) {
  3378. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  3379. ret = *itr;
  3380. break;
  3381. }
  3382. }
  3383. }
  3384. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3385. return ret;
  3386. }
  3387. Client* ZoneServer::GetClientByCharID(int32 charid) {
  3388. Client* ret = 0;
  3389. vector<Client*>::iterator itr;
  3390. MClientList.readlock(__FUNCTION__, __LINE__);
  3391. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3392. if ((*itr)->GetCharacterID() == charid) {
  3393. ret = *itr;
  3394. break;
  3395. }
  3396. }
  3397. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3398. return ret;
  3399. }
  3400. void ZoneServer::AddMovementNPC(Spawn* spawn){
  3401. if (spawn)
  3402. movement_spawns.Put(spawn->GetID(), 1);
  3403. }
  3404. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3405. if (spawn)
  3406. remove_movement_spawns.Add(spawn->GetID());
  3407. }
  3408. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3409. if(!client || !spawn)
  3410. return;
  3411. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3412. if(packet){
  3413. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3414. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3415. packet->setDataByName("unknown5", 1, 1);
  3416. packet->setDataByName("unknown5", 1, 6);
  3417. if(mp3){
  3418. packet->setMediumStringByName("mp3", mp3);
  3419. packet->setDataByName("key", key1);
  3420. packet->setDataByName("key", key2, 1);
  3421. }
  3422. packet->setMediumStringByName("name", spawn->GetName());
  3423. if(text)
  3424. packet->setMediumStringByName("text", text);
  3425. if(emote) {
  3426. if(client->GetVersion() > 546) {
  3427. packet->setMediumStringByName("emote", emote);
  3428. }
  3429. else {
  3430. HandleEmote(spawn, std::string(emote));
  3431. }
  3432. }
  3433. if (language != 0)
  3434. packet->setDataByName("language", language);
  3435. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3436. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3437. packet->setDataByName("understood", 1);
  3438. EQ2Packet* app = packet->serialize();
  3439. //DumpPacket(app);
  3440. client->QueuePacket(app);
  3441. safe_delete(packet);
  3442. }
  3443. }
  3444. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3445. if(!client || !spawn)
  3446. return;
  3447. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3448. if(packet){
  3449. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3450. packet->setMediumStringByName("mp3", mp3);
  3451. packet->setDataByName("key", key1);
  3452. packet->setDataByName("key", key2, 1);
  3453. client->QueuePacket(packet->serialize());
  3454. safe_delete(packet);
  3455. }
  3456. }
  3457. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3458. if(!spawn)
  3459. return;
  3460. Client* client = 0;
  3461. vector<Client*>::iterator client_itr;
  3462. MClientList.readlock(__FUNCTION__, __LINE__);
  3463. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3464. client = *client_itr;
  3465. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3466. continue;
  3467. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3468. }
  3469. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3470. }
  3471. void ZoneServer::PlayFlavorID(Spawn* spawn, int8 type, int32 id, int16 index, int8 language){
  3472. if(!spawn)
  3473. return;
  3474. Client* client = 0;
  3475. vector<Client*>::iterator client_itr;
  3476. VoiceOverStruct non_garble, garble;
  3477. bool garble_success = false;
  3478. bool success = world.FindVoiceOver(type, id, index, &non_garble, &garble_success, &garble);
  3479. VoiceOverStruct* resStruct = nullptr;
  3480. MClientList.readlock(__FUNCTION__, __LINE__);
  3481. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3482. client = *client_itr;
  3483. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3484. continue;
  3485. client->SendPlayFlavor(spawn, language, &non_garble, &garble, success, garble_success);
  3486. }
  3487. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3488. }
  3489. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3490. if(!spawn || !mp3)
  3491. return;
  3492. Client* client = 0;
  3493. vector<Client*>::iterator client_itr;
  3494. MClientList.readlock(__FUNCTION__, __LINE__);
  3495. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3496. client = *client_itr;
  3497. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3498. continue;
  3499. PlayVoice(client, spawn, mp3, key1, key2);
  3500. }
  3501. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3502. }
  3503. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3504. if(!name)
  3505. return;
  3506. PacketStruct* packet = 0;
  3507. if(client){
  3508. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3509. if(packet){
  3510. packet->setMediumStringByName("name", name);
  3511. packet->setDataByName("x", origin_x);
  3512. packet->setDataByName("y", origin_y);
  3513. packet->setDataByName("z", origin_z);
  3514. packet->setDataByName("unknown1", 1);
  3515. packet->setDataByName("unknown2", 2.5);
  3516. packet->setDataByName("unknown3", 15);
  3517. client->QueuePacket(packet->serialize());
  3518. safe_delete(packet);
  3519. }
  3520. }
  3521. else{
  3522. EQ2Packet* outapp = 0;
  3523. int16 packet_version = 0;
  3524. vector<Client*>::iterator client_itr;
  3525. MClientList.readlock(__FUNCTION__, __LINE__);
  3526. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3527. client = *client_itr;
  3528. if(client && (!packet || packet_version != client->GetVersion())){
  3529. safe_delete(packet);
  3530. safe_delete(outapp);
  3531. packet_version = client->GetVersion();
  3532. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3533. if(packet){
  3534. packet->setMediumStringByName("name", name);
  3535. packet->setDataByName("x", origin_x);
  3536. packet->setDataByName("y", origin_y);
  3537. packet->setDataByName("z", origin_z);
  3538. packet->setDataByName("unknown1", 1);
  3539. packet->setDataByName("unknown2", 2.5);
  3540. packet->setDataByName("unknown3", 15);
  3541. outapp = packet->serialize();
  3542. }
  3543. }
  3544. if(outapp && client && client->IsReadyForUpdates())
  3545. client->QueuePacket(outapp->Copy());
  3546. }
  3547. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3548. safe_delete(packet);
  3549. safe_delete(outapp);
  3550. }
  3551. }
  3552. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3553. bool ret = false;
  3554. if (widget) {
  3555. int32 id = widget->GetID();
  3556. map<int32, int32>::iterator itr;
  3557. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3558. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3559. if(itr->first == id){
  3560. ret = true;
  3561. break;
  3562. }
  3563. }
  3564. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3565. }
  3566. return ret;
  3567. }
  3568. void ZoneServer::CheckWidgetTimers(){
  3569. vector<int32> remove_list;
  3570. map<int32, int32>::iterator itr;
  3571. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3572. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3573. if(Timer::GetCurrentTime2() >= itr->second){
  3574. /*Spawn* widget = GetSpawnByID(itr->first);
  3575. if (widget && widget->IsWidget())
  3576. ((Widget*)widget)->HandleTimerUpdate();*/
  3577. remove_list.push_back(itr->first);
  3578. }
  3579. }
  3580. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3581. for (int32 i = 0; i < remove_list.size(); i++) {
  3582. Spawn* widget = GetSpawnByID(remove_list[i]);
  3583. if (widget && widget->IsWidget())
  3584. ((Widget*)widget)->HandleTimerUpdate();
  3585. }
  3586. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3587. for(int32 i=0;i<remove_list.size(); i++)
  3588. widget_timers.erase(remove_list[i]);
  3589. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3590. }
  3591. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3592. if (widget && widget->IsWidget()) {
  3593. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3594. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3595. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3596. }
  3597. }
  3598. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3599. Spawn* ret = 0;
  3600. Spawn* spawn = 0;
  3601. if(id < 1)
  3602. return 0;
  3603. bool lookup = false;
  3604. if(quick_group_id_lookup.count(id) > 0) {
  3605. ret = GetSpawnByID(quick_group_id_lookup.Get(id));
  3606. lookup = true;
  3607. }
  3608. if(ret == NULL) {
  3609. if(lookup)
  3610. quick_group_id_lookup.erase(id);
  3611. map<int32, Spawn*>::iterator itr;
  3612. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3613. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3614. spawn = itr->second;
  3615. if(spawn){
  3616. if(spawn->GetSpawnGroupID() == id){
  3617. ret = spawn;
  3618. quick_group_id_lookup.Put(id, spawn->GetID());
  3619. break;
  3620. }
  3621. }
  3622. }
  3623. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3624. }
  3625. return ret;
  3626. }
  3627. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3628. Spawn* ret = 0;
  3629. Spawn* current_spawn = 0;
  3630. if(location_id < 1)
  3631. return 0;
  3632. bool lookup = false;
  3633. if(quick_location_id_lookup.count(location_id) > 0) {
  3634. ret = GetSpawnByID(quick_location_id_lookup.Get(location_id));
  3635. lookup = true;
  3636. }
  3637. if(ret == NULL) {
  3638. if(lookup)
  3639. quick_location_id_lookup.erase(location_id);
  3640. map<int32, Spawn*>::iterator itr;
  3641. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3642. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3643. current_spawn = itr->second;
  3644. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3645. ret = current_spawn;
  3646. quick_location_id_lookup.Put(location_id, ret->GetID());
  3647. break;
  3648. }
  3649. }
  3650. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3651. }
  3652. return ret;
  3653. }
  3654. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3655. Spawn* ret = 0;
  3656. if(id < 1)
  3657. return 0;
  3658. bool lookup = false;
  3659. if(quick_database_id_lookup.count(id) > 0) {
  3660. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3661. lookup = true;
  3662. }
  3663. if(ret == NULL){
  3664. if(lookup)
  3665. quick_database_id_lookup.erase(id);
  3666. Spawn* spawn = 0;
  3667. map<int32, Spawn*>::iterator itr;
  3668. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3669. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3670. spawn = itr->second;
  3671. if(spawn){
  3672. if(spawn->GetDatabaseID() == id){
  3673. quick_database_id_lookup.Put(id, spawn->GetID());
  3674. ret = spawn;
  3675. break;
  3676. }
  3677. }
  3678. }
  3679. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3680. }
  3681. return ret;
  3682. }
  3683. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3684. Spawn* ret = 0;
  3685. if (!spawnListLocked )
  3686. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3687. if (spawn_list.count(id) > 0)
  3688. ret = spawn_list[id];
  3689. if (!spawnListLocked)
  3690. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3691. return ret;
  3692. }
  3693. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3694. {
  3695. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3696. return false;
  3697. if(client->GetPlayerPOVGhostSpawnID() == spawn->GetID()) {
  3698. client->SetPlayerPOVGhost(nullptr);
  3699. }
  3700. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3701. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3702. /* if(packet && index > 0 && !wasRemoved)
  3703. {
  3704. packet->ResetData();
  3705. packet->setDataByName("spawn_index", index);
  3706. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3707. if(delete_spawn)
  3708. packet->setDataByName("delete", 1);
  3709. client->QueuePacket(packet->serialize());
  3710. return true;
  3711. }
  3712. return false;*/
  3713. return true;
  3714. }
  3715. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3716. //commands
  3717. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3718. }
  3719. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3720. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3721. }
  3722. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3723. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3724. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3725. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3726. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3727. return;
  3728. Spawn* tmp = 0;
  3729. if(target->IsNPC())
  3730. tmp = GetNPC(target->GetDatabaseID());
  3731. else if(target->IsObject())
  3732. tmp = GetObject(target->GetDatabaseID());
  3733. else if(target->IsGroundSpawn())
  3734. tmp = GetGroundSpawn(target->GetDatabaseID());
  3735. else if(target->IsSign())
  3736. tmp = GetSign(target->GetDatabaseID());
  3737. else if(target->IsWidget())
  3738. tmp = GetWidget(target->GetDatabaseID());
  3739. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3740. tmp->SetSpawnScript(value);
  3741. else if(tmp)
  3742. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3743. Spawn* spawn = 0;
  3744. // this check needs to be here otherwise every spawn with 0 will be set
  3745. if ( target->GetDatabaseID ( ) > 0 )
  3746. {
  3747. map<int32, Spawn*>::iterator itr;
  3748. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3749. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3750. spawn = itr->second;
  3751. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3752. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3753. spawn->SetSpawnScript(value);
  3754. else
  3755. commands.SetSpawnCommand(client, spawn, type, value);
  3756. }
  3757. }
  3758. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3759. }
  3760. }
  3761. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3762. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3763. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3764. if(spawn_script_timers.size() > 0){
  3765. set<SpawnScriptTimer*>::iterator itr;
  3766. SpawnScriptTimer* timer = 0;
  3767. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3768. timer = *itr;
  3769. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3770. itr = spawn_script_timers.erase(itr);
  3771. safe_delete(timer);
  3772. }
  3773. }
  3774. }
  3775. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3776. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3777. }
  3778. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3779. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3780. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3781. if(spawn_script_timers.size() > 0){
  3782. set<SpawnScriptTimer*>::iterator itr;
  3783. SpawnScriptTimer* timer = 0;
  3784. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3785. timer = *itr;
  3786. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3787. remove_spawn_script_timers_list.insert(timer);
  3788. }
  3789. if(all)
  3790. spawn_script_timers.clear();
  3791. }
  3792. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3793. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3794. }
  3795. void ZoneServer::DeleteSpawnScriptTimers() {
  3796. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3797. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3798. if(remove_spawn_script_timers_list.size() > 0){
  3799. set<SpawnScriptTimer*>::iterator itr;
  3800. SpawnScriptTimer* timer = 0;
  3801. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3802. timer = *itr;
  3803. spawn_script_timers.erase(timer);
  3804. safe_delete(timer);
  3805. }
  3806. remove_spawn_script_timers_list.clear();
  3807. }
  3808. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3809. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3810. }
  3811. void ZoneServer::CheckSpawnScriptTimers(){
  3812. DeleteSpawnScriptTimers();
  3813. SpawnScriptTimer* timer = 0;
  3814. vector<SpawnScriptTimer> call_timers;
  3815. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3816. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3817. if(spawn_script_timers.size() > 0){
  3818. int32 current_time = Timer::GetCurrentTime2();
  3819. set<SpawnScriptTimer*>::iterator itr;
  3820. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3821. timer = *itr;
  3822. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3823. timer->current_count < timer->max_count && current_time >= timer->timer){
  3824. timer->current_count++;
  3825. SpawnScriptTimer tmpTimer;
  3826. tmpTimer.current_count = timer->current_count;
  3827. tmpTimer.function = timer->function;
  3828. tmpTimer.player = timer->player;
  3829. tmpTimer.spawn = timer->spawn;
  3830. tmpTimer.max_count = timer->max_count;
  3831. call_timers.push_back(tmpTimer);
  3832. }
  3833. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3834. remove_spawn_script_timers_list.insert(timer);
  3835. }
  3836. }
  3837. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3838. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3839. if(call_timers.size() > 0){
  3840. vector<SpawnScriptTimer>::iterator itr;
  3841. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3842. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3843. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3844. }
  3845. }
  3846. }
  3847. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3848. std::shared_lock lock(MGridMaps);
  3849. if(!spawn)
  3850. return;
  3851. Spawn* test_spawn = 0;
  3852. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3853. if(grids != grid_maps.end()) {
  3854. grids->second->MSpawns.lock_shared();
  3855. typedef map <int32, Spawn*> SpawnMapType;
  3856. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3857. test_spawn = it->second;
  3858. if(test_spawn && test_spawn->Alive() && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && test_spawn->IsEntity() &&
  3859. (!test_spawn->IsPlayer() || include_players)){
  3860. if(test_spawn->GetDistance(spawn) < max_distance)
  3861. KillSpawn(true, test_spawn, spawn, send_packet);
  3862. }
  3863. }
  3864. grids->second->MSpawns.unlock_shared();
  3865. }
  3866. }
  3867. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3868. std::shared_lock lock(MGridMaps);
  3869. if(!spawn)
  3870. return;
  3871. Spawn* test_spawn = 0;
  3872. int32 type = commands.GetSpawnSetType(field);
  3873. if(type == 0xFFFFFFFF)
  3874. return;
  3875. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3876. if(grids != grid_maps.end()) {
  3877. grids->second->MSpawns.lock_shared();
  3878. typedef map <int32, Spawn*> SpawnMapType;
  3879. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3880. test_spawn = it->second;
  3881. if(test_spawn && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && !test_spawn->IsPlayer()){
  3882. if(test_spawn->GetDistance(spawn) < max_distance){
  3883. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3884. }
  3885. }
  3886. }
  3887. grids->second->MSpawns.unlock_shared();
  3888. }
  3889. }
  3890. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3891. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3892. spawn_script_timers.insert(timer);
  3893. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3894. }
  3895. /*
  3896. void ZoneServer::RemoveFromRangeMap(Client* client){
  3897. spawn_range_map.erase(client);
  3898. }
  3899. */
  3900. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3901. {
  3902. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3903. PacketStruct* packet = 0;
  3904. int16 packet_version = 0;
  3905. Client* client = 0;
  3906. vector<Client*>::iterator client_itr;
  3907. MClientList.readlock(__FUNCTION__, __LINE__);
  3908. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3909. client = *client_itr;
  3910. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3911. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3912. client->GetPlayer()->SetTarget(0);
  3913. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3914. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3915. if (spawn_range_map.count(client) > 0)
  3916. spawn_range_map.Get(client)->erase(spawn->GetID());
  3917. }
  3918. }
  3919. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3920. safe_delete(packet);
  3921. spawn->RemoveSpawnProximities();
  3922. RemoveSpawnProximities(spawn);
  3923. if (movementMgr != nullptr && spawn->IsEntity()) {
  3924. movementMgr->RemoveMob((Entity*)spawn);
  3925. }
  3926. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3927. if (reloading)
  3928. RemoveDeadEnemyList(spawn);
  3929. if (lock)
  3930. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3931. if (dead_spawns.count(spawn->GetID()) > 0)
  3932. dead_spawns.erase(spawn->GetID());
  3933. if (lock)
  3934. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3935. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3936. spawn_expire_timers.erase(spawn->GetID());
  3937. spawn->SetDeletedSpawn(true);
  3938. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3939. if(erase_from_spawn_list)
  3940. AddPendingSpawnRemove(spawn->GetID());
  3941. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3942. {
  3943. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3944. // handle instance spawn db info
  3945. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3946. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3947. {
  3948. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3949. // use respawn time to either insert/update entry (likely insert in this situation)
  3950. if ( spawn->IsNPC() )
  3951. {
  3952. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3953. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3954. }
  3955. else if ( spawn->IsObject ( ) )
  3956. {
  3957. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3958. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3959. }
  3960. }
  3961. else
  3962. {
  3963. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3964. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3965. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3966. }
  3967. }
  3968. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  3969. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3970. if (lock && !respawn)
  3971. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3972. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3973. AddPendingDelete(spawn);
  3974. if (lock && !respawn)
  3975. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3976. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3977. }
  3978. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3979. Spawn* closest_spawn = 0;
  3980. Spawn* test_spawn = 0;
  3981. float closest_distance = 1000000;
  3982. float test_distance = 0;
  3983. map<int32, Spawn*>::iterator itr;
  3984. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3985. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3986. test_spawn = itr->second;
  3987. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3988. test_distance = test_spawn->GetDistance(spawn);
  3989. if(test_distance < closest_distance){
  3990. closest_distance = test_distance;
  3991. closest_spawn = test_spawn;
  3992. }
  3993. }
  3994. }
  3995. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3996. return closest_spawn;
  3997. }
  3998. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3999. Spawn* closest_spawn = 0;
  4000. Spawn* test_spawn = 0;
  4001. float closest_distance = 1000000;
  4002. float test_distance = 0;
  4003. map<int32, Spawn*>::iterator itr;
  4004. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4005. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4006. test_spawn = itr->second;
  4007. if(test_spawn){
  4008. test_distance = test_spawn->GetDistance(spawn);
  4009. if(test_distance < closest_distance){
  4010. closest_distance = test_distance;
  4011. closest_spawn = test_spawn;
  4012. if(closest_distance < 10)
  4013. break;
  4014. }
  4015. }
  4016. }
  4017. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4018. if(closest_spawn)
  4019. return closest_spawn->GetLocation();
  4020. return 0;
  4021. }
  4022. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  4023. if(!client)
  4024. return;
  4025. if(spawn){
  4026. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  4027. SendSpawnChanges(spawn, client, false, true);
  4028. }
  4029. else{
  4030. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  4031. }
  4032. }
  4033. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  4034. Spawn* spawn = 0;
  4035. if (spawn_range_map.count(client) > 0) {
  4036. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  4037. while (itr.Next()) {
  4038. spawn = GetSpawnByID(itr->first);
  4039. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  4040. SendSpawnChanges(spawn, client, false, true);
  4041. // Attempt to slow down the packet spam sent to the client
  4042. // who the bloody fuck put a Sleep here
  4043. //Sleep(5);
  4044. }
  4045. }
  4046. }
  4047. }
  4048. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  4049. Spawn* spawn = 0;
  4050. if (spawn_range_map.count(client) > 0) {
  4051. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  4052. while (itr.Next()) {
  4053. spawn = GetSpawnByID(itr->first);
  4054. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  4055. SendSpawnChanges(spawn, client, true, true);
  4056. }
  4057. }
  4058. }
  4059. }
  4060. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  4061. Spawn* spawn = 0;
  4062. if (spawn_range_map.count(client) > 0) {
  4063. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  4064. while (itr.Next()) {
  4065. spawn = GetSpawnByID(itr->first);
  4066. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  4067. SendSpawnChanges(spawn, client, false, true);
  4068. }
  4069. }
  4070. }
  4071. }
  4072. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  4073. if(zoneShuttingDown)
  4074. return;
  4075. #ifdef WIN32
  4076. _beginthread(SendLevelChangedSpawns, 0, client);
  4077. #else
  4078. pthread_t thread;
  4079. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  4080. pthread_detach(thread);
  4081. #endif
  4082. }
  4083. void ZoneServer::ReloadClientQuests(){
  4084. Client* client = 0;
  4085. vector<Client*>::iterator client_itr;
  4086. MClientList.readlock(__FUNCTION__, __LINE__);
  4087. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4088. client = *client_itr;
  4089. if(client)
  4090. client->ReloadQuests();
  4091. }
  4092. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4093. }
  4094. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  4095. if (player && victim) {
  4096. if (player->GetGroupMemberInfo()) {
  4097. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4098. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  4099. if (group)
  4100. {
  4101. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4102. deque<GroupMemberInfo*>* members = group->GetMembers();
  4103. deque<GroupMemberInfo*>::iterator itr;
  4104. bool skipGrayMob = false;
  4105. for (itr = members->begin(); itr != members->end(); itr++) {
  4106. GroupMemberInfo* gmi = *itr;
  4107. if (gmi->client) {
  4108. Player* group_member = gmi->client->GetPlayer();
  4109. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  4110. skipGrayMob = true;
  4111. break;
  4112. }
  4113. }
  4114. }
  4115. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  4116. GroupMemberInfo* gmi = *itr;
  4117. if (gmi->client) {
  4118. Player* group_member = gmi->client->GetPlayer();
  4119. if(group_member) {
  4120. float xp = group_member->CalculateXP(victim) / members->size();
  4121. if (xp > 0) {
  4122. group_member->AddXP((int32)xp);
  4123. }
  4124. }
  4125. }
  4126. }
  4127. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4128. }
  4129. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4130. }
  4131. else {
  4132. float xp = player->CalculateXP(victim);
  4133. if (xp > 0) {
  4134. Client* client = ((Player*)player)->GetClient();
  4135. if(!client)
  4136. return;
  4137. player->AddXP((int32)xp);
  4138. }
  4139. }
  4140. }
  4141. }
  4142. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  4143. {
  4144. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  4145. {
  4146. bool update_result = false;
  4147. Faction* faction = 0;
  4148. vector<int32>* factions = 0;
  4149. Player* player = client->GetPlayer();
  4150. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
  4151. //if 0 they dont have an entry in the db for this faction. if one they do and we can skip it.
  4152. if(hasfaction == 0) {
  4153. //Find out the default for this faction
  4154. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  4155. //add the default faction for the player.
  4156. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  4157. //save the character so the new default gets written to the db.
  4158. client->Save();
  4159. }
  4160. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  4161. {
  4162. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  4163. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  4164. if(faction && update_result)
  4165. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4166. else if(faction)
  4167. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4168. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  4169. if(factions)
  4170. {
  4171. vector<int32>::iterator itr;
  4172. for(itr = factions->begin(); itr != factions->end(); itr++)
  4173. {
  4174. if(player->GetFactions()->ShouldIncrease(*itr))
  4175. {
  4176. update_result = player->GetFactions()->IncreaseFaction(*itr);
  4177. faction = master_faction_list.GetFaction(*itr);
  4178. if(faction && update_result)
  4179. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  4180. else if(faction)
  4181. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  4182. }
  4183. }
  4184. }
  4185. }
  4186. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  4187. if(factions)
  4188. {
  4189. vector<int32>::iterator itr;
  4190. for(itr = factions->begin(); itr != factions->end(); itr++)
  4191. {
  4192. if(player->GetFactions()->ShouldDecrease(*itr))
  4193. {
  4194. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
  4195. if(hasfaction == 0) {
  4196. //they do not have the faction. Lets get the default value and feed it in.
  4197. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  4198. //add the default faction for the player.
  4199. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  4200. }
  4201. update_result = player->GetFactions()->DecreaseFaction(*itr);
  4202. faction = master_faction_list.GetFaction(*itr);
  4203. if(faction && update_result)
  4204. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4205. else if(faction)
  4206. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4207. }
  4208. }
  4209. }
  4210. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  4211. if(outapp)
  4212. client->QueuePacket(outapp);
  4213. }
  4214. }
  4215. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  4216. if (spawn && movementMgr != nullptr) {
  4217. movementMgr->RemoveMob((Entity*)spawn);
  4218. }
  4219. if(!spawn || spawn->IsPlayer())
  4220. return;
  4221. if(spawn->IsEntity())
  4222. ((Entity*)spawn)->InCombat(false);
  4223. if(timer == 0)
  4224. timer = 1;
  4225. AddDeadSpawn(spawn, timer);
  4226. }
  4227. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 type, int8 damage_type, int16 kill_blow_type)
  4228. {
  4229. bool isSpell = (type == DAMAGE_PACKET_TYPE_SIPHON_SPELL || type == DAMAGE_PACKET_TYPE_SIPHON_SPELL2 ||
  4230. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE || type == DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG ||
  4231. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE2 || type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE3);
  4232. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  4233. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  4234. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4235. return;
  4236. }
  4237. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4238. PacketStruct* packet = 0;
  4239. Client* client = 0;
  4240. vector<int32>* encounter = 0;
  4241. int32 encounter_player_bot_count = 1;
  4242. bool killer_in_encounter = false;
  4243. int8 loot_state = dead->GetLockedNoLoot();
  4244. if(dead->IsEntity())
  4245. {
  4246. // add any special quest related loot (no_drop_quest_completed)
  4247. if(dead->IsNPC() && ((NPC*)dead)->Brain()) {
  4248. if(!((NPC*)dead)->Brain()->PlayerInEncounter() || (loot_state != ENCOUNTER_STATE_LOCKED && loot_state != ENCOUNTER_STATE_OVERMATCHED)) {
  4249. LogWrite(LOOT__DEBUG, 0, "Loot", "NPC %s bypassed loot drop due to no player in encounter, or encounter state not locked.", ((NPC*)dead)->GetName());
  4250. }
  4251. else {
  4252. Entity* hated = ((NPC*)dead)->Brain()->GetMostHated();
  4253. if(hated) {
  4254. GroupLootMethod loot_method = GroupLootMethod::METHOD_FFA;
  4255. int8 item_rarity = 0;
  4256. if(hated->GetGroupMemberInfo()) {
  4257. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4258. PlayerGroup* group = world.GetGroupManager()->GetGroup(hated->GetGroupMemberInfo()->group_id);
  4259. if (group) {
  4260. loot_method = (GroupLootMethod)group->GetGroupOptions()->loot_method;
  4261. item_rarity = group->GetGroupOptions()->loot_items_rarity;
  4262. LogWrite(LOOT__DEBUG, 0, "Loot", "%s: Loot method set to %u.", dead->GetName(), loot_method);
  4263. }
  4264. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4265. }
  4266. AddLoot((NPC*)dead, hated, loot_method, item_rarity, hated->GetGroupMemberInfo() ? hated->GetGroupMemberInfo()->group_id : 0);
  4267. }
  4268. }
  4269. }
  4270. ((Entity*)dead)->InCombat(false);
  4271. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  4272. dead->SetHP(0);
  4273. dead->SetSpawnType(3);
  4274. dead->appearance.attackable = 0;
  4275. // Remove hate towards dead from all npc's in the zone
  4276. ClearHate((Entity*)dead);
  4277. // Check kill and death procs
  4278. if (killer && dead != killer){
  4279. if (dead->IsEntity())
  4280. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  4281. if (killer->IsEntity())
  4282. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  4283. }
  4284. //Check if caster is alive after death proc called, incase of deathsave
  4285. if (dead->Alive())
  4286. return;
  4287. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer(), true, !isSpell);
  4288. ((Entity*)dead)->IsCasting(false);
  4289. if(dead->IsPlayer())
  4290. {
  4291. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  4292. client = ((Player*)dead)->GetClient();
  4293. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  4294. if(client) {
  4295. if(client->GetPlayer()->DamageEquippedItems(10, client))
  4296. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  4297. client->DisplayDeadWindow();
  4298. }
  4299. }
  4300. else if (dead->IsNPC()) {
  4301. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  4302. encounter_player_bot_count = ((NPC*)dead)->Brain()->CountPlayerBotInEncounter();
  4303. if(encounter_player_bot_count < 1)
  4304. encounter_player_bot_count = 1;
  4305. }
  4306. }
  4307. dead->SetActionState(0);
  4308. dead->SetTempActionState(0);
  4309. // Needs npc to have access to the encounter list for who is allowed to loot
  4310. NPC* chest = 0;
  4311. if (dead->IsNPC() && !((NPC*)dead)->Brain()->PlayerInEncounter()) {
  4312. dead->SetLootCoins(0);
  4313. dead->ClearLoot();
  4314. }
  4315. Spawn* groupMemberAlive = nullptr;
  4316. // If dead has loot attempt to drop a chest
  4317. if (dead->HasLoot()) {
  4318. if(!(groupMemberAlive = dead->IsSpawnGroupMembersAlive(dead))) {
  4319. chest = ((Entity*)dead)->DropChest();
  4320. }
  4321. else {
  4322. switch(dead->GetLootDropType()) {
  4323. case 0:
  4324. // default drop all chest type as a group
  4325. dead->TransferLoot(groupMemberAlive);
  4326. break;
  4327. case 1:
  4328. // this is a primary mob it drops its own loot
  4329. chest = ((Entity*)dead)->DropChest();
  4330. break;
  4331. }
  4332. }
  4333. }
  4334. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  4335. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  4336. Spawn* spawn = 0;
  4337. int8 size = encounter->size();
  4338. for (int8 i = 0; i < encounter->size(); i++) {
  4339. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  4340. // set a flag to let us know if the killer is in the encounter
  4341. if (!killer_in_encounter && spawn == killer)
  4342. killer_in_encounter = true;
  4343. if (spawn && spawn->IsPlayer()) {
  4344. // Update players total kill count
  4345. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  4346. // If this was an epic mob kill send the announcement for this player
  4347. if (dead->GetDifficulty() >= 10)
  4348. SendEpicMobDeathToGuild((Player*)spawn, dead);
  4349. // Clear hostile spells from the players spell queue
  4350. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  4351. // Get the client of the player
  4352. client = ((Player*)spawn)->GetClient();
  4353. // valid client?
  4354. if (client) {
  4355. // Check for quest kill updates
  4356. if(!dead->IsNPC() || loot_state != ENCOUNTER_STATE_BROKEN) {
  4357. client->CheckPlayerQuestsKillUpdate(dead);
  4358. }
  4359. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  4360. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  4361. ProcessFaction(dead, client);
  4362. // Send xp...this is currently wrong fix it
  4363. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  4364. //SendCalculatedXP((Player*)spawn, dead);
  4365. float xp = ((Player*)spawn)->CalculateXP(dead) / encounter_player_bot_count;
  4366. if (xp > 0) {
  4367. ((Player*)spawn)->AddXP((int32)xp);
  4368. }
  4369. }
  4370. }
  4371. }
  4372. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  4373. if (chest && spawn && spawn->IsEntity())
  4374. chest->Brain()->AddToEncounter((Entity*)spawn);
  4375. }
  4376. }
  4377. // If a chest is being dropped add it to the world and set the timer to remove it.
  4378. if (chest) {
  4379. AddSpawn(chest);
  4380. AddDeadSpawn(chest, 0xFFFFFFFF);
  4381. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  4382. }
  4383. // Reset client pointer
  4384. client = 0;
  4385. // Killer was not in the encounter, give them the faction hit but no xp
  4386. if (!killer_in_encounter) {
  4387. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  4388. if (killer && killer->IsPlayer()) {
  4389. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  4390. client = ((Player*)killer)->GetClient();
  4391. if (client)
  4392. ProcessFaction(dead, client);
  4393. }
  4394. // Clear hostile spells from the killers spell queue
  4395. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  4396. }
  4397. }
  4398. // Reset client pointer
  4399. client = 0;
  4400. vector<Spawn*>* group = dead->GetSpawnGroup();
  4401. if (group && group->size() == 1)
  4402. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  4403. safe_delete(group);
  4404. // Remove the support functions for the dead spawn
  4405. RemoveSpawnSupportFunctions(dead, !isSpell);
  4406. // Erase the expire timer if it has one
  4407. if (spawn_expire_timers.count(dead->GetID()) > 0)
  4408. spawn_expire_timers.erase(dead->GetID());
  4409. // If dead is an npc or object call the spawn scrip and handle instance stuff
  4410. if(dead->IsNPC() || dead->IsObject())
  4411. {
  4412. // handle instance spawn db info
  4413. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  4414. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  4415. {
  4416. // use respawn time to either insert/update entry (likely insert in this situation)
  4417. if(dead->IsNPC())
  4418. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4419. else if ( dead->IsObject ( ) )
  4420. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4421. }
  4422. // Call the spawn scripts death() function
  4423. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  4424. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4425. if (zone_script && lua_interface)
  4426. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  4427. }
  4428. int32 victim_id = dead->GetID();
  4429. int32 attacker_id = 0xFFFFFFFF;
  4430. if(killer)
  4431. attacker_id = killer->GetID();
  4432. if(send_packet)
  4433. {
  4434. vector<Client*>::iterator client_itr;
  4435. MClientList.readlock(__FUNCTION__, __LINE__);
  4436. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4437. client = *client_itr;
  4438. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  4439. continue;
  4440. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  4441. continue;
  4442. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  4443. if(packet)
  4444. {
  4445. if(killer)
  4446. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  4447. else
  4448. packet->setDataByName("attacker", 0xFFFFFFFF);
  4449. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  4450. packet->setDataByName("damage_type", damage_type);
  4451. packet->setDataByName("blow_type", kill_blow_type);
  4452. client->QueuePacket(packet->serialize());
  4453. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing of '%s' by '%s' damage type %u, blow type %u", dead->GetName(), killer ? killer->GetName() : "", damage_type, kill_blow_type);
  4454. safe_delete(packet);
  4455. }
  4456. }
  4457. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4458. }
  4459. int32 pop_timer = 0xFFFFFFFF;
  4460. if(killer && killer->IsNPC())
  4461. {
  4462. // Call the spawn scripts killed() function
  4463. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  4464. if(!dead->IsPlayer())
  4465. {
  4466. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4467. // Set the time for the corpse to linger to 5 sec
  4468. //pop_timer = 5000;
  4469. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  4470. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  4471. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  4472. }
  4473. }
  4474. // If the dead spawns was not a player add it to the dead spawn list
  4475. if (!dead->IsPlayer() && !dead->IsBot())
  4476. AddDeadSpawn(dead, pop_timer);
  4477. // if dead was a player clear hostile spells from its spell queue
  4478. if (dead->IsPlayer())
  4479. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  4480. if (dead->IsNPC())
  4481. ((NPC*)dead)->Brain()->ClearHate();
  4482. safe_delete(encounter);
  4483. }
  4484. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  4485. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  4486. //int32 attacker_id = 0xFFFFFFFF;
  4487. //if(attacker)
  4488. // attacker_id = attacker->GetID();
  4489. PacketStruct* packet = 0;
  4490. Client* client = 0;
  4491. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  4492. client = ((Player*)victim)->GetClient();
  4493. if (client)
  4494. client->TargetSpawn(attacker);
  4495. }
  4496. if(damage_type == DAMAGE_PACKET_DAMAGE_TYPE_FOCUS) {
  4497. damage_type = 0;
  4498. type2 = DAMAGE_PACKET_RESULT_FOCUS;
  4499. }
  4500. vector<Client*>::iterator client_itr;
  4501. MClientList.readlock(__FUNCTION__, __LINE__);
  4502. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4503. client = *client_itr;
  4504. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  4505. continue;
  4506. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  4507. continue;
  4508. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  4509. continue;
  4510. switch (type1) {
  4511. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  4512. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  4513. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  4514. break;
  4515. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  4516. if (client->GetVersion() > 546)
  4517. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  4518. else
  4519. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4520. break;
  4521. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4522. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4523. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4524. break;
  4525. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4526. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4527. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4528. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4529. if (client->GetVersion() > 546)
  4530. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4531. else
  4532. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4533. if (packet)
  4534. packet->setSubstructDataByName("header", "unknown", 5);
  4535. break;
  4536. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4537. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4538. break;
  4539. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4540. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4541. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4542. break;
  4543. default:
  4544. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4545. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4546. return;
  4547. }
  4548. if (packet) {
  4549. if (client->GetVersion() > 546) {
  4550. packet->setSubstructDataByName("header", "packet_type", type1);
  4551. packet->setSubstructDataByName("header", "result_type", type2);
  4552. packet->setDataByName("damage_type", damage_type);
  4553. packet->setDataByName("damage", damage);
  4554. }
  4555. else {
  4556. switch (type2) {
  4557. case DAMAGE_PACKET_RESULT_MISS:
  4558. packet->setSubstructDataByName("header", "result_type", 1);
  4559. break;
  4560. case DAMAGE_PACKET_RESULT_DODGE:
  4561. packet->setSubstructDataByName("header", "result_type", 2);
  4562. break;
  4563. case DAMAGE_PACKET_RESULT_PARRY:
  4564. packet->setSubstructDataByName("header", "result_type", 3);
  4565. break;
  4566. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4567. packet->setSubstructDataByName("header", "result_type", 4);
  4568. break;
  4569. case DAMAGE_PACKET_RESULT_BLOCK:
  4570. packet->setSubstructDataByName("header", "result_type", 5);
  4571. break;
  4572. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4573. packet->setSubstructDataByName("header", "result_type", 7);
  4574. break;
  4575. case DAMAGE_PACKET_RESULT_RESIST:
  4576. packet->setSubstructDataByName("header", "result_type", 9);
  4577. break;
  4578. case DAMAGE_PACKET_RESULT_REFLECT:
  4579. packet->setSubstructDataByName("header", "result_type", 10);
  4580. break;
  4581. case DAMAGE_PACKET_RESULT_IMMUNE:
  4582. packet->setSubstructDataByName("header", "result_type", 11);
  4583. break;
  4584. }
  4585. packet->setArrayLengthByName("num_dmg", 1);
  4586. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4587. packet->setArrayDataByName("damage_type", damage_type);
  4588. packet->setArrayDataByName("damage", damage);
  4589. }
  4590. if (!attacker)
  4591. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4592. else
  4593. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4594. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4595. if (spell_name) {
  4596. packet->setDataByName("spell", 1);
  4597. packet->setDataByName("spell_name", spell_name);
  4598. }
  4599. EQ2Packet* app = packet->serialize();
  4600. //DumpPacket(app);
  4601. client->QueuePacket(app);
  4602. safe_delete(packet);
  4603. packet = 0;
  4604. }
  4605. }
  4606. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4607. }
  4608. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4609. Client* client = 0;
  4610. vector<Client*>::iterator client_itr;
  4611. MClientList.readlock(__FUNCTION__, __LINE__);
  4612. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4613. client = *client_itr;
  4614. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4615. continue;
  4616. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4617. continue;
  4618. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4619. continue;
  4620. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4621. if (packet) {
  4622. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4623. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4624. packet->setDataByName("heal_amt", heal_amt);
  4625. packet->setDataByName("spellname", spell_name);
  4626. packet->setDataByName("type", heal_type);
  4627. packet->setDataByName("unknown2", 1);
  4628. EQ2Packet* app = packet->serialize();
  4629. client->QueuePacket(app);
  4630. safe_delete(packet);
  4631. }
  4632. }
  4633. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4634. }
  4635. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4636. Client* client = 0;
  4637. vector<Client*>::iterator client_itr;
  4638. MClientList.readlock(__FUNCTION__, __LINE__);
  4639. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4640. client = *client_itr;
  4641. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4642. continue;
  4643. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4644. continue;
  4645. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4646. continue;
  4647. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4648. if (packet) {
  4649. packet->setDataByName("spell_name", spell_name);
  4650. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4651. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4652. packet->setDataByName("threat_amount", threat_amt);
  4653. client->QueuePacket(packet->serialize());
  4654. }
  4655. safe_delete(packet);
  4656. }
  4657. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4658. }
  4659. void ZoneServer::SendYellPacket(Spawn* yeller, float max_distance) {
  4660. Client* client = 0;
  4661. string yellMsg = std::string(yeller->GetName()) + " yelled for help!";
  4662. vector<Client*>::iterator client_itr;
  4663. PacketStruct* packet = nullptr;
  4664. MClientList.readlock(__FUNCTION__, __LINE__);
  4665. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4666. client = *client_itr;
  4667. if(!client || !client->GetPlayer() || client->GetPlayer()->WasSentSpawn(yeller->GetID()) == false)
  4668. continue;
  4669. if(client->GetPlayer()->GetDistance(yeller) > max_distance)
  4670. continue;
  4671. if(packet && packet->GetVersion() == client->GetVersion()) {
  4672. client->QueuePacket(packet->serialize());
  4673. }
  4674. else {
  4675. safe_delete(packet);
  4676. packet = configReader.getStruct("WS_EncounterBroken", client->GetVersion());
  4677. if (packet) {
  4678. packet->setDataByName("message", yellMsg.c_str());
  4679. /* none of the other data seems necessary, keeping for reference for future disassembly
  4680. packet2->setDataByName("unknown2", 0x40);
  4681. packet2->setDataByName("unknown3", 0x40);
  4682. packet2->setDataByName("unknown4", 0xFF);
  4683. packet2->setDataByName("unknown5", 0xFF);
  4684. packet2->setDataByName("unknown6", 0xFF);*/
  4685. client->QueuePacket(packet->serialize());
  4686. }
  4687. }
  4688. }
  4689. safe_delete(packet);
  4690. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4691. }
  4692. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4693. if(!client)
  4694. return;
  4695. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4696. if(packet){
  4697. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4698. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4699. if(client->GetVersion() <= 546 && error) {
  4700. error += 1;
  4701. }
  4702. packet->setDataByName("error_code", error);
  4703. //packet->PrintPacket();
  4704. client->QueuePacket(packet->serialize());
  4705. safe_delete(packet);
  4706. }
  4707. }
  4708. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4709. if(!interrupted || !spell)
  4710. return;
  4711. EQ2Packet* outapp = 0;
  4712. PacketStruct* packet = 0;
  4713. Client* client = 0;
  4714. vector<Client*>::iterator client_itr;
  4715. MClientList.readlock(__FUNCTION__, __LINE__);
  4716. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4717. client = *client_itr;
  4718. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4719. continue;
  4720. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4721. if(packet){
  4722. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4723. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4724. for (int32 i = 0; i < spell->targets.size(); i++)
  4725. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4726. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4727. outapp = packet->serialize();
  4728. client->QueuePacket(outapp);
  4729. safe_delete(packet);
  4730. }
  4731. }
  4732. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4733. safe_delete(packet);
  4734. }
  4735. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster, int32 spell_visual_override, int16 casttime_override){
  4736. EQ2Packet* outapp = 0;
  4737. PacketStruct* packet = 0;
  4738. Client* client = 0;
  4739. if(!caster || !spell || !spell->spell || spell->interrupted)
  4740. return;
  4741. if(spell->is_damage_spell && (!spell->has_damaged || spell->resisted)) {
  4742. // we did not successfully hit target, so we should not send the visual
  4743. return;
  4744. }
  4745. vector<Client*>::iterator client_itr;
  4746. MClientList.readlock(__FUNCTION__, __LINE__);
  4747. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4748. client = *client_itr;
  4749. if(!client)
  4750. continue;
  4751. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4752. if(packet){
  4753. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4754. if(!caster_id) {
  4755. safe_delete(packet);
  4756. continue;
  4757. }
  4758. packet->setDataByName("spawn_id", caster_id);
  4759. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4760. for (int32 i = 0; i < spell->targets.size(); i++) {
  4761. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i]));
  4762. if(target_id) {
  4763. packet->setArrayDataByName("target", target_id, i);
  4764. }
  4765. else {
  4766. packet->setArrayDataByName("target", 0xFFFFFFFF, i);
  4767. }
  4768. }
  4769. int32 visual_to_use = spell_visual_override > 0 ? spell_visual_override : spell->spell->GetSpellData()->spell_visual;
  4770. int32 visual = client->GetSpellVisualOverride(visual_to_use);
  4771. packet->setDataByName("spell_visual", visual); //result
  4772. if(casttime_override != 0xFFFF) {
  4773. packet->setDataByName("cast_time", casttime_override*.01f); //delay
  4774. }
  4775. else {
  4776. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01f); //delay
  4777. }
  4778. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4779. packet->setDataByName("spell_level", 1);
  4780. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4781. outapp = packet->serialize();
  4782. client->QueuePacket(outapp);
  4783. safe_delete(packet);
  4784. }
  4785. }
  4786. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4787. safe_delete(packet);
  4788. }
  4789. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4790. if (target) {
  4791. vector<Client*>::iterator client_itr;
  4792. MClientList.readlock(__FUNCTION__, __LINE__);
  4793. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4794. Client* client = *client_itr;
  4795. if (!client)
  4796. continue;
  4797. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4798. if (packet) {
  4799. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4800. if(!target_id) { // client is not aware of spawn
  4801. safe_delete(packet);
  4802. continue;
  4803. }
  4804. if (!caster) {
  4805. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4806. }
  4807. else {
  4808. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4809. if(!caster_id) { // client is not aware of spawn
  4810. safe_delete(packet);
  4811. continue;
  4812. }
  4813. packet->setDataByName("spawn_id", caster_id);
  4814. }
  4815. packet->setArrayLengthByName("num_targets", 1);
  4816. packet->setArrayDataByName("target", target_id);
  4817. int32 visual = client->GetSpellVisualOverride(spell_visual);
  4818. packet->setDataByName("spell_visual", visual);
  4819. packet->setDataByName("cast_time", 0);
  4820. packet->setDataByName("spell_id", 0);
  4821. packet->setDataByName("spell_level", 0);
  4822. packet->setDataByName("spell_tier", 1);
  4823. client->QueuePacket(packet->serialize());
  4824. safe_delete(packet);
  4825. }
  4826. }
  4827. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4828. }
  4829. }
  4830. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4831. if (entity_command) {
  4832. Spawn* spawn = GetSpawnByID(spawn_id);
  4833. Spawn* target = GetSpawnByID(target_id);
  4834. if (!spawn || !target)
  4835. return;
  4836. Client* client = 0;
  4837. vector<Client*>::iterator client_itr;
  4838. MClientList.readlock(__FUNCTION__, __LINE__);
  4839. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4840. client = *client_itr;
  4841. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4842. continue;
  4843. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4844. if (packet) {
  4845. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  4846. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4847. if(!caster_id || !target_id)
  4848. continue;
  4849. packet->setDataByName("spawn_id", caster_id);
  4850. packet->setArrayLengthByName("num_targets", 1);
  4851. packet->setArrayDataByName("target", target_id);
  4852. packet->setDataByName("num_targets", 1);
  4853. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4854. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4855. packet->setDataByName("spell_id", 1);
  4856. packet->setDataByName("spell_level", 1);
  4857. packet->setDataByName("spell_tier", 1);
  4858. EQ2Packet* outapp = packet->serialize();
  4859. client->QueuePacket(outapp);
  4860. safe_delete(packet);
  4861. }
  4862. }
  4863. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4864. }
  4865. }
  4866. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4867. if(zoneShuttingDown)
  4868. return;
  4869. #ifdef WIN32
  4870. _beginthread(SendInitialSpawns, 0, client);
  4871. #else
  4872. pthread_t thread;
  4873. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4874. pthread_detach(thread);
  4875. #endif
  4876. }
  4877. void ZoneServer::SendZoneSpawns(Client* client){
  4878. int8 count = 0;
  4879. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4880. count++;
  4881. Sleep(10);
  4882. }
  4883. count = 0;
  4884. int16 size = 0;
  4885. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4886. while (count < 1000) {
  4887. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4888. size = pending_spawn_list_add.size();
  4889. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4890. if (size == 0)
  4891. break;
  4892. Sleep(10);
  4893. count++;
  4894. }
  4895. initial_spawn_threads_active++;
  4896. map<int32, Spawn*>::iterator itr;
  4897. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4898. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4899. Spawn* spawn = itr->second;
  4900. if (spawn) {
  4901. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4902. {
  4903. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4904. continue;
  4905. }
  4906. CheckSpawnRange(client, spawn, true);
  4907. }
  4908. }
  4909. CheckSendSpawnToClient(client, true);
  4910. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4911. client->SetConnected(true);
  4912. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4913. initial_spawn_threads_active--;
  4914. }
  4915. vector<Entity*> ZoneServer::GetPlayers(){
  4916. vector<Entity*> ret;
  4917. Client* client = 0;
  4918. vector<Client*>::iterator client_itr;
  4919. MClientList.readlock(__FUNCTION__, __LINE__);
  4920. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4921. client = *client_itr;
  4922. ret.push_back(client->GetPlayer());
  4923. }
  4924. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4925. return ret;
  4926. }
  4927. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4928. Spawn* test_spawn = 0;
  4929. int16 ret_val = 0;
  4930. map<int32, Spawn*>::iterator itr;
  4931. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4932. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4933. test_spawn = itr->second;
  4934. if(test_spawn){
  4935. if(test_spawn->GetDistance(spawn) <= distance){
  4936. test_spawn->SetTargetable(1);
  4937. ret_val++;
  4938. }
  4939. }
  4940. }
  4941. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4942. return ret_val;
  4943. }
  4944. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4945. Spawn* spawn = 0;
  4946. int16 ret_val = 0;
  4947. map<int32, Spawn*>::iterator itr;
  4948. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4949. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4950. spawn = itr->second;
  4951. if(spawn){
  4952. if(spawn->GetDatabaseID() == spawn_id){
  4953. spawn->SetTargetable(1);
  4954. ret_val++;
  4955. }
  4956. }
  4957. }
  4958. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4959. return ret_val;
  4960. }
  4961. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4962. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4963. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4964. info->unknown1[0] = unknown1a;
  4965. info->unknown1[1] = unknown1b;
  4966. info->unknown2[0] = unknown2a;
  4967. info->unknown2[1] = unknown2b;
  4968. info->unknown3 = unknown3;
  4969. info->unknown4 = unknown4;
  4970. int8 length = strlen(slide);
  4971. if (length >= 128)
  4972. length = 127;
  4973. strncpy(info->slide, slide, length);
  4974. length = strlen(voiceover);
  4975. if (length >= 128)
  4976. length = 127;
  4977. strncpy(info->voiceover, voiceover, length);
  4978. info->key1 = key1;
  4979. info->key2 = key2;
  4980. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4981. ret->info = info;
  4982. return ret;
  4983. }
  4984. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4985. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4986. transition_info->transition_x = x;
  4987. transition_info->transition_y = y;
  4988. transition_info->transition_zoom = zoom;
  4989. transition_info->transition_time = transition_time;
  4990. info->slide_transition_info.push_back(transition_info);
  4991. }
  4992. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4993. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4994. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4995. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4996. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4997. slides->push_back(slide);
  4998. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4999. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  5000. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  5001. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  5002. slides->push_back(slide);
  5003. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  5004. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  5005. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  5006. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  5007. slides->push_back(slide);
  5008. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  5009. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  5010. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  5011. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  5012. slides->push_back(slide);
  5013. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  5014. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  5015. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  5016. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  5017. slides->push_back(slide);
  5018. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  5019. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  5020. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  5021. slides->push_back(slide);
  5022. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  5023. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  5024. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  5025. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  5026. slides->push_back(slide);
  5027. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  5028. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  5029. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  5030. slides->push_back(slide);
  5031. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  5032. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  5033. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  5034. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  5035. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  5036. slides->push_back(slide);
  5037. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  5038. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  5039. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  5040. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  5041. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  5042. slides->push_back(slide);
  5043. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  5044. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  5045. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  5046. slides->push_back(slide);
  5047. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  5048. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  5049. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  5050. slides->push_back(slide);
  5051. return slides;
  5052. }
  5053. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  5054. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  5055. packet->setSmallStringByName("server1",net.GetWorldName());
  5056. packet->setSmallStringByName("server2",net.GetWorldName());
  5057. packet->setDataByName("unknown1", 1, 1);//1, 1
  5058. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  5059. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  5060. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  5061. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  5062. if (client->GetVersion() >= 1193) {
  5063. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  5064. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  5065. packet->setDataByName("unknown3", 4294967295, 2);
  5066. }
  5067. else
  5068. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  5069. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  5070. packet->setDataByName("auction_port", 80);
  5071. packet->setSmallStringByName("upload_page", "test_upload.m");
  5072. packet->setSmallStringByName("upload_key", "dsya987yda9");
  5073. packet->setSmallStringByName("zone", GetZoneFile());
  5074. //packet->setSmallStringByName("zone2", GetZoneName());
  5075. //if ( strlen(GetZoneSkyFile()) > 0 )
  5076. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  5077. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  5078. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  5079. packet->setDataByName("x", client->GetPlayer()->GetX());
  5080. packet->setDataByName("y", client->GetPlayer()->GetY());
  5081. packet->setDataByName("z", client->GetPlayer()->GetZ());
  5082. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  5083. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  5084. if (slides) {
  5085. packet->setArrayLengthByName("num_slides", slides->size());
  5086. ZoneInfoSlideStruct* slide = 0;
  5087. for (int8 i = 0; i < slides->size(); i++) {
  5088. slide = slides->at(i);
  5089. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  5090. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  5091. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  5092. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  5093. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  5094. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  5095. packet->setArrayDataByName("slide", slide->info->slide, i);
  5096. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  5097. packet->setArrayDataByName("key1", slide->info->key1, i);
  5098. packet->setArrayDataByName("key2", slide->info->key2, i);
  5099. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  5100. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  5101. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  5102. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  5103. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  5104. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  5105. safe_delete(slide->slide_transition_info[x]);
  5106. }
  5107. safe_delete(slide->info);
  5108. safe_delete(slide);
  5109. }
  5110. }
  5111. safe_delete(slides);
  5112. }
  5113. if(rule_manager.GetGlobalRule(R_Zone, UseMapUnderworldCoords)->GetBool() && client->GetPlayer()->GetMap()) {
  5114. packet->setDataByName("underworld", client->GetPlayer()->GetMap()->GetMinY() + rule_manager.GetGlobalRule(R_Zone, MapUnderworldCoordOffset)->GetFloat());
  5115. }
  5116. else {
  5117. packet->setDataByName("underworld", underworld);
  5118. }
  5119. // unknown3 can prevent screen shots from being taken if
  5120. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  5121. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  5122. //packet->setDataByName("unknown3", 1, 2);
  5123. /*if (client->GetVersion() >= 63587) {
  5124. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  5125. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  5126. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  5127. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  5128. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  5129. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  5130. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  5131. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  5132. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  5133. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  5134. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  5135. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  5136. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  5137. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  5138. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  5139. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  5140. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  5141. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  5142. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  5143. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  5144. }
  5145. else if (client->GetVersion() >= 63214) {
  5146. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  5147. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  5148. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  5149. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  5150. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  5151. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  5152. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  5153. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  5154. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  5155. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  5156. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  5157. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  5158. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  5159. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  5160. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  5161. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  5162. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  5163. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  5164. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  5165. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  5166. }*/
  5167. if (client->GetVersion() >= 64644) {
  5168. packet->setDataByName("unknown3a", 12598924);
  5169. packet->setDataByName("unknown3b", 3992452959);
  5170. packet->setDataByName("unknown3c", 4294967183);
  5171. packet->setDataByName("unknown2a", 9);
  5172. packet->setDataByName("unknown2b", 9);
  5173. }
  5174. else if (client->GetVersion() >= 63181) {
  5175. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  5176. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  5177. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  5178. packet->setDataByName("unknown2a", 8);// 63182
  5179. packet->setDataByName("unknown2b", 8);// 63182
  5180. }
  5181. else{
  5182. //packet->setDataByName("unknown3", 872447025,0);//63181
  5183. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  5184. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  5185. }
  5186. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  5187. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  5188. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  5189. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  5190. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  5191. packet->setDataByName("unknown", 0);
  5192. packet->setDataByName("unknown7", 1);
  5193. packet->setDataByName("unknown7", 1, 1);
  5194. packet->setDataByName("unknown9", 13);
  5195. //packet->setDataByName("unknown10", 25188959);4294967295
  5196. //packet->setDataByName("unknown10", 25190239);
  5197. packet->setDataByName("unknown10", 25191524);//25191524
  5198. packet->setDataByName("unknown10b", 1);
  5199. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  5200. packet->setDataByName("num_adv", 9);
  5201. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  5202. packet->setArrayDataByName("adv_id", 6, 0);
  5203. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  5204. packet->setArrayDataByName("adv_id", 5, 1);
  5205. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  5206. packet->setArrayDataByName("adv_id", 8, 2);
  5207. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  5208. packet->setArrayDataByName("adv_id", 7, 3);
  5209. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  5210. packet->setArrayDataByName("adv_id", 3, 4);
  5211. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  5212. packet->setArrayDataByName("adv_id", 4, 5);
  5213. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  5214. packet->setArrayDataByName("adv_id", 0, 6);
  5215. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  5216. packet->setArrayDataByName("adv_id", 1, 7);
  5217. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  5218. packet->setArrayDataByName("adv_id", 2, 8);
  5219. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  5220. vector<Variable*>* variables = world.GetClientVariables();
  5221. packet->setArrayLengthByName("num_client_setup", variables->size());
  5222. for(int i=variables->size()-1;i>=0;i--)
  5223. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  5224. // For AoM clients so item link work
  5225. if (client->GetVersion() >= 60114)
  5226. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  5227. safe_delete(variables);
  5228. //packet->setDataByName("unknown8", ); story?
  5229. // AA Tabs for 1193+ clients
  5230. if (client->GetVersion() >= 1193) {
  5231. packet->setArrayLengthByName("tab_count", 48);
  5232. int8 i = 0;
  5233. packet->setArrayDataByName("tab_index", i, i);
  5234. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  5235. i++;
  5236. packet->setArrayDataByName("tab_index", i, i);
  5237. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  5238. i++;
  5239. packet->setArrayDataByName("tab_index", i, i);
  5240. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  5241. i++;
  5242. packet->setArrayDataByName("tab_index", i, i);
  5243. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  5244. i++;
  5245. packet->setArrayDataByName("tab_index", i, i);
  5246. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  5247. i++;
  5248. packet->setArrayDataByName("tab_index", i, i);
  5249. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  5250. i++;
  5251. packet->setArrayDataByName("tab_index", i, i);
  5252. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  5253. i++;
  5254. packet->setArrayDataByName("tab_index", i, i);
  5255. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  5256. i++;
  5257. packet->setArrayDataByName("tab_index", i, i);
  5258. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  5259. i++;
  5260. packet->setArrayDataByName("tab_index", i, i);
  5261. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  5262. i++;
  5263. packet->setArrayDataByName("tab_index", i, i);
  5264. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  5265. i++;
  5266. packet->setArrayDataByName("tab_index", i, i);
  5267. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  5268. i++;
  5269. packet->setArrayDataByName("tab_index", i, i);
  5270. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  5271. i++;
  5272. packet->setArrayDataByName("tab_index", i, i);
  5273. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  5274. i++;
  5275. packet->setArrayDataByName("tab_index", i, i);
  5276. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  5277. i++;
  5278. packet->setArrayDataByName("tab_index", i, i);
  5279. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  5280. i++;
  5281. packet->setArrayDataByName("tab_index", i, i);
  5282. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  5283. i++;
  5284. packet->setArrayDataByName("tab_index", i, i);
  5285. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  5286. i++;
  5287. packet->setArrayDataByName("tab_index", i, i);
  5288. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  5289. i++;
  5290. packet->setArrayDataByName("tab_index", i, i);
  5291. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  5292. i++;
  5293. packet->setArrayDataByName("tab_index", i, i);
  5294. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  5295. i++;
  5296. packet->setArrayDataByName("tab_index", i, i);
  5297. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  5298. i++;
  5299. packet->setArrayDataByName("tab_index", i, i);
  5300. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  5301. i++;
  5302. packet->setArrayDataByName("tab_index", i, i);
  5303. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  5304. i++;
  5305. packet->setArrayDataByName("tab_index", i, i);
  5306. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  5307. i++;
  5308. packet->setArrayDataByName("tab_index", i, i);
  5309. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  5310. i++;
  5311. packet->setArrayDataByName("tab_index", i, i);
  5312. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  5313. i++;
  5314. packet->setArrayDataByName("tab_index", i, i);
  5315. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  5316. i++;
  5317. packet->setArrayDataByName("tab_index", i, i);
  5318. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  5319. i++;
  5320. packet->setArrayDataByName("tab_index", i, i);
  5321. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  5322. i++;
  5323. packet->setArrayDataByName("tab_index", i, i);
  5324. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  5325. i++;
  5326. packet->setArrayDataByName("tab_index", i, i);
  5327. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  5328. i++;
  5329. packet->setArrayDataByName("tab_index", i, i);
  5330. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  5331. i++;
  5332. packet->setArrayDataByName("tab_index", i, i);
  5333. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  5334. i++;
  5335. packet->setArrayDataByName("tab_index", i, i);
  5336. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  5337. i++;
  5338. packet->setArrayDataByName("tab_index", i, i);
  5339. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  5340. i++;
  5341. packet->setArrayDataByName("tab_index", i, i);
  5342. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  5343. i++;
  5344. packet->setArrayDataByName("tab_index", i, i);
  5345. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  5346. i++;
  5347. packet->setArrayDataByName("tab_index", i, i);
  5348. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  5349. i++;
  5350. packet->setArrayDataByName("tab_index", i, i);
  5351. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  5352. i++;
  5353. packet->setArrayDataByName("tab_index", i, i);
  5354. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  5355. i++;
  5356. packet->setArrayDataByName("tab_index", i, i);
  5357. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  5358. i++;
  5359. packet->setArrayDataByName("tab_index", i, i);
  5360. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  5361. i++;
  5362. packet->setArrayDataByName("tab_index", i, i);
  5363. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  5364. i++;
  5365. packet->setArrayDataByName("tab_index", i, i);
  5366. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  5367. i++;
  5368. packet->setArrayDataByName("tab_index", i, i);
  5369. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  5370. i++;
  5371. packet->setArrayDataByName("tab_index", i, i);
  5372. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  5373. i++;
  5374. packet->setArrayDataByName("tab_index", i, i);
  5375. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  5376. }
  5377. packet->setDataByName("unknown_mj", 1);//int8
  5378. packet->setDataByName("unknown_mj1", 335544320);//int32
  5379. packet->setDataByName("unknown_mj2", 4);//int32
  5380. packet->setDataByName("unknown_mj3", 3962504088);//int32
  5381. packet->setDataByName("unknown_mj4", 3985947216);//int32
  5382. packet->setDataByName("unknown_mj5", 1);//int32
  5383. packet->setDataByName("unknown_mj6", 386);//int32
  5384. packet->setDataByName("unknown_mj7", 4294967295);//int32
  5385. packet->setDataByName("unknown_mj8", 2716312211);//int32
  5386. packet->setDataByName("unknown_mj9", 1774338333);//int32
  5387. packet->setDataByName("unknown_mj10", 1);//int32
  5388. packet->setDataByName("unknown_mj11", 391);//int32
  5389. packet->setDataByName("unknown_mj12", 4294967295);//int32
  5390. packet->setDataByName("unknown_mj13", 3168965163);//int32
  5391. packet->setDataByName("unknown_mj14", 4117025286);//int32
  5392. packet->setDataByName("unknown_mj15", 1);//int32
  5393. packet->setDataByName("unknown_mj16", 394);//int32
  5394. packet->setDataByName("unknown_mj17", 4294967295);//int32
  5395. packet->setDataByName("unknown_mj18", 1790669110);//int32
  5396. packet->setDataByName("unknown_mj19", 107158108);//int32
  5397. packet->setDataByName("unknown_mj20", 1);//int32
  5398. packet->setDataByName("unknown_mj21", 393);//int32
  5399. packet->setDataByName("unknown_mj22", 4294967295);//int32
  5400. EQ2Packet* outapp = packet->serialize();
  5401. //packet->PrintPacket();
  5402. //DumpPacket(outapp);
  5403. safe_delete(packet);
  5404. return outapp;
  5405. }
  5406. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  5407. if (spawn == nullptr || command == nullptr)
  5408. return;
  5409. if (toPlayer)
  5410. {
  5411. if (!toPlayer->IsPlayer())
  5412. return;
  5413. Client* client = ((Player*)toPlayer)->GetClient();
  5414. if (client)
  5415. {
  5416. client->SendDefaultCommand(spawn, command, distance);
  5417. }
  5418. // we don't override the primary command cause that would change ALL clients
  5419. return;
  5420. }
  5421. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  5422. if (strlen(command)>0)
  5423. spawn->SetPrimaryCommand(command, command, distance);
  5424. }
  5425. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  5426. if (player_proximities.size() < 1)
  5427. return;
  5428. if(player_proximities.count(spawn->GetID()) > 0){
  5429. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  5430. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  5431. prox->clients_in_proximity[client] = true;
  5432. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  5433. }
  5434. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  5435. if(prox->leaving_range_lua_function.length() > 0)
  5436. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  5437. prox->clients_in_proximity.erase(client);
  5438. }
  5439. }
  5440. }
  5441. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  5442. RemovePlayerProximity(spawn);
  5443. PlayerProximity* prox = new PlayerProximity;
  5444. prox->distance = distance;
  5445. prox->in_range_lua_function = in_range_function;
  5446. prox->leaving_range_lua_function = leaving_range_function;
  5447. player_proximities.Put(spawn->GetID(), prox);
  5448. }
  5449. void ZoneServer::RemovePlayerProximity(Client* client){
  5450. PlayerProximity* prox = 0;
  5451. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5452. while(itr.Next()){
  5453. prox = itr->second;
  5454. if(prox->clients_in_proximity.count(client) > 0)
  5455. prox->clients_in_proximity.erase(client);
  5456. }
  5457. }
  5458. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  5459. if(all){
  5460. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5461. while(itr.Next()){
  5462. player_proximities.erase(itr->first, false, true, 10000);
  5463. }
  5464. }
  5465. else if(player_proximities.count(spawn->GetID()) > 0){
  5466. player_proximities.erase(spawn->GetID(), false, true, 10000);
  5467. }
  5468. }
  5469. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  5470. LocationProximity* prox = new LocationProximity;
  5471. prox->x = x;
  5472. prox->y = y;
  5473. prox->z = z;
  5474. prox->max_variation = max_variation;
  5475. prox->in_range_lua_function = in_range_function;
  5476. prox->leaving_range_lua_function = leaving_range_function;
  5477. location_proximities.Add(prox);
  5478. }
  5479. void ZoneServer::CheckLocationProximity() {
  5480. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  5481. if (!zone_script)
  5482. return;
  5483. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  5484. Client* client = 0;
  5485. MutexList<Client*>::iterator iterator = connected_clients.begin();
  5486. while(iterator.Next()){
  5487. client = iterator->value;
  5488. if (client->IsConnected() && client->IsReadyForUpdates() && !client->IsZoning()) {
  5489. try {
  5490. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  5491. LocationProximity* prox = 0;
  5492. while(itr.Next()){
  5493. prox = itr->value;
  5494. bool in_range = false;
  5495. float char_x = client->GetPlayer()->GetX();
  5496. float char_y = client->GetPlayer()->GetY();
  5497. float char_z = client->GetPlayer()->GetZ();
  5498. float x = prox->x;
  5499. float y = prox->y;
  5500. float z = prox->z;
  5501. float max_variation = prox->max_variation;
  5502. float total_diff = 0;
  5503. float diff = x - char_x; //Check X
  5504. if(diff < 0)
  5505. diff *= -1;
  5506. if(diff <= max_variation) {
  5507. total_diff += diff;
  5508. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  5509. if(diff < 0)
  5510. diff *= -1;
  5511. if(diff <= max_variation) {
  5512. total_diff += diff;
  5513. if(total_diff <= max_variation) { //Check Total
  5514. diff = y - char_y; //Check Y
  5515. if(diff < 0)
  5516. diff *= -1;
  5517. if(diff <= max_variation) {
  5518. total_diff += diff;
  5519. if(total_diff <= max_variation) {
  5520. in_range = true;
  5521. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  5522. prox->clients_in_proximity[client] = true;
  5523. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  5524. }
  5525. }
  5526. }
  5527. }
  5528. }
  5529. }
  5530. if (!in_range) {
  5531. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  5532. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  5533. prox->clients_in_proximity.erase(client);
  5534. }
  5535. }
  5536. }
  5537. }
  5538. catch (...) {
  5539. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  5540. return;
  5541. }
  5542. }
  5543. }
  5544. }
  5545. }
  5546. void ZoneServer::CheckLocationGrids() {
  5547. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  5548. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5549. while (client_itr.Next()) {
  5550. Client* client = client_itr.value;
  5551. if (!client)
  5552. continue;
  5553. Player* player = client->GetPlayer();
  5554. float x = player->GetX();
  5555. float y = player->GetY();
  5556. float z = player->GetZ();
  5557. int32 grid_id = player->GetLocation();
  5558. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  5559. while (location_grid_itr.Next()) {
  5560. LocationGrid* grid = location_grid_itr.value;
  5561. bool playerInGrid = false;
  5562. if (grid->locations.size() > 0 || (playerInGrid = (grid->grid_id > 0 && grid->grid_id == grid_id)) || grid->players.count(player) > 0) {
  5563. float x_small = 0;
  5564. float x_large = 0;
  5565. float y_small = 0;
  5566. float y_large = 0;
  5567. float z_small = 0;
  5568. float z_large = 0;
  5569. bool first = true;
  5570. bool in_grid = false;
  5571. if(grid->locations.size() == 0 && playerInGrid) { // no locations, we presume player is in grid
  5572. in_grid = true;
  5573. }
  5574. else {
  5575. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  5576. while (location_itr.Next()) {
  5577. Location* location = location_itr.value;
  5578. if (first) {
  5579. x_small = location->x;
  5580. x_large = location->x;
  5581. if (grid->include_y) {
  5582. y_small = location->y;
  5583. y_large = location->y;
  5584. }
  5585. z_small = location->z;
  5586. z_large = location->z;
  5587. first = false;
  5588. }
  5589. else {
  5590. if (location->x < x_small)
  5591. x_small = location->x;
  5592. else if (location->x > x_large)
  5593. x_large = location->x;
  5594. if (grid->include_y) {
  5595. if (location->y < y_small)
  5596. y_small = location->y;
  5597. else if (location->y > y_large)
  5598. y_large = location->y;
  5599. }
  5600. if (location->z < z_small)
  5601. z_small = location->z;
  5602. else if (location->z > z_large)
  5603. z_large = location->z;
  5604. }
  5605. }
  5606. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5607. in_grid = true;
  5608. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5609. in_grid = true;
  5610. }
  5611. if (in_grid && grid->players.count(player) == 0) {
  5612. grid->players.Put(player, true);
  5613. bool show_enter_location_popup = true;
  5614. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5615. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5616. {
  5617. // check if player has already discovered this location
  5618. // if not, process new discovery
  5619. char tmp[200] = {0};
  5620. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5621. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5622. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5623. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5624. show_enter_location_popup = false;
  5625. // else, print standard location entry
  5626. }
  5627. if( show_enter_location_popup )
  5628. {
  5629. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5630. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5631. }
  5632. }
  5633. else if (!in_grid && grid->players.count(player) > 0) {
  5634. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5635. grid->players.erase(player);
  5636. }
  5637. }
  5638. }
  5639. }
  5640. }
  5641. }
  5642. // Called from a command (client, main zone thread) and the main zone thread
  5643. // so no need for a mutex container
  5644. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5645. if (grid)
  5646. location_grids.Add(grid);
  5647. }
  5648. void ZoneServer::RemoveLocationGrids() {
  5649. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5650. while (itr.Next())
  5651. itr.value->locations.clear(true);
  5652. location_grids.clear(true);
  5653. }
  5654. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5655. if(spellProcess)
  5656. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5657. }
  5658. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5659. if(spellProcess)
  5660. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5661. }
  5662. Spell* ZoneServer::GetSpell(Entity* caster){
  5663. Spell* spell = 0;
  5664. if(spellProcess)
  5665. spell = spellProcess->GetSpell(caster);
  5666. return spell;
  5667. }
  5668. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5669. if(spellProcess)
  5670. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5671. }
  5672. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5673. if (target && target->GetSpawnScript()) {
  5674. Player* player = 0;
  5675. if (caster && caster->IsPlayer())
  5676. player = (Player*)caster;
  5677. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5678. }
  5679. if (spellProcess)
  5680. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5681. }
  5682. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process, bool shutdown) {
  5683. if(!spawn)
  5684. return;
  5685. if(spawn->IsPlayer() && spawn->GetZone())
  5686. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5687. if(spawn->IsEntity())
  5688. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5689. if(!shutdown) { // in case of shutdown, DeleteData(true) handles the cleanup later via DeleteSpawnScriptTimers
  5690. StopSpawnScriptTimer(spawn, "");
  5691. }
  5692. RemoveDamagedSpawn(spawn);
  5693. spawn->SendSpawnChanges(false);
  5694. RemoveChangedSpawn(spawn);
  5695. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5696. if (!reloading) {
  5697. RemoveDeadEnemyList(spawn);
  5698. spawn->changed = true;
  5699. spawn->info_changed = true;
  5700. spawn->vis_changed = true;
  5701. spawn->position_changed = true;
  5702. SendSpawnChanges(spawn);
  5703. if (spawn->GetSpawnGroupID() > 0) {
  5704. int32 group_id = spawn->GetSpawnGroupID();
  5705. spawn->RemoveSpawnFromGroup();
  5706. if (spawn_group_map.count(group_id) > 0)
  5707. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5708. }
  5709. if (!spawn->IsPlayer()) {
  5710. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5711. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5712. if(spawn->GetSpawnLocationID() > 0 && quick_location_id_lookup.count(spawn->GetSpawnLocationID()) > 0 && quick_location_id_lookup.Get(spawn->GetSpawnLocationID()) == spawn->GetID())
  5713. quick_location_id_lookup.erase(spawn->GetSpawnLocationID());
  5714. if(spawn->GetSpawnGroupID() > 0 && quick_group_id_lookup.count(spawn->GetSpawnGroupID()) > 0 && quick_group_id_lookup.Get(spawn->GetSpawnGroupID()) == spawn->GetID())
  5715. quick_group_id_lookup.erase(spawn->GetSpawnGroupID());
  5716. }
  5717. DeleteSpawnScriptTimers(spawn);
  5718. RemovePlayerProximity(spawn);
  5719. }
  5720. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5721. // instead we remove it from the list directly
  5722. if (spawn->IsNPC())
  5723. movement_spawns.erase(spawn->GetID());
  5724. }
  5725. void ZoneServer::HandleEmote(Spawn* originator, string name) {
  5726. if (!originator) {
  5727. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5728. return;
  5729. }
  5730. Client* orig_client = (originator->IsPlayer() && ((Player*)originator)->GetClient()) ? ((Player*)originator)->GetClient() : nullptr;
  5731. Client* client = 0;
  5732. int32 cur_client_version = orig_client ? orig_client->GetVersion() : 546;
  5733. Emote* origEmote = visual_states.FindEmote(name, cur_client_version);
  5734. if(!origEmote){
  5735. if(orig_client) {
  5736. orig_client->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5737. }
  5738. return;
  5739. }
  5740. Emote* emote = origEmote;
  5741. PacketStruct* packet = 0;
  5742. char* emoteResponse = 0;
  5743. vector<Client*>::iterator client_itr;
  5744. map<int32, Emote*> emote_version_range;
  5745. MClientList.readlock(__FUNCTION__, __LINE__);
  5746. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5747. client = *client_itr;
  5748. if(!client || (client && originator->IsPlayer() && client->GetPlayer()->IsIgnored(originator->GetName())))
  5749. continue;
  5750. // establish appropriate emote for the version used by the client
  5751. if (client->GetVersion() != cur_client_version)
  5752. {
  5753. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5754. if (rangeitr == emote_version_range.end())
  5755. {
  5756. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5757. if (tmp_new_emote)
  5758. {
  5759. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5760. emote = tmp_new_emote;
  5761. } // else its missing just use the current clients default
  5762. }
  5763. else // we have an existing emote already cached
  5764. emote = rangeitr->second;
  5765. }
  5766. else // since the client and originator client match use the original emote
  5767. emote = origEmote;
  5768. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5769. if(packet){
  5770. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator));
  5771. if(!emoteResponse){
  5772. string message;
  5773. if(originator->GetTarget() && originator->GetTarget()->GetID() != originator->GetID()){
  5774. message = emote->GetTargetedMessageString();
  5775. if(message.find("%t") < 0xFFFFFFFF)
  5776. message.replace(message.find("%t"), 2, originator->GetTarget()->GetName());
  5777. }
  5778. if(message.length() == 0)
  5779. message = emote->GetMessageString();
  5780. if(message.find("%g1") < 0xFFFFFFFF){
  5781. if(originator->GetGender() == 1)
  5782. message.replace(message.find("%g1"), 3, "his");
  5783. else
  5784. message.replace(message.find("%g1"), 3, "her");
  5785. }
  5786. if(message.find("%g2") < 0xFFFFFFFF){
  5787. if(originator->GetGender() == 1)
  5788. message.replace(message.find("%g2"), 3, "him");
  5789. else
  5790. message.replace(message.find("%g2"), 3, "her");
  5791. }
  5792. if(message.find("%g3") < 0xFFFFFFFF){
  5793. if(originator->GetGender() == 1)
  5794. message.replace(message.find("%g3"), 3, "he");
  5795. else
  5796. message.replace(message.find("%g3"), 3, "she");
  5797. }
  5798. if(message.length() > 0){
  5799. emoteResponse = new char[message.length() + strlen(originator->GetName()) + 10];
  5800. sprintf(emoteResponse,"%s %s", originator->GetName(), message.c_str());
  5801. }
  5802. }
  5803. if(originator->IsPlayer()) {
  5804. packet->setMediumStringByName("emote_msg", emoteResponse ? emoteResponse : "");
  5805. }
  5806. packet->setDataByName("anim_type", emote->GetVisualState());
  5807. client->QueuePacket(packet->serialize());
  5808. safe_delete(packet);
  5809. safe_delete_array(emoteResponse);
  5810. }
  5811. }
  5812. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5813. }
  5814. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5815. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5816. instanceID = ++MinInstanceID;
  5817. else // db should pass the good ID
  5818. instanceID = createdInstanceID;
  5819. }
  5820. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5821. AddDeadSpawn(spawn, 0);
  5822. }
  5823. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5824. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5825. if (dead_spawns.count(spawn->GetID()) > 0)
  5826. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5827. else if(timer != 0xFFFFFFFF)
  5828. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5829. else{
  5830. if(spawn->IsEntity() && spawn->HasLoot()){
  5831. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5832. SendUpdateDefaultCommand(spawn, "loot", 10);
  5833. }
  5834. else
  5835. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5836. }
  5837. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5838. }
  5839. void ZoneServer::WritePlayerStatistics() {
  5840. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5841. while(client_itr.Next())
  5842. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5843. }
  5844. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5845. if (!client)
  5846. return false;
  5847. Spawn* spawn = 0;
  5848. bool ret = false;
  5849. map<int32, Spawn*>::iterator itr;
  5850. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5851. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5852. spawn = itr->second;
  5853. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5854. const char* type = "NPC";
  5855. const char* specialTypeID = "N/A";
  5856. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5857. if (spawn->IsObject())
  5858. {
  5859. Object* obj = (Object*)spawn;
  5860. specialID = obj->GetID();
  5861. specialTypeID = "GetID";
  5862. type = "Object";
  5863. }
  5864. else if (spawn->IsSign())
  5865. {
  5866. Sign* sign = (Sign*)spawn;
  5867. specialID = sign->GetWidgetID();
  5868. specialTypeID = "WidgetID";
  5869. type = "Sign";
  5870. }
  5871. else if (spawn->IsWidget())
  5872. {
  5873. Widget* widget = (Widget*)spawn;
  5874. specialID = widget->GetWidgetID();
  5875. specialTypeID = "WidgetID";
  5876. if ( specialID == 0xFFFFFFFF )
  5877. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5878. type = "Widget";
  5879. }
  5880. else if (spawn->IsGroundSpawn())
  5881. {
  5882. GroundSpawn* gs = (GroundSpawn*)spawn;
  5883. specialID = gs->GetGroundSpawnEntryID();
  5884. specialTypeID = "GroundSpawnEntryID";
  5885. type = "GroundSpawn";
  5886. }
  5887. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5888. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5889. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5890. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5891. ret = true;
  5892. }
  5893. }
  5894. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5895. return ret;
  5896. }
  5897. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5898. {
  5899. if (!regSearchStr || strlen(regSearchStr) < 1)
  5900. {
  5901. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5902. return;
  5903. }
  5904. string resString = string(regSearchStr);
  5905. try
  5906. {
  5907. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5908. bool output = std::regex_match(resString, pre_re_check);
  5909. if (output)
  5910. {
  5911. string newStr(".*");
  5912. newStr.append(regSearchStr);
  5913. newStr.append(".*");
  5914. resString = newStr;
  5915. }
  5916. }
  5917. catch (...)
  5918. {
  5919. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5920. return;
  5921. }
  5922. std::regex re;
  5923. try {
  5924. re = std::regex(resString, std::regex_constants::icase);
  5925. }
  5926. catch(...) {
  5927. client->SimpleMessage(CHANNEL_COLOR_RED, "Invalid regex for FindSpawn.");
  5928. return;
  5929. }
  5930. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5931. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5932. client->Message(CHANNEL_NARRATIVE, "========================");
  5933. map<int32, Spawn*>::iterator itr;
  5934. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5935. int32 spawnsFound = 0;
  5936. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5937. Spawn* spawn = itr->second;
  5938. if (!spawn || !spawn->GetName())
  5939. continue;
  5940. bool output = false;
  5941. try {
  5942. output = std::regex_match(string(spawn->GetName()), re);
  5943. }
  5944. catch (...)
  5945. {
  5946. continue;
  5947. }
  5948. if (output)
  5949. {
  5950. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5951. spawnsFound++;
  5952. }
  5953. }
  5954. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5955. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5956. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5957. }
  5958. void ZoneServer::AddPlayerTracking(Player* player) {
  5959. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5960. Client* client = ((Player*)player)->GetClient();
  5961. if (client) {
  5962. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5963. if (packet) {
  5964. player->SetIsTracking(true);
  5965. players_tracking.Put(client->GetCharacterID(), player);
  5966. packet->setDataByName("mode", TRACKING_START);
  5967. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5968. client->QueuePacket(packet->serialize());
  5969. safe_delete(packet);
  5970. }
  5971. }
  5972. }
  5973. }
  5974. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5975. if (player && player->GetIsTracking()) {
  5976. Client* client = ((Player*)player)->GetClient();
  5977. if (client) {
  5978. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5979. if (packet) {
  5980. player->SetIsTracking(false);
  5981. players_tracking.erase(client->GetCharacterID());
  5982. packet->setDataByName("mode", mode);
  5983. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5984. client->QueuePacket(packet->serialize());
  5985. safe_delete(packet);
  5986. }
  5987. }
  5988. }
  5989. }
  5990. void ZoneServer::ProcessTracking() {
  5991. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5992. while (itr.Next()) {
  5993. Player* player = itr->second;
  5994. if(player->GetClient()) {
  5995. ProcessTracking(player->GetClient());
  5996. }
  5997. }
  5998. }
  5999. void ZoneServer::ProcessTracking(Client* client) {
  6000. if (!client)
  6001. return;
  6002. Player* player = client->GetPlayer();
  6003. if (player && player->GetIsTracking()) {
  6004. MutexMap<int32, Spawn*>::iterator spawn_itr;
  6005. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  6006. if (packet) {
  6007. packet->setDataByName("mode", TRACKING_UPDATE);
  6008. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  6009. vector<TrackedSpawn*> spawns_tracked;
  6010. while (spawn_itr.Next()) {
  6011. Spawn* spawn = spawn_itr->second;
  6012. float distance = player->GetDistance(spawn);
  6013. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  6014. TrackedSpawn* ts = new TrackedSpawn;
  6015. ts->spawn = spawn;
  6016. ts->distance = distance;
  6017. /* Add spawns in ascending order from closest to furthest */
  6018. if (spawns_tracked.empty())
  6019. spawns_tracked.push_back(ts);
  6020. else {
  6021. vector<TrackedSpawn*>::iterator tracked_itr;
  6022. bool added = false;
  6023. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  6024. TrackedSpawn* cur_ts = *tracked_itr;
  6025. if (ts->distance <= cur_ts->distance) {
  6026. spawns_tracked.insert(tracked_itr, ts);
  6027. added = true;
  6028. break;
  6029. }
  6030. }
  6031. if (!added)
  6032. spawns_tracked.push_back(ts);
  6033. }
  6034. }
  6035. }
  6036. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  6037. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  6038. TrackedSpawn* ts = spawns_tracked[i];
  6039. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  6040. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  6041. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  6042. if (ts->spawn->IsPlayer())
  6043. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  6044. else
  6045. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  6046. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  6047. }
  6048. packet->setArrayLengthByName("num_array1", 0);
  6049. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  6050. //}
  6051. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  6052. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  6053. TrackedSpawn* ts = spawns_tracked[i];
  6054. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  6055. packet->setArrayDataByName("list_number", i, i);
  6056. }
  6057. client->QueuePacket(packet->serialize());
  6058. safe_delete(packet);
  6059. for (int32 i = 0; i < spawns_tracked.size(); i++)
  6060. safe_delete(spawns_tracked[i]);
  6061. }
  6062. }
  6063. }
  6064. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  6065. if (killer && victim) {
  6066. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  6067. if (killer->GetGroupMemberInfo()) {
  6068. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  6069. deque<GroupMemberInfo*>::iterator itr;
  6070. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  6071. if (group)
  6072. {
  6073. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  6074. deque<GroupMemberInfo*>* members = group->GetMembers();
  6075. for (itr = members->begin(); itr != members->end(); itr++) {
  6076. GroupMemberInfo* gmi = *itr;
  6077. if (gmi->client) {
  6078. Player* group_member = gmi->client->GetPlayer();
  6079. if (group_member && group_member->GetGuild()) {
  6080. Guild* guild = group_member->GetGuild();
  6081. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  6082. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  6083. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  6084. }
  6085. }
  6086. }
  6087. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  6088. }
  6089. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  6090. }
  6091. else if (killer->GetGuild()) {
  6092. Guild* guild = killer->GetGuild();
  6093. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  6094. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  6095. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  6096. }
  6097. }
  6098. }
  6099. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  6100. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  6101. return;
  6102. // If faction based combat is not allowed then no need to run the loops so just return out
  6103. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  6104. return;
  6105. if (spawn && spawn->IsNPC() && spawn->Alive())
  6106. CheckEnemyList((NPC*)spawn);
  6107. }
  6108. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  6109. assert(client);
  6110. if (client->GetVersion() > 546)
  6111. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  6112. }
  6113. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  6114. if (!spawn)
  6115. return;
  6116. vector<Client*>::iterator itr;
  6117. PacketStruct *packet;
  6118. Client* current_client;
  6119. MClientList.readlock(__FUNCTION__, __LINE__);
  6120. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6121. current_client = *itr;
  6122. if (current_client->GetVersion() <= 546)
  6123. continue;
  6124. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  6125. continue;
  6126. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  6127. packet->setDataByName("player_name", spawn->GetName());
  6128. packet->setDataByName("unknown1", 1, 1);
  6129. if(suffix)
  6130. packet->setDataByName("suffix_title", suffix->GetName());
  6131. else
  6132. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  6133. if(prefix)
  6134. packet->setDataByName("prefix_title", prefix->GetName());
  6135. else
  6136. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  6137. packet->setDataByName("last_name", spawn->GetLastName());
  6138. packet->setDataByName("sub_title", spawn->GetSubTitle());
  6139. current_client->QueuePacket(packet->serialize());
  6140. safe_delete(packet);
  6141. }
  6142. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6143. }
  6144. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  6145. if(!spawn)
  6146. return;
  6147. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  6148. transport_spawns.push_back(spawn->GetID());
  6149. spawn->SetTransportSpawn(true);
  6150. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  6151. }
  6152. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  6153. Spawn* spawn = 0;
  6154. Spawn* closest_spawn = 0;
  6155. float closest_distance = 0.0;
  6156. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  6157. vector<int32>::iterator itr = transport_spawns.begin();
  6158. while(itr != transport_spawns.end()){
  6159. spawn = GetSpawnByID(*itr);
  6160. if(spawn){
  6161. if(closest_distance == 0.0){
  6162. closest_spawn = spawn;
  6163. closest_distance = spawn->GetDistance(x, y, z);
  6164. }
  6165. else if(spawn->GetDistance(x, y, z) < closest_distance){
  6166. closest_spawn = spawn;
  6167. closest_distance = spawn->GetDistance(x, y, z);
  6168. }
  6169. itr++;
  6170. }
  6171. else
  6172. itr = transport_spawns.erase(itr);
  6173. }
  6174. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  6175. return closest_spawn;
  6176. }
  6177. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  6178. Spawn* spawn = 0;
  6179. Spawn* closest_spawn = 0;
  6180. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6181. vector<int32>::iterator itr = transport_spawns.begin();
  6182. while(itr != transport_spawns.end()){
  6183. spawn = GetSpawnByID(*itr);
  6184. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  6185. if(spawn && spawn->GetRailID() == rail_id){
  6186. closest_spawn = spawn;
  6187. break;
  6188. }
  6189. itr++;
  6190. }
  6191. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6192. return closest_spawn;
  6193. }
  6194. void ZoneServer::SetRain(float val) {
  6195. rain = val;
  6196. vector<Client*>::iterator itr;
  6197. MClientList.readlock(__FUNCTION__, __LINE__);
  6198. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6199. Client* client = *itr;
  6200. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  6201. client->GetPlayer()->SetCharSheetChanged(true);
  6202. if( val >= 0.75 && !weather_signaled )
  6203. {
  6204. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  6205. }
  6206. else if( val < 0.75 && weather_signaled )
  6207. {
  6208. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  6209. }
  6210. }
  6211. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6212. if (val >= 0.75 && !weather_signaled) {
  6213. weather_signaled = true;
  6214. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  6215. }
  6216. else if (val < 0.75 && weather_signaled) {
  6217. weather_signaled = false;
  6218. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  6219. }
  6220. }
  6221. void ZoneServer::SetWind(float val) {
  6222. vector<Client*>::iterator itr;
  6223. MClientList.readlock(__FUNCTION__, __LINE__);
  6224. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6225. Client* client = *itr;
  6226. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  6227. client->GetPlayer()->SetCharSheetChanged(true);
  6228. }
  6229. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6230. }
  6231. void ZoneServer::ProcessWeather()
  6232. {
  6233. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  6234. if( !weather_enabled || !isWeatherAllowed() )
  6235. return;
  6236. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  6237. float new_weather = 0;
  6238. float weather_offset = 0;
  6239. bool change_weather = false;
  6240. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  6241. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  6242. {
  6243. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  6244. // reset last changed time (frequency check)
  6245. weather_last_changed_time = Timer::GetUnixTimeStamp();
  6246. // this is the chance a weather change occurs at all at the expired interval
  6247. int8 weather_random = MakeRandomInt(1, 100);
  6248. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  6249. if( weather_random <= weather_change_chance )
  6250. {
  6251. change_weather = true;
  6252. weather_offset = weather_change_amount;
  6253. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  6254. {
  6255. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  6256. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  6257. weather_pattern = 2;
  6258. }
  6259. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  6260. {
  6261. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  6262. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  6263. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6264. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6265. if( weather_random <= weather_alter )
  6266. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6267. }
  6268. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  6269. {
  6270. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6271. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6272. if( weather_random <= weather_alter )
  6273. {
  6274. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6275. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  6276. }
  6277. }
  6278. else // normal weather patterns, weather starts at min, goes to max, then back down again
  6279. {
  6280. // do nothing (processed below)
  6281. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  6282. }
  6283. // when all done, change the weather
  6284. if( change_weather )
  6285. {
  6286. if( weather_pattern == 1 )
  6287. {
  6288. // weather is getting worse, til it reaches weather_max_severity
  6289. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  6290. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  6291. if(new_weather > weather_max_severity)
  6292. {
  6293. new_weather = weather_max_severity - weather_offset;
  6294. weather_pattern = 0;
  6295. }
  6296. }
  6297. else if( weather_pattern == 0 )
  6298. {
  6299. // weather is clearing up, til it reaches weather_min_severity
  6300. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  6301. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  6302. if(new_weather < weather_min_severity)
  6303. {
  6304. new_weather = weather_min_severity + weather_offset;
  6305. weather_pattern = 1;
  6306. }
  6307. }
  6308. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  6309. this->SetRain(new_weather);
  6310. weather_current_severity = new_weather;
  6311. }
  6312. }
  6313. }
  6314. else
  6315. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  6316. }
  6317. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  6318. if (!spawn->IsPrivateSpawn())
  6319. return;
  6320. Client* client = 0;
  6321. Player* player = 0;
  6322. PacketStruct* packet = 0;
  6323. int32 packet_version = 0;
  6324. MutexList<Client*>::iterator itr = connected_clients.begin();
  6325. while (itr->Next()) {
  6326. client = itr->value;
  6327. player = client->GetPlayer();
  6328. if (player->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  6329. if (!packet || packet_version != client->GetVersion()) {
  6330. safe_delete(packet);
  6331. packet_version = client->GetVersion();
  6332. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  6333. }
  6334. SendRemoveSpawn(client, spawn, packet);
  6335. if(spawn_range_map.count(client) > 0)
  6336. spawn_range_map.Get(client)->erase(spawn->GetID());
  6337. if(player->GetTarget() == spawn)
  6338. player->SetTarget(0);
  6339. }
  6340. }
  6341. safe_delete(packet);
  6342. }
  6343. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  6344. SpawnLocation* ret = 0;
  6345. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6346. if (spawn_location_list.count(id) > 0)
  6347. ret = spawn_location_list[id];
  6348. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6349. return ret;
  6350. }
  6351. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  6352. Client* client = 0;
  6353. PacketStruct* packet = 0;
  6354. Spawn* exclude_spawn = 0;
  6355. if (!spawn)
  6356. return;
  6357. if (spawn2){
  6358. if(hide_type == 1){
  6359. if(spawn2->IsPlayer()) {
  6360. client = ((Player*)spawn2)->GetClient();
  6361. if(client){
  6362. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6363. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  6364. packet->setDataByName("anim_type", visual_state);
  6365. client->QueuePacket(packet->serialize());
  6366. }
  6367. safe_delete(packet);
  6368. return;
  6369. }
  6370. }
  6371. if(hide_type == 2)
  6372. exclude_spawn = spawn2;
  6373. }
  6374. vector<Client*>::iterator client_itr;
  6375. MClientList.readlock(__FUNCTION__, __LINE__);
  6376. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  6377. client = *client_itr;
  6378. if(spawn->GetDistance(client->GetPlayer()) > 50)
  6379. continue;
  6380. if(exclude_spawn == client->GetPlayer())
  6381. continue;
  6382. if(!client->IsReadyForUpdates()) // client is not in world yet so we shouldn't be sending animations of spawns yet
  6383. continue;
  6384. if(!packet || packet->GetVersion() != client->GetVersion()) {
  6385. safe_delete(packet);
  6386. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6387. }
  6388. if (packet) {
  6389. int32 spawn_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  6390. if(spawn_id) {
  6391. packet->setDataByName("spawn_id", spawn_id);
  6392. packet->setDataByName("anim_type", visual_state);
  6393. client->QueuePacket(packet->serialize());
  6394. }
  6395. }
  6396. }
  6397. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6398. safe_delete(packet);
  6399. }
  6400. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  6401. vector<Spawn*> tmp_list;
  6402. Spawn* spawn;
  6403. map<int32, Spawn*>::iterator itr;
  6404. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6405. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6406. spawn = itr->second;
  6407. if (spawn && (spawn->GetDatabaseID() == id))
  6408. tmp_list.push_back(spawn);
  6409. }
  6410. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6411. return tmp_list;
  6412. }
  6413. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  6414. vector<Spawn*> tmp_list;
  6415. Spawn* spawn;
  6416. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6417. vector<int32>::iterator itr = transport_spawns.begin();
  6418. while(itr != transport_spawns.end()){
  6419. spawn = GetSpawnByID(*itr);
  6420. if(spawn && spawn->GetRailID() == rail_id){
  6421. tmp_list.push_back(spawn);
  6422. }
  6423. itr++;
  6424. }
  6425. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6426. return tmp_list;
  6427. }
  6428. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  6429. vector<Spawn*> tmp_list;
  6430. Spawn* spawn;
  6431. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6432. vector<int32>::iterator itr = transport_spawns.begin();
  6433. while(itr != transport_spawns.end()){
  6434. spawn = GetSpawnByID(*itr);
  6435. if(spawn) {
  6436. spawn->RemoveRailPassenger(char_id);
  6437. }
  6438. itr++;
  6439. }
  6440. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6441. }
  6442. vector<int32> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  6443. vector<int32> ret;
  6444. Spawn* spawn = 0;
  6445. std::shared_lock lock(MGridMaps);
  6446. std::map<int32, GridMap*>::iterator grids = grid_maps.find(caster->GetLocation());
  6447. if(grids != grid_maps.end()) {
  6448. grids->second->MSpawns.lock_shared();
  6449. typedef map <int32, Spawn*> SpawnMapType;
  6450. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  6451. Spawn* spawn = it->second;
  6452. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn->GetID() > 0 && spawn->GetID() != caster->GetID() &&
  6453. spawn->Alive() && spawn->GetDistance(caster, true) <= distance) {
  6454. ret.push_back(spawn->GetID());
  6455. }
  6456. }
  6457. grids->second->MSpawns.unlock_shared();
  6458. }
  6459. return ret;
  6460. }
  6461. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  6462. if(!client || !spawn)
  6463. return;
  6464. PendingResurrection* rez = client->GetCurrentRez();
  6465. if(!rez || !rez->caster)
  6466. return;
  6467. PacketStruct* packet = 0;
  6468. float power_perc = rez->mp_perc;
  6469. float health_perc = rez->hp_perc;
  6470. Spawn* caster_spawn = rez->caster;
  6471. sint32 heal_amt = 0;
  6472. sint32 power_amt = 0;
  6473. bool no_calcs = rez->no_calcs;
  6474. int8 crit_mod = rez->crit_mod;
  6475. Entity* caster = 0;
  6476. InfoStruct* info = 0;
  6477. bool crit = false;
  6478. string heal_spell = rez->heal_name;
  6479. int16 heal_packet_type = 0;
  6480. int16 power_packet_type = 0;
  6481. //Calculations for how much to heal the spawn
  6482. if(health_perc > 0)
  6483. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  6484. if(power_perc > 0)
  6485. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  6486. if(caster_spawn->IsEntity()){
  6487. caster = ((Entity*)caster_spawn);
  6488. info = caster->GetInfoStruct();
  6489. }
  6490. if(!no_calcs && caster){
  6491. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  6492. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  6493. }
  6494. //Set this rez as a crit to be passed to subspell (not yet used)
  6495. rez->crit = true;
  6496. //Set Heal amt to 1 if 0 now so the player has health
  6497. if(heal_amt == 0)
  6498. heal_amt = 1;
  6499. if(heal_amt > spawn->GetTotalHP())
  6500. heal_amt = spawn->GetTotalHP();
  6501. if(power_amt > spawn->GetTotalPower())
  6502. power_amt = spawn->GetTotalPower();
  6503. spawn->SetAlive(true);
  6504. spawn->SetHP(heal_amt);
  6505. if(power_amt > 0)
  6506. spawn->SetPower(power_amt);
  6507. if(client && caster){
  6508. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  6509. if(move)
  6510. client->QueuePacket(move);
  6511. }
  6512. if(crit){
  6513. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  6514. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  6515. }
  6516. else {
  6517. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  6518. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  6519. }
  6520. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  6521. if(power_amt > 0)
  6522. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  6523. //The following code sets the spawn as alive
  6524. if(dead_spawns.count(spawn->GetID()) > 0)
  6525. dead_spawns.erase(spawn->GetID());
  6526. if(spawn->IsPlayer()){
  6527. spawn->SetSpawnType(4);
  6528. client = ((Player*)spawn)->GetClient();
  6529. if(client){
  6530. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  6531. if(packet){
  6532. client->QueuePacket(packet->serialize());
  6533. }
  6534. safe_delete(packet);
  6535. if(client->GetVersion() <= 546) {
  6536. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, 0);
  6537. ClientPacketFunctions::SendServerControlFlagsClassic(client, 16, 0);
  6538. }
  6539. else {
  6540. ClientPacketFunctions::SendServerControlFlags(client, 1, 8, 0);
  6541. ClientPacketFunctions::SendServerControlFlags(client, 1, 16, 0);
  6542. }
  6543. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  6544. }
  6545. }
  6546. spawn->SendSpawnChanges(true);
  6547. spawn->SetTempActionState(-1);
  6548. spawn->appearance.attackable = 1;
  6549. }
  6550. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  6551. if(!caster || !target)
  6552. return;
  6553. Client* client = 0;
  6554. Player* player = 0;
  6555. PacketStruct* packet = 0;
  6556. vector<Client*>::iterator client_itr;
  6557. MClientList.readlock(__FUNCTION__, __LINE__);
  6558. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  6559. client = *client_itr;
  6560. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  6561. continue;
  6562. if(caster && caster->GetDistance(player) > 50)
  6563. continue;
  6564. if(target && target->GetDistance(player) > 50)
  6565. continue;
  6566. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  6567. if(packet){
  6568. packet->setDataByName("spell_name", spell_name.c_str());
  6569. packet->setDataByName("dispell_name", dispell_name.c_str());
  6570. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  6571. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  6572. packet->setDataByName("type", dispell_type);
  6573. client->QueuePacket(packet->serialize());
  6574. }
  6575. safe_delete(packet);
  6576. }
  6577. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6578. }
  6579. void ZoneServer::DismissAllPets() {
  6580. Spawn* spawn = 0;
  6581. map<int32, Spawn*>::iterator itr;
  6582. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6583. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6584. spawn = itr->second;
  6585. if (spawn && spawn->IsEntity())
  6586. ((Entity*)spawn)->DismissAllPets();
  6587. }
  6588. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6589. }
  6590. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  6591. if (spellProcess)
  6592. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  6593. }
  6594. void ZoneServer::ClearHate(Entity* entity) {
  6595. Spawn* spawn = 0;
  6596. map<int32, Spawn*>::iterator itr;
  6597. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6598. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6599. spawn = itr->second;
  6600. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  6601. ((NPC*)spawn)->Brain()->ClearHate(entity);
  6602. }
  6603. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6604. }
  6605. ThreadReturnType ZoneLoop(void* tmp) {
  6606. #ifdef WIN32
  6607. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6608. #endif
  6609. if (tmp == 0) {
  6610. ThrowError("ZoneLoop(): tmp = 0!");
  6611. THREAD_RETURN(NULL);
  6612. }
  6613. ZoneServer* zs = (ZoneServer*) tmp;
  6614. while (zs->Process()) {
  6615. if(zs->GetClientCount() == 0)
  6616. Sleep(1000);
  6617. else
  6618. Sleep(10);
  6619. }
  6620. // we failed, time to disappear, no more processing period
  6621. safe_delete(zs);
  6622. THREAD_RETURN(NULL);
  6623. }
  6624. ThreadReturnType SpawnLoop(void* tmp) {
  6625. #ifdef WIN32
  6626. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6627. #endif
  6628. if (tmp == 0) {
  6629. ThrowError("SpawnLoop(): tmp = 0!");
  6630. THREAD_RETURN(NULL);
  6631. }
  6632. ZoneServer* zs = (ZoneServer*) tmp;
  6633. #ifndef NO_CATCH
  6634. try {
  6635. #endif
  6636. zs->spawnthread_active = true;
  6637. while (zs->SpawnProcess()) {
  6638. if(zs->GetClientCount() == 0)
  6639. Sleep(1000);
  6640. else
  6641. Sleep(20);
  6642. }
  6643. zs->spawnthread_active = false;
  6644. #ifndef NO_CATCH
  6645. }
  6646. catch(...) {
  6647. zs->spawnthread_active = false;
  6648. zs->initial_spawn_threads_active = 0;
  6649. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6650. try{
  6651. zs->Shutdown();
  6652. }
  6653. catch(...){
  6654. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6655. throw;
  6656. }
  6657. throw;
  6658. }
  6659. #endif
  6660. THREAD_RETURN(NULL);
  6661. }
  6662. ThreadReturnType SendInitialSpawns(void* tmp) {
  6663. #ifdef WIN32
  6664. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6665. #endif
  6666. if (tmp == 0) {
  6667. ThrowError("SendInitialSpawns(): tmp = 0!");
  6668. THREAD_RETURN(NULL);
  6669. }
  6670. Client* client = (Client*) tmp;
  6671. client->GetCurrentZone()->SendZoneSpawns(client);
  6672. THREAD_RETURN(NULL);
  6673. }
  6674. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6675. #ifdef WIN32
  6676. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6677. #endif
  6678. if (tmp == 0) {
  6679. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6680. THREAD_RETURN(NULL);
  6681. }
  6682. Client* client = (Client*)tmp;
  6683. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6684. THREAD_RETURN(NULL);
  6685. }
  6686. void ZoneServer::SetSpawnStructs(Client* client) {
  6687. int16 client_ver = client->GetVersion();
  6688. Player* player = client->GetPlayer();
  6689. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6690. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6691. player->SetSpawnPosStruct(pos);
  6692. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6693. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6694. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6695. player->SetSpawnVisStruct(vis);
  6696. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6697. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6698. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6699. player->SetSpawnInfoStruct(info);
  6700. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6701. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6702. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6703. player->SetSpawnHeaderStruct(header);
  6704. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6705. player->SetSpawnFooterStruct(footer);
  6706. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6707. player->SetSignFooterStruct(sfooter);
  6708. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6709. player->SetWidgetFooterStruct(wfooter);
  6710. }
  6711. Spawn* ZoneServer::GetSpawn(int32 id){
  6712. Spawn* ret = 0;
  6713. if(GetNPC(id))
  6714. ret = GetNewNPC(id);
  6715. else if(this->GetObject(id))
  6716. ret = GetNewObject(id);
  6717. else if(GetWidget(id))
  6718. ret = GetNewWidget(id);
  6719. else if(GetSign(id))
  6720. ret = GetNewSign(id);
  6721. else if(GetGroundSpawn(id))
  6722. ret = GetNewGroundSpawn(id);
  6723. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6724. else if (!reloading && database.LoadNPC(this, id)) {
  6725. if (GetNPC(id))
  6726. ret = GetNewNPC(id);
  6727. else
  6728. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6729. }
  6730. else if (!reloading && database.LoadObject(this, id)) {
  6731. if (this->GetObject(id))
  6732. ret = GetNewObject(id);
  6733. else
  6734. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6735. }
  6736. else if (!reloading && database.LoadWidget(this, id)) {
  6737. if (GetWidget(id))
  6738. ret = GetNewWidget(id);
  6739. else
  6740. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6741. }
  6742. else if (!reloading && database.LoadSign(this, id)) {
  6743. if (GetSign(id))
  6744. ret = GetNewSign(id);
  6745. else
  6746. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6747. }
  6748. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6749. if (GetGroundSpawn(id))
  6750. ret = GetNewGroundSpawn(id);
  6751. else
  6752. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6753. }
  6754. if(ret && ret->IsOmittedByDBFlag())
  6755. {
  6756. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6757. safe_delete(ret);
  6758. ret = 0;
  6759. }
  6760. if(ret)
  6761. ret->SetID(Spawn::NextID());
  6762. return ret;
  6763. }
  6764. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6765. if(entity_command_list.count(id) > 0)
  6766. return entity_command_list[id];
  6767. else
  6768. return 0;
  6769. }
  6770. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6771. if (entity_command_list.count(id) == 0)
  6772. entity_command_list[id] = new vector<EntityCommand*>;
  6773. entity_command_list[id]->push_back(command);
  6774. }
  6775. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6776. EntityCommand* ret = 0;
  6777. if (entity_command_list.count(id) == 0)
  6778. return ret;
  6779. vector<EntityCommand*>::iterator itr;
  6780. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6781. if ((*itr)->name == name) {
  6782. ret = (*itr);
  6783. break;
  6784. }
  6785. }
  6786. return ret;
  6787. }
  6788. void ZoneServer::ClearEntityCommands() {
  6789. if (entity_command_list.size() > 0) {
  6790. map<int32, vector<EntityCommand*>* >::iterator itr;
  6791. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6792. vector<EntityCommand*>* entity_commands = itr->second;
  6793. if (entity_commands && entity_commands->size() > 0) {
  6794. vector<EntityCommand*>::iterator v_itr;
  6795. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6796. safe_delete(*v_itr);
  6797. entity_commands->clear();
  6798. }
  6799. safe_delete(entity_commands);
  6800. }
  6801. entity_command_list.clear();
  6802. }
  6803. }
  6804. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6805. npc_skill_list[list_id][skill_id] = value;
  6806. }
  6807. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6808. map<string, Skill*>* ret = 0;
  6809. if(npc_skill_list.count(primary_list) > 0){
  6810. ret = new map<string, Skill*>();
  6811. map<int32, int16>::iterator itr;
  6812. Skill* tmpSkill = 0;
  6813. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6814. tmpSkill = master_skill_list.GetSkill(itr->first);
  6815. if(tmpSkill){
  6816. tmpSkill = new Skill(tmpSkill);
  6817. tmpSkill->current_val = itr->second;
  6818. tmpSkill->max_val = tmpSkill->current_val+5;
  6819. (*ret)[tmpSkill->name.data] = tmpSkill;
  6820. }
  6821. }
  6822. }
  6823. if(npc_skill_list.count(secondary_list) > 0){
  6824. if(!ret)
  6825. ret = new map<string, Skill*>();
  6826. map<int32, int16>::iterator itr;
  6827. Skill* tmpSkill = 0;
  6828. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6829. tmpSkill = master_skill_list.GetSkill(itr->first);
  6830. if(tmpSkill){
  6831. tmpSkill = new Skill(tmpSkill);
  6832. tmpSkill->current_val = itr->second;
  6833. tmpSkill->max_val = tmpSkill->current_val+5;
  6834. (*ret)[tmpSkill->name.data] = tmpSkill;
  6835. }
  6836. }
  6837. }
  6838. if(ret && ret->size() == 0){
  6839. safe_delete(ret);
  6840. ret = 0;
  6841. }
  6842. return ret;
  6843. }
  6844. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6845. npc_equipment_list[list_id].push_back(item_id);
  6846. }
  6847. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6848. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6849. Item* tmpItem = 0;
  6850. int8 slot = 0;
  6851. vector<int32>::iterator itr;
  6852. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6853. tmpItem = master_item_list.GetItem(*itr);
  6854. if(tmpItem){
  6855. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6856. if(slot < 255){
  6857. tmpItem = new Item(tmpItem);
  6858. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6859. }
  6860. }
  6861. }
  6862. }
  6863. }
  6864. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6865. npc_list[id] = npc;
  6866. }
  6867. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6868. widget_list[id] = widget;
  6869. }
  6870. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6871. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6872. return widget_list[id];
  6873. else
  6874. return 0;
  6875. }
  6876. Widget* ZoneServer::GetNewWidget(int32 id) {
  6877. if(!reloading && widget_list.count(id) > 0)
  6878. return widget_list[id]->Copy();
  6879. else
  6880. return 0;
  6881. }
  6882. void ZoneServer::LoadGroundSpawnEntries(){
  6883. MGroundSpawnItems.lock();
  6884. database.LoadGroundSpawnEntries(this);
  6885. MGroundSpawnItems.unlock();
  6886. }
  6887. void ZoneServer::LoadGroundSpawnItems() {
  6888. }
  6889. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6890. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6891. entry->min_skill_level = min_skill_level;
  6892. entry->min_adventure_level = min_adventure_level;
  6893. entry->bonus_table = bonus_table;
  6894. entry->harvest1 = harvest1;
  6895. entry->harvest3 = harvest3;
  6896. entry->harvest5 = harvest5;
  6897. entry->harvest_imbue = harvest_imbue;
  6898. entry->harvest_rare = harvest_rare;
  6899. entry->harvest10 = harvest10;
  6900. entry->harvest_coin = harvest_coin;
  6901. groundspawn_entries[groundspawn_id].push_back(entry);
  6902. }
  6903. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6904. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6905. entry->item_id = item_id;
  6906. entry->is_rare = is_rare;
  6907. entry->grid_id = grid_id;
  6908. groundspawn_items[groundspawn_id].push_back(entry);
  6909. }
  6910. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6911. vector<GroundSpawnEntry*>* ret = 0;
  6912. MGroundSpawnItems.lock();
  6913. if(groundspawn_entries.count(id) > 0)
  6914. ret = &groundspawn_entries[id];
  6915. MGroundSpawnItems.unlock();
  6916. return ret;
  6917. }
  6918. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6919. vector<GroundSpawnEntryItem*>* ret = 0;
  6920. if(groundspawn_items.count(id) > 0)
  6921. ret = &groundspawn_items[id];
  6922. return ret;
  6923. }
  6924. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6925. void ZoneServer::DeleteGroundSpawnItems()
  6926. {
  6927. MGroundSpawnItems.lock();
  6928. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6929. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6930. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6931. {
  6932. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6933. {
  6934. safe_delete(*groundspawnentry_itr);
  6935. }
  6936. }
  6937. groundspawn_entries.clear();
  6938. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6939. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6940. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6941. {
  6942. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6943. {
  6944. safe_delete(*groundspawnitem_itr);
  6945. }
  6946. }
  6947. groundspawn_items.clear();
  6948. MGroundSpawnItems.unlock();
  6949. }
  6950. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6951. groundspawn_list[id] = spawn;
  6952. }
  6953. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6954. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6955. return groundspawn_list[id];
  6956. else
  6957. return 0;
  6958. }
  6959. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6960. if(!reloading && groundspawn_list.count(id) > 0)
  6961. return groundspawn_list[id]->Copy();
  6962. else
  6963. return 0;
  6964. }
  6965. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6966. loot_tables[id] = table;
  6967. }
  6968. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6969. loot_drops[id].push_back(drop);
  6970. }
  6971. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6972. spawn_loot_list[spawn_id].push_back(id);
  6973. }
  6974. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6975. spawn_loot_list[spawn_id].clear();
  6976. }
  6977. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6978. level_loot_list.push_back(loot);
  6979. }
  6980. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6981. racial_loot_list[racial_id].push_back(loot);
  6982. }
  6983. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6984. zone_loot_list[zone].push_back(loot);
  6985. }
  6986. void ZoneServer::ClearLootTables(){
  6987. map<int32,LootTable*>::iterator table_itr;
  6988. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6989. safe_delete(table_itr->second);
  6990. }
  6991. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6992. vector<LootDrop*>::iterator drop_itr2;
  6993. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6994. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6995. safe_delete(*drop_itr2);
  6996. }
  6997. }
  6998. vector<GlobalLoot*>::iterator level_itr;
  6999. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  7000. safe_delete(*level_itr);
  7001. }
  7002. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  7003. vector<GlobalLoot*>::iterator race_itr2;
  7004. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  7005. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  7006. safe_delete(*race_itr2);
  7007. }
  7008. }
  7009. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  7010. vector<GlobalLoot*>::iterator zone_itr2;
  7011. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  7012. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  7013. safe_delete(*zone_itr2);
  7014. }
  7015. }
  7016. loot_tables.clear();
  7017. loot_drops.clear();
  7018. spawn_loot_list.clear();
  7019. level_loot_list.clear();
  7020. racial_loot_list.clear();
  7021. zone_loot_list.clear();
  7022. }
  7023. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  7024. vector<int32> ret;
  7025. int32 returnValue = 0;
  7026. if(reloading)
  7027. return ret;
  7028. if (spawn_loot_list.count(spawn_id) > 0)
  7029. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  7030. if (level_loot_list.size() > 0) {
  7031. vector<GlobalLoot*>::iterator itr;
  7032. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  7033. GlobalLoot* loot = *itr;
  7034. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  7035. returnValue = 0; // reset since this can override the database setting
  7036. if(zone_script)
  7037. {
  7038. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  7039. continue;
  7040. }
  7041. bool entryAdded = false;
  7042. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7043. ret.push_back(loot->table_id);
  7044. else {
  7045. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7046. ret.push_back(loot->table_id);
  7047. }
  7048. if(!entryAdded && returnValue) // DB override via LUA scripting
  7049. ret.push_back(loot->table_id);
  7050. }
  7051. }
  7052. if (racial_loot_list.count(racial_id) > 0) {
  7053. vector<GlobalLoot*>::iterator itr;
  7054. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  7055. GlobalLoot* loot = *itr;
  7056. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  7057. returnValue = 0; // reset since this can override the database setting
  7058. if(zone_script)
  7059. {
  7060. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  7061. continue;
  7062. }
  7063. bool entryAdded = false;
  7064. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7065. ret.push_back(loot->table_id);
  7066. else {
  7067. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7068. ret.push_back(loot->table_id);
  7069. }
  7070. if(!entryAdded && returnValue) // DB override via LUA scripting
  7071. ret.push_back(loot->table_id);
  7072. }
  7073. }
  7074. if (zone_loot_list.count(zone_id) > 0) {
  7075. vector<GlobalLoot*>::iterator itr;
  7076. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  7077. GlobalLoot* loot = *itr;
  7078. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  7079. returnValue = 0; // reset since this can override the database setting
  7080. if(zone_script)
  7081. {
  7082. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  7083. continue;
  7084. }
  7085. bool entryAdded = false;
  7086. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7087. ret.push_back(loot->table_id);
  7088. else {
  7089. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7090. ret.push_back(loot->table_id);
  7091. }
  7092. if(!entryAdded && returnValue) // DB override via LUA scripting
  7093. ret.push_back(loot->table_id);
  7094. }
  7095. }
  7096. return ret;
  7097. }
  7098. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  7099. if(!reloading && loot_drops.count(table_id) > 0)
  7100. return &(loot_drops[table_id]);
  7101. else
  7102. return 0;
  7103. }
  7104. LootTable* ZoneServer::GetLootTable(int32 table_id){
  7105. return loot_tables[table_id];
  7106. }
  7107. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  7108. LocationTransportDestination* loc = new LocationTransportDestination;
  7109. loc->message = message;
  7110. loc->trigger_x = trigger_x;
  7111. loc->trigger_y = trigger_y;
  7112. loc->trigger_z = trigger_z;
  7113. loc->trigger_radius = trigger_radius;
  7114. loc->destination_zone_id = destination_zone_id;
  7115. loc->destination_x = destination_x;
  7116. loc->destination_y = destination_y;
  7117. loc->destination_z = destination_z;
  7118. loc->destination_heading = destination_heading;
  7119. loc->cost = cost;
  7120. loc->unique_id = unique_id;
  7121. MTransporters.lock();
  7122. if(location_transporters.count(zone_id) == 0)
  7123. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  7124. location_transporters[zone_id]->Add(loc);
  7125. MTransporters.unlock();
  7126. }
  7127. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  7128. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  7129. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  7130. TransportDestination* transport = new TransportDestination;
  7131. transport->type = type;
  7132. transport->display_name = name;
  7133. transport->message = message;
  7134. transport->destination_zone_id = destination_zone_id;
  7135. transport->destination_x = destination_x;
  7136. transport->destination_y = destination_y;
  7137. transport->destination_z = destination_z;
  7138. transport->destination_heading = destination_heading;
  7139. transport->cost = cost;
  7140. transport->unique_id = unique_id;
  7141. transport->min_level = min_level;
  7142. transport->max_level = max_level;
  7143. transport->req_quest = quest_req;
  7144. transport->req_quest_step = quest_step_req;
  7145. transport->req_quest_complete = quest_complete;
  7146. transport->map_x = map_x;
  7147. transport->map_y = map_y;
  7148. transport->expansion_flag = expansion_flag;
  7149. transport->holiday_flag = holiday_flag;
  7150. transport->min_client_version = min_client_version;
  7151. transport->max_client_version = max_client_version;
  7152. transport->flight_path_id = flight_path_id;
  7153. transport->mount_id = mount_id;
  7154. transport->mount_red_color = mount_red_color;
  7155. transport->mount_green_color = mount_green_color;
  7156. transport->mount_blue_color = mount_blue_color;
  7157. MTransporters.lock();
  7158. transporters[transport_id].push_back(transport);
  7159. MTransporters.unlock();
  7160. }
  7161. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  7162. if (!returnList)
  7163. return;
  7164. MTransporters.lock();
  7165. if (transporters.count(transport_id) > 0)
  7166. {
  7167. vector<TransportDestination*> list;
  7168. for (int i = 0; i < transporters[transport_id].size(); i++)
  7169. {
  7170. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  7171. continue;
  7172. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  7173. continue;
  7174. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  7175. {
  7176. returnList->push_back(transporters[transport_id][i]);
  7177. }
  7178. }
  7179. }
  7180. MTransporters.unlock();
  7181. }
  7182. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  7183. MutexList<LocationTransportDestination*>* ret = 0;
  7184. MTransporters.lock();
  7185. if(location_transporters.count(zone_id) > 0)
  7186. ret = location_transporters[zone_id];
  7187. MTransporters.unlock();
  7188. return ret;
  7189. }
  7190. void ZoneServer::DeleteGlobalTransporters(){
  7191. MTransporters.lock();
  7192. map<int32, vector<TransportDestination*> >::iterator itr;
  7193. vector<TransportDestination*>::iterator transport_vector_itr;
  7194. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  7195. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  7196. safe_delete(*transport_vector_itr);
  7197. }
  7198. }
  7199. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  7200. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  7201. itr2->second->clear(true);
  7202. delete itr2->second;
  7203. }
  7204. transporters.clear();
  7205. location_transporters.clear();
  7206. MTransporters.unlock();
  7207. }
  7208. void ZoneServer::DeleteGlobalSpawns() {
  7209. ClearLootTables();
  7210. map<int32, NPC*>::iterator npc_list_iter;
  7211. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  7212. safe_delete(npc_list_iter->second);
  7213. }
  7214. npc_list.clear();
  7215. map<int32, Object*>::iterator object_list_iter;
  7216. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  7217. safe_delete(object_list_iter->second);
  7218. }
  7219. object_list.clear();
  7220. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  7221. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  7222. safe_delete(groundspawn_list_iter->second);
  7223. }
  7224. groundspawn_list.clear();
  7225. map<int32, Widget*>::iterator widget_list_iter;
  7226. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  7227. safe_delete(widget_list_iter->second);
  7228. }
  7229. widget_list.clear();
  7230. map<int32, Sign*>::iterator sign_list_iter;
  7231. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  7232. safe_delete(sign_list_iter->second);
  7233. }
  7234. sign_list.clear();
  7235. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  7236. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  7237. safe_delete(appearance_list_iter->second);
  7238. }
  7239. npc_appearance_list.clear();*/
  7240. ClearEntityCommands();
  7241. DeleteGroundSpawnItems();
  7242. DeleteGlobalTransporters();
  7243. DeleteTransporterMaps();
  7244. }
  7245. void ZoneServer::AddTransportMap(int32 id, string name) {
  7246. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7247. m_transportMaps[id] = name;
  7248. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7249. }
  7250. bool ZoneServer::TransportHasMap(int32 id) {
  7251. bool ret = false;
  7252. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7253. ret = m_transportMaps.count(id) > 0;
  7254. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7255. return ret;
  7256. }
  7257. string ZoneServer::GetTransportMap(int32 id) {
  7258. string ret;
  7259. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7260. if (m_transportMaps.count(id) > 0)
  7261. ret = m_transportMaps[id];
  7262. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7263. return ret;
  7264. }
  7265. void ZoneServer::DeleteTransporterMaps() {
  7266. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7267. m_transportMaps.clear();
  7268. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7269. }
  7270. void ZoneServer::ReloadSpawns() {
  7271. if (reloading)
  7272. return;
  7273. reloading = true;
  7274. world.SetReloadingSubsystem("Spawns");
  7275. // Let every one in the zone know what is happening
  7276. HandleBroadcast("Reloading all spawns for this zone.");
  7277. DeleteGlobalSpawns();
  7278. Depop(false, true);
  7279. }
  7280. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  7281. vector<Client*>::iterator itr;
  7282. MClientList.readlock(__FUNCTION__, __LINE__);
  7283. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7284. Client* client = *itr;
  7285. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7286. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  7287. }
  7288. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7289. }
  7290. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  7291. if (m_flightPaths.count(id) > 0) {
  7292. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  7293. safe_delete(info);
  7294. return;
  7295. }
  7296. m_flightPaths[id] = info;
  7297. }
  7298. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  7299. if (m_flightPaths.count(id) == 0) {
  7300. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  7301. safe_delete(location);
  7302. return;
  7303. }
  7304. m_flightPathRoutes[id].push_back(location);
  7305. }
  7306. void ZoneServer::DeleteFlightPaths() {
  7307. map<int32, vector<FlightPathLocation*> >::iterator itr;
  7308. vector<FlightPathLocation*>::iterator itr2;
  7309. map<int32, FlightPathInfo*>::iterator itr3;
  7310. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  7311. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  7312. safe_delete(*itr2);
  7313. }
  7314. itr->second.clear();
  7315. }
  7316. m_flightPathRoutes.clear();
  7317. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  7318. safe_delete(itr3->second);
  7319. }
  7320. m_flightPaths.clear();
  7321. }
  7322. void ZoneServer::SendFlightPathsPackets(Client* client) {
  7323. // Only send a packet if there are flight paths
  7324. if (m_flightPathRoutes.size() > 0) {
  7325. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  7326. if (packet) {
  7327. int32 num_routes = m_flightPaths.size();
  7328. packet->setArrayLengthByName("number_of_routes", num_routes);
  7329. packet->setArrayLengthByName("number_of_routes2", num_routes);
  7330. packet->setArrayLengthByName("number_of_routes3", num_routes);
  7331. packet->setArrayLengthByName("number_of_routes4", num_routes);
  7332. map<int32, FlightPathInfo*>::iterator itr;
  7333. int32 i = 0;
  7334. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  7335. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  7336. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  7337. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  7338. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  7339. vector<FlightPathLocation*>::iterator itr2;
  7340. int32 j = 0;
  7341. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  7342. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  7343. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  7344. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  7345. }
  7346. }
  7347. client->QueuePacket(packet->serialize());
  7348. safe_delete(packet);
  7349. }
  7350. }
  7351. }
  7352. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  7353. int32 index = 0;
  7354. map<int32, FlightPathInfo*>::iterator itr;
  7355. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  7356. if (itr->first == id)
  7357. return index;
  7358. }
  7359. return -1;
  7360. }
  7361. float ZoneServer::GetFlightPathSpeed(int32 id) {
  7362. float speed = 1;
  7363. if (m_flightPaths.count(id) > 0)
  7364. speed = m_flightPaths[id]->speed;
  7365. return speed;
  7366. }
  7367. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  7368. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  7369. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7370. map<int32, Spawn*>::iterator itr;
  7371. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7372. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  7373. {
  7374. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  7375. if (loc && loc->conditional > 0) {
  7376. if ((loc->conditional & condition) != condition) {
  7377. Despawn(itr->second, 0);
  7378. }
  7379. }
  7380. }
  7381. }
  7382. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7383. map<int32, SpawnLocation*>::iterator itr2;
  7384. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  7385. SpawnLocation* loc = itr2->second;
  7386. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  7387. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  7388. ProcessSpawnLocation(loc);
  7389. }
  7390. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  7391. }
  7392. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  7393. Spawn* spawn = 0;
  7394. map<int32, Spawn*>::iterator itr;
  7395. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  7396. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7397. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7398. spawn = itr->second;
  7399. if (spawn && spawn != newSpawn) {
  7400. if (newSpawn->GetDatabaseID())
  7401. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7402. if (newSpawn->GetSpawnLocationID())
  7403. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7404. if (spawn->GetDatabaseID())
  7405. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7406. if (spawn->GetSpawnLocationID())
  7407. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7408. }
  7409. }
  7410. list<Spawn*>::iterator itr2;
  7411. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7412. spawn = *itr2;
  7413. if (spawn && spawn != newSpawn) {
  7414. if (newSpawn->GetDatabaseID())
  7415. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7416. if (newSpawn->GetSpawnLocationID())
  7417. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7418. if (spawn->GetDatabaseID())
  7419. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7420. if (spawn->GetSpawnLocationID())
  7421. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7422. }
  7423. }
  7424. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7425. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  7426. }
  7427. // we only call this inside a write lock
  7428. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  7429. Spawn* spawn = 0;
  7430. map<int32, Spawn*>::iterator itr;
  7431. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7432. spawn = itr->second;
  7433. if (spawn && spawn != oldSpawn) {
  7434. if (oldSpawn->GetDatabaseID())
  7435. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7436. if (oldSpawn->GetSpawnLocationID())
  7437. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7438. // don't need to remove oldSpawn proximities, we clear them all out
  7439. }
  7440. }
  7441. }
  7442. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  7443. {
  7444. if (!entry || !spawn)
  7445. return;
  7446. const char* script = 0;
  7447. for (int x = 0; x < 3; x++)
  7448. {
  7449. switch (x)
  7450. {
  7451. case 0:
  7452. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  7453. break;
  7454. case 1:
  7455. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  7456. break;
  7457. case 2:
  7458. script = world.GetSpawnScript(entry->spawn_id);
  7459. break;
  7460. }
  7461. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  7462. {
  7463. spawn->SetSpawnScript(string(script));
  7464. break;
  7465. }
  7466. }
  7467. }
  7468. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  7469. {
  7470. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7471. return std::vector<HouseItem>();
  7472. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7473. std::vector<HouseItem> items;
  7474. map<int32, Spawn*>::iterator itr;
  7475. Spawn* spawn = 0;
  7476. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7477. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7478. spawn = itr->second;
  7479. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  7480. {
  7481. HouseItem tmpItem;
  7482. tmpItem.item_id = spawn->GetPickupItemID();
  7483. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  7484. tmpItem.spawn_id = spawn->GetID();
  7485. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  7486. if (!tmpItem.item)
  7487. continue;
  7488. items.push_back(tmpItem);
  7489. }
  7490. }
  7491. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7492. return items;
  7493. }
  7494. void ZoneServer::SendHouseItems(Client* client)
  7495. {
  7496. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7497. return;
  7498. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7499. if(!packet) {
  7500. return;
  7501. }
  7502. std::vector<HouseItem> items = GetHouseItems(client);
  7503. // setting this to 1 puts it on the door widget
  7504. packet->setDataByName("is_widget_door", 1);
  7505. packet->setArrayLengthByName("num_items", items.size());
  7506. for (int i = 0; i < items.size(); i++)
  7507. {
  7508. HouseItem tmpItem = items[i];
  7509. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  7510. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  7511. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  7512. // location, 0 = floor, 1 = ceiling
  7513. //packet->setArrayDataByName("location", 1, i, 0);
  7514. // item_state int8
  7515. // 0 = normal (cannot pick up item / move item / toggle visibility)
  7516. // 1 = virtual (toggle visibility available, no move item)
  7517. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  7518. // 3 = virtual/hidden/toggle visibility
  7519. // 4 = none (cannot pick up item / move item / toggle visibility)
  7520. // 5 = none, toggle visibility (cannot pick up item / move item)
  7521. // 8 = none (cannot pick up item / move item / toggle visibility)
  7522. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  7523. // makes it so we don't have access to move item/retrieve item
  7524. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  7525. //packet->setArrayDataByName("tradeable", 1, i);
  7526. //packet->setArrayDataByName("item_description", "failboat", i);
  7527. // access to move item/retrieve item, do not use in conjunction with tradeable
  7528. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  7529. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  7530. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  7531. //packet->setArrayDataByName("first_item_description", "test", i);
  7532. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  7533. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  7534. }
  7535. EQ2Packet* pack = packet->serialize();
  7536. client->QueuePacket(pack);
  7537. safe_delete(packet);
  7538. }
  7539. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  7540. {
  7541. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  7542. return nullptr;
  7543. map<int32, Spawn*>::iterator itr;
  7544. Spawn* spawn = 0;
  7545. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7546. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7547. spawn = itr->second;
  7548. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  7549. {
  7550. Spawn* tmpSpawn = spawn;
  7551. MSpawnList.releasereadlock();
  7552. return tmpSpawn;
  7553. }
  7554. }
  7555. MSpawnList.releasereadlock();
  7556. return nullptr;
  7557. }
  7558. void ZoneServer::AddPendingSpawnRemove(int32 id)
  7559. {
  7560. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7561. m_pendingSpawnRemove.insert(make_pair(id,true));
  7562. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7563. }
  7564. void ZoneServer::ProcessSpawnRemovals()
  7565. {
  7566. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7567. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7568. if (m_pendingSpawnRemove.size() > 0) {
  7569. map<int32,bool>::iterator itr2;
  7570. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++) {
  7571. spawn_list.erase(itr2->first);
  7572. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(itr2->first);
  7573. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(itr2->first);
  7574. if(hsmitr != housing_spawn_map.end()) {
  7575. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  7576. housing_spawn_map.erase(hsmitr);
  7577. }
  7578. }
  7579. m_pendingSpawnRemove.clear();
  7580. }
  7581. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7582. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7583. }
  7584. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  7585. {
  7586. if( spawn->GetSpawnGroupID() > 0 )
  7587. spawn->RemoveSpawnFromGroup();
  7588. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  7589. MutexList<int32>::iterator itr2 = groupList->begin();
  7590. while(itr2.Next())
  7591. {
  7592. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  7593. if(groupSpawn)
  7594. {
  7595. // found existing group member to add it in
  7596. spawn->AddSpawnToGroup(groupSpawn);
  7597. break;
  7598. }
  7599. }
  7600. groupList->Add(spawn->GetID());
  7601. spawn->SetSpawnGroupID(group_id);
  7602. }
  7603. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  7604. {
  7605. if(spawn_id < 1)
  7606. return;
  7607. MLuaQueueStateCmd.lock();
  7608. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7609. MLuaQueueStateCmd.unlock();
  7610. }
  7611. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7612. {
  7613. if(spawn_id < 1)
  7614. return;
  7615. MLuaQueueStateCmd.lock();
  7616. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7617. MLuaQueueStateCmd.unlock();
  7618. }
  7619. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7620. {
  7621. vector<Client*>::iterator itr;
  7622. MLuaQueueStateCmd.lock();
  7623. if(lua_queued_state_commands.size() > 0)
  7624. {
  7625. std::map<int32, int32>::iterator statecmds;
  7626. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7627. {
  7628. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7629. if(!spawn)
  7630. continue;
  7631. MClientList.readlock(__FUNCTION__, __LINE__);
  7632. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7633. Client* client = *itr;
  7634. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7635. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7636. }
  7637. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7638. }
  7639. lua_queued_state_commands.clear();
  7640. }
  7641. if(lua_spawn_update_command.size() > 0)
  7642. {
  7643. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7644. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7645. {
  7646. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7647. if(!spawn)
  7648. continue;
  7649. std::map<std::string,float>::iterator innermap;
  7650. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7651. {
  7652. MClientList.readlock(__FUNCTION__, __LINE__);
  7653. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7654. Client* client = *itr;
  7655. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7656. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7657. }
  7658. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7659. }
  7660. lua_spawn_update_command[updatecmds->first].clear();
  7661. }
  7662. lua_spawn_update_command.clear();
  7663. }
  7664. MLuaQueueStateCmd.unlock();
  7665. }
  7666. void ZoneServer::RemoveClientsFromZone(ZoneServer* zone) {
  7667. vector<Client*>::iterator itr;
  7668. MClientList.readlock(__FUNCTION__, __LINE__);
  7669. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7670. Client* client = *itr;
  7671. if(client->GetCurrentZone() == zone) {
  7672. client->SetCurrentZone(nullptr);
  7673. }
  7674. if(client->GetZoningDestination() == zone) {
  7675. client->SetZoningDestination(nullptr);
  7676. }
  7677. }
  7678. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7679. }
  7680. void ZoneServer::SendSubSpawnUpdates(SUBSPAWN_TYPES subtype) {
  7681. std::map<int32, Spawn*>::iterator subitr;
  7682. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7683. for(subitr = subspawn_list[subtype].begin(); subitr != subspawn_list[subtype].end(); subitr++) {
  7684. subitr->second->changed = true;
  7685. subitr->second->info_changed = true;
  7686. AddChangedSpawn(subitr->second);
  7687. }
  7688. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7689. }
  7690. bool ZoneServer::HouseItemSpawnExists(int32 item_id) {
  7691. bool exists = false;
  7692. std::map<int32, Spawn*>::iterator subitr;
  7693. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7694. subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(item_id);
  7695. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end()) {
  7696. exists = true;
  7697. }
  7698. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7699. return exists;
  7700. }
  7701. void ZoneServer::ProcessPendingSpawns() {
  7702. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  7703. list<Spawn*>::iterator itr2;
  7704. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7705. Spawn* spawn = *itr2;
  7706. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7707. if (spawn)
  7708. spawn_list[spawn->GetID()] = spawn;
  7709. if(spawn->IsCollector()) {
  7710. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].insert(make_pair(spawn->GetID(),spawn));
  7711. }
  7712. if(spawn->GetPickupItemID()) {
  7713. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].insert(make_pair(spawn->GetPickupItemID(),spawn));
  7714. housing_spawn_map.insert(make_pair(spawn->GetID(), spawn->GetPickupItemID()));
  7715. }
  7716. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7717. CheckSpawnRange(spawn);
  7718. }
  7719. pending_spawn_list_add.clear();
  7720. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  7721. spawn_check_add.Trigger();
  7722. }
  7723. void ZoneServer::AddSpawnToGrid(Spawn* spawn, int32 grid_id) {
  7724. if(spawn->GetID() == 0 || spawn->IsDeletedSpawn())
  7725. return;
  7726. MGridMaps.lock_shared();
  7727. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7728. if(grids != grid_maps.end()) {
  7729. grids->second->MSpawns.lock();
  7730. grids->second->spawns.insert(make_pair(spawn->GetID(), spawn));
  7731. grids->second->MSpawns.unlock();
  7732. }
  7733. else {
  7734. MGridMaps.unlock_shared();
  7735. MGridMaps.lock();
  7736. GridMap* gm = new GridMap;
  7737. gm->grid_id = grid_id;
  7738. gm->spawns.insert(make_pair(spawn->GetID(), spawn));
  7739. grid_maps.insert(make_pair(grid_id, gm));
  7740. MGridMaps.unlock();
  7741. return;
  7742. }
  7743. MGridMaps.unlock_shared();
  7744. }
  7745. void ZoneServer::RemoveSpawnFromGrid(Spawn* spawn, int32 grid_id) {
  7746. std::shared_lock lock(MGridMaps);
  7747. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7748. if(grids != grid_maps.end()) {
  7749. grids->second->MSpawns.lock();
  7750. if(grids->second->spawns.count(spawn->GetID()) > 0) {
  7751. grids->second->spawns.erase(spawn->GetID());
  7752. }
  7753. grids->second->MSpawns.unlock();
  7754. }
  7755. }
  7756. int32 ZoneServer::GetSpawnCountInGrid(int32 grid_id) {
  7757. int32 count = 0;
  7758. std::shared_lock lock(MGridMaps);
  7759. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7760. if(grids != grid_maps.end()) {
  7761. grids->second->MSpawns.lock_shared();
  7762. count = grids->second->spawns.size();
  7763. grids->second->MSpawns.unlock_shared();
  7764. }
  7765. return count;
  7766. }
  7767. void ZoneServer::SendClientSpawnListInGrid(Client* client, int32 grid_id){
  7768. std::shared_lock lock(MGridMaps);
  7769. Spawn* spawn = nullptr;
  7770. client->Message(CHANNEL_COLOR_RED, "Grid ID %u has %u spawns.", grid_id, GetSpawnCountInGrid(grid_id));
  7771. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7772. if(grids != grid_maps.end()) {
  7773. grids->second->MSpawns.lock_shared();
  7774. typedef map <int32, Spawn*> SpawnMapType;
  7775. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  7776. spawn = it->second;
  7777. client->Message(CHANNEL_COLOR_YELLOW, "Spawn %s (%u), Loc X/Y/Z: %f/%f/%f.", spawn->GetName(), spawn->GetID(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  7778. }
  7779. grids->second->MSpawns.unlock_shared();
  7780. }
  7781. }
  7782. void ZoneServer::AddIgnoredWidget(int32 id) {
  7783. std::unique_lock lock(MIgnoredWidgets);
  7784. if(ignored_widgets.find(id) == ignored_widgets.end()) {
  7785. ignored_widgets.insert(make_pair(id,true));
  7786. }
  7787. }