1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
- local WorkingTheDownBelow = 5365
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- if not HasQuest(Spawn, WorkingTheDownBelow) then
- PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchant_barnes/merchant_barnes001.mp3", "", "", 1654451675, 1398785579, Spawn)
- AddConversationOption(conversation, "What are you doing down here?", "Option1")
- StartConversation(conversation, NPC, Spawn, "Are you looking for anything in particular?")
- elseif GetQuestStep(Spawn, WorkingTheDownBelow) == 2 or GetQuestStep(Spawn, WorkingTheDownBelow) == 3 or GetQuestStep(Spawn, WorkingTheDownBelow) == 1 then
- Quest_Progress(NPC, Spawn)
- elseif GetQuestStep(Spawn, WorkingTheDownBelow) == 4 then
- SetStepComplete(Spawn, WorkingTheDownBelow, 4)
- PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchant_barnes/merchant_barnes005.mp3", "", "", 1632932876, 2455444862, Spawn)
- AddConversationOption(conversation, "I still don't see why you're down here.", "Option1")
- AddConversationOption(conversation, "Ok.")
- StartConversation(conversation, NPC, Spawn, "I see that you got everything. Good. Keep in mind that I always need help retrieving goods. If you're ever looking for something to do that'll pass the time, think of me!")
- end
- end
- function Option1(NPC, Spawn)
- local count = GetQuestCompleteCount(Spawn, WorkingTheDownBelow)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchant_barnes/merchant_barnes002.mp3", "", "", 1226253735, 3601518165, Spawn)
- if not HasQuest(Spawn, WorkingTheDownBelow) and count <= 5 then
- AddConversationOption(conversation, "Yeah, I'll help.", "offer")
- AddConversationOption(conversation, "Not now.")
- StartConversation(conversation, NPC, Spawn, "Aren't you a curious bugger! I'll tell you why, it fills my pockets with coin. You'd be surprised by the folks who come down here to buy this or that. Say, why don't you help me fill some orders? There's coin in it for you.")
- end
- end
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, WorkingTheDownBelow)
- end
- function Quest_Progress(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchant_barnes/merchant_barnes004.mp3", "", "", 1486605195, 3427920459, Spawn)
- AddConversationOption(conversation, "Ok.")
- StartConversation(conversation, NPC, Spawn, "No time for dawdling! Hurry up and fill those orders.")
- end
- function spawn(NPC)
- ProvidesQuest(NPC, WorkingTheDownBelow)
- SetPlayerProximityFunction(NPC, 10, "InRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if not HasQuest(Spawn, WorkingTheDownBelow) then
- PlayFlavor(NPC, "voiceover/english/merchant_adair_barnes/qey_catacomb01/merchants/qey_catacombs01_merchants_adair_barnes_aoi_callout_4830e9a5.mp3", "Ahhh... bringing yourself down into the muck, eh? Gets mighty dark down these parts. Interest you in a fine torch?", "", 3184947609, 3872372210, Spawn)
- end
- end
|