burrower3.lua 5.0 KB

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  1. --[[
  2. Script Name : burrower3.lua
  3. Script Purpose : Waypoint Path for burrower3.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 03:57:48 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 5
  11. local level2 = 6
  12. local difficulty1 = 6
  13. local hp1 = 130
  14. local power1 = 65
  15. local difficulty2 = 6
  16. local hp2 = 150
  17. local power2 = 80
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -51.54, -0.09, -65.8, 1, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -50.08, -0.06, -70.86, 1, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -55.36, -0.08, -69.34, 1, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -51.72, -0.04, -74.03, 1, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -56.37, -0.07, -72.05, 1, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -53.39, -0.07, -78.04, 1, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -58, -0.06, -76.25, 1, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -56.06, -0.1, -77.57, 1, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -54.03, -0.08, -72.22, 1, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -50.28, -0.11, -65.89, 1, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -45.98, -0.09, -63.27, 1, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -45.4, -0.1, -68.74, 1, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -44.59, -0.11, -66.43, 1, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -33.63, -0.07, -70.99, 1, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -34.35, -0.08, -73.1, 1, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -41.12, -0.04, -71.05, 1, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -40.41, -0.08, -65.95, 1, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -39.18, -0.03, -71.38, 1, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -39.16, -0.09, -80.77, 1, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -40.52, -0.11, -77.87, 1, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -36.66, -0.08, -66.77, 1, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -32.4, -0.05, -68.14, 1, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -34.22, -0.07, -73.55, 1, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -49.3, -0.09, -64.66, 1, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -49.92, -0.06, -70.87, 1, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -55.25, -0.08, -68.83, 1, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -43.33, -0.03, -64.17, 1, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -45.21, -0.1, -68.8, 1, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -43.33, -0.03, -64.17, 1, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -55.25, -0.08, -68.83, 1, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -49.92, -0.06, -70.87, 1, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -49.3, -0.09, -64.66, 1, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -34.22, -0.07, -73.55, 1, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -32.4, -0.05, -68.14, 1, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -36.66, -0.08, -66.77, 1, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -40.52, -0.11, -77.87, 1, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -39.16, -0.09, -80.77, 1, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -39.18, -0.03, -71.38, 1, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -40.41, -0.08, -65.95, 1, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -41.12, -0.04, -71.05, 1, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -34.35, -0.08, -73.1, 1, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -33.63, -0.07, -70.99, 1, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -44.59, -0.11, -66.43, 1, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -45.4, -0.1, -68.74, 1, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -45.98, -0.09, -63.27, 1, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -50.28, -0.11, -65.89, 1, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -54.03, -0.08, -72.22, 1, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -56.06, -0.1, -77.57, 1, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -58, -0.06, -76.25, 1, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -53.39, -0.07, -78.04, 1, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -56.37, -0.07, -72.05, 1, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -51.72, -0.04, -74.03, 1, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -55.36, -0.08, -69.34, 1, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -50.08, -0.06, -70.86, 1, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -51.54, -0.09, -65.8, 1, math.random(0,10))
  92. end