1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- --[[
- Script Name : burrower3.lua
- Script Purpose : Waypoint Path for burrower3.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 03:57:48 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 5
- local level2 = 6
- local difficulty1 = 6
- local hp1 = 130
- local power1 = 65
- local difficulty2 = 6
- local hp2 = 150
- local power2 = 80
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -51.54, -0.09, -65.8, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -50.08, -0.06, -70.86, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -55.36, -0.08, -69.34, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -51.72, -0.04, -74.03, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -56.37, -0.07, -72.05, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -53.39, -0.07, -78.04, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -58, -0.06, -76.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -56.06, -0.1, -77.57, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -54.03, -0.08, -72.22, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -50.28, -0.11, -65.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.98, -0.09, -63.27, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.4, -0.1, -68.74, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -44.59, -0.11, -66.43, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.63, -0.07, -70.99, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.35, -0.08, -73.1, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.12, -0.04, -71.05, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.41, -0.08, -65.95, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -39.18, -0.03, -71.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -39.16, -0.09, -80.77, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.52, -0.11, -77.87, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.66, -0.08, -66.77, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.4, -0.05, -68.14, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.22, -0.07, -73.55, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -49.3, -0.09, -64.66, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -49.92, -0.06, -70.87, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -55.25, -0.08, -68.83, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -43.33, -0.03, -64.17, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.21, -0.1, -68.8, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -43.33, -0.03, -64.17, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -55.25, -0.08, -68.83, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -49.92, -0.06, -70.87, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -49.3, -0.09, -64.66, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.22, -0.07, -73.55, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.4, -0.05, -68.14, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.66, -0.08, -66.77, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.52, -0.11, -77.87, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -39.16, -0.09, -80.77, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -39.18, -0.03, -71.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -40.41, -0.08, -65.95, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.12, -0.04, -71.05, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.35, -0.08, -73.1, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.63, -0.07, -70.99, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -44.59, -0.11, -66.43, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.4, -0.1, -68.74, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -45.98, -0.09, -63.27, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -50.28, -0.11, -65.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -54.03, -0.08, -72.22, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -56.06, -0.1, -77.57, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -58, -0.06, -76.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -53.39, -0.07, -78.04, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -56.37, -0.07, -72.05, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -51.72, -0.04, -74.03, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -55.36, -0.08, -69.34, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -50.08, -0.06, -70.86, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -51.54, -0.09, -65.8, 1, math.random(0,10))
- end
|