crypt_substance2.lua 4.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. --[[
  2. Script Name : crypt_substance2.lua
  3. Script Purpose : Waypoint Path for crypt_substance2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/10/2020 08:12:11 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, 1.01, -0.06, -29.9, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -4.84, -0.08, -27.33, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -2.85, -0.1, -28.67, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -4.88, -0.08, -34.73, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -2.92, -0.08, -34.09, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -8.01, -0.06, -30.75, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -12.01, -0.08, -33.58, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -8.18, -0.04, -37.15, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -9.73, -0.02, -39.04, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -12.63, 0.09, -42.14, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -17.71, -0.02, -43.71, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -15.33, 0.59, -45.31, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -13.1, -0.07, -49.94, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -11.23, 0.51, -52.83, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -2.3, -0.1, -60.01, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 11.8, -0.09, -60.42, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 9.3, -0.08, -62.97, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 9.36, -0.04, -58.22, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 0.48, -0.06, -63.45, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 0.53, -0.07, -58.01, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 4.91, -0.08, -64.42, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -0.01, -0.05, -61.84, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -0.64, -0.1, -59.29, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -4.36, -0.04, -61.18, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -3.35, -0.08, -56.37, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -9.34, -0.08, -56.41, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -8.95, 0.53, -52.98, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -14.49, -0.07, -51.75, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -8.95, 0.53, -52.98, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -9.34, -0.08, -56.41, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -3.35, -0.08, -56.37, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -4.36, -0.04, -61.18, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -0.64, -0.1, -59.29, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -0.01, -0.05, -61.84, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, 4.91, -0.08, -64.42, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, 0.53, -0.07, -58.01, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, 0.48, -0.06, -63.45, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, 9.36, -0.04, -58.22, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, 9.3, -0.08, -62.97, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, 11.8, -0.09, -60.42, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -2.3, -0.1, -60.01, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -11.23, 0.51, -52.83, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -13.1, -0.07, -49.94, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -15.33, 0.59, -45.31, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, -17.71, -0.02, -43.71, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, -12.63, 0.09, -42.14, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, -9.73, -0.02, -39.04, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, -8.18, -0.04, -37.15, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, -12.01, -0.08, -33.58, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, -8.01, -0.06, -30.75, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, -2.92, -0.08, -34.09, 2, math.random(0,5))
  88. MovementLoopAddLocation(NPC, -4.88, -0.08, -34.73, 2, math.random(0,5))
  89. MovementLoopAddLocation(NPC, -2.85, -0.1, -28.67, 2, math.random(0,5))
  90. MovementLoopAddLocation(NPC, -4.84, -0.08, -27.33, 2, math.random(0,5))
  91. MovementLoopAddLocation(NPC, 1.01, -0.06, -29.9, 2, math.random(0,5))
  92. end