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forager4.lua 4.2 KB

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  1. --[[
  2. Script Name : forager4.lua
  3. Script Purpose : Waypoint Path for forager4.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 02:49:07 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 7
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 215
  17. local power2 = 215
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -86.57, -0.09, -145.99, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -86.67, -0.03, -138.35, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -77.47, -0.08, -137.03, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -74.68, -0.07, -132.53, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -77.29, -0.05, -130.32, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -73.18, -0.08, -124.67, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -71.04, -0.11, -126.96, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -75.86, -0.06, -127.63, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -83.79, -0.1, -120.31, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -84.03, -0.11, -113.75, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -77.08, -0.11, -109.68, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -72.17, -0.11, -103.24, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -72.33, -0.11, -96.15, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -64.42, 0.06, -95.56, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -60.65, -0.11, -94.13, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -59.14, -0.12, -92.82, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -56.9, 0.6, -90.16, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -57.37, -0.06, -74.43, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -55.26, -0.09, -71.37, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -52.4, -0.11, -66.41, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -45.63, -0.09, -63.54, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -42.34, -0.01, -65.5, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -32.15, -0.03, -69.48, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -42.34, -0.01, -65.5, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -45.63, -0.09, -63.54, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -52.4, -0.11, -66.41, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -55.26, -0.09, -71.37, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -57.37, -0.06, -74.43, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -56.9, 0.6, -90.16, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -59.14, -0.12, -92.82, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -60.65, -0.11, -94.13, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -64.42, 0.06, -95.56, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -72.33, -0.11, -96.15, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -72.17, -0.11, -103.24, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -77.08, -0.11, -109.68, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -84.03, -0.11, -113.75, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -83.79, -0.1, -120.31, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -75.86, -0.06, -127.63, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -71.04, -0.11, -126.96, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -73.18, -0.08, -124.67, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -77.29, -0.05, -130.32, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -74.68, -0.07, -132.53, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -77.47, -0.08, -137.03, 2, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -86.67, -0.03, -138.35, 2, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -86.57, -0.09, -145.99, 2, math.random(0,10))
  82. end