1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- --[[
- Script Name : rifter_bleeder5.lua
- Script Purpose : Waypoint Path for rifter_bleeder5.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 04:29:05 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -187.38, 1.17, -116.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -167.63, 1.13, -126.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.33, 1.17, -126.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.84, 1.17, -122.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.38, 1.17, -123.51, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.69, 1.17, -121.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -185.16, 1.17, -126.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.34, 1.17, -126.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.64, 1.17, -123.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.9, 1.17, -118.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.96, 1.17, -122.66, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.36, 1.17, -114.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.97, 1.17, -127.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.02, 1.17, -127.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.9, 1.17, -124.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.35, 1.17, -120.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.69, 1.17, -119.3, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.19, 0.11, -113.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.69, 1.17, -119.3, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.35, 1.17, -120.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.9, 1.17, -124.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.02, 1.17, -127.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.97, 1.17, -127.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.36, 1.17, -114.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.96, 1.17, -122.66, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.9, 1.17, -118.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.64, 1.17, -123.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.34, 1.17, -126.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -185.16, 1.17, -126.07, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.69, 1.17, -121.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.38, 1.17, -123.51, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.84, 1.17, -122.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.33, 1.17, -126.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -167.63, 1.13, -126.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.38, 1.17, -116.97, 2, math.random(0,10))
- end
|