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- --[[
- Script Name : Quests/Antonica/qeynos_castaways_isle.lua
- Script Author : Premierio015
- Script Date : 2022.05.20 08:05:58
- Script Purpose :
- Zone : Antonica
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepZoneLoc(Quest, 1, "I need to visit the western of the gnoll islands south of Tyllia's location.", 10, "I need to check the island for supplies.", 11, 161, -25, 882, 12)
- AddQuestStepKill(Quest, 2, "I need to kill 12 gnolls on the island south of where Tyllia is.", 12, 100, "I need to check the island for supplies.", 1222, 120340, 120420, 121433, 121481)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "I will return.")
- StartConversation(conversation, QuestGiver, Player, "Return to me once this is done.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have visited the island.")
- ProgressCheck(Quest, Player)
- end
- function ProgressCheck(Quest, Player)
- if QuestStepIsComplete(Player, 5560, 1) and QuestStepIsComplete(Player, 5560, 2) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have done what Tyllia asked of me.")
- AddQuestStepChat(Quest, 3, "I need to return to Tyllia.", 1, "I need to return to Tyllia now that I've done as she asked.", 11, 121435)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have done as Tyllia asked.")
- end
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have killed 12 dankfur gnolls.")
- ProgressCheck(Quest, Player)
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I have spoken with Tyllia.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Tyllia.")
- UpdateQuestDescription(Quest, "I did as Tyllia asked. There were no supplies on the westernmost gnoll island.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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