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- --[[
- Script Name : Quests/Antonica/tillins_gnoll_woes.lua
- Script Author : Premierio015
- Script Date : 2021.08.12 07:08:28
- Script Purpose :
- Zone : Antonica, Blackburrow
- Quest Giver: Sergeant Tillin(120322)
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- SetQuestFeatherColor(Quest, 3)
- SetQuestRepeatable(Quest)
- local RandomChoice = MakeRandomInt(1, 3)
- if RandomChoice == 1 then
- AddQuestStepKill(Quest, 1, "Gather ore samples from Sabertooth miners and excavators in Blackburrow.", 5, 50, "I need to gather the items required by Sergeant Tillin.", 1164, 170010)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete_OreSamples")
- elseif RandomChoice == 2 then
- AddQuestStepKill(Quest, 1, "Find a set of the plans the Sabertooth tacticians in Blackburrow are going to use.", 1, 50, "I need to gather the items required by Sergeant Tillin.", 185, 170043)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete_Plans")
- elseif RandomChoice == 3 then
- AddQuestStepKill(Quest, 1, "Gather three of the rune stones from the Sabertooth Diviners in Blackburrow.", 3, 100, "I need to gather the items required by Sergeant Tillin.", 373, 170019)
- AddQuestStepCompleteAction(Quest, 1, "Step1Runestones")
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/sergeant_tillin/antonica/sergeant_tillin002.mp3", "", "wink", 3839046012, 1664305594, Player)
- AddConversationOption(conversation, "Sounds good.")
- StartConversation(conversation, QuestGiver, Player, "We need information from a group of gnolls. Let me take a look at that little book at your side, and I'll write down what we're looking for. When you get back, I'll have a fat purse waiting for you!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete_OreSamples(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've gathered the ore samples I needed.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step1Complete_Plans(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've found a set of the plans Tillin needed.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step1Runestones(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've gathered the rune stones Tillin wanted.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 5336, 1) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered the items Sergeant Tillin needed.")
- AddQuestStepChat(Quest, 2, "Speak with Sergeant Tillin at Gnollslayer Keep in Antonica.", 1, "I need to return to Sergeant Tillin with what I've found.", 11, 120322)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I've spoken with Sergeant Tillin.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've spoken with Sergeant Tillin.")
- UpdateQuestDescription(Quest, "I've gathered all the items that Sergeant Tillin needed.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- local RandomChoice = MakeRandomInt(1, 3)
- if RandomChoice == 1 then
- Step1Complete_OreSamples(Quest, QuestGiver, Player)
- elseif choice == 2 then
- Step1Complete_Plans(Quest, QuestGiver, Player)
- elseif choice == 3 then
- Step1Runestones(Quest, QuestGiver, Player)
- end
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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