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- --[[
- Script Name : SpawnScripts/Darklight/GinwyssDArkenett.lua
- Script Purpose : Ginwyss D'Arkenett ID 340064
- Script Author : Cynnar
- Script Date : 2015.12.30
- Script Notes : A Guard Insignia? Examine item a Neriak recruit badge dropped by moldering soldiers
- Scritp Notes : It leads to Gwinyss final quest.
- --]]
- local NoUndeadGoesUnturned = 134
- local ThexianTaint = 135
- local RottingScum = 138
- local PickingUpSlack = 139
- local AGuardInsignia = 140
- local MissingRecruit = 141
- function spawn(NPC)
- ProvidesQuest(NPC, RottingScum)
- ProvidesQuest(NPC, PickingUpSlack)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- if not HasCompletedQuest(Spawn, ThexianTaint) and GetQuestStep(Spawn, ThexianTaint) < 3 then
- StartConversation(conversation, NPC, Spawn, "You need speak with Sselnyl Do'Zyth in Hate's Envy, then come back and see me.")
- elseif not HasCompletedQuest(Spawn, ThexianTaint) and GetQuestStep(Spawn, ThexianTaint) == 3 then
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss001.mp3", "", "", 3871091964, 1580185291, Spawn)
- AddConversationOption(conversation, "Sselnyl Do'Zyth has sent me from Hate's Envy. I've just stopped a Thexian Desecrator from completing a ritual at the Wellspring of Nightmares.", "ThexianTaint_Finish")
- AddConversationOption(conversation, "Is there nothing I can do to help?", "Quest_RottingScum_B")
- AddConversationOption(conversation, "I must be going.")
- StartConversation(conversation, NPC, Spawn, "You wish to help? If that's the case, then you need speak with Sselnyl Do'Zyth in Hate's Envy")
- elseif HasCompletedQuest(Spawn, ThexianTaint) and not HasCompletedQuest(Spawn, RottingScum) then
- if HasQuest(Spawn, RottingScum) then
- if GetQuestStep(Spawn, RottingScum) ~= 3 then
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss009.mp3", "", "", 1363812552, 1394644666, Spawn)
- AddConversationOption(conversation, "Not yet.", "RottingScum_No")
- else
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss009.mp3", "", "", 1363812552, 1394644666, Spawn)
- AddConversationOption(conversation, "I have.", "RottingScum_Yes")
- end
- StartConversation(conversation, NPC, Spawn, "Have you decimated the Thexian's proxy army?")
- else
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss001.mp3", "", "", 3871091964, 1580185291, Spawn)
- AddConversationOption(conversation, "Is there nothing I can do to help?", "Quest_RottingScum_B")
- AddConversationOption(conversation, "I must be going.")
- StartConversation(conversation, NPC, Spawn, "Yes? We've much to deal with here, so if I seem uneager to speak with you that is why.")
- end
- elseif HasCompletedQuest(Spawn, RottingScum) and not HasQuest(Spawn, PickingUpSlack) and not HasCompletedQuest(Spawn, PickingUpSlack) then
- PickingUpSlack_B(NPC, Spawn)
- elseif HasQuest(Spawn, PickingUpSlack) and not HasCompletedQuest(Spawn, PickingUpSlack) then
- if GetQuestStep(Spawn, PickingUpSlack) < 2 then
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss016.mp3", "", "", 1608180400, 3304590468, Spawn)
- AddConversationOption(conversation, "Not yet.", "PickingUpSlack_No")
- else
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss016.mp3", "", "", 1608180400, 3304590468, Spawn)
- AddConversationOption(conversation, "I have.", "PickingUpSlack_Yes")
- end
- StartConversation(conversation, NPC, Spawn, "Did you collect enough scrap pieces of armor?")
- elseif HasCompletedQuest(Spawn, PickingUpSlack) and not HasQuest(Spawn, AGuardInsignia) and not HasCompletedQuest(Spawn, AGuardInsignia) then
- PickingUpSlack_02(NPC, Spawn)
- elseif HasQuest(Spawn, AGuardInsignia)then --and not HasQuest(Spawn, MissingRecruit) then
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss020.mp3", "", "", 2409485632, 3192848351, Spawn)
- AddConversationOption(conversation, "I found this while hunting undead.", "Quest_MissingRecruit")
- StartConversation(conversation, NPC, Spawn, "Yes, what is it now, " .. GetName(Spawn) .. "?")
- elseif HasCompletedQuest(Spawn, AGuardInsignia) and not HasQuest(Spawn, MissingRecruit) and not HasCompletedQuest(Spawn, MissingRecruit) then
- Quest_MissingRecruit(NPC, Spawn)
- elseif HasQuest(Spawn, MissingRecruit) then
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss024.mp3", "", "", 3017598578, 1088608550, Spawn)
- if GetQuestStep(Spawn, MissingRecruit) < 2 then
- AddConversationOption(conversation, "Not yet.", "MissingRecruit_No")
- else
- AddConversationOption(conversation, "I have. Here you go.", "MissingRecruit_Yes")
- end
- StartConversation(conversation, NPC, Spawn, "Have you found his field kit?")
- else
- Say(NPC, "Nice work. Laexyar and I appreciate it.")
- end
- end
- --------------------------------------------------------------------------------------
- -- Thexian Taint Complete
- --------------------------------------------------------------------------------------
- function ThexianTaint_Finish(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- SetStepComplete(Spawn, ThexianTaint, 3)
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss002.mp3", "", "", 195833289, 1438804587, Spawn)
- AddConversationOption(conversation, "Why is that?", "Quest_RottingScum")
- StartConversation(conversation, NPC, Spawn, "Of course. We appreciate this. Anything we can do to keep the Thexians out of these woods is helpful. I am glad you have arrived.")
- end
- --------------------------------------------------------------------------------------
- -- QUEST Rotting Scum
- --------------------------------------------------------------------------------------
- function Quest_RottingScum(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss004.mp3", "", "", 2620151660, 2492067079, Spawn)
- AddConversationOption(conversation, "I am.", "Quest_RottingScum_01")
- AddConversationOption(conversation, "I am not.")
- StartConversation(conversation, NPC, Spawn, "Laexyra is in charge of the Dread Guard here in the Darklight Wood. She's been moving forces deeper into the wood and will continue to do so until we control this land as cleanly as we do the city of Neriak itself. Are you willing to lend your assistance?")
- end
- function Quest_RottingScum_B(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss003.mp3", "", "", 3004928751, 1497818906, Spawn)
- AddConversationOption(conversation, "Oh?", "Quest_RottingScum")
- StartConversation(conversation, NPC, Spawn, "You wish to help? If that's the case, then I'm glad you're here.")
- end
- function Quest_RottingScum_01(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn)
- AddConversationOption(conversation, "Where have they come from?", "Quest_RottingScum_02")
- StartConversation(conversation, NPC, Spawn, "That is good to hear, " .. GetName(Spawn) .. ". I would like your help with the undead that infest this camp.")
- end
- function Quest_RottingScum_02(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss006.mp3", "", "", 1721704244, 1661413444, Spawn)
- AddConversationOption(conversation, "These corpses... Who were they?", "Quest_RottingScum_03")
- StartConversation(conversation, NPC, Spawn, "This was once the site of a very large battle. Though ages old, new corpses are beginning to resurface and attack. I suspect none other than the Thexians to be behind this plot. The cowards would rather have the dead attack us than face us in open battle!")
- end
- function Quest_RottingScum_03(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss007.mp3", "", "", 1606040300, 1401696355, Spawn)
- AddConversationOption(conversation, "Very well.", "QuestOffer_RottingScum")
- AddConversationOption(conversation, "I cannot do what you ask.")
- StartConversation(conversation, NPC, Spawn, "The fallen rangers and stout cadavers are the corpses of the halfling armies and their allies who attacked Neriak long ago. Now in undeath they seek to fulfill their mission once more. You must put them down at once!")
- end
- function QuestOffer_RottingScum(NPC, Spawn)
- OfferQuest(NPC, Spawn, RottingScum)
- end
- function RottingScum_No(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss011.mp3", "", "", 465595230, 4113153338, Spawn)
- AddConversationOption(conversation, "I will return.")
- StartConversation(conversation, NPC, Spawn, "Do not return until you have put down the stout cadavers and fallen rangers!")
- end
- function RottingScum_Yes(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- SetStepComplete(Spawn, RottingScum, 3)
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss010.mp3", "", "agree", 1734208636, 3841795105, Spawn)
- AddConversationOption(conversation, "Isn't there a way to get rid of them permanently?", "PickingUpSlack_A")
- StartConversation(conversation, NPC, Spawn, "Good. They'll be back in short order, unfortunately. Your efforts, however, should cause them to cease annoying us for the time being.")
- end
- --------------------------------------------------------------------------------------
- -- QUEST Picking Up Slack
- --------------------------------------------------------------------------------------
- function PickingUpSlack_A(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss012.mp3", "", "agree", 1734208636, 3841795105, Spawn)
- AddConversationOption(conversation, "What do you mean?", "PickingUpSlack_B")
- StartConversation(conversation, NPC, Spawn, "I believe Laexyra is looking into that matter. However, before you run along and help her, I first need your assistance in dealing with a few deserters.")
- end
- function PickingUpSlack_B(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1047.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "I could help again.", "PickingUpSlack_01")
- AddConversationOption(conversation, "I must take my leave.")
- StartConversation(conversation, NPC, Spawn, "New recruits looking for a fast track into Neriak often disappear. I had one leave just yesterday, and I'm having trouble finding someone to replace him.")
- end
- function PickingUpSlack_01(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss014.mp3", "", "", 3763405805, 3752416036, Spawn)
- AddConversationOption(conversation, "All right.", "QuestOffer_PickingUpSlack")
- AddConversationOption(conversation, "I would prefer not to.")
- StartConversation(conversation, NPC, Spawn, "Indeed you could, " .. GetName(Spawn) .. ". I doubt Soltrin is coming back anytime soon. I had him collecting scraps of armor from the moldering soldiers found north from here. Jargos claims he can forge the pieces into new armor plates. Bring me several pieces and you will be rewarded.")
- end
- function QuestOffer_PickingUpSlack(NPC, Spawn)
- OfferQuest(NPC, Spawn, PickingUpSlack)
- end
- function PickingUpSlack_No(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss018.mp3", "", "", 3110804349, 157804660, Spawn)
- AddConversationOption(conversation, "I will return.")
- StartConversation(conversation, NPC, Spawn, "Jargos cannot make armor plates with raw material. Do not return until you've collected enough scrap armor from the moldering soldiers.")
- end
- function PickingUpSlack_Yes(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- SetStepComplete(Spawn, PickingUpSlack, 2)
-
- if HasQuest(Spawn, AGuardInsignia) then
- AddConversationOption(conversation, "I found this while hunting undead.", "Quest_MissingRecruit")
- StartConversation(conversation, NPC, Spawn, "Good work, young one. You're turning out to be a much harder worker than that no good deserter, Soltrin. Curious... I wonder what became of him.")
- else
- AddConversationOption(conversation, "I'll keep my eyes open for him.", "PickingUpSlack_03")
- StartConversation(conversation, NPC, Spawn, "Good work, young one. You're turning out to be a much harder worker than that no good deserter, Soltrin. Curious... I wonder what became of him.")
- end
- end
- function PickingUpSlack_02(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if HasQuest(Spawn, AGuardInsignia) then
- AddConversationOption(conversation, "I found this while hunting undead.", "Quest_MissingRecruit")
- StartConversation(conversation, NPC, Spawn, "Good work, young one. You're turning out to be a much harder worker than that no good deserter, Soltrin. Curious... I wonder what became of him.")
- else
- AddConversationOption(conversation, "I'll keep my eyes open for him.", "PickingUpSlack_03")
- StartConversation(conversation, NPC, Spawn, "Good work, young one. You're turning out to be a much harder worker than that no good deserter, Soltrin. Curious... I wonder what became of him.")
- end
- end
- function PickingUpSlack_03(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- AddConversationOption(conversation, "I'll see what I can do.")
- StartConversation(conversation, NPC, Spawn, "That is much appreciated, " .. GetName(Spawn) .. ". Now, in the meantime I suggest you speak with some of the others found here at this post. There is much work to be done.")
- end
- --------------------------------------------------------------------------------------
- -- QUEST Missing Recruit
- --------------------------------------------------------------------------------------
- function Quest_MissingRecruit(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- SetStepComplete(Spawn, MissingRecruit, 1)
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss021.mp3", "", "", 4046947438, 1960374270, Spawn)
- AddConversationOption(conversation, "Sure.", "Quest_MissingRecruit_01")
- StartConversation(conversation, NPC, Spawn, "Hmm. Interesting. Perhaps Soltrin didn't catch the fever. Perhaps he died while performing his duties--how noble of him. I wonder if we can still retrieve his field kit... Are you up for another task, " .. GetName(Spawn) .. "?")
- end
- function Quest_MissingRecruit_01(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- SetStepComplete(Spawn, AGuardInsignia, 1)
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss022.mp3", "", "", 2283622719, 1945338688, Spawn)
- AddConversationOption(conversation, "All right.", "QuestOffer_MissingRecruit")
- StartConversation(conversation, NPC, Spawn, "I'd like you to search the same area where you destroyed the undead soldiers. If Soltrin was killed, it's quite possible that his body is nearby. Hopefully his field kit will still be intact. If it is, I'd like you to retrieve it for me.")
- end
- function QuestOffer_MissingRecruit(NPC, Spawn)
- OfferQuest(NPC, Spawn, MissingRecruit)
- end
- function MissingRecruit_No(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss026.mp3", "", "", 3389215806, 2500269282, Spawn)
- AddConversationOption(conversation, "Alright, alright!")
- StartConversation(conversation, NPC, Spawn, "Keep searching then!")
- end
- function MissingRecruit_Yes(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- SetStepComplete(Spawn, MissingRecruit, 2)
-
- PlayFlavor(NPC, "ginwyss_d_arkenett/darklight_wood/tvatar_post/ginwyss_revamp/ginwyss025.mp3", "", "", 3122094664, 4174660668, Spawn)
- AddConversationOption(conversation, "You're welcome.")
- StartConversation(conversation, NPC, Spawn, "Nice work, Sygman. These kits aren't cheap. Again, you have our thanks.")
- end
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