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- --[[
- Script Name : SpawnScripts/ForestRuins/SergeantatArmsUthros.lua
- Script Purpose : Sergeant at Arms Uthros
- Script Author : Dorbin
- Script Date : 2022.02.22
- Script Notes :
- --]]
- function spawn(NPC)
- ProvidesQuest(NPC, 5486)
- SetPlayerProximityFunction(NPC, 8, "InRange", "LeaveRange")
- waypoints(NPC)
- end
- function InRange(NPC, Spawn)
- if math.random(1, 100) <= 75 then
- choice = math.random(1,3)
- FaceTarget(NPC, Spawn)
- if choice ==1 then
- PlayFlavor(NPC, "", "", "attention", 0, 0, Spawn)
- elseif choice ==2 then
- PlayFlavor(NPC, "", "", "salute", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- end
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local count = GetQuestCompleteCount(Spawn, 5486)
- conversation = CreateConversation()
- if GetQuestStep(Spawn,5486) ==2 then
- SetStepComplete(Spawn, 5486, 2)
- PlayFlavor(NPC, "voiceover/english/sergeant_at_arms_uthros/qey_adv02_ruins/quests/sergeant_uthros/sergeant_uthros002.mp3", "", "hello", 1245586444, 1008307013)
- if count <= 5 then
- AddConversationOption(conversation, "Sure.", "dlg_14_2")
- end
- AddConversationOption(conversation, "Not right now. ")
- StartConversation(conversation, NPC, Spawn, "Hey! Great work on the vermin. Can you spare more time to help Qeynos?")
-
- elseif not HasCompletedQuest(Spawn, 5486) then
- PlayFlavor(NPC, "voiceover/english/sergeant_at_arms_uthros/qey_adv02_ruins/quests/sergeant_uthros/sergeant_uthros.mp3", "", "salute", 2454266022, 3710462328)
-
- if not HasQuest(Spawn, 5486) then
- AddConversationOption(conversation, "I'm intent on staying.", "dlg_0_1")
- end
- AddConversationOption(conversation, "Perhaps I should play it safe and go back to the village.")
- StartConversation(conversation, NPC, Spawn, "Watch your step, friend. Many adventurers get injured because they don't know the dangers that lurk here. These grounds are home to the ruins of the old mage academy. It was destroyed during the wars that raged centuries ago. And aside from the already dangerous inhabitants of these ruins, elemental servants of mages lurk about. Scared yet? ... If you're intent on staying in Qeynos, I suppose we can use your help.")
-
- else
- PlayFlavor(NPC, "voiceover/english/sergeant_at_arms_uthros/qey_adv02_ruins/quests/sergeant_uthros/sergeant_uthros002.mp3", "", "", 1245586444, 1008307013)
- if not HasQuest(Spawn, 5486) and count <= 5 then
- AddConversationOption(conversation, "Sure.", "dlg_14_2")
- end
- if not HasQuest(Spawn, 5486) then
- AddConversationOption(conversation, "Not right now. ")
- end
- if HasQuest(Spawn, 5486) then
- AddConversationOption(conversation, "I'm working on it.")
- end
- StartConversation(conversation, NPC, Spawn, "Hey! Great work on the vermin. Can you spare more time to help Qeynos?")
- end
- end
- function dlg_0_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/sergeant_at_arms_uthros/qey_adv02_ruins/quests/sergeant_uthros/sergeant_uthros000.mp3", "", "", 1978368877, 3695152842)
- AddConversationOption(conversation, "Sounds good.", "dlg_0_2")
- StartConversation(conversation, NPC, Spawn, "Well, then, make yourself useful and kill some of the nasty vermin who live in this area. And if you need something to do later, come on back, I always need help!")
- end
- function dlg_14_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/sergeant_at_arms_uthros/qey_adv02_ruins/quests/sergeant_uthros/sergeant_uthros003.mp3", "", "salute", 827162019, 3003960469)
- AddConversationOption(conversation, "You bet.", "dlg_0_2")
- StartConversation(conversation, NPC, Spawn, "Great! Then go and kill more vermin.")
- end
- function dlg_0_2 (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, 5486)
- end
- function waypoints(NPC)
- if GetSpawnLocationID(NPC)==133777752 then
- MovementLoopAddLocation(NPC, 898.56, -15.35, -572.21, 2, 0)
- MovementLoopAddLocation(NPC, 901.94, -16.04, -569.54, 2, 0)
- MovementLoopAddLocation(NPC, 907.79, -17.07, -564.93, 2, 0)
- MovementLoopAddLocation(NPC, 913.01, -18.62, -562.48, 2, 0)
- MovementLoopAddLocation(NPC, 921.17, -20.85, -562.89, 2, 0)
- MovementLoopAddLocation(NPC, 926.05, -21.07, -563.82, 2, 15)
- MovementLoopAddLocation(NPC, 927.38, -21.09, -564.07, 2, 0)
- MovementLoopAddLocation(NPC, 927.21, -21, -562.63, 2, 0)
- MovementLoopAddLocation(NPC, 923.29, -20.84, -560.9, 2, 0)
- MovementLoopAddLocation(NPC, 914.8, -19.08, -561.61, 2, 0)
- MovementLoopAddLocation(NPC, 908.12, -17.14, -563.96, 2, 0)
- MovementLoopAddLocation(NPC, 901.46, -15.95, -569.31, 2, 0)
- MovementLoopAddLocation(NPC, 898.81, -15.28, -573.93, 2, 15)
- MovementLoopAddLocation(NPC, 897.44, -15.07, -573.54, 2, 0)
- MovementLoopAddLocation(NPC, 896.75, -14.98, -572.09, 2, 0)
- MovementLoopAddLocation(NPC, 893.36, -13.91, -566.7, 2, 0)
- MovementLoopAddLocation(NPC, 891.35, -13.05, -561.21, 2, 15)
- MovementLoopAddLocation(NPC, 896.42, -14.91, -572.29, 2, 0)
- MovementLoopAddLocation(NPC, 897.13, -14.97, -573.72, 2, 15)
- end
- end
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