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- --[[
- Script Name : SpawnScripts/QueensColony/PaulaMarx133770926.lua
- Script Author : Zcoretri
- Script Date : 2015.07.30
- Script Purpose : Paula Marx dialog
- Modified Date : 2017.04.13, 2020.04.03, 2020.09.03
- Modified by : EmemJr,premierio015, Rylec
- Notes : Added dialog and code for Turning in collections, Added animation and VoiceOvers.
- --]]
- function spawn(NPC)
- MovementLoopAddLocation(NPC, 3.64, -6.45, 199.01, 2, 4)
- MovementLoopAddLocation(NPC, 6.62, -6.81, 202.53, 2, 0)
- MovementLoopAddLocation(NPC, 10.55, -6.89, 204.86, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.74, -6.86, 204.71, 2, 0)
- MovementLoopAddLocation(NPC, 22.69, -6.8, 201.84, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.09, -6.86, 200.92, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 11.89, -6.9, 199.77, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 5.76, -6.83, 199.71, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.49, -6.86, 195.18, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 27.11, -6.86, 191.62, 2, 0)
- MovementLoopAddLocation(NPC, 32.16, -6.28, 190.58, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 29.39, -6.84, 191.92, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 13.91, -6.9, 195.83, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 5.89, -6.88, 198.05, 2, 9, "InitialPause")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- --if (player has a collection then add a conversation option to hand in a collection
- --end
- math.randomseed(os.time())
- local choice = math.random (1, 3)
- str = tostring(choice)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "hello", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "hello", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3", "", "hello", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- end
- if HasCollectionsToHandIn(Spawn) then
- AddConversationOption(conversation, "I have a collection for you", "TurnIn")
- end
- AddConversationOption(conversation, "Goodbye!")
- StartConversation(conversation, NPC, Spawn, "Hello, traveler! How I envy you. What I wouldn't give to journey the world as I did in my youth. Alas, my days of adventuring are long past, but at least I can occupy myself with my various trinkets and collections that I picked up in my travels.")
- end
- function InitialPause(NPC)
- local GatherSpawn = GetSpawn(NPC, 2530009) -- Get Paula Marx
- math.randomseed(os.time())
- local pause = math.random (1, 4)
- if pause == 1 then
- AddTimer(NPC, 100, "stop_gathering")
- else
- AddTimer(NPC, 1000, "Gather")
- end
- end
- function Gather(NPC)
- local GatherSpawn = GetSpawn(NPC, 2530009) -- Get Paula Marx
- SpawnSet(NPC, "visual_state", "2809") -- Start gathering
- AddTimer(NPC, 5000, "Collect") -- for 5 seconds, then stop
- end
- function Collect(NPC)
- local GatherSpawn = GetSpawn(NPC, 2530009) -- Get Paula Marx
- SpawnSet(NPC, "visual_state", "2810") -- Start gathering
- AddTimer(NPC, 2000, "stop_gathering") -- for 5 seconds, then stop
- end
- function stop_gathering(NPC)
- local GatherSpawn = GetSpawn(NPC, 2530009) -- get Paula Marx
- SpawnSet(NPC, "visual_state", "0") -- Stop her from gathering
- end
- function WhatCollections(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll keep that in mind.")
- StartConversation(conversation, NPC, Spawn, "Why, any sort of collection. There's so much out there to find! Just open your eyes and peek under the rocks. If you find anything interesting, let me have a look. Collecting is the only way I seem to relive my youth!")
- end
- function TurnIn(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- HandInCollections(Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Okay, bye!")
- StartConversation(conversation, NPC, Spawn, "This is a magnificent find! Here, take this for all your hard work.")
- end
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