1234567891011121314151617181920212223242526272829303132333435363738 |
- --[[
- Script Name : SpawnScripts/QueensColony/adeadsoldier.lua
- Script Purpose : a dead soldier
- Script Author : Scatman
- Script Date : 2009.06.13
- Script Notes :
- --]]
- --local DefiledSoldier = 2530024
- local APresenceOfEvil = 131
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "OutOfRange")
- end
- function hailed(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if HasQuest(Spawn, APresenceOfEvil) and GetQuestStep(Spawn, APresenceOfEvil) == 4 and not (GetTempVariable(NPC, "APresenceOfEvil_Activated") == "True") then
- SetStepComplete(Spawn, APresenceOfEvil, 4)
- SetTempVariable(NPC, "APresenceOfEvil_Activated", "True")
- -- local defiled = SpawnMob(GetZone(NPC), DefiledSoldier, 0, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
- local defiled = SpawnMob(GetZone(NPC), 2530223, 0, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
- if defiled ~= nil then
- Attack(NPC, Spawn)
- end
- Despawn(NPC, 2000)
- end
- end
- function OutOfRange(NPC, Spawn)
- end
|