12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- --[[
- Script Name : SpawnScripts/QueensColony/adefiledscout133769558.lua
- Script Purpose : Waypoint Path for adefiledscout133769558.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "hp", 110)
- SpawnSet(NPC, "power", 55)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 160.99, -0.55, -215.63, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 152.44, -0.51, -213.15, 2, 0)
- MovementLoopAddLocation(NPC, 143.79, -0.67, -208.21, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 138.44, -0.46, -208.7, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 144.13, -0.68, -208.39, 2, 0)
- MovementLoopAddLocation(NPC, 172.23, -0.59, -214.63, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 144.8, -0.61, -214.54, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 136.59, -0.46, -207.55, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 122.63, -0.41, -206.7, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 153.05, -0.52, -210.74, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 114.52, -0.37, -211.71, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 127.97, -0.43, -213.29, 2, 0)
- MovementLoopAddLocation(NPC, 136.28, -0.7, -215.41, 2, 0)
- MovementLoopAddLocation(NPC, 140.29, -0.63, -214.73, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 144.21, -0.88, -216.98, 2, 0)
- MovementLoopAddLocation(NPC, 154.53, -0.63, -219.65, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 151.13, -0.63, -214.63, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 143.2, -0.73, -215.7, 2, 0)
- MovementLoopAddLocation(NPC, 138.5, -0.62, -214.73, 2, math.random(12, 22))
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- end
- end
|