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- --[[
- Script Name : SpawnScripts/QueensColony/adefiledscout429311.lua
- Script Purpose : Waypoint Path for adefiledsoldier429413.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "hp", 110)
- SpawnSet(NPC, "power", 55)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 230.79, -0.82, -118.93, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 247.61, -0.98, -144.69, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 232.65, -0.83, -130.76, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 232.55, -1.21, -108.5, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 241.52, -0.86, -131.33, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 236.52, -0.85, -141.05, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 229.54, -0.82, -120.03, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 227.91, -0.81, -124.83, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 235.47, -1.49, -122.11, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 234.67, -1.45, -121.34, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 232.64, -0.83, -137.07, 2, math.random(12, 22))
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- end
- end
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