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- --[[
- Script Name : SpawnScripts/QueensColony/afallenbrigand430029.lua
- Script Purpose : Waypoint Path for afallenbrigand430029.lua
- Script Author : Rylec, VO by Premierio015
- Script Date : 07-28-2020 10:35:22
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "difficulty", "6")
- SpawnSet(NPC, "hp", 150)
- SpawnSet(NPC, "power", 80)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -113.71, 4.46, -95.29, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -126.03, 4.33, -95.35, 2, 0)
- MovementLoopAddLocation(NPC, -130.03, 4.36, -94.15, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -112.16, 4.3, -102.93, 2, 0)
- MovementLoopAddLocation(NPC, -102.32, 4.26, -113.81, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -119.56, 5.28, -104.61, 2, 0)
- MovementLoopAddLocation(NPC, -124.92, 4.54, -99.86, 2, 0)
- MovementLoopAddLocation(NPC, -130.89, 4.56, -99.5, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -122.33, 4.52, -66.6, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -125.03, 4.54, -83.14, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -133.78, 4.37, -91.34, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -118.73, 5.24, -105.38, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -120.65, 5.26, -103.36, 2, 0)
- MovementLoopAddLocation(NPC, -142.3, 4.3, -91.18, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -138.68, 4.59, -91.04, 2, 0)
- MovementLoopAddLocation(NPC, -134.33, 4.37, -87.01, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -140.94, 4.4, -78.71, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -138.85, 4.49, -76.16, 2, 0)
- MovementLoopAddLocation(NPC, -132.36, 4.37, -64.72, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -118.87, 4.52, -93.08, 2, 0)
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- if IsPlayer(Spawn) then
- local chance = math.random(1, 100)
- if chance <= 35 then
- local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC))
- if skull ~= nil then
- SpawnSet(skull, "expire", "1000")
- end
- end
- end
- math.randomseed(os.time())
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
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