123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- --[[
- Script Name : SpawnScripts/QueensColony/afallenbrigand430153.lua
- Script Purpose : Waypoint Path for afallenbrigand430153.lua
- Script Author : Rylec, VO by Premierio015
- Script Date : 07-28-2020 10:35:22
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "difficulty", "6")
- SpawnSet(NPC, "hp", 150)
- SpawnSet(NPC, "power", 80)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -113.57, 4.43, -103.39, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -120.76, 4.33, -100.12, 2, 0)
- MovementLoopAddLocation(NPC, -129.93, 4.56, -99.39, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -121.15, 4.33, -99.32, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -117.66, 5.16, -107.82, 2, 0)
- MovementLoopAddLocation(NPC, -113.92, 4.51, -124.1, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -110.85, 4.13, -118.17, 2, 0)
- MovementLoopAddLocation(NPC, -108.62, 4.48, -95.23, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -119.83, 5.59, -107.12, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -106.12, 4.47, -91.35, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -114.26, 4.5, -94.22, 2, 0)
- MovementLoopAddLocation(NPC, -130, 4.36, -91.4, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -129.66, 4.56, -99.67, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -121.11, 4.33, -99.48, 2, math.random(12, 22))
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- if IsPlayer(Spawn) then
- local chance = math.random(1, 100)
- if chance <= 35 then
- local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC))
- if skull ~= nil then
- SpawnSet(skull, "expire", "1000")
- end
- end
- end
- math.randomseed(os.time())
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
|