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alostscout433155.lua 3.1 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/alostscout433155.lua
  3. Script Purpose : Waypoint Path for alostscout433155.lua
  4. Script Author : Jabantiz (movement by Rylec)
  5. Script Date : 06-01-2020 10:07:47
  6. Script Notes : Locations collected from Live
  7. --]]
  8. local JoiningTheForwardRanks = 163
  9. function spawn(NPC)
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. math.randomseed(os.time())
  15. voice = math.random (1,3)
  16. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1024.mp3", "", "hello", 0, 0, Spawn)
  17. end
  18. function respawn(NPC)
  19. spawn(NPC)
  20. end
  21. function waypoints(NPC)
  22. MovementLoopAddLocation(NPC, 255.88, -4.57, 63.03, 2, math.random(14, 28))
  23. MovementLoopAddLocation(NPC, 248.45, -6.62, 73.89, 2, math.random(14, 28))
  24. MovementLoopAddLocation(NPC, 232.39, -6.32, 92.67, 2, math.random(14, 28))
  25. MovementLoopAddLocation(NPC, 261.02, -6.43, 92.71, 2, math.random(14, 28))
  26. MovementLoopAddLocation(NPC, 245.86, -7.23, 92.69, 2, math.random(14, 28))
  27. MovementLoopAddLocation(NPC, 245.98, -7.06, 87.3, 2, math.random(14, 28))
  28. MovementLoopAddLocation(NPC, 254.7, -6.15, 71.17, 2, math.random(14, 28))
  29. MovementLoopAddLocation(NPC, 255.68, -6.41, 75.43, 2, 0)
  30. MovementLoopAddLocation(NPC, 254.66, -6.83, 98.58, 2, math.random(14, 28))
  31. MovementLoopAddLocation(NPC, 249.6, -5.79, 122.85, 2, math.random(14, 28))
  32. MovementLoopAddLocation(NPC, 241.2, -6.88, 87.35, 2, math.random(14, 28))
  33. MovementLoopAddLocation(NPC, 248.47, -6.99, 84.59, 2, math.random(14, 28))
  34. end
  35. function casted_on(NPC, Spawn, Message)
  36. local Cleric = GetSpawn(NPC, 2530111)
  37. if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then
  38. local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
  39. if newScout ~= nil then
  40. CopySpawnAppearance(newScout, NPC)
  41. SpawnSet(newScout, "visual_state", "0")
  42. SpawnSet(newScout, "attackable", "false")
  43. AddTimer(newScout, 5000, "Speak")
  44. end
  45. local mostHated = GetMostHated(NPC)
  46. if mostHated ~= nil and IsPlayer(mostHated) then
  47. if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then
  48. AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1)
  49. end
  50. end
  51. Despawn(NPC)
  52. end
  53. end
  54. function aggro(NPC, Spawn)
  55. local chance = math.random(1, 100)
  56. if chance <= 10 then
  57. local choice = math.random(1, 3)
  58. if choice == 1 then
  59. PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_2f9edb08.mp3", "You'll never get the drop on a halfling!", "", 252597960, 759690529, Spawn)
  60. elseif choice == 2 then
  61. PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_7434777c.mp3", "Help! Intruders! Someone get the guard!", "", 2664487555, 1568864156, Spawn)
  62. else
  63. PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_7b251faa.mp3", "Try to sneak into my home, will ya!", "", 100218096, 392363658, Spawn)
  64. end
  65. end
  66. end