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- --[[
- Script Name : SpawnScripts/QueensColony/ataintedgrovedeer1587530.lua
- Script Purpose : Waypoint Path for ataintedgrovedeer1587530.lua
- Script Author : Rylec
- Script Date : 05-02-2020 05:40:03
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 1
- local level2 = 2
- local difficulty1 = 6
- local hp1 = 30
- local power1 = 25
- local difficulty2 = 6
- local hp2 = 45
- local power2 = 35
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 178.33, 1.33, 75.57, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 173.49, 1.35, 64.12, 2, 0)
- MovementLoopAddLocation(NPC, 159.36, 1.4, 54.6, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 157.18, 1.41, 55.2, 2, 0)
- MovementLoopAddLocation(NPC, 151.29, 1.23, 54.49, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 153.02, 1.43, 59.94, 2, 0)
- MovementLoopAddLocation(NPC, 159.06, 1.4, 64.16, 2, 0)
- MovementLoopAddLocation(NPC, 169.92, 1.36, 67.98, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 167.04, 1.37, 65.69, 2, 0)
- MovementLoopAddLocation(NPC, 163.87, 1.39, 57.58, 2, 0)
- MovementLoopAddLocation(NPC, 147.33, 1.45, 41.64, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 153.09, 1.32, 21.79, 2, 0)
- MovementLoopAddLocation(NPC, 154.15, 0.9, 11.87, 2, 0)
- MovementLoopAddLocation(NPC, 155.17, 1.21, 8.76, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 146.35, 0.19, 14.58, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 147.8, 0.19, 17.86, 2, 0)
- MovementLoopAddLocation(NPC, 153.69, 1.04, 19.78, 2, 0)
- MovementLoopAddLocation(NPC, 175.15, 1.15, 30.94, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 171.21, 1.36, 35.7, 2, 0)
- MovementLoopAddLocation(NPC, 161.31, 1.4, 41.45, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 191.45, 1.29, 37.64, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 187.16, 1.3, 48.66, 2, 0)
- MovementLoopAddLocation(NPC, 181.68, 1.32, 69.71, 2, 0)
- end
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