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- --[[
- Script Name : SpawnScripts/QueensColony/ataintedgrovedeer1587531.lua
- Script Purpose : Waypoint Path for ataintedgrovedeer1587531.lua
- Script Author : Rylec
- Script Date : 05-02-2020 05:40:14
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 1
- local level2 = 2
- local difficulty1 = 6
- local hp1 = 30
- local power1 = 25
- local difficulty2 = 6
- local hp2 = 45
- local power2 = 35
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 161.09, 1.39, 91.73, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 167.2, 1.37, 89, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 176.67, 1.33, 88, 2, 0)
- MovementLoopAddLocation(NPC, 183.07, 1.31, 83.5, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 194.77, 1.07, 70.41, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 189.05, 1.29, 91.73, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 181.28, 1.32, 90.09, 2, 0)
- MovementLoopAddLocation(NPC, 168.41, 1.36, 86.28, 2, 0)
- MovementLoopAddLocation(NPC, 161.17, 1.39, 86.06, 2, 0)
- MovementLoopAddLocation(NPC, 153.29, 1.42, 81.2, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 153.73, 1.42, 82.88, 2, 0)
- MovementLoopAddLocation(NPC, 155.15, 1.41, 97.98, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 180.46, 1.32, 93.66, 2, 0)
- MovementLoopAddLocation(NPC, 190.64, 1.28, 94.25, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 175.07, 1.34, 99.56, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 179.28, 1.37, 100.18, 2, 0)
- MovementLoopAddLocation(NPC, 198.94, 1.25, 85.68, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 192.68, 1.22, 70.41, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 174.08, 1.35, 60.02, 2, 0)
- MovementLoopAddLocation(NPC, 163.14, 1.39, 52.09, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 156.61, 1.41, 52.06, 2, 0)
- MovementLoopAddLocation(NPC, 151.26, 1.23, 54.68, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 154.98, 1.42, 67.95, 2, 0)
- MovementLoopAddLocation(NPC, 157.01, 1.41, 71.91, 2, 0)
- end
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