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atriggerfish426147.lua 3.8 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/atriggerfish426147.lua
  3. Script Purpose : Waypoint Path for atriggerfish426147.lua
  4. Script Author : Rylec
  5. Script Date : 12-31-2019 08:53:11
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, -47.36, -11.13, 33.14, 2, math.random(10, 20))
  18. MovementLoopAddLocation(NPC, -34.01, -11.32, 6.94, 2, 0)
  19. MovementLoopAddLocation(NPC, -32.12, -10.73, 1.68, 2, math.random(10, 20))
  20. MovementLoopAddLocation(NPC, -37.26, -10.2, -4.1, 2, 0)
  21. MovementLoopAddLocation(NPC, -40.68, -10.37, -9.39, 2, 0)
  22. MovementLoopAddLocation(NPC, -44.54, -10.28, -19.26, 2, 0)
  23. MovementLoopAddLocation(NPC, -51.5, -10.3, -31.21, 2, 0)
  24. MovementLoopAddLocation(NPC, -55.34, -10.2, -38.8, 2, 0)
  25. MovementLoopAddLocation(NPC, -62.53, -10.45, -48.38, 2, 0)
  26. MovementLoopAddLocation(NPC, -66.29, -10.15, -52.94, 2, math.random(10, 20))
  27. MovementLoopAddLocation(NPC, -56.2, -10.2, -24.64, 2, 0)
  28. MovementLoopAddLocation(NPC, -40.9, -10.2, 12.24, 2, math.random(10, 20))
  29. MovementLoopAddLocation(NPC, -40.95, -10.33, 7.27, 2, 0)
  30. MovementLoopAddLocation(NPC, -31.72, -10.5, -9.13, 2, 0)
  31. MovementLoopAddLocation(NPC, -30.06, -10.55, -14.18, 2, 0)
  32. MovementLoopAddLocation(NPC, -22.83, -11.66, -28.57, 2, math.random(10, 20))
  33. MovementLoopAddLocation(NPC, -21.98, -11.94, -33.17, 2, 0)
  34. MovementLoopAddLocation(NPC, -17.99, -11.7, -43.93, 2, math.random(10, 20))
  35. MovementLoopAddLocation(NPC, -20.13, -11.56, -35.34, 2, 0)
  36. MovementLoopAddLocation(NPC, -20.83, -11.6, -29.8, 2, 0)
  37. MovementLoopAddLocation(NPC, -28.21, -11.06, -5.31, 2, math.random(10, 20))
  38. MovementLoopAddLocation(NPC, -30.59, -10.47, -8.29, 2, 0)
  39. MovementLoopAddLocation(NPC, -35.41, -10.49, -8.81, 2, 0)
  40. MovementLoopAddLocation(NPC, -40.05, -10.39, -11.91, 2, 0)
  41. MovementLoopAddLocation(NPC, -60.21, -10.2, -7.54, 2, 0)
  42. MovementLoopAddLocation(NPC, -80.51, -11, -6.33, 2, 0)
  43. MovementLoopAddLocation(NPC, -81.7, -11.82, -6.91, 2, 0)
  44. MovementLoopAddLocation(NPC, -82.36, -12.01, -8.88, 2, math.random(10, 20))
  45. MovementLoopAddLocation(NPC, -81.93, -11.18, -7.08, 2, 0)
  46. MovementLoopAddLocation(NPC, -80.14, -10.55, -5.23, 2, 0)
  47. MovementLoopAddLocation(NPC, -77.44, -10.32, -3.23, 2, 0)
  48. MovementLoopAddLocation(NPC, -62.36, -10.2, -0.09, 2, 0)
  49. MovementLoopAddLocation(NPC, -52.61, -10.46, 4.76, 2, 0)
  50. MovementLoopAddLocation(NPC, -51.08, -11.1, 4.36, 2, 0)
  51. MovementLoopAddLocation(NPC, -49.42, -11.13, 2.19, 2, math.random(10, 20))
  52. MovementLoopAddLocation(NPC, -32.54, -10.39, -74.24, 2, 0)
  53. MovementLoopAddLocation(NPC, -30.97, -11.48, -82.23, 2, 0)
  54. MovementLoopAddLocation(NPC, -27.75, -11.97, -86.16, 2, math.random(10, 20))
  55. MovementLoopAddLocation(NPC, -31.76, -11.52, -77.59, 2, 0)
  56. MovementLoopAddLocation(NPC, -32.55, -11.41, -74.63, 2, 0)
  57. MovementLoopAddLocation(NPC, -39.04, -10.5, -63.73, 2, 0)
  58. MovementLoopAddLocation(NPC, -42.25, -10.58, -54.03, 2, 0)
  59. MovementLoopAddLocation(NPC, -45.33, -10.2, -50.31, 2, math.random(10, 20))
  60. MovementLoopAddLocation(NPC, -40.02, -10.41, -53.14, 2, 0)
  61. MovementLoopAddLocation(NPC, -26.58, -10.26, -61.86, 2, 0)
  62. MovementLoopAddLocation(NPC, -19.13, -10.2, -65.82, 2, 0)
  63. MovementLoopAddLocation(NPC, -10.48, -10, -70.32, 2, math.random(10, 20))
  64. MovementLoopAddLocation(NPC, -15.31, -10.42, -54.3, 2, 0)
  65. MovementLoopAddLocation(NPC, -23.5, -11.69, -32.49, 2, 0)
  66. MovementLoopAddLocation(NPC, -26.55, -11.53, -20.42, 2, 0)
  67. MovementLoopAddLocation(NPC, -31.96, -10.2, -12.2, 2, 0)
  68. MovementLoopAddLocation(NPC, -34.89, -10.43, 3.99, 2, 0)
  69. MovementLoopAddLocation(NPC, -40.45, -11.34, 16.55, 2, 0)
  70. MovementLoopAddLocation(NPC, -42.49, -11.2, 22.5, 2, 0)
  71. end