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- --[[
- Script Name : SpawnScripts/The Vault of the Fallen/KeeperoftheChamber.lua
- Script Author : Premierio015
- Script Date : 2021.07.17 12:07:29
- Script Purpose : script for Keeper of the Chamber which gives a quest to open Tseralith Door.
- :
- --]]
- local TseralithDoorQuest = 5325
- function spawn(NPC)
- ProvidesQuest(NPC, TseralithDoorQuest)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if not HasQuest(Spawn, TseralithDoorQuest) then
- local conversation = CreateConversation()
- AddConversationOption(conversation, "How can I pass through the door?", "Option1")
- AddConversationOption(conversation, "Then I shall be leaving.")
- StartConversation(conversation, NPC, Spawn, "The power that holds the final door is strong. You can not proceed.")
- elseif GetQuestStep(Spawn, TseralithDoorQuest) == 31 then
- Option2(NPC, Spawn)
- elseif HasQuest(Spawn, TseralithDoorQuest) and GetQuestStep(Spawn, TseralithDoorQuest) ~= 31 then
- PlayFlavor(NPC, "", "The door is still holding strong. It cannot be opened", "", 0, 0, Spawn)
- end
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "I will return with the seals.", "offer")
- AddConversationOption(conversation, "Then I shall be leaving.")
- StartConversation(conversation, NPC, Spawn, "The power of the dragoons holds this door shut. With their seals it can be broken.")
- end
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, TseralithDoorQuest)
- end
- function Option2(NPC, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Then you shall face your final rest.", "Keeper_Attack")
- StartConversation(conversation, NPC, Spawn, "You can not enter. I will stop you.")
- end
- function Keeper_Attack(NPC, Spawn) -- ATTACK STAGE
- SetStepComplete(Spawn, TseralithDoorQuest, 31)
- PlayFlavor(NPC, "", "You are not allowed in here.", "", 0, 0, Spawn)
- SpawnSet(NPC, "faction", 1)
- SpawnSet(NPC, "attackable", 1)
- SpawnSet(NPC, "show_level", 1)
- Attack(NPC, Spawn)
- end
- function death(NPC, Spawn) -- OPEN DOORS TO ROOM WITH TSERALITH UPON DEATH
- local door = GetSpawn(NPC, 6420017)
- local door2 = GetSpawn(NPC, 6420018)
- OpenDoor(door)
- OpenDoor(door2)
- local zone = GetZone(Spawn)
- local tseralith = GetSpawnByLocationID(zone, 345623)
- if tseralith == nil then
- SpawnByLocationID(zone, 345623)
- end
- end
-
- function respawn(NPC)
- spawn(NPC)
- end
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