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- --[[
- Script Name : shriller3.lua
- Script Purpose : Waypoint Path for shriller3.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 05:33:52 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 245.98, -6.97, -36.52, 2, 0)
- MovementLoopAddLocation(NPC, 246.48, -6.95, -47.08, 2, 0)
- MovementLoopAddLocation(NPC, 238.52, -7, -58.48, 2, 0)
- MovementLoopAddLocation(NPC, 237.99, -6.73, -75.69, 2, 0)
- MovementLoopAddLocation(NPC, 237.88, -6.86, -80.85, 2, 0)
- MovementLoopAddLocation(NPC, 250.75, -6.86, -80.35, 2, 0)
- MovementLoopAddLocation(NPC, 251, -6.86, -85.16, 2, 0)
- MovementLoopAddLocation(NPC, 247.18, -6.86, -97.68, 2, 0)
- MovementLoopAddLocation(NPC, 247.04, -6.86, -103.83, 2, 0)
- MovementLoopAddLocation(NPC, 234.9, -6.86, -108.78, 2, 0)
- MovementLoopAddLocation(NPC, 233.88, -6.86, -91.98, 2, 0)
- MovementLoopAddLocation(NPC, 222.08, -6.83, -92.15, 2, 0)
- MovementLoopAddLocation(NPC, 234.32, -6.86, -92.27, 2, 0)
- MovementLoopAddLocation(NPC, 235.29, -6.86, -103.75, 2, 0)
- MovementLoopAddLocation(NPC, 242.09, -6.86, -116.07, 2, 0)
- MovementLoopAddLocation(NPC, 242.97, -6.86, -120.46, 2, 0)
- MovementLoopAddLocation(NPC, 243.11, -6.86, -132.73, 2, 0)
- MovementLoopAddLocation(NPC, 241.08, -6.86, -145.45, 2, 0)
- MovementLoopAddLocation(NPC, 234.89, -6.86, -148.67, 2, 0)
- MovementLoopAddLocation(NPC, 234.54, -6.86, -152.56, 2, 0)
- MovementLoopAddLocation(NPC, 246.34, -6.86, -154.98, 2, 0)
- MovementLoopAddLocation(NPC, 249.11, -6.86, -172.41, 2, 0)
- MovementLoopAddLocation(NPC, 249.93, -6.97, -179.66, 2, 0)
- MovementLoopAddLocation(NPC, 257.56, -7, -192.37, 2, 0)
- MovementLoopAddLocation(NPC, 256.6, -6.93, -201.52, 2, 0)
- MovementLoopAddLocation(NPC, 257.56, -7, -192.37, 2, 0)
- MovementLoopAddLocation(NPC, 249.93, -6.97, -179.66, 2, 0)
- MovementLoopAddLocation(NPC, 249.11, -6.86, -172.41, 2, 0)
- MovementLoopAddLocation(NPC, 246.34, -6.86, -154.98, 2, 0)
- MovementLoopAddLocation(NPC, 234.54, -6.86, -152.56, 2, 0)
- MovementLoopAddLocation(NPC, 234.89, -6.86, -148.67, 2, 0)
- MovementLoopAddLocation(NPC, 241.08, -6.86, -145.45, 2, 0)
- MovementLoopAddLocation(NPC, 243.11, -6.86, -132.73, 2, 0)
- MovementLoopAddLocation(NPC, 242.97, -6.86, -120.46, 2, 0)
- MovementLoopAddLocation(NPC, 242.09, -6.86, -116.07, 2, 0)
- MovementLoopAddLocation(NPC, 235.29, -6.86, -103.75, 2, 0)
- MovementLoopAddLocation(NPC, 234.32, -6.86, -92.27, 2, 0)
- MovementLoopAddLocation(NPC, 222.08, -6.83, -92.15, 2, 0)
- MovementLoopAddLocation(NPC, 233.88, -6.86, -91.98, 2, 0)
- MovementLoopAddLocation(NPC, 234.9, -6.86, -108.78, 2, 0)
- MovementLoopAddLocation(NPC, 247.04, -6.86, -103.83, 2, 0)
- MovementLoopAddLocation(NPC, 247.18, -6.86, -97.68, 2, 0)
- MovementLoopAddLocation(NPC, 251, -6.86, -85.16, 2, 0)
- MovementLoopAddLocation(NPC, 250.75, -6.86, -80.35, 2, 0)
- MovementLoopAddLocation(NPC, 237.88, -6.86, -80.85, 2, 0)
- MovementLoopAddLocation(NPC, 237.99, -6.73, -75.69, 2, 0)
- MovementLoopAddLocation(NPC, 238.52, -7, -58.48, 2, 0)
- MovementLoopAddLocation(NPC, 246.48, -6.95, -47.08, 2, 0)
- MovementLoopAddLocation(NPC, 245.98, -6.97, -36.52, 2, 0)
- end
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