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- --[[
- Script Name : tomb_guard18.lua
- Script Purpose : Waypoint Path for tomb_guard18.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 08:38:18 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =15
- local level2 = 16
- local difficulty1 = 2
- local hp1 = 290
- local power1 = 100
- local difficulty2 = 2
- local hp2 = 345
- local power2 = 110
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 233.92, -6.86, -115.92, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 251.17, -6.86, -119.64, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.63, -6.86, -119.87, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.26, -6.86, -111.81, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 242.76, -6.86, -104.31, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.58, -6.86, -107.04, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.74, -6.86, -112.27, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 249.38, -6.86, -118.55, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.66, -6.86, -118, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 238.77, -6.86, -109.46, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 241.63, -6.86, -104.26, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 249.77, -6.86, -110.23, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.47, -6.86, -109.17, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 238.8, -6.86, -118.27, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 245.58, -6.86, -104.06, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 238.8, -6.86, -118.27, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.47, -6.86, -109.17, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 249.77, -6.86, -110.23, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 241.63, -6.86, -104.26, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 238.77, -6.86, -109.46, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.66, -6.86, -118, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 249.38, -6.86, -118.55, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.74, -6.86, -112.27, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 234.58, -6.86, -107.04, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 242.76, -6.86, -104.31, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.26, -6.86, -111.81, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 248.63, -6.86, -119.87, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 251.17, -6.86, -119.64, 2, math.random(0,8))
- MovementLoopAddLocation(NPC, 233.92, -6.86, -115.92, 2, math.random(0,8))
- end
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