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- --[[
- Script Name : tomb_guard21.lua
- Script Purpose : Waypoint Path for tomb_guard21.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 09:56:18 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 795
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 920
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 212.04, -6.97, -198.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 213.71, -6.97, -202.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 210.13, -6.97, -201.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 214.65, -6.97, -199.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 209.41, -6.97, -203.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 211.95, -6.97, -202.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 210.21, -6.97, -201.11, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 213.51, -6.97, -202.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 212.44, -6.97, -204, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 214.41, -6.97, -200.62, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 212.44, -6.97, -204, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 213.51, -6.97, -202.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 210.21, -6.97, -201.11, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 211.95, -6.97, -202.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 209.41, -6.97, -203.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 214.65, -6.97, -199.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 210.13, -6.97, -201.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 213.71, -6.97, -202.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 212.04, -6.97, -198.02, 2, math.random(0,10))
- end
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