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- --[[
- Script Name : tomb_sentry4.lua
- Script Purpose : Waypoint Path for tomb_sentry4.lua
- Script Author : Devn00b
- Script Date : 06/19/2020 01:33:38 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 63.04, 0.28, -33.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 60.2, 0.09, -46.27, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 51.3, 0.08, -50.48, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 46.7, -0.07, -47.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 41.84, 0.06, -37.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 28.46, 0.1, -24.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 27.18, -0.07, -0.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 12.55, 0.01, -0.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 28.49, -0.09, 0.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 27.84, 0.6, 13.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 27.95, 0.15, -25.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 38.73, 0, -27.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 37.65, 0, -35.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 46.22, 0, -38.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 34.02, 0.01, -29.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 26.68, 0.18, -21.59, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 42.4, -0.01, -34.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 26.68, 0.18, -21.59, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 34.02, 0.01, -29.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 46.22, 0, -38.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 37.65, 0, -35.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 38.73, 0, -27.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 27.95, 0.15, -25.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 27.84, 0.6, 13.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 28.49, -0.09, 0.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 12.55, 0.01, -0.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 27.18, -0.07, -0.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 28.46, 0.1, -24.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 41.84, 0.06, -37.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 46.7, -0.07, -47.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 51.3, 0.08, -50.48, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 60.2, 0.09, -46.27, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, 63.04, 0.28, -33.71, 2, math.random(0,10))
- end
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