123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- --[[
- Script Name : tomb_vermin.lua
- Script Purpose : Waypoint Path for tomb_vermin.lua
- Script Author : Devn00b
- Script Date : 06/12/2020 12:12:03 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =12
- local level2 = 13
- local difficulty1 = 6
- local hp1 = 550
- local power1 = 185
- local difficulty2 = 6
- local hp2 = 680
- local power2 = 205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -12.5, 0.01, -143.57, 2, 0)
- MovementLoopAddLocation(NPC, -12.47, -0.25, -134.63, 2, 0)
- MovementLoopAddLocation(NPC, -16.39, 0.23, -127.5, 2, 0)
- MovementLoopAddLocation(NPC, -16.21, 0.53, -119.53, 2, 0)
- MovementLoopAddLocation(NPC, -13.42, -0.27, -116.27, 2, 0)
- MovementLoopAddLocation(NPC, -15.88, 0.52, -119.28, 2, 0)
- MovementLoopAddLocation(NPC, -16.81, -0.1, -125.94, 2, 0)
- MovementLoopAddLocation(NPC, -12.7, -0.23, -133.67, 2, 0)
- MovementLoopAddLocation(NPC, -12.12, -0.18, -144.91, 2, 0)
- MovementLoopAddLocation(NPC, -12.44, -0.09, -154.8, 2, 0)
- MovementLoopAddLocation(NPC, -17.83, -0.04, -162.64, 2, 0)
- MovementLoopAddLocation(NPC, -10.33, -0.13, -173.61, 2, 0)
- MovementLoopAddLocation(NPC, -9.77, 0.4, -178.53, 2, 0)
- MovementLoopAddLocation(NPC, -16.25, 0.07, -189.23, 2, 0)
- MovementLoopAddLocation(NPC, -13.63, 0.09, -196.24, 2, 0)
- MovementLoopAddLocation(NPC, -7.13, -0.11, -197.69, 2, 0)
- MovementLoopAddLocation(NPC, 5.23, -0.08, -196.91, 2, 0)
- MovementLoopAddLocation(NPC, 19.77, -0.08, -182.34, 2, 0)
- MovementLoopAddLocation(NPC, 16.4, -0.08, -166.16, 2, 0)
- MovementLoopAddLocation(NPC, 18.77, -0.05, -161.21, 2, 0)
- MovementLoopAddLocation(NPC, 36.7, 0.46, -161.24, 2, 0)
- MovementLoopAddLocation(NPC, 49.54, -0.2, -161.21, 2, 0)
- MovementLoopAddLocation(NPC, 26.47, -0.12, -161.03, 2, 0)
- MovementLoopAddLocation(NPC, 26.59, 1.21, -148.22, 2, 0)
- MovementLoopAddLocation(NPC, 16.27, 1.21, -140.13, 2, 0)
- MovementLoopAddLocation(NPC, 15.35, -0.06, -134.25, 2, 0)
- MovementLoopAddLocation(NPC, 37.61, -0.34, -133.6, 2, 0)
- MovementLoopAddLocation(NPC, 37.61, -0.34, -148.28, 2, 0)
- MovementLoopAddLocation(NPC, 56.12, -0.14, -147.55, 2, 0)
- MovementLoopAddLocation(NPC, 55.79, -0.32, -139.87, 2, 0)
- MovementLoopAddLocation(NPC, 37.87, -0.34, -141.01, 2, 0)
- MovementLoopAddLocation(NPC, 37.35, 0.04, -130.15, 2, 0)
- MovementLoopAddLocation(NPC, 15.44, -0.34, -131.99, 2, 0)
- MovementLoopAddLocation(NPC, 16.32, 1.21, -146.52, 2, 0)
- MovementLoopAddLocation(NPC, -12.17, -0.24, -145.91, 2, 0)
- MovementLoopAddLocation(NPC, 16.32, 1.21, -146.52, 2, 0)
- MovementLoopAddLocation(NPC, 15.44, -0.34, -131.99, 2, 0)
- MovementLoopAddLocation(NPC, 37.35, 0.04, -130.15, 2, 0)
- MovementLoopAddLocation(NPC, 37.87, -0.34, -141.01, 2, 0)
- MovementLoopAddLocation(NPC, 55.79, -0.32, -139.87, 2, 0)
- MovementLoopAddLocation(NPC, 56.12, -0.14, -147.55, 2, 0)
- MovementLoopAddLocation(NPC, 37.61, -0.34, -148.28, 2, 0)
- MovementLoopAddLocation(NPC, 37.61, -0.34, -133.6, 2, 0)
- MovementLoopAddLocation(NPC, 15.35, -0.06, -134.25, 2, 0)
- MovementLoopAddLocation(NPC, 16.27, 1.21, -140.13, 2, 0)
- MovementLoopAddLocation(NPC, 26.59, 1.21, -148.22, 2, 0)
- MovementLoopAddLocation(NPC, 26.47, -0.12, -161.03, 2, 0)
- MovementLoopAddLocation(NPC, 49.54, -0.2, -161.21, 2, 0)
- MovementLoopAddLocation(NPC, 36.7, 0.46, -161.24, 2, 0)
- MovementLoopAddLocation(NPC, 18.77, -0.05, -161.21, 2, 0)
- MovementLoopAddLocation(NPC, 16.4, -0.08, -166.16, 2, 0)
- MovementLoopAddLocation(NPC, 19.77, -0.08, -182.34, 2, 0)
- MovementLoopAddLocation(NPC, 5.23, -0.08, -196.91, 2, 0)
- MovementLoopAddLocation(NPC, -7.13, -0.11, -197.69, 2, 0)
- MovementLoopAddLocation(NPC, -13.63, 0.09, -196.24, 2, 0)
- MovementLoopAddLocation(NPC, -16.25, 0.07, -189.23, 2, 0)
- MovementLoopAddLocation(NPC, -9.77, 0.4, -178.53, 2, 0)
- MovementLoopAddLocation(NPC, -10.33, -0.13, -173.61, 2, 0)
- MovementLoopAddLocation(NPC, -17.83, -0.04, -162.64, 2, 0)
- MovementLoopAddLocation(NPC, -12.44, -0.09, -154.8, 2, 0)
- MovementLoopAddLocation(NPC, -12.12, -0.18, -144.91, 2, 0)
- MovementLoopAddLocation(NPC, -12.7, -0.23, -133.67, 2, 0)
- MovementLoopAddLocation(NPC, -16.81, -0.1, -125.94, 2, 0)
- MovementLoopAddLocation(NPC, -15.88, 0.52, -119.28, 2, 0)
- MovementLoopAddLocation(NPC, -13.42, -0.27, -116.27, 2, 0)
- MovementLoopAddLocation(NPC, -16.21, 0.53, -119.53, 2, 0)
- MovementLoopAddLocation(NPC, -16.39, 0.23, -127.5, 2, 0)
- MovementLoopAddLocation(NPC, -12.47, -0.25, -134.63, 2, 0)
- MovementLoopAddLocation(NPC, -12.5, 0.01, -143.57, 2, 0)
- end
|