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- --[[
- Script Name : tomb_vermin4.lua
- Script Purpose : Waypoint Path for tomb_vermin4.lua
- Script Author : Devn00b
- Script Date : 06/12/2020 12:22:43 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =12
- local level2 = 13
- local difficulty1 = 6
- local hp1 = 550
- local power1 = 185
- local difficulty2 = 6
- local hp2 = 680
- local power2 = 205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 26.44, -0.34, -133.3, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.67, -0.34, -133.44, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.95, 0.04, -149.79, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 56.35, -0.02, -136.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 52.35, 0.04, -150.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 34.34, 0.01, -130.86, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 48.84, -0.34, -135.29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 45.49, 0.04, -129.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 46.62, 0.04, -151.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 57.03, 0.04, -140.82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.65, -0.34, -139.84, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 32.94, 0.04, -130.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 15.61, -0.34, -132.03, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 16.28, 1.17, -139.44, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 22.62, 1.21, -143.91, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.36, 1.21, -149.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.84, 1.22, -138.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 23.54, 1.21, -142.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 29.18, 1.22, -141.85, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 32.05, 1.22, -138.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 32.9, 1.22, -139.81, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 32.77, 1.22, -148.2, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 19.22, 1.21, -149.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 16.15, 1.21, -140.62, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 15.62, 0.04, -129.6, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 19.75, 0.03, -134.5, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 26.04, 0.04, -130.26, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 33.99, 0.04, -134.91, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.27, 0.04, -129.8, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.8, -0.34, -134.05, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.27, 0.04, -129.8, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 33.99, 0.04, -134.91, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 26.04, 0.04, -130.26, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 19.75, 0.03, -134.5, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 15.62, 0.04, -129.6, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 16.15, 1.21, -140.62, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 19.22, 1.21, -149.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 32.77, 1.22, -148.2, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 32.9, 1.22, -139.81, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 32.05, 1.22, -138.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 29.18, 1.22, -141.85, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 23.54, 1.21, -142.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.84, 1.22, -138.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 21.36, 1.21, -149.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 22.62, 1.21, -143.91, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 16.28, 1.17, -139.44, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 15.61, -0.34, -132.03, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 32.94, 0.04, -130.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.65, -0.34, -139.84, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 57.03, 0.04, -140.82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 46.62, 0.04, -151.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 45.49, 0.04, -129.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 48.84, -0.34, -135.29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 34.34, 0.01, -130.86, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 52.35, 0.04, -150.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 56.35, -0.02, -136.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.95, 0.04, -149.79, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.67, -0.34, -133.44, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 26.44, -0.34, -133.3, 2, math.random(0,5))
- end
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