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- --[[
- Script Name : tomb_vermin8.lua
- Script Purpose : Waypoint Path for tomb_vermin8.lua
- Script Author : Devn00b
- Script Date : 06/12/2020 08:23:19 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =12
- local level2 = 13
- local difficulty1 = 6
- local hp1 = 550
- local power1 = 185
- local difficulty2 = 6
- local hp2 = 680
- local power2 = 205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 17.58, -0.14, -165.09, 2, 0)
- MovementLoopAddLocation(NPC, 19.58, -0.03, -161.15, 2, 0)
- MovementLoopAddLocation(NPC, 37.31, 0.45, -161.25, 2, 0)
- MovementLoopAddLocation(NPC, 50.22, -0.23, -161.04, 2, 0)
- MovementLoopAddLocation(NPC, 26.01, -0.13, -161.09, 2, 0)
- MovementLoopAddLocation(NPC, 26.64, 1.21, -145.53, 2, 0)
- MovementLoopAddLocation(NPC, 22.9, 1.22, -138.82, 2, 0)
- MovementLoopAddLocation(NPC, 31.78, 1.21, -148.59, 2, 0)
- MovementLoopAddLocation(NPC, 16.29, 1.21, -146.6, 2, 0)
- MovementLoopAddLocation(NPC, -10.89, -0.23, -146.4, 2, 0)
- MovementLoopAddLocation(NPC, -13.16, -0.21, -134.54, 2, 0)
- MovementLoopAddLocation(NPC, -16.84, -0.11, -126.61, 2, 0)
- MovementLoopAddLocation(NPC, -14.85, 0.54, -119.99, 2, 0)
- MovementLoopAddLocation(NPC, -15.82, 0.39, -127.77, 2, 0)
- MovementLoopAddLocation(NPC, -12.17, 0.29, -138.15, 2, 0)
- MovementLoopAddLocation(NPC, -12.75, 0.37, -152.12, 2, 0)
- MovementLoopAddLocation(NPC, -16.84, -0.01, -162.77, 2, 0)
- MovementLoopAddLocation(NPC, -10.19, -0.02, -174.86, 2, 0)
- MovementLoopAddLocation(NPC, -11.21, 0.44, -178.82, 2, 0)
- MovementLoopAddLocation(NPC, -16.72, 0.02, -192.88, 2, 0)
- MovementLoopAddLocation(NPC, -12.29, 0.16, -197.72, 2, 0)
- MovementLoopAddLocation(NPC, 4.24, -0.08, -197.87, 2, 0)
- MovementLoopAddLocation(NPC, 19.08, -0.08, -180.55, 2, 0)
- MovementLoopAddLocation(NPC, 16.46, -0.08, -165.86, 2, 0)
- MovementLoopAddLocation(NPC, 19.08, -0.08, -180.55, 2, 0)
- MovementLoopAddLocation(NPC, 4.24, -0.08, -197.87, 2, 0)
- MovementLoopAddLocation(NPC, -12.29, 0.16, -197.72, 2, 0)
- MovementLoopAddLocation(NPC, -16.72, 0.02, -192.88, 2, 0)
- MovementLoopAddLocation(NPC, -11.21, 0.44, -178.82, 2, 0)
- MovementLoopAddLocation(NPC, -10.19, -0.02, -174.86, 2, 0)
- MovementLoopAddLocation(NPC, -16.84, -0.01, -162.77, 2, 0)
- MovementLoopAddLocation(NPC, -12.75, 0.37, -152.12, 2, 0)
- MovementLoopAddLocation(NPC, -12.17, 0.29, -138.15, 2, 0)
- MovementLoopAddLocation(NPC, -15.82, 0.39, -127.77, 2, 0)
- MovementLoopAddLocation(NPC, -14.85, 0.54, -119.99, 2, 0)
- MovementLoopAddLocation(NPC, -16.84, -0.11, -126.61, 2, 0)
- MovementLoopAddLocation(NPC, -13.16, -0.21, -134.54, 2, 0)
- MovementLoopAddLocation(NPC, -10.89, -0.23, -146.4, 2, 0)
- MovementLoopAddLocation(NPC, 16.29, 1.21, -146.6, 2, 0)
- MovementLoopAddLocation(NPC, 31.78, 1.21, -148.59, 2, 0)
- MovementLoopAddLocation(NPC, 22.9, 1.22, -138.82, 2, 0)
- MovementLoopAddLocation(NPC, 26.64, 1.21, -145.53, 2, 0)
- MovementLoopAddLocation(NPC, 26.01, -0.13, -161.09, 2, 0)
- MovementLoopAddLocation(NPC, 50.22, -0.23, -161.04, 2, 0)
- MovementLoopAddLocation(NPC, 37.31, 0.45, -161.25, 2, 0)
- MovementLoopAddLocation(NPC, 19.58, -0.03, -161.15, 2, 0)
- MovementLoopAddLocation(NPC, 17.58, -0.14, -165.09, 2, 0)
- end
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