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- --[[
- Script Name : SpawnScripts/WestFreeport/AletheaAugustine.lua
- Script Author : Dorbin
- Script Date : 2022.10.08 05:10:29
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 12, "InRange", "LeaveRange")
- end
- function InRange(NPC,Spawn)
- if GetFactionAmount(Spawn, 12) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- elseif GetTradeskillLevel(Spawn)==9 and GetTradeskillClass(Spawn)== 1 then
- PlayFlavor(NPC, "", "Please form a line to my left if you need to be certified.", "tapfoot", 0, 0, Spawn)
- end
- end
-
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetFactionAmount(Spawn, 12) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- elseif GetTradeskillLevel(Spawn)<9 and GetTradeskillClass(Spawn)== 1 then
- NotSkilled(NPC,Spawn)
- elseif GetTradeskillLevel(Spawn)==9 and GetTradeskillClass(Spawn)== 1 then
- Dialog1(NPC,Spawn)
- elseif GetTradeskillClass(Spawn)>1 then
- AlreadySkilled(NPC,Spawn)
- end
- end
- function NotSkilled(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Hello, friend. You're not skilled enough to receive certification in a tradesman specialty. Practice your skills and return to me after you gain more experience.")
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1033.mp3", "", "hello", 0, 0, Spawn)
- Dialog.AddOption("Ok I will do.")
- Dialog.Start()
- end
- function AlreadySkilled(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You're certified already friend.")
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- Dialog.AddVoiceover("voiceover/english/alethea_augustine/fprt_west/alethea_augustine001.mp3", 462001478, 657343064)
- Dialog.AddOption("Oh yes I forgot.")
- Dialog.AddOption("Just saying hello!")
- Dialog.Start()
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I'm glad you introduced yourself to The Coalition of Tradesfolke. My name is Alethea Augustine, and I can certify you in your chosen trade class. Before I begin your paperwork, I'll need your name and profession.")
- Dialog.AddVoiceover("voiceover/english/alethea_augustine/fprt_west/alethea_augustine003.mp3", 1834765729, 1721020886)
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- Dialog.AddOption("My name is "..GetName(Spawn)..", a Crafter.", "Crafter")
- Dialog.AddOption("My name is "..GetName(Spawn)..", an Outfitter.", "Outfitter")
- Dialog.AddOption("My name is "..GetName(Spawn)..", a Scholar", "Scholar")
- Dialog.Start()
- end
- --CRAFTSMAN
- function Crafter(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A craftsman, eh? We could always use another craftsman in the city. I want to make sure we are on the same page. A craftsman makes food, drink, furniture, staves, bows, shields, arrows, and instruments. You wanna be certified to make these goods, correct?")
- Dialog.AddVoiceover("voiceover/english/alethea_augustine/fprt_west/alethea_augustine005.mp3", 1977611715, 1233493093)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "CarpenterYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function CarpenterYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Crafstman", "Become proficient in the arts of a Craftsman. You will learn to craft food, drink, furniture, staves, bows, shields, arrows, and instruments in this profession. [This can not be undone!]", 0, 26, "CarpenterYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Artisan. You will not advance beyond tradeskill level 9. Return to Alfred Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Craftsman?", "Cancel")
- end
- function CarpenterYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 1 then
- SetTradeskillClass(Spawn,2)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Craftsman.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Craftsman.",250,250,200)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- end
- FinalHail(NPC,Spawn)
- end
- --OUTFITTER
- function Outfitter(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("An outfitter, eh? We could always use another outfitter in the city. I want to make sure we're on the same page. As an outfitter, you delight in making weapons, plate armor, chain armor, cloth armor, and leather armor. You want certification to make these goods, correct?")
- Dialog.AddVoiceover("voiceover/english/alethea_augustine/fprt_west/alethea_augustine004.mp3", 1977611715, 1233493093)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "OutfitterYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function OutfitterYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Outfitter", "Become proficient in the arts of an Outfitter. You will learn to craft weapons and armor for all classes in this profession. [This can not be undone!]", 0, 32, "OutfitterYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Artisan. You will not advance beyond tradeskill level 9. Return to Alfred Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Outfitter?", "Cancel")
- end
- function OutfitterYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 1 then
- SetTradeskillClass(Spawn,6)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Outfitter.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Outfitter.",250,250,200)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- end
- FinalHail(NPC,Spawn)
- end
- --SCHOLAR
- function Scholar(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A scholar, eh? We could always use another scholar in the city. I want to make sure we are on the same page. A scholar makes spell scrolls, combat scrolls, potions, poisons, and jewelry. You wanna be certified to make these goods, correct?")
- Dialog.AddVoiceover("voiceover/english/alethea_augustine/fprt_west/alethea_augustine006.mp3", 1977611715, 1233493093)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "ScholarYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function ScholarYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Scholar", "Become proficient in the arts of a Scholar. You will learn to craft spell scrolls, combat scrolls, potions, poisons, and jewelry in this profession. [This can not be undone!]", 0, 3807, "ScholarYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Artisan. You will not advance beyond tradeskill level 9. Return to Alfred Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Scholar?", "Cancel")
- end
- function ScholarYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 1 then
- SetTradeskillClass(Spawn,10)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Scholar.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Scholar.",250,250,200)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- end
- FinalHail(NPC,Spawn)
- end
- function FinalHail(NPC,Spawn)
- Dialog.AddDialog("Okay. You're certified in your chosen tradesman class. I'm glad I could serve you. We always need skilled tradesman in the city.")
- Dialog.AddVoiceover("voiceover/english/alethea_augustine/fprt_west/alethea_augustine008.mp3", 1879179238, 3019465921)
- PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn)
- Dialog.AddOption("Many thanks, friend.")
- Dialog.Start()
- end
- function respawn(NPC)
- spawn(NPC)
- end
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