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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __EQ2_GroundSpawn__
- #define __EQ2_GroundSpawn__
- #include "Spawn.h"
- #include "client.h"
- #include "../common/Mutex.h"
- class GroundSpawn : public Spawn {
- public:
- GroundSpawn();
- virtual ~GroundSpawn();
- GroundSpawn* Copy(){
- GroundSpawn* new_spawn = new GroundSpawn();
- new_spawn->size = size;
- new_spawn->SetPrimaryCommands(&primary_command_list);
- new_spawn->SetSecondaryCommands(&secondary_command_list);
- new_spawn->database_id = database_id;
- new_spawn->primary_command_list_id = primary_command_list_id;
- new_spawn->secondary_command_list_id = secondary_command_list_id;
- memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
- new_spawn->faction_id = faction_id;
- new_spawn->target = 0;
- new_spawn->SetTotalHP(GetTotalHP());
- new_spawn->SetTotalPower(GetTotalPower());
- new_spawn->SetHP(GetHP());
- new_spawn->SetPower(GetPower());
- new_spawn->SetNumberHarvests(number_harvests);
- new_spawn->SetAttemptsPerHarvest(num_attempts_per_harvest);
- new_spawn->SetGroundSpawnEntryID(groundspawn_id);
- new_spawn->SetCollectionSkill(collection_skill.c_str());
- SetQuestsRequired(new_spawn);
- new_spawn->forceMapCheck = forceMapCheck;
- new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag());
- new_spawn->SetLootTier(GetLootTier());
- return new_spawn;
- }
- bool IsGroundSpawn(){ return true; }
- EQ2Packet* serialize(Player* player, int16 version);
- int8 GetNumberHarvests();
- void SetNumberHarvests(int8 val);
- int8 GetAttemptsPerHarvest();
- void SetAttemptsPerHarvest(int8 val);
- int32 GetGroundSpawnEntryID();
- void SetGroundSpawnEntryID(int32 val);
- void ProcessHarvest(Client* client);
- void SetCollectionSkill(const char* val);
- const char* GetCollectionSkill();
- string GetHarvestMessageName(bool present_tense = false, bool failure = false);
- string GetHarvestSpellType();
- string GetHarvestSpellName();
- void HandleUse(Client* client, string type);
- private:
- int8 number_harvests;
- int8 num_attempts_per_harvest;
- int32 groundspawn_id;
- string collection_skill;
- Mutex MHarvest;
- Mutex MHarvestUse;
- };
- #endif
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