zoneserver.cpp 285 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name, bool incoming_clients) {
  106. incoming_clients = 0;
  107. if(incoming_clients)
  108. IncrementIncomingClients();
  109. MIncomingClients.SetName("ZoneServer::MIncomingClients");
  110. depop_zone = false;
  111. repop_zone = false;
  112. respawns_allowed = true;
  113. instanceID = 0;
  114. strcpy(zone_name, name);
  115. zoneID = 0;
  116. rain = 0;
  117. cityzone = false;
  118. always_loaded = false;
  119. locked = false; // JA: implementing /zone lock|unlock commands
  120. pNumPlayers = 0;
  121. LoadingData = true;
  122. zoneShuttingDown = false;
  123. ++numzones;
  124. revive_points = 0;
  125. zone_motd = "";
  126. finished_depop = true;
  127. initial_spawn_threads_active = 0;
  128. minimumStatus = 0;
  129. minimumLevel = 0;
  130. maximumLevel = 0;
  131. minimumVersion = 0;
  132. weather_current_severity = 0;
  133. weather_signaled = false;
  134. xp_mod = 0;
  135. isDusk = false;
  136. dusk_hour = 0;
  137. dusk_minute = 0;
  138. dawn_hour = 0;
  139. dawn_minute = 0;
  140. reloading_spellprocess = false;
  141. expansion_flag = 0;
  142. holiday_flag = 0;
  143. can_bind = 1;
  144. can_gate = 1;
  145. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  146. pathing = nullptr;
  147. strcpy(zonesky_file,"");
  148. reloading = true;
  149. watchdogTimestamp = Timer::GetCurrentTime2();
  150. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  151. lifetime_client_count = 0;
  152. }
  153. ZoneServer::~ZoneServer() {
  154. zoneShuttingDown = true; //ensure other threads shut down too
  155. //allow other threads to properly shut down
  156. while (spawnthread_active || initial_spawn_threads_active > 0){
  157. if (spawnthread_active)
  158. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  159. if (initial_spawn_threads_active > 0)
  160. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  161. Sleep(10);
  162. }
  163. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  164. changed_spawns.clear(true);
  165. transport_spawns.clear();
  166. safe_delete(tradeskillMgr);
  167. MMasterZoneLock->lock();
  168. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  169. DeleteData(true);
  170. RemoveLocationProximities();
  171. RemoveLocationGrids();
  172. DeleteSpawns(true);
  173. DeleteGlobalSpawns();
  174. DeleteFlightPaths();
  175. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  176. MMasterZoneLock->unlock();
  177. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  178. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  179. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  180. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  181. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  182. database.DeleteInstance(instanceID);
  183. }
  184. if (pathing != nullptr)
  185. delete pathing;
  186. if (movementMgr != nullptr)
  187. delete movementMgr;
  188. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  189. safe_delete(spellProcess);
  190. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  191. --numzones;
  192. UpdateWindowTitle(0);
  193. zone_list.Remove(this);
  194. zone_list.RemoveClientZoneReference(this);
  195. safe_delete(MMasterZoneLock);
  196. }
  197. void ZoneServer::IncrementIncomingClients() {
  198. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  199. incoming_clients++;
  200. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  201. }
  202. void ZoneServer::DecrementIncomingClients() {
  203. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  204. if(incoming_clients)
  205. incoming_clients--;
  206. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  207. }
  208. void ZoneServer::Init()
  209. {
  210. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  211. zone_list.Add(this);
  212. spellProcess = new SpellProcess();
  213. tradeskillMgr = new TradeskillMgr();
  214. /* Dynamic Timers */
  215. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  216. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  217. shutdownTimer.Disable();
  218. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  219. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  220. /* Weather stuff */
  221. InitWeather();
  222. /* Static Timers */
  223. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  224. spawn_check_add.Start(1000);
  225. spawn_check_remove.Start(30000);
  226. spawn_expire_timer.Start(10000);
  227. respawn_timer.Start(10000);
  228. // there was never a starter for these?
  229. widget_timer.Start(5000);
  230. tracking_timer.Start(5000);
  231. movement_timer.Start(100);
  232. location_prox_timer.Start(1000);
  233. location_grid_timer.Start(1000);
  234. charsheet_changes.Start(500);
  235. // Send game time packet every in game hour (180 sec)
  236. sync_game_time_timer.Start(180000);
  237. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  238. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  239. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  240. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  241. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  242. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  243. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  244. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  245. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  246. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  247. database.LoadZoneFlightPaths(this);
  248. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  249. UpdateWindowTitle(0);
  250. string zoneName(GetZoneFile());
  251. world.LoadRegionMaps(zoneName);
  252. world.LoadMaps(zoneName);
  253. pathing = IPathfinder::Load(zoneName);
  254. movementMgr = new MobMovementManager();
  255. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  256. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  257. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  258. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  259. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  260. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  261. MSpawnList.SetName("ZoneServer::spawn_list");
  262. MTransporters.SetName("ZoneServer::m_transportMaps");
  263. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  264. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  265. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  266. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  267. MTransportLocations.SetName("ZoneServer::transporter_locations");
  268. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  269. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  270. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  271. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  272. MClientList.SetName("ZoneServer::clients");
  273. MWidgetTimers.SetName("ZoneServer::widget_timers");
  274. #ifdef WIN32
  275. _beginthread(ZoneLoop, 0, this);
  276. _beginthread(SpawnLoop, 0, this);
  277. #else
  278. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  279. pthread_detach(ZoneThread);
  280. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  281. pthread_detach(SpawnThread);
  282. #endif
  283. }
  284. void ZoneServer::CancelThreads() {
  285. #ifdef WIN32
  286. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  287. #else
  288. pthread_cancel(ZoneThread);
  289. pthread_cancel(SpawnThread);
  290. #endif
  291. }
  292. void ZoneServer::InitWeather()
  293. {
  294. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  295. if( weather_enabled && isWeatherAllowed())
  296. {
  297. string tmp;
  298. // set up weather system when zone starts up
  299. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  300. switch(weather_type)
  301. {
  302. case 3: tmp = "Chaotic"; break;
  303. case 2: tmp = "Random"; break;
  304. case 1: tmp = "Dynamic"; break;
  305. default: tmp = "Normal"; break;
  306. }
  307. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  308. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  309. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  310. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  311. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  312. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  313. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  314. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  315. // Allow a random roll to determine if weather should start out severe or calm
  316. if( MakeRandomInt(1, 100) > 50)
  317. {
  318. weather_pattern = 1; // default weather to increase in severity initially
  319. weather_current_severity = weather_min_severity;
  320. }
  321. else
  322. {
  323. weather_pattern = 0; // default weather to decrease in severity initially
  324. weather_current_severity = weather_max_severity;
  325. }
  326. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  327. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  328. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  329. if( weather_type > 0 )
  330. {
  331. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  332. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  333. }
  334. else
  335. weather_dynamic_offset = 0;
  336. SetRain(weather_current_severity);
  337. weather_last_changed_time = Timer::GetUnixTimeStamp();
  338. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  339. }
  340. }
  341. void ZoneServer::DeleteSpellProcess(){
  342. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  343. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  344. MMasterZoneLock->lock();
  345. reloading_spellprocess = true;
  346. // Remove spells from NPC's
  347. Spawn* spawn = 0;
  348. map<int32, Spawn*>::iterator itr;
  349. MSpawnList.readlock(__FUNCTION__, __LINE__);
  350. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  351. spawn = itr->second;
  352. if(spawn && spawn->IsNPC())
  353. ((NPC*)spawn)->SetSpells(0);
  354. if(spawn->IsEntity())
  355. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  356. }
  357. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  358. MMasterZoneLock->unlock();
  359. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  360. DismissAllPets();
  361. safe_delete(spellProcess);
  362. }
  363. void ZoneServer::LoadSpellProcess(){
  364. spellProcess = new SpellProcess();
  365. reloading_spellprocess = false;
  366. // Reload NPC's spells
  367. Spawn* spawn = 0;
  368. map<int32, Spawn*>::iterator itr;
  369. MSpawnList.readlock(__FUNCTION__, __LINE__);
  370. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  371. spawn = itr->second;
  372. if(spawn && spawn->IsNPC())
  373. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  374. }
  375. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  376. }
  377. void ZoneServer::LockAllSpells(Player* player) {
  378. if (player && spellProcess) {
  379. Client* client = GetClientBySpawn(player);
  380. if (client)
  381. spellProcess->LockAllSpells(client);
  382. }
  383. }
  384. void ZoneServer::UnlockAllSpells(Player* player) {
  385. if (player && spellProcess) {
  386. Client* client = GetClientBySpawn(player);
  387. if (client)
  388. spellProcess->UnlockAllSpells(client);
  389. }
  390. }
  391. void ZoneServer::DeleteFactionLists() {
  392. map<int32, vector<int32> *>::iterator faction_itr;
  393. map<int32, vector<int32> *>::iterator spawn_itr;
  394. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  395. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  396. safe_delete(faction_itr->second);
  397. enemy_faction_list.clear();
  398. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  399. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  400. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  401. safe_delete(faction_itr->second);
  402. reverse_enemy_faction_list.clear();
  403. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  404. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  405. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  406. safe_delete(spawn_itr->second);
  407. npc_faction_list.clear();
  408. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  409. }
  410. void ZoneServer::DeleteData(bool boot_clients){
  411. Spawn* spawn = 0;
  412. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  413. // Clear spawn groups
  414. spawn_group_map.clear();
  415. // Loop through the spawn list and set the spawn for deletion
  416. map<int32, Spawn*>::iterator itr;
  417. MSpawnList.readlock(__FUNCTION__, __LINE__);
  418. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  419. spawn = itr->second;
  420. if(spawn){
  421. if(!boot_clients && spawn->IsPlayer())
  422. tmp_player_list.push_back(spawn);
  423. else if(spawn->IsPlayer()){
  424. Client* client = GetClientBySpawn(spawn);
  425. if(client)
  426. client->Disconnect();
  427. }
  428. else{
  429. RemoveSpawnSupportFunctions(spawn, true);
  430. AddPendingDelete(spawn);
  431. }
  432. }
  433. }
  434. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  435. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  436. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  437. MSpawnList.writelock(__FUNCTION__, __LINE__);
  438. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  439. spawn_list.clear();
  440. // Moved this up so we only read lock the list once in this list
  441. vector<Spawn*>::iterator spawn_iter2;
  442. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  443. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  444. }
  445. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  446. // Clear player proximities
  447. RemovePlayerProximity(0, true);
  448. spawn_range_map.clear(true);
  449. if(boot_clients) {
  450. // Refactor
  451. vector<Client*>::iterator itr;
  452. MClientList.writelock(__FUNCTION__, __LINE__);
  453. for (itr = clients.begin(); itr != clients.end(); itr++)
  454. safe_delete(*itr);
  455. clients.clear();
  456. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  457. }
  458. // Clear and delete spawn locations
  459. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  460. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  461. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  462. safe_delete(spawn_location_iter->second);
  463. spawn_location_list.clear();
  464. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  465. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  466. if(revive_points && boot_clients){
  467. vector<RevivePoint*>::iterator revive_iter;
  468. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  469. safe_delete(*revive_iter);
  470. }
  471. safe_delete(revive_points);
  472. }
  473. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  474. map<int32, set<int32>*>::iterator assoc_itr;
  475. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  476. safe_delete(assoc_itr->second);
  477. spawn_group_associations.clear();
  478. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  479. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  480. map<int32, map<int32, int32>*>::iterator loc_itr;
  481. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  482. safe_delete(loc_itr->second);
  483. spawn_group_locations.clear();
  484. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  485. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  486. map<int32, list<int32>*>::iterator group_itr;
  487. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  488. safe_delete(group_itr->second);
  489. spawn_location_groups.clear();
  490. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  491. // Clear lists that need more then just a Clear()
  492. DeleteFactionLists();
  493. DeleteSpawnScriptTimers(0, true);
  494. DeleteSpawnScriptTimers();
  495. ClearDeadSpawns();
  496. // Clear lists
  497. movement_spawns.clear();
  498. respawn_timers.clear();
  499. transport_spawns.clear();
  500. quick_database_id_lookup.clear();
  501. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  502. widget_timers.clear();
  503. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  504. map<int16, PacketStruct*>::iterator struct_itr;
  505. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  506. safe_delete(struct_itr->second);
  507. versioned_info_structs.clear();
  508. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  509. safe_delete(struct_itr->second);
  510. versioned_pos_structs.clear();
  511. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  512. safe_delete(struct_itr->second);
  513. versioned_vis_structs.clear();
  514. }
  515. void ZoneServer::RemoveLocationProximities() {
  516. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  517. while(itr.Next()){
  518. safe_delete(itr->value);
  519. }
  520. location_proximities.clear();
  521. }
  522. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  523. vector<RevivePoint*>::iterator revive_iter;
  524. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  525. if((*revive_iter)->id == id)
  526. return *revive_iter;
  527. }
  528. return 0;
  529. }
  530. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  531. {
  532. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  533. RevivePoint* closest_point = 0;
  534. // we should not check for revive points if this is null
  535. if ( revive_points != NULL )
  536. {
  537. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  538. float closest = 100000;
  539. float test_closest = 0;
  540. RevivePoint* test_point = 0;
  541. vector<RevivePoint*>::iterator revive_iter;
  542. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  543. {
  544. test_point = *revive_iter;
  545. if(test_point)
  546. {
  547. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  548. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  549. // should this be changed to list all revive points within max distance or just the closest
  550. if(test_closest < closest)
  551. {
  552. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  553. closest = test_closest;
  554. closest_point = test_point;
  555. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  556. points->push_back(closest_point);
  557. }
  558. }
  559. }
  560. }
  561. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  562. {
  563. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  564. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  565. points->push_back(closest_point);
  566. }
  567. else if(points->size() == 0)
  568. {
  569. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  570. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  571. closest_point = new RevivePoint;
  572. closest_point->heading = GetSafeHeading();
  573. closest_point->id = 0xFFFFFFFF;
  574. closest_point->location_name = "Zone Safe Point";
  575. closest_point->zone_id = GetZoneID();
  576. closest_point->x = GetSafeX();
  577. closest_point->y = GetSafeY();
  578. closest_point->z = GetSafeZ();
  579. points->push_back(closest_point);
  580. }
  581. return points;
  582. }
  583. void ZoneServer::TriggerCharSheetTimer(){
  584. charsheet_changes.Trigger();
  585. }
  586. void ZoneServer::RegenUpdate(){
  587. if(damaged_spawns.size(true) == 0)
  588. return;
  589. Spawn* spawn = 0;
  590. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  591. while(spawn_iter.Next()){
  592. spawn = GetSpawnByID(spawn_iter->value);
  593. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  594. if(spawn->IsEntity())
  595. ((Entity*)spawn)->DoRegenUpdate();
  596. if(spawn->IsPlayer()){
  597. Client* client = GetClientBySpawn(spawn);
  598. if(client && client->IsConnected())
  599. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  600. }
  601. }
  602. else
  603. RemoveDamagedSpawn(spawn);
  604. //Spawn no longer valid, remove it from the list
  605. if (!spawn)
  606. damaged_spawns.Remove(spawn_iter->value);
  607. }
  608. }
  609. void ZoneServer::ClearDeadSpawns(){
  610. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  611. dead_spawns.clear();
  612. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  613. }
  614. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  615. vector<Client*>::iterator client_itr;
  616. Client* client = 0;
  617. Spawn* spawn = 0;
  618. PacketStruct* packet = 0;
  619. int16 packet_version = 0;
  620. spawn_expire_timers.clear();
  621. MClientList.readlock(__FUNCTION__, __LINE__);
  622. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  623. client = *client_itr;
  624. if(!client)
  625. continue;
  626. client->GetPlayer()->SetTarget(0);
  627. if(repop)
  628. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  629. else{
  630. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  631. if(respawns_allowed)
  632. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  633. }
  634. if(!packet || packet_version != client->GetVersion()){
  635. safe_delete(packet);
  636. packet_version = client->GetVersion();
  637. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  638. }
  639. map<int32, Spawn*>::iterator itr;
  640. MSpawnList.readlock(__FUNCTION__, __LINE__);
  641. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  642. spawn = itr->second;
  643. if(spawn && !spawn->IsPlayer()){
  644. bool dispatched = false;
  645. spawn->SetDeletedSpawn(true);
  646. if(spawn->IsBot())
  647. {
  648. ((Bot*)spawn)->Camp(true);
  649. dispatched = true;
  650. }
  651. else if(spawn->IsPet())
  652. {
  653. Entity* owner = ((Entity*)spawn)->GetOwner();
  654. if(owner)
  655. {
  656. owner->DismissPet((Entity*)spawn);
  657. dispatched = true;
  658. }
  659. }
  660. if(!dispatched)
  661. SendRemoveSpawn(client, spawn, packet);
  662. }
  663. }
  664. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  665. }
  666. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  667. DeleteTransporters();
  668. safe_delete(packet);
  669. if(!repop && respawns_allowed){
  670. spawn_range_map.clear(true);
  671. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  672. ClearDeadSpawns();
  673. map<int32, Spawn*>::iterator itr;
  674. MSpawnList.writelock(__FUNCTION__, __LINE__);
  675. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  676. spawn = itr->second;
  677. if (spawn) {
  678. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  679. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  680. if(spawn->IsPlayer())
  681. tmp_player_list.Add(spawn);
  682. else {
  683. RemoveSpawnSupportFunctions(spawn, true);
  684. AddPendingDelete(spawn);
  685. }
  686. }
  687. }
  688. spawn_list.clear();
  689. //add back just the clients
  690. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  691. while(spawn_iter2.Next()) {
  692. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  693. }
  694. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  695. }
  696. else
  697. DeleteData(false);
  698. if(repop)
  699. {
  700. // reload spirit shards for the current zone
  701. database.LoadSpiritShards(this);
  702. LoadingData = true;
  703. }
  704. }
  705. void ZoneServer::Depop(bool respawns, bool repop) {
  706. respawns_allowed = respawns;
  707. repop_zone = repop;
  708. finished_depop = false;
  709. depop_zone = true;
  710. }
  711. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  712. if(!spawn)
  713. return false;
  714. Spawn* close_spawn = 0;
  715. bool ret = true;
  716. map<int32, Spawn*>::iterator itr;
  717. MSpawnList.readlock(__FUNCTION__, __LINE__);
  718. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  719. close_spawn = itr->second;
  720. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  721. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  722. if(close_spawn->GetSpawnGroupID() == 0){
  723. spawn->AddSpawnToGroup(close_spawn);
  724. close_spawn->AddSpawnToGroup(spawn);
  725. }
  726. else
  727. ret = false;
  728. }
  729. }
  730. }
  731. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  732. return ret;
  733. }
  734. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  735. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  736. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  737. if(spawns){
  738. if(!packet)
  739. return;
  740. Spawn* spawn = 0;
  741. vector<Spawn*>::iterator itr;
  742. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  743. spawn = *itr;
  744. spawn->SetDeletedSpawn(true);
  745. SendRemoveSpawn(client, spawn, packet);
  746. }
  747. }
  748. safe_delete(spawns);
  749. if(in_spawn)
  750. in_spawn->SetDeletedSpawn(true);
  751. SendRemoveSpawn(client, in_spawn, packet);
  752. spawn_check_add.Trigger();
  753. safe_delete(packet);
  754. }
  755. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  756. {
  757. bool isEntity = victim->IsEntity();
  758. if (npc->HasSpawnGroup()) {
  759. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  760. for (int32 i = 0; i < groupVec->size(); i++) {
  761. Spawn* group_member = groupVec->at(i);
  762. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  763. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  764. if (isEntity)
  765. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  766. else
  767. ((NPC*)group_member)->InCombat(true);
  768. }
  769. }
  770. safe_delete(groupVec);
  771. }
  772. else
  773. {
  774. if (isEntity)
  775. {
  776. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  777. npc->AddHate((Entity*)victim, 50);
  778. }
  779. else
  780. npc->InCombat(true);
  781. }
  782. return true;
  783. }
  784. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  785. if(!npc || !victim)
  786. return true;
  787. if (client) {
  788. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  789. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  790. AggroVictim(npc, victim, client);
  791. }
  792. }
  793. }
  794. else{
  795. AggroVictim(npc, victim, client);
  796. }
  797. return true;
  798. }
  799. bool ZoneServer::CheckEnemyList(NPC* npc) {
  800. vector<int32> *factions;
  801. vector<int32>::iterator faction_itr;
  802. vector<int32> *spawns;
  803. vector<int32>::iterator spawn_itr;
  804. map<float, Spawn*> attack_spawns;
  805. map<float, Spawn*> reverse_attack_spawns;
  806. map<float, Spawn*>::iterator itr;
  807. int32 faction_id = npc->GetFactionID();
  808. float distance;
  809. if (faction_id == 0)
  810. return true;
  811. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  812. if (enemy_faction_list.count(faction_id) > 0) {
  813. factions = enemy_faction_list[faction_id];
  814. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  815. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  816. if (npc_faction_list.count(*faction_itr) > 0) {
  817. spawns = npc_faction_list[*faction_itr];
  818. spawn_itr = spawns->begin();
  819. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  820. Spawn* spawn = GetSpawnByID(*spawn_itr);
  821. if (spawn) {
  822. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  823. attack_spawns[distance] = spawn;
  824. }
  825. }
  826. }
  827. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  828. }
  829. }
  830. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  831. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  832. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  833. factions = reverse_enemy_faction_list[faction_id];
  834. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  835. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  836. if (npc_faction_list.count(*faction_itr) > 0) {
  837. spawns = npc_faction_list[*faction_itr];
  838. spawn_itr = spawns->begin();
  839. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  840. Spawn* spawn = GetSpawnByID(*spawn_itr);
  841. if (spawn) {
  842. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  843. reverse_attack_spawns[distance] = spawn;
  844. }
  845. }
  846. }
  847. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  848. }
  849. }
  850. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  851. if (attack_spawns.size() > 0) {
  852. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  853. CheckNPCAttacks(npc, itr->second);
  854. }
  855. if (reverse_attack_spawns.size() > 0) {
  856. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  857. CheckNPCAttacks((NPC*)itr->second, npc);
  858. }
  859. return attack_spawns.size() == 0;
  860. }
  861. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  862. {
  863. int32 faction_id = spawn->GetFactionID();
  864. vector<int32> *spawns;
  865. vector<int32>::iterator itr;
  866. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  867. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  868. if (npc_faction_list.count(faction_id) > 0) {
  869. spawns = npc_faction_list[faction_id];
  870. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  871. if (*itr == spawn->GetID()) {
  872. spawns->erase(itr);
  873. break;
  874. }
  875. }
  876. }
  877. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  878. }
  879. void ZoneServer::AddEnemyList(NPC* npc){
  880. int32 faction_id = npc->GetFactionID();
  881. vector<int32> *hostile_factions;
  882. vector<int32>::iterator itr;
  883. if(faction_id <= 9)
  884. return;
  885. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  886. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  887. return;
  888. }
  889. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  890. if (npc_faction_list.count(faction_id) == 0) {
  891. if(faction_id > 10) {
  892. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  893. itr = hostile_factions->begin();
  894. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  895. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  896. if (enemy_faction_list.count(faction_id) == 0)
  897. enemy_faction_list[faction_id] = new vector<int32>;
  898. enemy_faction_list[faction_id]->push_back(*itr);
  899. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  900. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  901. if(reverse_enemy_faction_list.count(*itr) == 0)
  902. reverse_enemy_faction_list[*itr] = new vector<int32>;
  903. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  904. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  905. }
  906. }
  907. }
  908. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  909. if(enemy_faction_list.count(1) == 0)
  910. enemy_faction_list[1] = new vector<int32>;
  911. enemy_faction_list[1]->push_back(faction_id);
  912. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  913. }
  914. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  915. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  916. if(npc_faction_list.count(faction_id) == 0)
  917. npc_faction_list[faction_id] = new vector<int32>;
  918. npc_faction_list[faction_id]->push_back(npc->GetID());
  919. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  920. }
  921. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  922. if(client && spawn && (initial_login || client->IsConnected())) {
  923. if(spawn != client->GetPlayer()) {
  924. if(spawn_range_map.count(client) == 0)
  925. spawn_range_map.Put(client, new MutexMap<int32, float >());
  926. float curDist = spawn->GetDistance(client->GetPlayer());
  927. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  928. {
  929. return;
  930. }
  931. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  932. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  933. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  934. }
  935. if(!initial_login)
  936. CheckPlayerProximity(spawn, client);
  937. }
  938. }
  939. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  940. vector<Client*>::iterator client_itr;
  941. Client* client = 0;
  942. MClientList.readlock(__FUNCTION__, __LINE__);
  943. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  944. client = *client_itr;
  945. if(client && client->IsReadyForSpawns())
  946. CheckSpawnRange(client, spawn);
  947. }
  948. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  949. }
  950. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  951. return player->SetSpawnMap(spawn);
  952. }
  953. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  954. if (!client) {
  955. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  956. return;
  957. }
  958. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  959. return;
  960. Spawn* spawn = 0;
  961. map<float, vector<Spawn*>* > closest_spawns;
  962. if (spawn_range_map.count(client) > 0) {
  963. if (initial_login || client->IsConnected()) {
  964. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  965. while (spawn_iter.Next()) {
  966. spawn = GetSpawnByID(spawn_iter->first, true);
  967. if (spawn && spawn->GetPrivateQuestSpawn()) {
  968. if (!spawn->IsPrivateSpawn())
  969. spawn->AddAllowAccessSpawn(spawn);
  970. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  971. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  972. spawn->AddAllowAccessSpawn(client->GetPlayer());
  973. }
  974. else if (spawn->AllowedAccess(client->GetPlayer()))
  975. spawn->RemoveSpawnAccess(client->GetPlayer());
  976. }
  977. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  978. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  979. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  980. if (closest_spawns.count(spawn_iter->second) == 0)
  981. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  982. closest_spawns[spawn_iter->second]->push_back(spawn);
  983. }
  984. }
  985. }
  986. }
  987. }
  988. vector<Spawn*>::iterator spawn_iter2;
  989. map<float, vector<Spawn*>* >::iterator itr;
  990. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  991. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  992. spawn = *spawn_iter2;
  993. if(!client->IsReloadingZone() || (client->IsReloadingZone() && spawn != client->GetPlayer()))
  994. SendSpawn(spawn, client);
  995. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  996. client->TargetSpawn(spawn);
  997. }
  998. vector<Spawn*>* vect = itr->second;
  999. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  1000. itr++;
  1001. closest_spawns.erase(tmpitr);
  1002. safe_delete(vect);
  1003. }
  1004. }
  1005. if (initial_login)
  1006. client->SetInitialSpawnsSent(true);
  1007. }
  1008. void ZoneServer::CheckSendSpawnToClient(){
  1009. vector<Client*>::iterator itr;
  1010. Client* client = 0;
  1011. MClientList.readlock(__FUNCTION__, __LINE__);
  1012. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1013. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1014. client = *itr;
  1015. if(client->IsReadyForSpawns())
  1016. CheckSendSpawnToClient(client);
  1017. }
  1018. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1019. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1020. }
  1021. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1022. vector<Client*>::iterator itr;
  1023. Client* client = 0;
  1024. PacketStruct* packet = 0;
  1025. int16 packet_version = 0;
  1026. MClientList.readlock(__FUNCTION__, __LINE__);
  1027. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1028. client = *itr;
  1029. if(client){
  1030. if(!packet || packet_version != client->GetVersion()){
  1031. safe_delete(packet);
  1032. packet_version = client->GetVersion();
  1033. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1034. }
  1035. if(spawn && spawn != client->GetPlayer() &&
  1036. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1037. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1038. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1039. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1040. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1041. SendRemoveSpawn(client, spawn, packet);
  1042. spawn_range_map.Get(client)->erase(spawn->GetID());
  1043. }
  1044. }
  1045. }
  1046. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1047. safe_delete(packet);
  1048. }
  1049. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1050. bool ret = true;
  1051. if (spawn && spawn->IsEntity())
  1052. ((Entity*)spawn)->ProcessCombat();
  1053. return ret;
  1054. }
  1055. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1056. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1057. if (spawn_delete_list.count(spawn) == 0)
  1058. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1059. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1060. }
  1061. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1062. if (!spawn)
  1063. return;
  1064. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1065. if (spawn_delete_list.count(spawn) > 0)
  1066. {
  1067. spawn_delete_list.erase(spawn);
  1068. }
  1069. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1070. }
  1071. void ZoneServer::DeleteSpawns(bool delete_all) {
  1072. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1073. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1074. if(spawn_delete_list.size() > 0){
  1075. map<Spawn*, int32>::iterator itr;
  1076. map<Spawn*, int32>::iterator erase_itr;
  1077. int32 current_time = Timer::GetCurrentTime2();
  1078. Spawn* spawn = 0;
  1079. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1080. if (delete_all || current_time >= itr->second){
  1081. // we haven't removed it from the spawn list yet..
  1082. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1083. continue;
  1084. spawn = itr->first;
  1085. if (spawn && movementMgr != nullptr) {
  1086. movementMgr->RemoveMob((Entity*)spawn);
  1087. }
  1088. // delete brain if it has one
  1089. if(spawn->IsNPC()) {
  1090. NPC* tmpNPC = (NPC*)spawn;
  1091. if(tmpNPC->Brain())
  1092. tmpNPC->SetBrain(nullptr);
  1093. }
  1094. erase_itr = itr++;
  1095. spawn_delete_list.erase(erase_itr);
  1096. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1097. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1098. if(sitr != spawn_list.end()) {
  1099. spawn_list.erase(sitr);
  1100. }
  1101. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1102. safe_delete(spawn);
  1103. }
  1104. else
  1105. itr++;
  1106. }
  1107. }
  1108. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1109. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1110. }
  1111. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1112. if (spawn)
  1113. damaged_spawns.Add(spawn->GetID());
  1114. }
  1115. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1116. if (spawn)
  1117. damaged_spawns.Remove(spawn->GetID());
  1118. }
  1119. bool ZoneServer::Process()
  1120. {
  1121. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1122. SetWatchdogTime(Timer::GetCurrentTime2());
  1123. #ifndef NO_CATCH
  1124. try
  1125. {
  1126. #endif
  1127. while (zoneID == 0) { //this is loaded by world
  1128. SetWatchdogTime(Timer::GetCurrentTime2());
  1129. Sleep(10);
  1130. }
  1131. if (LoadingData) {
  1132. if (lua_interface) {
  1133. string tmpScript("ZoneScripts/");
  1134. tmpScript.append(GetZoneName());
  1135. tmpScript.append(".lua");
  1136. struct stat buffer;
  1137. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1138. if (fileExists)
  1139. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1140. }
  1141. if (reloading) {
  1142. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1143. database.LoadEntityCommands(this);
  1144. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1145. database.LoadSpiritShards(this);
  1146. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1147. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1148. database.LoadNPCs(this);
  1149. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1150. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1151. database.LoadObjects(this);
  1152. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1153. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1154. database.LoadSigns(this);
  1155. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1156. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1157. database.LoadWidgets(this);
  1158. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1159. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1160. database.LoadGroundSpawns(this);
  1161. database.LoadGroundSpawnEntries(this);
  1162. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1163. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1164. database.GetPetNames(this);
  1165. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1166. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1167. database.LoadLoot(this);
  1168. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1169. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1170. database.LoadTransporters(this);
  1171. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1172. reloading = false;
  1173. world.RemoveReloadingSubSystem("Spawns");
  1174. }
  1175. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1176. spawn_group_associations.clear();
  1177. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1178. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1179. spawn_group_locations.clear();
  1180. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1181. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1182. spawn_location_groups.clear();
  1183. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1184. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1185. spawn_group_chances.clear();
  1186. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1187. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1188. while (zonemap != nullptr && zonemap->IsMapLoading())
  1189. {
  1190. SetWatchdogTime(Timer::GetCurrentTime2());
  1191. // Client loop
  1192. ClientProcess();
  1193. Sleep(10);
  1194. }
  1195. DeleteTransporters();
  1196. ReloadTransporters();
  1197. database.LoadSpawns(this);
  1198. ProcessSpawnLocations();
  1199. if (!revive_points)
  1200. revive_points = new vector<RevivePoint*>;
  1201. else {
  1202. while (!revive_points->empty()) {
  1203. safe_delete(revive_points->back());
  1204. revive_points->pop_back();
  1205. }
  1206. }
  1207. database.LoadRevivePoints(revive_points, GetZoneID());
  1208. RemoveLocationGrids();
  1209. database.LoadLocationGrids(this);
  1210. LoadingData = false;
  1211. spawn_range.Trigger();
  1212. spawn_check_add.Trigger();
  1213. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1214. if (lua_interface && zone_script) {
  1215. RemoveLocationProximities();
  1216. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1217. }
  1218. }
  1219. if(shutdownTimer.Enabled() && shutdownTimer.Check() && connected_clients.size(true) == 0) {
  1220. //if(lifetime_client_count)
  1221. zoneShuttingDown = true;
  1222. /*else { // allow up to 120 seconds then timeout
  1223. LogWrite(ZONE__WARNING, 0, "Zone", "No clients have connected to zone '%s' and the shutdown timer has counted down -- will delay shutdown for 120 seconds.", GetZoneName());
  1224. shutdownTimer.Start(120000, true);
  1225. lifetime_client_count = 1;
  1226. }*/
  1227. }
  1228. if (reloading_spellprocess){
  1229. MMasterZoneLock->unlock();
  1230. return !zoneShuttingDown;
  1231. }
  1232. // client loop
  1233. if(charsheet_changes.Check())
  1234. SendCharSheetChanges();
  1235. // Client loop
  1236. ClientProcess();
  1237. if(spellProcess)
  1238. spellProcess->Process();
  1239. if (tradeskillMgr)
  1240. tradeskillMgr->Process();
  1241. // Client loop
  1242. if(client_save.Check())
  1243. SaveClients();
  1244. // Possibility to do a client loop
  1245. if(weather_enabled && weatherTimer.Check())
  1246. ProcessWeather();
  1247. // client related loop, move to main thread?
  1248. if(!zoneShuttingDown)
  1249. ProcessDrowning();
  1250. // client than location_proximities loop, move to main thread
  1251. if (location_prox_timer.Check() && !zoneShuttingDown)
  1252. CheckLocationProximity();
  1253. // client than location_grid loop, move to main thread
  1254. if (location_grid_timer.Check() && !zoneShuttingDown)
  1255. CheckLocationGrids();
  1256. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1257. SendTimeUpdateToAllClients();
  1258. if(lua_interface)
  1259. lua_interface->Process();
  1260. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1261. int hour = world.GetWorldTimeStruct()->hour;
  1262. int minute = world.GetWorldTimeStruct()->minute;
  1263. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1264. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1265. isDusk = true;
  1266. const char* zone_script = world.GetZoneScript(GetZoneID());
  1267. if (lua_interface && zone_script)
  1268. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1269. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1270. }
  1271. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1272. isDusk = false;
  1273. const char* zone_script = world.GetZoneScript(GetZoneID());
  1274. if (lua_interface && zone_script)
  1275. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1276. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1277. }
  1278. // damaged spawns loop, spawn related, move to spawn thread?
  1279. if(regenTimer.Check())
  1280. RegenUpdate();
  1281. // respawn_timers loop
  1282. if(respawn_timer.Check() && !zoneShuttingDown)
  1283. CheckRespawns();
  1284. // spawn_expire_timers loop
  1285. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1286. CheckSpawnExpireTimers();
  1287. // widget_timers loop
  1288. if(widget_timer.Check() && !zoneShuttingDown)
  1289. CheckWidgetTimers();
  1290. // spawn_script_timers loop
  1291. if(!zoneShuttingDown)
  1292. CheckSpawnScriptTimers();
  1293. // Check to see if a dead spawn needs to be removed
  1294. CheckDeadSpawnRemoval();
  1295. #ifndef NO_CATCH
  1296. }
  1297. catch(...)
  1298. {
  1299. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1300. zoneShuttingDown = true;
  1301. MMasterZoneLock->unlock();
  1302. return false;
  1303. }
  1304. #endif
  1305. MMasterZoneLock->unlock();
  1306. return (zoneShuttingDown == false);
  1307. }
  1308. bool ZoneServer::SpawnProcess(){
  1309. if(depop_zone) {
  1310. depop_zone = false;
  1311. ProcessDepop(respawns_allowed, repop_zone);
  1312. finished_depop = true;
  1313. }
  1314. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1315. // If the zone is loading data or shutting down don't do anything
  1316. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1317. // Set some bool's for timers
  1318. bool movement = movement_timer.Check();
  1319. bool spawnRange = spawn_range.Check();
  1320. bool checkRemove = spawn_check_remove.Check();
  1321. bool aggroCheck = aggro_timer.Check();
  1322. vector<int32> pending_spawn_list_remove;
  1323. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1324. ProcessSpawnRemovals();
  1325. map<int32, Spawn*>::iterator itr;
  1326. if (spawnRange || checkRemove)
  1327. {
  1328. // Loop through the spawn list
  1329. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1330. // Loop throught the list to set up spawns to be sent to clients
  1331. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1332. // if zone is shutting down kill the loop
  1333. if (zoneShuttingDown)
  1334. break;
  1335. Spawn* spawn = itr->second;
  1336. if (spawn) {
  1337. // Checks the range to all clients in the zone
  1338. if (spawnRange)
  1339. CheckSpawnRange(spawn);
  1340. // Checks to see if the spawn needs to be removed from a client
  1341. if (checkRemove)
  1342. CheckRemoveSpawnFromClient(spawn);
  1343. }
  1344. }
  1345. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1346. }
  1347. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1348. // client loop, move to main thread?
  1349. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1350. // might be an issue with other functions moved from the spawn thread to the main thread?
  1351. if(spawn_check_add.Check() && !zoneShuttingDown)
  1352. CheckSendSpawnToClient();
  1353. // send spawn changes, changed_spawns loop
  1354. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1355. SendSpawnChanges();
  1356. }
  1357. if (movement || aggroCheck)
  1358. {
  1359. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1360. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1361. // Break the loop if the zone is shutting down
  1362. if (zoneShuttingDown)
  1363. break;
  1364. Spawn* spawn = itr->second;
  1365. if (spawn) {
  1366. // Process spawn movement
  1367. if (movement) {
  1368. spawn->ProcessMovement(true);
  1369. // update last_movement_update for all spawns (used for time_step)
  1370. spawn->last_movement_update = Timer::GetCurrentTime2();
  1371. if (!aggroCheck)
  1372. CombatProcess(spawn);
  1373. }
  1374. // Makes NPC's KOS to other NPC's or players
  1375. if (aggroCheck)
  1376. {
  1377. ProcessAggroChecks(spawn);
  1378. CombatProcess(spawn);
  1379. }
  1380. }
  1381. else {
  1382. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1383. pending_spawn_list_remove.push_back(itr->first);
  1384. }
  1385. }
  1386. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1387. }
  1388. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1389. if (pending_spawn_list_remove.size() > 0) {
  1390. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1391. vector<int32>::iterator itr2;
  1392. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1393. spawn_list.erase(*itr2);
  1394. pending_spawn_list_remove.clear();
  1395. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1396. }
  1397. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1398. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1399. ProcessSpawnRemovals();
  1400. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1401. if (pending_spawn_list_add.size() > 0) {
  1402. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1403. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1404. list<Spawn*>::iterator itr2;
  1405. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1406. Spawn* spawn = *itr2;
  1407. if (spawn)
  1408. spawn_list[spawn->GetID()] = spawn;
  1409. }
  1410. pending_spawn_list_add.clear();
  1411. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1412. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1413. }
  1414. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1415. if (movementMgr != nullptr)
  1416. movementMgr->Process();
  1417. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1418. if(queue_updates.Check())
  1419. ProcessQueuedStateCommands();
  1420. // Do other loops for spawns
  1421. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1422. //if (tracking_timer.Check())
  1423. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1424. // Delete unused spawns, do this last
  1425. if(!zoneShuttingDown)
  1426. DeleteSpawns(false);
  1427. // Nothing should come after this
  1428. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1429. }
  1430. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1431. return (zoneShuttingDown == false);
  1432. }
  1433. void ZoneServer::CheckDeadSpawnRemoval() {
  1434. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1435. if(dead_spawns.size() > 0){
  1436. vector<Spawn*> tmp_dead_list;
  1437. int32 current_time = Timer::GetCurrentTime2();
  1438. Spawn* spawn = 0;
  1439. map<int32, int32>::iterator itr = dead_spawns.begin();
  1440. map<int32, int32>::iterator itr_delete;
  1441. while (itr != dead_spawns.end()) {
  1442. spawn = GetSpawnByID(itr->first);
  1443. if (spawn) {
  1444. if(current_time >= itr->second)
  1445. tmp_dead_list.push_back(spawn);
  1446. itr++;
  1447. }
  1448. else {
  1449. itr_delete = itr++;
  1450. dead_spawns.erase(itr_delete);
  1451. }
  1452. }
  1453. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1454. spawn = tmp_dead_list[i];
  1455. if (!spawn->IsPlayer())
  1456. {
  1457. dead_spawns.erase(spawn->GetID());
  1458. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1459. RemoveSpawn(spawn, true, true, true, true, true);
  1460. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1461. }
  1462. }
  1463. }
  1464. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1465. }
  1466. void ZoneServer::CheckRespawns(){
  1467. vector<int32> tmp_respawn_list;
  1468. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1469. while(itr.Next()){
  1470. if(Timer::GetCurrentTime2() >= itr->second)
  1471. tmp_respawn_list.push_back(itr->first);
  1472. }
  1473. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1474. if ( IsInstanceZone() )
  1475. {
  1476. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1477. {
  1478. }
  1479. else
  1480. {
  1481. }
  1482. }
  1483. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1484. respawn_timers.erase(tmp_respawn_list[i]);
  1485. }
  1486. }
  1487. void ZoneServer::CheckSpawnExpireTimers() {
  1488. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1489. while (itr.Next()) {
  1490. Spawn* spawn = GetSpawnByID(itr->first);
  1491. if (spawn) {
  1492. if (Timer::GetCurrentTime2() >= itr.second) {
  1493. spawn_expire_timers.erase(itr.first);
  1494. Despawn(spawn, spawn->GetRespawnTime());
  1495. }
  1496. }
  1497. else
  1498. spawn_expire_timers.erase(itr->first);
  1499. }
  1500. }
  1501. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1502. if (spawn) {
  1503. int32 actual_expire_time = expire_time;
  1504. if (expire_offset > 0) {
  1505. int32 low = expire_time;
  1506. int32 high = expire_time + expire_offset;
  1507. if (expire_offset < expire_time)
  1508. low = expire_time - expire_offset;
  1509. int32 range = (high - low) + 1;
  1510. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1511. }
  1512. actual_expire_time *= 1000;
  1513. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1514. }
  1515. }
  1516. void ZoneServer::SaveClient(Client* client){
  1517. client->Save();
  1518. }
  1519. void ZoneServer::SaveClients(){
  1520. vector<Client*>::iterator itr;
  1521. Client* client = 0;
  1522. MClientList.readlock(__FUNCTION__, __LINE__);
  1523. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1524. client = *itr;
  1525. if(client->IsConnected()){
  1526. SaveClient(client);
  1527. }
  1528. }
  1529. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1530. }
  1531. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1532. if(!spawn)
  1533. return;
  1534. vector<Client*>::iterator itr;
  1535. spawn->SetTempVisualState(type);
  1536. Client* client = 0;
  1537. MClientList.readlock(__FUNCTION__, __LINE__);
  1538. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1539. client = *itr;
  1540. if(client && client->GetPlayer() != spawn)
  1541. AddChangedSpawn(spawn);
  1542. }
  1543. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1544. }
  1545. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1546. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1547. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1548. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1549. }
  1550. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1551. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1552. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1553. if(outapp)
  1554. client->QueuePacket(outapp);
  1555. }
  1556. }
  1557. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1558. MSpawnList.readlock();
  1559. if(spawn && spawn->changed){
  1560. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1561. vector<Client*>::iterator itr;
  1562. Client* client = 0;
  1563. MClientList.readlock(__FUNCTION__, __LINE__);
  1564. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1565. client = *itr;
  1566. SendSpawnChanges(spawn, client);
  1567. }
  1568. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1569. }
  1570. spawn->changed = false;
  1571. spawn->info_changed = false;
  1572. if(spawn->IsPlayer() == false)
  1573. spawn->position_changed = false;
  1574. spawn->vis_changed = false;
  1575. }
  1576. MSpawnList.releasereadlock();
  1577. }
  1578. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1579. if(!searcher || !name)
  1580. return 0;
  1581. Spawn* spawn = 0;
  1582. vector<Spawn*> find_spawn_list;
  1583. vector<Spawn*>::iterator fspawn_iter;
  1584. int8 name_size = strlen(name);
  1585. map<int32, Spawn*>::iterator itr;
  1586. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1587. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1588. spawn = itr->second;
  1589. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1590. find_spawn_list.push_back(spawn);
  1591. }
  1592. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1593. Spawn* closest = 0;
  1594. float distance = 0;
  1595. float test_distance = 0;
  1596. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1597. spawn = *fspawn_iter;
  1598. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1599. distance = test_distance;
  1600. closest = spawn;
  1601. }
  1602. }
  1603. return closest;
  1604. }
  1605. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1606. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1607. return;
  1608. if (changed_spawns.count(spawn->GetID()) == 0)
  1609. changed_spawns.Add(spawn->GetID());
  1610. }
  1611. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1612. if (spawn)
  1613. changed_spawns.Remove(spawn->GetID());
  1614. }
  1615. void ZoneServer::AddDrowningVictim(Player* player){
  1616. Client* client = GetClientBySpawn(player);
  1617. if(client && drowning_victims.count(client) == 0)
  1618. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1619. }
  1620. void ZoneServer::RemoveDrowningVictim(Player* player){
  1621. Client* client = GetClientBySpawn(player);
  1622. if(client)
  1623. drowning_victims.erase(client);
  1624. }
  1625. Client* ZoneServer::GetDrowningVictim(Player* player){
  1626. Client* client = GetClientBySpawn(player);
  1627. if(client && drowning_victims.count(client) > 0)
  1628. return(client);
  1629. return 0;
  1630. }
  1631. void ZoneServer::ProcessDrowning(){
  1632. vector<Client*> dead_list;
  1633. if(drowning_victims.size(true) > 0){
  1634. sint32 damage = 0;
  1635. int32 current_time = Timer::GetCurrentTime2();
  1636. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1637. while(itr.Next()){
  1638. if(current_time >= itr->second) {
  1639. Client* client = itr->first;
  1640. Player* player = client->GetPlayer();
  1641. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1642. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1643. player->TakeDamage(damage);
  1644. if(player->GetHP() == 0)
  1645. dead_list.push_back(client);
  1646. player->SetCharSheetChanged(true);
  1647. SendCharSheetChanges(client);
  1648. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1649. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1650. }
  1651. }
  1652. }
  1653. if(dead_list.size() > 0){
  1654. vector<Client*>::iterator itr;
  1655. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1656. RemoveDrowningVictim((*itr)->GetPlayer());
  1657. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1658. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1659. }
  1660. }
  1661. }
  1662. void ZoneServer::SendSpawnChanges(){
  1663. if (changed_spawns.size() < 1)
  1664. return;
  1665. set<Spawn*> spawns_to_send;
  1666. Spawn* spawn = 0;
  1667. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1668. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1669. int count = 0;
  1670. while(spawn_iter.Next()){
  1671. spawn = GetSpawnByID(spawn_iter->value);
  1672. if(spawn){
  1673. spawns_to_send.insert(spawn);
  1674. count++;
  1675. }
  1676. if (!spawn)
  1677. changed_spawns.Remove(spawn_iter->value);
  1678. }
  1679. vector<Client*>::iterator client_itr;
  1680. Client* client = 0;
  1681. MClientList.readlock(__FUNCTION__, __LINE__);
  1682. if(clients.size())
  1683. {
  1684. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1685. client = *client_itr;
  1686. if(client)
  1687. client->SendSpawnChanges(spawns_to_send);
  1688. }
  1689. }
  1690. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1691. for (const auto& spawn : spawns_to_send) {
  1692. spawn->changed = false;
  1693. spawn->position_changed = false;
  1694. spawn->vis_changed = false;
  1695. spawn->info_changed = false;
  1696. }
  1697. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1698. }
  1699. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1700. if(player){
  1701. player->position_changed = false;
  1702. Client* client = 0;
  1703. vector<Client*>::iterator client_itr;
  1704. MClientList.readlock(__FUNCTION__, __LINE__);
  1705. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1706. client = *client_itr;
  1707. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1708. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1709. if(outapp)
  1710. client->QueuePacket(outapp);
  1711. }
  1712. }
  1713. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1714. }
  1715. }
  1716. void ZoneServer::SendCharSheetChanges(){
  1717. vector<Client*>::iterator client_itr;
  1718. MClientList.readlock(__FUNCTION__, __LINE__);
  1719. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1720. SendCharSheetChanges(*client_itr);
  1721. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1722. }
  1723. void ZoneServer::SendCharSheetChanges(Client* client){
  1724. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1725. client->GetPlayer()->SetCharSheetChanged(false);
  1726. ClientPacketFunctions::SendCharacterSheet(client);
  1727. }
  1728. }
  1729. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1730. {
  1731. int32 group = 0;
  1732. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1733. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1734. if(groups_at_location){
  1735. list<int32>::iterator group_location_itr;
  1736. float chance = 0;
  1737. float total_chance = 0;
  1738. map<int32, float> tmp_chances;
  1739. set<int32>* associated_groups = 0;
  1740. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1741. if(tmp_chances.count(*group_location_itr) > 0)
  1742. continue;
  1743. associated_groups = GetAssociatedGroups(*group_location_itr);
  1744. if(associated_groups){
  1745. set<int32>::iterator group_itr;
  1746. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1747. chance = GetSpawnGroupChance(*group_itr);
  1748. if(chance > 0){
  1749. total_chance += chance;
  1750. tmp_chances[*group_itr] = chance;
  1751. }
  1752. else
  1753. tmp_chances[*group_itr] = 0;
  1754. }
  1755. }
  1756. else{ //single group, no associations
  1757. chance = GetSpawnGroupChance(*group_location_itr);
  1758. total_chance += chance;
  1759. tmp_chances[*group_location_itr] = chance;
  1760. }
  1761. }
  1762. if(tmp_chances.size() > 1){
  1763. //set the default for any chances not set
  1764. map<int32, float>::iterator itr2;
  1765. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1766. if(itr2->second == 0){
  1767. total_chance += 100/tmp_chances.size();
  1768. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1769. }
  1770. }
  1771. }
  1772. if(tmp_chances.size() > 1){
  1773. float roll = (float)(rand()%((int32)total_chance));
  1774. map<int32, float>::iterator itr3;
  1775. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1776. if(itr3->second >= roll){
  1777. group = itr3->first;
  1778. break;
  1779. }
  1780. else
  1781. roll -= itr3->second;
  1782. }
  1783. }
  1784. else if(tmp_chances.size() == 1)
  1785. group = tmp_chances.begin()->first;
  1786. }
  1787. if(group > 0){
  1788. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1789. if(locations){
  1790. map<int32, int32>::iterator itr;
  1791. Spawn* spawn = 0;
  1792. Spawn* leader = 0;
  1793. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1794. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1795. if(spawn_location_list.count(itr->second) > 0){
  1796. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1797. if(!leader && spawn)
  1798. leader = spawn;
  1799. if(leader)
  1800. leader->AddSpawnToGroup(spawn);
  1801. if(spawn){
  1802. //if(spawn_group_map.count(group) == 0)
  1803. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1804. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1805. groupList->Add(spawn->GetID());
  1806. spawn->SetSpawnGroupID(group);
  1807. }
  1808. }
  1809. }
  1810. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1811. }
  1812. }
  1813. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1814. return group;
  1815. }
  1816. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1817. {
  1818. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1819. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1820. if(spawn_location_list.count(location_id) > 0)
  1821. {
  1822. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1823. {
  1824. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1825. if(groups)
  1826. {
  1827. set<int32>* associated_groups = 0;
  1828. bool should_spawn = true;
  1829. list<int32>::iterator itr;
  1830. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1831. associated_groups = GetAssociatedGroups(*itr);
  1832. if(associated_groups)
  1833. {
  1834. set<int32>::iterator assoc_itr;
  1835. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1836. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1837. should_spawn = false;
  1838. }
  1839. }
  1840. }
  1841. if(should_spawn)
  1842. CalculateSpawnGroup(spawn_location_list[location_id]);
  1843. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1844. // need to unlock the list before we exit the function
  1845. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1846. return;
  1847. }
  1848. }
  1849. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1850. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1851. }
  1852. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1853. }
  1854. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1855. {
  1856. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1857. if(!spawnlocation)
  1858. return 0;
  1859. Spawn* spawn = 0;
  1860. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1861. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1862. {
  1863. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1864. continue;
  1865. if (spawnlocation->conditional > 0) {
  1866. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1867. continue;
  1868. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1869. continue;
  1870. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1871. continue;
  1872. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1873. continue;
  1874. }
  1875. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1876. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1877. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1878. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1879. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1880. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1881. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1882. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1883. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1884. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1885. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1886. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1887. database.GetHouseSpawnInstanceData(this, spawn);
  1888. if(spawn && spawn->IsOmittedByDBFlag())
  1889. {
  1890. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1891. safe_delete(spawn);
  1892. spawn = 0;
  1893. continue;
  1894. }
  1895. else if (!spawn)
  1896. {
  1897. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1898. continue;
  1899. }
  1900. if (spawn)
  1901. {
  1902. if(respawn)
  1903. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1904. else
  1905. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1906. }
  1907. break;
  1908. }
  1909. else
  1910. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1911. }
  1912. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1913. return spawn;
  1914. }
  1915. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1916. {
  1917. if(!spawnlocation)
  1918. return 0;
  1919. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1920. Spawn* spawn = 0;
  1921. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1922. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1923. {
  1924. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1925. continue;
  1926. int32 spawnTime = 0;
  1927. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1928. {
  1929. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1930. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1931. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1932. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1933. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1934. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1935. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1936. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1937. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1938. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1939. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1940. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1941. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1942. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1943. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1944. if(spawn && spawn->IsOmittedByDBFlag())
  1945. {
  1946. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1947. safe_delete(spawn);
  1948. spawn = 0;
  1949. continue;
  1950. }
  1951. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1952. database.GetHouseSpawnInstanceData(this, spawn);
  1953. const char* script = 0;
  1954. for(int x=0;x<3;x++)
  1955. {
  1956. switch(x)
  1957. {
  1958. case 0:
  1959. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1960. break;
  1961. case 1:
  1962. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1963. break;
  1964. case 2:
  1965. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1966. break;
  1967. }
  1968. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1969. {
  1970. spawn->SetSpawnScript(string(script));
  1971. break;
  1972. }
  1973. }
  1974. if(spawn)
  1975. {
  1976. if (respawn)
  1977. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1978. else
  1979. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1980. if ( spawnTime > 1 )
  1981. {
  1982. spawn->SetRespawnTime(spawnTime);
  1983. }
  1984. }
  1985. break;
  1986. }
  1987. else
  1988. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1989. }
  1990. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1991. return spawn;
  1992. }
  1993. void ZoneServer::ProcessSpawnLocations()
  1994. {
  1995. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1996. map<int32,int32>* instNPCs = NULL;
  1997. map<int32,int32>* instGroundSpawns = NULL;
  1998. map<int32,int32>* instObjSpawns = NULL;
  1999. map<int32,int32>* instWidgetSpawns = NULL;
  2000. map<int32,int32>* instSignSpawns = NULL;
  2001. if ( this->IsInstanceZone() )
  2002. {
  2003. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  2004. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  2005. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  2006. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  2007. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  2008. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  2009. }
  2010. map<int32, bool> processed_spawn_locations;
  2011. map<int32, SpawnLocation*>::iterator itr;
  2012. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2013. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  2014. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  2015. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  2016. continue;
  2017. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  2018. {
  2019. int32 group_id = CalculateSpawnGroup(itr->second);
  2020. if(group_id)
  2021. {
  2022. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  2023. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  2024. if(associated_groups)
  2025. {
  2026. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2027. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2028. if(associated_locations)
  2029. {
  2030. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2031. for(int32 i=0;i<associated_locations->size();i++)
  2032. {
  2033. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2034. processed_spawn_locations[associated_locations->at(i)] = true;
  2035. }
  2036. safe_delete(associated_locations);
  2037. }
  2038. }
  2039. }
  2040. }
  2041. else
  2042. {
  2043. if ( this->IsInstanceZone() )
  2044. {
  2045. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2046. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2047. }
  2048. else
  2049. {
  2050. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2051. ProcessSpawnLocation(itr->second);
  2052. }
  2053. }
  2054. }
  2055. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2056. safe_delete(instNPCs);
  2057. safe_delete(instGroundSpawns);
  2058. safe_delete(instObjSpawns);
  2059. safe_delete(instWidgetSpawns);
  2060. safe_delete(instSignSpawns);
  2061. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2062. }
  2063. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2064. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2065. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2066. if(killer)
  2067. {
  2068. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2069. if(skip_loot_gray_mob_flag) {
  2070. Player* player = 0;
  2071. if(killer->IsPlayer())
  2072. player = (Player*)killer;
  2073. else if(killer->IsPet()) {
  2074. Spawn* owner = ((Entity*)killer)->GetOwner();
  2075. if(owner->IsPlayer())
  2076. player = (Player*)owner;
  2077. }
  2078. if(player) {
  2079. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2080. if(difficulty == ARROW_COLOR_GRAY) {
  2081. npc->ClearNonBodyLoot();
  2082. }
  2083. }
  2084. }
  2085. }
  2086. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2087. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2088. if(loot_tables.size() > 0){
  2089. vector<LootDrop*>* loot_drops = 0;
  2090. vector<LootDrop*>::iterator loot_drop_itr;
  2091. LootTable* table = 0;
  2092. vector<int32>::iterator loot_list_itr;
  2093. float chancecoin = 0;
  2094. float chancetable = 0;
  2095. float chancedrop = 0;
  2096. float chancetally = 0;
  2097. float droptally = 0;
  2098. // the following loop,loops through each table
  2099. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2100. table = GetLootTable(*loot_list_itr);
  2101. // if killer is assigned this is on-death, we already assigned coin
  2102. if(!killer && table && table->maxcoin > 0){
  2103. chancecoin = rand()%100;
  2104. if(table->coin_probability >= chancecoin){
  2105. if(table->maxcoin > table->mincoin)
  2106. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2107. }
  2108. }
  2109. int numberchances = 1;
  2110. //if (table->lootdrop_probability == 100){ }
  2111. //else
  2112. //chancetally += table->lootdrop_probability;
  2113. int maxchance = 0;
  2114. if (table) {
  2115. maxchance = table->maxlootitems;
  2116. for (numberchances; numberchances <= maxchance; numberchances++) {
  2117. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2118. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2119. float droppercenttotal = 0;
  2120. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2121. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2122. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2123. loot_drops = GetLootDrops(*loot_list_itr);
  2124. if (loot_drops && loot_drops->size() > 0) {
  2125. LootDrop* drop = 0;
  2126. int16 count = 0;
  2127. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2128. int16 IC = 0;
  2129. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2130. drop = *loot_drop_itr;
  2131. droppercenttotal += drop->probability;
  2132. }
  2133. int droplistsize = loot_drops->size();
  2134. float chancedroptally = 0;
  2135. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2136. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2137. drop = *loot_drop_itr;
  2138. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2139. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2140. continue;
  2141. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2142. continue;
  2143. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2144. {
  2145. Player* player = nullptr;
  2146. if(killer->IsPlayer())
  2147. {
  2148. player = (Player*)killer;
  2149. // player has already completed the quest
  2150. if(player->GetCompletedQuest(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2151. {
  2152. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2153. continue;
  2154. }
  2155. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2156. {
  2157. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2158. continue;
  2159. }
  2160. }
  2161. else
  2162. {
  2163. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2164. continue;
  2165. }
  2166. }
  2167. if (npc->HasLootItemID(drop->item_id))
  2168. continue;
  2169. if (droppercenttotal >= 100)
  2170. droppercenttotal = 100;
  2171. chancedroptally += 100 / droppercenttotal * drop->probability;
  2172. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2173. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2174. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2175. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2176. count++;
  2177. npc->AddLootItem(drop->item_id, drop->item_charges);
  2178. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2179. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2180. //if(drop->equip_item)
  2181. }
  2182. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2183. break;
  2184. }
  2185. }
  2186. }
  2187. }
  2188. }
  2189. }
  2190. }
  2191. }
  2192. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2193. if(!spawn || !spawnlocation)
  2194. return;
  2195. int offset = 0;
  2196. if(spawnlocation->x_offset > 0){
  2197. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2198. offset = (int)((spawnlocation->x_offset*1000)+1);
  2199. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2200. }
  2201. else
  2202. spawn->SetX(spawnlocation->x);
  2203. if(spawnlocation->y_offset > 0){
  2204. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2205. offset = (int)((spawnlocation->y_offset*1000)+1);
  2206. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2207. }
  2208. else
  2209. spawn->SetY(spawnlocation->y, true, true);
  2210. if(spawnlocation->z_offset > 0){
  2211. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2212. offset = (int)((spawnlocation->z_offset*1000)+1);
  2213. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2214. }
  2215. else
  2216. spawn->SetZ(spawnlocation->z);
  2217. spawn->SetHeading(spawnlocation->heading);
  2218. spawn->SetPitch(spawnlocation->pitch);
  2219. spawn->SetRoll(spawnlocation->roll);
  2220. spawn->SetSpawnOrigX(spawn->GetX());
  2221. spawn->SetSpawnOrigY(spawn->GetY());
  2222. spawn->SetSpawnOrigZ(spawn->GetZ());
  2223. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2224. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2225. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2226. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2227. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2228. }
  2229. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2230. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2231. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2232. if(npc && !npc->IsOmittedByDBFlag()){
  2233. InfoStruct* info = npc->GetInfoStruct();
  2234. DeterminePosition(spawnlocation, npc);
  2235. npc->SetDatabaseID(spawnentry->spawn_id);
  2236. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2237. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2238. npc->SetRespawnTime(spawnentry->respawn);
  2239. npc->SetExpireTime(spawnentry->expire_time);
  2240. //devn00b add overrides for some spawns
  2241. if(spawnentry->hp_override > 0){
  2242. npc->SetHP(spawnentry->hp_override);
  2243. }
  2244. if(spawnentry->lvl_override > 0){
  2245. npc->SetLevel(spawnentry->lvl_override);
  2246. }
  2247. if(spawnentry->mp_override > 0){
  2248. npc->SetPower(spawnentry->mp_override);
  2249. }
  2250. if(spawnentry->str_override > 0){
  2251. info->set_str_base(spawnentry->str_override);
  2252. info->set_str(spawnentry->str_override);
  2253. }
  2254. if(spawnentry->sta_override > 0){
  2255. info->set_sta_base(spawnentry->sta_override);
  2256. info->set_sta(spawnentry->sta_override);
  2257. }
  2258. if(spawnentry->wis_override > 0){
  2259. info->set_wis_base(spawnentry->wis_override);
  2260. info->set_wis(spawnentry->wis_override);
  2261. }
  2262. if(spawnentry->int_override > 0){
  2263. info->set_intel_base(spawnentry->int_override);
  2264. info->set_intel(spawnentry->int_override);
  2265. }
  2266. if(spawnentry->agi_override > 0){
  2267. info->set_agi_base(spawnentry->agi_override);
  2268. info->set_agi(spawnentry->agi_override);
  2269. }
  2270. if(spawnentry->heat_override > 0){
  2271. info->set_heat_base(spawnentry->heat_override);
  2272. info->set_heat(spawnentry->heat_override);
  2273. }
  2274. if(spawnentry->cold_override > 0){
  2275. info->set_cold_base(spawnentry->cold_override);
  2276. info->set_cold(spawnentry->cold_override);
  2277. }
  2278. if(spawnentry->magic_override > 0){
  2279. info->set_magic_base(spawnentry->magic_override);
  2280. info->set_magic(spawnentry->magic_override);
  2281. }
  2282. if(spawnentry->mental_override > 0){
  2283. info->set_mental_base(spawnentry->mental_override);
  2284. info->set_mental(spawnentry->mental_override);
  2285. }
  2286. if(spawnentry->divine_override > 0){
  2287. info->set_divine_base(spawnentry->divine_override);
  2288. info->set_divine(spawnentry->divine_override);
  2289. }
  2290. if(spawnentry->disease_override > 0){
  2291. info->set_disease_base(spawnentry->disease_override);
  2292. info->set_disease(spawnentry->disease_override);
  2293. }
  2294. if(spawnentry->poison_override > 0){
  2295. info->set_poison_base(spawnentry->poison_override);
  2296. info->set_poison(spawnentry->poison_override);
  2297. }
  2298. if(spawnentry->difficulty_override > 0){
  2299. npc->SetEncounterLevel(spawnentry->difficulty_override, 1);
  2300. }
  2301. if (spawnentry->expire_time > 0)
  2302. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2303. AddLoot(npc);
  2304. SetSpawnScript(spawnentry, npc);
  2305. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2306. AddSpawn(npc);
  2307. }
  2308. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2309. return npc;
  2310. }
  2311. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2312. vector<int32>* ret = 0;
  2313. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2314. if(groups){
  2315. int32 group_id = 0;
  2316. set<int32>::iterator group_itr;
  2317. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2318. if(!ret)
  2319. ret = new vector<int32>();
  2320. group_id = *group_itr;
  2321. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2322. if(spawn_group_locations.count(group_id) > 0){
  2323. map<int32, int32>::iterator itr;
  2324. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2325. ret->push_back(itr->first);
  2326. }
  2327. }
  2328. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2329. }
  2330. }
  2331. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2332. return ret;
  2333. }
  2334. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2335. set<int32>* ret = 0;
  2336. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2337. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2338. if(spawn_group_associations.count(group_id) > 0)
  2339. ret = spawn_group_associations[group_id];
  2340. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2341. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2342. return ret;
  2343. }
  2344. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2345. map<int32, int32>* ret = 0;
  2346. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2347. if(spawn_group_locations.count(group_id) > 0)
  2348. ret = spawn_group_locations[group_id];
  2349. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2350. return ret;
  2351. }
  2352. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2353. list<int32>* ret = 0;
  2354. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2355. if(spawn_location_groups.count(location_id) > 0)
  2356. ret = spawn_location_groups[location_id];
  2357. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2358. return ret;
  2359. }
  2360. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2361. float ret = -1;
  2362. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2363. if(spawn_group_chances.count(group_id) > 0)
  2364. ret = spawn_group_chances[group_id];
  2365. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2366. return ret;
  2367. }
  2368. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2369. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2370. spawn_group_chances[group_id] = percent;
  2371. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2372. }
  2373. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2374. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2375. //Check if we already have containers for these group ids, if not create them
  2376. if (spawn_group_associations.count(group_id1) == 0)
  2377. spawn_group_associations[group_id1] = new set<int32>;
  2378. if (spawn_group_associations.count(group_id2) == 0)
  2379. spawn_group_associations[group_id2] = new set<int32>;
  2380. //Associate groups 1 and 2 now
  2381. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2382. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2383. group_1->insert(group_id2);
  2384. group_2->insert(group_id1);
  2385. //Associate the remaining groups together
  2386. set<int32>::iterator itr;
  2387. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2388. group_2->insert(*itr);
  2389. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2390. if (assoc_itr != spawn_group_associations.end())
  2391. assoc_itr->second->insert(group_id2);
  2392. else {
  2393. set<int32>* new_set = new set<int32>;
  2394. spawn_group_associations[*itr] = new_set;
  2395. new_set->insert(group_id2);
  2396. }
  2397. }
  2398. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2399. group_1->insert(*itr);
  2400. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2401. if (assoc_itr != spawn_group_associations.end())
  2402. assoc_itr->second->insert(group_id1);
  2403. else {
  2404. set<int32>* new_set = new set<int32>;
  2405. spawn_group_associations[*itr] = new_set;
  2406. new_set->insert(group_id1);
  2407. }
  2408. }
  2409. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2410. }
  2411. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2412. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2413. if(spawn_group_locations.count(group_id) == 0)
  2414. spawn_group_locations[group_id] = new map<int32, int32>();
  2415. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2416. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2417. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2418. if(spawn_location_groups.count(location_id) == 0)
  2419. spawn_location_groups[location_id] = new list<int32>();
  2420. spawn_location_groups[location_id]->push_back(group_id);
  2421. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2422. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2423. if(spawn_group_associations.count(group_id) == 0)
  2424. spawn_group_associations[group_id] = new set<int32>();
  2425. spawn_group_associations[group_id]->insert(group_id);
  2426. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2427. }
  2428. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2429. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2430. if(!npc)
  2431. return false;
  2432. const char* script = npc->GetSpawnScript();
  2433. if ( script == nullptr || strlen(script) < 1 )
  2434. {
  2435. if (npc->GetZone() != nullptr)
  2436. {
  2437. string tmpScript;
  2438. tmpScript.append("SpawnScripts/");
  2439. tmpScript.append(npc->GetZone()->GetZoneName());
  2440. tmpScript.append("/");
  2441. int count = 0;
  2442. for (int s = 0; s < strlen(npc->GetName()); s++)
  2443. {
  2444. if (isalnum(npc->GetName()[s]))
  2445. {
  2446. tmpScript += npc->GetName()[s];
  2447. count++;
  2448. }
  2449. }
  2450. tmpScript.append(".lua");
  2451. if (count < 1)
  2452. {
  2453. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2454. }
  2455. else
  2456. {
  2457. struct stat buffer;
  2458. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2459. if (fileExists)
  2460. {
  2461. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2462. npc->SetSpawnScript(tmpScript);
  2463. script = npc->GetSpawnScript();
  2464. }
  2465. }
  2466. }
  2467. }
  2468. bool result = false;
  2469. if(lua_interface && script){
  2470. result = true; // default to true, if we don't match a switch case, return false in default case
  2471. switch(type){
  2472. case SPAWN_SCRIPT_SPAWN:{
  2473. lua_interface->RunSpawnScript(script, "spawn", npc);
  2474. break;
  2475. }
  2476. case SPAWN_SCRIPT_RESPAWN:{
  2477. lua_interface->RunSpawnScript(script, "respawn", npc);
  2478. break;
  2479. }
  2480. case SPAWN_SCRIPT_ATTACKED:{
  2481. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2482. break;
  2483. }
  2484. case SPAWN_SCRIPT_TARGETED:{
  2485. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2486. break;
  2487. }
  2488. case SPAWN_SCRIPT_HAILED:{
  2489. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2490. break;
  2491. }
  2492. case SPAWN_SCRIPT_HAILED_BUSY:{
  2493. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2494. break;
  2495. }
  2496. case SPAWN_SCRIPT_DEATH:{
  2497. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2498. break;
  2499. }
  2500. case SPAWN_SCRIPT_KILLED:{
  2501. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2502. break;
  2503. }
  2504. case SPAWN_SCRIPT_AGGRO:{
  2505. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2506. break;
  2507. }
  2508. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2509. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2510. break;
  2511. }
  2512. case SPAWN_SCRIPT_RANDOMCHAT:{
  2513. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2514. break;
  2515. }
  2516. case SPAWN_SCRIPT_CUSTOM:
  2517. case SPAWN_SCRIPT_TIMER:
  2518. case SPAWN_SCRIPT_CONVERSATION:{
  2519. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2520. break;
  2521. }
  2522. case SPAWN_SCRIPT_CASTED_ON: {
  2523. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2524. break;
  2525. }
  2526. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2527. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2528. break;
  2529. }
  2530. case SPAWN_SCRIPT_COMBAT_RESET: {
  2531. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2532. break;
  2533. }
  2534. case SPAWN_SCRIPT_GROUP_DEAD: {
  2535. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2536. break;
  2537. }
  2538. case SPAWN_SCRIPT_HEAR_SAY: {
  2539. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2540. break;
  2541. }
  2542. case SPAWN_SCRIPT_PRESPAWN: {
  2543. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2544. break;
  2545. }
  2546. case SPAWN_SCRIPT_USEDOOR: {
  2547. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2548. break;
  2549. }
  2550. case SPAWN_SCRIPT_BOARD: {
  2551. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2552. break;
  2553. }
  2554. case SPAWN_SCRIPT_DEBOARD: {
  2555. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2556. break;
  2557. }
  2558. default:
  2559. {
  2560. result = false;
  2561. break;
  2562. }
  2563. }
  2564. }
  2565. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2566. return result;
  2567. }
  2568. void ZoneServer::DeleteTransporters() {
  2569. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2570. transporter_locations.clear(); //world takes care of actually deleting the data
  2571. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2572. }
  2573. void ZoneServer::ReloadTransporters(){
  2574. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2575. if(locations){
  2576. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2577. while(itr.Next())
  2578. AddTransporter(itr->value);
  2579. }
  2580. }
  2581. void ZoneServer::CheckTransporters(Client* client) {
  2582. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2583. if(transporter_locations.size() > 0){
  2584. LocationTransportDestination* loc = 0;
  2585. list<LocationTransportDestination*>::iterator itr;
  2586. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2587. loc = *itr;
  2588. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2589. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2590. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2591. if(packet)
  2592. client->QueuePacket(packet);
  2593. }
  2594. else{
  2595. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2596. if(new_zone){
  2597. client->GetPlayer()->SetX(loc->destination_x);
  2598. client->GetPlayer()->SetY(loc->destination_y);
  2599. client->GetPlayer()->SetZ(loc->destination_z);
  2600. client->GetPlayer()->SetHeading(loc->destination_heading);
  2601. client->Zone(new_zone, false);
  2602. }
  2603. }
  2604. break;
  2605. }
  2606. }
  2607. }
  2608. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2609. }
  2610. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2611. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2612. transporter_locations.push_back(loc);
  2613. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2614. }
  2615. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2616. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2617. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2618. if(sign && !sign->IsOmittedByDBFlag()){
  2619. DeterminePosition(spawnlocation, sign);
  2620. sign->SetDatabaseID(spawnentry->spawn_id);
  2621. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2622. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2623. sign->SetRespawnTime(spawnentry->respawn);
  2624. sign->SetExpireTime(spawnentry->expire_time);
  2625. if (spawnentry->expire_time > 0)
  2626. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2627. SetSpawnScript(spawnentry, sign);
  2628. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2629. AddSpawn(sign);
  2630. }
  2631. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2632. return sign;
  2633. }
  2634. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2635. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2636. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2637. if(widget && !widget->IsOmittedByDBFlag()){
  2638. DeterminePosition(spawnlocation, widget);
  2639. widget->SetDatabaseID(spawnentry->spawn_id);
  2640. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2641. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2642. if(!widget->GetIncludeLocation()){
  2643. widget->SetX(widget->GetWidgetX());
  2644. if(widget->GetCloseY() != 0)
  2645. widget->SetY(widget->GetCloseY());
  2646. widget->SetZ(widget->GetWidgetZ());
  2647. }
  2648. widget->SetRespawnTime(spawnentry->respawn);
  2649. widget->SetExpireTime(spawnentry->expire_time);
  2650. widget->SetSpawnOrigHeading(widget->GetHeading());
  2651. if (spawnentry->expire_time > 0)
  2652. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2653. SetSpawnScript(spawnentry, widget);
  2654. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2655. AddSpawn(widget);
  2656. }
  2657. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2658. return widget;
  2659. }
  2660. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2661. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2662. Object* object = GetNewObject(spawnentry->spawn_id);
  2663. if(object && !object->IsOmittedByDBFlag()){
  2664. DeterminePosition(spawnlocation, object);
  2665. object->SetDatabaseID(spawnentry->spawn_id);
  2666. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2667. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2668. object->SetRespawnTime(spawnentry->respawn);
  2669. object->SetExpireTime(spawnentry->expire_time);
  2670. if (spawnentry->expire_time > 0)
  2671. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2672. SetSpawnScript(spawnentry, object);
  2673. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2674. AddSpawn(object);
  2675. }
  2676. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2677. return object;
  2678. }
  2679. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2680. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2681. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2682. if(spawn && !spawn->IsOmittedByDBFlag()){
  2683. DeterminePosition(spawnlocation, spawn);
  2684. spawn->SetDatabaseID(spawnentry->spawn_id);
  2685. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2686. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2687. spawn->SetRespawnTime(spawnentry->respawn);
  2688. spawn->SetExpireTime(spawnentry->expire_time);
  2689. if (spawnentry->expire_time > 0)
  2690. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2691. SetSpawnScript(spawnentry, spawn);
  2692. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2693. AddSpawn(spawn);
  2694. }
  2695. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2696. return spawn;
  2697. }
  2698. void ZoneServer::AddSpawn(Spawn* spawn) {
  2699. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2700. spawn->SetZone(this);
  2701. spawn->position_changed = false;
  2702. spawn->info_changed = false;
  2703. spawn->vis_changed = false;
  2704. spawn->changed = false;
  2705. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2706. // main spawn thread will put into the spawn_list when ever it has a chance.
  2707. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2708. pending_spawn_list_add.push_back(spawn);
  2709. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2710. spawn_range.Trigger();
  2711. spawn_check_add.Trigger();
  2712. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2713. {
  2714. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2715. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2716. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2717. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2718. spawn->SetShowCommandIcon(1);
  2719. }
  2720. if(spawn->IsNPC())
  2721. AddEnemyList((NPC*)spawn);
  2722. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2723. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2724. if (spawn->IsPlayer()) {
  2725. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2726. ((Player*)spawn)->SetCharSheetChanged(true);
  2727. }
  2728. if (movementMgr != nullptr && spawn->IsEntity()) {
  2729. movementMgr->AddMob((Entity*)spawn);
  2730. }
  2731. AddSpawnProximities(spawn);
  2732. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2733. }
  2734. void ZoneServer::AddClient(Client* client){
  2735. MClientList.writelock(__FUNCTION__, __LINE__);
  2736. lifetime_client_count++;
  2737. DecrementIncomingClients();
  2738. clients.push_back(client);
  2739. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2740. connected_clients.Add(client);
  2741. }
  2742. void ZoneServer::RemoveClient(Client* client)
  2743. {
  2744. Guild *guild;
  2745. if(client)
  2746. {
  2747. if (client->GetPlayer())
  2748. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2749. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2750. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2751. if (!client->IsZoning())
  2752. {
  2753. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2754. guild->GuildMemberLogoff(client->GetPlayer());
  2755. chat.LeaveAllChannels(client);
  2756. }
  2757. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2758. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2759. if(!zoneShuttingDown && !client->IsZoning())
  2760. {
  2761. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2762. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2763. int32 group_id = 0;
  2764. if (gmi) {
  2765. group_id = gmi->group_id;
  2766. }
  2767. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2768. if (group_id) {
  2769. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  2770. if (size > 1) {
  2771. bool send_left_message = size > 2;
  2772. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  2773. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  2774. if (send_left_message)
  2775. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2776. }
  2777. }
  2778. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2779. {
  2780. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2781. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2782. }
  2783. else
  2784. {
  2785. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2786. }
  2787. ((Entity*)client->GetPlayer())->DismissAllPets();
  2788. //}
  2789. }
  2790. else
  2791. {
  2792. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2793. }
  2794. map<int32, int32>::iterator itr;
  2795. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2796. Spawn* spawn = GetSpawnByID(itr->second);
  2797. if (spawn)
  2798. ((Bot*)spawn)->Camp();
  2799. }
  2800. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2801. MClientList.writelock(__FUNCTION__, __LINE__);
  2802. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2803. if (itr2 != clients.end())
  2804. clients.erase(itr2);
  2805. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2806. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2807. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2808. database.ToggleCharacterOnline(client, 0);
  2809. client->GetPlayer()->DeleteSpellEffects(true);
  2810. if(client->getConnection()) {
  2811. client->getConnection()->ResetSessionAttempts();
  2812. client->getConnection()->SetState(EQStreamState::WAIT_CLOSE);
  2813. }
  2814. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  2815. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2816. }
  2817. }
  2818. void ZoneServer::RemoveClientImmediately(Client* client) {
  2819. Guild *guild;
  2820. if(client)
  2821. {
  2822. MClientList.writelock(__FUNCTION__, __LINE__);
  2823. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2824. if (itr != clients.end())
  2825. clients.erase(itr);
  2826. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2827. //clients.Remove(client, true);
  2828. }
  2829. }
  2830. void ZoneServer::ClientProcess()
  2831. {
  2832. if(connected_clients.size(true) == 0)
  2833. {
  2834. MIncomingClients.readlock(__FUNCTION__, __LINE__);
  2835. bool shutdownDelayCheck = shutdownDelayTimer.Check();
  2836. if((!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
  2837. {
  2838. if(incoming_clients && !shutdownDelayTimer.Enabled()) {
  2839. LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
  2840. int32 timerDelay = rule_manager.GetGlobalRule(R_Zone, ShutdownDelayTimer)->GetInt32();
  2841. if(timerDelay < 10) {
  2842. LogWrite(ZONE__INFO, 0, "Zone", "Overriding %s shutdown delay timer as other clients are incoming, value %u too short, setting to 10...", GetZoneName(), timerDelay);
  2843. timerDelay = 10;
  2844. }
  2845. shutdownDelayTimer.Start(timerDelay, true);
  2846. }
  2847. else if(!incoming_clients || shutdownDelayCheck) {
  2848. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timer for %s...", GetZoneName());
  2849. shutdownTimer.Start();
  2850. }
  2851. }
  2852. MIncomingClients.releasereadlock(__FUNCTION__, __LINE__);
  2853. return;
  2854. }
  2855. shutdownTimer.Disable();
  2856. shutdownDelayTimer.Disable();
  2857. Client* client = 0;
  2858. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2859. while(iterator.Next())
  2860. {
  2861. client = iterator->value;
  2862. #ifndef NO_CATCH
  2863. try
  2864. {
  2865. #endif
  2866. if(zoneShuttingDown || !client->Process(true))
  2867. {
  2868. if(client->getConnection() && client->getConnection()->HasSessionAttempts()) {
  2869. printf("Client has an attempt to reconnect..\n");
  2870. continue;
  2871. }
  2872. if(!zoneShuttingDown && !client->IsZoning())
  2873. {
  2874. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2875. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2876. {
  2877. //only set LD flag if we're disconnecting but not camping/quitting
  2878. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2879. if(client->GetPlayer()->GetGroupMemberInfo())
  2880. {
  2881. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2882. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2883. }
  2884. }
  2885. }
  2886. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2887. client->Disconnect();
  2888. RemoveClient(client);
  2889. }
  2890. #ifndef NO_CATCH
  2891. }
  2892. catch(...)
  2893. {
  2894. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2895. try{
  2896. if(!client->IsZoning())
  2897. {
  2898. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2899. {
  2900. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2901. if(client->GetPlayer()->GetGroupMemberInfo())
  2902. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2903. }
  2904. }
  2905. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2906. client->Disconnect();
  2907. RemoveClient(client);
  2908. }
  2909. catch(...){
  2910. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2911. }
  2912. }
  2913. #endif
  2914. }
  2915. }
  2916. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  2917. Client* client = 0;
  2918. vector<Client*>::iterator client_itr;
  2919. MClientList.readlock(__FUNCTION__, __LINE__);
  2920. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2921. client = *client_itr;
  2922. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  2923. client->SimpleMessage(type, message);
  2924. }
  2925. }
  2926. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2927. }
  2928. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2929. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2930. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2931. if (packet) {
  2932. if (from)
  2933. packet->setMediumStringByName("from", from->GetName());
  2934. if (client->GetPlayer() != from)
  2935. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2936. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2937. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  2938. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2939. else
  2940. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2941. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2942. packet->setMediumStringByName("message", message);
  2943. packet->setDataByName("language", language);
  2944. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2945. packet->setDataByName("understood", 0);
  2946. else
  2947. packet->setDataByName("understood", 1);
  2948. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2949. if (channel_name)
  2950. packet->setMediumStringByName("channel_name", channel_name);
  2951. EQ2Packet* outapp = packet->serialize();
  2952. DumpPacket(outapp);
  2953. client->QueuePacket(outapp);
  2954. safe_delete(packet);
  2955. }
  2956. }
  2957. }
  2958. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2959. vector<Client*>::iterator client_itr;
  2960. Client* client = 0;
  2961. MClientList.readlock(__FUNCTION__, __LINE__);
  2962. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2963. client = *client_itr;
  2964. if(client && client->IsConnected())
  2965. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2966. }
  2967. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2968. }
  2969. void ZoneServer::HandleBroadcast(const char* message) {
  2970. vector<Client*>::iterator client_itr;
  2971. Client* client = 0;
  2972. MClientList.readlock(__FUNCTION__, __LINE__);
  2973. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2974. client = *client_itr;
  2975. if(client && client->IsConnected())
  2976. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2977. }
  2978. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2979. }
  2980. void ZoneServer::HandleAnnouncement(const char* message) {
  2981. vector<Client*>::iterator client_itr;
  2982. Client* client = 0;
  2983. int32 words = ::CountWordsInString(message);
  2984. if (words < 5)
  2985. words = 5;
  2986. MClientList.readlock(__FUNCTION__, __LINE__);
  2987. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2988. client = *client_itr;
  2989. if(client && client->IsConnected()) {
  2990. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2991. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2992. }
  2993. }
  2994. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2995. }
  2996. void ZoneServer::SendTimeUpdate(Client* client){
  2997. if(client){
  2998. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2999. if(packet){
  3000. client->QueuePacket(packet->serialize());
  3001. safe_delete(packet);
  3002. }
  3003. }
  3004. }
  3005. void ZoneServer::SendTimeUpdateToAllClients(){
  3006. Client* client = 0;
  3007. vector<Client*>::iterator client_itr;
  3008. MClientList.readlock(__FUNCTION__, __LINE__);
  3009. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3010. client = *client_itr;
  3011. if(client && client->IsConnected())
  3012. SendTimeUpdate(client);
  3013. }
  3014. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3015. }
  3016. void ZoneServer::UpdateVitality(float amount){
  3017. Client* client = 0;
  3018. vector<Client*>::iterator client_itr;
  3019. MClientList.readlock(__FUNCTION__, __LINE__);
  3020. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3021. client = *client_itr;
  3022. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  3023. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  3024. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  3025. else
  3026. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  3027. client->GetPlayer()->SetCharSheetChanged(true);
  3028. }
  3029. }
  3030. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3031. }
  3032. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  3033. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  3034. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  3035. safe_delete(outapp);
  3036. }
  3037. else {
  3038. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  3039. if(outapp)
  3040. client->QueuePacket(outapp, true);
  3041. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT_WAIT);
  3042. }
  3043. /*
  3044. vis flags:
  3045. 2 = show icon
  3046. 4 = targetable
  3047. 16 = show name
  3048. 32 = show level/border
  3049. activity_status:
  3050. 4 - linkdead
  3051. 8 - camping
  3052. 16 - LFG
  3053. 32 - LFW
  3054. 2048 - mentoring
  3055. 4096 - displays shield
  3056. 8192 - immunity gained
  3057. 16384 - immunity remaining
  3058. attackable_status
  3059. 1 - no_hp_bar
  3060. 4 - not attackable
  3061. npc_con
  3062. -4 = scowls
  3063. -3 = threatening
  3064. -2 = dubiously
  3065. -1 = apprehensively
  3066. 0 = indifferent
  3067. 1 = amiably
  3068. 2 = kindly
  3069. 3 = warmly
  3070. 4 = ally
  3071. quest_flag
  3072. 1 = new quest
  3073. 2 = update and new quest
  3074. 3 = update
  3075. */
  3076. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  3077. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  3078. }
  3079. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  3080. return client_spawn_map.Get(spawn);
  3081. }
  3082. Client* ZoneServer::GetClientByName(char* name) {
  3083. Client* ret = 0;
  3084. vector<Client*>::iterator itr;
  3085. MClientList.readlock(__FUNCTION__, __LINE__);
  3086. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3087. if ((*itr)->GetPlayer()) {
  3088. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  3089. ret = *itr;
  3090. break;
  3091. }
  3092. }
  3093. }
  3094. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3095. return ret;
  3096. }
  3097. Client* ZoneServer::GetClientByCharID(int32 charid) {
  3098. Client* ret = 0;
  3099. vector<Client*>::iterator itr;
  3100. MClientList.readlock(__FUNCTION__, __LINE__);
  3101. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3102. if ((*itr)->GetCharacterID() == charid) {
  3103. ret = *itr;
  3104. break;
  3105. }
  3106. }
  3107. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3108. return ret;
  3109. }
  3110. void ZoneServer::AddMovementNPC(Spawn* spawn){
  3111. if (spawn)
  3112. movement_spawns.Put(spawn->GetID(), 1);
  3113. }
  3114. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3115. if (spawn)
  3116. remove_movement_spawns.Add(spawn->GetID());
  3117. }
  3118. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3119. if(!client || !spawn)
  3120. return;
  3121. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3122. if(packet){
  3123. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3124. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3125. packet->setDataByName("unknown5", 1, 1);
  3126. packet->setDataByName("unknown5", 1, 6);
  3127. if(mp3){
  3128. packet->setMediumStringByName("mp3", mp3);
  3129. packet->setDataByName("key", key1);
  3130. packet->setDataByName("key", key2, 1);
  3131. }
  3132. packet->setMediumStringByName("name", spawn->GetName());
  3133. if(text)
  3134. packet->setMediumStringByName("text", text);
  3135. if(emote)
  3136. packet->setMediumStringByName("emote", emote);
  3137. if (language != 0)
  3138. packet->setDataByName("language", language);
  3139. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3140. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3141. packet->setDataByName("understood", 1);
  3142. EQ2Packet* app = packet->serialize();
  3143. //DumpPacket(app);
  3144. client->QueuePacket(app);
  3145. safe_delete(packet);
  3146. }
  3147. }
  3148. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3149. if(!client || !spawn)
  3150. return;
  3151. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3152. if(packet){
  3153. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3154. packet->setMediumStringByName("mp3", mp3);
  3155. packet->setDataByName("key", key1);
  3156. packet->setDataByName("key", key2, 1);
  3157. client->QueuePacket(packet->serialize());
  3158. safe_delete(packet);
  3159. }
  3160. }
  3161. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3162. if(!spawn)
  3163. return;
  3164. Client* client = 0;
  3165. vector<Client*>::iterator client_itr;
  3166. MClientList.readlock(__FUNCTION__, __LINE__);
  3167. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3168. client = *client_itr;
  3169. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3170. continue;
  3171. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3172. }
  3173. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3174. }
  3175. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3176. if(!spawn || !mp3)
  3177. return;
  3178. Client* client = 0;
  3179. vector<Client*>::iterator client_itr;
  3180. MClientList.readlock(__FUNCTION__, __LINE__);
  3181. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3182. client = *client_itr;
  3183. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3184. continue;
  3185. PlayVoice(client, spawn, mp3, key1, key2);
  3186. }
  3187. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3188. }
  3189. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3190. if(!name)
  3191. return;
  3192. PacketStruct* packet = 0;
  3193. if(client){
  3194. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3195. if(packet){
  3196. packet->setMediumStringByName("name", name);
  3197. packet->setDataByName("x", origin_x);
  3198. packet->setDataByName("y", origin_y);
  3199. packet->setDataByName("z", origin_z);
  3200. packet->setDataByName("unknown1", 1);
  3201. packet->setDataByName("unknown2", 2.5);
  3202. packet->setDataByName("unknown3", 15);
  3203. client->QueuePacket(packet->serialize());
  3204. safe_delete(packet);
  3205. }
  3206. }
  3207. else{
  3208. EQ2Packet* outapp = 0;
  3209. int16 packet_version = 0;
  3210. vector<Client*>::iterator client_itr;
  3211. MClientList.readlock(__FUNCTION__, __LINE__);
  3212. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3213. client = *client_itr;
  3214. if(client && (!packet || packet_version != client->GetVersion())){
  3215. safe_delete(packet);
  3216. safe_delete(outapp);
  3217. packet_version = client->GetVersion();
  3218. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3219. if(packet){
  3220. packet->setMediumStringByName("name", name);
  3221. packet->setDataByName("x", origin_x);
  3222. packet->setDataByName("y", origin_y);
  3223. packet->setDataByName("z", origin_z);
  3224. packet->setDataByName("unknown1", 1);
  3225. packet->setDataByName("unknown2", 2.5);
  3226. packet->setDataByName("unknown3", 15);
  3227. outapp = packet->serialize();
  3228. }
  3229. }
  3230. if(outapp && client && client->IsConnected())
  3231. client->QueuePacket(outapp->Copy());
  3232. }
  3233. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3234. safe_delete(packet);
  3235. safe_delete(outapp);
  3236. }
  3237. }
  3238. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3239. bool ret = false;
  3240. if (widget) {
  3241. int32 id = widget->GetID();
  3242. map<int32, int32>::iterator itr;
  3243. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3244. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3245. if(itr->first == id){
  3246. ret = true;
  3247. break;
  3248. }
  3249. }
  3250. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3251. }
  3252. return ret;
  3253. }
  3254. void ZoneServer::CheckWidgetTimers(){
  3255. vector<int32> remove_list;
  3256. map<int32, int32>::iterator itr;
  3257. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3258. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3259. if(Timer::GetCurrentTime2() >= itr->second){
  3260. /*Spawn* widget = GetSpawnByID(itr->first);
  3261. if (widget && widget->IsWidget())
  3262. ((Widget*)widget)->HandleTimerUpdate();*/
  3263. remove_list.push_back(itr->first);
  3264. }
  3265. }
  3266. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3267. for (int32 i = 0; i < remove_list.size(); i++) {
  3268. Spawn* widget = GetSpawnByID(remove_list[i]);
  3269. if (widget && widget->IsWidget())
  3270. ((Widget*)widget)->HandleTimerUpdate();
  3271. }
  3272. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3273. for(int32 i=0;i<remove_list.size(); i++)
  3274. widget_timers.erase(remove_list[i]);
  3275. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3276. }
  3277. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3278. if (widget && widget->IsWidget()) {
  3279. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3280. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3281. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3282. }
  3283. }
  3284. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3285. Spawn* ret = 0;
  3286. Spawn* spawn = 0;
  3287. map<int32, Spawn*>::iterator itr;
  3288. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3289. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3290. spawn = itr->second;
  3291. if(spawn){
  3292. if(spawn->GetSpawnGroupID() == id){
  3293. ret = spawn;
  3294. break;
  3295. }
  3296. }
  3297. }
  3298. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3299. return ret;
  3300. }
  3301. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3302. Spawn* ret = 0;
  3303. Spawn* current_spawn = 0;
  3304. map<int32, Spawn*>::iterator itr;
  3305. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3306. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3307. current_spawn = itr->second;
  3308. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3309. ret = current_spawn;
  3310. break;
  3311. }
  3312. }
  3313. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3314. return ret;
  3315. }
  3316. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3317. Spawn* ret = 0;
  3318. if(quick_database_id_lookup.count(id) > 0)
  3319. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3320. else{
  3321. Spawn* spawn = 0;
  3322. map<int32, Spawn*>::iterator itr;
  3323. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3324. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3325. spawn = itr->second;
  3326. if(spawn){
  3327. if(spawn->GetDatabaseID() == id){
  3328. quick_database_id_lookup.Put(id, spawn->GetID());
  3329. ret = spawn;
  3330. break;
  3331. }
  3332. }
  3333. }
  3334. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3335. }
  3336. return ret;
  3337. }
  3338. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3339. Spawn* ret = 0;
  3340. if (!spawnListLocked )
  3341. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3342. if (spawn_list.count(id) > 0)
  3343. ret = spawn_list[id];
  3344. if (!spawnListLocked)
  3345. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3346. return ret;
  3347. }
  3348. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3349. {
  3350. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3351. return false;
  3352. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3353. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3354. /* if(packet && index > 0 && !wasRemoved)
  3355. {
  3356. packet->ResetData();
  3357. packet->setDataByName("spawn_index", index);
  3358. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3359. if(delete_spawn)
  3360. packet->setDataByName("delete", 1);
  3361. client->QueuePacket(packet->serialize());
  3362. return true;
  3363. }
  3364. return false;*/
  3365. return true;
  3366. }
  3367. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3368. //commands
  3369. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3370. }
  3371. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3372. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3373. }
  3374. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3375. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3376. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3377. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3378. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3379. return;
  3380. Spawn* tmp = 0;
  3381. if(target->IsNPC())
  3382. tmp = GetNPC(target->GetDatabaseID());
  3383. else if(target->IsObject())
  3384. tmp = GetObject(target->GetDatabaseID());
  3385. else if(target->IsGroundSpawn())
  3386. tmp = GetGroundSpawn(target->GetDatabaseID());
  3387. else if(target->IsSign())
  3388. tmp = GetSign(target->GetDatabaseID());
  3389. else if(target->IsWidget())
  3390. tmp = GetWidget(target->GetDatabaseID());
  3391. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3392. tmp->SetSpawnScript(value);
  3393. else if(tmp)
  3394. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3395. Spawn* spawn = 0;
  3396. // this check needs to be here otherwise every spawn with 0 will be set
  3397. if ( target->GetDatabaseID ( ) > 0 )
  3398. {
  3399. map<int32, Spawn*>::iterator itr;
  3400. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3401. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3402. spawn = itr->second;
  3403. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3404. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3405. spawn->SetSpawnScript(value);
  3406. else
  3407. commands.SetSpawnCommand(client, spawn, type, value);
  3408. }
  3409. }
  3410. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3411. }
  3412. }
  3413. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3414. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3415. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3416. if(spawn_script_timers.size() > 0){
  3417. set<SpawnScriptTimer*>::iterator itr;
  3418. SpawnScriptTimer* timer = 0;
  3419. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3420. timer = *itr;
  3421. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3422. itr = spawn_script_timers.erase(itr);
  3423. safe_delete(timer);
  3424. }
  3425. }
  3426. }
  3427. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3428. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3429. }
  3430. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3431. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3432. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3433. if(spawn_script_timers.size() > 0){
  3434. set<SpawnScriptTimer*>::iterator itr;
  3435. SpawnScriptTimer* timer = 0;
  3436. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3437. timer = *itr;
  3438. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3439. remove_spawn_script_timers_list.insert(timer);
  3440. }
  3441. if(all)
  3442. spawn_script_timers.clear();
  3443. }
  3444. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3445. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3446. }
  3447. void ZoneServer::DeleteSpawnScriptTimers() {
  3448. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3449. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3450. if(remove_spawn_script_timers_list.size() > 0){
  3451. set<SpawnScriptTimer*>::iterator itr;
  3452. SpawnScriptTimer* timer = 0;
  3453. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3454. timer = *itr;
  3455. spawn_script_timers.erase(timer);
  3456. safe_delete(timer);
  3457. }
  3458. remove_spawn_script_timers_list.clear();
  3459. }
  3460. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3461. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3462. }
  3463. void ZoneServer::CheckSpawnScriptTimers(){
  3464. DeleteSpawnScriptTimers();
  3465. SpawnScriptTimer* timer = 0;
  3466. vector<SpawnScriptTimer> call_timers;
  3467. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3468. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3469. if(spawn_script_timers.size() > 0){
  3470. int32 current_time = Timer::GetCurrentTime2();
  3471. set<SpawnScriptTimer*>::iterator itr;
  3472. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3473. timer = *itr;
  3474. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3475. timer->current_count < timer->max_count && current_time >= timer->timer){
  3476. timer->current_count++;
  3477. SpawnScriptTimer tmpTimer;
  3478. tmpTimer.current_count = timer->current_count;
  3479. tmpTimer.function = timer->function;
  3480. tmpTimer.player = timer->player;
  3481. tmpTimer.spawn = timer->spawn;
  3482. tmpTimer.max_count = timer->max_count;
  3483. call_timers.push_back(tmpTimer);
  3484. }
  3485. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3486. remove_spawn_script_timers_list.insert(timer);
  3487. }
  3488. }
  3489. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3490. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3491. if(call_timers.size() > 0){
  3492. vector<SpawnScriptTimer>::iterator itr;
  3493. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3494. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3495. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3496. }
  3497. }
  3498. }
  3499. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3500. Spawn* test_spawn = 0;
  3501. map<int32, Spawn*>::iterator itr;
  3502. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3503. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3504. test_spawn = itr->second;
  3505. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3506. if(test_spawn->GetDistance(spawn) < max_distance)
  3507. KillSpawn(true, test_spawn, spawn, send_packet);
  3508. }
  3509. }
  3510. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3511. }
  3512. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3513. Spawn* test_spawn = 0;
  3514. int32 type = commands.GetSpawnSetType(field);
  3515. if(type == 0xFFFFFFFF)
  3516. return;
  3517. map<int32, Spawn*>::iterator itr;
  3518. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3519. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3520. test_spawn = itr->second;
  3521. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3522. if(test_spawn->GetDistance(spawn) < max_distance){
  3523. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3524. }
  3525. }
  3526. }
  3527. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3528. }
  3529. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3530. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3531. spawn_script_timers.insert(timer);
  3532. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3533. }
  3534. /*
  3535. void ZoneServer::RemoveFromRangeMap(Client* client){
  3536. spawn_range_map.erase(client);
  3537. }
  3538. */
  3539. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3540. {
  3541. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3542. PacketStruct* packet = 0;
  3543. int16 packet_version = 0;
  3544. Client* client = 0;
  3545. vector<Client*>::iterator client_itr;
  3546. MClientList.readlock(__FUNCTION__, __LINE__);
  3547. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3548. client = *client_itr;
  3549. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3550. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3551. client->GetPlayer()->SetTarget(0);
  3552. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3553. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3554. if (spawn_range_map.count(client) > 0)
  3555. spawn_range_map.Get(client)->erase(spawn->GetID());
  3556. }
  3557. }
  3558. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3559. safe_delete(packet);
  3560. spawn->RemoveSpawnProximities();
  3561. RemoveSpawnProximities(spawn);
  3562. if (movementMgr != nullptr && spawn->IsEntity()) {
  3563. movementMgr->RemoveMob((Entity*)spawn);
  3564. }
  3565. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3566. if (reloading)
  3567. RemoveDeadEnemyList(spawn);
  3568. if (lock)
  3569. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3570. if (dead_spawns.count(spawn->GetID()) > 0)
  3571. dead_spawns.erase(spawn->GetID());
  3572. if (lock)
  3573. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3574. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3575. spawn_expire_timers.erase(spawn->GetID());
  3576. spawn->SetDeletedSpawn(true);
  3577. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3578. if(erase_from_spawn_list)
  3579. AddPendingSpawnRemove(spawn->GetID());
  3580. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3581. {
  3582. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3583. // handle instance spawn db info
  3584. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3585. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3586. {
  3587. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3588. // use respawn time to either insert/update entry (likely insert in this situation)
  3589. if ( spawn->IsNPC() )
  3590. {
  3591. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3592. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3593. }
  3594. else if ( spawn->IsObject ( ) )
  3595. {
  3596. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3597. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3598. }
  3599. }
  3600. else
  3601. {
  3602. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3603. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3604. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3605. }
  3606. }
  3607. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3608. if (lock && !respawn)
  3609. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3610. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3611. AddPendingDelete(spawn);
  3612. if (lock && !respawn)
  3613. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3614. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3615. }
  3616. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3617. Spawn* closest_spawn = 0;
  3618. Spawn* test_spawn = 0;
  3619. float closest_distance = 1000000;
  3620. float test_distance = 0;
  3621. map<int32, Spawn*>::iterator itr;
  3622. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3623. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3624. test_spawn = itr->second;
  3625. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3626. test_distance = test_spawn->GetDistance(spawn);
  3627. if(test_distance < closest_distance){
  3628. closest_distance = test_distance;
  3629. closest_spawn = test_spawn;
  3630. }
  3631. }
  3632. }
  3633. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3634. return closest_spawn;
  3635. }
  3636. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3637. Spawn* closest_spawn = 0;
  3638. Spawn* test_spawn = 0;
  3639. float closest_distance = 1000000;
  3640. float test_distance = 0;
  3641. map<int32, Spawn*>::iterator itr;
  3642. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3643. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3644. test_spawn = itr->second;
  3645. if(test_spawn){
  3646. test_distance = test_spawn->GetDistance(spawn);
  3647. if(test_distance < closest_distance){
  3648. closest_distance = test_distance;
  3649. closest_spawn = test_spawn;
  3650. if(closest_distance < 10)
  3651. break;
  3652. }
  3653. }
  3654. }
  3655. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3656. if(closest_spawn)
  3657. return closest_spawn->GetLocation();
  3658. return 0;
  3659. }
  3660. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3661. if(!client)
  3662. return;
  3663. if(spawn){
  3664. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3665. SendSpawnChanges(spawn, client, false, true);
  3666. }
  3667. else{
  3668. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3669. }
  3670. }
  3671. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3672. Spawn* spawn = 0;
  3673. if (spawn_range_map.count(client) > 0) {
  3674. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3675. while (itr.Next()) {
  3676. spawn = GetSpawnByID(itr->first);
  3677. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3678. SendSpawnChanges(spawn, client, false, true);
  3679. // Attempt to slow down the packet spam sent to the client
  3680. // who the bloody fuck put a Sleep here
  3681. //Sleep(5);
  3682. }
  3683. }
  3684. }
  3685. }
  3686. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3687. Spawn* spawn = 0;
  3688. if (spawn_range_map.count(client) > 0) {
  3689. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3690. while (itr.Next()) {
  3691. spawn = GetSpawnByID(itr->first);
  3692. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3693. SendSpawnChanges(spawn, client, true, true);
  3694. }
  3695. }
  3696. }
  3697. }
  3698. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3699. Spawn* spawn = 0;
  3700. if (spawn_range_map.count(client) > 0) {
  3701. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3702. while (itr.Next()) {
  3703. spawn = GetSpawnByID(itr->first);
  3704. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3705. SendSpawnChanges(spawn, client, false, true);
  3706. }
  3707. }
  3708. }
  3709. }
  3710. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3711. if(zoneShuttingDown)
  3712. return;
  3713. #ifdef WIN32
  3714. _beginthread(SendLevelChangedSpawns, 0, client);
  3715. #else
  3716. pthread_t thread;
  3717. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3718. pthread_detach(thread);
  3719. #endif
  3720. }
  3721. void ZoneServer::ReloadClientQuests(){
  3722. Client* client = 0;
  3723. vector<Client*>::iterator client_itr;
  3724. MClientList.readlock(__FUNCTION__, __LINE__);
  3725. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3726. client = *client_itr;
  3727. if(client)
  3728. client->ReloadQuests();
  3729. }
  3730. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3731. }
  3732. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3733. if (player && victim) {
  3734. if (player->GetGroupMemberInfo()) {
  3735. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3736. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3737. if (group)
  3738. {
  3739. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3740. deque<GroupMemberInfo*>* members = group->GetMembers();
  3741. deque<GroupMemberInfo*>::iterator itr;
  3742. bool skipGrayMob = false;
  3743. for (itr = members->begin(); itr != members->end(); itr++) {
  3744. GroupMemberInfo* gmi = *itr;
  3745. if (gmi->client) {
  3746. Player* group_member = gmi->client->GetPlayer();
  3747. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  3748. skipGrayMob = true;
  3749. break;
  3750. }
  3751. }
  3752. }
  3753. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  3754. GroupMemberInfo* gmi = *itr;
  3755. if (gmi->client) {
  3756. Player* group_member = gmi->client->GetPlayer();
  3757. float xp = group_member->CalculateXP(victim) / members->size();
  3758. if (xp > 0) {
  3759. int16 level = group_member->GetLevel();
  3760. if (group_member->AddXP((int32)xp)) {
  3761. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3762. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3763. if (group_member->GetLevel() != level)
  3764. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3765. group_member->SetCharSheetChanged(true);
  3766. }
  3767. }
  3768. }
  3769. }
  3770. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3771. }
  3772. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3773. }
  3774. else {
  3775. float xp = player->CalculateXP(victim);
  3776. if (xp > 0) {
  3777. Client* client = GetClientBySpawn(player);
  3778. if(!client)
  3779. return;
  3780. int16 level = player->GetLevel();
  3781. if (player->AddXP((int32)xp)) {
  3782. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3783. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3784. if(player->GetLevel() != level)
  3785. client->ChangeLevel(level, player->GetLevel());
  3786. player->SetCharSheetChanged(true);
  3787. }
  3788. }
  3789. }
  3790. }
  3791. }
  3792. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3793. {
  3794. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3795. {
  3796. bool update_result = false;
  3797. Faction* faction = 0;
  3798. vector<int32>* factions = 0;
  3799. Player* player = client->GetPlayer();
  3800. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
  3801. //if 0 they dont have an entry in the db for this faction. if one they do and we can skip it.
  3802. if(hasfaction == 0) {
  3803. //Find out the default for this faction
  3804. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3805. //add the default faction for the player.
  3806. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3807. //save the character so the new default gets written to the db.
  3808. client->Save();
  3809. }
  3810. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3811. {
  3812. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3813. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3814. if(faction && update_result)
  3815. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3816. else if(faction)
  3817. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3818. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3819. if(factions)
  3820. {
  3821. vector<int32>::iterator itr;
  3822. for(itr = factions->begin(); itr != factions->end(); itr++)
  3823. {
  3824. if(player->GetFactions()->ShouldIncrease(*itr))
  3825. {
  3826. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3827. faction = master_faction_list.GetFaction(*itr);
  3828. if(faction && update_result)
  3829. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3830. else if(faction)
  3831. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3832. }
  3833. }
  3834. }
  3835. }
  3836. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3837. if(factions)
  3838. {
  3839. vector<int32>::iterator itr;
  3840. for(itr = factions->begin(); itr != factions->end(); itr++)
  3841. {
  3842. if(player->GetFactions()->ShouldDecrease(*itr))
  3843. {
  3844. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
  3845. if(hasfaction == 0) {
  3846. //they do not have the faction. Lets get the default value and feed it in.
  3847. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3848. //add the default faction for the player.
  3849. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3850. }
  3851. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3852. faction = master_faction_list.GetFaction(*itr);
  3853. if(faction && update_result)
  3854. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3855. else if(faction)
  3856. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3857. }
  3858. }
  3859. }
  3860. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3861. if(outapp)
  3862. client->QueuePacket(outapp);
  3863. }
  3864. }
  3865. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3866. if (spawn && movementMgr != nullptr) {
  3867. movementMgr->RemoveMob((Entity*)spawn);
  3868. }
  3869. if(!spawn || spawn->IsPlayer())
  3870. return;
  3871. RemoveSpawnSupportFunctions(spawn, true);
  3872. if(spawn->IsEntity())
  3873. ((Entity*)spawn)->InCombat(false);
  3874. if(timer == 0)
  3875. timer = 1;
  3876. AddDeadSpawn(spawn, timer);
  3877. }
  3878. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3879. {
  3880. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3881. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3882. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3883. return;
  3884. }
  3885. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3886. PacketStruct* packet = 0;
  3887. Client* client = 0;
  3888. vector<int32>* encounter = 0;
  3889. bool killer_in_encounter = false;
  3890. if(dead->IsEntity())
  3891. {
  3892. // add any special quest related loot (no_drop_quest_completed)
  3893. if(dead->IsNPC() && killer && killer != dead)
  3894. AddLoot((NPC*)dead, killer);
  3895. ((Entity*)dead)->InCombat(false);
  3896. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3897. dead->SetHP(0);
  3898. dead->SetSpawnType(3);
  3899. dead->appearance.attackable = 0;
  3900. // Remove hate towards dead from all npc's in the zone
  3901. ClearHate((Entity*)dead);
  3902. // Check kill and death procs
  3903. if (killer && dead != killer){
  3904. if (dead->IsEntity())
  3905. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3906. if (killer->IsEntity())
  3907. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3908. }
  3909. //Check if caster is alive after death proc called, incase of deathsave
  3910. if (dead->Alive())
  3911. return;
  3912. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3913. if(dead->IsPlayer())
  3914. {
  3915. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3916. client = GetClientBySpawn(dead);
  3917. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  3918. if(client) {
  3919. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3920. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  3921. client->DisplayDeadWindow();
  3922. }
  3923. }
  3924. else if (dead->IsNPC()) {
  3925. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3926. }
  3927. }
  3928. dead->SetActionState(0);
  3929. dead->SetTempActionState(0);
  3930. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3931. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3932. Spawn* spawn = 0;
  3933. int8 size = encounter->size();
  3934. // Needs npc to have access to the encounter list for who is allowed to loot
  3935. NPC* chest = 0;
  3936. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3937. dead->SetLootCoins(0);
  3938. dead->ClearLoot();
  3939. }
  3940. // If dead has loot attempt to drop a chest
  3941. if (dead->HasLoot()) {
  3942. chest = ((NPC*)dead)->DropChest();
  3943. }
  3944. for (int8 i = 0; i < encounter->size(); i++) {
  3945. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3946. // set a flag to let us know if the killer is in the encounter
  3947. if (!killer_in_encounter && spawn == killer)
  3948. killer_in_encounter = true;
  3949. if (spawn && spawn->IsPlayer()) {
  3950. // Update players total kill count
  3951. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3952. // If this was an epic mob kill send the announcement for this player
  3953. if (dead->GetEncounterLevel() >= 10)
  3954. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3955. // Clear hostile spells from the players spell queue
  3956. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3957. // Get the client of the player
  3958. client = GetClientBySpawn(spawn);
  3959. // valid client?
  3960. if (client) {
  3961. // Check for quest kill updates
  3962. client->CheckPlayerQuestsKillUpdate(dead);
  3963. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3964. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3965. ProcessFaction(dead, client);
  3966. // Send xp...this is currently wrong fix it
  3967. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3968. //SendCalculatedXP((Player*)spawn, dead);
  3969. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3970. if (xp > 0) {
  3971. int16 level = spawn->GetLevel();
  3972. if (((Player*)spawn)->AddXP((int32)xp)) {
  3973. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3974. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3975. if (spawn->GetLevel() != level)
  3976. client->ChangeLevel(level, spawn->GetLevel());
  3977. ((Player*)spawn)->SetCharSheetChanged(true);
  3978. }
  3979. }
  3980. }
  3981. }
  3982. }
  3983. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3984. if (chest && spawn && spawn->IsEntity())
  3985. chest->Brain()->AddToEncounter((Entity*)spawn);
  3986. }
  3987. // If a chest is being dropped add it to the world and set the timer to remove it.
  3988. if (chest) {
  3989. AddSpawn(chest);
  3990. AddDeadSpawn(chest, 0xFFFFFFFF);
  3991. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3992. }
  3993. }
  3994. // Reset client pointer
  3995. client = 0;
  3996. // Killer was not in the encounter, give them the faction hit but no xp
  3997. if (!killer_in_encounter) {
  3998. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3999. if (killer && killer->IsPlayer()) {
  4000. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  4001. client = GetClientBySpawn(killer);
  4002. if (client)
  4003. ProcessFaction(dead, client);
  4004. }
  4005. // Clear hostile spells from the killers spell queue
  4006. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  4007. }
  4008. }
  4009. // Reset client pointer
  4010. client = 0;
  4011. vector<Spawn*>* group = dead->GetSpawnGroup();
  4012. if (group && group->size() == 1)
  4013. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  4014. safe_delete(group);
  4015. // Remove the support functions for the dead spawn
  4016. RemoveSpawnSupportFunctions(dead);
  4017. // Erase the expire timer if it has one
  4018. if (spawn_expire_timers.count(dead->GetID()) > 0)
  4019. spawn_expire_timers.erase(dead->GetID());
  4020. // If dead is an npc or object call the spawn scrip and handle instance stuff
  4021. if(dead->IsNPC() || dead->IsObject())
  4022. {
  4023. // handle instance spawn db info
  4024. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  4025. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  4026. {
  4027. // use respawn time to either insert/update entry (likely insert in this situation)
  4028. if(dead->IsNPC())
  4029. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4030. else if ( dead->IsObject ( ) )
  4031. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4032. }
  4033. // Call the spawn scripts death() function
  4034. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  4035. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4036. if (zone_script && lua_interface)
  4037. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  4038. }
  4039. int32 victim_id = dead->GetID();
  4040. int32 attacker_id = 0xFFFFFFFF;
  4041. if(killer)
  4042. attacker_id = killer->GetID();
  4043. if(send_packet)
  4044. {
  4045. vector<Client*>::iterator client_itr;
  4046. MClientList.readlock(__FUNCTION__, __LINE__);
  4047. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4048. client = *client_itr;
  4049. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  4050. continue;
  4051. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  4052. continue;
  4053. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  4054. if(packet)
  4055. {
  4056. if(killer)
  4057. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  4058. else
  4059. packet->setDataByName("attacker", 0xFFFFFFFF);
  4060. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  4061. packet->setDataByName("damage_type", damage_type);
  4062. packet->setDataByName("blow_type", kill_blow_type);
  4063. client->QueuePacket(packet->serialize());
  4064. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  4065. safe_delete(packet);
  4066. }
  4067. }
  4068. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4069. }
  4070. int32 pop_timer = 0xFFFFFFFF;
  4071. if(killer && killer->IsNPC())
  4072. {
  4073. // Call the spawn scripts killed() function
  4074. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  4075. if(!dead->IsPlayer())
  4076. {
  4077. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4078. // Set the time for the corpse to linger to 5 sec
  4079. //pop_timer = 5000;
  4080. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  4081. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  4082. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  4083. }
  4084. }
  4085. // If the dead spawns was not a player add it to the dead spawn list
  4086. if (!dead->IsPlayer() && !dead->IsBot())
  4087. AddDeadSpawn(dead, pop_timer);
  4088. // if dead was a player clear hostile spells from its spell queue
  4089. if (dead->IsPlayer())
  4090. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  4091. if (dead->IsNPC())
  4092. ((NPC*)dead)->Brain()->ClearHate();
  4093. // ResetPetInfo() is called in DismissPet(), might not need to be here
  4094. // Players pet is killed, clear the pet info from char sheet
  4095. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  4096. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  4097. safe_delete(encounter);
  4098. }
  4099. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  4100. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  4101. //int32 attacker_id = 0xFFFFFFFF;
  4102. //if(attacker)
  4103. // attacker_id = attacker->GetID();
  4104. PacketStruct* packet = 0;
  4105. Client* client = 0;
  4106. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  4107. client = GetClientBySpawn(victim);
  4108. if (client)
  4109. client->TargetSpawn(attacker);
  4110. }
  4111. vector<Client*>::iterator client_itr;
  4112. MClientList.readlock(__FUNCTION__, __LINE__);
  4113. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4114. client = *client_itr;
  4115. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  4116. continue;
  4117. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  4118. continue;
  4119. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  4120. continue;
  4121. switch (type1) {
  4122. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  4123. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  4124. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  4125. break;
  4126. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  4127. if (client->GetVersion() > 546)
  4128. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  4129. else
  4130. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4131. break;
  4132. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4133. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4134. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4135. break;
  4136. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4137. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4138. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4139. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4140. if (client->GetVersion() > 546)
  4141. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4142. else
  4143. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4144. if (packet)
  4145. packet->setSubstructDataByName("header", "unknown", 5);
  4146. break;
  4147. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4148. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4149. break;
  4150. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4151. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4152. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4153. break;
  4154. default:
  4155. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4156. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4157. return;
  4158. }
  4159. if (packet) {
  4160. if (client->GetVersion() > 546) {
  4161. packet->setSubstructDataByName("header", "packet_type", type1);
  4162. packet->setSubstructDataByName("header", "result_type", type2);
  4163. packet->setDataByName("damage_type", damage_type);
  4164. packet->setDataByName("damage", damage);
  4165. }
  4166. else {
  4167. switch (type2) {
  4168. case DAMAGE_PACKET_RESULT_MISS:
  4169. packet->setSubstructDataByName("header", "result_type", 1);
  4170. break;
  4171. case DAMAGE_PACKET_RESULT_DODGE:
  4172. packet->setSubstructDataByName("header", "result_type", 2);
  4173. break;
  4174. case DAMAGE_PACKET_RESULT_PARRY:
  4175. packet->setSubstructDataByName("header", "result_type", 3);
  4176. break;
  4177. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4178. packet->setSubstructDataByName("header", "result_type", 4);
  4179. break;
  4180. case DAMAGE_PACKET_RESULT_BLOCK:
  4181. packet->setSubstructDataByName("header", "result_type", 5);
  4182. break;
  4183. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4184. packet->setSubstructDataByName("header", "result_type", 7);
  4185. break;
  4186. case DAMAGE_PACKET_RESULT_RESIST:
  4187. packet->setSubstructDataByName("header", "result_type", 9);
  4188. break;
  4189. case DAMAGE_PACKET_RESULT_REFLECT:
  4190. packet->setSubstructDataByName("header", "result_type", 10);
  4191. break;
  4192. case DAMAGE_PACKET_RESULT_IMMUNE:
  4193. packet->setSubstructDataByName("header", "result_type", 11);
  4194. break;
  4195. }
  4196. packet->setArrayLengthByName("num_dmg", 1);
  4197. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4198. packet->setArrayDataByName("damage_type", damage_type);
  4199. packet->setArrayDataByName("damage", damage);
  4200. }
  4201. if (!attacker)
  4202. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4203. else
  4204. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4205. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4206. if (spell_name) {
  4207. packet->setDataByName("spell", 1);
  4208. packet->setDataByName("spell_name", spell_name);
  4209. }
  4210. EQ2Packet* app = packet->serialize();
  4211. //DumpPacket(app);
  4212. client->QueuePacket(app);
  4213. safe_delete(packet);
  4214. packet = 0;
  4215. }
  4216. }
  4217. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4218. }
  4219. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4220. Client* client = 0;
  4221. vector<Client*>::iterator client_itr;
  4222. MClientList.readlock(__FUNCTION__, __LINE__);
  4223. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4224. client = *client_itr;
  4225. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4226. continue;
  4227. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4228. continue;
  4229. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4230. continue;
  4231. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4232. if (packet) {
  4233. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4234. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4235. packet->setDataByName("heal_amt", heal_amt);
  4236. packet->setDataByName("spellname", spell_name);
  4237. packet->setDataByName("type", heal_type);
  4238. packet->setDataByName("unknown2", 1);
  4239. EQ2Packet* app = packet->serialize();
  4240. client->QueuePacket(app);
  4241. safe_delete(packet);
  4242. }
  4243. }
  4244. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4245. }
  4246. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4247. Client* client = 0;
  4248. vector<Client*>::iterator client_itr;
  4249. MClientList.readlock(__FUNCTION__, __LINE__);
  4250. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4251. client = *client_itr;
  4252. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4253. continue;
  4254. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4255. continue;
  4256. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4257. continue;
  4258. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4259. if (packet) {
  4260. packet->setDataByName("spell_name", spell_name);
  4261. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4262. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4263. packet->setDataByName("threat_amount", threat_amt);
  4264. client->QueuePacket(packet->serialize());
  4265. }
  4266. safe_delete(packet);
  4267. }
  4268. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4269. }
  4270. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4271. if(!client)
  4272. return;
  4273. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4274. if(packet){
  4275. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4276. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4277. packet->setDataByName("error_code", error);
  4278. //packet->PrintPacket();
  4279. client->QueuePacket(packet->serialize());
  4280. safe_delete(packet);
  4281. }
  4282. }
  4283. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4284. if(!interrupted || !spell)
  4285. return;
  4286. EQ2Packet* outapp = 0;
  4287. PacketStruct* packet = 0;
  4288. Client* client = 0;
  4289. vector<Client*>::iterator client_itr;
  4290. MClientList.readlock(__FUNCTION__, __LINE__);
  4291. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4292. client = *client_itr;
  4293. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4294. continue;
  4295. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4296. if(packet){
  4297. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4298. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4299. for (int32 i = 0; i < spell->targets.size(); i++)
  4300. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4301. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4302. outapp = packet->serialize();
  4303. client->QueuePacket(outapp);
  4304. safe_delete(packet);
  4305. }
  4306. }
  4307. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4308. safe_delete(packet);
  4309. }
  4310. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4311. EQ2Packet* outapp = 0;
  4312. PacketStruct* packet = 0;
  4313. Client* client = 0;
  4314. if(!caster || !spell || !spell->spell || spell->interrupted)
  4315. return;
  4316. vector<Client*>::iterator client_itr;
  4317. MClientList.readlock(__FUNCTION__, __LINE__);
  4318. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4319. client = *client_itr;
  4320. if(!client)
  4321. continue;
  4322. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4323. if(packet){
  4324. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4325. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4326. for (int32 i = 0; i < spell->targets.size(); i++)
  4327. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4328. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4329. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4330. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4331. packet->setDataByName("spell_level", 1);
  4332. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4333. outapp = packet->serialize();
  4334. client->QueuePacket(outapp);
  4335. safe_delete(packet);
  4336. }
  4337. }
  4338. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4339. safe_delete(packet);
  4340. }
  4341. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4342. if (target) {
  4343. vector<Client*>::iterator client_itr;
  4344. MClientList.readlock(__FUNCTION__, __LINE__);
  4345. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4346. Client* client = *client_itr;
  4347. if (!client)
  4348. continue;
  4349. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4350. if (packet) {
  4351. if (!caster) {
  4352. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4353. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4354. }
  4355. else {
  4356. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4357. packet->setDataByName("spawn_id", caster_id);
  4358. packet->setDataByName("invoker_id", caster_id);
  4359. }
  4360. packet->setArrayLengthByName("num_targets", 1);
  4361. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4362. packet->setDataByName("spell_visual", spell_visual);
  4363. packet->setDataByName("cast_time", 0);
  4364. packet->setDataByName("spell_id", 0);
  4365. packet->setDataByName("spell_level", 0);
  4366. packet->setDataByName("spell_tier", 1);
  4367. client->QueuePacket(packet->serialize());
  4368. safe_delete(packet);
  4369. }
  4370. }
  4371. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4372. }
  4373. }
  4374. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4375. if (entity_command) {
  4376. Spawn* spawn = GetSpawnByID(spawn_id);
  4377. Spawn* target = GetSpawnByID(target_id);
  4378. if (!spawn || !target)
  4379. return;
  4380. Client* client = 0;
  4381. vector<Client*>::iterator client_itr;
  4382. MClientList.readlock(__FUNCTION__, __LINE__);
  4383. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4384. client = *client_itr;
  4385. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4386. continue;
  4387. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4388. if (packet) {
  4389. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4390. packet->setArrayLengthByName("num_targets", 1);
  4391. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4392. packet->setDataByName("num_targets", 1);
  4393. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4394. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4395. packet->setDataByName("spell_id", 1);
  4396. packet->setDataByName("spell_level", 1);
  4397. packet->setDataByName("spell_tier", 1);
  4398. EQ2Packet* outapp = packet->serialize();
  4399. client->QueuePacket(outapp);
  4400. safe_delete(packet);
  4401. }
  4402. }
  4403. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4404. }
  4405. }
  4406. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4407. if(zoneShuttingDown)
  4408. return;
  4409. #ifdef WIN32
  4410. _beginthread(SendInitialSpawns, 0, client);
  4411. #else
  4412. pthread_t thread;
  4413. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4414. pthread_detach(thread);
  4415. #endif
  4416. }
  4417. void ZoneServer::SendZoneSpawns(Client* client){
  4418. int8 count = 0;
  4419. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4420. count++;
  4421. Sleep(10);
  4422. }
  4423. count = 0;
  4424. int16 size = 0;
  4425. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4426. while (count < 1000) {
  4427. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4428. size = pending_spawn_list_add.size();
  4429. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4430. if (size == 0)
  4431. break;
  4432. Sleep(10);
  4433. count++;
  4434. }
  4435. initial_spawn_threads_active++;
  4436. map<int32, Spawn*>::iterator itr;
  4437. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4438. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4439. Spawn* spawn = itr->second;
  4440. if (spawn) {
  4441. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4442. {
  4443. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4444. continue;
  4445. }
  4446. CheckSpawnRange(client, spawn, true);
  4447. }
  4448. }
  4449. CheckSendSpawnToClient(client, true);
  4450. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4451. client->SetConnected(true);
  4452. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4453. initial_spawn_threads_active--;
  4454. }
  4455. vector<Entity*> ZoneServer::GetPlayers(){
  4456. vector<Entity*> ret;
  4457. Client* client = 0;
  4458. vector<Client*>::iterator client_itr;
  4459. MClientList.readlock(__FUNCTION__, __LINE__);
  4460. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4461. client = *client_itr;
  4462. ret.push_back(client->GetPlayer());
  4463. }
  4464. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4465. return ret;
  4466. }
  4467. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4468. Spawn* test_spawn = 0;
  4469. int16 ret_val = 0;
  4470. map<int32, Spawn*>::iterator itr;
  4471. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4472. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4473. test_spawn = itr->second;
  4474. if(test_spawn){
  4475. if(test_spawn->GetDistance(spawn) <= distance){
  4476. test_spawn->SetTargetable(1);
  4477. ret_val++;
  4478. }
  4479. }
  4480. }
  4481. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4482. return ret_val;
  4483. }
  4484. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4485. Spawn* spawn = 0;
  4486. int16 ret_val = 0;
  4487. map<int32, Spawn*>::iterator itr;
  4488. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4489. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4490. spawn = itr->second;
  4491. if(spawn){
  4492. if(spawn->GetDatabaseID() == spawn_id){
  4493. spawn->SetTargetable(1);
  4494. ret_val++;
  4495. }
  4496. }
  4497. }
  4498. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4499. return ret_val;
  4500. }
  4501. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4502. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4503. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4504. info->unknown1[0] = unknown1a;
  4505. info->unknown1[1] = unknown1b;
  4506. info->unknown2[0] = unknown2a;
  4507. info->unknown2[1] = unknown2b;
  4508. info->unknown3 = unknown3;
  4509. info->unknown4 = unknown4;
  4510. int8 length = strlen(slide);
  4511. if (length >= 128)
  4512. length = 127;
  4513. strncpy(info->slide, slide, length);
  4514. length = strlen(voiceover);
  4515. if (length >= 128)
  4516. length = 127;
  4517. strncpy(info->voiceover, voiceover, length);
  4518. info->key1 = key1;
  4519. info->key2 = key2;
  4520. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4521. ret->info = info;
  4522. return ret;
  4523. }
  4524. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4525. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4526. transition_info->transition_x = x;
  4527. transition_info->transition_y = y;
  4528. transition_info->transition_zoom = zoom;
  4529. transition_info->transition_time = transition_time;
  4530. info->slide_transition_info.push_back(transition_info);
  4531. }
  4532. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4533. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4534. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4535. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4536. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4537. slides->push_back(slide);
  4538. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4539. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4540. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4541. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4542. slides->push_back(slide);
  4543. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4544. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4545. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4546. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4547. slides->push_back(slide);
  4548. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4549. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4550. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4551. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4552. slides->push_back(slide);
  4553. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4554. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4555. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4556. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4557. slides->push_back(slide);
  4558. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4559. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4560. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4561. slides->push_back(slide);
  4562. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4563. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4564. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4565. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4566. slides->push_back(slide);
  4567. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4568. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4569. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4570. slides->push_back(slide);
  4571. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4572. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4573. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4574. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4575. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4576. slides->push_back(slide);
  4577. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4578. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4579. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4580. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4581. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4582. slides->push_back(slide);
  4583. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4584. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4585. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4586. slides->push_back(slide);
  4587. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4588. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4589. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4590. slides->push_back(slide);
  4591. return slides;
  4592. }
  4593. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4594. // this takes place when we get the LoginInfo for returning LD players
  4595. if(!client->GetPlayer()->IsReturningFromLD())
  4596. UpdateClientSpawnMap(client->GetPlayer(), client);
  4597. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4598. packet->setSmallStringByName("server1",net.GetWorldName());
  4599. packet->setSmallStringByName("server2",net.GetWorldName());
  4600. packet->setDataByName("unknown1", 1, 1);//1, 1
  4601. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4602. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4603. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4604. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4605. if (client->GetVersion() >= 1193) {
  4606. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4607. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4608. packet->setDataByName("unknown3", 4294967295, 2);
  4609. }
  4610. else
  4611. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4612. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4613. packet->setDataByName("auction_port", 80);
  4614. packet->setSmallStringByName("upload_page", "test_upload.m");
  4615. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4616. packet->setSmallStringByName("zone", GetZoneFile());
  4617. //packet->setSmallStringByName("zone2", GetZoneName());
  4618. //if ( strlen(GetZoneSkyFile()) > 0 )
  4619. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4620. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4621. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4622. packet->setDataByName("x", client->GetPlayer()->GetX());
  4623. packet->setDataByName("y", client->GetPlayer()->GetY());
  4624. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4625. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4626. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4627. if (slides) {
  4628. packet->setArrayLengthByName("num_slides", slides->size());
  4629. ZoneInfoSlideStruct* slide = 0;
  4630. for (int8 i = 0; i < slides->size(); i++) {
  4631. slide = slides->at(i);
  4632. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4633. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4634. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4635. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4636. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4637. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4638. packet->setArrayDataByName("slide", slide->info->slide, i);
  4639. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4640. packet->setArrayDataByName("key1", slide->info->key1, i);
  4641. packet->setArrayDataByName("key2", slide->info->key2, i);
  4642. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4643. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4644. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4645. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4646. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4647. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4648. safe_delete(slide->slide_transition_info[x]);
  4649. }
  4650. safe_delete(slide->info);
  4651. safe_delete(slide);
  4652. }
  4653. }
  4654. safe_delete(slides);
  4655. }
  4656. packet->setDataByName("underworld", underworld);
  4657. // unknown3 can prevent screen shots from being taken if
  4658. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4659. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4660. //packet->setDataByName("unknown3", 1, 2);
  4661. /*if (client->GetVersion() >= 63587) {
  4662. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4663. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4664. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4665. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4666. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4667. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4668. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4669. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4670. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4671. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4672. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4673. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4674. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4675. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4676. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4677. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4678. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4679. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4680. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4681. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4682. }
  4683. else if (client->GetVersion() >= 63214) {
  4684. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4685. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4686. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4687. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4688. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4689. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4690. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4691. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4692. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4693. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4694. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4695. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4696. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4697. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4698. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4699. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4700. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4701. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4702. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4703. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4704. }*/
  4705. if (client->GetVersion() >= 64644) {
  4706. packet->setDataByName("unknown3a", 12598924);
  4707. packet->setDataByName("unknown3b", 3992452959);
  4708. packet->setDataByName("unknown3c", 4294967183);
  4709. packet->setDataByName("unknown2a", 9);
  4710. packet->setDataByName("unknown2b", 9);
  4711. }
  4712. else if (client->GetVersion() >= 63181) {
  4713. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4714. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4715. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4716. packet->setDataByName("unknown2a", 8);// 63182
  4717. packet->setDataByName("unknown2b", 8);// 63182
  4718. }
  4719. else{
  4720. //packet->setDataByName("unknown3", 872447025,0);//63181
  4721. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4722. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4723. }
  4724. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4725. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4726. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4727. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4728. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4729. packet->setDataByName("unknown", 0);
  4730. packet->setDataByName("unknown7", 1);
  4731. packet->setDataByName("unknown7", 1, 1);
  4732. packet->setDataByName("unknown9", 13);
  4733. //packet->setDataByName("unknown10", 25188959);4294967295
  4734. //packet->setDataByName("unknown10", 25190239);
  4735. packet->setDataByName("unknown10", 25191524);//25191524
  4736. packet->setDataByName("unknown10b", 1);
  4737. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4738. packet->setDataByName("num_adv", 9);
  4739. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4740. packet->setArrayDataByName("adv_id", 6, 0);
  4741. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4742. packet->setArrayDataByName("adv_id", 5, 1);
  4743. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4744. packet->setArrayDataByName("adv_id", 8, 2);
  4745. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4746. packet->setArrayDataByName("adv_id", 7, 3);
  4747. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4748. packet->setArrayDataByName("adv_id", 3, 4);
  4749. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4750. packet->setArrayDataByName("adv_id", 4, 5);
  4751. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4752. packet->setArrayDataByName("adv_id", 0, 6);
  4753. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4754. packet->setArrayDataByName("adv_id", 1, 7);
  4755. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4756. packet->setArrayDataByName("adv_id", 2, 8);
  4757. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4758. vector<Variable*>* variables = world.GetClientVariables();
  4759. packet->setArrayLengthByName("num_client_setup", variables->size());
  4760. for(int i=variables->size()-1;i>=0;i--)
  4761. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4762. // For AoM clients so item link work
  4763. if (client->GetVersion() >= 60114)
  4764. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4765. safe_delete(variables);
  4766. //packet->setDataByName("unknown8", ); story?
  4767. // AA Tabs for 1193+ clients
  4768. if (client->GetVersion() >= 1193) {
  4769. packet->setArrayLengthByName("tab_count", 48);
  4770. int8 i = 0;
  4771. packet->setArrayDataByName("tab_index", i, i);
  4772. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4773. i++;
  4774. packet->setArrayDataByName("tab_index", i, i);
  4775. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4776. i++;
  4777. packet->setArrayDataByName("tab_index", i, i);
  4778. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4779. i++;
  4780. packet->setArrayDataByName("tab_index", i, i);
  4781. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4782. i++;
  4783. packet->setArrayDataByName("tab_index", i, i);
  4784. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4785. i++;
  4786. packet->setArrayDataByName("tab_index", i, i);
  4787. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4788. i++;
  4789. packet->setArrayDataByName("tab_index", i, i);
  4790. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4791. i++;
  4792. packet->setArrayDataByName("tab_index", i, i);
  4793. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4794. i++;
  4795. packet->setArrayDataByName("tab_index", i, i);
  4796. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4797. i++;
  4798. packet->setArrayDataByName("tab_index", i, i);
  4799. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4800. i++;
  4801. packet->setArrayDataByName("tab_index", i, i);
  4802. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4803. i++;
  4804. packet->setArrayDataByName("tab_index", i, i);
  4805. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4806. i++;
  4807. packet->setArrayDataByName("tab_index", i, i);
  4808. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4809. i++;
  4810. packet->setArrayDataByName("tab_index", i, i);
  4811. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4812. i++;
  4813. packet->setArrayDataByName("tab_index", i, i);
  4814. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4815. i++;
  4816. packet->setArrayDataByName("tab_index", i, i);
  4817. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4818. i++;
  4819. packet->setArrayDataByName("tab_index", i, i);
  4820. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4821. i++;
  4822. packet->setArrayDataByName("tab_index", i, i);
  4823. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4824. i++;
  4825. packet->setArrayDataByName("tab_index", i, i);
  4826. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4827. i++;
  4828. packet->setArrayDataByName("tab_index", i, i);
  4829. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4830. i++;
  4831. packet->setArrayDataByName("tab_index", i, i);
  4832. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4833. i++;
  4834. packet->setArrayDataByName("tab_index", i, i);
  4835. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4836. i++;
  4837. packet->setArrayDataByName("tab_index", i, i);
  4838. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4839. i++;
  4840. packet->setArrayDataByName("tab_index", i, i);
  4841. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4842. i++;
  4843. packet->setArrayDataByName("tab_index", i, i);
  4844. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4845. i++;
  4846. packet->setArrayDataByName("tab_index", i, i);
  4847. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4848. i++;
  4849. packet->setArrayDataByName("tab_index", i, i);
  4850. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4851. i++;
  4852. packet->setArrayDataByName("tab_index", i, i);
  4853. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4854. i++;
  4855. packet->setArrayDataByName("tab_index", i, i);
  4856. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4857. i++;
  4858. packet->setArrayDataByName("tab_index", i, i);
  4859. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4860. i++;
  4861. packet->setArrayDataByName("tab_index", i, i);
  4862. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4863. i++;
  4864. packet->setArrayDataByName("tab_index", i, i);
  4865. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4866. i++;
  4867. packet->setArrayDataByName("tab_index", i, i);
  4868. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4869. i++;
  4870. packet->setArrayDataByName("tab_index", i, i);
  4871. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4872. i++;
  4873. packet->setArrayDataByName("tab_index", i, i);
  4874. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4875. i++;
  4876. packet->setArrayDataByName("tab_index", i, i);
  4877. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4878. i++;
  4879. packet->setArrayDataByName("tab_index", i, i);
  4880. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4881. i++;
  4882. packet->setArrayDataByName("tab_index", i, i);
  4883. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4884. i++;
  4885. packet->setArrayDataByName("tab_index", i, i);
  4886. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4887. i++;
  4888. packet->setArrayDataByName("tab_index", i, i);
  4889. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4890. i++;
  4891. packet->setArrayDataByName("tab_index", i, i);
  4892. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4893. i++;
  4894. packet->setArrayDataByName("tab_index", i, i);
  4895. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4896. i++;
  4897. packet->setArrayDataByName("tab_index", i, i);
  4898. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4899. i++;
  4900. packet->setArrayDataByName("tab_index", i, i);
  4901. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4902. i++;
  4903. packet->setArrayDataByName("tab_index", i, i);
  4904. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4905. i++;
  4906. packet->setArrayDataByName("tab_index", i, i);
  4907. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4908. i++;
  4909. packet->setArrayDataByName("tab_index", i, i);
  4910. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4911. i++;
  4912. packet->setArrayDataByName("tab_index", i, i);
  4913. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4914. }
  4915. packet->setDataByName("unknown_mj", 1);//int8
  4916. packet->setDataByName("unknown_mj1", 335544320);//int32
  4917. packet->setDataByName("unknown_mj2", 4);//int32
  4918. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4919. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4920. packet->setDataByName("unknown_mj5", 1);//int32
  4921. packet->setDataByName("unknown_mj6", 386);//int32
  4922. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4923. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4924. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4925. packet->setDataByName("unknown_mj10", 1);//int32
  4926. packet->setDataByName("unknown_mj11", 391);//int32
  4927. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4928. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4929. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4930. packet->setDataByName("unknown_mj15", 1);//int32
  4931. packet->setDataByName("unknown_mj16", 394);//int32
  4932. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4933. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4934. packet->setDataByName("unknown_mj19", 107158108);//int32
  4935. packet->setDataByName("unknown_mj20", 1);//int32
  4936. packet->setDataByName("unknown_mj21", 393);//int32
  4937. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4938. EQ2Packet* outapp = packet->serialize();
  4939. //packet->PrintPacket();
  4940. //DumpPacket(outapp);
  4941. safe_delete(packet);
  4942. return outapp;
  4943. }
  4944. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4945. if (spawn == nullptr || command == nullptr)
  4946. return;
  4947. if (toPlayer)
  4948. {
  4949. if (!toPlayer->IsPlayer())
  4950. return;
  4951. Client* client = GetClientBySpawn(toPlayer);
  4952. if (client)
  4953. {
  4954. client->SendDefaultCommand(spawn, command, distance);
  4955. }
  4956. // we don't override the primary command cause that would change ALL clients
  4957. return;
  4958. }
  4959. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  4960. if (strlen(command)>0)
  4961. spawn->SetPrimaryCommand(command, command, distance);
  4962. }
  4963. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4964. if (player_proximities.size() < 1)
  4965. return;
  4966. if(player_proximities.count(spawn->GetID()) > 0){
  4967. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4968. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4969. prox->clients_in_proximity[client] = true;
  4970. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4971. }
  4972. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4973. if(prox->leaving_range_lua_function.length() > 0)
  4974. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4975. prox->clients_in_proximity.erase(client);
  4976. }
  4977. }
  4978. }
  4979. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4980. RemovePlayerProximity(spawn);
  4981. PlayerProximity* prox = new PlayerProximity;
  4982. prox->distance = distance;
  4983. prox->in_range_lua_function = in_range_function;
  4984. prox->leaving_range_lua_function = leaving_range_function;
  4985. player_proximities.Put(spawn->GetID(), prox);
  4986. }
  4987. void ZoneServer::RemovePlayerProximity(Client* client){
  4988. PlayerProximity* prox = 0;
  4989. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4990. while(itr.Next()){
  4991. prox = itr->second;
  4992. if(prox->clients_in_proximity.count(client) > 0)
  4993. prox->clients_in_proximity.erase(client);
  4994. }
  4995. }
  4996. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4997. if(all){
  4998. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4999. while(itr.Next()){
  5000. player_proximities.erase(itr->first, false, true, 10000);
  5001. }
  5002. }
  5003. else if(player_proximities.count(spawn->GetID()) > 0){
  5004. player_proximities.erase(spawn->GetID(), false, true, 10000);
  5005. }
  5006. }
  5007. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  5008. LocationProximity* prox = new LocationProximity;
  5009. prox->x = x;
  5010. prox->y = y;
  5011. prox->z = z;
  5012. prox->max_variation = max_variation;
  5013. prox->in_range_lua_function = in_range_function;
  5014. prox->leaving_range_lua_function = leaving_range_function;
  5015. location_proximities.Add(prox);
  5016. }
  5017. void ZoneServer::CheckLocationProximity() {
  5018. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  5019. if (!zone_script)
  5020. return;
  5021. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  5022. Client* client = 0;
  5023. MutexList<Client*>::iterator iterator = connected_clients.begin();
  5024. while(iterator.Next()){
  5025. client = iterator->value;
  5026. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  5027. try {
  5028. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  5029. LocationProximity* prox = 0;
  5030. while(itr.Next()){
  5031. prox = itr->value;
  5032. bool in_range = false;
  5033. float char_x = client->GetPlayer()->GetX();
  5034. float char_y = client->GetPlayer()->GetY();
  5035. float char_z = client->GetPlayer()->GetZ();
  5036. float x = prox->x;
  5037. float y = prox->y;
  5038. float z = prox->z;
  5039. float max_variation = prox->max_variation;
  5040. float total_diff = 0;
  5041. float diff = x - char_x; //Check X
  5042. if(diff < 0)
  5043. diff *= -1;
  5044. if(diff <= max_variation) {
  5045. total_diff += diff;
  5046. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  5047. if(diff < 0)
  5048. diff *= -1;
  5049. if(diff <= max_variation) {
  5050. total_diff += diff;
  5051. if(total_diff <= max_variation) { //Check Total
  5052. diff = y - char_y; //Check Y
  5053. if(diff < 0)
  5054. diff *= -1;
  5055. if(diff <= max_variation) {
  5056. total_diff += diff;
  5057. if(total_diff <= max_variation) {
  5058. in_range = true;
  5059. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  5060. prox->clients_in_proximity[client] = true;
  5061. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  5062. }
  5063. }
  5064. }
  5065. }
  5066. }
  5067. }
  5068. if (!in_range) {
  5069. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  5070. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  5071. prox->clients_in_proximity.erase(client);
  5072. }
  5073. }
  5074. }
  5075. }
  5076. catch (...) {
  5077. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  5078. return;
  5079. }
  5080. }
  5081. }
  5082. }
  5083. }
  5084. void ZoneServer::CheckLocationGrids() {
  5085. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  5086. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5087. while (client_itr.Next()) {
  5088. Client* client = client_itr.value;
  5089. if (!client)
  5090. continue;
  5091. Player* player = client->GetPlayer();
  5092. float x = player->GetX();
  5093. float y = player->GetY();
  5094. float z = player->GetZ();
  5095. int32 grid_id = player->appearance.pos.grid_id;
  5096. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  5097. while (location_grid_itr.Next()) {
  5098. LocationGrid* grid = location_grid_itr.value;
  5099. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  5100. float x_small = 0;
  5101. float x_large = 0;
  5102. float y_small = 0;
  5103. float y_large = 0;
  5104. float z_small = 0;
  5105. float z_large = 0;
  5106. bool first = true;
  5107. bool in_grid = false;
  5108. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  5109. while (location_itr.Next()) {
  5110. Location* location = location_itr.value;
  5111. if (first) {
  5112. x_small = location->x;
  5113. x_large = location->x;
  5114. if (grid->include_y) {
  5115. y_small = location->y;
  5116. y_large = location->y;
  5117. }
  5118. z_small = location->z;
  5119. z_large = location->z;
  5120. first = false;
  5121. }
  5122. else {
  5123. if (location->x < x_small)
  5124. x_small = location->x;
  5125. else if (location->x > x_large)
  5126. x_large = location->x;
  5127. if (grid->include_y) {
  5128. if (location->y < y_small)
  5129. y_small = location->y;
  5130. else if (location->y > y_large)
  5131. y_large = location->y;
  5132. }
  5133. if (location->z < z_small)
  5134. z_small = location->z;
  5135. else if (location->z > z_large)
  5136. z_large = location->z;
  5137. }
  5138. }
  5139. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5140. in_grid = true;
  5141. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5142. in_grid = true;
  5143. if (in_grid && grid->players.count(player) == 0) {
  5144. grid->players.Put(player, true);
  5145. bool show_enter_location_popup = true;
  5146. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5147. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5148. {
  5149. // check if player has already discovered this location
  5150. // if not, process new discovery
  5151. char tmp[200] = {0};
  5152. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5153. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5154. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5155. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5156. show_enter_location_popup = false;
  5157. // else, print standard location entry
  5158. }
  5159. if( show_enter_location_popup )
  5160. {
  5161. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5162. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5163. }
  5164. }
  5165. else if (!in_grid && grid->players.count(player) > 0) {
  5166. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5167. grid->players.erase(player);
  5168. }
  5169. }
  5170. }
  5171. }
  5172. }
  5173. }
  5174. // Called from a command (client, main zone thread) and the main zone thread
  5175. // so no need for a mutex container
  5176. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5177. if (grid)
  5178. location_grids.Add(grid);
  5179. }
  5180. void ZoneServer::RemoveLocationGrids() {
  5181. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5182. while (itr.Next())
  5183. itr.value->locations.clear(true);
  5184. location_grids.clear(true);
  5185. }
  5186. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5187. if(spellProcess)
  5188. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5189. }
  5190. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5191. if(spellProcess)
  5192. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5193. }
  5194. Spell* ZoneServer::GetSpell(Entity* caster){
  5195. Spell* spell = 0;
  5196. if(spellProcess)
  5197. spell = spellProcess->GetSpell(caster);
  5198. return spell;
  5199. }
  5200. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5201. if(spellProcess)
  5202. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5203. }
  5204. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5205. if (target && target->GetSpawnScript()) {
  5206. Player* player = 0;
  5207. if (caster && caster->IsPlayer())
  5208. player = (Player*)caster;
  5209. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5210. }
  5211. if (spellProcess)
  5212. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5213. }
  5214. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
  5215. if(!spawn)
  5216. return;
  5217. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  5218. if(spawn->IsPlayer() && spawn->GetZone())
  5219. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5220. if(spawn->IsEntity())
  5221. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5222. RemoveDamagedSpawn(spawn);
  5223. spawn->SendSpawnChanges(false);
  5224. RemoveChangedSpawn(spawn);
  5225. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5226. if (!reloading) {
  5227. RemoveDeadEnemyList(spawn);
  5228. spawn->changed = true;
  5229. spawn->info_changed = true;
  5230. spawn->vis_changed = true;
  5231. spawn->position_changed = true;
  5232. SendSpawnChanges(spawn);
  5233. if (spawn->GetSpawnGroupID() > 0) {
  5234. int32 group_id = spawn->GetSpawnGroupID();
  5235. spawn->RemoveSpawnFromGroup();
  5236. if (spawn_group_map.count(group_id) > 0)
  5237. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5238. }
  5239. if (!spawn->IsPlayer()) {
  5240. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5241. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5242. }
  5243. DeleteSpawnScriptTimers(spawn);
  5244. RemovePlayerProximity(spawn);
  5245. }
  5246. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5247. // instead we remove it from the list directly
  5248. if (spawn->IsNPC())
  5249. movement_spawns.erase(spawn->GetID());
  5250. }
  5251. void ZoneServer::HandleEmote(Client* originator, string name) {
  5252. if (!originator) {
  5253. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5254. return;
  5255. }
  5256. Client* client = 0;
  5257. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  5258. if(!origEmote){
  5259. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5260. return;
  5261. }
  5262. Emote* emote = origEmote;
  5263. PacketStruct* packet = 0;
  5264. char* emoteResponse = 0;
  5265. vector<Client*>::iterator client_itr;
  5266. int32 cur_client_version = originator->GetVersion();
  5267. map<int32, Emote*> emote_version_range;
  5268. MClientList.readlock(__FUNCTION__, __LINE__);
  5269. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5270. client = *client_itr;
  5271. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  5272. continue;
  5273. // establish appropriate emote for the version used by the client
  5274. if (client->GetVersion() != originator->GetVersion())
  5275. {
  5276. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5277. if (rangeitr == emote_version_range.end())
  5278. {
  5279. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5280. if (tmp_new_emote)
  5281. {
  5282. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5283. emote = tmp_new_emote;
  5284. } // else its missing just use the current clients default
  5285. }
  5286. else // we have an existing emote already cached
  5287. emote = rangeitr->second;
  5288. }
  5289. else // since the client and originator client match use the original emote
  5290. emote = origEmote;
  5291. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5292. if(packet){
  5293. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  5294. if(!emoteResponse){
  5295. string message;
  5296. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  5297. message = emote->GetTargetedMessageString();
  5298. if(message.find("%t") < 0xFFFFFFFF)
  5299. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  5300. }
  5301. if(message.length() == 0)
  5302. message = emote->GetMessageString();
  5303. if(message.find("%g1") < 0xFFFFFFFF){
  5304. if(originator->GetPlayer()->GetGender() == 1)
  5305. message.replace(message.find("%g1"), 3, "his");
  5306. else
  5307. message.replace(message.find("%g1"), 3, "her");
  5308. }
  5309. if(message.find("%g2") < 0xFFFFFFFF){
  5310. if(originator->GetPlayer()->GetGender() == 1)
  5311. message.replace(message.find("%g2"), 3, "him");
  5312. else
  5313. message.replace(message.find("%g2"), 3, "her");
  5314. }
  5315. if(message.find("%g3") < 0xFFFFFFFF){
  5316. if(originator->GetPlayer()->GetGender() == 1)
  5317. message.replace(message.find("%g3"), 3, "he");
  5318. else
  5319. message.replace(message.find("%g3"), 3, "she");
  5320. }
  5321. if(message.length() > 0){
  5322. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  5323. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  5324. }
  5325. else{
  5326. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  5327. safe_delete(packet);
  5328. break;
  5329. }
  5330. }
  5331. packet->setMediumStringByName("emote_msg", emoteResponse);
  5332. packet->setDataByName("anim_type", emote->GetVisualState());
  5333. client->QueuePacket(packet->serialize());
  5334. safe_delete(packet);
  5335. safe_delete_array(emoteResponse);
  5336. }
  5337. }
  5338. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5339. }
  5340. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5341. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5342. instanceID = ++MinInstanceID;
  5343. else // db should pass the good ID
  5344. instanceID = createdInstanceID;
  5345. }
  5346. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5347. AddDeadSpawn(spawn, 0);
  5348. }
  5349. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5350. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5351. if (dead_spawns.count(spawn->GetID()) > 0)
  5352. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5353. else if(timer != 0xFFFFFFFF)
  5354. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5355. else{
  5356. if(spawn->IsEntity() && spawn->HasLoot()){
  5357. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5358. SendUpdateDefaultCommand(spawn, "loot", 10);
  5359. }
  5360. else
  5361. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5362. }
  5363. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5364. }
  5365. void ZoneServer::WritePlayerStatistics() {
  5366. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5367. while(client_itr.Next())
  5368. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5369. }
  5370. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5371. if (!client)
  5372. return false;
  5373. Spawn* spawn = 0;
  5374. bool ret = false;
  5375. map<int32, Spawn*>::iterator itr;
  5376. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5377. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5378. spawn = itr->second;
  5379. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5380. const char* type = "NPC";
  5381. const char* specialTypeID = "N/A";
  5382. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5383. if (spawn->IsObject())
  5384. {
  5385. Object* obj = (Object*)spawn;
  5386. specialID = obj->GetID();
  5387. specialTypeID = "GetID";
  5388. type = "Object";
  5389. }
  5390. else if (spawn->IsSign())
  5391. {
  5392. Sign* sign = (Sign*)spawn;
  5393. specialID = sign->GetWidgetID();
  5394. specialTypeID = "WidgetID";
  5395. type = "Sign";
  5396. }
  5397. else if (spawn->IsWidget())
  5398. {
  5399. Widget* widget = (Widget*)spawn;
  5400. specialID = widget->GetWidgetID();
  5401. specialTypeID = "WidgetID";
  5402. if ( specialID == 0xFFFFFFFF )
  5403. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5404. type = "Widget";
  5405. }
  5406. else if (spawn->IsGroundSpawn())
  5407. {
  5408. GroundSpawn* gs = (GroundSpawn*)spawn;
  5409. specialID = gs->GetGroundSpawnEntryID();
  5410. specialTypeID = "GroundSpawnEntryID";
  5411. type = "GroundSpawn";
  5412. }
  5413. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5414. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5415. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5416. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5417. ret = true;
  5418. }
  5419. }
  5420. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5421. return ret;
  5422. }
  5423. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5424. {
  5425. if (!regSearchStr || strlen(regSearchStr) < 1)
  5426. {
  5427. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5428. return;
  5429. }
  5430. string resString = string(regSearchStr);
  5431. try
  5432. {
  5433. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5434. bool output = std::regex_match(resString, pre_re_check);
  5435. if (output)
  5436. {
  5437. string newStr(".*");
  5438. newStr.append(regSearchStr);
  5439. newStr.append(".*");
  5440. resString = newStr;
  5441. }
  5442. }
  5443. catch (...)
  5444. {
  5445. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5446. return;
  5447. }
  5448. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5449. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5450. client->Message(CHANNEL_NARRATIVE, "========================");
  5451. map<int32, Spawn*>::iterator itr;
  5452. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5453. int32 spawnsFound = 0;
  5454. std::regex re(resString, std::regex_constants::icase);
  5455. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5456. Spawn* spawn = itr->second;
  5457. if (!spawn || !spawn->GetName())
  5458. continue;
  5459. bool output = false;
  5460. try {
  5461. output = std::regex_match(string(spawn->GetName()), re);
  5462. }
  5463. catch (...)
  5464. {
  5465. continue;
  5466. }
  5467. if (output)
  5468. {
  5469. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5470. spawnsFound++;
  5471. }
  5472. }
  5473. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5474. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5475. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5476. }
  5477. void ZoneServer::AddPlayerTracking(Player* player) {
  5478. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5479. Client* client = GetClientBySpawn(player);
  5480. if (client) {
  5481. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5482. if (packet) {
  5483. player->SetIsTracking(true);
  5484. players_tracking.Put(client->GetCharacterID(), player);
  5485. packet->setDataByName("mode", TRACKING_START);
  5486. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5487. client->QueuePacket(packet->serialize());
  5488. safe_delete(packet);
  5489. }
  5490. }
  5491. }
  5492. }
  5493. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5494. if (player && player->GetIsTracking()) {
  5495. Client* client = GetClientBySpawn(player);
  5496. if (client) {
  5497. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5498. if (packet) {
  5499. player->SetIsTracking(false);
  5500. players_tracking.erase(client->GetCharacterID());
  5501. packet->setDataByName("mode", mode);
  5502. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5503. client->QueuePacket(packet->serialize());
  5504. safe_delete(packet);
  5505. }
  5506. }
  5507. }
  5508. }
  5509. void ZoneServer::ProcessTracking() {
  5510. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5511. while (itr.Next())
  5512. ProcessTracking(GetClientBySpawn(itr->second));
  5513. }
  5514. void ZoneServer::ProcessTracking(Client* client) {
  5515. if (!client)
  5516. return;
  5517. Player* player = client->GetPlayer();
  5518. if (player && player->GetIsTracking()) {
  5519. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5520. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5521. if (packet) {
  5522. packet->setDataByName("mode", TRACKING_UPDATE);
  5523. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5524. vector<TrackedSpawn*> spawns_tracked;
  5525. while (spawn_itr.Next()) {
  5526. Spawn* spawn = spawn_itr->second;
  5527. float distance = player->GetDistance(spawn);
  5528. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5529. TrackedSpawn* ts = new TrackedSpawn;
  5530. ts->spawn = spawn;
  5531. ts->distance = distance;
  5532. /* Add spawns in ascending order from closest to furthest */
  5533. if (spawns_tracked.empty())
  5534. spawns_tracked.push_back(ts);
  5535. else {
  5536. vector<TrackedSpawn*>::iterator tracked_itr;
  5537. bool added = false;
  5538. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5539. TrackedSpawn* cur_ts = *tracked_itr;
  5540. if (ts->distance <= cur_ts->distance) {
  5541. spawns_tracked.insert(tracked_itr, ts);
  5542. added = true;
  5543. break;
  5544. }
  5545. }
  5546. if (!added)
  5547. spawns_tracked.push_back(ts);
  5548. }
  5549. }
  5550. }
  5551. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5552. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5553. TrackedSpawn* ts = spawns_tracked[i];
  5554. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5555. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5556. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5557. if (ts->spawn->IsPlayer())
  5558. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5559. else
  5560. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5561. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5562. }
  5563. packet->setArrayLengthByName("num_array1", 0);
  5564. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5565. //}
  5566. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5567. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5568. TrackedSpawn* ts = spawns_tracked[i];
  5569. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5570. packet->setArrayDataByName("list_number", i, i);
  5571. }
  5572. client->QueuePacket(packet->serialize());
  5573. safe_delete(packet);
  5574. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5575. safe_delete(spawns_tracked[i]);
  5576. }
  5577. }
  5578. }
  5579. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5580. if (killer && victim) {
  5581. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5582. if (killer->GetGroupMemberInfo()) {
  5583. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5584. deque<GroupMemberInfo*>::iterator itr;
  5585. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5586. if (group)
  5587. {
  5588. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5589. deque<GroupMemberInfo*>* members = group->GetMembers();
  5590. for (itr = members->begin(); itr != members->end(); itr++) {
  5591. GroupMemberInfo* gmi = *itr;
  5592. if (gmi->client) {
  5593. Player* group_member = gmi->client->GetPlayer();
  5594. if (group_member->GetGuild()) {
  5595. Guild* guild = group_member->GetGuild();
  5596. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5597. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5598. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5599. }
  5600. }
  5601. }
  5602. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5603. }
  5604. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5605. }
  5606. else if (killer->GetGuild()) {
  5607. Guild* guild = killer->GetGuild();
  5608. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5609. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5610. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5611. }
  5612. }
  5613. }
  5614. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5615. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5616. return;
  5617. // If faction based combat is not allowed then no need to run the loops so just return out
  5618. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5619. return;
  5620. if (spawn && spawn->IsNPC() && spawn->Alive())
  5621. CheckEnemyList((NPC*)spawn);
  5622. }
  5623. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5624. assert(client);
  5625. if (client->GetVersion() > 546)
  5626. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5627. }
  5628. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5629. if (!spawn)
  5630. return;
  5631. vector<Client*>::iterator itr;
  5632. PacketStruct *packet;
  5633. Client* current_client;
  5634. MClientList.readlock(__FUNCTION__, __LINE__);
  5635. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5636. current_client = *itr;
  5637. if (current_client->GetVersion() <= 546)
  5638. continue;
  5639. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5640. continue;
  5641. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5642. packet->setDataByName("player_name", spawn->GetName());
  5643. packet->setDataByName("unknown1", 1, 1);
  5644. if(suffix)
  5645. packet->setDataByName("suffix_title", suffix->GetName());
  5646. else
  5647. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5648. if(prefix)
  5649. packet->setDataByName("prefix_title", prefix->GetName());
  5650. else
  5651. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5652. packet->setDataByName("last_name", spawn->GetLastName());
  5653. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5654. current_client->QueuePacket(packet->serialize());
  5655. safe_delete(packet);
  5656. }
  5657. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5658. }
  5659. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5660. if(!spawn)
  5661. return;
  5662. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5663. transport_spawns.push_back(spawn->GetID());
  5664. spawn->SetTransportSpawn(true);
  5665. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5666. }
  5667. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5668. Spawn* spawn = 0;
  5669. Spawn* closest_spawn = 0;
  5670. float closest_distance = 0.0;
  5671. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5672. vector<int32>::iterator itr = transport_spawns.begin();
  5673. while(itr != transport_spawns.end()){
  5674. spawn = GetSpawnByID(*itr);
  5675. if(spawn){
  5676. if(closest_distance == 0.0){
  5677. closest_spawn = spawn;
  5678. closest_distance = spawn->GetDistance(x, y, z);
  5679. }
  5680. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5681. closest_spawn = spawn;
  5682. closest_distance = spawn->GetDistance(x, y, z);
  5683. }
  5684. itr++;
  5685. }
  5686. else
  5687. itr = transport_spawns.erase(itr);
  5688. }
  5689. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5690. return closest_spawn;
  5691. }
  5692. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5693. Spawn* spawn = 0;
  5694. Spawn* closest_spawn = 0;
  5695. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5696. vector<int32>::iterator itr = transport_spawns.begin();
  5697. while(itr != transport_spawns.end()){
  5698. spawn = GetSpawnByID(*itr);
  5699. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5700. if(spawn && spawn->GetRailID() == rail_id){
  5701. closest_spawn = spawn;
  5702. break;
  5703. }
  5704. itr++;
  5705. }
  5706. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5707. return closest_spawn;
  5708. }
  5709. void ZoneServer::SetRain(float val) {
  5710. rain = val;
  5711. vector<Client*>::iterator itr;
  5712. MClientList.readlock(__FUNCTION__, __LINE__);
  5713. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5714. Client* client = *itr;
  5715. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  5716. client->GetPlayer()->SetCharSheetChanged(true);
  5717. if( val >= 0.75 && !weather_signaled )
  5718. {
  5719. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5720. }
  5721. else if( val < 0.75 && weather_signaled )
  5722. {
  5723. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5724. }
  5725. }
  5726. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5727. if (val >= 0.75 && !weather_signaled) {
  5728. weather_signaled = true;
  5729. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5730. }
  5731. else if (val < 0.75 && weather_signaled) {
  5732. weather_signaled = false;
  5733. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5734. }
  5735. }
  5736. void ZoneServer::SetWind(float val) {
  5737. vector<Client*>::iterator itr;
  5738. MClientList.readlock(__FUNCTION__, __LINE__);
  5739. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5740. Client* client = *itr;
  5741. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  5742. client->GetPlayer()->SetCharSheetChanged(true);
  5743. }
  5744. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5745. }
  5746. void ZoneServer::ProcessWeather()
  5747. {
  5748. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5749. if( !weather_enabled || !isWeatherAllowed() )
  5750. return;
  5751. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5752. float new_weather = 0;
  5753. float weather_offset = 0;
  5754. bool change_weather = false;
  5755. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5756. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5757. {
  5758. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5759. // reset last changed time (frequency check)
  5760. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5761. // this is the chance a weather change occurs at all at the expired interval
  5762. int8 weather_random = MakeRandomInt(1, 100);
  5763. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5764. if( weather_random <= weather_change_chance )
  5765. {
  5766. change_weather = true;
  5767. weather_offset = weather_change_amount;
  5768. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5769. {
  5770. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5771. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5772. weather_pattern = 2;
  5773. }
  5774. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5775. {
  5776. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5777. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5778. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5779. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5780. if( weather_random <= weather_alter )
  5781. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5782. }
  5783. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5784. {
  5785. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5786. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5787. if( weather_random <= weather_alter )
  5788. {
  5789. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5790. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5791. }
  5792. }
  5793. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5794. {
  5795. // do nothing (processed below)
  5796. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5797. }
  5798. // when all done, change the weather
  5799. if( change_weather )
  5800. {
  5801. if( weather_pattern == 1 )
  5802. {
  5803. // weather is getting worse, til it reaches weather_max_severity
  5804. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5805. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5806. if(new_weather > weather_max_severity)
  5807. {
  5808. new_weather = weather_max_severity - weather_offset;
  5809. weather_pattern = 0;
  5810. }
  5811. }
  5812. else if( weather_pattern == 0 )
  5813. {
  5814. // weather is clearing up, til it reaches weather_min_severity
  5815. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5816. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5817. if(new_weather < weather_min_severity)
  5818. {
  5819. new_weather = weather_min_severity + weather_offset;
  5820. weather_pattern = 1;
  5821. }
  5822. }
  5823. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5824. this->SetRain(new_weather);
  5825. weather_current_severity = new_weather;
  5826. }
  5827. }
  5828. }
  5829. else
  5830. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5831. }
  5832. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5833. if (!spawn->IsPrivateSpawn())
  5834. return;
  5835. Client* client = 0;
  5836. Player* player = 0;
  5837. PacketStruct* packet = 0;
  5838. int32 packet_version = 0;
  5839. MutexList<Client*>::iterator itr = connected_clients.begin();
  5840. while (itr->Next()) {
  5841. client = itr->value;
  5842. player = client->GetPlayer();
  5843. if (player->WasSentSpawn(spawn->GetID())) {
  5844. if (!packet || packet_version != client->GetVersion()) {
  5845. safe_delete(packet);
  5846. packet_version = client->GetVersion();
  5847. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5848. }
  5849. SendRemoveSpawn(client, spawn, packet);
  5850. if(spawn_range_map.count(client) > 0)
  5851. spawn_range_map.Get(client)->erase(spawn->GetID());
  5852. if(player->GetTarget() == spawn)
  5853. player->SetTarget(0);
  5854. }
  5855. }
  5856. safe_delete(packet);
  5857. }
  5858. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5859. SpawnLocation* ret = 0;
  5860. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5861. if (spawn_location_list.count(id) > 0)
  5862. ret = spawn_location_list[id];
  5863. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5864. return ret;
  5865. }
  5866. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5867. Client* client = 0;
  5868. PacketStruct* packet = 0;
  5869. Spawn* exclude_spawn = 0;
  5870. if (!spawn)
  5871. return;
  5872. if (spawn2){
  5873. if(hide_type == 1){
  5874. client = GetClientBySpawn(spawn2);
  5875. if(client){
  5876. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5877. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5878. packet->setDataByName("anim_type", visual_state);
  5879. client->QueuePacket(packet->serialize());
  5880. }
  5881. return;
  5882. }
  5883. if(hide_type == 2)
  5884. exclude_spawn = spawn2;
  5885. }
  5886. vector<Client*>::iterator client_itr;
  5887. MClientList.readlock(__FUNCTION__, __LINE__);
  5888. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5889. client = *client_itr;
  5890. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5891. continue;
  5892. if(exclude_spawn == client->GetPlayer())
  5893. continue;
  5894. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5895. if (packet) {
  5896. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5897. packet->setDataByName("anim_type", visual_state);
  5898. client->QueuePacket(packet->serialize());
  5899. safe_delete(packet);
  5900. }
  5901. }
  5902. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5903. }
  5904. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5905. vector<Spawn*> tmp_list;
  5906. Spawn* spawn;
  5907. map<int32, Spawn*>::iterator itr;
  5908. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5909. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5910. spawn = itr->second;
  5911. if (spawn && (spawn->GetDatabaseID() == id))
  5912. tmp_list.push_back(spawn);
  5913. }
  5914. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5915. return tmp_list;
  5916. }
  5917. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  5918. vector<Spawn*> tmp_list;
  5919. Spawn* spawn;
  5920. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5921. vector<int32>::iterator itr = transport_spawns.begin();
  5922. while(itr != transport_spawns.end()){
  5923. spawn = GetSpawnByID(*itr);
  5924. if(spawn && spawn->GetRailID() == rail_id){
  5925. tmp_list.push_back(spawn);
  5926. }
  5927. itr++;
  5928. }
  5929. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5930. return tmp_list;
  5931. }
  5932. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  5933. vector<Spawn*> tmp_list;
  5934. Spawn* spawn;
  5935. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5936. vector<int32>::iterator itr = transport_spawns.begin();
  5937. while(itr != transport_spawns.end()){
  5938. spawn = GetSpawnByID(*itr);
  5939. if(spawn) {
  5940. spawn->RemoveRailPassenger(char_id);
  5941. }
  5942. itr++;
  5943. }
  5944. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5945. }
  5946. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5947. vector<Spawn*> ret;
  5948. Spawn* spawn = 0;
  5949. map<int32, Spawn*>::iterator itr;
  5950. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5951. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5952. spawn = itr->second;
  5953. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5954. ret.push_back(spawn);
  5955. }
  5956. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5957. return ret;
  5958. }
  5959. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5960. if(!client || !spawn)
  5961. return;
  5962. PendingResurrection* rez = client->GetCurrentRez();
  5963. if(!rez || !rez->caster)
  5964. return;
  5965. PacketStruct* packet = 0;
  5966. float power_perc = rez->mp_perc;
  5967. float health_perc = rez->hp_perc;
  5968. Spawn* caster_spawn = rez->caster;
  5969. sint32 heal_amt = 0;
  5970. sint32 power_amt = 0;
  5971. bool no_calcs = rez->no_calcs;
  5972. int8 crit_mod = rez->crit_mod;
  5973. Entity* caster = 0;
  5974. InfoStruct* info = 0;
  5975. bool crit = false;
  5976. string heal_spell = rez->heal_name;
  5977. int16 heal_packet_type = 0;
  5978. int16 power_packet_type = 0;
  5979. //Calculations for how much to heal the spawn
  5980. if(health_perc > 0)
  5981. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5982. if(power_perc > 0)
  5983. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5984. if(caster_spawn->IsEntity()){
  5985. caster = ((Entity*)caster_spawn);
  5986. info = caster->GetInfoStruct();
  5987. }
  5988. if(!no_calcs && caster){
  5989. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  5990. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  5991. }
  5992. //Set this rez as a crit to be passed to subspell (not yet used)
  5993. rez->crit = true;
  5994. //Set Heal amt to 1 if 0 now so the player has health
  5995. if(heal_amt == 0)
  5996. heal_amt = 1;
  5997. if(heal_amt > spawn->GetTotalHP())
  5998. heal_amt = spawn->GetTotalHP();
  5999. if(power_amt > spawn->GetTotalPower())
  6000. power_amt = spawn->GetTotalPower();
  6001. spawn->SetHP(heal_amt);
  6002. if(power_amt > 0)
  6003. spawn->SetPower(power_amt);
  6004. if(client && caster){
  6005. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  6006. if(move)
  6007. client->QueuePacket(move);
  6008. }
  6009. if(crit){
  6010. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  6011. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  6012. }
  6013. else {
  6014. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  6015. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  6016. }
  6017. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  6018. if(power_amt > 0)
  6019. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  6020. //The following code sets the spawn as alive
  6021. if(dead_spawns.count(spawn->GetID()) > 0)
  6022. dead_spawns.erase(spawn->GetID());
  6023. if(spawn->IsPlayer()){
  6024. spawn->SetSpawnType(4);
  6025. client = GetClientBySpawn(spawn);
  6026. if(client){
  6027. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  6028. if(packet){
  6029. client->QueuePacket(packet->serialize());
  6030. }
  6031. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  6032. if(packet)
  6033. {
  6034. packet->setDataByName("parameter1", 8);
  6035. client->QueuePacket(packet->serialize());
  6036. packet->setDataByName("parameter1", 16);
  6037. client->QueuePacket(packet->serialize());
  6038. }
  6039. safe_delete(packet);
  6040. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  6041. }
  6042. }
  6043. spawn->SendSpawnChanges(true);
  6044. spawn->SetTempActionState(-1);
  6045. spawn->appearance.attackable = 1;
  6046. }
  6047. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  6048. if(!caster || !target)
  6049. return;
  6050. Client* client = 0;
  6051. Player* player = 0;
  6052. PacketStruct* packet = 0;
  6053. vector<Client*>::iterator client_itr;
  6054. MClientList.readlock(__FUNCTION__, __LINE__);
  6055. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  6056. client = *client_itr;
  6057. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  6058. continue;
  6059. if(caster && caster->GetDistance(player) > 50)
  6060. continue;
  6061. if(target && target->GetDistance(player) > 50)
  6062. continue;
  6063. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  6064. if(packet){
  6065. packet->setDataByName("spell_name", spell_name.c_str());
  6066. packet->setDataByName("dispell_name", dispell_name.c_str());
  6067. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  6068. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  6069. packet->setDataByName("type", dispell_type);
  6070. client->QueuePacket(packet->serialize());
  6071. }
  6072. safe_delete(packet);
  6073. }
  6074. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6075. }
  6076. void ZoneServer::DismissAllPets() {
  6077. Spawn* spawn = 0;
  6078. map<int32, Spawn*>::iterator itr;
  6079. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6080. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6081. spawn = itr->second;
  6082. if (spawn && spawn->IsEntity())
  6083. ((Entity*)spawn)->DismissAllPets();
  6084. }
  6085. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6086. }
  6087. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  6088. if (spellProcess)
  6089. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  6090. }
  6091. void ZoneServer::ClearHate(Entity* entity) {
  6092. Spawn* spawn = 0;
  6093. map<int32, Spawn*>::iterator itr;
  6094. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6095. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6096. spawn = itr->second;
  6097. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  6098. ((NPC*)spawn)->Brain()->ClearHate(entity);
  6099. }
  6100. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6101. }
  6102. ThreadReturnType ZoneLoop(void* tmp) {
  6103. #ifdef WIN32
  6104. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6105. #endif
  6106. if (tmp == 0) {
  6107. ThrowError("ZoneLoop(): tmp = 0!");
  6108. THREAD_RETURN(NULL);
  6109. }
  6110. ZoneServer* zs = (ZoneServer*) tmp;
  6111. while (zs->Process()) {
  6112. if(zs->GetClientCount() == 0)
  6113. Sleep(1000);
  6114. else
  6115. Sleep(10);
  6116. }
  6117. zs->Process(); //run loop once more to clean up some functions
  6118. safe_delete(zs);
  6119. THREAD_RETURN(NULL);
  6120. }
  6121. ThreadReturnType SpawnLoop(void* tmp) {
  6122. #ifdef WIN32
  6123. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6124. #endif
  6125. if (tmp == 0) {
  6126. ThrowError("SpawnLoop(): tmp = 0!");
  6127. THREAD_RETURN(NULL);
  6128. }
  6129. ZoneServer* zs = (ZoneServer*) tmp;
  6130. #ifndef NO_CATCH
  6131. try {
  6132. #endif
  6133. zs->spawnthread_active = true;
  6134. while (zs->SpawnProcess()) {
  6135. if(zs->GetClientCount() == 0)
  6136. Sleep(1000);
  6137. else
  6138. Sleep(20);
  6139. }
  6140. zs->spawnthread_active = false;
  6141. #ifndef NO_CATCH
  6142. }
  6143. catch(...) {
  6144. zs->spawnthread_active = false;
  6145. zs->initial_spawn_threads_active = 0;
  6146. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6147. try{
  6148. zs->Shutdown();
  6149. }
  6150. catch(...){
  6151. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6152. throw;
  6153. }
  6154. throw;
  6155. }
  6156. #endif
  6157. THREAD_RETURN(NULL);
  6158. }
  6159. ThreadReturnType SendInitialSpawns(void* tmp) {
  6160. #ifdef WIN32
  6161. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6162. #endif
  6163. if (tmp == 0) {
  6164. ThrowError("SendInitialSpawns(): tmp = 0!");
  6165. THREAD_RETURN(NULL);
  6166. }
  6167. Client* client = (Client*) tmp;
  6168. client->GetCurrentZone()->SendZoneSpawns(client);
  6169. THREAD_RETURN(NULL);
  6170. }
  6171. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6172. #ifdef WIN32
  6173. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6174. #endif
  6175. if (tmp == 0) {
  6176. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6177. THREAD_RETURN(NULL);
  6178. }
  6179. Client* client = (Client*)tmp;
  6180. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6181. THREAD_RETURN(NULL);
  6182. }
  6183. void ZoneServer::SetSpawnStructs(Client* client) {
  6184. int16 client_ver = client->GetVersion();
  6185. Player* player = client->GetPlayer();
  6186. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6187. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6188. player->SetSpawnPosStruct(pos);
  6189. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6190. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6191. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6192. player->SetSpawnVisStruct(vis);
  6193. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6194. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6195. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6196. player->SetSpawnInfoStruct(info);
  6197. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6198. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6199. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6200. player->SetSpawnHeaderStruct(header);
  6201. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6202. player->SetSpawnFooterStruct(footer);
  6203. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6204. player->SetSignFooterStruct(sfooter);
  6205. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6206. player->SetWidgetFooterStruct(wfooter);
  6207. }
  6208. Spawn* ZoneServer::GetSpawn(int32 id){
  6209. Spawn* ret = 0;
  6210. if(GetNPC(id))
  6211. ret = GetNewNPC(id);
  6212. else if(this->GetObject(id))
  6213. ret = GetNewObject(id);
  6214. else if(GetWidget(id))
  6215. ret = GetNewWidget(id);
  6216. else if(GetSign(id))
  6217. ret = GetNewSign(id);
  6218. else if(GetGroundSpawn(id))
  6219. ret = GetNewGroundSpawn(id);
  6220. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6221. else if (!reloading && database.LoadNPC(this, id)) {
  6222. if (GetNPC(id))
  6223. ret = GetNewNPC(id);
  6224. else
  6225. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6226. }
  6227. else if (!reloading && database.LoadObject(this, id)) {
  6228. if (this->GetObject(id))
  6229. ret = GetNewObject(id);
  6230. else
  6231. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6232. }
  6233. else if (!reloading && database.LoadWidget(this, id)) {
  6234. if (GetWidget(id))
  6235. ret = GetNewWidget(id);
  6236. else
  6237. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6238. }
  6239. else if (!reloading && database.LoadSign(this, id)) {
  6240. if (GetSign(id))
  6241. ret = GetNewSign(id);
  6242. else
  6243. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6244. }
  6245. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6246. if (GetGroundSpawn(id))
  6247. ret = GetNewGroundSpawn(id);
  6248. else
  6249. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6250. }
  6251. if(ret && ret->IsOmittedByDBFlag())
  6252. {
  6253. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6254. safe_delete(ret);
  6255. ret = 0;
  6256. }
  6257. if(ret)
  6258. ret->SetID(Spawn::NextID());
  6259. return ret;
  6260. }
  6261. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6262. if(entity_command_list.count(id) > 0)
  6263. return entity_command_list[id];
  6264. else
  6265. return 0;
  6266. }
  6267. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6268. if (entity_command_list.count(id) == 0)
  6269. entity_command_list[id] = new vector<EntityCommand*>;
  6270. entity_command_list[id]->push_back(command);
  6271. }
  6272. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6273. EntityCommand* ret = 0;
  6274. if (entity_command_list.count(id) == 0)
  6275. return ret;
  6276. vector<EntityCommand*>::iterator itr;
  6277. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6278. if ((*itr)->name == name) {
  6279. ret = (*itr);
  6280. break;
  6281. }
  6282. }
  6283. return ret;
  6284. }
  6285. void ZoneServer::ClearEntityCommands() {
  6286. if (entity_command_list.size() > 0) {
  6287. map<int32, vector<EntityCommand*>* >::iterator itr;
  6288. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6289. vector<EntityCommand*>* entity_commands = itr->second;
  6290. if (entity_commands && entity_commands->size() > 0) {
  6291. vector<EntityCommand*>::iterator v_itr;
  6292. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6293. safe_delete(*v_itr);
  6294. entity_commands->clear();
  6295. }
  6296. safe_delete(entity_commands);
  6297. }
  6298. entity_command_list.clear();
  6299. }
  6300. }
  6301. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  6302. npc_spell_list[list_id][spell_id] = tier;
  6303. }
  6304. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  6305. vector<Spell*>* ret = 0;
  6306. if(npc_spell_list.count(primary_list) > 0){
  6307. ret = new vector<Spell*>();
  6308. map<int32, int8>::iterator itr;
  6309. Spell* tmpSpell = 0;
  6310. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  6311. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6312. if(tmpSpell)
  6313. ret->push_back(tmpSpell);
  6314. }
  6315. }
  6316. if(npc_spell_list.count(secondary_list) > 0){
  6317. if(!ret)
  6318. ret = new vector<Spell*>();
  6319. map<int32, int8>::iterator itr;
  6320. Spell* tmpSpell = 0;
  6321. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  6322. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6323. if(tmpSpell)
  6324. ret->push_back(tmpSpell);
  6325. }
  6326. }
  6327. if(ret && ret->size() == 0){
  6328. safe_delete(ret);
  6329. ret = 0;
  6330. }
  6331. return ret;
  6332. }
  6333. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6334. npc_skill_list[list_id][skill_id] = value;
  6335. }
  6336. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6337. map<string, Skill*>* ret = 0;
  6338. if(npc_skill_list.count(primary_list) > 0){
  6339. ret = new map<string, Skill*>();
  6340. map<int32, int16>::iterator itr;
  6341. Skill* tmpSkill = 0;
  6342. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6343. tmpSkill = master_skill_list.GetSkill(itr->first);
  6344. if(tmpSkill){
  6345. tmpSkill = new Skill(tmpSkill);
  6346. tmpSkill->current_val = itr->second;
  6347. tmpSkill->max_val = tmpSkill->current_val+5;
  6348. (*ret)[tmpSkill->name.data] = tmpSkill;
  6349. }
  6350. }
  6351. }
  6352. if(npc_skill_list.count(secondary_list) > 0){
  6353. if(!ret)
  6354. ret = new map<string, Skill*>();
  6355. map<int32, int16>::iterator itr;
  6356. Skill* tmpSkill = 0;
  6357. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6358. tmpSkill = master_skill_list.GetSkill(itr->first);
  6359. if(tmpSkill){
  6360. tmpSkill = new Skill(tmpSkill);
  6361. tmpSkill->current_val = itr->second;
  6362. tmpSkill->max_val = tmpSkill->current_val+5;
  6363. (*ret)[tmpSkill->name.data] = tmpSkill;
  6364. }
  6365. }
  6366. }
  6367. if(ret && ret->size() == 0){
  6368. safe_delete(ret);
  6369. ret = 0;
  6370. }
  6371. return ret;
  6372. }
  6373. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6374. npc_equipment_list[list_id].push_back(item_id);
  6375. }
  6376. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6377. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6378. Item* tmpItem = 0;
  6379. int8 slot = 0;
  6380. vector<int32>::iterator itr;
  6381. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6382. tmpItem = master_item_list.GetItem(*itr);
  6383. if(tmpItem){
  6384. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6385. if(slot < 255){
  6386. tmpItem = new Item(tmpItem);
  6387. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6388. }
  6389. }
  6390. }
  6391. }
  6392. }
  6393. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6394. npc_list[id] = npc;
  6395. }
  6396. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6397. widget_list[id] = widget;
  6398. }
  6399. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6400. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6401. return widget_list[id];
  6402. else
  6403. return 0;
  6404. }
  6405. Widget* ZoneServer::GetNewWidget(int32 id) {
  6406. if(!reloading && widget_list.count(id) > 0)
  6407. return widget_list[id]->Copy();
  6408. else
  6409. return 0;
  6410. }
  6411. void ZoneServer::LoadGroundSpawnEntries(){
  6412. MGroundSpawnItems.lock();
  6413. database.LoadGroundSpawnEntries(this);
  6414. MGroundSpawnItems.unlock();
  6415. }
  6416. void ZoneServer::LoadGroundSpawnItems() {
  6417. }
  6418. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6419. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6420. entry->min_skill_level = min_skill_level;
  6421. entry->min_adventure_level = min_adventure_level;
  6422. entry->bonus_table = bonus_table;
  6423. entry->harvest1 = harvest1;
  6424. entry->harvest3 = harvest3;
  6425. entry->harvest5 = harvest5;
  6426. entry->harvest_imbue = harvest_imbue;
  6427. entry->harvest_rare = harvest_rare;
  6428. entry->harvest10 = harvest10;
  6429. entry->harvest_coin = harvest_coin;
  6430. groundspawn_entries[groundspawn_id].push_back(entry);
  6431. }
  6432. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6433. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6434. entry->item_id = item_id;
  6435. entry->is_rare = is_rare;
  6436. entry->grid_id = grid_id;
  6437. groundspawn_items[groundspawn_id].push_back(entry);
  6438. }
  6439. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6440. vector<GroundSpawnEntry*>* ret = 0;
  6441. MGroundSpawnItems.lock();
  6442. if(groundspawn_entries.count(id) > 0)
  6443. ret = &groundspawn_entries[id];
  6444. MGroundSpawnItems.unlock();
  6445. return ret;
  6446. }
  6447. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6448. vector<GroundSpawnEntryItem*>* ret = 0;
  6449. if(groundspawn_items.count(id) > 0)
  6450. ret = &groundspawn_items[id];
  6451. return ret;
  6452. }
  6453. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6454. void ZoneServer::DeleteGroundSpawnItems()
  6455. {
  6456. MGroundSpawnItems.lock();
  6457. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6458. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6459. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6460. {
  6461. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6462. {
  6463. safe_delete(*groundspawnentry_itr);
  6464. }
  6465. }
  6466. groundspawn_entries.clear();
  6467. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6468. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6469. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6470. {
  6471. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6472. {
  6473. safe_delete(*groundspawnitem_itr);
  6474. }
  6475. }
  6476. groundspawn_items.clear();
  6477. MGroundSpawnItems.unlock();
  6478. }
  6479. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6480. groundspawn_list[id] = spawn;
  6481. }
  6482. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6483. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6484. return groundspawn_list[id];
  6485. else
  6486. return 0;
  6487. }
  6488. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6489. if(!reloading && groundspawn_list.count(id) > 0)
  6490. return groundspawn_list[id]->Copy();
  6491. else
  6492. return 0;
  6493. }
  6494. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6495. loot_tables[id] = table;
  6496. }
  6497. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6498. loot_drops[id].push_back(drop);
  6499. }
  6500. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6501. spawn_loot_list[spawn_id].push_back(id);
  6502. }
  6503. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6504. spawn_loot_list[spawn_id].clear();
  6505. }
  6506. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6507. level_loot_list.push_back(loot);
  6508. }
  6509. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6510. racial_loot_list[racial_id].push_back(loot);
  6511. }
  6512. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6513. zone_loot_list[zone].push_back(loot);
  6514. }
  6515. void ZoneServer::ClearLootTables(){
  6516. map<int32,LootTable*>::iterator table_itr;
  6517. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6518. safe_delete(table_itr->second);
  6519. }
  6520. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6521. vector<LootDrop*>::iterator drop_itr2;
  6522. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6523. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6524. safe_delete(*drop_itr2);
  6525. }
  6526. }
  6527. vector<GlobalLoot*>::iterator level_itr;
  6528. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6529. safe_delete(*level_itr);
  6530. }
  6531. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6532. vector<GlobalLoot*>::iterator race_itr2;
  6533. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6534. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6535. safe_delete(*race_itr2);
  6536. }
  6537. }
  6538. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6539. vector<GlobalLoot*>::iterator zone_itr2;
  6540. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6541. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6542. safe_delete(*zone_itr2);
  6543. }
  6544. }
  6545. loot_tables.clear();
  6546. loot_drops.clear();
  6547. spawn_loot_list.clear();
  6548. level_loot_list.clear();
  6549. racial_loot_list.clear();
  6550. zone_loot_list.clear();
  6551. }
  6552. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6553. vector<int32> ret;
  6554. int32 returnValue = 0;
  6555. if(reloading)
  6556. return ret;
  6557. if (spawn_loot_list.count(spawn_id) > 0)
  6558. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6559. if (level_loot_list.size() > 0) {
  6560. vector<GlobalLoot*>::iterator itr;
  6561. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6562. GlobalLoot* loot = *itr;
  6563. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6564. returnValue = 0; // reset since this can override the database setting
  6565. if(zone_script)
  6566. {
  6567. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6568. continue;
  6569. }
  6570. bool entryAdded = false;
  6571. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6572. ret.push_back(loot->table_id);
  6573. else {
  6574. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6575. ret.push_back(loot->table_id);
  6576. }
  6577. if(!entryAdded && returnValue) // DB override via LUA scripting
  6578. ret.push_back(loot->table_id);
  6579. }
  6580. }
  6581. if (racial_loot_list.count(racial_id) > 0) {
  6582. vector<GlobalLoot*>::iterator itr;
  6583. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6584. GlobalLoot* loot = *itr;
  6585. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6586. returnValue = 0; // reset since this can override the database setting
  6587. if(zone_script)
  6588. {
  6589. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6590. continue;
  6591. }
  6592. bool entryAdded = false;
  6593. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6594. ret.push_back(loot->table_id);
  6595. else {
  6596. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6597. ret.push_back(loot->table_id);
  6598. }
  6599. if(!entryAdded && returnValue) // DB override via LUA scripting
  6600. ret.push_back(loot->table_id);
  6601. }
  6602. }
  6603. if (zone_loot_list.count(zone_id) > 0) {
  6604. vector<GlobalLoot*>::iterator itr;
  6605. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6606. GlobalLoot* loot = *itr;
  6607. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6608. returnValue = 0; // reset since this can override the database setting
  6609. if(zone_script)
  6610. {
  6611. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6612. continue;
  6613. }
  6614. bool entryAdded = false;
  6615. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6616. ret.push_back(loot->table_id);
  6617. else {
  6618. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6619. ret.push_back(loot->table_id);
  6620. }
  6621. if(!entryAdded && returnValue) // DB override via LUA scripting
  6622. ret.push_back(loot->table_id);
  6623. }
  6624. }
  6625. return ret;
  6626. }
  6627. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6628. if(!reloading && loot_drops.count(table_id) > 0)
  6629. return &(loot_drops[table_id]);
  6630. else
  6631. return 0;
  6632. }
  6633. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6634. return loot_tables[table_id];
  6635. }
  6636. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6637. LocationTransportDestination* loc = new LocationTransportDestination;
  6638. loc->message = message;
  6639. loc->trigger_x = trigger_x;
  6640. loc->trigger_y = trigger_y;
  6641. loc->trigger_z = trigger_z;
  6642. loc->trigger_radius = trigger_radius;
  6643. loc->destination_zone_id = destination_zone_id;
  6644. loc->destination_x = destination_x;
  6645. loc->destination_y = destination_y;
  6646. loc->destination_z = destination_z;
  6647. loc->destination_heading = destination_heading;
  6648. loc->cost = cost;
  6649. loc->unique_id = unique_id;
  6650. MTransporters.lock();
  6651. if(location_transporters.count(zone_id) == 0)
  6652. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6653. location_transporters[zone_id]->Add(loc);
  6654. MTransporters.unlock();
  6655. }
  6656. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6657. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6658. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6659. TransportDestination* transport = new TransportDestination;
  6660. transport->type = type;
  6661. transport->display_name = name;
  6662. transport->message = message;
  6663. transport->destination_zone_id = destination_zone_id;
  6664. transport->destination_x = destination_x;
  6665. transport->destination_y = destination_y;
  6666. transport->destination_z = destination_z;
  6667. transport->destination_heading = destination_heading;
  6668. transport->cost = cost;
  6669. transport->unique_id = unique_id;
  6670. transport->min_level = min_level;
  6671. transport->max_level = max_level;
  6672. transport->req_quest = quest_req;
  6673. transport->req_quest_step = quest_step_req;
  6674. transport->req_quest_complete = quest_complete;
  6675. transport->map_x = map_x;
  6676. transport->map_y = map_y;
  6677. transport->expansion_flag = expansion_flag;
  6678. transport->holiday_flag = holiday_flag;
  6679. transport->min_client_version = min_client_version;
  6680. transport->max_client_version = max_client_version;
  6681. transport->flight_path_id = flight_path_id;
  6682. transport->mount_id = mount_id;
  6683. transport->mount_red_color = mount_red_color;
  6684. transport->mount_green_color = mount_green_color;
  6685. transport->mount_blue_color = mount_blue_color;
  6686. MTransporters.lock();
  6687. transporters[transport_id].push_back(transport);
  6688. MTransporters.unlock();
  6689. }
  6690. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6691. if (!returnList)
  6692. return;
  6693. MTransporters.lock();
  6694. if (transporters.count(transport_id) > 0)
  6695. {
  6696. vector<TransportDestination*> list;
  6697. for (int i = 0; i < transporters[transport_id].size(); i++)
  6698. {
  6699. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6700. continue;
  6701. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6702. continue;
  6703. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6704. {
  6705. returnList->push_back(transporters[transport_id][i]);
  6706. }
  6707. }
  6708. }
  6709. MTransporters.unlock();
  6710. }
  6711. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6712. MutexList<LocationTransportDestination*>* ret = 0;
  6713. MTransporters.lock();
  6714. if(location_transporters.count(zone_id) > 0)
  6715. ret = location_transporters[zone_id];
  6716. MTransporters.unlock();
  6717. return ret;
  6718. }
  6719. void ZoneServer::DeleteGlobalTransporters(){
  6720. MTransporters.lock();
  6721. map<int32, vector<TransportDestination*> >::iterator itr;
  6722. vector<TransportDestination*>::iterator transport_vector_itr;
  6723. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6724. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6725. safe_delete(*transport_vector_itr);
  6726. }
  6727. }
  6728. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6729. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6730. itr2->second->clear(true);
  6731. delete itr2->second;
  6732. }
  6733. transporters.clear();
  6734. location_transporters.clear();
  6735. MTransporters.unlock();
  6736. }
  6737. void ZoneServer::DeleteGlobalSpawns() {
  6738. ClearLootTables();
  6739. map<int32, NPC*>::iterator npc_list_iter;
  6740. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6741. safe_delete(npc_list_iter->second);
  6742. }
  6743. npc_list.clear();
  6744. map<int32, Object*>::iterator object_list_iter;
  6745. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6746. safe_delete(object_list_iter->second);
  6747. }
  6748. object_list.clear();
  6749. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6750. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6751. safe_delete(groundspawn_list_iter->second);
  6752. }
  6753. groundspawn_list.clear();
  6754. map<int32, Widget*>::iterator widget_list_iter;
  6755. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6756. safe_delete(widget_list_iter->second);
  6757. }
  6758. widget_list.clear();
  6759. map<int32, Sign*>::iterator sign_list_iter;
  6760. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6761. safe_delete(sign_list_iter->second);
  6762. }
  6763. sign_list.clear();
  6764. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6765. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6766. safe_delete(appearance_list_iter->second);
  6767. }
  6768. npc_appearance_list.clear();*/
  6769. ClearEntityCommands();
  6770. DeleteGroundSpawnItems();
  6771. DeleteGlobalTransporters();
  6772. DeleteTransporterMaps();
  6773. }
  6774. void ZoneServer::AddTransportMap(int32 id, string name) {
  6775. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6776. m_transportMaps[id] = name;
  6777. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6778. }
  6779. bool ZoneServer::TransportHasMap(int32 id) {
  6780. bool ret = false;
  6781. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6782. ret = m_transportMaps.count(id) > 0;
  6783. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6784. return ret;
  6785. }
  6786. string ZoneServer::GetTransportMap(int32 id) {
  6787. string ret;
  6788. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6789. if (m_transportMaps.count(id) > 0)
  6790. ret = m_transportMaps[id];
  6791. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6792. return ret;
  6793. }
  6794. void ZoneServer::DeleteTransporterMaps() {
  6795. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6796. m_transportMaps.clear();
  6797. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6798. }
  6799. void ZoneServer::ReloadSpawns() {
  6800. if (reloading)
  6801. return;
  6802. reloading = true;
  6803. world.SetReloadingSubsystem("Spawns");
  6804. // Let every one in the zone know what is happening
  6805. HandleBroadcast("Reloading all spawns for this zone.");
  6806. DeleteGlobalSpawns();
  6807. Depop(false, true);
  6808. }
  6809. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6810. vector<Client*>::iterator itr;
  6811. MClientList.readlock(__FUNCTION__, __LINE__);
  6812. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6813. Client* client = *itr;
  6814. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  6815. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6816. }
  6817. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6818. }
  6819. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6820. if (m_flightPaths.count(id) > 0) {
  6821. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6822. safe_delete(info);
  6823. return;
  6824. }
  6825. m_flightPaths[id] = info;
  6826. }
  6827. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6828. if (m_flightPaths.count(id) == 0) {
  6829. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6830. safe_delete(location);
  6831. return;
  6832. }
  6833. m_flightPathRoutes[id].push_back(location);
  6834. }
  6835. void ZoneServer::DeleteFlightPaths() {
  6836. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6837. vector<FlightPathLocation*>::iterator itr2;
  6838. map<int32, FlightPathInfo*>::iterator itr3;
  6839. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6840. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6841. safe_delete(*itr2);
  6842. }
  6843. itr->second.clear();
  6844. }
  6845. m_flightPathRoutes.clear();
  6846. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6847. safe_delete(itr3->second);
  6848. }
  6849. m_flightPaths.clear();
  6850. }
  6851. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6852. // Only send a packet if there are flight paths
  6853. if (m_flightPathRoutes.size() > 0) {
  6854. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6855. if (packet) {
  6856. int32 num_routes = m_flightPaths.size();
  6857. packet->setArrayLengthByName("number_of_routes", num_routes);
  6858. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6859. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6860. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6861. map<int32, FlightPathInfo*>::iterator itr;
  6862. int32 i = 0;
  6863. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6864. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6865. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6866. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6867. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6868. vector<FlightPathLocation*>::iterator itr2;
  6869. int32 j = 0;
  6870. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6871. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6872. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6873. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6874. }
  6875. }
  6876. client->QueuePacket(packet->serialize());
  6877. safe_delete(packet);
  6878. }
  6879. }
  6880. }
  6881. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6882. int32 index = 0;
  6883. map<int32, FlightPathInfo*>::iterator itr;
  6884. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6885. if (itr->first == id)
  6886. return index;
  6887. }
  6888. return -1;
  6889. }
  6890. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6891. float speed = 1;
  6892. if (m_flightPaths.count(id) > 0)
  6893. speed = m_flightPaths[id]->speed;
  6894. return speed;
  6895. }
  6896. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6897. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6898. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6899. map<int32, Spawn*>::iterator itr;
  6900. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6901. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6902. {
  6903. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6904. if (loc && loc->conditional > 0) {
  6905. if ((loc->conditional & condition) != condition) {
  6906. Despawn(itr->second, 0);
  6907. }
  6908. }
  6909. }
  6910. }
  6911. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6912. map<int32, SpawnLocation*>::iterator itr2;
  6913. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6914. SpawnLocation* loc = itr2->second;
  6915. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6916. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6917. ProcessSpawnLocation(loc);
  6918. }
  6919. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6920. }
  6921. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6922. Spawn* spawn = 0;
  6923. map<int32, Spawn*>::iterator itr;
  6924. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6925. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6926. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6927. spawn = itr->second;
  6928. if (spawn && spawn != newSpawn) {
  6929. if (newSpawn->GetDatabaseID())
  6930. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6931. if (newSpawn->GetSpawnLocationID())
  6932. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6933. if (spawn->GetDatabaseID())
  6934. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6935. if (spawn->GetSpawnLocationID())
  6936. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6937. }
  6938. }
  6939. list<Spawn*>::iterator itr2;
  6940. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6941. spawn = *itr2;
  6942. if (spawn && spawn != newSpawn) {
  6943. if (newSpawn->GetDatabaseID())
  6944. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6945. if (newSpawn->GetSpawnLocationID())
  6946. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6947. if (spawn->GetDatabaseID())
  6948. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6949. if (spawn->GetSpawnLocationID())
  6950. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6951. }
  6952. }
  6953. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6954. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6955. }
  6956. // we only call this inside a write lock
  6957. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  6958. Spawn* spawn = 0;
  6959. map<int32, Spawn*>::iterator itr;
  6960. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6961. spawn = itr->second;
  6962. if (spawn && spawn != oldSpawn) {
  6963. if (oldSpawn->GetDatabaseID())
  6964. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6965. if (oldSpawn->GetSpawnLocationID())
  6966. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6967. // don't need to remove oldSpawn proximities, we clear them all out
  6968. }
  6969. }
  6970. }
  6971. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6972. {
  6973. if (!entry || !spawn)
  6974. return;
  6975. const char* script = 0;
  6976. for (int x = 0; x < 3; x++)
  6977. {
  6978. switch (x)
  6979. {
  6980. case 0:
  6981. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6982. break;
  6983. case 1:
  6984. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6985. break;
  6986. case 2:
  6987. script = world.GetSpawnScript(entry->spawn_id);
  6988. break;
  6989. }
  6990. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6991. {
  6992. spawn->SetSpawnScript(string(script));
  6993. break;
  6994. }
  6995. }
  6996. }
  6997. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6998. {
  6999. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7000. return std::vector<HouseItem>();
  7001. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7002. std::vector<HouseItem> items;
  7003. map<int32, Spawn*>::iterator itr;
  7004. Spawn* spawn = 0;
  7005. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7006. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7007. spawn = itr->second;
  7008. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  7009. {
  7010. HouseItem tmpItem;
  7011. tmpItem.item_id = spawn->GetPickupItemID();
  7012. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  7013. tmpItem.spawn_id = spawn->GetID();
  7014. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  7015. if (!tmpItem.item)
  7016. continue;
  7017. items.push_back(tmpItem);
  7018. }
  7019. }
  7020. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7021. return items;
  7022. }
  7023. void ZoneServer::SendHouseItems(Client* client)
  7024. {
  7025. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7026. return;
  7027. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7028. std::vector<HouseItem> items = GetHouseItems(client);
  7029. // setting this to 1 puts it on the door widget
  7030. packet->setDataByName("is_widget_door", 1);
  7031. packet->setArrayLengthByName("num_items", items.size());
  7032. for (int i = 0; i < items.size(); i++)
  7033. {
  7034. HouseItem tmpItem = items[i];
  7035. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  7036. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  7037. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  7038. // location, 0 = floor, 1 = ceiling
  7039. //packet->setArrayDataByName("location", 1, i, 0);
  7040. // item_state int8
  7041. // 0 = normal (cannot pick up item / move item / toggle visibility)
  7042. // 1 = virtual (toggle visibility available, no move item)
  7043. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  7044. // 3 = virtual/hidden/toggle visibility
  7045. // 4 = none (cannot pick up item / move item / toggle visibility)
  7046. // 5 = none, toggle visibility (cannot pick up item / move item)
  7047. // 8 = none (cannot pick up item / move item / toggle visibility)
  7048. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  7049. // makes it so we don't have access to move item/retrieve item
  7050. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  7051. //packet->setArrayDataByName("tradeable", 1, i);
  7052. //packet->setArrayDataByName("item_description", "failboat", i);
  7053. // access to move item/retrieve item, do not use in conjunction with tradeable
  7054. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  7055. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  7056. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  7057. //packet->setArrayDataByName("first_item_description", "test", i);
  7058. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  7059. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  7060. }
  7061. EQ2Packet* pack = packet->serialize();
  7062. client->QueuePacket(pack);
  7063. safe_delete(packet);
  7064. }
  7065. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  7066. {
  7067. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  7068. return nullptr;
  7069. map<int32, Spawn*>::iterator itr;
  7070. Spawn* spawn = 0;
  7071. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7072. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7073. spawn = itr->second;
  7074. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  7075. {
  7076. Spawn* tmpSpawn = spawn;
  7077. MSpawnList.releasereadlock();
  7078. return tmpSpawn;
  7079. }
  7080. }
  7081. MSpawnList.releasereadlock();
  7082. return nullptr;
  7083. }
  7084. void ZoneServer::AddPendingSpawnRemove(int32 id)
  7085. {
  7086. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7087. m_pendingSpawnRemove.insert(make_pair(id,true));
  7088. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7089. }
  7090. void ZoneServer::ProcessSpawnRemovals()
  7091. {
  7092. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7093. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7094. if (m_pendingSpawnRemove.size() > 0) {
  7095. map<int32,bool>::iterator itr2;
  7096. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++)
  7097. spawn_list.erase(itr2->first);
  7098. m_pendingSpawnRemove.clear();
  7099. }
  7100. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7101. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7102. }
  7103. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  7104. {
  7105. if( spawn->GetSpawnGroupID() > 0 )
  7106. spawn->RemoveSpawnFromGroup();
  7107. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  7108. MutexList<int32>::iterator itr2 = groupList->begin();
  7109. while(itr2.Next())
  7110. {
  7111. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  7112. if(groupSpawn)
  7113. {
  7114. // found existing group member to add it in
  7115. spawn->AddSpawnToGroup(groupSpawn);
  7116. break;
  7117. }
  7118. }
  7119. groupList->Add(spawn->GetID());
  7120. spawn->SetSpawnGroupID(group_id);
  7121. }
  7122. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  7123. {
  7124. if(spawn_id < 1)
  7125. return;
  7126. MLuaQueueStateCmd.lock();
  7127. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7128. MLuaQueueStateCmd.unlock();
  7129. }
  7130. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7131. {
  7132. if(spawn_id < 1)
  7133. return;
  7134. MLuaQueueStateCmd.lock();
  7135. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7136. MLuaQueueStateCmd.unlock();
  7137. }
  7138. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7139. {
  7140. vector<Client*>::iterator itr;
  7141. MLuaQueueStateCmd.lock();
  7142. if(lua_queued_state_commands.size() > 0)
  7143. {
  7144. std::map<int32, int32>::iterator statecmds;
  7145. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7146. {
  7147. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7148. if(!spawn)
  7149. continue;
  7150. MClientList.readlock(__FUNCTION__, __LINE__);
  7151. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7152. Client* client = *itr;
  7153. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7154. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7155. }
  7156. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7157. }
  7158. lua_queued_state_commands.clear();
  7159. }
  7160. if(lua_spawn_update_command.size() > 0)
  7161. {
  7162. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7163. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7164. {
  7165. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7166. if(!spawn)
  7167. continue;
  7168. std::map<std::string,float>::iterator innermap;
  7169. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7170. {
  7171. MClientList.readlock(__FUNCTION__, __LINE__);
  7172. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7173. Client* client = *itr;
  7174. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7175. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7176. }
  7177. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7178. }
  7179. lua_spawn_update_command[updatecmds->first].clear();
  7180. }
  7181. lua_spawn_update_command.clear();
  7182. }
  7183. MLuaQueueStateCmd.unlock();
  7184. }
  7185. void ZoneServer::UpdateClientSpawnMap(Player* player, Client* client)
  7186. {
  7187. // client may be null when passed
  7188. client_spawn_map.Put(player, client);
  7189. }
  7190. void ZoneServer::RemoveClientsFromZone(ZoneServer* zone) {
  7191. vector<Client*>::iterator itr;
  7192. MClientList.readlock(__FUNCTION__, __LINE__);
  7193. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7194. Client* client = *itr;
  7195. if(client->GetCurrentZone() == zone) {
  7196. client->SetCurrentZone(nullptr);
  7197. }
  7198. if(client->GetZoningDestination() == zone) {
  7199. client->SetZoningDestination(nullptr);
  7200. }
  7201. }
  7202. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7203. }