123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322 |
- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifdef WIN32
- #include <WinSock2.h>
- #include <windows.h>
- #endif
- #include <mysql.h>
- #include <assert.h>
- #include "../../common/Log.h"
- #include "../WorldDatabase.h"
- #include "Commands.h"
- #include "ConsoleCommands.h"
- map<int32, string>* WorldDatabase::GetSpawnTemplateListByName(const char* name)
- {
- LogWrite(COMMAND__DEBUG, 0, "Command", "Player listing spawn templates by template name ('%s')...", name);
- map<int32, string>* ret = 0;
- string template_name = "";
- Query query;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id, name FROM spawn_templates WHERE name RLIKE '%s' LIMIT 0,10", getSafeEscapeString(name).c_str());
- if(result && mysql_num_rows(result) > 0)
- {
- ret = new map<int32, string>;
- MYSQL_ROW row;
- while(result && (row = mysql_fetch_row(result)))
- {
- template_name = string(row[1]);
- (*ret)[atoul(row[0])] = template_name;
- LogWrite(COMMAND__DEBUG, 5, "Command", "\t%u. '%s'", atoul(row[0]), template_name.c_str());
- }
- }
- return ret;
- }
- map<int32, string>* WorldDatabase::GetSpawnTemplateListByID(int32 location_id)
- {
- LogWrite(COMMAND__DEBUG, 0, "Command", "Player listing spawn templates by LocaionID: %u...", location_id);
- map<int32, string>* ret = 0;
- string template_name = "";
- Query query;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id, name FROM spawn_templates WHERE spawn_location_id = %u", location_id);
- if(result && mysql_num_rows(result) > 0)
- {
- ret = new map<int32, string>;
- MYSQL_ROW row;
- while(result && (row = mysql_fetch_row(result)))
- {
- template_name = string(row[1]);
- (*ret)[atoul(row[0])] = template_name;
- LogWrite(COMMAND__DEBUG, 5, "Command", "\t%u. '%s'", atoul(row[0]), template_name.c_str());
- }
- }
- return ret;
- }
- int32 WorldDatabase::SaveSpawnTemplate(int32 placement_id, const char* template_name)
- {
- Query query;
- string str_name = getSafeEscapeString(template_name).c_str();
- LogWrite(COMMAND__DEBUG, 0, "Command", "Player saving spawn template '%s' for placement_id %u...", str_name.c_str(), placement_id);
- query.RunQuery2(Q_INSERT, "INSERT INTO spawn_templates (name, spawn_location_id) VALUES ('%s', %u)", str_name.c_str(), placement_id);
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in SaveSpawnTemplate query '%s': %s", query.GetQuery(), query.GetError());
- return 0;
- }
- int32 ret = query.GetLastInsertedID();
- LogWrite(COMMAND__DEBUG, 0, "Command", "Success! Returning TemplateID: %u...", ret);
- return ret;
- }
- bool WorldDatabase::RemoveSpawnTemplate(int32 template_id)
- {
- Query query;
- LogWrite(COMMAND__DEBUG, 0, "Command", "Player removing spawn template ID %u...", template_id);
- query.RunQuery2(Q_DELETE, "DELETE FROM spawn_templates WHERE id = %u", template_id);
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in RemoveSpawnTemplate query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- if (query.GetAffectedRows() > 0 )
- {
- LogWrite(COMMAND__DEBUG, 0, "Command", "Success! Removed spawn template ID %u...", template_id);
- return true;
- }
- return false;
- }
- int32 WorldDatabase::CreateSpawnFromTemplateByID(Client* client, int32 template_id)
- {
- Query query;
- MYSQL_ROW row;
- int32 spawn_location_id = 0;
- float new_x = client->GetPlayer()->GetX();
- float new_y = client->GetPlayer()->GetY();
- float new_z = client->GetPlayer()->GetZ();
- float new_heading = client->GetPlayer()->GetHeading();
- LogWrite(COMMAND__DEBUG, 0, "Command", "Creating spawn point from templateID %u...", template_id);
- LogWrite(COMMAND__DEBUG, 5, "Command", "\tCoords: %.2f %.2f %.2f...", new_x, new_y, new_z);
- // find the spawn_location_id in the template we plan to duplicate
- Query query1;
- MYSQL_RES* result = query1.RunQuery2(Q_SELECT, "SELECT spawn_location_id FROM spawn_templates WHERE id = %u", template_id);
- if (result && (row = mysql_fetch_row(result))) {
- if (row[0])
- spawn_location_id = atoi(row[0]);
- }
- if( spawn_location_id > 0 )
- {
- LogWrite(COMMAND__DEBUG, 5, "Command", "\tUsing LocationID: %u...", spawn_location_id);
- // insert a new spawn_location_name record
- string name = "TemplateGenerated";
- query.RunQuery2(Q_INSERT, "INSERT INTO spawn_location_name (name) VALUES ('%s')", name.c_str());
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in CreateSpawnFromTemplateByID query '%s': %s", query.GetQuery(), query.GetError());
- return 0;
- }
- int32 new_location_id = query.GetLastInsertedID();
- LogWrite(COMMAND__DEBUG, 5, "Command", "Created new Spawn Location: '%s' (%u)", name.c_str(), new_location_id);
- // get all spawn_location_entries that match the templates spawn_location_id value and insert as new
- LogWrite(COMMAND__DEBUG, 5, "Command", "Finding existing spawn_location_entry(s) for location_id %u", spawn_location_id);
- Query query2;
- MYSQL_RES* result2 = query2.RunQuery2(Q_SELECT, "SELECT spawn_id, spawnpercentage FROM spawn_location_entry WHERE spawn_location_id = %u", spawn_location_id);
- if(result2 && mysql_num_rows(result2) > 0){
- MYSQL_ROW row2;
- while(result2 && (row2 = mysql_fetch_row(result2)) && row2[0])
- {
- query.RunQuery2(Q_INSERT, "INSERT INTO spawn_location_entry (spawn_id, spawn_location_id, spawnpercentage) VALUES (%u, %u, %i)",
- atoul(row2[0]), new_location_id, atoi(row2[1]));
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in CreateSpawnFromTemplateByID query '%s': %s", query.GetQuery(), query.GetError());
- return 0;
- }
- LogWrite(COMMAND__DEBUG, 5, "Command", "Insert Entry for spawn_id %u, location_id %u, percentage %i", atoul(row2[0]), new_location_id, atoi(row2[1]));
- }
- }
- // get all spawn_location_placements that match the templates spawn_location_id value and insert as new
- // Note: /spawn templates within current zone_id only, because of spawn_id issues (cannot template an Antonic spawn in Commonlands)
- LogWrite(COMMAND__DEBUG, 5, "Command", "Finding existing spawn_location_placement(s) for location_id %u", spawn_location_id);
- Query query3;
- MYSQL_RES* result3 = query3.RunQuery2(Q_SELECT, "SELECT zone_id, x_offset, y_offset, z_offset, respawn, expire_timer, expire_offset, grid_id FROM spawn_location_placement WHERE spawn_location_id = %u", spawn_location_id);
- if(result3 && mysql_num_rows(result3) > 0){
- MYSQL_ROW row3;
- while(result3 && (row3 = mysql_fetch_row(result3)) && row3[0])
- {
- query.RunQuery2(Q_INSERT, "INSERT INTO spawn_location_placement (zone_id, spawn_location_id, x, y, z, heading, x_offset, y_offset, z_offset, respawn, expire_timer, expire_offset, grid_id) VALUES (%i, %u, %2f, %2f, %2f, %2f, %2f, %2f, %2f, %i, %i, %i, %u)",
- atoi(row3[0]), new_location_id, new_x, new_y, new_z, new_heading, atof(row3[1]), atof(row3[2]), atof(row3[3]), atoi(row3[4]), atoi(row3[5]), atoi(row3[6]), atoul(row3[7]));
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in CreateSpawnFromTemplateByID query '%s': %s", query.GetQuery(), query.GetError());
- return 0;
- }
- LogWrite(COMMAND__DEBUG, 5, "Command", "Insert Placement at new coords for location_id %u", new_location_id);
- }
- }
- LogWrite(COMMAND__DEBUG, 0, "Command", "Success! New spawn(s) from TemplateID %u created from location %u", template_id, spawn_location_id);
- return new_location_id;
- }
-
- return 0;
- }
- int32 WorldDatabase::CreateSpawnFromTemplateByName(Client* client, const char* template_name)
- {
- Query query;
- MYSQL_ROW row;
- int32 template_id = 0;
- int32 spawn_location_id = 0;
- float new_x = client->GetPlayer()->GetX();
- float new_y = client->GetPlayer()->GetY();
- float new_z = client->GetPlayer()->GetZ();
- float new_heading = client->GetPlayer()->GetHeading();
- LogWrite(COMMAND__DEBUG, 0, "Command", "Creating spawn point from template '%s'...", template_name);
- LogWrite(COMMAND__DEBUG, 5, "Command", "\tCoords: %.2f %.2f %.2f...", new_x, new_y, new_z);
- // find the spawn_location_id in the template we plan to duplicate
- Query query1;
- MYSQL_RES* result = query1.RunQuery2(Q_SELECT, "SELECT id, spawn_location_id FROM spawn_templates WHERE name = '%s'", template_name);
- if (result && (row = mysql_fetch_row(result))) {
- if (row[0])
- {
- template_id = atoul(row[0]);
- spawn_location_id = atoi(row[1]);
- }
- }
- if( spawn_location_id > 0 )
- {
- LogWrite(COMMAND__DEBUG, 5, "Command", "\tUsing LocationID: %u...", spawn_location_id);
- // insert a new spawn_location_name record
- string name = "TemplateGenerated";
- query.RunQuery2(Q_INSERT, "INSERT INTO spawn_location_name (name) VALUES ('%s')", name.c_str());
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in CreateSpawnFromTemplateByID query '%s': %s", query.GetQuery(), query.GetError());
- return 0;
- }
- int32 new_location_id = query.GetLastInsertedID();
- LogWrite(COMMAND__DEBUG, 5, "Command", "Created new Spawn Location: '%s' (%u)", name.c_str(), new_location_id);
- // get all spawn_location_entries that match the templates spawn_location_id value and insert as new
- LogWrite(COMMAND__DEBUG, 5, "Command", "Finding existing spawn_location_entry(s) for location_id %u", spawn_location_id);
- Query query2;
- MYSQL_RES* result2 = query2.RunQuery2(Q_SELECT, "SELECT spawn_id, spawnpercentage FROM spawn_location_entry WHERE spawn_location_id = %u", spawn_location_id);
- if(result2 && mysql_num_rows(result2) > 0){
- MYSQL_ROW row2;
- while(result2 && (row2 = mysql_fetch_row(result2)) && row2[0])
- {
- query.RunQuery2(Q_INSERT, "INSERT INTO spawn_location_entry (spawn_id, spawn_location_id, spawnpercentage) VALUES (%u, %u, %i)",
- atoul(row2[0]), new_location_id, atoi(row2[1]));
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in CreateSpawnFromTemplateByID query '%s': %s", query.GetQuery(), query.GetError());
- return 0;
- }
- LogWrite(COMMAND__DEBUG, 5, "Command", "Insert Entry for spawn_id %u, location_id %u, percentage %i", atoul(row2[0]), new_location_id, atoi(row2[1]));
- }
- }
- // get all spawn_location_placements that match the templates spawn_location_id value and insert as new
- // Note: /spawn templates within current zone_id only, because of spawn_id issues (cannot template an Antonic spawn in Commonlands)
- LogWrite(COMMAND__DEBUG, 5, "Command", "Finding existing spawn_location_placement(s) for location_id %u", spawn_location_id);
- Query query3;
- MYSQL_RES* result3 = query3.RunQuery2(Q_SELECT, "SELECT zone_id, x_offset, y_offset, z_offset, respawn, expire_timer, expire_offset, grid_id FROM spawn_location_placement WHERE spawn_location_id = %u", spawn_location_id);
- if(result3 && mysql_num_rows(result3) > 0){
- MYSQL_ROW row3;
- while(result3 && (row3 = mysql_fetch_row(result3)) && row3[0])
- {
- query.RunQuery2(Q_INSERT, "INSERT INTO spawn_location_placement (zone_id, spawn_location_id, x, y, z, heading, x_offset, y_offset, z_offset, respawn, expire_timer, expire_offset, grid_id) VALUES (%i, %u, %2f, %2f, %2f, %2f, %2f, %2f, %2f, %i, %i, %i, %u)",
- atoi(row3[0]), new_location_id, new_x, new_y, new_z, new_heading, atof(row3[1]), atof(row3[2]), atof(row3[3]), atoi(row3[4]), atoi(row3[5]), atoi(row3[6]), atoul(row3[7]));
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in CreateSpawnFromTemplateByID query '%s': %s", query.GetQuery(), query.GetError());
- return 0;
- }
- LogWrite(COMMAND__DEBUG, 5, "Command", "Insert Placement at new coords for location_id %u", new_location_id);
- }
- }
- LogWrite(COMMAND__DEBUG, 0, "Command", "Success! New spawn(s) from TemplateID %u created from location %u", template_id, spawn_location_id);
- return new_location_id;
- }
-
- return 0;
- }
- bool WorldDatabase::SaveZoneSafeCoords(int32 zone_id, float x, float y, float z, float heading)
- {
- Query query;
- LogWrite(COMMAND__DEBUG, 0, "Command", "Setting safe coords for zone %u (X: %.2f, Y: %.2f, Z: %.2f, H: %.2f)", zone_id, x, y, z, heading);
- query.RunQuery2(Q_UPDATE, "UPDATE zones SET safe_x = %f, safe_y = %f, safe_z = %f, safe_heading = %f WHERE id = %u", x, y, z, heading, zone_id);
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(DATABASE__ERROR, 0, "DBCore", "Error in SaveZoneSafeCoords query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- if (query.GetAffectedRows() > 0 )
- {
- LogWrite(COMMAND__DEBUG, 0, "Command", "Success! Set new safe coordinates in zone ID %u...", zone_id);
- return true;
- }
- LogWrite(COMMAND__ERROR, 0, "Command", "FAILED! Set new safe coordinates in zone ID %u...", zone_id);
- return false;
- }
- bool WorldDatabase::SaveSignZoneToCoords(int32 spawn_id, float x, float y, float z, float heading)
- {
- Query query;
- LogWrite(COMMAND__DEBUG, 0, "Command", "Setting Zone-To coords for Spawn ID %u (X: %.2f, Y: %.2f, Z: %.2f, H: %.2f)", spawn_id, x, y, z, heading);
- query.RunQuery2(Q_UPDATE, "UPDATE spawn_signs SET zone_x = %f, zone_y = %f, zone_z = %f, zone_heading = %f WHERE spawn_id = %u", x, y, z, heading, spawn_id);
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF){
- LogWrite(DATABASE__ERROR, 0, "DBCore", "Error in SaveSignZoneToCoords query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- if (query.GetAffectedRows() > 0 )
- {
- LogWrite(COMMAND__DEBUG, 0, "Command", "Success! Set new Zone-To coordinates in zone ID %u...", spawn_id);
- return true;
- }
- LogWrite(COMMAND__ERROR, 0, "Command", "FAILED! Set new Zone-To coordinates in zone ID %u...", spawn_id);
- return false;
- }
|