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ire_warlock2.lua 2.9 KB

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  1. --[[
  2. Script Name : ire_warlock2.lua
  3. Script Purpose : Waypoint Path for ire_warlock2.lua
  4. Script Author : Devn00b
  5. Script Date : 06/09/2020 12:48:36 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 26.74, -0.22, -45.08, 2, math.random(0,15))
  18. MovementLoopAddLocation(NPC, 28.03, -0.23, -43.79, 2, math.random(0,15))
  19. MovementLoopAddLocation(NPC, 31.33, -0.17, -47.25, 2, math.random(0,15))
  20. MovementLoopAddLocation(NPC, 29.47, -0.2, -42.7, 2, math.random(0,15))
  21. MovementLoopAddLocation(NPC, 34.35, -0.17, -44.71, 2, math.random(0,15))
  22. MovementLoopAddLocation(NPC, 31.66, -0.17, -42.18, 2, math.random(0,15))
  23. MovementLoopAddLocation(NPC, 28.49, -0.16, -46.32, 2, math.random(0,15))
  24. MovementLoopAddLocation(NPC, 31, -0.17, -47.78, 2, math.random(0,15))
  25. MovementLoopAddLocation(NPC, 31.66, -0.17, -45.62, 2, math.random(0,15))
  26. MovementLoopAddLocation(NPC, 28.09, -0.23, -43.77, 2, math.random(0,15))
  27. MovementLoopAddLocation(NPC, 33.16, -0.17, -43.83, 2, math.random(0,15))
  28. MovementLoopAddLocation(NPC, 33.45, -0.17, -45.92, 2, math.random(0,15))
  29. MovementLoopAddLocation(NPC, 31.25, -0.16, -44.52, 2, math.random(0,15))
  30. MovementLoopAddLocation(NPC, 29.89, -0.15, -46.37, 2, math.random(0,15))
  31. MovementLoopAddLocation(NPC, 30.05, -0.19, -42.76, 2, math.random(0,15))
  32. MovementLoopAddLocation(NPC, 29.37, -0.15, -47.55, 2, math.random(0,15))
  33. MovementLoopAddLocation(NPC, 33.85, -0.17, -45.45, 2, math.random(0,15))
  34. MovementLoopAddLocation(NPC, 32.65, -0.17, -46.51, 2, math.random(0,15))
  35. MovementLoopAddLocation(NPC, 33.85, -0.17, -45.45, 2, math.random(0,15))
  36. MovementLoopAddLocation(NPC, 29.37, -0.15, -47.55, 2, math.random(0,15))
  37. MovementLoopAddLocation(NPC, 30.05, -0.19, -42.76, 2, math.random(0,15))
  38. MovementLoopAddLocation(NPC, 29.89, -0.15, -46.37, 2, math.random(0,15))
  39. MovementLoopAddLocation(NPC, 31.25, -0.16, -44.52, 2, math.random(0,15))
  40. MovementLoopAddLocation(NPC, 33.45, -0.17, -45.92, 2, math.random(0,15))
  41. MovementLoopAddLocation(NPC, 33.16, -0.17, -43.83, 2, math.random(0,15))
  42. MovementLoopAddLocation(NPC, 28.09, -0.23, -43.77, 2, math.random(0,15))
  43. MovementLoopAddLocation(NPC, 31.66, -0.17, -45.62, 2, math.random(0,15))
  44. MovementLoopAddLocation(NPC, 31, -0.17, -47.78, 2, math.random(0,15))
  45. MovementLoopAddLocation(NPC, 28.49, -0.16, -46.32, 2, math.random(0,15))
  46. MovementLoopAddLocation(NPC, 31.66, -0.17, -42.18, 2, math.random(0,15))
  47. MovementLoopAddLocation(NPC, 34.35, -0.17, -44.71, 2, math.random(0,15))
  48. MovementLoopAddLocation(NPC, 29.47, -0.2, -42.7, 2, math.random(0,15))
  49. MovementLoopAddLocation(NPC, 31.33, -0.17, -47.25, 2, math.random(0,15))
  50. MovementLoopAddLocation(NPC, 28.03, -0.23, -43.79, 2, math.random(0,15))
  51. MovementLoopAddLocation(NPC, 26.74, -0.22, -45.08, 2, math.random(0,15))
  52. end