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- --[[
- Script Name : SpawnScripts/SunkenCity/ManiusGalla.lua
- Script Purpose : Manius Galla
- Script Author : Neatz09
- Script Date : 12/31/2018
- Script Notes :
- --]]
- local QUEST_1 = 389
- function spawn(NPC)
- ProvidesQuest(NPC, QUEST_1)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- RandomVoiceOver(NPC, Spawn)
-
- if not HasCompletedQuest(Spawn, QUEST_1) then
- if HasQuest(Spawn, QUEST_1) then
- if GetQuestStep(Spawn, QUEST_1) == 6 then
- AddConversationOption(conversation, "I've killed the raiders.", "dlg_17_1")
- end
- else
- AddConversationOption(conversation, "I want to join your gang.", "dlg_9_1")
- end
- end
- AddConversationOption(conversation, "I didn't see anything.")
- StartConversation(conversation, NPC, Spawn, "Mind your own business. If you keep gawking, you'll be walking away with a limp. And that's only because I'm in a good mood today.")
- end
- function RandomVoiceOver(NPC, Spawn)
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1004.mp3", "", "", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1004.mp3", "", "", 0, 0, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1004.mp3", "", "", 0, 0, Spawn)
- end
- end
- function dlg_9_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Why don't you give me a test?", "dlg_9_2")
- AddConversationOption(conversation, "I don't need to take this from you. Good bye.")
- StartConversation(conversation, NPC, Spawn, "Did you hear that, boys? This runt wants to join our gang! HA HA HA HA! You couldn't fight your way out of a wet parchment bag let alone join us. HA HA HA! We keep people safe inside the city districts! You're better off paying us for protection, runt.")
- end
- function dlg_9_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- OfferQuest(NPC, Spawn, QUEST_1)
- AddConversationOption(conversation, "Okay, I'll be back when they're dead.", "dlg_9_3")
- StartConversation(conversation, NPC, Spawn, "A test, huh? Yeah ... hey, boys ... let's give this runt a bit of a test. Okay, here's your test: Go deeper in this place and find some of the lackeys who hang around the raiders. Kill some of them and maybe you can work for us.")
- end
- function dlg_9_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Don't worry about it.", "dlg_9_4")
- StartConversation(conversation, NPC, Spawn, "Don't even bother coming back if they ain't!")
- end
- function dlg_17_1(NPC, Spawn)
- SetStepComplete(Spawn, QUEST_1, 6)
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll check back.")
- StartConversation(conversation, NPC, Spawn, "Crispin already heard. Hpmh ... You got lucky, I guess. Either way, those Raiders won't bother our clients in the Court anymore. I don't know if I should let you join our gang ... let me think about it.")
- end
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