Player.cpp 193 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. char_id = 0;
  46. group = 0;
  47. appearance.pos.grid_id = 0;
  48. spawn_index = 0;
  49. info = 0;
  50. movement_packet = 0;
  51. last_movement_activity = 0;
  52. //speed = 0;
  53. packet_num = 0;
  54. range_attack = false;
  55. old_movement_packet = 0;
  56. charsheet_changed = false;
  57. quickbar_updated = false;
  58. custNPC = false;
  59. spawn_tmp_vis_xor_packet = 0;
  60. spawn_tmp_pos_xor_packet = 0;
  61. spawn_tmp_info_xor_packet = 0;
  62. pending_collection_reward = 0;
  63. pos_packet_speed = 0;
  64. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  109. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  110. }
  111. Player::~Player(){
  112. for(int32 i=0;i<spells.size();i++){
  113. safe_delete(spells[i]);
  114. }
  115. for(int32 i=0;i<quickbar_items.size();i++){
  116. safe_delete(quickbar_items[i]);
  117. }
  118. map<int32, vector<int32>*>::iterator itr;
  119. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  120. safe_delete(itr->second);
  121. }
  122. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  123. safe_delete(itr->second);
  124. }
  125. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  126. map<int8, vector<HistoryData*> >::iterator itr2;
  127. vector<HistoryData*>::iterator itr3;
  128. // Type
  129. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  130. // Sub type
  131. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  132. // vector of data
  133. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  134. safe_delete(*itr3);
  135. }
  136. }
  137. }
  138. map<int32, LUAHistory*>::iterator itr4;
  139. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  140. safe_delete(itr4->second);
  141. }
  142. safe_delete_array(movement_packet);
  143. safe_delete_array(old_movement_packet);
  144. safe_delete_array(spawn_tmp_info_xor_packet);
  145. safe_delete_array(spawn_tmp_vis_xor_packet);
  146. safe_delete_array(spawn_tmp_pos_xor_packet);
  147. safe_delete_array(spell_xor_packet);
  148. safe_delete_array(spell_orig_packet);
  149. DestroyQuests();
  150. WritePlayerStatistics();
  151. RemovePlayerStatistics();
  152. DeleteMail();
  153. world.RemoveLottoPlayer(GetCharacterID());
  154. safe_delete(info);
  155. player_spawn_index_map.clear();
  156. player_spawn_map.clear();
  157. player_spawn_reverse_id_map.clear();
  158. player_removed_spawns.clear();
  159. player_spawn_id_map.clear();
  160. info_mutex.writelock(__FUNCTION__, __LINE__);
  161. spawn_info_packet_list.clear();
  162. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  163. vis_mutex.writelock(__FUNCTION__, __LINE__);
  164. spawn_vis_packet_list.clear();
  165. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  166. pos_mutex.writelock(__FUNCTION__, __LINE__);
  167. spawn_pos_packet_list.clear();
  168. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  169. safe_delete(spawn_header_struct);
  170. safe_delete(spawn_footer_struct);
  171. safe_delete(sign_footer_struct);
  172. safe_delete(widget_footer_struct);
  173. safe_delete(spawn_info_struct);
  174. safe_delete(spawn_vis_struct);
  175. safe_delete(spawn_pos_struct);
  176. }
  177. EQ2Packet* Player::serialize(Player* player, int16 version){
  178. opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd);
  179. return spawn_serialize(player, version);
  180. }
  181. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  182. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  183. if(packet){
  184. packet->setDataByName("x", x);
  185. packet->setDataByName("y", y);
  186. packet->setDataByName("z", z);
  187. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  188. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  189. if (heading != -1.0f)
  190. packet->setDataByName("heading", heading);
  191. EQ2Packet* outapp = packet->serialize();
  192. safe_delete(packet);
  193. return outapp;
  194. }
  195. return 0;
  196. }
  197. void Player::DestroyQuests(){
  198. MPlayerQuests.lock();
  199. map<int32, Quest*>::iterator itr;
  200. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  201. safe_delete(itr->second);
  202. }
  203. completed_quests.clear();
  204. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  205. safe_delete(itr->second);
  206. }
  207. player_quests.clear();
  208. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  209. safe_delete(itr->second);
  210. }
  211. pending_quests.clear();
  212. MPlayerQuests.unlock();
  213. }
  214. PlayerInfo* Player::GetPlayerInfo(){
  215. if(info == 0)
  216. info = new PlayerInfo(this);
  217. return info;
  218. }
  219. void PlayerInfo::CalculateXPPercentages(){
  220. if(info_struct->xp_needed > 0){
  221. float percentage = ((double)info_struct->xp / info_struct->xp_needed) * 1000;
  222. info_struct->xp_yellow = (int16)percentage;
  223. info_struct->xp_blue = (int16)(100-((ceil(percentage/100) - (percentage/100)) * 100));
  224. info_struct->xp_blue_vitality_bar = 0;
  225. info_struct->xp_yellow_vitality_bar = 0;
  226. if(player->GetXPVitality() > 0){
  227. float vitality_total = player->GetXPVitality()*10 + percentage;
  228. vitality_total -= ((int)(percentage/100)*100);
  229. if(vitality_total < 100){ //10%
  230. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  231. }
  232. else
  233. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  234. }
  235. }
  236. }
  237. void PlayerInfo::CalculateTSXPPercentages(){
  238. if(info_struct->ts_xp_needed > 0){
  239. float percentage = ((double)info_struct->ts_xp / info_struct->ts_xp_needed) * 1000;
  240. info_struct->tradeskill_exp_yellow = (int16)percentage;
  241. info_struct->tradeskill_exp_blue = (int16)(100-((ceil(percentage/100) - (percentage/100)) * 100));
  242. /*info_struct->xp_blue_vitality_bar = 0;
  243. info_struct->xp_yellow_vitality_bar = 0;
  244. if(player->GetXPVitality() > 0){
  245. float vitality_total = player->GetXPVitality()*10 + percentage;
  246. vitality_total -= ((int)(percentage/100)*100);
  247. if(vitality_total < 100){ //10%
  248. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  249. }
  250. else
  251. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  252. }*/
  253. }
  254. }
  255. void PlayerInfo::SetHouseZone(int32 id){
  256. house_zone_id = id;
  257. }
  258. void PlayerInfo::SetBindZone(int32 id){
  259. bind_zone_id = id;
  260. }
  261. void PlayerInfo::SetBindX(float x){
  262. bind_x = x;
  263. }
  264. void PlayerInfo::SetBindY(float y){
  265. bind_y = y;
  266. }
  267. void PlayerInfo::SetBindZ(float z){
  268. bind_z = z;
  269. }
  270. void PlayerInfo::SetBindHeading(float heading){
  271. bind_heading = heading;
  272. }
  273. int32 PlayerInfo::GetHouseZoneID(){
  274. return house_zone_id;
  275. }
  276. int32 PlayerInfo::GetBindZoneID(){
  277. return bind_zone_id;
  278. }
  279. float PlayerInfo::GetBindZoneX(){
  280. return bind_x;
  281. }
  282. float PlayerInfo::GetBindZoneY(){
  283. return bind_y;
  284. }
  285. float PlayerInfo::GetBindZoneZ(){
  286. return bind_z;
  287. }
  288. float PlayerInfo::GetBindZoneHeading(){
  289. return bind_heading;
  290. }
  291. PacketStruct* PlayerInfo::serialize2(int16 version){
  292. player->CalculateBonuses();
  293. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  294. if(packet){
  295. packet->setDataByName("deity", "None");
  296. packet->setDataByName("character_name", info_struct->name);
  297. packet->setDataByName("race", info_struct->race);
  298. packet->setDataByName("gender", info_struct->gender);
  299. packet->setDataByName("class1", info_struct->class1);
  300. packet->setDataByName("class2", info_struct->class2);
  301. packet->setDataByName("class3", info_struct->class3);
  302. packet->setDataByName("tradeskill_class1", info_struct->tradeskill_class1);
  303. packet->setDataByName("tradeskill_class2", info_struct->tradeskill_class2);
  304. packet->setDataByName("tradeskill_class3", info_struct->tradeskill_class3);
  305. packet->setDataByName("level", info_struct->level);
  306. packet->setDataByName("effective_level", info_struct->level);
  307. packet->setDataByName("tradeskill_level", info_struct->tradeskill_level);
  308. packet->setDataByName("account_age_base", info_struct->account_age_base);
  309. for(int8 i=0;i<sizeof(info_struct->account_age_bonus);i++)
  310. packet->setDataByName("account_age_bonus", info_struct->account_age_bonus[i]);
  311. packet->setDataByName("deity", info_struct->deity);
  312. packet->setDataByName("current_hp", player->GetHP());
  313. packet->setDataByName("max_hp",player-> GetTotalHP());
  314. packet->setDataByName("base_hp", player->GetTotalHPBase());
  315. float bonus_health = floor( (float)(info_struct->sta * player->CalculateBonusMod()));
  316. packet->setDataByName("bonus_health", bonus_health);
  317. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  318. packet->setDataByName("current_power", player->GetPower());
  319. packet->setDataByName("max_power", player->GetTotalPower());
  320. packet->setDataByName("base_power", player->GetTotalPowerBase());
  321. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  322. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  323. packet->setDataByName("conc_used", info_struct->cur_concentration);
  324. packet->setDataByName("conc_max", info_struct->max_concentration);
  325. packet->setDataByName("attack", info_struct->cur_attack);
  326. packet->setDataByName("attack_base", info_struct->attack_base);
  327. packet->setDataByName("absorb", info_struct->absorb);
  328. packet->setDataByName("mitigation_skill1", info_struct->mitigation_skill1);
  329. packet->setDataByName("mitigation_skill2", info_struct->mitigation_skill2);
  330. packet->setDataByName("mitigation_skill3", info_struct->mitigation_skill3);
  331. CalculateXPPercentages();
  332. packet->setDataByName("exp_yellow", info_struct->xp_yellow);
  333. packet->setDataByName("exp_blue", info_struct->xp_blue);
  334. packet->setDataByName("tradeskill_exp_yellow", info_struct->tradeskill_exp_yellow);
  335. packet->setDataByName("tradeskill_exp_blue", info_struct->tradeskill_exp_blue);
  336. packet->setDataByName("flags", info_struct->flags);
  337. packet->setDataByName("flags2", info_struct->flags2);
  338. packet->setDataByName("str", info_struct->str);
  339. packet->setDataByName("sta", info_struct->sta);
  340. packet->setDataByName("agi", info_struct->agi);
  341. packet->setDataByName("wis", info_struct->wis);
  342. packet->setDataByName("int", info_struct->intel);
  343. packet->setDataByName("str_base", info_struct->str_base);
  344. packet->setDataByName("sta_base", info_struct->sta_base);
  345. packet->setDataByName("agi_base", info_struct->agi_base);
  346. packet->setDataByName("wis_base", info_struct->wis_base);
  347. packet->setDataByName("int_base", info_struct->intel_base);
  348. packet->setDataByName("mitigation_cur", info_struct->cur_mitigation);
  349. packet->setDataByName("mitigation_max", info_struct->max_mitigation);
  350. packet->setDataByName("mitigation_base", info_struct->mitigation_base);
  351. packet->setDataByName("heat", info_struct->heat);
  352. packet->setDataByName("cold", info_struct->cold);
  353. packet->setDataByName("magic", info_struct->magic);
  354. packet->setDataByName("mental", info_struct->mental);
  355. packet->setDataByName("divine", info_struct->divine);
  356. packet->setDataByName("disease", info_struct->disease);
  357. packet->setDataByName("poison", info_struct->poison);
  358. packet->setDataByName("heat_base", info_struct->heat_base);
  359. packet->setDataByName("cold_base", info_struct->cold_base);
  360. packet->setDataByName("magic_base", info_struct->magic_base);
  361. packet->setDataByName("mental_base", info_struct->mental_base);
  362. packet->setDataByName("divine_base", info_struct->divine_base);
  363. packet->setDataByName("disease_base", info_struct->disease_base);
  364. packet->setDataByName("poison_base", info_struct->poison_base);
  365. packet->setDataByName("mitigation_cur2", info_struct->cur_mitigation);
  366. packet->setDataByName("mitigation_max2", info_struct->max_mitigation);
  367. packet->setDataByName("mitigation_base2", info_struct->mitigation_base);
  368. packet->setDataByName("coins_copper", info_struct->coin_copper);
  369. packet->setDataByName("coins_silver", info_struct->coin_silver);
  370. packet->setDataByName("coins_gold", info_struct->coin_gold);
  371. packet->setDataByName("coins_plat", info_struct->coin_plat);
  372. packet->setDataByName("weight", info_struct->weight);
  373. packet->setDataByName("max_weight", info_struct->max_weight);
  374. packet->setDataByName("pet_name", info_struct->pet_name);
  375. packet->setDataByName("status_points", info_struct->status_points);
  376. string* bind_name = 0;
  377. if(bind_zone_id > 0)
  378. bind_name = database.GetZoneName(bind_zone_id);
  379. if(bind_name){
  380. packet->setDataByName("bind_zone", bind_name->c_str());
  381. safe_delete(bind_name);
  382. }
  383. else
  384. packet->setDataByName("bind_zone", "None");
  385. string* house_name = 0;
  386. if(house_zone_id > 0)
  387. house_name = database.GetZoneName(house_zone_id);
  388. if(house_name){
  389. packet->setDataByName("house_zone", house_name->c_str());
  390. safe_delete(house_name);
  391. }
  392. else
  393. packet->setDataByName("house_zone", "None");
  394. //packet->setDataByName("account_age_base", 14);
  395. if(player->GetHPRegen() == 0)
  396. player->SetHPRegen((int)(info_struct->level*.75)+(int)(info_struct->level/10)+3);
  397. if(player->GetPowerRegen() == 0)
  398. player->SetPowerRegen(info_struct->level+(int)(info_struct->level/10)+4);
  399. packet->setDataByName("hp_regen", player->GetHPRegen());
  400. packet->setDataByName("power_regen", player->GetPowerRegen());
  401. /*packet->setDataByName("unknown11", -1, 0);
  402. packet->setDataByName("unknown11", -1, 1);
  403. packet->setDataByName("unknown13", 201, 0);
  404. packet->setDataByName("unknown13", 201, 1);
  405. packet->setDataByName("unknown13", 234, 2);
  406. packet->setDataByName("unknown13", 201, 3);
  407. packet->setDataByName("unknown13", 214, 4);
  408. packet->setDataByName("unknown13", 234, 5);
  409. packet->setDataByName("unknown13", 234, 6);
  410. packet->setDataByName("unknown14", 78);
  411. */
  412. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  413. //packet->setDataByName("unknown15b", 9911);
  414. packet->setDataByName("unknown15a", 78);
  415. packet->setDataByName("xp_yellow_vitality_bar", info_struct->xp_yellow_vitality_bar);
  416. packet->setDataByName("xp_blue_vitality_bar", info_struct->xp_blue_vitality_bar);
  417. packet->setDataByName("tradeskill_exp_vitality", 100);
  418. packet->setDataByName("unknown15c", 200);
  419. //packet->setDataByName("unknown15", 100, 10);
  420. packet->setDataByName("unknown18", 16880, 1);
  421. /*packet->setDataByName("unknown19", 1);
  422. packet->setDataByName("unknown19", 3, 1);
  423. packet->setDataByName("unknown19", 1074301064, 2);
  424. packet->setDataByName("unknown19", 1, 3);
  425. packet->setDataByName("unknown19", 3, 4);
  426. packet->setDataByName("unknown19", 1074301064, 5);
  427. packet->setDataByName("unknown19", 6, 6);
  428. packet->setDataByName("unknown19", 14, 7);
  429. packet->setDataByName("unknown19", 1083179008, 8);*/
  430. player->SetGroupInformation(packet);
  431. packet->setDataByName("unknown20", 1, 107);
  432. packet->setDataByName("unknown20", 1, 108);
  433. packet->setDataByName("unknown20", 1, 109);
  434. packet->setDataByName("unknown20", 1, 110);
  435. packet->setDataByName("unknown20", 1, 111);
  436. //packet->setDataByName("unknown20b", 255);
  437. //packet->setDataByName("unknown20b", 255, 1);
  438. //packet->setDataByName("unknown20b", 255, 2);
  439. packet->setDataByName("unknown11", 123);
  440. packet->setDataByName("unknown11", 234, 1);
  441. //packet->setDataByName("in_combat", 32768);
  442. //make name flash red
  443. /*packet->setDataByName("unknown20", 8);
  444. packet->setDataByName("unknown20", 38, 70);
  445. packet->setDataByName("unknown20", 17, 77);
  446. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  447. packet->setDataByName("unknown20", 1, 113);
  448. packet->setDataByName("unknown20", 1, 114);
  449. packet->setDataByName("unknown20", 1, 115);
  450. packet->setDataByName("unknown20", 4294967295, 309);
  451. packet->setDataByName("unknown22", 2, 4);
  452. packet->setDataByName("unknown23", 2, 29);
  453. */
  454. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  455. // for(int i=0;i<19;i++)
  456. // packet->setDataByName("unknown7", 257, i);
  457. //packet->setDataByName("unknown21", info_struct->rain, 2);
  458. packet->setDataByName("rain", info_struct->rain);
  459. packet->setDataByName("rain2", info_struct->wind); //-102.24);
  460. /*packet->setDataByName("unknown22", 3, 4);
  461. packet->setDataByName("unknown23", 3, 161);
  462. packet->setDataByName("unknown20", 103);
  463. packet->setDataByName("unknown20", 1280, 70);
  464. packet->setDataByName("unknown20", 9, 71);
  465. packet->setDataByName("unknown20", 5, 72);
  466. packet->setDataByName("unknown20", 4294967271, 73);
  467. packet->setDataByName("unknown20", 5, 75);
  468. packet->setDataByName("unknown20", 1051, 77);
  469. packet->setDataByName("unknown20", 3, 78);
  470. packet->setDataByName("unknown20", 6, 104);
  471. packet->setDataByName("unknown20", 1, 105);
  472. packet->setDataByName("unknown20", 20, 106);
  473. packet->setDataByName("unknown20", 3, 107);
  474. packet->setDataByName("unknown20", 1, 108);
  475. packet->setDataByName("unknown20", 1, 109);
  476. packet->setDataByName("unknown20", 4278190080, 494);
  477. packet->setDataByName("unknown20b", 255);
  478. packet->setDataByName("unknown20b", 255, 1);
  479. packet->setDataByName("unknown20b", 255, 2);
  480. packet->setDataByName("unknown20", 50, 75);
  481. */
  482. //packet->setDataByName("rain2", -102.24);
  483. for(int i=0;i<45;i++){
  484. if(i < 30){
  485. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  486. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  487. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  488. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  489. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  490. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  491. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  492. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  493. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  494. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  495. }
  496. else if(version < 942)//version 942 added 15 additional spell effect slots
  497. break;
  498. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  499. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  500. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  501. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  502. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  503. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  504. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  505. }
  506. return packet;
  507. }
  508. return 0;
  509. }
  510. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  511. if(packet){
  512. string* data = packet->serializeString();
  513. int32 size = data->length();
  514. //DumpPacket((uchar*)data->c_str(), size);
  515. uchar* tmp = new uchar[size];
  516. if(!changes){
  517. orig_packet = new uchar[size];
  518. changes = new uchar[size];
  519. memcpy(orig_packet, (uchar*)data->c_str(), size);
  520. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  521. }
  522. else{
  523. memcpy(changes, (uchar*)data->c_str(), size);
  524. Encode(changes, orig_packet, size);
  525. size = Pack(tmp, changes, size, size, version);
  526. //cout << "INFO HERE:\n";
  527. //DumpPacket(tmp, size);
  528. }
  529. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  530. safe_delete_array(tmp);
  531. safe_delete(packet);
  532. return ret_packet;
  533. }
  534. return 0;
  535. }
  536. void PlayerInfo::SetAccountAge(int16 age){
  537. info_struct->account_age_base = age;
  538. }
  539. EQ2Packet* PlayerInfo::serialize(int16 version){
  540. player->CalculateBonuses();
  541. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  542. if(packet){
  543. packet->setDataByName("character_name", info_struct->name);
  544. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  545. packet->setDataByName("race", info_struct->race);
  546. packet->setDataByName("gender", info_struct->gender);
  547. packet->setDataByName("exiled", 0); // need exiled data
  548. packet->setDataByName("class1", info_struct->class1);
  549. packet->setDataByName("class2", info_struct->class2);
  550. packet->setDataByName("class3", info_struct->class3);
  551. packet->setDataByName("tradeskill_class1", info_struct->tradeskill_class1);
  552. packet->setDataByName("tradeskill_class2", info_struct->tradeskill_class2);
  553. packet->setDataByName("tradeskill_class3", info_struct->tradeskill_class3);
  554. packet->setDataByName("level", info_struct->level);
  555. packet->setDataByName("effective_level", info_struct->level);
  556. packet->setDataByName("tradeskill_level", info_struct->tradeskill_level);
  557. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  558. packet->setDataByName("account_age_base", info_struct->account_age_base);
  559. for(int8 i=0;i<sizeof(info_struct->account_age_bonus);i++)
  560. packet->setDataByName("account_age_bonus", info_struct->account_age_bonus[i]);
  561. packet->setDataByName("deity", "None");
  562. packet->setDataByName("deity", info_struct->deity);
  563. packet->setDataByName("last_name", player->GetLastName());
  564. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  565. packet->setDataByName("current_hp", player->GetHP());
  566. packet->setDataByName("max_hp",player-> GetTotalHP());
  567. packet->setDataByName("base_hp", player->GetTotalHPBase());
  568. packet->setDataByName("current_power", player->GetPower());
  569. packet->setDataByName("max_power", player->GetTotalPower());
  570. packet->setDataByName("base_power", player->GetTotalPowerBase());
  571. packet->setDataByName("conc_used", info_struct->cur_concentration);
  572. packet->setDataByName("conc_max", info_struct->max_concentration);
  573. if (player->GetHPRegen() == 0)
  574. player->SetHPRegen((int)(info_struct->level*.75) + (int)(info_struct->level / 10) + 1);
  575. if (player->GetPowerRegen() == 0)
  576. player->SetPowerRegen(info_struct->level + (int)(info_struct->level / 10) + 4);
  577. packet->setDataByName("hp_regen", player->GetHPRegen() + player->stats[ITEM_STAT_HPREGEN]);
  578. packet->setDataByName("power_regen", player->GetPowerRegen() + player->stats[ITEM_STAT_MANAREGEN]);
  579. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  580. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  581. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  582. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  583. float bonus_health = floor((float)(info_struct->sta * player->CalculateBonusMod()));
  584. packet->setDataByName("bonus_health", bonus_health);
  585. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  586. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  587. packet->setDataByName("mitigation_cur", info_struct->cur_mitigation);// confirmed DoV
  588. packet->setDataByName("mitigation_base", info_struct->mitigation_base);// confirmed DoV
  589. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  590. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  591. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  592. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  593. packet->setDataByName("avoidance_pct", 0);//avoidance_pct 192 = 19.2% // confirmed DoV
  594. packet->setDataByName("avoidance_base", info_struct->avoidance_base); // confirmed DoV
  595. packet->setDataByName("avoidance", 71);
  596. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  597. packet->setDataByName("base_avoidance_pct", info_struct->base_avoidance_pct);// confirmed DoV
  598. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  599. packet->setDataByName("parry", info_struct->parry_base);// confirmed DoV
  600. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  601. packet->setDataByName("block", info_struct->block_base);// confirmed DoV
  602. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  603. packet->setDataByName("uncontested_block", info_struct->uncontested_block);// confirmed DoV
  604. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  605. packet->setDataByName("str", info_struct->str);// confirmed DoV
  606. packet->setDataByName("sta", info_struct->sta);// confirmed DoV
  607. packet->setDataByName("agi", info_struct->agi);// confirmed DoV
  608. packet->setDataByName("wis", info_struct->wis);// confirmed DoV
  609. packet->setDataByName("int", info_struct->intel);// confirmed DoV
  610. packet->setDataByName("str_base", info_struct->str_base); // confirmed DoV
  611. packet->setDataByName("sta_base", info_struct->sta_base);// confirmed DoV
  612. packet->setDataByName("agi_base", info_struct->agi_base);// confirmed DoV
  613. packet->setDataByName("wis_base", info_struct->wis_base);// confirmed DoV
  614. packet->setDataByName("int_base", info_struct->intel_base);// confirmed DoV
  615. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  616. if (version <= 996) {
  617. packet->setDataByName("heat", info_struct->heat);
  618. packet->setDataByName("cold", info_struct->cold);
  619. packet->setDataByName("magic", info_struct->magic);
  620. packet->setDataByName("mental", info_struct->mental);
  621. packet->setDataByName("divine", info_struct->divine);
  622. packet->setDataByName("disease", info_struct->disease);
  623. packet->setDataByName("poison", info_struct->poison);
  624. packet->setDataByName("heat_base", info_struct->heat_base);
  625. packet->setDataByName("cold_base", info_struct->cold_base);
  626. packet->setDataByName("magic_base", info_struct->magic_base);
  627. packet->setDataByName("mental_base", info_struct->mental_base);
  628. packet->setDataByName("divine_base", info_struct->divine_base);
  629. packet->setDataByName("disease_base", info_struct->disease_base);
  630. packet->setDataByName("poison_base", info_struct->poison_base);
  631. }
  632. else {
  633. packet->setDataByName("elemental", info_struct->heat);// confirmed DoV
  634. packet->setDataByName("noxious", info_struct->poison);// confirmed DoV
  635. packet->setDataByName("arcane", info_struct->magic);// confirmed DoV
  636. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  637. packet->setDataByName("elemental_base", info_struct->elemental_base);// confirmed DoV
  638. packet->setDataByName("noxious_base", info_struct->noxious_base);// confirmed DoV
  639. packet->setDataByName("arcane_base", info_struct->arcane_base);// confirmed DoV
  640. }
  641. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  642. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  643. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  644. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  645. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  646. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  647. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  648. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  649. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  650. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  651. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  652. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  653. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  654. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  655. packet->setDataByName("noxious_dmg_reduction_pct",0);//210 = 21.0% confirmed DoV
  656. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  657. CalculateXPPercentages();
  658. packet->setDataByName("current_adv_xp", info_struct->xp); // confirmed DoV
  659. packet->setDataByName("needed_adv_xp", info_struct->xp_needed);// confirmed DoV
  660. packet->setDataByName("debt_adv_xp", 0);//95= 9500% //confirmed DoV
  661. packet->setDataByName("current_trade_xp", info_struct->ts_xp);// confirmed DoV
  662. packet->setDataByName("needed_trade_xp", info_struct->ts_xp_needed);// confirmed DoV
  663. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  664. packet->setDataByName("server_bonus", 0);//confirmed DoV
  665. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  666. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  667. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  668. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  669. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  670. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->xp_yellow_vitality_bar); //change info_struct to match struct
  671. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->xp_blue_vitality_bar); //change info_struct to match struct
  672. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  673. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  674. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  675. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  676. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  677. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  678. packet->setDataByName("unassigned_aa", 200);// player->GetUnassignedAA()); // dov confirmed
  679. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  680. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  681. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  682. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  683. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  684. // packet->setDataByName("unknown_1096_12_MJ", 90);
  685. packet->setDataByName("items_found", 62);// dov confirmed
  686. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  687. packet->setDataByName("quests_completed", 670);// dov confirmed
  688. packet->setDataByName("exploration_events", 435);// dov confirmed
  689. packet->setDataByName("completed_collections", 144);// dov confirmed
  690. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  691. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  692. packet->setDataByName("coins_copper", info_struct->coin_copper);// dov confirmed
  693. packet->setDataByName("coins_silver", info_struct->coin_silver);// dov confirmed
  694. packet->setDataByName("coins_gold", info_struct->coin_gold);// dov confirmed
  695. packet->setDataByName("coins_plat", info_struct->coin_plat);// dov confirmed
  696. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  697. //////Spell Effects go here, but are below
  698. //////Dettrimental effects go here, but are below
  699. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  700. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  701. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  702. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  703. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  704. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  705. //////Maintained effects go here, but are below
  706. packet->setDataByName("breath", 30);
  707. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  708. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  709. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  710. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  711. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  712. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  713. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  714. if (info_struct->attackspeed > 0) {
  715. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  716. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) *.001);// dov confirmed
  717. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) *.001);// dov confirmed
  718. }
  719. else {
  720. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  721. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  722. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  723. }
  724. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  725. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  726. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  727. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  728. packet->setDataByName("ability_mod_pve", info_struct->ability_modifier);// dov confirmed
  729. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  730. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  731. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  732. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  733. packet->setDataByName("flags", info_struct->flags);
  734. packet->setDataByName("flags2", info_struct->flags2);
  735. //unknown_1096_20_MJ
  736. //unknown_1096_21_MJ
  737. //unknown_1096_22_MJ
  738. //unknown_1096_23_MJ
  739. packet->setDataByName("haste", info_struct->haste);// dov confirmed
  740. //unknown_1096_24_MJ
  741. //unknown_1096_25_MJ
  742. //unknown_1096_26_MJ
  743. packet->setDataByName("drunk", info_struct->drunk);// dov confirmed
  744. //unknown_1096_27_MJ
  745. packet->setDataByName("hate_mod", info_struct->hate_mod);// dov confirmed
  746. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  747. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  748. //unknown_1096_28_MJ
  749. packet->setDataByName("dps", info_struct->dps);// dov confirmed
  750. //unknown_1096_29_MJ
  751. packet->setDataByName("melee_ae", info_struct->melee_ae);// dov confirmed
  752. packet->setDataByName("multi_attack", info_struct->multi_attack);// dov confirmed
  753. packet->setDataByName("spell_multi_attack", info_struct->spell_multi_attack);// dov confirmed
  754. //unknown_1096_30_MJ
  755. packet->setDataByName("block_chance", info_struct->block_chance);// dov confirmed
  756. //unknown_1096_31_MJ
  757. packet->setDataByName("crit_chance", info_struct->crit_chance);// dov confirmed
  758. //unknown_1096_32_MJ
  759. packet->setDataByName("crit_bonus", info_struct->crit_bonus);// dov confirmed
  760. packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->potency);// dov confirmed
  761. //unknown_1096_33_MJ
  762. packet->setDataByName("reuse_speed", info_struct->reuse_speed);// dov confirmed
  763. packet->setDataByName("recovery_speed", info_struct->recovery_speed);// dov confirmed
  764. packet->setDataByName("casting_speed", info_struct->casting_speed);// dov confirmed
  765. packet->setDataByName("spell_reuse_speed", info_struct->spell_reuse_speed);// dov confirmed
  766. //unknown_1096_34_MJ
  767. packet->setDataByName("strikethrough", info_struct->strikethrough);//dov confirmed
  768. //unknown_1096_35_MJ
  769. packet->setDataByName("accuracy", info_struct->accuracy);//dov confirmed
  770. //unknown_1096_36_MJ
  771. packet->setDataByName("critical_mit", info_struct->critical_mitigation);//dov /confirmed
  772. //unknown_1096_37_MJ
  773. //toughness_resist_crit_pvp
  774. //unknown_1096_38_MJ
  775. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  776. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  777. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  778. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  779. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  780. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  781. //unknown_1096_39_MJ
  782. /////GRoup Members
  783. //unknown_1096_40_MJ
  784. //unknown_1096_41_MJ
  785. packet->setDataByName("pet_id", info_struct->pet_id);
  786. packet->setDataByName("pet_name", info_struct->pet_name);
  787. //unknown_1096_42_MJ
  788. packet->setDataByName("pet_health_pct", info_struct->pet_health_pct);
  789. packet->setDataByName("pet_power_pct", info_struct->pet_power_pct);
  790. //unknown_1096_43_MJ
  791. packet->setDataByName("pet_movement", info_struct->pet_movement);
  792. packet->setDataByName("pet_behavior", info_struct->pet_behavior);
  793. packet->setDataByName("rain", info_struct->rain);
  794. packet->setDataByName("rain2", info_struct->wind); //-102.24);
  795. packet->setDataByName("status_points", 999999);// info_struct->status_points);
  796. packet->setDataByName("guild_status", 888888);
  797. //unknown_1096_44_MJ
  798. string* house_name = 0;
  799. if (house_zone_id > 0)
  800. house_name = database.GetZoneName(house_zone_id);
  801. if (house_name) {
  802. packet->setDataByName("house_zone", house_name->c_str());
  803. safe_delete(house_name);
  804. }
  805. else
  806. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  807. //unknown_1096_45_MJ
  808. string* bind_name = 0;
  809. if (bind_zone_id > 0)
  810. bind_name = database.GetZoneName(bind_zone_id);
  811. if (bind_name) {
  812. packet->setDataByName("bind_zone", bind_name->c_str());
  813. safe_delete(bind_name);
  814. }
  815. else
  816. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  817. //
  818. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  819. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  820. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  821. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  822. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  823. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  824. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  825. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  826. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  827. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  828. packet->setDataByName("flurry", info_struct->flurry);
  829. packet->setDataByName("unknown153", 153);
  830. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  831. packet->setDataByName("unknown156", 156);
  832. packet->setDataByName("unknown157", 157);
  833. packet->setDataByName("unknown159", 159);
  834. packet->setDataByName("unknown160", 160);
  835. packet->setDataByName("unknown163", 163);
  836. packet->setDataByName("unknown168", 168);
  837. packet->setDataByName("decrease_falling_dmg", 169);
  838. packet->setDataByName("exp_yellow", info_struct->xp_yellow);
  839. packet->setDataByName("exp_blue", info_struct->xp_blue);
  840. packet->setDataByName("tradeskill_exp_yellow", info_struct->tradeskill_exp_yellow);
  841. packet->setDataByName("tradeskill_exp_blue", info_struct->tradeskill_exp_blue);
  842. packet->setDataByName("attack", info_struct->cur_attack);
  843. packet->setDataByName("attack_base", info_struct->attack_base);
  844. packet->setDataByName("absorb", info_struct->absorb);
  845. packet->setDataByName("mitigation_skill1", info_struct->mitigation_skill1);
  846. packet->setDataByName("mitigation_skill2", info_struct->mitigation_skill2);
  847. packet->setDataByName("mitigation_skill3", info_struct->mitigation_skill3);
  848. packet->setDataByName("mitigation_max", info_struct->max_mitigation);
  849. packet->setDataByName("savagery", 250);
  850. packet->setDataByName("max_savagery", 500);
  851. packet->setDataByName("savagery_level", 1);
  852. packet->setDataByName("max_savagery_level", 5);
  853. packet->setDataByName("dissonance", 5000);
  854. packet->setDataByName("max_dissonance", 10000);
  855. packet->setDataByName("mitigation_cur2", info_struct->cur_mitigation);
  856. packet->setDataByName("mitigation_max2", info_struct->max_mitigation);
  857. packet->setDataByName("mitigation_base2", info_struct->mitigation_base);
  858. if (version < 1096)
  859. packet->setDataByName("weight", info_struct->weight);
  860. packet->setDataByName("max_weight", info_struct->max_weight);
  861. packet->setDataByName("unknownint32a", 777777);
  862. packet->setDataByName("unknownint32b", 666666);
  863. packet->setDataByName("mitigation2_cur", 2367);
  864. packet->setDataByName("uncontested_riposte", info_struct->uncontested_riposte);
  865. packet->setDataByName("uncontested_dodge", info_struct->uncontested_dodge);
  866. packet->setDataByName("uncontested_parry", info_struct->uncontested_parry); //????
  867. packet->setDataByName("uncontested_riposte_pve", 0); //????
  868. packet->setDataByName("uncontested_parry_pve", 0); //????
  869. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  870. packet->setDataByName("unassigned_prestige_points", 25); // player->GetUnassignedPretigeAA());
  871. packet->setDataByName("total_tradeskill_points", 40); // player->GetTradeskillAA());
  872. packet->setDataByName("unassigned_tradeskill_points", 25);// player->GetUnassignedTradeskillAA());
  873. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  874. packet->setDataByName("unassigned_tradeskill_prestige_points", 25);// player->GetUnassignedTradeskillPrestigeAA());
  875. /*packet->setDataByName("unknown13", 201, 0);
  876. packet->setDataByName("unknown13", 201, 1);
  877. packet->setDataByName("unknown13", 234, 2);
  878. packet->setDataByName("unknown13", 201, 3);
  879. packet->setDataByName("unknown13", 214, 4);
  880. packet->setDataByName("unknown13", 234, 5);
  881. packet->setDataByName("unknown13", 234, 6);
  882. packet->setDataByName("unknown14", 78);
  883. */
  884. //packet->setDataByName("unknown23", 1, 146);
  885. //packet->setDataByName("unknown24", 0xFF, 42);
  886. //packet->setDataByName("unknown24", 0xFF, 46);
  887. // unknown14c = percent aa exp to next level
  888. packet->setDataByName("unknown14d", 100, 0);
  889. packet->setDataByName("unknown20", 1084227584, 72);
  890. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  891. //packet->setDataByName("unknown15b", 9911);
  892. packet->setDataByName("unknown15c", 200);
  893. //packet->setDataByName("unknown15", 100, 10);
  894. /*packet->setDataByName("unknown19", 1);
  895. packet->setDataByName("unknown19", 3, 1);
  896. packet->setDataByName("unknown19", 1074301064, 2);
  897. packet->setDataByName("unknown19", 1, 3);
  898. packet->setDataByName("unknown19", 3, 4);
  899. packet->setDataByName("unknown19", 1074301064, 5);
  900. packet->setDataByName("unknown19", 6, 6);
  901. packet->setDataByName("unknown19", 14, 7);
  902. packet->setDataByName("unknown19", 1083179008, 8);*/
  903. player->SetGroupInformation(packet);
  904. //packet->setDataByName("unknown20", 1, 107);
  905. //packet->setDataByName("unknown20", 1, 108);
  906. //packet->setDataByName("unknown20", 1, 109);
  907. //packet->setDataByName("unknown20", 1, 110);
  908. //packet->setDataByName("unknown20", 1, 111);
  909. //packet->setDataByName("unknown20b", 255);
  910. //packet->setDataByName("unknown20b", 255, 1);
  911. //packet->setDataByName("unknown20b", 255, 2);
  912. //packet->setDataByName("in_combat", 32768);
  913. //make name flash red
  914. /*packet->setDataByName("unknown20", 8);
  915. packet->setDataByName("unknown20", 38, 70);
  916. packet->setDataByName("unknown20", 17, 77);
  917. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  918. packet->setDataByName("unknown20", 1, 113);
  919. packet->setDataByName("unknown20", 1, 114);
  920. packet->setDataByName("unknown20", 1, 115);
  921. packet->setDataByName("unknown20", 4294967295, 309);
  922. packet->setDataByName("unknown22", 2, 4);
  923. packet->setDataByName("unknown23", 2, 29);
  924. */
  925. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  926. // for(int i=0;i<19;i++)
  927. // packet->setDataByName("unknown7", 257, i);
  928. //packet->setDataByName("unknown21", info_struct->rain, 2);
  929. /*packet->setDataByName("unknown22", 3, 4);
  930. packet->setDataByName("unknown23", 3, 161);
  931. packet->setDataByName("unknown20", 103);
  932. packet->setDataByName("unknown20", 1280, 70);
  933. packet->setDataByName("unknown20", 9, 71);
  934. packet->setDataByName("unknown20", 5, 72);
  935. packet->setDataByName("unknown20", 4294967271, 73);
  936. packet->setDataByName("unknown20", 5, 75);
  937. packet->setDataByName("unknown20", 1051, 77);
  938. packet->setDataByName("unknown20", 3, 78);
  939. packet->setDataByName("unknown20", 6, 104);
  940. packet->setDataByName("unknown20", 1, 105);
  941. packet->setDataByName("unknown20", 20, 106);
  942. packet->setDataByName("unknown20", 3, 107);
  943. packet->setDataByName("unknown20", 1, 108);
  944. packet->setDataByName("unknown20", 1, 109);
  945. packet->setDataByName("unknown20", 4278190080, 494);
  946. packet->setDataByName("unknown20b", 255);
  947. packet->setDataByName("unknown20b", 255, 1);
  948. packet->setDataByName("unknown20b", 255, 2);
  949. packet->setDataByName("unknown20", 50, 75);
  950. */
  951. /*packet->setDataByName("unknown199a", 843);// 25);
  952. //packet->setDataByName("unknown199b", 844);// 30);
  953. //packet->setDataByName("unknown199c", 845);// 45);
  954. //packet->setDataByName("unknown199d", 846);// 55);
  955. packet->setDataByName("unknown37", 537);
  956. packet->setDataByName("unknown38", 538);
  957. packet->setDataByName("unknown39", 539);
  958. packet->setDataByName("unknown40", 540);
  959. packet->setDataByName("unknown41", 541);
  960. packet->setDataByName("unknown42", 542);
  961. packet->setDataByName("unknown43", 543);
  962. packet->setDataByName("unknown44", 544);
  963. packet->setDataByName("ability_mod_pvp", 542);
  964. packet->setDataByName("unknown43", 543);
  965. packet->setDataByName("unknown44", 544);
  966. packet->setDataByName("unknown45", 645);
  967. packet->setDataByName("unknown46", 646);
  968. packet->setDataByName("unknown47", 647);
  969. packet->setDataByName("unknown48", 648);
  970. packet->setDataByName("unknown49", 649);
  971. packet->setDataByName("unknown50", 650);
  972. packet->setDataByName("unknown51", 651);
  973. packet->setDataByName("unknown52", 652);
  974. packet->setDataByName("unknown53", 653);
  975. packet->setDataByName("unknown54", 654);
  976. packet->setDataByName("unknown55", 655);
  977. packet->setDataByName("unknown56", 656);
  978. packet->setDataByName("unknown57", 657);
  979. packet->setDataByName("unknown58", 658);
  980. packet->setDataByName("unknown59", 659);
  981. packet->setDataByName("unknown60", 660);
  982. */
  983. packet->setDataByName("in_combat_movement_speed", 125);
  984. packet->setDataByName("increase_max_power", 127);
  985. packet->setDataByName("increase_max_power2", 128);
  986. //129 does not exist
  987. /* packet->setDataByName("unknown130", 130);
  988. packet->setDataByName("unknown132", 132);
  989. packet->setDataByName("unknown133", 133);
  990. packet->setDataByName("unknown137", 137);
  991. packet->setDataByName("unknown138", 138);
  992. packet->setDataByName("unknown139", 139);
  993. packet->setDataByName("unknown141", 141);
  994. packet->setDataByName("unknown142", 142);
  995. packet->setDataByName("unknown144", 144);
  996. packet->setDataByName("unknown147", 147);
  997. packet->setDataByName("unknown148", 148);
  998. packet->setDataByName("unknown170", 170);
  999. packet->setDataByName("unknown171", 171);
  1000. packet->setDataByName("unknown172", 172);
  1001. packet->setDataByName("unknown173", 173);
  1002. packet->setDataByName("unknown174", 174);
  1003. packet->setDataByName("unknown175", 175);
  1004. packet->setDataByName("unknown176", 176);
  1005. packet->setDataByName("unknown177", 177);
  1006. packet->setDataByName("loot_coin", 178);
  1007. packet->setDataByName("mitigation_increase", 179);
  1008. packet->setDataByName("unknown180", 180);
  1009. packet->setDataByName("unknown182", 182);
  1010. packet->setDataByName("unknown184", 184);
  1011. packet->setDataByName("unknown185", 185);
  1012. packet->setDataByName("unknown186", 186);
  1013. packet->setDataByName("unknown187", 187);
  1014. packet->setDataByName("unknown188", 188);
  1015. packet->setDataByName("unknown189", 189);
  1016. packet->setDataByName("unknown190", 190);
  1017. packet->setDataByName("unknown191", 191);
  1018. packet->setDataByName("unknown192", 192);
  1019. packet->setDataByName("unknown193", 193);
  1020. packet->setDataByName("unknown194", 194);
  1021. packet->setDataByName("unknown195", 195);
  1022. packet->setDataByName("unknown196", 196);
  1023. packet->setDataByName("unknown197", 197);
  1024. packet->setDataByName("unknown198", 198);
  1025. packet->setDataByName("unknown199", 199);
  1026. packet->setDataByName("unknown200", 200);
  1027. packet->setDataByName("unknown201", 201);
  1028. packet->setDataByName("unknown202", 202);
  1029. packet->setDataByName("unknown203", 203);
  1030. packet->setDataByName("unknown204", 204);
  1031. packet->setDataByName("unknown205", 205);
  1032. packet->setDataByName("unknown206", 206);
  1033. packet->setDataByName("unknown207", 207);
  1034. packet->setDataByName("unknown208", 208);
  1035. packet->setDataByName("unknown209", 209);
  1036. packet->setDataByName("unknown210", 210);
  1037. packet->setDataByName("unknown211", 211);
  1038. packet->setDataByName("unknown212", 212);
  1039. packet->setDataByName("unknown213", 213);
  1040. packet->setDataByName("unknown214", 214);
  1041. packet->setDataByName("unknown215", 215);
  1042. packet->setDataByName("unknown216", 216);
  1043. packet->setDataByName("unknown217", 217);
  1044. packet->setDataByName("unknown218", 218);
  1045. packet->setDataByName("unknown219", 219);
  1046. packet->setDataByName("unknown220", 220);
  1047. packet->setDataByName("unknown221", 221);
  1048. packet->setDataByName("unknown222", 222);
  1049. packet->setDataByName("unknown223", 223);
  1050. packet->setDataByName("unknown224", 224);
  1051. packet->setDataByName("unknown225", 225);
  1052. packet->setDataByName("unknown226", 226);
  1053. packet->setDataByName("unknown227", 227);
  1054. packet->setDataByName("unknown228", 228);
  1055. packet->setDataByName("unknown229", 229);
  1056. packet->setDataByName("unknown230", 230);
  1057. packet->setDataByName("unknown231", 231);
  1058. packet->setDataByName("unknown232", 232);
  1059. packet->setDataByName("unknown233", 233);
  1060. packet->setDataByName("unknown234", 234);
  1061. packet->setDataByName("unknown235", 235);
  1062. packet->setDataByName("unknown236", 236);
  1063. packet->setDataByName("unknown237", 237);
  1064. packet->setDataByName("unknown238", 238);
  1065. packet->setDataByName("unknown239", 239);
  1066. packet->setDataByName("unknown240", 240);
  1067. // Tradeskill stats
  1068. packet->setDataByName("unknown383", 383);
  1069. packet->setDataByName("unknown384", 384);
  1070. packet->setDataByName("unknown385", 385);
  1071. packet->setDataByName("unknown386", 386);
  1072. packet->setDataByName("unknown387", 387);
  1073. packet->setDataByName("unknown388", 388);
  1074. packet->setDataByName("unknown389", 389);
  1075. packet->setDataByName("unknown390", 390);
  1076. packet->setDataByName("unknown391", 391);
  1077. packet->setDataByName("unknown392", 392);
  1078. packet->setDataByName("unknown393", 393);
  1079. packet->setDataByName("unknown394", 394);
  1080. packet->setDataByName("unknown395", 395);
  1081. packet->setDataByName("unknown396", 396);
  1082. packet->setDataByName("unknown397", 397);
  1083. packet->setDataByName("unknown398", 398);
  1084. */
  1085. packet->setDataByName("vision", info_struct->vision);
  1086. packet->setDataByName("breathe_underwater", info_struct->breathe_underwater);
  1087. int32 expireTimestamp = 0;
  1088. Spawn* maintained_target = 0;
  1089. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1090. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1091. for(int i=0;i<45;i++){
  1092. if(i < 30){
  1093. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1094. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1095. if (maintained_target)
  1096. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1097. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1098. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1099. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1100. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1101. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1102. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1103. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1104. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1105. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1106. if(expireTimestamp == 0xFFFFFFFF)
  1107. expireTimestamp = 0;
  1108. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1109. }
  1110. else if(version < 942)//version 942 added 15 additional spell effect slots
  1111. break;
  1112. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1113. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1114. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1115. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1116. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1117. if(expireTimestamp == 0xFFFFFFFF)
  1118. expireTimestamp = 0;
  1119. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1120. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1121. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1122. }
  1123. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1124. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1125. int8 det_count = 0;
  1126. //Send detriment counts as 255 if all dets of that type are incurable
  1127. det_count = player->GetTraumaCount();
  1128. if(det_count > 0){
  1129. if(!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1130. det_count = 255;
  1131. }
  1132. packet->setDataByName("trauma_count", det_count);
  1133. det_count = player->GetArcaneCount();
  1134. if(det_count > 0){
  1135. if(!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1136. det_count = 255;
  1137. }
  1138. packet->setDataByName("arcane_count", det_count);
  1139. det_count = player->GetNoxiousCount();
  1140. if(det_count > 0){
  1141. if(!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1142. det_count = 255;
  1143. }
  1144. packet->setDataByName("noxious_count", det_count);
  1145. det_count = player->GetElementalCount();
  1146. if(det_count > 0){
  1147. if(!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1148. det_count = 255;
  1149. }
  1150. packet->setDataByName("elemental_count", det_count);
  1151. det_count = player->GetCurseCount();
  1152. if(det_count > 0){
  1153. if(!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1154. det_count = 255;
  1155. }
  1156. packet->setDataByName("curse_count", det_count);
  1157. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1158. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1159. DetrimentalEffects det;
  1160. int32 i = 0;
  1161. for(i = 0; i<det_list->size(); i++){
  1162. det = det_list->at(i);
  1163. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1164. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1165. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1166. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1167. expireTimestamp = det.expire_timestamp;
  1168. if(expireTimestamp == 0xFFFFFFFF)
  1169. expireTimestamp = 0;
  1170. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1171. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1172. if(i == 30){
  1173. if(version < 942)
  1174. break;
  1175. }
  1176. else if(i == 45)
  1177. break;
  1178. }
  1179. if(version < 942){
  1180. while(i<30){
  1181. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1182. i++;
  1183. }
  1184. }
  1185. else{
  1186. while(i<45){
  1187. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1188. i++;
  1189. }
  1190. }
  1191. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1192. string* data = packet->serializeString();
  1193. int32 size = data->length();
  1194. //packet->PrintPacket();
  1195. //DumpPacket((uchar*)data->c_str(), size);
  1196. uchar* tmp = new uchar[size];
  1197. if(!changes){
  1198. orig_packet = new uchar[size];
  1199. changes = new uchar[size];
  1200. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1201. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1202. }
  1203. else{
  1204. memcpy(changes, (uchar*)data->c_str(), size);
  1205. /*if (player->GetTempVariable("offset").length() > 0){
  1206. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1207. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1208. }*/
  1209. Encode(changes, orig_packet, size);
  1210. size = Pack(tmp, changes, size, size, version);
  1211. //DumpPacket(tmp, size);
  1212. }
  1213. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost" , version);
  1214. if(control_packet){
  1215. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1216. control_packet->setDataByName("speed", player->GetSpeed());
  1217. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1218. control_packet->setDataByName("size", 0.51);
  1219. Client* client = player->GetZone()->GetClientBySpawn(player);
  1220. if (client)
  1221. client->QueuePacket(control_packet->serialize());
  1222. safe_delete(control_packet);
  1223. }
  1224. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  1225. safe_delete(packet);
  1226. safe_delete_array(tmp);
  1227. return ret_packet;
  1228. }
  1229. return 0;
  1230. }
  1231. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1232. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1233. if(packet) {
  1234. Spawn* pet = 0;
  1235. pet = player->GetPet();
  1236. if (!pet)
  1237. pet = player->GetCharmedPet();
  1238. if (pet) {
  1239. packet->setDataByName("current_hp", pet->GetHP());
  1240. packet->setDataByName("max_hp", pet->GetTotalHP());
  1241. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1242. packet->setDataByName("current_power", pet->GetPower());
  1243. packet->setDataByName("max_power", pet->GetTotalPower());
  1244. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1245. packet->setDataByName("spawn_id", info_struct->pet_id);
  1246. packet->setDataByName("spawn_id2", info_struct->pet_id);
  1247. packet->setDataByName("name", info_struct->pet_name);
  1248. packet->setDataByName("no_pet", info_struct->pet_name);
  1249. if (version >= 57000) {
  1250. packet->setDataByName("current_power3", pet->GetPower());
  1251. packet->setDataByName("max_power3", pet->GetTotalPower());
  1252. packet->setDataByName("health_pct_tooltip", (double)info_struct->pet_health_pct);
  1253. packet->setDataByName("health_pct_bar", (double)info_struct->pet_health_pct);
  1254. }
  1255. else {
  1256. packet->setDataByName("health_pct_tooltip", info_struct->pet_health_pct);
  1257. packet->setDataByName("health_pct_bar", info_struct->pet_health_pct);
  1258. }
  1259. packet->setDataByName("power_pct_tooltip", info_struct->pet_power_pct);
  1260. packet->setDataByName("power_pct_bar", info_struct->pet_power_pct);
  1261. packet->setDataByName("unknown5", 255); // Hate % maybe
  1262. packet->setDataByName("movement", info_struct->pet_movement);
  1263. packet->setDataByName("behavior", info_struct->pet_behavior);
  1264. }
  1265. else {
  1266. packet->setDataByName("current_hp", 0);
  1267. packet->setDataByName("max_hp", 0);
  1268. packet->setDataByName("base_hp", 0);
  1269. packet->setDataByName("current_power", 0);
  1270. packet->setDataByName("max_power", 0);
  1271. packet->setDataByName("base_power", 0);
  1272. packet->setDataByName("spawn_id", 0);
  1273. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1274. packet->setDataByName("name", "");
  1275. packet->setDataByName("no_pet", "No Pet");
  1276. packet->setDataByName("health_pct_tooltip", 0);
  1277. packet->setDataByName("health_pct_bar", 0);
  1278. packet->setDataByName("power_pct_tooltip", 0);
  1279. packet->setDataByName("power_pct_bar", 0);
  1280. packet->setDataByName("unknown5", 0);
  1281. packet->setDataByName("movement", 0);
  1282. packet->setDataByName("behavior", 0);
  1283. }
  1284. string* data = packet->serializeString();
  1285. int32 size = data->length();
  1286. uchar* tmp = new uchar[size];
  1287. // if this is the first time sending this packet create the buffers
  1288. if(!pet_changes){
  1289. pet_orig_packet = new uchar[size];
  1290. pet_changes = new uchar[size];
  1291. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1292. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1293. // pack the packet, result ends up in tmp
  1294. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1295. }
  1296. else{
  1297. // copy the packet into pet_changes
  1298. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1299. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1300. // puts the xor packet into pet_changes.
  1301. Encode(pet_changes, pet_orig_packet, size);
  1302. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1303. size = Pack(tmp, pet_changes, size, size, version);
  1304. }
  1305. // Create the packet that we will send
  1306. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1307. // Clean up
  1308. safe_delete_array(tmp);
  1309. safe_delete(packet);
  1310. // Return the packet that will be sent to the client
  1311. return ret_packet;
  1312. }
  1313. return 0;
  1314. }
  1315. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1316. bool ret = false;
  1317. int8 item_type;
  1318. Item* item = 0;
  1319. for(int8 i=0;i<NUM_SLOTS;i++){
  1320. item = equipment_list.items[i];
  1321. if(item) {
  1322. item_type = item->generic_info.item_type;
  1323. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
  1324. ret = true;
  1325. if((item->generic_info.condition - amount) > 0)
  1326. item->generic_info.condition -= amount;
  1327. else
  1328. item->generic_info.condition = 0;
  1329. item->save_needed = true;
  1330. if (client)
  1331. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1332. }
  1333. }
  1334. }
  1335. return ret;
  1336. }
  1337. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version){
  1338. vector<EQ2Packet*> packets;
  1339. Item* item = equipment_list.items[index];
  1340. if(item && bag_id == -999){
  1341. int8 old_slot = item->details.slot_id;
  1342. if(item_list.AssignItemToFreeSlot(item)){
  1343. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1344. if (item->GetItemScript() && lua_interface)
  1345. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1346. item->save_needed = true;
  1347. EQ2Packet* outapp = item_list.serialize(this, version);
  1348. if(outapp){
  1349. packets.push_back(outapp);
  1350. packets.push_back(item->serialize(version, false));
  1351. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1352. if(bag_packet)
  1353. packets.push_back(bag_packet);
  1354. }
  1355. equipment_list.RemoveItem(index);
  1356. packets.push_back(equipment_list.serialize(version, this));
  1357. SetCharSheetChanged(true);
  1358. SetEquipment(0, old_slot);
  1359. }
  1360. else{
  1361. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1362. if(packet){
  1363. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1364. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1365. packet->setDataByName("unknown02", 0x00ff);
  1366. packets.push_back(packet->serialize());
  1367. safe_delete(packet);
  1368. }
  1369. }
  1370. }
  1371. else if(item){
  1372. Item* to_item = 0;
  1373. if(item_list.items.count(bag_id) > 0 && item_list.items[bag_id].count(slot) > 0)
  1374. to_item = item_list.items[bag_id][slot];
  1375. if(to_item && GetEquipmentList()->CanItemBeEquippedInSlot(to_item, item->details.slot_id)){
  1376. equipment_list.RemoveItem(index);
  1377. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1378. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1379. if (item->GetItemScript() && lua_interface)
  1380. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1381. if (to_item->GetItemScript() && lua_interface)
  1382. lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
  1383. item_list.RemoveItem(to_item);
  1384. equipment_list.SetItem(item->details.slot_id, to_item);
  1385. to_item->save_needed = true;
  1386. packets.push_back(to_item->serialize(version, false));
  1387. SetEquipment(to_item);
  1388. item->details.inv_slot_id = bag_id;
  1389. item->details.slot_id = slot;
  1390. item_list.AddItem(item);
  1391. item->save_needed = true;
  1392. packets.push_back(item->serialize(version, false));
  1393. packets.push_back(equipment_list.serialize(version));
  1394. packets.push_back(item_list.serialize(this, version));
  1395. }
  1396. else if(to_item && to_item->IsBag() && to_item->details.num_slots > 0){
  1397. bool free_slot = false;
  1398. for(int8 i=0;i<to_item->details.num_slots;i++){
  1399. if(item_list.items[to_item->details.bag_id].count(i) == 0){
  1400. SetEquipment(0, item->details.slot_id);
  1401. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1402. if (item->GetItemScript() && lua_interface)
  1403. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1404. equipment_list.RemoveItem(index);
  1405. item->details.inv_slot_id = to_item->details.bag_id;
  1406. item->details.slot_id = i;
  1407. item_list.AddItem(item);
  1408. item->save_needed = true;
  1409. packets.push_back(equipment_list.serialize(version));
  1410. packets.push_back(item->serialize(version, false));
  1411. packets.push_back(to_item->serialize(version, false, this));
  1412. packets.push_back(item_list.serialize(this, version));
  1413. free_slot = true;
  1414. break;
  1415. }
  1416. }
  1417. if(!free_slot){
  1418. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1419. if(packet){
  1420. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1421. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1422. packet->setDataByName("unknown02", 0x00ff);
  1423. packets.push_back(packet->serialize());
  1424. safe_delete(packet);
  1425. }
  1426. }
  1427. }
  1428. else if(to_item){
  1429. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1430. if(packet){
  1431. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1432. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1433. packet->setDataByName("unknown02", 0x00ff);
  1434. packets.push_back(packet->serialize());
  1435. safe_delete(packet);
  1436. }
  1437. }
  1438. else{
  1439. if((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)){
  1440. if(bag_id == -4 && item->CheckFlag(NO_TRADE)){
  1441. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1442. if(packet){
  1443. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1444. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1445. packet->setDataByName("unknown02", 0x00ff);
  1446. packets.push_back(packet->serialize());
  1447. safe_delete(packet);
  1448. }
  1449. }
  1450. else{
  1451. SetEquipment(0, item->details.slot_id);
  1452. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1453. if (item->GetItemScript() && lua_interface)
  1454. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1455. equipment_list.RemoveItem(index);
  1456. item->details.inv_slot_id = bag_id;
  1457. item->details.slot_id = slot;
  1458. item_list.AddItem(item);
  1459. item->save_needed = true;
  1460. packets.push_back(equipment_list.serialize(version));
  1461. packets.push_back(item->serialize(version, false));
  1462. packets.push_back(item_list.serialize(this, version));
  1463. }
  1464. }
  1465. else{
  1466. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1467. if(bag && bag->IsBag() && slot < bag->details.num_slots){
  1468. SetEquipment(0, item->details.slot_id);
  1469. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1470. if (item->GetItemScript() && lua_interface)
  1471. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1472. equipment_list.RemoveItem(index);
  1473. item->details.inv_slot_id = bag_id;
  1474. item->details.slot_id = slot;
  1475. item_list.AddItem(item);
  1476. item->save_needed = true;
  1477. packets.push_back(equipment_list.serialize(version));
  1478. packets.push_back(item->serialize(version, false));
  1479. packets.push_back(item_list.serialize(this, version));
  1480. }
  1481. }
  1482. }
  1483. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1484. if(bag && bag->IsBag())
  1485. packets.push_back(bag->serialize(version, false, this));
  1486. }
  1487. return packets;
  1488. }
  1489. map<int32, Item*>* Player::GetItemList(){
  1490. return item_list.GetAllItems();
  1491. }
  1492. vector<Item*>* Player::GetEquippedItemList(){
  1493. return equipment_list.GetAllEquippedItems();
  1494. }
  1495. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1496. Item* bag = 0;
  1497. if(bag_unique_id > 0)
  1498. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1499. if(bag && bag->IsBag())
  1500. return bag->serialize(version, false, this);
  1501. return 0;
  1502. }
  1503. void Player::SetEquippedItemAppearances(){
  1504. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1505. if(items){
  1506. for(int32 i=0;i<items->size();i++)
  1507. SetEquipment(items->at(i));
  1508. }
  1509. safe_delete(items);
  1510. }
  1511. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
  1512. Item* item_from = equipment_list.items[slot1];
  1513. Item* item_to = equipment_list.items[slot2];
  1514. if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
  1515. if(item_to){
  1516. if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
  1517. return 0;
  1518. item_to->details.slot_id = slot1;
  1519. item_to->save_needed = true;
  1520. }
  1521. item_from->save_needed = true;
  1522. item_from->details.slot_id = slot2;
  1523. return equipment_list.serialize(version);
  1524. }
  1525. return 0;
  1526. }
  1527. bool Player::CanEquipItem(Item* item) {
  1528. if (item) {
  1529. Client* client = GetZone()->GetClientBySpawn(this);
  1530. if (client) {
  1531. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1532. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1533. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1534. if (override_level > 0 && override_level <= GetLevel())
  1535. return true;
  1536. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1537. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1538. return true;
  1539. else
  1540. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip \\aITEM %u 0:%s\\/a.", item->generic_info.adventure_default_level, item->details.item_id, item->name.c_str());
  1541. else
  1542. client->Message(CHANNEL_COLOR_RED, "Your class may not equip \\aITEM %u 0:%s\\/a.", item->details.item_id, item->name.c_str());
  1543. }
  1544. else
  1545. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1546. }
  1547. else
  1548. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1549. }
  1550. }
  1551. return false;
  1552. }
  1553. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 slot_id){
  1554. vector<EQ2Packet*> packets;
  1555. if(item_list.indexed_items.count(index) == 0)
  1556. return packets;
  1557. Item* item = item_list.indexed_items[index];
  1558. if(item){
  1559. if(slot_id != 255 && !item->HasSlot(slot_id))
  1560. return packets;
  1561. int8 slot = equipment_list.GetFreeSlot(item, slot_id);
  1562. bool canEquip = CanEquipItem(item);
  1563. if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1564. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1565. char text[255];
  1566. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1567. char accept_command[25];
  1568. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1569. packet->setDataByName("text", text);
  1570. packet->setDataByName("accept_text", "Attune");
  1571. packet->setDataByName("accept_command", accept_command);
  1572. packet->setDataByName("cancel_text", "Cancel");
  1573. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1574. packet->setDataByName("unknown2", 50);
  1575. packet->setDataByName("unknown4", 1);
  1576. packets.push_back(packet->serialize());
  1577. safe_delete(packet);
  1578. return packets;
  1579. }
  1580. if(canEquip && slot == 255)
  1581. {
  1582. if(slot_id == 255)
  1583. slot = item->slot_data.at(0);
  1584. else
  1585. slot = slot_id;
  1586. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version);
  1587. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1588. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1589. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1590. //packets.reserve(packets.size() + tmp_packets.size());
  1591. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1592. }
  1593. }
  1594. else if(canEquip && slot < 255) {
  1595. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1596. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1597. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1598. //packets.reserve(packets.size() + tmp_packets.size());
  1599. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1600. }
  1601. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1602. if (item->GetItemScript() && lua_interface)
  1603. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1604. item_list.RemoveItem(item);
  1605. equipment_list.SetItem(slot, item);
  1606. item->save_needed = true;
  1607. packets.push_back(item->serialize(version, false));
  1608. SetEquipment(item);
  1609. int32 bag_id = item->details.inv_slot_id;
  1610. if (item->generic_info.condition == 0) {
  1611. Client* client = GetZone()->GetClientBySpawn(this);
  1612. if (client) {
  1613. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1614. client->Message(CHANNEL_COLOR_RED, "Your \\aITEM %u %u:%s\\/a is worn out and will not be effective until repaired.", item->details.item_id, item->details.unique_id, item->name.c_str());
  1615. }
  1616. }
  1617. packets.push_back(equipment_list.serialize(version, this));
  1618. EQ2Packet* outapp = item_list.serialize(this, version);
  1619. if(outapp){
  1620. packets.push_back(outapp);
  1621. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1622. if(bag_packet)
  1623. packets.push_back(bag_packet);
  1624. }
  1625. SetCharSheetChanged(true);
  1626. }
  1627. }
  1628. return packets;
  1629. }
  1630. bool Player::AddItem(Item* item){
  1631. if(item && item->details.item_id > 0){
  1632. if(item_list.AssignItemToFreeSlot(item)){
  1633. item->save_needed = true;
  1634. return true;
  1635. }
  1636. else if (item_list.AddOverflowItem(item))
  1637. return true;
  1638. }
  1639. return false;
  1640. }
  1641. bool Player::AddItemToBank(Item* item) {
  1642. if (item && item->details.item_id > 0) {
  1643. sint32 bag = -3;
  1644. sint16 slot = -1;
  1645. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1646. item->details.inv_slot_id = bag;
  1647. item->details.slot_id = slot;
  1648. item->save_needed = true;
  1649. item_list.AddItem(item);
  1650. return true;
  1651. }
  1652. else if (item_list.AddOverflowItem(item))
  1653. return true;
  1654. }
  1655. return false;
  1656. }
  1657. EQ2Packet* Player::SendInventoryUpdate(int16 version){
  1658. return item_list.serialize(this, version);
  1659. }
  1660. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int16 version){
  1661. Item* item = item_list.GetItemFromIndex(from_index);
  1662. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, charges);
  1663. if(result == 1){
  1664. if (item) {
  1665. if(!item->needs_deletion)
  1666. item->save_needed = true;
  1667. else if(item->needs_deletion){
  1668. database.DeleteItem(GetCharacterID(), item, 0);
  1669. safe_delete(item);
  1670. }
  1671. }
  1672. return item_list.serialize(this, version);
  1673. }
  1674. else {
  1675. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1676. if(packet){
  1677. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1678. packet->setMediumStringByName("text", "Could not move item to that location.");
  1679. packet->setDataByName("unknown02", 0x00ff);
  1680. EQ2Packet* outapp = packet->serialize();
  1681. safe_delete(packet);
  1682. return outapp;
  1683. }
  1684. }
  1685. return 0;
  1686. }
  1687. int32 Player::GetCoinsCopper(){
  1688. return GetInfoStruct()->coin_copper;
  1689. }
  1690. int32 Player::GetCoinsSilver(){
  1691. return GetInfoStruct()->coin_silver;
  1692. }
  1693. int32 Player::GetCoinsGold(){
  1694. return GetInfoStruct()->coin_gold;
  1695. }
  1696. int32 Player::GetCoinsPlat(){
  1697. return GetInfoStruct()->coin_plat;
  1698. }
  1699. int32 Player::GetBankCoinsCopper(){
  1700. return GetInfoStruct()->bank_coin_copper;
  1701. }
  1702. int32 Player::GetBankCoinsSilver(){
  1703. return GetInfoStruct()->bank_coin_silver;
  1704. }
  1705. int32 Player::GetBankCoinsGold(){
  1706. return GetInfoStruct()->bank_coin_gold;
  1707. }
  1708. int32 Player::GetBankCoinsPlat(){
  1709. return GetInfoStruct()->bank_coin_plat;
  1710. }
  1711. vector<QuickBarItem*>* Player::GetQuickbar(){
  1712. return &quickbar_items;
  1713. }
  1714. bool Player::UpdateQuickbarNeeded(){
  1715. return quickbar_updated;
  1716. }
  1717. void Player::ResetQuickbarNeeded(){
  1718. quickbar_updated = false;
  1719. }
  1720. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1721. RemoveQuickbarItem(bar, slot, false);
  1722. QuickBarItem* ability = new QuickBarItem;
  1723. ability->deleted = false;
  1724. ability->hotbar = bar;
  1725. ability->slot = slot;
  1726. ability->type = type;
  1727. ability->icon = icon;
  1728. ability->tier = tier;
  1729. ability->icon_type = icon_type;
  1730. ability->id = id;
  1731. if(unique_id == 0)
  1732. unique_id = database.NextUniqueHotbarID();
  1733. ability->unique_id = unique_id;
  1734. if(type == QUICKBAR_TEXT_CMD && text){
  1735. ability->text.data = string(text);
  1736. ability->text.size = ability->text.data.length();
  1737. }
  1738. else
  1739. ability->text.size = 0;
  1740. quickbar_items.push_back(ability);
  1741. if(update)
  1742. quickbar_updated = true;
  1743. }
  1744. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1745. vector<QuickBarItem*>::iterator itr;
  1746. QuickBarItem* qbi = 0;
  1747. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1748. qbi = *itr;
  1749. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1750. qbi->deleted = true;
  1751. break;
  1752. }
  1753. }
  1754. if(update)
  1755. quickbar_updated = true;
  1756. }
  1757. void Player::ClearQuickbarItems(){
  1758. quickbar_items.clear();
  1759. }
  1760. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1761. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1762. if(packet){
  1763. vector<QuickBarItem*>::iterator itr;
  1764. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1765. int16 i=0;
  1766. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1767. QuickBarItem* ability = *itr;
  1768. if(!ability || ability->deleted)
  1769. continue;
  1770. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1771. packet->setArrayDataByName("slot", ability->slot, i);
  1772. packet->setArrayDataByName("type", ability->type, i);
  1773. packet->setArrayDataByName("icon", ability->icon, i);
  1774. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1775. packet->setArrayDataByName("id", ability->id, i);
  1776. packet->setArrayDataByName("unique_id", ability->tier, i);
  1777. packet->setArrayDataByName("text", &ability->text, i);
  1778. i++;
  1779. }
  1780. EQ2Packet* app = packet->serialize();
  1781. safe_delete(packet);
  1782. return app;
  1783. }
  1784. return 0;
  1785. }
  1786. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1787. SpellBookEntry* spell = new SpellBookEntry;
  1788. spell->status = 161;
  1789. spell->slot = slot;
  1790. spell->spell_id = spell_id;
  1791. spell->type = type;
  1792. spell->tier = tier;
  1793. spell->timer = timer;
  1794. spell->save_needed = save_needed;
  1795. spell->recast = 0;
  1796. spell->recast_available = 0;
  1797. spell->player = this;
  1798. spell->visible = true;
  1799. MSpellsBook.lock();
  1800. spells.push_back(spell);
  1801. MSpellsBook.unlock();
  1802. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1803. AddPassiveSpell(spell_id, tier);
  1804. }
  1805. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1806. MSpellsBook.lock();
  1807. vector<SpellBookEntry*>::iterator itr;
  1808. SpellBookEntry* spell = 0;
  1809. for(itr = spells.begin(); itr != spells.end(); itr++){
  1810. spell = *itr;
  1811. if(spell->spell_id == spell_id){
  1812. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1813. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1814. spells.erase(itr);
  1815. break;
  1816. }
  1817. }
  1818. MSpellsBook.unlock();
  1819. }
  1820. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1821. {
  1822. //sort_by : 0 - alpha, 1 - level, 2 - category
  1823. //order : 0 - ascending, 1 - descending
  1824. //pattern : 0 - zigzag, 1 - down, 2 - across
  1825. MSpellsBook.lock();
  1826. if (!maxlvl_only)
  1827. {
  1828. switch (sort_by)
  1829. {
  1830. case 0:
  1831. if (!order)
  1832. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  1833. else
  1834. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  1835. break;
  1836. case 1:
  1837. if (!order)
  1838. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  1839. else
  1840. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  1841. break;
  1842. case 2:
  1843. if (!order)
  1844. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  1845. else
  1846. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  1847. break;
  1848. }
  1849. }
  1850. vector<SpellBookEntry*>::iterator itr;
  1851. SpellBookEntry* spell = 0;
  1852. int i = 0;
  1853. map<string, SpellBookEntry*> tmpSpells;
  1854. vector<SpellBookEntry*> resultSpells;
  1855. for (itr = spells.begin(); itr != spells.end(); itr++) {
  1856. spell = *itr;
  1857. if (spell->type != book_type || spell->slot == -1)
  1858. continue;
  1859. if (maxlvl_only)
  1860. {
  1861. Spell* actual_spell = 0;
  1862. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  1863. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  1864. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  1865. if ( output.size() < 1 )
  1866. output = string(actual_spell->GetName());
  1867. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  1868. if (tmpItr != tmpSpells.end())
  1869. {
  1870. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  1871. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  1872. {
  1873. tmpItr->second->visible = false;
  1874. tmpItr->second->slot = 0xFFFF;
  1875. std::vector<SpellBookEntry*>::iterator it;
  1876. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  1877. if (it != resultSpells.end())
  1878. resultSpells.erase(it);
  1879. tmpSpells.erase(tmpItr);
  1880. }
  1881. else
  1882. continue; // leave as-is we have the newer spell
  1883. }
  1884. spell->visible = true;
  1885. tmpSpells.insert(make_pair(output, spell));
  1886. resultSpells.push_back(spell);
  1887. }
  1888. spell->slot = i;
  1889. i++;
  1890. } // end for loop for setting slots
  1891. if (maxlvl_only)
  1892. {
  1893. switch (sort_by)
  1894. {
  1895. case 0:
  1896. if (!order)
  1897. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  1898. else
  1899. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  1900. break;
  1901. case 1:
  1902. if (!order)
  1903. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  1904. else
  1905. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  1906. break;
  1907. case 2:
  1908. if (!order)
  1909. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  1910. else
  1911. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  1912. break;
  1913. }
  1914. i = 0;
  1915. vector<SpellBookEntry*>::iterator tmpItr;
  1916. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  1917. ((SpellBookEntry*)*tmpItr)->slot = i;
  1918. i++;
  1919. }
  1920. }
  1921. MSpellsBook.unlock();
  1922. }
  1923. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  1924. {
  1925. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  1926. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  1927. if (!spell1 || !spell2)
  1928. return false;
  1929. return (string(spell1->GetName()) < string(spell2->GetName()));
  1930. }
  1931. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  1932. {
  1933. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  1934. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  1935. if (!spell1 || !spell2)
  1936. return false;
  1937. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  1938. }
  1939. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  1940. {
  1941. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  1942. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  1943. if (!spell1 || !spell2)
  1944. return false;
  1945. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  1946. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  1947. if (lvl1 == 0xFFFF)
  1948. lvl1 = 0;
  1949. if (lvl2 == 0xFFFF)
  1950. lvl2 = 0;
  1951. return (lvl1 < lvl2);
  1952. }
  1953. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  1954. {
  1955. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  1956. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  1957. if (!spell1 || !spell2)
  1958. return false;
  1959. return (string(spell2->GetName()) < string(spell1->GetName()));
  1960. }
  1961. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  1962. {
  1963. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  1964. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  1965. if (!spell1 || !spell2)
  1966. return false;
  1967. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  1968. }
  1969. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  1970. {
  1971. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  1972. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  1973. if (!spell1 || !spell2)
  1974. return false;
  1975. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  1976. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  1977. if (lvl1 == 0xFFFF)
  1978. lvl1 = 0;
  1979. if (lvl2 == 0xFFFF)
  1980. lvl2 = 0;
  1981. return (lvl2 < lvl1);
  1982. }
  1983. int8 Player::GetSpellSlot(int32 spell_id){
  1984. MSpellsBook.lock();
  1985. vector<SpellBookEntry*>::iterator itr;
  1986. SpellBookEntry* spell = 0;
  1987. for(itr = spells.begin(); itr != spells.end(); itr++){
  1988. spell = *itr;
  1989. if(spell->spell_id == spell_id)
  1990. return spell->slot;
  1991. }
  1992. MSpellsBook.unlock();
  1993. return 0;
  1994. }
  1995. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  1996. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  1997. Skill* skill = new Skill(master_skill);
  1998. skill->current_val = current_val;
  1999. skill->previous_val = current_val;
  2000. skill->max_val = max_val;
  2001. if(save_needed)
  2002. skill->save_needed = true;
  2003. skill_list.AddSkill(skill);
  2004. }
  2005. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2006. skill_list.RemoveSkill(skill);
  2007. if (save)
  2008. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2009. }
  2010. int16 Player::GetSpellSlotMappingCount(){
  2011. int16 ret = 0;
  2012. MSpellsBook.lock();
  2013. for(int32 i=0;i<spells.size();i++){
  2014. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2015. if(spell->slot >= 0 && spell->spell_id > 0)
  2016. ret++;
  2017. }
  2018. MSpellsBook.unlock();
  2019. return ret;
  2020. }
  2021. int8 Player::GetSpellTier(int32 id){
  2022. int8 ret = 0;
  2023. MSpellsBook.lock();
  2024. for(int32 i=0;i<spells.size();i++){
  2025. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2026. if(spell->spell_id == id){
  2027. ret = spell->tier;
  2028. break;
  2029. }
  2030. }
  2031. MSpellsBook.unlock();
  2032. return ret;
  2033. }
  2034. int16 Player::GetSpellPacketCount(){
  2035. int16 ret = 0;
  2036. MSpellsBook.lock();
  2037. for(int32 i=0;i<spells.size();i++){
  2038. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2039. if(spell->spell_id > 0)
  2040. ret++;
  2041. }
  2042. MSpellsBook.unlock();
  2043. return ret;
  2044. }
  2045. void Player::LockAllSpells() {
  2046. vector<SpellBookEntry*>::iterator itr;
  2047. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2048. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2049. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2050. AddSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2051. }
  2052. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2053. }
  2054. void Player::UnlockAllSpells(bool modify_recast) {
  2055. vector<SpellBookEntry*>::iterator itr;
  2056. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2057. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2058. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2059. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2060. }
  2061. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2062. }
  2063. void Player::LockSpell(Spell* spell, int16 recast) {
  2064. vector<SpellBookEntry*>::iterator itr;
  2065. SpellBookEntry* spell2;
  2066. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2067. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2068. spell2 = *itr;
  2069. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2070. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2071. }
  2072. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2073. }
  2074. void Player::UnlockSpell(Spell* spell) {
  2075. vector<SpellBookEntry*>::iterator itr;
  2076. SpellBookEntry* spell2;
  2077. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2078. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2079. spell2 = *itr;
  2080. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2081. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2082. }
  2083. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2084. }
  2085. void Player::LockTSSpells() {
  2086. vector<SpellBookEntry*>::iterator itr;
  2087. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2088. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2089. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2090. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2091. }
  2092. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2093. // Unlock all other types
  2094. UnlockAllSpells();
  2095. }
  2096. void Player::UnlockTSSpells() {
  2097. vector<SpellBookEntry*>::iterator itr;
  2098. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2099. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2100. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2101. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2102. }
  2103. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2104. // Lock all other types
  2105. LockAllSpells();
  2106. }
  2107. void Player::QueueSpell(Spell* spell) {
  2108. vector<SpellBookEntry*>::iterator itr;
  2109. SpellBookEntry* spell2;
  2110. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2111. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2112. spell2 = *itr;
  2113. if (spell2->spell_id == spell->GetSpellID())
  2114. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2115. }
  2116. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2117. }
  2118. void Player::UnQueueSpell(Spell* spell) {
  2119. vector<SpellBookEntry*>::iterator itr;
  2120. SpellBookEntry* spell2;
  2121. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2122. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2123. spell2 = *itr;
  2124. if (spell2->spell_id == spell->GetSpellID())
  2125. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2126. }
  2127. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2128. }
  2129. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2130. vector<Spell*> ret;
  2131. vector<SpellBookEntry*>::iterator itr;
  2132. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2133. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2134. if ((*itr)->timer == timerID)
  2135. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2136. }
  2137. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2138. return ret;
  2139. }
  2140. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2141. if (modify_recast) {
  2142. spell->recast = recast;
  2143. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2144. }
  2145. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
  2146. spell->status += value; // use set/remove spell status now
  2147. }
  2148. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2149. if (modify_recast) {
  2150. spell->recast = recast;
  2151. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2152. }
  2153. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
  2154. spell->status = spell->status | value;
  2155. }
  2156. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2157. if (modify_recast) {
  2158. spell->recast = recast;
  2159. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2160. }
  2161. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
  2162. spell->status = spell->status & ~value;
  2163. }
  2164. void Player::SetSpellStatus(Spell* spell, int8 status){
  2165. MSpellsBook.lock();
  2166. vector<SpellBookEntry*>::iterator itr;
  2167. SpellBookEntry* spell2 = 0;
  2168. for(itr = spells.begin(); itr != spells.end(); itr++){
  2169. spell2 = *itr;
  2170. if(spell2->spell_id == spell->GetSpellData()->id){
  2171. spell2->status = spell2->status | status;
  2172. break;
  2173. }
  2174. }
  2175. MSpellsBook.unlock();
  2176. }
  2177. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2178. vector<SpellBookEntry*>* ret = 0;
  2179. vector<SpellBookEntry*>::iterator itr;
  2180. MSpellsBook.lock();
  2181. SpellBookEntry* spell = 0;
  2182. for(itr = spells.begin(); itr != spells.end(); itr++){
  2183. spell = *itr;
  2184. if(spell->save_needed){
  2185. if(!ret)
  2186. ret = new vector<SpellBookEntry*>;
  2187. ret->push_back(spell);
  2188. }
  2189. }
  2190. MSpellsBook.unlock();
  2191. return ret;
  2192. }
  2193. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers){
  2194. bool ret = false;
  2195. vector<SpellBookEntry*>::iterator itr;
  2196. MSpellsBook.lock();
  2197. SpellBookEntry* spell = 0;
  2198. for(itr = spells.begin(); itr != spells.end(); itr++){
  2199. spell = *itr;
  2200. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier))){
  2201. ret = true;
  2202. break;
  2203. }
  2204. }
  2205. MSpellsBook.unlock();
  2206. return ret;
  2207. }
  2208. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2209. sint32 ret = 0;
  2210. MSpellsBook.lock();
  2211. vector<SpellBookEntry*>::iterator itr;
  2212. SpellBookEntry* spell = 0;
  2213. for(itr = spells.begin(); itr != spells.end(); itr++){
  2214. spell = *itr;
  2215. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2216. ret = spell->slot;
  2217. }
  2218. MSpellsBook.unlock();
  2219. return ret+1;
  2220. }
  2221. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2222. MSpellsBook.lock();
  2223. vector<SpellBookEntry*>::iterator itr;
  2224. SpellBookEntry* ret = 0;
  2225. SpellBookEntry* spell = 0;
  2226. for(itr = spells.begin(); itr != spells.end(); itr++){
  2227. spell = *itr;
  2228. if(spell->spell_id == spell_id){
  2229. ret = spell;
  2230. break;
  2231. }
  2232. }
  2233. MSpellsBook.unlock();
  2234. return ret;
  2235. }
  2236. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2237. vector<int32> ret;
  2238. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2239. vector<SpellBookEntry*>::iterator itr;
  2240. Spell* spell = 0;
  2241. for(itr = spells.begin(); itr != spells.end(); itr++){
  2242. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2243. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2244. ret.push_back(spell->GetSpellData()->id);
  2245. }
  2246. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2247. return ret;
  2248. }
  2249. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2250. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2251. if(packet){
  2252. int16 count = GetSpellSlotMappingCount();
  2253. int16 ptr = 0;
  2254. if(count > 0){
  2255. packet->setArrayLengthByName("spell_count", count);
  2256. MSpellsBook.lock();
  2257. for(int32 i=0;i<spells.size();i++){
  2258. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2259. if(spell->slot < 0 || spell->spell_id == 0)
  2260. continue;
  2261. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2262. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2263. ptr++;
  2264. }
  2265. MSpellsBook.unlock();
  2266. EQ2Packet* ret = packet->serialize();
  2267. safe_delete(packet);
  2268. return ret;
  2269. }
  2270. safe_delete(packet);
  2271. }
  2272. return 0;
  2273. }
  2274. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version){
  2275. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2276. if(packet){
  2277. Spell* spell = 0;
  2278. SpellBookEntry* spell_entry = 0;
  2279. int16 count = GetSpellPacketCount();
  2280. int16 ptr = 0;
  2281. // Get the packet size
  2282. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2283. int32 total_bytes = packet2->GetTotalPacketSize();
  2284. safe_delete(packet2);
  2285. if(count > 0){
  2286. packet->setArrayLengthByName("spell_count", count);
  2287. if (count > spell_count) {
  2288. uchar* tmp = 0;
  2289. if (spell_orig_packet) {
  2290. tmp = new uchar[count * total_bytes];
  2291. memset(tmp, 0, total_bytes * count);
  2292. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2293. safe_delete_array(spell_orig_packet);
  2294. safe_delete_array(spell_xor_packet);
  2295. spell_orig_packet = tmp;
  2296. }
  2297. else {
  2298. spell_orig_packet = new uchar[count * total_bytes];
  2299. memset(spell_orig_packet, 0, total_bytes * count);
  2300. }
  2301. spell_xor_packet = new uchar[count * total_bytes];
  2302. memset(spell_xor_packet, 0, count * total_bytes);
  2303. spell_count = count;
  2304. }
  2305. MSpellsBook.lock();
  2306. for(int32 i=0;i<spells.size();i++){
  2307. spell_entry = (SpellBookEntry*)spells[i];
  2308. if(spell_entry->spell_id == 0)
  2309. continue;
  2310. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2311. if(spell){
  2312. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2313. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2314. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2315. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2316. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2317. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon()*-1)-1, 0, ptr);
  2318. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2319. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2320. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier+1)*-1, 0, ptr);
  2321. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2322. // Beastlord and Channeler spell support
  2323. if (spell->GetSpellData()->savage_bar == 1)
  2324. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2325. else if (spell->GetSpellData()->savage_bar == 2)
  2326. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2327. else if (spell->GetSpellData()->savage_bar == 3) {
  2328. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2329. // Slot req for channelers
  2330. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2331. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2332. }
  2333. ptr++;
  2334. }
  2335. }
  2336. MSpellsBook.unlock();
  2337. EQ2Packet* ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2338. //packet->PrintPacket();
  2339. //DumpPacket(ret);
  2340. safe_delete(packet);
  2341. return ret;
  2342. }
  2343. safe_delete(packet);
  2344. }
  2345. return 0;
  2346. }
  2347. PlayerInfo::~PlayerInfo(){
  2348. RemoveOldPackets();
  2349. }
  2350. PlayerInfo::PlayerInfo(Player* in_player){
  2351. orig_packet = 0;
  2352. changes = 0;
  2353. pet_orig_packet = 0;
  2354. pet_changes = 0;
  2355. player = in_player;
  2356. info_struct = player->GetInfoStruct();
  2357. strcpy(info_struct->name, player->GetName());
  2358. info_struct->class1 = classes.GetBaseClass(player->GetAdventureClass());
  2359. info_struct->class2 = classes.GetSecondaryBaseClass(player->GetAdventureClass());
  2360. info_struct->class3 = player->GetAdventureClass();
  2361. info_struct->race = player->GetRace();
  2362. info_struct->gender = player->GetGender();
  2363. info_struct->level = player->GetLevel();
  2364. info_struct->tradeskill_level = player->GetTSLevel(); // JA: added 2011.07.22 to address TODO below
  2365. info_struct->tradeskill_class1 = classes.GetTSBaseClass(player->GetTradeskillClass());
  2366. info_struct->tradeskill_class2 = classes.GetSecondaryTSBaseClass(player->GetTradeskillClass());
  2367. info_struct->tradeskill_class3 = player->GetTradeskillClass();
  2368. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2369. for(int i=0;i<45;i++){
  2370. if(i<30){
  2371. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2372. info_struct->maintained_effects[i].icon = 0xFFFF;
  2373. }
  2374. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2375. }
  2376. house_zone_id = 0;
  2377. bind_zone_id = 0;
  2378. bind_x = 0;
  2379. bind_y = 0;
  2380. bind_z = 0;
  2381. bind_heading = 0;
  2382. boat_x_offset = 0;
  2383. boat_y_offset = 0;
  2384. boat_z_offset = 0;
  2385. boat_spawn = 0;
  2386. }
  2387. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2388. MaintainedEffects* ret = 0;
  2389. InfoStruct* info = GetInfoStruct();
  2390. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2391. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2392. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2393. ret = &info->maintained_effects[i];
  2394. ret->spell_id = 0;
  2395. ret->slot_pos = i;
  2396. break;
  2397. }
  2398. }
  2399. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2400. return ret;
  2401. }
  2402. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2403. MaintainedEffects* ret = 0;
  2404. InfoStruct* info = GetInfoStruct();
  2405. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2406. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2407. if(info->maintained_effects[i].spell_id == id){
  2408. ret = &info->maintained_effects[i];
  2409. break;
  2410. }
  2411. }
  2412. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2413. return ret;
  2414. }
  2415. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2416. MaintainedEffects* ret = 0;
  2417. InfoStruct* info = GetInfoStruct();
  2418. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2419. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2420. if(info->maintained_effects[i].slot_pos == slot){
  2421. ret = &info->maintained_effects[i];
  2422. break;
  2423. }
  2424. }
  2425. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2426. return ret;
  2427. }
  2428. MaintainedEffects* Player::GetMaintainedSpells() {
  2429. return GetInfoStruct()->maintained_effects;
  2430. }
  2431. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2432. SpellEffects* ret = 0;
  2433. InfoStruct* info = GetInfoStruct();
  2434. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2435. for(int i=0;i<45;i++){
  2436. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2437. ret = &info->spell_effects[i];
  2438. ret->spell_id = 0;
  2439. break;
  2440. }
  2441. }
  2442. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2443. return ret;
  2444. }
  2445. SpellEffects* Player::GetSpellEffects() {
  2446. return GetInfoStruct()->spell_effects;
  2447. }
  2448. void Player::ClearEverything(){
  2449. player_removed_spawns.clear();
  2450. player_spawn_map.clear();
  2451. player_spawn_index_map.clear();
  2452. player_spawn_id_map.clear();
  2453. player_spawn_reverse_id_map.clear();
  2454. map<int32, vector<int32>*>::iterator itr;
  2455. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2456. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2457. safe_delete(itr->second);
  2458. }
  2459. player_spawn_quests_required.clear();
  2460. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2461. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2462. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2463. safe_delete(itr->second);
  2464. }
  2465. player_spawn_history_required.clear();
  2466. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2467. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2468. spawn_vis_packet_list.clear();
  2469. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2470. info_mutex.writelock(__FUNCTION__, __LINE__);
  2471. spawn_info_packet_list.clear();
  2472. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2473. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2474. spawn_pos_packet_list.clear();
  2475. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2476. }
  2477. bool Player::IsResurrecting(){
  2478. return resurrecting;
  2479. }
  2480. void Player::SetResurrecting(bool val){
  2481. resurrecting = val;
  2482. }
  2483. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2484. if(!luaspell)
  2485. return;
  2486. Spell* spell = luaspell->spell;
  2487. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2488. int32 target_type = 0;
  2489. Spawn* spawn = 0;
  2490. if(effect){
  2491. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2492. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2493. effect->target = luaspell->initial_target;
  2494. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2495. if (spawn){
  2496. if (spawn == this)
  2497. target_type = 0;
  2498. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2499. target_type = 1;
  2500. else
  2501. target_type = 2;
  2502. }
  2503. effect->target_type = target_type;
  2504. effect->spell = luaspell;
  2505. luaspell->slot_pos = effect->slot_pos;
  2506. effect->spell_id = spell->GetSpellData()->id;
  2507. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u", spell->GetSpellData()->id);
  2508. effect->icon = spell->GetSpellData()->icon;
  2509. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2510. effect->conc_used = spell->GetSpellData()->req_concentration / 256;
  2511. effect->total_time = spell->GetSpellDuration()/10;
  2512. effect->tier = spell->GetSpellData()->tier;
  2513. if (spell->GetSpellData()->duration_until_cancel)
  2514. effect->expire_timestamp = 0xFFFFFFFF;
  2515. else
  2516. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2517. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2518. charsheet_changed = true;
  2519. }
  2520. }
  2521. void Player::AddSpellEffect(LuaSpell* luaspell){
  2522. if(!luaspell || !luaspell->caster)
  2523. return;
  2524. Spell* spell = luaspell->spell;
  2525. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2526. SpellEffects* effect = 0;
  2527. if (old_effect){
  2528. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2529. RemoveSpellEffect(old_effect->spell);
  2530. }
  2531. effect = GetFreeSpellEffectSlot();
  2532. if(effect){
  2533. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2534. effect->spell = luaspell;
  2535. effect->spell_id = spell->GetSpellData()->id;
  2536. effect->caster = luaspell->caster;
  2537. effect->total_time = spell->GetSpellDuration()/10;
  2538. if (spell->GetSpellData()->duration_until_cancel)
  2539. effect->expire_timestamp = 0xFFFFFFFF;
  2540. else
  2541. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2542. effect->icon = spell->GetSpellData()->icon;
  2543. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2544. effect->tier = spell->GetSpellTier();
  2545. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2546. charsheet_changed = true;
  2547. }
  2548. }
  2549. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2550. if(!luaspell)
  2551. return;
  2552. bool found = false;
  2553. Client* client = GetZone()->GetClientBySpawn(this);
  2554. LuaSpell* old_spell = 0;
  2555. LuaSpell* current_spell = 0;
  2556. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2557. for(int i=0;i<30;i++){
  2558. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2559. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2560. if (found) {
  2561. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2562. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2563. //Update the maintained window uses_remaining and damage_remaining values
  2564. if (current_spell && current_spell->num_triggers > 0)
  2565. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2566. else if (current_spell && current_spell->damage_remaining > 0)
  2567. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2568. else if (old_spell && old_spell->had_triggers)
  2569. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2570. else if (old_spell && old_spell->had_dmg_remaining)
  2571. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2572. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2573. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2574. if (current_spell)
  2575. current_spell->slot_pos = i - 1;
  2576. }
  2577. // Compare spells, if we found a match set the found flag
  2578. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2579. found = true;
  2580. }
  2581. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2582. if (found) {
  2583. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2584. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2585. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2586. charsheet_changed = true;
  2587. }
  2588. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2589. }
  2590. void Player::RemoveSpellEffect(LuaSpell* spell){
  2591. bool found = false;
  2592. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2593. for(int i=0;i<45;i++){
  2594. if (found) {
  2595. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2596. }
  2597. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2598. found = true;
  2599. }
  2600. if (found) {
  2601. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2602. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2603. changed = true;
  2604. info_changed = true;
  2605. AddChangedZoneSpawn();
  2606. charsheet_changed = true;
  2607. }
  2608. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2609. }
  2610. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  2611. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2612. for(int i=0;i<30;i++){
  2613. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  2614. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2615. return true;
  2616. }
  2617. }
  2618. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2619. return false;
  2620. }
  2621. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  2622. return false;
  2623. }
  2624. void Player::PrepareIncomingMovementPacket(int32 len,uchar* data,int16 version)
  2625. {
  2626. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2627. // XML structs may be to slow to use in this portion of the code as a single
  2628. // client sends a LOT of these packets when they are moving. I have commented
  2629. // out all the code for xml structs, to switch to it just uncomment
  2630. // the code and comment the 2 if/else if/else blocks, both have a comment
  2631. // above them to let you know wich ones they are.
  2632. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2633. int16 total_bytes; // = update->GetTotalPacketSize();
  2634. // Comment out this if/else if/else block if you switch to xml structs
  2635. if (version >= 1144)
  2636. total_bytes = sizeof(Player_Update1144);
  2637. else if (version >= 1096)
  2638. total_bytes = sizeof(Player_Update1096);
  2639. else
  2640. total_bytes = sizeof(Player_Update);
  2641. if (!movement_packet)
  2642. movement_packet = new uchar[total_bytes];
  2643. else if (!old_movement_packet)
  2644. old_movement_packet = new uchar[total_bytes];
  2645. if (movement_packet && old_movement_packet)
  2646. memcpy(old_movement_packet, movement_packet, total_bytes);
  2647. Unpack(len, data, movement_packet, total_bytes);
  2648. if(!movement_packet || !old_movement_packet)
  2649. return;
  2650. Decode(movement_packet, old_movement_packet, total_bytes);
  2651. //update->LoadPacketData(movement_packet, total_bytes);
  2652. int32 activity; // = update->getType_int32_ByName("activity");
  2653. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2654. float direction1; // = update->getType_float_ByName("direction1");
  2655. float direction2; // = update->getType_float_ByName("direction2");;
  2656. float speed; // = update->getType_float_ByName("speed");;
  2657. float side_speed;
  2658. float x; // = update->getType_float_ByName("x");;
  2659. float y; // = update->getType_float_ByName("y");;
  2660. float z; // = update->getType_float_ByName("z");;
  2661. float x_speed;
  2662. float y_speed;
  2663. float z_speed;
  2664. // comment out this if/else if/else block if you use xml structs
  2665. if (version >= 1144) {
  2666. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2667. activity = update->activity;
  2668. grid_id = update->grid_location;
  2669. direction1 = update->direction1;
  2670. direction2 = update->direction2;
  2671. speed = update->speed;
  2672. side_speed = update->side_speed;
  2673. x = update->x;
  2674. y = update->y;
  2675. z = update->z;
  2676. x_speed = update->speed_x;
  2677. y_speed = update->speed_y;
  2678. z_speed = update->speed_z;
  2679. SetPitch(180 + update->pitch);
  2680. }
  2681. else if (version >= 1096) {
  2682. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2683. activity = update->activity;
  2684. grid_id = update->grid_location;
  2685. direction1 = update->direction1;
  2686. direction2 = update->direction2;
  2687. speed = update->speed;
  2688. side_speed = update->side_speed;
  2689. x = update->x;
  2690. y = update->y;
  2691. z = update->z;
  2692. x_speed = update->speed_x;
  2693. y_speed = update->speed_y;
  2694. z_speed = update->speed_z;
  2695. SetPitch(180 + update->pitch);
  2696. }
  2697. else {
  2698. Player_Update* update = (Player_Update*)movement_packet;
  2699. activity = update->activity;
  2700. grid_id = update->grid_location;
  2701. direction1 = update->direction1;
  2702. direction2 = update->direction2;
  2703. speed = update->speed;
  2704. side_speed = update->side_speed;
  2705. x = update->x;
  2706. y = update->y;
  2707. z = update->z;
  2708. x_speed = update->speed_x;
  2709. y_speed = update->speed_y;
  2710. z_speed = update->speed_z;
  2711. SetPitch(180 + update->pitch);
  2712. }
  2713. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2714. if(activity != last_movement_activity) {
  2715. if(GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  2716. GetZone()->RemoveDrowningVictim(this);
  2717. if((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  2718. GetZone()->AddDrowningVictim(this);
  2719. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  2720. SetInitialState(1024);
  2721. else if (GetInitialState() == 1024)
  2722. SetInitialState(16512);
  2723. last_movement_activity = activity;
  2724. }
  2725. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  2726. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  2727. Spawn* boat = 0;
  2728. float boat_x = x;
  2729. float boat_y = y;
  2730. float boat_z = z;
  2731. if (GetBoatSpawn() == 0 && GetZone()) {
  2732. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  2733. SetBoatSpawn(boat);
  2734. }
  2735. if (boat || (GetBoatSpawn() && GetZone())) {
  2736. if (!boat)
  2737. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  2738. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  2739. boat_x -= boat->GetX();
  2740. boat_y -= boat->GetY();
  2741. boat_z -= boat->GetZ();
  2742. //appearance.pos.grid_id = grid_id;
  2743. }
  2744. }
  2745. SetBoatX(boat_x);
  2746. SetBoatY(boat_y);
  2747. SetBoatZ(boat_z);
  2748. pos_packet_speed = speed;
  2749. grid_id = appearance.pos.grid_id;
  2750. }
  2751. else if(GetBoatSpawn() > 0)
  2752. SetBoatSpawn(0);
  2753. if(!IsResurrecting() && !GetBoatSpawn())
  2754. {
  2755. if (!IsRooted() && !IsMezzedOrStunned()) {
  2756. SetX(x);
  2757. SetY(y);
  2758. SetZ(z);
  2759. SetSpeedX(x_speed);
  2760. SetSpeedY(y_speed);
  2761. SetSpeedZ(z_speed);
  2762. SetSideSpeed(side_speed);
  2763. pos_packet_speed = speed;
  2764. }
  2765. else {
  2766. SetSpeedX(0);
  2767. SetSpeedY(0);
  2768. SetSpeedZ(0);
  2769. SetSideSpeed(0);
  2770. pos_packet_speed = 0;
  2771. }
  2772. }
  2773. if(appearance.pos.grid_id != grid_id)
  2774. {
  2775. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  2776. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  2777. if (zone_script && lua_interface)
  2778. {
  2779. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  2780. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  2781. }
  2782. appearance.pos.grid_id = grid_id;
  2783. }
  2784. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  2785. if (MakeRandomFloat(0, 100) < 25)
  2786. GetSkillByName("Swimming", true);
  2787. }
  2788. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  2789. //update->PrintPacket();
  2790. //safe_delete(update);
  2791. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  2792. }
  2793. int16 Player::GetLastMovementActivity(){
  2794. return last_movement_activity;
  2795. }
  2796. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  2797. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  2798. }
  2799. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  2800. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  2801. }
  2802. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  2803. uchar* ret = 0;
  2804. if(spawn_pos_packet_list.count(spawn_id) == 1)
  2805. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  2806. return ret;
  2807. }
  2808. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  2809. uchar* ret = 0;
  2810. if(spawn_info_packet_list.count(spawn_id) == 1)
  2811. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  2812. return ret;
  2813. }
  2814. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  2815. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  2816. }
  2817. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  2818. uchar* ret = 0;
  2819. if(spawn_vis_packet_list.count(spawn_id) == 1)
  2820. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  2821. return ret;
  2822. }
  2823. uchar* Player::GetTempInfoPacketForXOR(){
  2824. return spawn_tmp_info_xor_packet;
  2825. }
  2826. uchar* Player::GetTempVisPacketForXOR(){
  2827. return spawn_tmp_vis_xor_packet;
  2828. }
  2829. uchar* Player::GetTempPosPacketForXOR(){
  2830. return spawn_tmp_pos_xor_packet;
  2831. }
  2832. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  2833. spawn_tmp_info_xor_packet = new uchar[size];
  2834. info_xor_size = size;
  2835. return spawn_tmp_info_xor_packet;
  2836. }
  2837. uchar* Player::SetTempVisPacketForXOR(int16 size){
  2838. spawn_tmp_vis_xor_packet = new uchar[size];
  2839. vis_xor_size = size;
  2840. return spawn_tmp_vis_xor_packet;
  2841. }
  2842. uchar* Player::SetTempPosPacketForXOR(int16 size){
  2843. spawn_tmp_pos_xor_packet = new uchar[size];
  2844. pos_xor_size = size;
  2845. return spawn_tmp_pos_xor_packet;
  2846. }
  2847. bool Player::CheckPlayerInfo(){
  2848. return info != 0;
  2849. }
  2850. bool Player::NeedsSpawnResent(Spawn* spawn){
  2851. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  2852. }
  2853. bool Player::WasSentSpawn(int32 spawn_id){
  2854. bool ret;
  2855. info_mutex.readlock(__FUNCTION__, __LINE__);
  2856. ret = spawn_info_packet_list.count(spawn_id) == 1;
  2857. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  2858. return ret;
  2859. }
  2860. PlayerSkillList* Player::GetSkills(){
  2861. return &skill_list;
  2862. }
  2863. void Player::InCombat(bool val, bool range) {
  2864. if (val)
  2865. GetInfoStruct()->flags |= (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK));
  2866. else
  2867. GetInfoStruct()->flags &= ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK));
  2868. in_combat = val;
  2869. if(in_combat)
  2870. AddIconValue(64);
  2871. else
  2872. RemoveIconValue(64);
  2873. charsheet_changed = true;
  2874. }
  2875. void Player::SetCharSheetChanged(bool val){
  2876. charsheet_changed = val;
  2877. }
  2878. bool Player::GetCharSheetChanged(){
  2879. return charsheet_changed;
  2880. }
  2881. bool Player::AdventureXPEnabled(){
  2882. return (GetInfoStruct()->flags & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  2883. }
  2884. bool Player::TradeskillXPEnabled() {
  2885. // TODO: need to identify the flag to togle tradeskill xp
  2886. return true;
  2887. }
  2888. void Player::set_character_flag(int flag){
  2889. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  2890. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  2891. if (flag > CF_MAXIMUM_FLAG) return;
  2892. if (flag < 32) GetInfoStruct()->flags |= (1 << flag);
  2893. else GetInfoStruct()->flags2 |= (1 << (flag - 32));
  2894. charsheet_changed = true;
  2895. info_changed = true;
  2896. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  2897. }
  2898. void Player::reset_character_flag(int flag){
  2899. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  2900. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  2901. if (flag > CF_MAXIMUM_FLAG) return;
  2902. if (flag < 32) GetInfoStruct()->flags &= ~(1 << flag);
  2903. else GetInfoStruct()->flags2 &= ~(1 << (flag - 32));
  2904. charsheet_changed = true;
  2905. info_changed = true;
  2906. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  2907. }
  2908. void Player::toggle_character_flag(int flag){
  2909. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  2910. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  2911. if (flag > CF_MAXIMUM_FLAG) return;
  2912. if (flag < 32) GetInfoStruct()->flags ^= (1 << flag);
  2913. else GetInfoStruct()->flags2 ^= (1 << (flag - 32));
  2914. charsheet_changed = true;
  2915. info_changed = true;
  2916. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
  2917. }
  2918. bool Player::get_character_flag(int flag){
  2919. bool ret = false;
  2920. if (flag > CF_MAXIMUM_FLAG){
  2921. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  2922. return ret;
  2923. }
  2924. if (flag < 32) ret = ((GetInfoStruct()->flags) >> flag & 1);
  2925. else ret = ((GetInfoStruct()->flags2) >> (flag - 32) & 1);
  2926. return ret;
  2927. }
  2928. float Player::GetXPVitality(){
  2929. return GetInfoStruct()->xp_vitality;
  2930. }
  2931. float Player::GetTSXPVitality() {
  2932. return GetInfoStruct()->tradeskill_xp_vitality;
  2933. }
  2934. bool Player::DoubleXPEnabled(){
  2935. return GetInfoStruct()->xp_vitality > 0;
  2936. }
  2937. void Player::SetCharacterID(int32 new_id){
  2938. char_id = new_id;
  2939. }
  2940. int32 Player::GetCharacterID(){
  2941. return char_id;
  2942. }
  2943. float Player::CalculateXP(Spawn* victim){
  2944. if(AdventureXPEnabled() == false || !victim)
  2945. return 0;
  2946. float multiplier = 0;
  2947. float zone_xp_modifier = 1; // let's be safe!!
  2948. if( GetZone()->GetXPModifier() != 0 ) {
  2949. zone_xp_modifier = GetZone()->GetXPModifier();
  2950. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  2951. }
  2952. switch(GetArrowColor(victim->GetLevel())){
  2953. case ARROW_COLOR_GREEN:
  2954. multiplier = 3.25;
  2955. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  2956. break;
  2957. case ARROW_COLOR_BLUE:
  2958. multiplier = 3.5;
  2959. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  2960. break;
  2961. case ARROW_COLOR_WHITE:
  2962. multiplier = 4;
  2963. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  2964. break;
  2965. case ARROW_COLOR_YELLOW:
  2966. multiplier = 4.25;
  2967. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  2968. break;
  2969. case ARROW_COLOR_ORANGE:
  2970. multiplier = 4.5;
  2971. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  2972. break;
  2973. case ARROW_COLOR_RED:
  2974. multiplier = 6;
  2975. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  2976. break;
  2977. }
  2978. float total = multiplier * 8;
  2979. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  2980. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  2981. total *= (victim->GetEncounterLevel() - 5);
  2982. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  2983. }
  2984. else if(victim->GetEncounterLevel() <= 5) {
  2985. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  2986. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  2987. }
  2988. if(victim->GetHeroic() > 1) {
  2989. total *= victim->GetHeroic();
  2990. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  2991. }
  2992. if(DoubleXPEnabled()) {
  2993. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  2994. float percent = (((float)(total))/GetNeededXP()) *100;
  2995. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  2996. if(GetXPVitality() >= percent) {
  2997. GetInfoStruct()->xp_vitality -= percent;
  2998. total *= 2;
  2999. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3000. }
  3001. else {
  3002. total += ((GetXPVitality() / percent) *2)*total;
  3003. GetInfoStruct()->xp_vitality = 0;
  3004. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3005. }
  3006. }
  3007. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3008. return total * world.GetXPRate() * zone_xp_modifier;
  3009. }
  3010. float Player::CalculateTSXP(int8 level){
  3011. if(TradeskillXPEnabled() == false)
  3012. return 0;
  3013. float multiplier = 0;
  3014. float zone_xp_modifier = 1; // let's be safe!!
  3015. if( GetZone()->GetXPModifier() != 0 ) {
  3016. zone_xp_modifier = GetZone()->GetXPModifier();
  3017. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3018. }
  3019. sint16 diff = level - GetTSLevel();
  3020. if(GetTSLevel() < 10)
  3021. diff *= 3;
  3022. else if(GetTSLevel() <= 20)
  3023. diff *= 2;
  3024. if(diff >= 9)
  3025. multiplier = 6;
  3026. else if(diff >= 5)
  3027. multiplier = 4.5;
  3028. else if(diff >= 1)
  3029. multiplier = 4.25;
  3030. else if(diff == 0)
  3031. multiplier = 4;
  3032. else if(diff <= -11)
  3033. multiplier = 0;
  3034. else if(diff <= -6)
  3035. multiplier = 3.25;
  3036. else //if(diff < 0)
  3037. multiplier = 3.5;
  3038. float total = multiplier * 8;
  3039. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3040. if(DoubleXPEnabled()) {
  3041. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3042. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3043. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3044. if(GetTSXPVitality() >= percent) {
  3045. GetInfoStruct()->tradeskill_xp_vitality -= percent;
  3046. total *= 2;
  3047. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3048. }
  3049. else {
  3050. total += ((GetTSXPVitality() / percent) *2)*total;
  3051. GetInfoStruct()->tradeskill_xp_vitality = 0;
  3052. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3053. }
  3054. }
  3055. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3056. return total * world.GetXPRate() * zone_xp_modifier;
  3057. }
  3058. void Player::SetNeededXP(int32 val){
  3059. GetInfoStruct()->xp_needed = val;
  3060. }
  3061. void Player::SetNeededXP(){
  3062. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3063. // Get xp needed to get to the next level
  3064. int16 level = GetLevel() + 1;
  3065. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3066. if (level > 95)
  3067. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3068. else
  3069. SetNeededXP(m_levelXPReq[level]);
  3070. }
  3071. void Player::SetXP(int32 val){
  3072. GetInfoStruct()->xp = val;
  3073. }
  3074. void Player::SetNeededTSXP(int32 val) {
  3075. GetInfoStruct()->ts_xp_needed = val;
  3076. }
  3077. void Player::SetNeededTSXP() {
  3078. GetInfoStruct()->ts_xp_needed = GetTSLevel() * 100;
  3079. }
  3080. void Player::SetTSXP(int32 val) {
  3081. GetInfoStruct()->ts_xp = val;
  3082. }
  3083. int32 Player::GetXPDebt(){
  3084. return GetInfoStruct()->xp_debt;
  3085. }
  3086. int32 Player::GetNeededXP(){
  3087. return GetInfoStruct()->xp_needed;
  3088. }
  3089. int32 Player::GetXP(){
  3090. return GetInfoStruct()->xp;
  3091. }
  3092. int32 Player::GetNeededTSXP() {
  3093. return GetInfoStruct()->ts_xp_needed;
  3094. }
  3095. int32 Player::GetTSXP() {
  3096. return GetInfoStruct()->ts_xp;
  3097. }
  3098. bool Player::AddXP(int32 xp_amount){
  3099. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3100. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3101. while((xp_amount + GetXP()) >= GetNeededXP()){
  3102. if (!CheckLevelStatus(GetLevel() + 1)) {
  3103. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3104. return false;
  3105. }
  3106. xp_amount -= GetNeededXP() - GetXP();
  3107. SetLevel(GetLevel() + 1);
  3108. SetXP(0);
  3109. SetNeededXP();
  3110. }
  3111. SetXP(GetXP() + xp_amount);
  3112. GetPlayerInfo()->CalculateXPPercentages();
  3113. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3114. if(current_xp_percent >= miniding_min_percent){
  3115. SetHP(GetTotalHP());
  3116. SetPower(GetTotalPower());
  3117. }
  3118. return true;
  3119. }
  3120. bool Player::AddTSXP(int32 xp_amount){
  3121. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3122. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3123. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3124. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3125. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3126. return false;
  3127. }
  3128. xp_amount -= GetNeededTSXP() - GetTSXP();
  3129. SetTSLevel(GetTSLevel() + 1);
  3130. SetTSXP(0);
  3131. SetNeededTSXP();
  3132. }
  3133. SetTSXP(GetTSXP() + xp_amount);
  3134. GetPlayerInfo()->CalculateXPPercentages();
  3135. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3136. if(current_xp_percent >= miniding_min_percent){
  3137. SetHP(GetTotalHP());
  3138. SetPower(GetTotalPower());
  3139. }
  3140. if (GetTradeskillClass() == 0){
  3141. SetTradeskillClass(1);
  3142. GetInfoStruct()->tradeskill_class1 = 1;
  3143. GetInfoStruct()->tradeskill_class2 = 1;
  3144. GetInfoStruct()->tradeskill_class3 = 1;
  3145. }
  3146. return true;
  3147. }
  3148. void Player::CalculateLocation(){
  3149. if(GetSpeed() > 0 ){
  3150. if(GetHeading() >= 270 && GetHeading() <= 360){
  3151. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3152. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3153. }
  3154. else if(GetHeading() >= 180 && GetHeading() < 270){
  3155. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3156. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3157. }
  3158. else if(GetHeading() >= 90 && GetHeading() < 180){
  3159. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3160. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3161. }
  3162. else if(GetHeading() >= 0 && GetHeading() < 90){
  3163. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3164. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3165. }
  3166. }
  3167. }
  3168. Spawn* Player::GetSpawnByIndex(int16 index){
  3169. if(player_spawn_map.count(index) > 0)
  3170. return player_spawn_map[index];
  3171. else
  3172. return 0;
  3173. }
  3174. int16 Player::GetIndexForSpawn(Spawn* spawn){
  3175. if(player_spawn_index_map.count(spawn) > 0)
  3176. return player_spawn_index_map[spawn];
  3177. else
  3178. return 0;
  3179. }
  3180. bool Player::WasSpawnRemoved(Spawn* spawn){
  3181. if(player_removed_spawns.count(spawn) > 0)
  3182. return true;
  3183. else
  3184. return false;
  3185. }
  3186. void Player::RemoveSpawn(Spawn* spawn)
  3187. {
  3188. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3189. player_removed_spawns[spawn] = 1;
  3190. int32 id = spawn->GetID();
  3191. info_mutex.writelock(__FUNCTION__, __LINE__);
  3192. spawn_info_packet_list.erase(id);
  3193. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3194. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3195. spawn_pos_packet_list.erase(id);
  3196. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3197. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3198. spawn_vis_packet_list.erase(id);
  3199. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3200. }
  3201. vector<int32> Player::GetQuestIDs(){
  3202. vector<int32> ret;
  3203. map<int32, Quest*>::iterator itr;
  3204. MPlayerQuests.lock();
  3205. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3206. if(itr->second)
  3207. ret.push_back(itr->second->GetQuestID());
  3208. }
  3209. MPlayerQuests.unlock();
  3210. return ret;
  3211. }
  3212. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3213. vector<Quest*>* quest_updates = 0;
  3214. map<int32, Quest*>::iterator itr;
  3215. MPlayerQuests.lock();
  3216. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3217. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3218. if(!quest_updates)
  3219. quest_updates = new vector<Quest*>();
  3220. quest_updates->push_back(itr->second);
  3221. }
  3222. }
  3223. MPlayerQuests.unlock();
  3224. return quest_updates;
  3225. }
  3226. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3227. map<int32, Quest*>::iterator itr;
  3228. vector<Quest*>* update_list = new vector<Quest*>;
  3229. MPlayerQuests.lock();
  3230. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3231. if(itr->second){
  3232. if(item && qty > 0){
  3233. if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
  3234. update_list->push_back(itr->second);
  3235. }
  3236. }
  3237. }
  3238. }
  3239. MPlayerQuests.unlock();
  3240. if(update_list && update_list->size() > 0){
  3241. Client* client = GetZone()->GetClientBySpawn(this);
  3242. if(client){
  3243. for(int8 i=0;i<update_list->size(); i++){
  3244. client->SendQuestUpdate(update_list->at(i));
  3245. client->SendQuestFailure(update_list->at(i));
  3246. }
  3247. }
  3248. }
  3249. update_list->clear();
  3250. safe_delete(update_list);
  3251. }
  3252. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3253. map<int32, Quest*>::iterator itr;
  3254. vector<Quest*>* update_list = new vector<Quest*>;
  3255. MPlayerQuests.lock();
  3256. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3257. if(itr->second){
  3258. if(item && qty > 0){
  3259. if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
  3260. update_list->push_back(itr->second);
  3261. }
  3262. }
  3263. }
  3264. }
  3265. MPlayerQuests.unlock();
  3266. if(update_list && update_list->size() > 0){
  3267. Client* client = GetZone()->GetClientBySpawn(this);
  3268. if(client){
  3269. for(int8 i=0;i<update_list->size(); i++){
  3270. client->SendQuestUpdate(update_list->at(i));
  3271. client->SendQuestFailure(update_list->at(i));
  3272. }
  3273. }
  3274. }
  3275. update_list->clear();
  3276. safe_delete(update_list);
  3277. }
  3278. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3279. vector<Quest*>* quest_updates = 0;
  3280. map<int32, Quest*>::iterator itr;
  3281. MPlayerQuests.lock();
  3282. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3283. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3284. if (!quest_updates)
  3285. quest_updates = new vector<Quest*>();
  3286. quest_updates->push_back(itr->second);
  3287. }
  3288. }
  3289. MPlayerQuests.unlock();
  3290. return quest_updates;
  3291. }
  3292. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id){
  3293. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3294. Quest* quest = 0;
  3295. if(packet){
  3296. int16 total_quests_num = 0;
  3297. int16 total_completed_quests = 0;
  3298. map<int32, Quest*> total_quests = player_quests;
  3299. if(all_quests && completed_quests.size() > 0)
  3300. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3301. MPlayerQuests.lock();
  3302. if(total_quests.size() > 0){
  3303. map<string, int16> quest_types;
  3304. map<int32, Quest*>::iterator itr;
  3305. int16 zone_id = 0;
  3306. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3307. if(itr->first && itr->second){
  3308. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3309. current_quest_id = itr->first;
  3310. if(itr->second->GetTurnedIn())
  3311. total_completed_quests++;
  3312. if(itr->second->GetType()){
  3313. if(quest_types.count(itr->second->GetType()) == 0){
  3314. quest_types[itr->second->GetType()] = zone_id;
  3315. zone_id++;
  3316. }
  3317. }
  3318. if(itr->second->GetZone()){
  3319. if(quest_types.count(itr->second->GetType()) == 0){
  3320. quest_types[itr->second->GetType()] = zone_id;
  3321. zone_id++;
  3322. }
  3323. }
  3324. total_quests_num++;
  3325. }
  3326. else
  3327. continue;
  3328. }
  3329. packet->setArrayLengthByName("num_quests", total_quests_num);
  3330. int16 i = 0;
  3331. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3332. if(i == 0 && quest_types.size() > 0){
  3333. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3334. map<string, int16>::iterator type_itr;
  3335. int16 x = 0;
  3336. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3337. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3338. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3339. x++;
  3340. }
  3341. }
  3342. if(itr->first == 0 || !itr->second)
  3343. continue;
  3344. if(!all_quests && !itr->second->GetUpdateRequired())
  3345. continue;
  3346. quest = itr->second;
  3347. if(!quest->GetDeleted())
  3348. packet->setArrayDataByName("active", 1, i);
  3349. packet->setArrayDataByName("name", quest->GetName(), i);
  3350. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3351. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3352. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3353. if(itr->second->GetCompleted())
  3354. packet->setArrayDataByName("completed", 1, i);
  3355. if(itr->second->GetTurnedIn()){
  3356. packet->setArrayDataByName("turned_in", 1, i);
  3357. packet->setArrayDataByName("completed", 1, i);
  3358. packet->setArrayDataByName("visible", 1, i);
  3359. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3360. packet->setArrayDataByName("unknown3", 1, i);
  3361. }
  3362. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3363. packet->setArrayDataByName("day", quest->GetDay(), i);
  3364. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3365. packet->setArrayDataByName("year", quest->GetYear(), i);
  3366. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3367. int8 difficulty = 0;
  3368. string category = quest->GetType();
  3369. if(category == "Tradeskill")
  3370. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3371. else
  3372. difficulty = GetArrowColor(quest->GetQuestLevel());
  3373. packet->setArrayDataByName("difficulty", difficulty, i);
  3374. if (itr->second->GetEncounterLevel() > 4)
  3375. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3376. else
  3377. packet->setArrayDataByName("encounter_level", 4, i);
  3378. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3379. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3380. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3381. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3382. if(version >= 931 && quest->GetVisible()){
  3383. if (quest->GetCompletedFlag())
  3384. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3385. else if (quest->IsRepeatable())
  3386. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3387. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3388. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3389. if (quest->IsTracked())
  3390. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3391. else
  3392. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3393. if (quest->IsHidden() && !quest->GetTurnedIn())
  3394. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3395. }
  3396. else
  3397. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3398. if (itr->second->IsRepeatable())
  3399. packet->setArrayDataByName("repeatable", 1, i);
  3400. packet->setArrayDataByName("visible", 0, i);
  3401. packet->setArrayDataByName("display_status", display_status, i);
  3402. i++;
  3403. }
  3404. //packet->setDataByName("unknown4", 0);
  3405. packet->setDataByName("visible_quest_id", current_quest_id);
  3406. }
  3407. MPlayerQuests.unlock();
  3408. packet->setDataByName("player_crc", crc);
  3409. packet->setDataByName("player_name", GetName());
  3410. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3411. packet->setDataByName("max_quests", 75);
  3412. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3413. #if EQDEBUG >= 9
  3414. packet->PrintPacket();
  3415. #endif
  3416. }
  3417. return packet;
  3418. }
  3419. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc) {
  3420. if (!quest)
  3421. return 0;
  3422. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3423. if (packet) {
  3424. packet->setArrayLengthByName("num_quests", 1);
  3425. packet->setArrayLengthByName("num_quest_zones", 1);
  3426. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3427. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3428. if(!quest->GetDeleted())
  3429. packet->setArrayDataByName("active", 1);
  3430. packet->setArrayDataByName("name", quest->GetName());
  3431. // don't see these two in the struct
  3432. packet->setArrayDataByName("quest_type", quest->GetType());
  3433. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3434. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3435. if(quest->GetCompleted())
  3436. packet->setArrayDataByName("completed", 1);
  3437. if(quest->GetTurnedIn()) {
  3438. packet->setArrayDataByName("turned_in", 1);
  3439. packet->setArrayDataByName("completed", 1);
  3440. packet->setArrayDataByName("visible", 1);
  3441. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3442. packet->setArrayDataByName("unknown3", 1);
  3443. }
  3444. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3445. packet->setArrayDataByName("day", quest->GetDay());
  3446. packet->setArrayDataByName("month", quest->GetMonth());
  3447. packet->setArrayDataByName("year", quest->GetYear());
  3448. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3449. int8 difficulty = 0;
  3450. string category = quest->GetType();
  3451. if(category == "Tradeskill")
  3452. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3453. else
  3454. difficulty = GetArrowColor(quest->GetQuestLevel());
  3455. packet->setArrayDataByName("difficulty", difficulty);
  3456. if (quest->GetEncounterLevel() > 4)
  3457. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3458. else
  3459. packet->setArrayDataByName("encounter_level", 4);
  3460. if (version >= 931) {
  3461. packet->setArrayDataByName("zonetype_id", 0);
  3462. packet->setArrayDataByName("zone_id", 0);
  3463. }
  3464. if(version >= 931 && quest->GetVisible()){
  3465. if (quest->GetCompletedFlag())
  3466. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3467. else if (quest->IsRepeatable())
  3468. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3469. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3470. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3471. if (quest->IsTracked())
  3472. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3473. else
  3474. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3475. if (quest->IsHidden() && !quest->GetTurnedIn())
  3476. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3477. }
  3478. else
  3479. packet->setArrayDataByName("visible", quest->GetVisible());
  3480. if (quest->IsRepeatable())
  3481. packet->setArrayDataByName("repeatable", 1);
  3482. packet->setArrayDataByName("visible", 0);
  3483. packet->setArrayDataByName("display_status", display_status);
  3484. packet->setDataByName("unknown3", 1);
  3485. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  3486. packet->setDataByName("player_crc", crc);
  3487. packet->setDataByName("player_name", GetName());
  3488. packet->setDataByName("used_quests", player_quests.size());
  3489. packet->setDataByName("unknown4a", 1);
  3490. packet->setDataByName("max_quests", 75);
  3491. }
  3492. return packet;
  3493. }
  3494. Quest* Player::SetStepComplete(int32 id, int32 step){
  3495. Quest* ret = 0;
  3496. MPlayerQuests.lock();
  3497. if(player_quests.count(id) > 0){
  3498. if(player_quests[id]->SetStepComplete(step))
  3499. ret = player_quests[id];
  3500. }
  3501. MPlayerQuests.unlock();
  3502. return ret;
  3503. }
  3504. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  3505. Quest* ret = 0;
  3506. MPlayerQuests.lock();
  3507. if (player_quests.count(quest_id) > 0) {
  3508. if (player_quests[quest_id]->AddStepProgress(step, progress))
  3509. ret = player_quests[quest_id];
  3510. }
  3511. MPlayerQuests.unlock();
  3512. return ret;
  3513. }
  3514. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  3515. int32 ret = 0;
  3516. MPlayerQuests.lock();
  3517. if (player_quests.count(quest_id) > 0)
  3518. ret = player_quests[quest_id]->GetStepProgress(step_id);
  3519. MPlayerQuests.unlock();
  3520. return ret;
  3521. }
  3522. void Player::RemoveQuest(int32 id, bool delete_quest){
  3523. MPlayerQuests.lock();
  3524. if(delete_quest){
  3525. safe_delete(player_quests[id]);
  3526. }
  3527. player_quests.erase(id);
  3528. MPlayerQuests.unlock();
  3529. SendQuestRequiredSpawns(id);
  3530. }
  3531. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  3532. vector<Quest*>* quest_updates = 0;
  3533. map<int32, Quest*>::iterator itr;
  3534. MPlayerQuests.lock();
  3535. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3536. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
  3537. if(!quest_updates)
  3538. quest_updates = new vector<Quest*>();
  3539. quest_updates->push_back(itr->second);
  3540. }
  3541. }
  3542. MPlayerQuests.unlock();
  3543. return quest_updates;
  3544. }
  3545. vector<Quest*>* Player::CheckQuestsFailures(){
  3546. vector<Quest*>* quest_failures = 0;
  3547. map<int32, Quest*>::iterator itr;
  3548. MPlayerQuests.lock();
  3549. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3550. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  3551. if(!quest_failures)
  3552. quest_failures = new vector<Quest*>();
  3553. quest_failures->push_back(itr->second);
  3554. }
  3555. }
  3556. MPlayerQuests.unlock();
  3557. return quest_failures;
  3558. }
  3559. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  3560. vector<Quest*>* quest_updates = 0;
  3561. map<int32, Quest*>::iterator itr;
  3562. MPlayerQuests.lock();
  3563. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3564. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  3565. if(!quest_updates)
  3566. quest_updates = new vector<Quest*>();
  3567. quest_updates->push_back(itr->second);
  3568. }
  3569. }
  3570. MPlayerQuests.unlock();
  3571. return quest_updates;
  3572. }
  3573. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  3574. vector<Quest*>* quest_updates = 0;
  3575. map<int32, Quest*>::iterator itr;
  3576. MPlayerQuests.lock();
  3577. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3578. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  3579. if(!quest_updates)
  3580. quest_updates = new vector<Quest*>();
  3581. quest_updates->push_back(itr->second);
  3582. }
  3583. }
  3584. MPlayerQuests.unlock();
  3585. return quest_updates;
  3586. }
  3587. int16 Player::GetTaskGroupStep(int32 quest_id){
  3588. Quest* quest = 0;
  3589. int16 step = 0;
  3590. MPlayerQuests.lock();
  3591. if(player_quests.count(quest_id) > 0){
  3592. quest = player_quests[quest_id];
  3593. step = quest->GetTaskGroupStep();
  3594. }
  3595. MPlayerQuests.unlock();
  3596. return step;
  3597. }
  3598. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  3599. bool ret = false;
  3600. MPlayerQuests.lock();
  3601. if(player_quests.count(quest_id) > 0){
  3602. Quest* quest = player_quests[quest_id];
  3603. if ( quest != NULL )
  3604. ret = quest->GetQuestStepCompleted(step_id);
  3605. }
  3606. MPlayerQuests.unlock();
  3607. return ret;
  3608. }
  3609. int16 Player::GetQuestStep(int32 quest_id){
  3610. Quest* quest = 0;
  3611. int16 step = 0;
  3612. MPlayerQuests.lock();
  3613. if(player_quests.count(quest_id) > 0){
  3614. quest = player_quests[quest_id];
  3615. step = quest->GetQuestStep();
  3616. }
  3617. MPlayerQuests.unlock();
  3618. return step;
  3619. }
  3620. void Player::LockQuests(){
  3621. MPlayerQuests.lock();
  3622. }
  3623. void Player::UnlockQuests(){
  3624. MPlayerQuests.unlock();
  3625. }
  3626. map<int32, Quest*>* Player::GetPlayerQuests(){
  3627. return &player_quests;
  3628. }
  3629. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  3630. return &completed_quests;
  3631. }
  3632. Quest* Player::GetCompletedQuest(int32 quest_id){
  3633. if(completed_quests.count(quest_id) > 0)
  3634. return completed_quests[quest_id];
  3635. return 0;
  3636. }
  3637. Quest* Player::GetQuest(int32 quest_id){
  3638. if(player_quests.count(quest_id) > 0)
  3639. return player_quests[quest_id];
  3640. return 0;
  3641. }
  3642. void Player::AddCompletedQuest(Quest* quest){
  3643. completed_quests[quest->GetQuestID()] = quest;
  3644. quest->SetSaveNeeded(true);
  3645. quest->SetTurnedIn(true);
  3646. if(quest->GetCompletedDescription())
  3647. quest->SetDescription(string(quest->GetCompletedDescription()));
  3648. quest->SetUpdateRequired(true);
  3649. }
  3650. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  3651. if(current_quest_flagged.count(spawn) > 0){
  3652. current_quest_flagged.erase(spawn);
  3653. return true;
  3654. }
  3655. return false;
  3656. }
  3657. bool Player::CheckQuestRequired(Spawn* spawn){
  3658. if(spawn)
  3659. return spawn->MeetsSpawnAccessRequirements(this);
  3660. return false;
  3661. }
  3662. int8 Player::CheckQuestFlag(Spawn* spawn){
  3663. int8 ret = 0;
  3664. if (!spawn) {
  3665. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  3666. return ret;
  3667. }
  3668. if(spawn->HasProvidedQuests()){
  3669. vector<int32>* quests = spawn->GetProvidedQuests();
  3670. Quest* quest = 0;
  3671. for(int32 i=0;i<quests->size();i++){
  3672. MPlayerQuests.lock();
  3673. if(player_quests.count(quests->at(i)) > 0){
  3674. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  3675. ret = 2;
  3676. MPlayerQuests.unlock();
  3677. break;
  3678. }
  3679. }
  3680. MPlayerQuests.unlock();
  3681. if (CanReceiveQuest(quests->at(i))){
  3682. MPlayerQuests.lock();
  3683. quest = master_quest_list.GetQuest(quests->at(i));
  3684. MPlayerQuests.unlock();
  3685. if(quest){
  3686. int8 color = quest->GetFeatherColor();
  3687. // purple
  3688. if (color == 1)
  3689. ret = 16;
  3690. // green
  3691. else if (color == 2)
  3692. ret = 32;
  3693. // blue
  3694. else if (color == 3)
  3695. ret = 64;
  3696. // normal
  3697. else
  3698. ret = 1;
  3699. safe_delete(quest);
  3700. break;
  3701. }
  3702. }
  3703. }
  3704. }
  3705. map<int32, Quest*>::iterator itr;
  3706. MPlayerQuests.lock();
  3707. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3708. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  3709. ret = 2;
  3710. }
  3711. MPlayerQuests.unlock();
  3712. if(ret > 0)
  3713. current_quest_flagged[spawn] = true;
  3714. return ret;
  3715. }
  3716. bool Player::CanReceiveQuest(int32 quest_id){
  3717. bool passed = true;
  3718. int32 x;
  3719. MPlayerQuests.lock();
  3720. Quest* quest = master_quest_list.GetQuest(quest_id);
  3721. MPlayerQuests.unlock();
  3722. if (!quest)
  3723. passed = false;
  3724. //check if quest is already completed, and not repeatable
  3725. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  3726. passed = false;
  3727. //check if the player already has this quest
  3728. else if (player_quests.count(quest_id) > 0)
  3729. passed = false;
  3730. //Check Prereq Adv Levels
  3731. else if (quest->GetPrereqLevel() > GetLevel())
  3732. passed = false;
  3733. else if (quest->GetPrereqMaxLevel() > 0){
  3734. if (GetLevel() > quest->GetPrereqMaxLevel())
  3735. passed = false;
  3736. }
  3737. //Check Prereq TS Levels
  3738. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  3739. passed = false;
  3740. else if (quest->GetPrereqMaxTSLevel() > 0){
  3741. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  3742. passed = false;
  3743. }
  3744. // Check quest pre req
  3745. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  3746. if(passed && prereq_quests && prereq_quests->size() > 0){
  3747. for(int32 x=0;x<prereq_quests->size();x++){
  3748. if(completed_quests.count(prereq_quests->at(x)) == 0){
  3749. passed = false;
  3750. break;
  3751. }
  3752. }
  3753. }
  3754. //Check Prereq Classes
  3755. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  3756. if(passed && prereq_classes && prereq_classes->size() > 0){
  3757. for(int32 x=0;x<prereq_classes->size();x++){
  3758. if(prereq_classes->at(x) == GetAdventureClass()){
  3759. passed = true;
  3760. break;
  3761. }
  3762. else
  3763. passed = false;
  3764. }
  3765. }
  3766. //Check Prereq TS Classes
  3767. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  3768. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  3769. for( x=0;x<prereq_tsclasses->size();x++){
  3770. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  3771. passed = true;
  3772. break;
  3773. }
  3774. else
  3775. passed = false;
  3776. }
  3777. }
  3778. // Check model prereq
  3779. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  3780. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  3781. for(x=0;x<prereq_model_types->size();x++){
  3782. if(prereq_model_types->at(x) == GetModelType()){
  3783. passed = true;
  3784. break;
  3785. }
  3786. else
  3787. passed = false;
  3788. }
  3789. }
  3790. // Check faction pre req
  3791. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  3792. if(passed && prereq_factions && prereq_factions->size() > 0){
  3793. sint32 val = 0;
  3794. for(x=0;x<prereq_factions->size();x++){
  3795. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  3796. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  3797. passed = true;
  3798. break;
  3799. }
  3800. else
  3801. passed = false;
  3802. }
  3803. }
  3804. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3805. // Check race pre req
  3806. vector<int8>* prereq_races = quest->GetPrereqRaces();
  3807. if(passed && prereq_races && prereq_races->size() > 0){
  3808. for(x=0;x<prereq_races->size();x++){
  3809. if(prereq_races->at(x) == GetRace()){
  3810. passed = true;
  3811. break;
  3812. }
  3813. else
  3814. passed = false;
  3815. }
  3816. }
  3817. safe_delete(quest);
  3818. return passed;
  3819. }
  3820. void Player::ClearRemovedSpawn(Spawn* spawn){
  3821. if(player_removed_spawns.count(spawn) > 0)
  3822. player_removed_spawns.erase(spawn);
  3823. }
  3824. bool Player::ShouldSendSpawn(Spawn* spawn){
  3825. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  3826. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  3827. try
  3828. {
  3829. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  3830. return true;
  3831. }
  3832. catch (...)
  3833. {
  3834. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  3835. }
  3836. return false;
  3837. }
  3838. int8 Player::GetArrowColor(int8 spawn_level){
  3839. int8 color = 0;
  3840. sint16 diff = spawn_level - GetLevel();
  3841. if(GetLevel() < 10)
  3842. diff *= 3;
  3843. else if(GetLevel() <= 20)
  3844. diff *= 2;
  3845. if(diff >= 9)
  3846. color = ARROW_COLOR_RED;
  3847. else if(diff >= 5)
  3848. color = ARROW_COLOR_ORANGE;
  3849. else if(diff >= 1)
  3850. color = ARROW_COLOR_YELLOW;
  3851. else if(diff == 0)
  3852. color = ARROW_COLOR_WHITE;
  3853. else if(diff <= -11)
  3854. color = ARROW_COLOR_GRAY;
  3855. else if(diff <= -6)
  3856. color = ARROW_COLOR_GREEN;
  3857. else //if(diff < 0)
  3858. color = ARROW_COLOR_BLUE;
  3859. return color;
  3860. }
  3861. int8 Player::GetTSArrowColor(int8 level){
  3862. int8 color = 0;
  3863. sint16 diff = level - GetTSLevel();
  3864. if(GetLevel() < 10)
  3865. diff *= 3;
  3866. else if(GetLevel() <= 20)
  3867. diff *= 2;
  3868. if(diff >= 9)
  3869. color = ARROW_COLOR_RED;
  3870. else if(diff >= 5)
  3871. color = ARROW_COLOR_ORANGE;
  3872. else if(diff >= 1)
  3873. color = ARROW_COLOR_YELLOW;
  3874. else if(diff == 0)
  3875. color = ARROW_COLOR_WHITE;
  3876. else if(diff <= -11)
  3877. color = ARROW_COLOR_GRAY;
  3878. else if(diff <= -6)
  3879. color = ARROW_COLOR_GREEN;
  3880. else //if(diff < 0)
  3881. color = ARROW_COLOR_BLUE;
  3882. return color;
  3883. }
  3884. void Player::AddCoins(int64 val){
  3885. int32 tmp = 0;
  3886. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  3887. if(val >= 1000000){
  3888. tmp = val / 1000000;
  3889. val -= tmp*1000000;
  3890. GetInfoStruct()->coin_plat += tmp;
  3891. }
  3892. if(val >= 10000){
  3893. tmp = val / 10000;
  3894. val -= tmp*10000;
  3895. GetInfoStruct()->coin_gold += tmp;
  3896. }
  3897. if(val >= 100){
  3898. tmp = val / 100;
  3899. val -= tmp*100;
  3900. GetInfoStruct()->coin_silver += tmp;
  3901. }
  3902. GetInfoStruct()->coin_copper += val;
  3903. if(GetInfoStruct()->coin_copper >= 100){
  3904. tmp = GetInfoStruct()->coin_copper/100;
  3905. GetInfoStruct()->coin_copper -= 100 * tmp;
  3906. GetInfoStruct()->coin_silver += tmp;
  3907. }
  3908. if(GetInfoStruct()->coin_silver >= 100){
  3909. tmp = GetInfoStruct()->coin_silver/100;
  3910. GetInfoStruct()->coin_silver -= 100 * tmp;
  3911. GetInfoStruct()->coin_gold += tmp;
  3912. }
  3913. if(GetInfoStruct()->coin_gold >= 100){
  3914. tmp = GetInfoStruct()->coin_gold/100;
  3915. GetInfoStruct()->coin_gold -= 100 * tmp;
  3916. GetInfoStruct()->coin_plat += tmp;
  3917. }
  3918. charsheet_changed = true;
  3919. }
  3920. bool Player::RemoveCoins(int64 val){
  3921. int64 total_coins = GetInfoStruct()->coin_plat*1000000;
  3922. total_coins += GetInfoStruct()->coin_gold*10000;
  3923. total_coins += GetInfoStruct()->coin_silver*100;
  3924. total_coins += GetInfoStruct()->coin_copper;
  3925. if(total_coins >= val){
  3926. total_coins -= val;
  3927. GetInfoStruct()->coin_plat = 0;
  3928. GetInfoStruct()->coin_gold = 0;
  3929. GetInfoStruct()->coin_silver = 0;
  3930. GetInfoStruct()->coin_copper = 0;
  3931. AddCoins(total_coins);
  3932. return true;
  3933. }
  3934. return false;
  3935. }
  3936. bool Player::HasCoins(int64 val) {
  3937. int64 total_coins = GetInfoStruct()->coin_plat*1000000;
  3938. total_coins += GetInfoStruct()->coin_gold*10000;
  3939. total_coins += GetInfoStruct()->coin_silver*100;
  3940. total_coins += GetInfoStruct()->coin_copper;
  3941. if(total_coins >= val)
  3942. return true;
  3943. return false;
  3944. }
  3945. bool Player::HasPendingLootItems(int32 id){
  3946. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  3947. }
  3948. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  3949. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  3950. }
  3951. vector<Item*>* Player::GetPendingLootItems(int32 id){
  3952. vector<Item*>* ret = 0;
  3953. if(pending_loot_items.count(id) > 0){
  3954. ret = new vector<Item*>();
  3955. map<int32, bool>::iterator itr;
  3956. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  3957. if(master_item_list.GetItem(itr->first))
  3958. ret->push_back(master_item_list.GetItem(itr->first));
  3959. }
  3960. }
  3961. return ret;
  3962. }
  3963. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  3964. if(pending_loot_items.count(id) > 0){
  3965. pending_loot_items[id].erase(item_id);
  3966. if(pending_loot_items[id].size() == 0)
  3967. pending_loot_items.erase(id);
  3968. }
  3969. }
  3970. void Player::RemovePendingLootItems(int32 id){
  3971. if(pending_loot_items.count(id) > 0)
  3972. pending_loot_items.erase(id);
  3973. }
  3974. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  3975. if(items){
  3976. Item* item = 0;
  3977. for(int32 i=0;i<items->size();i++){
  3978. item = items->at(i);
  3979. if(item)
  3980. pending_loot_items[id][item->details.item_id] = true;
  3981. }
  3982. }
  3983. }
  3984. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  3985. if (statistics.count(stat_id) == 0) {
  3986. Statistic* stat = new Statistic;
  3987. stat->stat_id = stat_id;
  3988. stat->stat_value = stat_value;
  3989. stat->stat_date = stat_date;
  3990. stat->save_needed = false;
  3991. statistics[stat_id] = stat;
  3992. }
  3993. }
  3994. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  3995. if (statistics.count(stat_id) == 0)
  3996. AddPlayerStatistic(stat_id, 0, 0);
  3997. Statistic* stat = statistics[stat_id];
  3998. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  3999. stat->stat_date = Timer::GetUnixTimeStamp();
  4000. stat->save_needed = true;
  4001. }
  4002. void Player::WritePlayerStatistics() {
  4003. map<int32, Statistic*>::iterator stat_itr;
  4004. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4005. Statistic* stat = stat_itr->second;
  4006. if (stat->save_needed) {
  4007. stat->save_needed = false;
  4008. database.WritePlayerStatistic(this, stat);
  4009. }
  4010. }
  4011. }
  4012. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4013. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4014. return statistics[stat_id]->stat_value;
  4015. return 0;
  4016. }
  4017. void Player::RemovePlayerStatistics() {
  4018. map<int32, Statistic*>::iterator stat_itr;
  4019. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4020. safe_delete(stat_itr->second);
  4021. statistics.clear();
  4022. }
  4023. void Player::SetGroup(PlayerGroup* new_group){
  4024. group = new_group;
  4025. }
  4026. /*PlayerGroup* Player::GetGroup(){
  4027. return group;
  4028. }*/
  4029. bool Player::IsGroupMember(Entity* player) {
  4030. bool ret = false;
  4031. if (GetGroupMemberInfo() && player) {
  4032. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4033. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4034. /*deque<GroupMemberInfo*>::iterator itr;
  4035. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4036. for (itr = members->begin(); itr != members->end(); itr++) {
  4037. GroupMemberInfo* gmi = *itr;
  4038. if (gmi->client && gmi->client->GetPlayer() == player) {
  4039. ret = true;
  4040. break;
  4041. }
  4042. }
  4043. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4044. }
  4045. return ret;
  4046. }
  4047. void Player::SetGroupInformation(PacketStruct* packet){
  4048. int8 det_count = 0;
  4049. Entity* member = 0;
  4050. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4051. if (GetGroupMemberInfo()) {
  4052. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4053. deque<GroupMemberInfo*>::iterator itr;
  4054. GroupMemberInfo* info = 0;
  4055. int x = 0;
  4056. for (itr = members->begin(); itr != members->end(); itr++) {
  4057. info = *itr;
  4058. if (info == GetGroupMemberInfo()) {
  4059. if (info->leader)
  4060. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4061. continue;
  4062. }
  4063. else {
  4064. if (info->leader)
  4065. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4066. }
  4067. member = info->member;
  4068. if (member && member->GetZone() == GetZone()) {
  4069. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4070. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4071. if (member->HasPet()) {
  4072. if (member->GetPet())
  4073. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4074. else
  4075. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4076. }
  4077. else
  4078. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4079. //Send detriment counts as 255 if all dets of that type are incurable
  4080. det_count = member->GetTraumaCount();
  4081. if (det_count > 0) {
  4082. if(!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4083. det_count = 255;
  4084. }
  4085. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4086. det_count = member->GetArcaneCount();
  4087. if (det_count > 0) {
  4088. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4089. det_count = 255;
  4090. }
  4091. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4092. det_count = member->GetNoxiousCount();
  4093. if (det_count > 0) {
  4094. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4095. det_count = 255;
  4096. }
  4097. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4098. det_count = member->GetElementalCount();
  4099. if (det_count > 0) {
  4100. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4101. det_count = 255;
  4102. }
  4103. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4104. det_count = member->GetCurseCount();
  4105. if (det_count > 0) {
  4106. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4107. det_count = 255;
  4108. }
  4109. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4110. }
  4111. else {
  4112. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4113. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4114. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4115. }
  4116. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4117. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4118. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4119. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4120. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4121. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4122. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4123. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4124. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4125. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4126. x++;
  4127. }
  4128. }
  4129. //packet->PrintPacket();
  4130. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4131. }
  4132. PlayerItemList* Player::GetPlayerItemList(){
  4133. return &item_list;
  4134. }
  4135. void Player::ResetSavedSpawns(){
  4136. player_removed_spawns.clear();
  4137. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4138. spawn_vis_packet_list.clear();
  4139. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4140. info_mutex.writelock(__FUNCTION__, __LINE__);
  4141. spawn_info_packet_list.clear();
  4142. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4143. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4144. spawn_pos_packet_list.clear();
  4145. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4146. player_spawn_reverse_id_map.clear();
  4147. player_spawn_id_map.clear();
  4148. player_spawn_map.clear();
  4149. player_spawn_index_map.clear();
  4150. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4151. player_spawn_quests_required.clear();
  4152. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4153. info->RemoveOldPackets();
  4154. safe_delete_array(movement_packet);
  4155. safe_delete_array(old_movement_packet);
  4156. }
  4157. void Player::SetReturningFromLD(bool val){
  4158. returning_from_ld = val;
  4159. }
  4160. bool Player::IsReturningFromLD(){
  4161. return returning_from_ld;
  4162. }
  4163. void Player::AddFriend(const char* name, bool save){
  4164. if(name){
  4165. if(save)
  4166. friend_list[name] = 1;
  4167. else
  4168. friend_list[name] = 0;
  4169. }
  4170. }
  4171. bool Player::IsFriend(const char* name){
  4172. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4173. return true;
  4174. return false;
  4175. }
  4176. void Player::RemoveFriend(const char* name){
  4177. if(friend_list.count(name) > 0)
  4178. friend_list[name] = 2;
  4179. }
  4180. map<string, int8>* Player::GetFriends(){
  4181. return &friend_list;
  4182. }
  4183. void Player::AddIgnore(const char* name, bool save){
  4184. if(name){
  4185. if(save)
  4186. ignore_list[name] = 1;
  4187. else
  4188. ignore_list[name] = 0;
  4189. }
  4190. }
  4191. bool Player::IsIgnored(const char* name){
  4192. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4193. return true;
  4194. return false;
  4195. }
  4196. void Player::RemoveIgnore(const char* name){
  4197. if(name && ignore_list.count(name) > 0)
  4198. ignore_list[name] = 2;
  4199. }
  4200. map<string, int8>* Player::GetIgnoredPlayers(){
  4201. return &ignore_list;
  4202. }
  4203. bool Player::CheckLevelStatus(int16 new_level) {
  4204. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4205. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4206. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4207. return false;
  4208. return true;
  4209. }
  4210. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4211. Skill* ret = skill_list.GetSkillByName(name);
  4212. if(check_update)
  4213. skill_list.CheckSkillIncrease(ret);
  4214. return ret;
  4215. }
  4216. void Player::SetRangeAttack(bool val){
  4217. range_attack = val;
  4218. }
  4219. bool Player::GetRangeAttack(){
  4220. return range_attack;
  4221. }
  4222. bool Player::AddMail(Mail* mail) {
  4223. bool ret = false;
  4224. if (mail) {
  4225. mail_list.Put(mail->mail_id, mail);
  4226. ret = true;
  4227. }
  4228. return ret;
  4229. }
  4230. MutexMap<int32, Mail*>* Player::GetMail() {
  4231. return &mail_list;
  4232. }
  4233. Mail* Player::GetMail(int32 mail_id) {
  4234. Mail* mail = 0;
  4235. if (mail_list.count(mail_id) > 0)
  4236. mail = mail_list.Get(mail_id);
  4237. return mail;
  4238. }
  4239. void Player::DeleteMail(bool from_database) {
  4240. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4241. while (itr.Next())
  4242. DeleteMail(itr->first, from_database);
  4243. mail_list.clear();
  4244. }
  4245. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4246. if (mail_list.count(mail_id) > 0) {
  4247. if (from_database)
  4248. database.DeletePlayerMail(mail_list.Get(mail_id));
  4249. mail_list.erase(mail_id);
  4250. }
  4251. }
  4252. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4253. //if ( GetGroup() == NULL )
  4254. return NULL;
  4255. /*GroupMemberInfo* info = 0;
  4256. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4257. info = GetGroup()->members[i];
  4258. if(info == group_member_info)
  4259. continue;
  4260. // if the client exists, they are attached to a player,
  4261. // the player is currently in an instance, which has the same zone id (for that instance type)
  4262. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4263. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4264. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4265. {
  4266. return info->client->GetPlayer()->GetZone();
  4267. }
  4268. }
  4269. // no member is in an instance with this zone id
  4270. return NULL;*/
  4271. }
  4272. /* CharacterInstances */
  4273. CharacterInstances::CharacterInstances() {
  4274. m_instanceList.SetName("Mutex::m_instanceList");
  4275. }
  4276. CharacterInstances::~CharacterInstances() {
  4277. RemoveInstances();
  4278. }
  4279. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4280. InstanceData data;
  4281. data.db_id = db_id;
  4282. data.instance_id = instance_id;
  4283. data.zone_id = zone_id;
  4284. data.zone_instance_type = zone_instancetype;
  4285. data.zone_name = zone_name;
  4286. data.last_success_timestamp = last_success_timestamp;
  4287. data.last_failure_timestamp = last_failure_timestamp;
  4288. data.success_lockout_time = success_lockout_time;
  4289. data.failure_lockout_time = failure_lockout_time;
  4290. instanceList.push_back(data);
  4291. }
  4292. void CharacterInstances::RemoveInstances() {
  4293. instanceList.clear();
  4294. }
  4295. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4296. vector<InstanceData>::iterator itr;
  4297. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4298. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4299. InstanceData* data = &(*itr);
  4300. if (data->zone_id == zone_id) {
  4301. instanceList.erase(itr);
  4302. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4303. return true;
  4304. }
  4305. }
  4306. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4307. return false;
  4308. }
  4309. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4310. vector<InstanceData>::iterator itr;
  4311. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4312. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4313. InstanceData* data = &(*itr);
  4314. if (data->instance_id == instance_id) {
  4315. instanceList.erase(itr);
  4316. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4317. return true;
  4318. }
  4319. }
  4320. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4321. return false;
  4322. }
  4323. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4324. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4325. for(int32 i = 0; i < instanceList.size(); i++) {
  4326. InstanceData* data = &instanceList.at(i);
  4327. if (data->zone_id == zone_id) {
  4328. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4329. return data;
  4330. }
  4331. }
  4332. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4333. return 0;
  4334. }
  4335. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4336. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4337. for(int32 i = 0; i < instanceList.size(); i++) {
  4338. InstanceData* data = &instanceList.at(i);
  4339. if (data->db_id == db_id) {
  4340. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4341. return data;
  4342. }
  4343. }
  4344. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4345. return 0;
  4346. }
  4347. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4348. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4349. for(int32 i = 0; i < instanceList.size(); i++) {
  4350. InstanceData* data = &instanceList.at(i);
  4351. if (data->instance_id == instance_id) {
  4352. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4353. return data;
  4354. }
  4355. }
  4356. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4357. return 0;
  4358. }
  4359. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4360. vector<InstanceData> ret;
  4361. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4362. for (int32 i = 0; i < instanceList.size(); i++) {
  4363. InstanceData* data = &instanceList.at(i);
  4364. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4365. ret.push_back(*data);
  4366. }
  4367. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4368. return ret;
  4369. }
  4370. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4371. vector<InstanceData> ret;
  4372. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4373. for (int32 i = 0; i < instanceList.size(); i++) {
  4374. InstanceData* data = &instanceList.at(i);
  4375. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4376. ret.push_back(*data);
  4377. }
  4378. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4379. return ret;
  4380. }
  4381. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4382. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4383. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4384. // delete instance from `instances` if no more characters assigned to it
  4385. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4386. for (int32 i = 0; i < instanceList.size(); i++) {
  4387. InstanceData* data = &instanceList.at(i);
  4388. // Check to see if we have a valid instance and if it is persistant
  4389. if (data->instance_id > 0) {
  4390. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4391. // Check max duration (last success + success time)
  4392. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  4393. // Max duration has passed, instance has expired lets remove the player from it,
  4394. // this will also delete the instace if all players have been removed from it
  4395. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  4396. data->instance_id = 0;
  4397. }
  4398. }
  4399. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  4400. // Need to check lockout instance ids to ensure they are still valid.
  4401. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  4402. data->instance_id = 0;
  4403. }
  4404. }
  4405. }
  4406. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4407. /*for(int32 i=0;i<instanceList->size();i++)
  4408. {
  4409. bool valuesUpdated = false;
  4410. InstanceData data = instanceList->at(i);
  4411. if ( data.grant_reenter_time_left > 0 )
  4412. {
  4413. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  4414. data.grant_reenter_time_left = 0;
  4415. else
  4416. data.grant_reenter_time_left -= msDiff;
  4417. valuesUpdated = true;
  4418. }
  4419. if ( data.grant_reset_time_left > 0 )
  4420. {
  4421. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  4422. data.grant_reset_time_left = 0;
  4423. else
  4424. data.grant_reset_time_left -= msDiff;
  4425. valuesUpdated = true;
  4426. }
  4427. if ( data.lockout_time > 0 )
  4428. {
  4429. if ( ( data.lockout_time - msDiff ) < 1 )
  4430. {
  4431. data.lockout_time = 0;
  4432. // this means that their timer ran out and we need to clear it from db and player
  4433. RemoveInstanceByInstanceID(data.instance_id);
  4434. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  4435. }
  4436. else
  4437. data.lockout_time -= msDiff;
  4438. valuesUpdated = true;
  4439. }
  4440. if ( valuesUpdated )
  4441. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  4442. }*/
  4443. }
  4444. int32 CharacterInstances::GetInstanceCount() {
  4445. return instanceList.size();
  4446. }
  4447. void Player::SetPlayerAdventureClass(int8 new_class){
  4448. SetAdventureClass(new_class);
  4449. GetInfoStruct()->class1 = classes.GetBaseClass(new_class);
  4450. GetInfoStruct()->class2 = classes.GetSecondaryBaseClass(new_class);
  4451. GetInfoStruct()->class3 = new_class;
  4452. charsheet_changed = true;
  4453. if(GetZone())
  4454. GetZone()->TriggerCharSheetTimer();
  4455. }
  4456. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  4457. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  4458. }
  4459. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  4460. return GetSkills()->GetSkillBonus(spell_id);
  4461. }
  4462. void Player::RemoveSkillBonus(int32 spell_id) {
  4463. GetSkills()->RemoveSkillBonus(spell_id);
  4464. }
  4465. bool Player::HasFreeBankSlot() {
  4466. return item_list.HasFreeBankSlot();
  4467. }
  4468. int8 Player::FindFreeBankSlot() {
  4469. return item_list.FindFreeBankSlot();
  4470. }
  4471. void Player::AddTitle(int32 title_id, const char *name, int8 prefix, bool save_needed){
  4472. Title* new_title = new Title;
  4473. new_title->SetID(title_id);
  4474. new_title->SetName(name);
  4475. new_title->SetPrefix(prefix);
  4476. player_titles_list.Add(new_title);
  4477. }
  4478. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  4479. }
  4480. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  4481. // Check to see if the player already has the language
  4482. if (HasLanguage(id))
  4483. return;
  4484. // Doesn't already have the language so add it
  4485. Language* new_language = new Language;
  4486. new_language->SetID(id);
  4487. new_language->SetName(name);
  4488. player_languages_list.Add(new_language);
  4489. if (save_needed)
  4490. database.SaveCharacterLang(GetCharacterID(), id);
  4491. }
  4492. bool Player::HasLanguage(int32 id){
  4493. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4494. list<Language*>::iterator itr;
  4495. Language* language = 0;
  4496. bool ret = false;
  4497. for(itr = languages->begin(); itr != languages->end(); itr++){
  4498. language = *itr;
  4499. if(language->GetID() == id){
  4500. ret = true;
  4501. break;
  4502. }
  4503. }
  4504. return ret;
  4505. }
  4506. bool Player::HasLanguage(const char* name){
  4507. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4508. list<Language*>::iterator itr;
  4509. Language* language = 0;
  4510. bool ret = false;
  4511. for(itr = languages->begin(); itr != languages->end(); itr++){
  4512. language = *itr;
  4513. if(!strncmp(language->GetName(), name, strlen(name))){
  4514. ret = true;
  4515. break;
  4516. }
  4517. }
  4518. return ret;
  4519. }
  4520. void Player::AddPassiveSpell(int32 id, int8 tier)
  4521. {
  4522. // Add the spell to the list of passives this player currently has
  4523. // list is used for quickly going over only the passive spells the
  4524. // player has instead of going through all their spells.
  4525. passive_spells.push_back(id);
  4526. Client* client = GetZone()->GetClientBySpawn(this);
  4527. // Don not apply passives if the client is null, zoning, or reviving
  4528. if (client == NULL || client->IsZoning() || IsResurrecting())
  4529. return;
  4530. Spell* spell = 0;
  4531. spell = master_spell_list.GetSpell(id, tier);
  4532. if (spell) {
  4533. SpellProcess* spellProcess = 0;
  4534. // Get the current zones spell process
  4535. spellProcess = GetZone()->GetSpellProcess();
  4536. // Cast the spell, CastPassives() bypasses the spell queue
  4537. spellProcess->CastPassives(spell, this);
  4538. }
  4539. }
  4540. void Player::ApplyPassiveSpells()
  4541. {
  4542. Spell* spell = 0;
  4543. SpellBookEntry* spell2 = 0;
  4544. vector<int32>::iterator itr;
  4545. SpellProcess* spellProcess = 0;
  4546. spellProcess = GetZone()->GetSpellProcess();
  4547. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4548. {
  4549. spell2 = GetSpellBookSpell((*itr));
  4550. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  4551. if (spell) {
  4552. spellProcess->CastPassives(spell, this);
  4553. }
  4554. }
  4555. }
  4556. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  4557. {
  4558. Spell* spell = 0;
  4559. spell = master_spell_list.GetSpell(id, tier);
  4560. if (spell) {
  4561. SpellProcess* spellProcess = 0;
  4562. spellProcess = GetZone()->GetSpellProcess();
  4563. spellProcess->CastPassives(spell, this, true);
  4564. if (remove_from_list) {
  4565. vector<int32>::iterator remove;
  4566. remove = find(passive_spells.begin(), passive_spells.end(), id);
  4567. if (remove != passive_spells.end())
  4568. passive_spells.erase(remove);
  4569. }
  4570. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  4571. }
  4572. }
  4573. void Player::RemoveAllPassives()
  4574. {
  4575. vector<int32>::iterator itr;
  4576. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4577. RemoveSpellBookEntry((*itr), false);
  4578. passive_spells.clear();
  4579. }
  4580. void Player::ResetPetInfo() {
  4581. GetInfoStruct()->pet_id = 0xFFFFFFFF;
  4582. strcpy(GetInfoStruct()->pet_name, "No Pet");
  4583. GetInfoStruct()->pet_movement = 0;
  4584. GetInfoStruct()->pet_behavior = 0;
  4585. GetInfoStruct()->pet_health_pct = 0.0f;
  4586. GetInfoStruct()->pet_power_pct = 0.0f;
  4587. // Make sure the values get sent to the client
  4588. SetCharSheetChanged(true);
  4589. }
  4590. bool Player::HasRecipeBook(int32 recipe_id){
  4591. return recipebook_list.HasRecipeBook(recipe_id);
  4592. }
  4593. bool Player::DiscoveredLocation(int32 locationID) {
  4594. bool ret = false;
  4595. // No discovery type entry then return false
  4596. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  4597. return false;
  4598. // Is a discovery type entry but not a location subtype return false
  4599. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  4600. return false;
  4601. vector<HistoryData*>::iterator itr;
  4602. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  4603. if ((*itr)->Value == locationID) {
  4604. ret = true;
  4605. break;
  4606. }
  4607. }
  4608. return ret;
  4609. }
  4610. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  4611. switch (type) {
  4612. case HISTORY_TYPE_NONE:
  4613. HandleHistoryNone(subtype, value, value2);
  4614. break;
  4615. case HISTORY_TYPE_DEATH:
  4616. HandleHistoryDeath(subtype, value, value2);
  4617. break;
  4618. case HISTORY_TYPE_DISCOVERY:
  4619. HandleHistoryDiscovery(subtype, value, value2);
  4620. break;
  4621. case HISTORY_TYPE_XP:
  4622. HandleHistoryXP(subtype, value, value2);
  4623. break;
  4624. default:
  4625. // Not a valid history event so return out before trying to save into the db
  4626. return;
  4627. }
  4628. }
  4629. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  4630. }
  4631. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  4632. }
  4633. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  4634. switch (subtype) {
  4635. case HISTORY_SUBTYPE_NONE:
  4636. break;
  4637. case HISTORY_SUBTYPE_ADVENTURE:
  4638. break;
  4639. case HISTORY_SUBTYPE_TRADESKILL:
  4640. break;
  4641. case HISTORY_SUBTYPE_QUEST:
  4642. break;
  4643. case HISTORY_SUBTYPE_AA:
  4644. break;
  4645. case HISTORY_SUBTYPE_ITEM:
  4646. break;
  4647. case HISTORY_SUBTYPE_LOCATION: {
  4648. HistoryData* hd = new HistoryData;
  4649. hd->Value = value;
  4650. hd->Value2 = value2;
  4651. hd->EventDate = Timer::GetUnixTimeStamp();
  4652. strcpy(hd->Location, GetZone()->GetZoneName());
  4653. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  4654. break;
  4655. }
  4656. default:
  4657. // Invalid subtype, default to NONE
  4658. break;
  4659. }
  4660. }
  4661. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  4662. switch (subtype) {
  4663. case HISTORY_SUBTYPE_NONE:
  4664. break;
  4665. case HISTORY_SUBTYPE_ADVENTURE: {
  4666. HistoryData* hd = new HistoryData;
  4667. hd->Value = value;
  4668. hd->Value2 = value2;
  4669. hd->EventDate = Timer::GetUnixTimeStamp();
  4670. strcpy(hd->Location, GetZone()->GetZoneName());
  4671. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  4672. }
  4673. break;
  4674. case HISTORY_SUBTYPE_TRADESKILL:
  4675. break;
  4676. case HISTORY_SUBTYPE_QUEST:
  4677. break;
  4678. case HISTORY_SUBTYPE_AA:
  4679. break;
  4680. case HISTORY_SUBTYPE_ITEM:
  4681. break;
  4682. case HISTORY_SUBTYPE_LOCATION:
  4683. break;
  4684. default:
  4685. // Invalid subtype, default to NONE
  4686. break;
  4687. }
  4688. }
  4689. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  4690. m_characterHistory[type][subtype].push_back(hd);
  4691. }
  4692. void Player::SaveHistory() {
  4693. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  4694. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  4695. map<int8, vector<HistoryData*> >::iterator itr2;
  4696. vector<HistoryData*>::iterator itr3;
  4697. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  4698. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  4699. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  4700. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  4701. }
  4702. }
  4703. }
  4704. }
  4705. void Player::InitXPTable() {
  4706. m_levelXPReq[2] = 600;
  4707. m_levelXPReq[3] = 800;
  4708. m_levelXPReq[4] = 1000;
  4709. m_levelXPReq[5] = 1400;
  4710. m_levelXPReq[6] = 1800;
  4711. m_levelXPReq[7] = 2200;
  4712. m_levelXPReq[8] = 2600;
  4713. m_levelXPReq[9] = 3000;
  4714. m_levelXPReq[10] = 3400;
  4715. m_levelXPReq[11] = 3800;
  4716. m_levelXPReq[12] = 4200;
  4717. m_levelXPReq[13] = 4600;
  4718. m_levelXPReq[14] = 5000;
  4719. m_levelXPReq[15] = 5500;
  4720. m_levelXPReq[16] = 6000;
  4721. m_levelXPReq[17] = 6500;
  4722. m_levelXPReq[18] = 7000;
  4723. m_levelXPReq[19] = 7500;
  4724. m_levelXPReq[20] = 8000;
  4725. m_levelXPReq[21] = 8500;
  4726. m_levelXPReq[22] = 9000;
  4727. m_levelXPReq[23] = 9500;
  4728. m_levelXPReq[24] = 10000;
  4729. m_levelXPReq[25] = 10500;
  4730. m_levelXPReq[26] = 11000;
  4731. m_levelXPReq[27] = 11750;
  4732. m_levelXPReq[28] = 12500;
  4733. m_levelXPReq[29] = 13250;
  4734. m_levelXPReq[30] = 14000;
  4735. m_levelXPReq[31] = 14750;
  4736. m_levelXPReq[32] = 15500;
  4737. m_levelXPReq[33] = 16250;
  4738. m_levelXPReq[34] = 17000;
  4739. m_levelXPReq[35] = 17750;
  4740. m_levelXPReq[36] = 18500;
  4741. m_levelXPReq[37] = 19250;
  4742. m_levelXPReq[38] = 20000;
  4743. m_levelXPReq[39] = 20750;
  4744. m_levelXPReq[40] = 21500;
  4745. m_levelXPReq[41] = 22250;
  4746. m_levelXPReq[42] = 23000;
  4747. m_levelXPReq[43] = 24000;
  4748. m_levelXPReq[44] = 25000;
  4749. m_levelXPReq[45] = 26000;
  4750. m_levelXPReq[46] = 27000;
  4751. m_levelXPReq[47] = 28000;
  4752. m_levelXPReq[48] = 29250;
  4753. m_levelXPReq[49] = 30500;
  4754. m_levelXPReq[50] = 32000;
  4755. m_levelXPReq[51] = 33750;
  4756. m_levelXPReq[52] = 35750;
  4757. m_levelXPReq[53] = 38000;
  4758. m_levelXPReq[54] = 40500;
  4759. m_levelXPReq[55] = 42500;
  4760. m_levelXPReq[56] = 45500;
  4761. m_levelXPReq[57] = 48500;
  4762. m_levelXPReq[58] = 51500;
  4763. m_levelXPReq[59] = 54500;
  4764. m_levelXPReq[60] = 57500;
  4765. m_levelXPReq[61] = 60500;
  4766. m_levelXPReq[62] = 63500;
  4767. m_levelXPReq[63] = 66500;
  4768. m_levelXPReq[64] = 70000;
  4769. m_levelXPReq[65] = 73500;
  4770. m_levelXPReq[66] = 77000;
  4771. m_levelXPReq[67] = 80500;
  4772. m_levelXPReq[68] = 84000;
  4773. m_levelXPReq[69] = 87500;
  4774. m_levelXPReq[70] = 91000;
  4775. m_levelXPReq[71] = 94500;
  4776. m_levelXPReq[72] = 98000;
  4777. m_levelXPReq[73] = 101500;
  4778. m_levelXPReq[74] = 105000;
  4779. m_levelXPReq[75] = 108500;
  4780. m_levelXPReq[76] = 116500;
  4781. m_levelXPReq[77] = 132500;
  4782. m_levelXPReq[78] = 152500;
  4783. m_levelXPReq[79] = 172500;
  4784. m_levelXPReq[80] = 192500;
  4785. m_levelXPReq[81] = 212500;
  4786. m_levelXPReq[82] = 232500;
  4787. m_levelXPReq[83] = 252500;
  4788. m_levelXPReq[84] = 272500;
  4789. m_levelXPReq[85] = 292500;
  4790. m_levelXPReq[86] = 312500;
  4791. m_levelXPReq[87] = 332500;
  4792. m_levelXPReq[88] = 352500;
  4793. m_levelXPReq[89] = 372500;
  4794. m_levelXPReq[90] = 392500;
  4795. m_levelXPReq[91] = 863550;
  4796. m_levelXPReq[92] = 949905;
  4797. m_levelXPReq[93] = 1044895;
  4798. m_levelXPReq[94] = 1149385;
  4799. m_levelXPReq[95] = 1264323;
  4800. }
  4801. void Player::SendQuestRequiredSpawns(int32 quest_id){
  4802. bool locked = true;
  4803. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  4804. Quest* quest = GetQuest(quest_id);
  4805. if (player_spawn_quests_required.size() > 0 ) {
  4806. ZoneServer* zone = GetZone();
  4807. Client* client = zone->GetClientBySpawn(this);
  4808. if (!client){
  4809. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  4810. return;
  4811. }
  4812. int xxx = player_spawn_quests_required.count(quest_id);
  4813. if (player_spawn_quests_required.count(quest_id) > 0){
  4814. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  4815. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  4816. Spawn* spawn = 0;
  4817. vector<int32>::iterator itr;
  4818. for (itr = spawns.begin(); itr != spawns.end();){
  4819. spawn = zone->GetSpawnByID(*itr);
  4820. if (spawn)
  4821. zone->SendSpawnChanges(spawn, client, false, true);
  4822. else {
  4823. itr = spawns.erase(itr);
  4824. continue;
  4825. }
  4826. itr++;
  4827. }
  4828. locked = false;
  4829. }
  4830. }
  4831. if (locked)
  4832. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  4833. }
  4834. void Player::SendHistoryRequiredSpawns(int32 event_id){
  4835. bool locked = true;
  4836. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  4837. if (player_spawn_history_required.size() > 0) {
  4838. ZoneServer* zone = GetZone();
  4839. Client* client = zone->GetClientBySpawn(this);
  4840. if (!client){
  4841. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  4842. return;
  4843. }
  4844. if (player_spawn_history_required.count(event_id) > 0){
  4845. vector<int32> spawns = *player_spawn_history_required[event_id];
  4846. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  4847. Spawn* spawn = 0;
  4848. vector<int32>::iterator itr;
  4849. for (itr = spawns.begin(); itr != spawns.end();){
  4850. spawn = zone->GetSpawnByID(*itr);
  4851. if (spawn)
  4852. zone->SendSpawnChanges(spawn, client, false, true);
  4853. else {
  4854. itr = spawns.erase(itr);
  4855. continue;
  4856. }
  4857. itr++;
  4858. }
  4859. locked = false;
  4860. }
  4861. }
  4862. if (locked)
  4863. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  4864. }
  4865. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  4866. if(!spawn || !quest_id)
  4867. return;
  4868. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4869. if(player_spawn_quests_required.count(quest_id) == 0)
  4870. player_spawn_quests_required[quest_id] = new vector<int32>;
  4871. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  4872. int32 current_spawn = 0;
  4873. for(int32 i=0;i<quest_spawns->size();i++){
  4874. current_spawn = quest_spawns->at(i);
  4875. if (current_spawn == spawn->GetID()){
  4876. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4877. return;
  4878. }
  4879. }
  4880. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  4881. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4882. }
  4883. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  4884. if (!spawn || !event_id)
  4885. return;
  4886. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  4887. if (player_spawn_history_required.count(event_id) == 0)
  4888. player_spawn_history_required[event_id] = new vector<int32>;
  4889. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  4890. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  4891. if (itr == history_spawns->end())
  4892. history_spawns->push_back(spawn->GetID());
  4893. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  4894. }
  4895. int32 PlayerInfo::GetBoatSpawn(){
  4896. return boat_spawn;
  4897. }
  4898. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  4899. if(spawn)
  4900. boat_spawn = spawn->GetID();
  4901. else
  4902. boat_spawn = 0;
  4903. }
  4904. void PlayerInfo::RemoveOldPackets(){
  4905. safe_delete_array(changes);
  4906. safe_delete_array(orig_packet);
  4907. safe_delete_array(pet_changes);
  4908. safe_delete_array(pet_orig_packet);
  4909. }
  4910. PlayerControlFlags::PlayerControlFlags(){
  4911. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  4912. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  4913. flags_changed = false;
  4914. flag_changes.clear();
  4915. current_flags.clear();
  4916. }
  4917. PlayerControlFlags::~PlayerControlFlags(){
  4918. flag_changes.clear();
  4919. current_flags.clear();
  4920. }
  4921. bool PlayerControlFlags::ControlFlagsChanged(){
  4922. bool ret;
  4923. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  4924. ret = flags_changed;
  4925. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  4926. return ret;
  4927. }
  4928. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  4929. if (!param || !param_value)
  4930. return;
  4931. bool active_changed = false;
  4932. MControlFlags.writelock(__FUNCTION__, __LINE__);
  4933. active_changed = (current_flags[param][param_value] != is_active);
  4934. if (active_changed){
  4935. current_flags[param][param_value] = is_active;
  4936. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  4937. flag_changes[param][param_value] = is_active ? 1 : 0;
  4938. flags_changed = true;
  4939. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  4940. }
  4941. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  4942. }
  4943. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  4944. if (!client)
  4945. return;
  4946. map<int8, int8>* ptr = 0;
  4947. map<int8, map<int8, int8> >::iterator itr;
  4948. map<int8, int8>::iterator itr2;
  4949. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  4950. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  4951. ptr = &itr->second;
  4952. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  4953. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  4954. }
  4955. }
  4956. flag_changes.clear();
  4957. flags_changed = false;
  4958. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  4959. }
  4960. bool Player::ControlFlagsChanged(){
  4961. return control_flags.ControlFlagsChanged();
  4962. }
  4963. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  4964. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  4965. }
  4966. void Player::SendControlFlagUpdates(Client* client){
  4967. control_flags.SendControlFlagUpdates(client);
  4968. }
  4969. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  4970. if (m_charLuaHistory.count(event_id) > 0) {
  4971. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  4972. safe_delete(history);
  4973. return;
  4974. }
  4975. m_charLuaHistory[event_id] = history;
  4976. }
  4977. void Player::SaveLUAHistory() {
  4978. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  4979. map<int32, LUAHistory*>::iterator itr;
  4980. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  4981. if (itr->second->SaveNeeded) {
  4982. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  4983. itr->second->SaveNeeded = false;
  4984. }
  4985. }
  4986. }
  4987. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  4988. LUAHistory* hd = 0;
  4989. if (m_charLuaHistory.count(event_id) > 0)
  4990. hd = m_charLuaHistory[event_id];
  4991. else {
  4992. hd = new LUAHistory;
  4993. m_charLuaHistory[event_id] = hd;
  4994. }
  4995. hd->Value = value;
  4996. hd->Value2 = value2;
  4997. hd->SaveNeeded = true;
  4998. SendHistoryRequiredSpawns(event_id);
  4999. }
  5000. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5001. LUAHistory* ret = 0;
  5002. if (m_charLuaHistory.count(event_id) > 0)
  5003. ret = m_charLuaHistory[event_id];
  5004. return ret;
  5005. }
  5006. bool Player::CanSeeInvis(Entity* target)
  5007. {
  5008. if (!target->IsStealthed() && !target->IsInvis())
  5009. return true;
  5010. if (target->IsStealthed() && HasSeeHideSpell())
  5011. return true;
  5012. else if (target->IsInvis() && HasSeeInvisSpell())
  5013. return true;
  5014. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5015. if (radius == 0) // radius of 0 is always seen
  5016. return true;
  5017. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5018. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5019. return true;
  5020. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5021. Item* item = 0;
  5022. vector<Item*>* equipped_list = GetEquippedItemList();
  5023. bool seeInvis = false;
  5024. bool seeStealth = false;
  5025. for (int32 i = 0; i < equipped_list->size(); i++)
  5026. {
  5027. item = equipped_list->at(i);
  5028. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5029. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5030. if (target->IsStealthed() && seeStealth)
  5031. return true;
  5032. else if (target->IsInvis() && seeInvis)
  5033. return true;
  5034. }
  5035. return false;
  5036. }
  5037. // returns true if we need to update target info due to see invis status change
  5038. bool Player::CheckChangeInvisHistory(Entity* target)
  5039. {
  5040. std::map<int32, bool>::iterator it;
  5041. it = target_invis_history.find(target->GetID());
  5042. if (it != target_invis_history.end())
  5043. {
  5044. //canSeeStatus
  5045. if (it->second)
  5046. {
  5047. if (!this->CanSeeInvis(target))
  5048. {
  5049. UpdateTargetInvisHistory(target->GetID(), false);
  5050. return true;
  5051. }
  5052. else
  5053. return false;
  5054. }
  5055. else
  5056. {
  5057. if (this->CanSeeInvis(target))
  5058. {
  5059. UpdateTargetInvisHistory(target->GetID(), true);
  5060. return true;
  5061. }
  5062. else
  5063. return false;
  5064. }
  5065. }
  5066. if (!this->CanSeeInvis(target))
  5067. UpdateTargetInvisHistory(target->GetID(), false);
  5068. else
  5069. UpdateTargetInvisHistory(target->GetID(), true);
  5070. return true;
  5071. }
  5072. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5073. {
  5074. target_invis_history[targetID] = canSeeStatus;
  5075. }
  5076. void Player::RemoveTargetInvisHistory(int32 targetID)
  5077. {
  5078. target_invis_history.erase(targetID);
  5079. }