123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- --[[
- Script Name : SpawnScripts/BigBend/InnkeeperUglarSplinterthumb.lua
- Script Purpose : Innkeeper Uglar Splinterthumb
- Script Author : torsten
- Script Date : 2022.07.13
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- Dialog7(NPC, Spawn)
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You will find that your house has many uses, the first of which is the ability to store house items. Each house has a limit to the number of house items you can place in it, so as you gain more possessions you wish to display you will need larger houses to do so.")
- Dialog.AddVoiceover("innkeeper_uglar_splinterthumb/fprt_hood01/innkeeper007.mp3", 165358524, 606709445)
- Dialog.AddOption("Anything else?")
- Dialog.AddOption("How can I place an item in my house?")
- Dialog.AddOption("What kind of housing is available to me?")
- Dialog.AddOption("What is the marketboard for?", "Dialog6")
- Dialog.AddOption("That’s enough for now, thanks.")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Hello XXXXXXXXXXX, I am the Innkeeper for this district. We have received word of your arrival and have a room prepared for you. Would you like to know more about housing?")
- Dialog.AddVoiceover("innkeeper_uglar_splinterthumb/fprt_hood01/innkeeper010.mp3", 509145626, 3189630299)
- Dialog.AddOption("Yes.", "Dialog7")
- Dialog.AddOption("No, thanks.")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Many different kinds of housing are available in the city of Freeport. In reward for your services, the Overlord has awarded you a one bedroom house for free at this time.")
- Dialog.AddVoiceover("innkeeper_uglar_splinterthumb/fprt_hood01/innkeeper003.mp3", 3914812209, 3311263507)
- Dialog.AddOption("Is any other housing available?", "Dialog5")
- Dialog.AddOption("How can I place an item in my house?", "Dialog4")
- Dialog.AddOption("What is the marketboard for?")
- Dialog.AddOption("What is my house for?")
- Dialog.AddOption("That's enough for now, thanks.")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("To place an item in your house you must first find the item in your inventory, once you have done so right-click on the item and select the ‘place’ option. You will then see a tinted outline of your item in your house, when the item is highlighted green you may place it in that location, if it is highlighted red you cannot.")
- Dialog.AddVoiceover("innkeeper_uglar_splinterthumb/fprt_hood01/innkeeper002.mp3", 69025377, 62732733)
- Dialog.AddOption("What kind of housing is available to me?", "Dialog3")
- Dialog.AddOption("What is the marketboard for?")
- Dialog.AddOption("What is my house for?")
- Dialog.AddOption("That's enough for now, thanks.")
- Dialog.Start()
- end
- function Dialog5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Yes, the grand city of Freeport has houses ranging from the basic one bedroom model on up to 5 bedroom apartments, although the most ostentatious of these are only available to the most prestigious citizens of the city.")
- Dialog.AddVoiceover("innkeeper_uglar_splinterthumb/fprt_hood01/innkeeper004.mp3", 6221364, 3117243418)
- Dialog.AddOption("How can I place an item in my house?")
- Dialog.AddOption("What is the marketboard for?")
- Dialog.AddOption("What is my house for?")
- Dialog.AddOption("That’s enough for now, thanks.")
- Dialog.Start()
- end
- function Dialog6(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("The marketboard is a house item, similar to books, beds, pets and other such items. What sets the marketboard apart from the rest however is that once your marketboard is mounted on a wall in your home you can use it to sell items to other citizens of Freeport. These items can be purchased by your fellow citizens at a Broker. Brokers can be found in all primary districts of the city as well as in the Tradeskill wholesalers.")
- Dialog.AddVoiceover("innkeeper_uglar_splinterthumb/fprt_hood01/innkeeper005.mp3", 1914262799, 3417655076)
- Dialog.AddOption("How do I sell items using my marketboard?")
- Dialog.AddOption("How can I place an item in my house?")
- Dialog.AddOption("What kind of housing is available to me?", "Dialog3")
- Dialog.AddOption("What is my house for?")
- Dialog.AddOption("That’s enough for now, thanks.")
- Dialog.Start()
- end
- function Dialog7(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("What would you like to know?")
- Dialog.AddVoiceover("innkeeper_uglar_splinterthumb/fprt_hood01/innkeeper001.mp3", 1390147787, 2337688028)
- Dialog.AddOption("How can I place an item in my house?")
- Dialog.AddOption("What kind of housing is available to me?")
- Dialog.AddOption("What is the marketboard for?")
- Dialog.AddOption("What is my house for?", "Dialog1")
- Dialog.AddOption("Nothing right now.")
- Dialog.Start()
- end
|